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Jinx Statistics for Smedge

Author's performance with Jinx compared to the ranked average.

Value
Average
Games Played
7
10
Win %
29
45
Kills
6.0
6.6
Assists
5.7
7.3
Deaths
3.7
6.4
KA:D Ratio
3.2
2.2
Gold Earned
10.3K
12.5K
Creep Score
153.9
190.8
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

- Always take these, there's no situation where you shoudln't

New Runes Back to Top

Masteries Back to Top

Ferocity:

- Fury over Sorcery because you do more AD damage 
- Vampirism over Natural Talent because you don't build any early lifesteal 
- Bounty Hunter over Oppressor because it enables you to snowball harder 
- Battering blows over Piercing Thoughts because you do AD damage
- Fervor Of Battle over the other keystones as it is best suited for Jinx as you do a lot of autos 

Cunning:

- Wanderer over Savagery because you have no mobility steroid apart from your passive  
- Secret stash over Runic Affinity and Assassin as it is the only one that is fully useful
- Merciless over Meditation as it will help you to finish off targets in team fights and get your passive
- Dangerous game over Bandit as you are not a support 
 

Abilities Back to Top

Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
3
8
10
12
13
E
2
14
15
17
18
R
6
11
16
- Always max jinxQ.png-jinxW.png-jinxE.png taking jinxR.png at level 6,11,16


Abilities Breakdown


jinxpassive.pngGet Excited (Passive)

- Gain 175 movement speed when you get a kill, assist or destroy an enemy structure(tower)- Movement speed decays over 6 seconds 
- Also gain 15% attack speed for 6 seconds
- This is how you go big in teamfights, look to kill a low hp target so you can get your first reset then you can clean up the fight

jinxQ.pngSwitcheroo (Q)

- Switch between your two wepaons which change your autos, weapons called Pow Pow and Fishbones

- Pow Pow:

- Basic attacks increases your attack speed stacking up to 3 times,  stacks fall off when not attacking
- Use this ability most of the time and paticuarly at close range because this ability costs no mana and is more effective at close range as you stack up your stack speed causing you to output more damage than Fishbones

- Fishbones:

- Lose 15% of your total attack speed but your auto attack range increases, using Fishbones does cost mana
- Fishbones causes your autos to do area of effect damage
- Use Fishbones when team fighting or when you need the extra range. In team fights this ability allows you to output a huge amount of damage due to the area of effect damage which also applies crits to anyone in the area
- You max this ability first because leveling up Q increases the range on Fishbones, you gain 25 range per point


jinxW.pngZap (W)

- Long range skill shot that damages and slows enemies
- Great for chasing down targets because of the slow and the fact Jinx has no gap closer without her passive
- Can also be used to farm minions from a long distance
- Max Zap second because the slow increases by a huge amount which enables picks and enables you to catch up to targets 

jinxE.pngFlame Chompers (E)

- Throw out 3 chompers that root enemies in place for 1.5 seconds, take 0.7 seconds to activate
- Use these to escape as you have no build in escape, if you are being chased by an enemy put these behind you so they have to run round them or run into them and get rooted
- Also use them to chain cc, for instance if a team mate lands a cc such as a Morgana Q use flame chompers where the enemy is stuck and after they get out of the Morgana cc they will immediately get caught in your 
- Max Flame Chompers last as there is no significant gain from leveling it up

jinxR.pngSuper Mega Death Rocket (R)

- Fire a rocket anywhere across the map exploding on the first enemy hit and doing 80% of the damage to enemies caught in the area of effect explosion
- Does more damage the further it has traveled so dont use it at very close range
- Does more damage when targets have low health, DO NOT use on enemies a with high HP as it will do very little damage, instead save it to finish off low health opponents
- Remember it does area of effect damage so you don't always have to hit the low health target, if you hit an opponent near the low health target the explosion will get the kill 
- Use towards the end of a team fight or just when you see a low HP target outside of your range that it will definitely kill



Items Back to Top

Starting Items

    Always start

Core Items

    Ideal first back
    Next get some attack speed and movement speed
    Finish Infinity Edge First
    Second item
    Finish Boots
    Fourth item
    Mercurial Scimitar fifth
    Last item (Situational)
    Example Full Build #1
    Example Full Build #2
    Example Full Build #3

Situational Items

    Build against a heavy AP team
    Build if your getting one shot
    If you dont need a defensive item
    Against a team with lots of Armor
    If you are struggling to survive

Starting:

- Always start 1055.png and 2003.png as it gives you good damage and sustain, never start 1083.png

Core:

- On your first back you want to get 1038.png or 1037.png or even both if you can afford. These give you early damage and build into 3031.png, if you can afford neither get another 1055.png
- After you have 1038.png and 1037.png build 1042.png 1001.png to get some movement speed and attack speed with is essential for laning
- Next finish 3031.png to complete your first item, this gives you a nice amount of damage and a good chance to crit which really helps you clear waves and trade
- For your second item get 3085.png as this item is amazing on Jinx, it increases you crit chance and attack speed which makes you dangerous, this is a small power spike for you. Also in team fights you can auto attack the nearest target and still do damage to other targets that are further away
- For you third item turn 1042.png1001.png into 3006.png for the increased movement speed and attack speed
- Next you need to get some life steal so build 3072.png also the passive gives you an over shield which helps you survive 
- For your fifth item get 3139.png this is a great item as it gives more life steal and a lot of damage, the 3140.png active is also great in surviving if you get caught out by cc, especially as you have no dash ability to dodge cc
- Lastly Finish off with a situational item

Situational:

- More commonly picked:
3156.png Against a heavy AP team or if they have one very fed AP champ
3094.png If you dont need a defensive item and are struggling to get in range for autos 
3046.png If you dont need a defensive item and the other team keeps getting on to you so you need to kite better
3036.png Against a tanky team
-Less commonly picked:
3053.png Not as goos since it got nerfed but can still be useful against someone like 91.png if they keep one shotting you 
3026.png If none of the other items will keep you alive, sell after active is used as it has a long cool down

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ashe
    Medium

VS

Ashe

Medium

- In lane she can chase you down with her asheW.png asheQ.png and you can only respond with jinxE.png as you have no mobility 

- Trade with autos when you can and avoid asheW.png by hiding behind minions
- Careful when she hits 6 as you will find it difficult to dodge asheR.png
- Use jinxW.png if she is struggling to dodge this 

My Jinx Youtube Video Back to Top

I made a guide for Jinx on Youtube if you want to check it out

About me Back to Top

- Hi im Smedge i make Youtube video guides and thought id make a some guides on here
- I main ADC and MID but can play every role 
If you have any questions/ improvements for me dont hesitate to tell me or ask me 
 
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