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All Guides Jinx Guides Triple-rocket Jinx - Nexus Siege focused (light guide)
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2 years ago
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Jinx Statistics for Xionema

Author's performance with Jinx compared to the ranked average.

Value
Average
Games Played
1
6
Win %
0
46
Kills
0.0
6.2
Assists
2.0
6.9
Deaths
9.0
5.9
KA:D Ratio
0.2
2.2
Gold Earned
8.4K
12.1K
Creep Score
163.0
201.5
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Well, you know, there are no summoners in the siege.

About weapons:

Attack: This is a standar for nearly all the champions. Ballista is the main weapon you have to get, whether you're taking 1st tier or inhibitor's turret. This can receive a Shield totem (specially if your fellow puts a ballista at the same time - coordinate with your team!), or some Vanguard banner (mainly if their wave clear is even better than yours (it shouldn't)).
When you take inhibitor's turret, ballistas will get less useful as inhibitors can't be attacked with them and putting them in the base too soon can get them deleted in a matter of seconds. Get 200 shards and buy a Port pad to save some crucial seconds at getting back to battle. Put it in the jungle, close to their base, so they can't see it unless they walk into it.
After all inhibitors are down, you all should get ballistas, shields and buffers again. The most efficient strategy is grouping and putting them all together, so the enemy can't destroy them without receiving a good amount of shots. Zoning them from the weapons, or engaging at some distance will be really efficient, as this weapons are stronger than they seem.

Defense: A reasonable start can be buying whether an Entropy field or a Beam of ruination, as they are kind of safe weapons that can allow you to resist to any inconvenience. If after a few minutes you find yourself in a really good situation, you may change your beam and get a Flash zone, that will give some chasing-outplaying-failing situations, and you can eventually get more advantage from it than just shooting from the tower. I recommend to save the Storm bulwark for inhibitor-nexus turrets, as 1st tier will be destroyed from a further range and this weapon will remain not really efficient.

New Runes Back to Top

Masteries Back to Top

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

Items Back to Top

Starting Items

    3x. My choice on siege. You start with 900g, so this will use all your gold, giving you a decent attack speed to push the first waves. You can use them to build both stattik and runaan
    Also an option. This will give you less power, and the potions are kind of worthless in this mode (you can move to base and return in 8 secs), but can help on a hard-harass scenario.

Core Items

    This will give you some tasty attack speed plus a base of 60% crit. Runaan is what we're building around, but stattik will help you a lot on wave clear
    This item will give you some damage and that magic passive that will return your mana when critic, which gets up to 80% now
    You can eventually take the cloak first so you get the 100% crit. This will give you infinite mana on Q. After that, ending the infinity edge will give your rockets even more power :D

Situational Items

    Boots can be avoided in the Siege, but this may help you a lot at defending from the angry enemy 5
    You will take far more advantage if you can position yourself enough correctly to get some juicy life steal instead of the movement speed.
    A tanky composition is not very common in the siege, but you can take one of this if the situation gets too warmoggy. Reminder for healing tanks (Mundo, WW), Dominik's for the rest.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

Objective of the specific build Back to Top

This build is focused around the special game mode "Nexus Siege". It can be adapted easily to normal games, but this guide is written for the rotation game mode.


What we are looking for in Nexus Siege is to clear waves/turrets as faster as possible, so we are working with the special effect that 3085.png gives to jinxQ.png activation.
As you can see, when jinxQ.png is activated, Runaan's additional projectiles turn into little (adorable) rockets, that apply the same area-damage effect than the main projectile (in a smaller scale). So if we get potentiate this by getting 3508.png and reaching the 100% critical chance, we can spam infinitely 3-rocket shots, what will end in a extremely-fast wave clear and will also make team fights far easier.

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