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All Guides Kai'Sa Guides On hit Kai'Sa, The Void's Daughter | General Lane Guide - Diamond [Season 8]
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Kai'Sa Statistics for PicklePants

Author's performance with Kai'Sa compared to the ranked average.

Value
Average
Games Played
0
Win %
0
Kills
0.0
Assists
0.0
Deaths
0.0
KA:D Ratio
0.0
Gold Earned
0
Creep Score
0.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoner Spells

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If 145.png Kai'Sa is being played in the ADC role, then you should take 4.png Flash and 7.png Heal.

4.png Flash is a great Summoner Spell and can be used in a range of situations and scenarios. 4.png Flash is the most reliable Summoner Spell in the game. I would recommend taking it every time you play 145.png Kai'Sa.

7.png Heal is the other Summoner Spell that you should take if you're playing ADC because it can save your life. 7.png Heal is common on ADC's because it is so reliable and it can be used to save you or your Support life. It is also taken on pracitcally all ADC's in every game.

I recommend that you always take 4.png Flash and 7.png Heal when your play 145.png Kai'Sa in the ADC role.

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If you're playing 145.png Kai'Sa in the Top lane, then you should take 4.png Flash and 12.png Teleport.

12.png We already discussed why Flash is important on any champion. The other Summoner Spell you should take on 145.png Kai'Sa is 12.png Teleport. This Spell is really good because it can be used to get back to lane quickly and it can also be used to help your team. In the early game, you want to 12.png teleport back to lane after your first back. Then you should look for 12.png Teleport opportunities where you can help your team.

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New Runes Back to Top

Rune Suggestions

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With 145.png Kai’Sa being a marksman champion who deals most of her damage through auto attacks, we have a wide range of possible Runes you can take on her. All Rune Pages I recommend, take Precision and Domination. The Runes inside these trees can be changed or swapped around. We want to take Precision on 145.png Kai’Sa because she is a marksman and auto attacks frequently. The Precision tree will allow her to do that as it improves her auto attacks and sustain damage.

To make the Rune Pages easier to understand, I have made two Pages with different Rune sets. I will break down each one I suggest. 

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"Kai'Sa Basic Rune Page V1"

The first Rune Page for 145.png Kai’Sa takes Fleet%20Footwork.png?width=32 Fleet Footwork as it’s main Key Stone. Fleet%20Footwork.png?width=32 Fleet Footwork works well on 145.png Kai’Sa because it provides her with sustain. It also gives 145.png Kai’Sa mobility and survivability thanks to the bonus movement speed. This Rune is very good at allowing you to kite and chase enemies. Taking this and using it in conjunction with kaisae.png Supercharger will allow you to catch enemies- giving you higher kill potential in lane and in team fights. The next Rune you can take is Overheal.png?width=32 Overheal. I like to take Overheal.png?width=32 Overheal on ADC’s because in most cases, my Support will be buying items that give me healing. However, this Rune is very situational. If you have an AP Support Like 63.png Brand, 143.png Zyra or 26.png Zilean, then taking this Rune can be worthless. This is because they will not buy any healing items. If you have a Support such as 40.png Janna, who’s reapthewhirlwind.png Ultimate Heals you or a Support who takes 3307.png Relic Shield- then Overheal.png?width=32 Overheal works fine. The next Rune you can take on 145.png Kai’Sa is Legend%20Alacrity.png?width=32  Legend: Alacrity. This is a good Rune because it gives you bonus attack speed. This can be really helpful in team fights as it will allow you to get more auto attacks off and deal increased damage to enemy champions. For your finally Rune, I recommend Cut%20Down.png?width=32 Cut Down. On 145.png Kai’Sa, we will not be building or purchasing many defensive items and overall our health will be low in general. Most enemy champions- especially tanks, will have higher health points than us. So, taking Cut%20Down.png?width=32 Cut Down will give us more damage to deal with them.

"Kai'Sa Basic Rune Page V2"

In the secondary Rune Page for 145.png Kai’Sa, we will be taking Press%20the%20Attack.png?width=32 Press the Attack. This is a good Rune and should be taken in lanes where you have higher kill potential and better all in potential. This Rune also works well with 145.png Kai’Sa’s kaisapassive.png Passive-  For example, if you have a hard engage Support like 12.png Alistar. The next Runes I recommend are Triumph.png?width=32 Triumph, Legend%20Alacrity.png?width=32 Legend: Alacrity (which we’ve discussed before) and Coup%20De%20Grace.png?width=32 Coup De Grace. Triumph.png?width=32 Triumph and Coup%20De%20Grace.png?width=32 Coup De Grace go hand in hand together. Triumph.png?width=32 Triumph gives you sustain in team fights and trades because it restores your health on kills or assists. It can save your life in team fights- especially if your team gets a few kills. This will allow you to continue to deal damage. Coup%20De%20Grace.png?width=32 Coup De Grace will buff your auto attacks in team fights if the enemy is low. Overall, this is a very good Rune Page that gives you sustain and extra damage in team fights.

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For both Rune pages, you should take either Domination or Sorcery as the secondary Rune page.

If you take Domination, you should take Sudden%20Impact.png?width=32 Sudden Impact and Ravenous%20Hunter.png?width=32 Ravenous Hunter. Sudden%20Impact.png?width=32 Sudden Impact gives you brief bonus Lethality and Magic Penetration once you’ve used your kaisae.png E and your kaisar.png Ultimate. Your kaisae.png E leaves stealth (once evolved) and your kaisar.png Ultimate is classed as a Dash. Next, you should take Ravenous%20Hunter.png?width=32 Ravenous Hunter. This is a good Rune on 145.png Kai’Sa because it gives you survivability in the lane and in team fights.

If you take Sorcery as your secondary Rune page, then you should take Celerity.png?width=32 Celerity and Gathering%20Storm.png?width=32 Gathering Storm. Gathering%20Storm.png?width=32 Gathering Storm gives you bonus AD throughout the game which will enhance your auto attacks and make you stronger. Celerity.png?width=32 Celerity gives you bonus movement speed which will allow you to chase enemies, escape and deal more damage to them. This is also very good when taken in conjunction with Fleet%20Footwork.png?width=32 Fleet Footwork.

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Abilities Back to Top

Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
2
14
15
17
18
E
3
8
10
12
13
R
6
11
16

Abilities

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Kai’Sa’s Passive is Second Skin

145.png Kai’Sa’s Basic attacks deal extra damage.

Caustic wounds: 145.png Kai’Sa’s basic attacks, kaisaw.png Void Seeker and nearby allies immobilizing effects mark enemies with Plasma which can stack up to 4 times. At 4 stacks of Plasma, 145.png Kasi’Sa’s next auto attack ruptures the target dealing bonus damage.

Living Weapon: When reaching a certain number of stats from items and base stats, 145.png Kai’Sa can evolve an ability. The upgrade takes 2 seconds.

kaisa1.png

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Kai’Sa’s Q is Icathian Rain

145.png Kai’Sa releases 6 missiles that evenly distribute amount nearby enemies dealing damage. They deal bonus damage to minions.

Living Weapon: Requires 100 bonus attack damage to upgrade.

The upgrade grants 12 missiles instead of 6.

kaisa2.png

Tips and Tricks

You can use your kaisaq.png Q whilst you’re moving. This allows you to manoeuvre around the enemies and get most of the damage down on a champion compared to a minion. If you can, avoid using this ability unless you’re going to trade because it will undoubtedly focus a minion instead of an enemy champion, this will result in less damage dealt. You can use your kaisae.png E to reposition and maximize the kaisaq.png Q damage.

This is going to be the easiest thing to upgrade. Make sure to not upgrade it during team fights because it does have a channel time.

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Kai’Sa’s W is Void Seeker

After a brief delay, 145.png Kai’Sa fires a kaisaw.png void blast in a target direction which stops at the first enemy hit dealing damage and revealing them. This ability will also apply 2 Plasma stacks.

Living Weapon: Requires 100 ability power to upgrade.

The upgrade applies 3 Plasma and refunds 50% of the cooldown against enemy champions if it hits them.

kaisa3.png

Tips and Tricks

Whilst the kaisaw.png W does look good, it can be quite easy to dodge. It also has a cast time, which may leave you out in the open to be hit with CC or damage. You can use your kaisaw.png W to get extra damage down throughout the laning phase. Do not use this ability if the enemy is ganking you, instead run. This is because the cast time can get you killed as you will be stood still casting it.

If you have 3 stacks of Plasma, using this will proc the extra damage from your kaisapassive.png Passive and apply the remaining Plasma stacks afterwards.

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Kai’Sa’s E is Supercharger

145.png Kai’Sa charges briefly during which she gains bonus movement speed. After charging has finished, she will gain bonus attack speed for 5 seconds.

145.png Kai’Sa’s basic attack reduce this cooldown of this ability.

Living Weapon: Requires 100% bonus attack speed to upgrade.

Supercharge grants invisibility whilst charging.

kaisa4.png

Tips and Tricks

Whilst you are using this ability you will be unable to auto attack or use other abilities. I do not recommend using this ability unless it has been upgraded to engage with. If you are in enemy auto attack range, avoid using this as you will miss out on DPS. Once upgraded, you can use this to flank enemies.

During the laning phase, you should only use your kaisae.png E to escape or to reposition. You want to avoid using it in fights and instead kite.

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Kai’Sa’s Ultimate is Killer Instinct

145.png Kai’Sa dashes towards a target location near an enemy champion that is infected with Plasma. She shields herself for 3 seconds when using her kaisar.png Ultimate.

kaisa5.png

Tips and Tricks

Your kaisar.png Ultimate can allow you to move around the map quickly. If you are unable to kill the enemy Bot lane or Toplane, then you can use it and try to help Mid. As long as your ally can apply Plasma to an enemy, then you can use your kaisar.png Ultimate to help them. Be careful when using this kaisar.png Ultimate. Once you’re in- you’re in. Do not be discouraged if you mess this ability up, the more practice you have at mastering this ability, the easier it will become to know and understand how to use it.

If you have a champion like 113.png Sejuani, 154.png Zac, 12.png Alistar or 201.png Braum who can engage with you, using your kaisar.png Ultimate is much safer and more practical. I would not recommend going deep if the enemies are full health! 

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Items Back to Top

Starting Items

    Doran’s Blade is the most common start for ADC’s. I recommend taking this if you’re in a good matchup. Doran’s Blade will allow you to surive the early game and deal damage to enemies. Overall, a really good start for Kai’Sa.
    If you’re against a poke lane or a hard lane, you can take Doran’s Shield. This will provide you with some defences and protection during the laning phase. Take this if you’re not comfortable or not able to kill the enemy.
    In some very specific situations you could take Relic Shield start. Taking this is very situational and not strictly meta anymore. It doesn’t give you much kill potential early, but It can give your Support more gold in the laning phase.

Core Items

    For Kai’Sa’s first item, I recommend you take Guinsoo’s Rageblade. This is a great item on her because it gives Kai’Sa AD, AP, on-hit damage and bonus attack speed. If you do not want this item first, you could get Blade of the Ruined King first instead.
    Your next item on Kai’Sa is going to be Boots. I recommend that you take either Berserker’s Greaves or Ninja Tabi. Berserker’s will be your main choice because it gives bonus attack speed, however, if you’re against a heavy AD team you should take Tabi.
    For your third item, I recommend that you take Blade of the Ruined King. This item gives Kai’Sa damage and lifesteal that will protect her in team fights and exchanges. If you brought this item first then you should get Guinsoo’s Rageblade third instead.
    The next two items you should pick up are Infinity Edge and Statikk Shiv. These items will provide you with damage and crit which will allow you to deal more damage in team fights. I believe these items are really good on Kai’Sa because they are essential offensive items on most ADC’s.
    For your final item, I recommend that you take Guardian Angel. Because of Kai’Sa’s very aggressive playstyle, you should take Guardian Angel to protect yourself and give yourself some defences. This will prevent you form being burst down in team fights and it will give you some survivability.

Situational Items

    If you’re forced to back early, and cannot get any core items, then you could pick up a Cull. Be warned, this item will put behind your first core item. Only take it if you cannot afford anything better.
    Example Full build. This is the build I would recommend going most of the time when you play Kai’Sa. This build is very reliable and will allow you to deal damage and also survive the team fights.
    If the enemy has multiple tanks, you will need to get an armor pen item like Last Wisper. You will need to get this to help you in team fights, if you do not buy this item, then you will struggle to kill the tanks.

Item Breakdown

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145.png Kai’Sa has three major starting items. I recommend taking 1055.png Doran’s Blade as the first and main item because it gives you sustain and damage during the laning phase. It also has kill potential compared to the other starting items. As 145.png Kai’Sa is an aggressive champion, you want to take this when possible. If you are in a tough matchup and will be unable to play aggressively, then I recommend you take 1054.png Doran’s Shield. 1054.png Doran’s Shield provides you with defensive stats and sustain which will allow you to survive the early game. Only take this if you have too. The final option for starting items is quite rare to see, however, it is still possible. If you want to, you can take double 3302.png Relic shield in the bottom lane. Unfortunately, it will not give you much kill potential, but it will work well with the Overheal.png?width=32 Overheal Rune. Only take this if you’ve gone Overheal.png?width=32 Overheal.

145.png Kai’Sa is a champion who deals mixed damage. We will be buying items that are predominantly AD, but our first core item is going to be 3124.png Guinsoo’s Rageblade. This is a fantastic item because it gives her AD and AP but also gives her bonus auto attack damage and on-hit damage. This will allow you to deal bonus damage and apply kaisapassive.png Plasma stacks whilst auto-attacking an enemy champion. Overall, this is a really good item and should be purchased first on 145.png Kai’Sa. If you want to go for a more traditional ADC approach, and not get this item first- then it’s fine, get 3153.png Blade of The Ruined King instead as your first item. 3153.png Blade of the Ruined King is a good first item because it gives you damage, sustain and will allow you to chase enemies. After you have purchased your first item, you’re going to pick up 1001.png Boots. I recommend either 3006.png Berserker’s Greaves or 3047.png Ninja Tabi. 3006.png Berserker’s will give you more attack speed and overall are better, but you can get 3047.png Ninja Tabi if you’re against a heavy AD team. For your third item, you will get the other starting item. If you went for 3153.png BORK first, now get 3124.png Rageblade- if you went 3124.png Rageblade first, now get 3153.png Blade of the Ruined King.

After you have purchased 3153.png Blade of the Ruined King and 3124.png Rageblade, you should get  3031.pngInfinity Edge followed by 3087.png Statikk Shiv. These two items will give you extra damage in team fights and allow you to kill the enemy. The items suggested are frequently brought together and purchased on most ADC’s. I recommend both of these on 145.png Kai’Sa as they will buff her damage. For your final item, you should 3026.png Guardian Angel. This item will give you some defensive stats that can keep you alive during the team fight. It will also give you a passive that will allow you to come back. I recommend you get this last, however you could potentially get it 4th or 5th instead.

Please note: As 145.png Kai’Sa is still new, this is mostly a theory crafted build.

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Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Hard
  • Brand
    Hard
  • Braum
    Easy
  • Caitlyn
    Hard
  • Camille
    Medium
  • Darius
    Medium
  • Draven
    Medium
  • Ezreal
    Easy
  • Garen
    Medium
  • Jax
    Easy
  • Jhin
    Easy
  • Kennen
    Medium
  • Kled
    Medium
  • Lulu
    Easy
  • Rakan
    Hard
  • Shen
    Easy
  • Sona
    Easy
  • Vayne
    Easy
  • Vel'Koz
    Hard
  • Xayah
    Hard

VS

Alistar

Hard

Both Pulverize and Headbutt have 14 second or longer cooldowns in the early game. If one of them is down, you have a huge window to pressure and harass him.

Without his ultimate, Unbreakable Will, Alistar is fairly easy to kill despite looking quite beefy. Take advantage of the 120 second CD and whenever you see him too far forward, look to engage or trade onto him.

Be careful of the Flash + Pulverize combo from an Alistar if his lane is ahead because he'll be looking to use it. Try to stay on your side of the map when this deadly combo is available.

Alistar has no real form of poke damage - when attempting to go even with him, look to stay out of him Pulverize + Headbutt combo range while punishing him for stepping up too far in an attempt to use it. Once the Alistar is fairly low, he can't threaten to engage.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Brand

Hard

Brand often uses his W which has a 10 second CD as his main source of waveclear - it's also his main source of damage early on. Look to harass him while it's down.

If he ever uses his Q for poke, look to immediately all-in or trade into him because it's his only way to defend himself. Bonus points if you can do this away from the minion wave post-6 so his ult doesn't bounce to you.

Brand's burst comes from the combination of landing 3 abilities that trigger his passive Blaze. As long as he's not able to trigger Blaze, he won't be able to kill someone during an all-in.

Avoid standing close to the minion wave to prevent waveclear abilities like his W or his E from hitting you as well.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Braum

Easy

Braum has two ways to engage: jumping onto his allied minions that you're standing next to or landing a Q from a distance. Don't overextend into enemy minions to deny him from being able to jump, and hide behind allied minions so that he can't easily land his Q.

Once his Q is on CD, Braum has no real way of trading besides going for a full all-in using auto attacks to proc his passive. Use the 10 second window from his rank 1 Q to poke him down.

Try to avoid his Q poke damage since it can result in his ADC zoning you from farm or the wave. Stay in the your wave to make it easier to dodge them.

Stand Behind Me is the main thing that makes Braum so tanky - it has a 14 second CD at rank 1. Look to bait it out with poke damage and once it's used, you can easily kill him or his partner.

Tips provided by Mobalytics. https://mobalytics.gg/

VS

Caitlyn

Hard

Caitlyn excels at poking down and pressuring opponents, especially under tower. If you can keep her pushed up to her tower, you can force her to focus more on CSing and nullify her early pressure.

Cait has very poor all-in potential in the early game. If you're able to start fights without getting hit by her net or traps, you'll easily out DPS her early game.

She will try to shove in an attempt to poke you and your tower down. Focus on last-hitting well while clearing the wave as quickly as possible to avoid losing a lot of tower health.

Be careful of Caitlyn laying traps on top of your tower since they're hard to see. As long as you avoid this trick and avoid her Q, it's fairly safe to last hit against a Caitlyn.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Camille

Medium

The first order of business for snowballing against Camille is to be able to play around her passive, Adaptive Defenses. It gives her a shield when she auto attacks you, but has a 20 second cooldown in the early game. Take one auto-attack and run to bait out her passive. Then you can play more aggressively while it's on cooldown.

Camille seems scary with her burst, and she definitely is, but in lane she has very long cooldowns (9/15/16 seconds respectively on Q-W-E at level one). Don't shy away after she's done using her abilities for a trade, because it's your time to punish her cooldowns!

As long as you don't get stunned, Camille will have a hard time killing you. At rank 1 it has a 16 second cooldown - while it's down, it's your time to fight back.

Avoid getting hit by the outer end of her W because it does more damage and can chip you down into all-in range. To avoid it, either step into her to trade so only the inner portion lands, or take steps back (you'll have 15 seconds to farm safely until it's back up).

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Darius

Medium

When fighting Darius, the key to winning is to not get hit by the edge of his Q because it will give him a Bleed stack, extra damage, and a large heal. Either stay out of his range or get into Darius's face because the hilt portion of the Q does very little damage and does not apply a bleed or heal.

Darius's damage is based on him getting bleed stacks (5 max). Once he does, he gains massive AD, a chance to reset, and massive ult damage. Keep trades with him short and watch your spacing or else his damage will creep up on you.

Don't trade with him when behind and look to focus on farm. One bad trade against a Darius could mean your death - it's better to avoid the risk altogether and farm.

When all-inning him, keep track of two things: not getting hit by the edge of his Q to deny him the healing, and respecting his damage once he gets 5 stacks. Deny both of these things and you are good to go.

Tips provided by Mobalytics. https://mobalytics.gg/

VS

Draven

Medium

Draven's power comes from having his axes up so look to engage on him if you ever notice he drops one. You can force him to drop his axes by throwing skillshots or engaging onto him at the location his axe drops since he will almost always go to catch them.

All-in him while he is either low on mana, or while he has no axes spinning. In these scenarios, Draven cannot fight back and should be an easy kill.

Avoid trading into a Draven who has two axes spinning at all costs. The best thing you can do is deny him kills until you can receive help so you can prevent from activating his passive.

Draven will be looking to play extremely aggressively for most of the laning phase, deny his attempts by poking him down while he tries to catch axes and retreats. The lower he is, the less likely he is to stop you from farming.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Ezreal

Easy

Ezreal is weak in the early game but don't get too overzealous trying to harass him out of lane - Mystic Shots add up. Harass him but always make a point to use minions as cover so it's harder for him to fight back.

If you can sidestep his Q as you walk up to him for an all-in, he has no way to defend himself aside from running away with his Arcane shift. Be ready to Flash his ult or use your Ultimate if needed because it's his only true form of burst early game.

He has weak waveclear so stand inside your minion wave while shoving him in to avoid his poke damage from Mystic Shot.

Try to dodge his abilities with your E or your Ultimate. If he uses his E to get closer to you, use yours to escape.

Tips provided by Mobalytics. https://mobalytics.gg/

VS

Garen

Medium

Garen is an extremely durable champion that gains high amounts of health regeneration from his passive, Perseverance, when he's out of combat. His biggest flaw is that he has no way to reliably close the gap on champions. Keep him at arm's lengths and make sure to periodically damage him so he doesn't regenerate health with his passive.

As long as you are not the villain his dmg output is very low and his gank assist doesn't really exist so play as aggressively as you want. Just be careful of his ult Demacian Justice which has a 120 cd at rank one its execute dmg is quite high so do not be caught off guard by it.

He has no form of range harass so you can for the most part last hit fairly safely under tower vs him. Avoid trades with him as it's hard to fight back vs Decisive Strike which has a silence from 1.5-3.5 seconds.

Don't bother doing poke dmg vs him as his passive will likely heal him up enough for it not to matter focus more on pushing the wave to force him to use his spin to keep up, this will negate his ability to play offensively.

Tips provided by Mobalytics. https://mobalytics.gg/

VS

Jax

Easy

When Jax has access to his ultimate, your best bet is to zone him before he starts ramping stacks on minions. Once Jax stacks his attack speed and ultimate, he's much harder to engage on.

Counter Strike is his main defensive ability (12 second CD at rank 1). Try to bait it out with an initial trade and once it's down, re-engage since he isn’t very tanky yet - you can look to score the kill on him during this window.

Do not fight him when you're behind. Instead, look to keep your tower up by concentrating on waveclear and delay him from split pushing and impacting the rest of the map.

Pay attention to the stacking of his passive and avoid trading with him while it is up. Due to his low waveclear and range, he can't stop you from farming.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Jhin

Easy

Jhin has great range to make up for his low mobility but can't use all of his abilities when dealing with champions up close. Coordinate with your teammates to get on top of him quickly and punish him (especially when his Flash is down).

Jhin reloads for 2.5 seconds after his fourth shot. If you trade with him while he has low bullets, he'll be forced to reload mid fight, giving you extra time to DPS him down.

Don't get poked down by his Deadly Flourish into auto-attack combo or you'll end up low enough for him to finish you off with Curtain's Call.

His ability to take towers is quite slow, so focus on waveclear and farming against him. His most dangerous feature is his gank assist, so remember to ward well.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Kennen

Medium

Kennen has great harass in lane and is very good at negating aggression with his Lightning Rush. Use the brush and/or minions to your full advantage in this match-up. Sitting back between CS will help you avoid his strong auto-attack, harass from W, and his Q.

Lightning Rush has a 10 second cooldown but also costs a lot of energy at 100. If you ever see him unable to use this ability, go for a fight because it's his only escape.

His high amount of burst will come from his ult, Slicing Maelstrom, which has a 120 second CD. When it's up, he likes to set this ability up by first landing Electrical Surge, so he can easily get a stun - be careful whenever you see it charged up.

His waveclear is extremely poor, so you can shove him in. This can often force him to use Lightning Rush to clear the wave, which means he can't use it to be aggressive or escape.

Tips provided by Mobalytics. https://mobalytics.gg/

VS

Kled

Medium

When dueling Kled, pay close attention to his Courage meter after he dismounts. Even if it's a close fight, if the meter is almost at 100%, you have to walk away because Skarl will return and he'll gain a lot of health and mobility back. Do not get baited by this or you may throw your lead.

Kled's scariest tool is his ultimate - it has a 160 second cooldown early, and auto-attaches to the first champion in its path. It cannot be canceled, meaning if you can sidestep its path, he will continue to run by you.

His abilities early on all have 10 second CDs or more. If you trade with him and then re-engage, you'll be able to out trade him in the extended fight.

Kled's ability to tower dive is quite high, so do not let yourself get stuck under tower against him at low HP. It's best to simply leave and come back to farm.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Lulu

Easy

Lulu is a champion that makes great trades, but her durability comes through her spell usage instead natural tankiness. Look to lock her down with CC and take her out before she can save herself with Wild Growth (R) or Pix! (E).

Help, Pix!(E) is the main way Lulu protects herself or allies in the early game. It has a 6 second duration and a 10 second cooldown, so when you see her cast it on an ally, try to trade back as it's about to expire.

Trading into a Lulu lane is quite difficult due to her shield and target CC. Look to safely farm under your tower instead due to her lack of engage options.

Trading into her Whimsy (W) will often be a losing trade for you. Instead, look to push her into tower since she has low all-in threat.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Rakan

Hard

Keep in mind that Rakan’s Q can be blocked by minions and has a 12 second cooldown at level one. It's his only real tool for poke, and if you can avoid it, you can out trade him.

Outside of all-ins, Rakan doesn't do much in farm lanes. However, his ability to assist ganks is very high. When looking to maintain a farming situation against Rakan, be on the look out for the enemy Jungler so he can't use his amazing CC combo.

If you notice Rakan's W is down, then you will a massive window where he will not be able to fight back effectively. Look to all-in him or his ADC. If it isn't down, you can force him to use it by looking to fight him after he uses his E, Battle Dance (20 second CD, rank 1 with no CDR) to shield his ADC. Once it's down, he won't have a way to escape other than using Flash or his W.

Rakan is incredibly scary when ahead due to his powerful all-in capabilities with his ult, The Quickness (120 CD, rank 1 with no CDR) and Flash. Respect this combo even at the cost of losing last-hits or you may die.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Shen

Easy

Shen has great early game damage and pressure. He becomes weaker to you when he hits level 6 because he gains access to an ability that he can only use on his allies, whereas most champions get a combat ability for 1v1. If you're using one of these champs, use your level 6 as a power spike to gain an advantage on Shen but try not to give up too much before then.

Snowballing against Shen is difficult due to his access to many defensive tools. Since Shen can't fight back with his dash when he's behind, feel free to play and push aggressively until he's forced to back from harass or stay and get dove. Be patient and whittle him down, being over aggressive and diving too soon can swing the match-up back in his favor.

Shen isn't as scary as champs like Riven and Renekton. If you respect his short dash range, he has nothing else to threaten you with. Be wary of getting pushed under your turret if you think their Jungler is around because Shen has an easy time diving with his tankiness and ultimate to protect his ally.

In order to out-farm Shen, play close to your tower so that he cannot taunt you without pulling tower aggro and completely negating his pressure.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Sona

Easy

Sona has no escape and is the most fragile support but has incredible poke and sustain. Play around this by not giving her the opportunity to do small and efficient trades. Instead, bide your time and stay on high health until you find the opportunity to do aggressive all-in trades with her.

Try to trade with Sona while her Power Chord is down, she does very little poke damage without it.

Crescendo (R) is an extremely powerful engage tool with a 140 second CD at rank 1 with no CDR. When she is ahead, she will be looking to Flash ult you, so keep track of its CD and her Flash.

As long as you avoid Sona's Power Chord damage, she won't be able to do much harm to you. Just be careful of her Jungler coming while she has her ult up.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Vayne

Easy

Vayne is at her weakest early in the game due to her base stats and due to her skills relying heavily on items and scaling to be effective. Play around your cooldowns by doing short trades when she's in animation for last hitting. After enough harass, you can use the same strategy to threaten all-ins instead of just short trades.

Vayne has all the tools to chase you down the lane and all-in so you want to avoid overextending if you lack mobility. Use your tower to your advantage, it negates Vayne's stealth and gives you extremely effective protection since she has very low range and has no tools to poke you from the edge of turret range.

It's very easy to keep Vayne under turret if you're trying to farm out against her. She lacks waveclear, long range harass, and early game trading power so she has an incredibly hard time contesting a push as long as you're spacing correctly.

Vayne can be easily abused both under tower or when zoning her with a freeze because she doesn't have any ranged abilities outside of her autos. Her Condemn takes a third of her mana pool in the early levels and has a 20 second cooldown meaning you can threaten all-ins constantly. She has no tools outside of her 550 auto range so if you push her under turret, you can have a field day harassing her due to her lack of options.

Tips provided by Mobalytics. https://mobalytics.gg/

 

VS

Vel'Koz

Hard

Whenever Vel'Koz uses his E, a knock-up, he his only self-peel option. Look to all-in him during its 16 second cooldown. Once you're on top of him, it becomes very difficult for him to use his ultimate.

Vel'Koz is a pure skillshot champion. Look to dodge his Q by standing in the minion wave and quickly stepping out from the wave to dodge his W, which he often uses to heavily push you in. It's a bit of a dance where you dodge in and out of the minion wave but if you get boots early on it makes the whole process a lot easier.

Getting hit by Vel'Koz's Tectonic Disruption (E) knock-up or his Q slow will result in getting destroyed by his ultimate Life Form Disintegration Ray (rank 1 CD 120 seconds). Grabbing early movement speed to help you avoid getting hit by these combos is strongly advised.

Vel'Koz's waveclear abilities are amazing and he will likely be able to out shove you in a farming situation. Look out for him using fog or brushes to launch poke from while you last hit under tower.

Tips provided by Mobalytics. https://mobalytics.gg/

VS

Xayah

Hard

Xayah's short range gives you ample opportunities to harass and all-in her. The main thing about snowballing against Xayah is to avoid chasing into her feather traps and Feather storm (R). Bait out her ultimate and then play aggressively because it has a long, 140 second cooldown.

Xayah's feathers are very dangerous but they require set up to be effective. Kite in one direction to the left or right when trading with Xayah and she'll never be able to land the three feathers for a root/damage.

Xayah's engage range is limited due to her auto-attack range (525). She relies on Deadly Plumage's movement speed or her Support to engage. If you respect her strength, you'll be able to easily farm when she inevitably pushes the wave with her feathers.

Pushing and farming against Xayah can prove relatively difficult if you're not paying attention to her feathers. Constantly readjust where you're standing when she's pushing or you'll be at risk of get rooted by Bladecaller (E) and take significant damage.

Tips provided by Mobalytics. https://mobalytics.gg/

Kai'Sa Guide to Mechanics, Skills and Tricks Back to Top

Support Synergy Back to Top

Team Synergy - With Mobalytics

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With 145.png Kai’sa coming to the rift any day now, it’s important to learn how to play her and know how to play with her. 145.png Kai’sa is looking to be one of the deadliest ADC around with her super aggressive playstyle and kit. Picking a champion that benefits her during the laning phase and team fights, can help boost her in-game and bring all her strengths to light.

Champion synergy is very important, especially in the Bottom lane. If you pair an ADC with a weak Support, then it can be incredibly hard to do well in lane and win the game. Naturally, some champions synergise quite well- like 498.png Xayah and 497.png Rakan. However not every synergy is noticeable, and not every champion synergises with one another.

Whilst 145.png Kai’sa can play with practically all Supports, it may be easier to pick a champion that has good synergy with her. Like stated, she should be playing quite aggressively. This means she will be looking for champions with these specific traits:

  • Tankiness

Because 145.png Kai’sa relies on a champion that can go in with her in team fights. It is important that you have a Support that is tanky and can survive the initial engagement. This will give her the best opportunity to survive and deal damage. Most tank champions have the ability to engage and peel for their ADC’s. It is important that you pick a Support that can do both.

  • Ability to play aggressive

145.png Kai’sa has a kit that relies on aggression to get ahead. She has lots of damage in the lane with her abilities. You should play a champion that has the potential to go aggressive at the drop of a hat and start a fight. If you are playing a Support that can play aggressive with 145.png Kai’sa, then you can win lane with ease.

  • Can poke and go for trades

145.png Kai’sa is the complete opposite of some ADC’s. As she has a high kill potential in lane, pairing her with a champion who can go for trades and poke with their abilities will make your laning experience a whole lot easier. This is because you can go for kills and play aggressively in the lane instead of playing passively. If you are playing a champion who does not have any trade or poke potential, then laning can be quite sour for 145.png Kai’sa.

  • Consistency

Consistency in League of Legends is important. If you’re playing a champion that can consistently do their job in the laning phase and team fights- then it’s a huge bonus for 145.png Kai’sa. Most champions can be consistent, however, is it the consistency that 145.png Kai’sa demands? The consistency that 145.png Kai’sa requires is a champion that can frequently go for trades and can poke throughout the laning phase.

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We’ve said what 145.png Kai’sa is looking for in a Support. But what Supports could you play with her?

Here are 5 champions that can synergise well with the new champion.

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5) The Charmer

497.png Rakan is a fantastic choice to pair with 145.png Kai’sa. This is because 497.png Rakan is a champion who can both play aggressive in lane and peel for his carry. In the current Meta, 497.png Rakan is a very strong aggressive-hyper-carry champion who loves to snowball lane. These two champions synergise well because they both like to play aggressive and win lane.

  • Aggressive in lane.
  • Consistent and reliable.
  • Pick potential.
  • Can give 2 stacks of Plasma (rakanw.png W + rakanr.png R)

Tip: You can use your rakanr.png Ultimate in conjunction with your rakanw.png W. Pressing rakanr.png R+ rakanw.png W almost simultaneously will make your combo incredibly hard to dodge.

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4) The Tough Lady

89.png Leona is a horrible champion to lane against because of her super aggressive play style and insane range. 145.png Kai’sa is very good when paired with her as 89.png Leona can lock the enemy down with her leonazenithblade.png E and leonashieldofdaybreak.png Q combo. This will give 145.png Kai’sa time to get in position and deal damage. 89.png Leona is also very good at starting team fights with her hard crowd control. 145.png Kai’sa and Leona are a very strong duo.

  • Aggressive in lane.
  • Consistent and reliable.
  • Tanky.
  • Can give 3 stacks of Plasma (leonashieldofdaybreak.png Q + leonazenithblade.png E + leonasolarflare.png R)

Tip:89.png  Leona is incredibly strong early. Whenever you have your leonazenithblade.png E and leonashieldofdaybreak.png Q up, look to go for a trade. However, check the map before going in and make sure you can survive the fight!

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3) The Cow Boy

12.png Alistar is a fine example of a tank champion who loves to engage whenever the enemy mis-positions. Thanks to their abilities- both champions can go deep and fight frequently. A good 12.png Alistar will go aggressive whenever they find it suitable. This is the sort of synergy that 145.png Kai’sa is looking for.

  • Aggressive in lane.
  • Consistent and reliable.
  • Tanky.
  • Can give 3 stacks of Plasma (pulverize.png Q + headbutt.png W + alistare.png E)

Tip: If you are not able to headbutt.png Headbutt the enemy or are in fear of messing up the combo, use your headbutt.png W on an enemy minion to close the gap. Then use your pulverize.png Q on the enemy champion and knock them up.

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2) That Ardent Support

Whilst 145.png Kai’sa likes to play aggressive, she can also benefit from a Utility Support champion such as 40.png Janna. This is because they both can scale (whilst being effective during the laning phase) and become strong when it’s time to team fight. Unlike some of the other champions on this list, 40.png Janna can not successfully get into team fights. However, she can eyeofthestorm.png shield and keep her alive with healing.

40.png Janna is a great example of a champion who synergises with basically all ADC’s.

  • Able to poke during the laning phase.
  • Consistent and reliable.
  • Can keep 145.png Kai’sa alive.
  • Can give 2 stacks of Plasma (howlinggale.png Q + reapthewhirlwind.png R)

Tip: You need to use your sowthewind.png W throughout the laning phase to poke down the enemy champion. This will allow your Jungler to gank and 145.png Kai’sa to play more aggressively.

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1) The Guy Who Collects Souls

412.png Thresh is a very good aggressive Support who can chain his abilities and combo it with 145.png Kai’sa. 412.png Thresh is a high risk and high reward champion but once mastered, he can be incredibly strong. I would recommend trying out Thresh and 145.png Kai’sa because of 412.png Thresh’s incredible aggressive play style and pick potential.

  • Aggressive in lane.
  • Pick Potential.
  • Tanky.
  • Can give 2 stacks of Plasma (threshq.png Q + threshe.png E)

Tip: A good 412.png Thresh will hold on to their threshq.png Q until the right moment. Hold on to your threshq.png Death Sentence until the right moment.

This list is in no particular order. 

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Champions with hard crowd control are really good when paired with 145.png Kai’Sa. This is because they can often layer their CC abilities which plays around with 145.png Kai’Sa’s kaisapassive.png Passive-Second Skin. Each auto attack she hits an enemy with applies Plasma and so does every allied immobilizing effect. This means she can easily activate and proc her 4 stacked Passive and deal the bonus damage to enemies.

Champions like 412.png Thresh, 497.png Rakan, 12.png Alistar and 53.png Blitzcrank can all apply multiple stacks of Plasma in one combo. This will only require 145.png Kai’Sa to auto attack once or twice to get the proc from her kaisapassive.png Passive. If we compare these Supports to champions like 117.png Lulu, 16.png Soraka or 43.png Karma, they will not be able to help her (as efficiently) proc her kaisapassive.png Passive and deal extra damage in trades. This is only a small downfall that some Supports have, but the little things can add up. When possible, take a champion that has multiple forms of reliable crowd control to allow her to proc her Passive with ease. Thanks to the Supports kit and 145.png Kai’Sa’s kaisapassive.png Passive, you can turn around passive lanes into high kill potential ones.

It’s important to note, that synergy isn’t everything during the laning phase. Most champions have hidden synergies that are not completely obvious until you play the champion. From a Support main’s perspective, the Supports listed could lane and synergise well with the new champion.

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With 145.png Kai’sa being a super aggressive ADC, she requires her Support to provide her with items that will allow her to stay alive and healthy in teamfights. There are a few situational items that you can pick up as a Support to directly benefit her which are listed below.

Zeke’s Convergence

3050.png Zeke’s Convergence is a good item that I recommend taking on a Support that uses their Ultimate to start, or during the team fight. 3050.png Zeke’s 14.png ignites the ADC’s basic auto attacks which means she will do increased damage when you cast your Ultimate in the team fight.

When to buy:

  • The Support has an Ultimate ability that is used at the start or during the team fight and not near the end.
  • Usually taken as your 4th or 5th item.
  • 145.png Kai’sa is going AD rather than AP.


Supports who directly benefit from this item:

  • 412.png Thresh,
  • 53.png Blitzcrank,
  • 267.png Nami,
  • 497.png Rakan,
  • 89.png Leona.

These champions can use this item to its fullest because they use their Ultimate’s at the start or during the team fight. This means you will be able to get the most out of this item and it’s Passive.

Champions who do not use their Ultimate’s until near the end of a team fight should not be buying 145.png Zeke’s. This is because they will not be able to buff their ADC’s auto attacks. Champions such as 26.png Zilean and 44.png Taric will not benefit from this item.

Knight’s Vow

3109.png Knight’s Vow is a great sustain item for your ADC. 3109.png Knight’s Vow is a tanky item that I recommend purchasing on a champion who is a tank. This is because this item redirects incoming damage to 145.png Kai’Sa and directs it to you instead.

When to buy:

  • If you’re a tanky Support champion or somebody who can hard engage with 145.png Kai’sa.
  • Usually taken as your 3rd or 4th item.
  • 145.png Kai’sa is going AD rather than AP.


Supports who directly benefit from this item:

  • 89.png Leona,
  • 12.png Alistar,
  • 412.png Thresh,
  • 44.png Taric,
  • 201.png Braum.

Taking this item on any tank or hard engage Support will allow her to play aggressively during the team fight. It is important to remember to be in range of 145.png Kai’sa when she goes in otherwise this item is redundant.

If you’re playing a Utility Support who cannot necessarily purchase this item (such as 117.png Lulu or 40.png Janna) then a Jungler could instead get this item. If they are playing with a  tanky Jungler like 113.png Sejuani or 154.png Zac- then 3109.png Knight’s Vow could be a good item for them to pick up.

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Team Synergy Back to Top

Solo lane Synergy - With Mobalytics

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Whilst it looks like Riot plans 145.png Kai’Sa to be a champion that dominates the Bottom lane, she may also see play in the Top lane. We have seen in the past that some champions can multi-role and the Marksman class- is no exception to this with 67.png Vayne, 133.png Quinn and 42.png Corki frequently being played in multiple lanes.

Laning Phase

Because 145.png Kai’Sa will not have a Support to protect her during the laning phase, it can be helpful for your teammates to play champions that can allow her to use her “killer instincts.” If possible, you should take a tank champion in the jungle or a champion who will enable her like 154.png Zac or 113.png Sejuani. These champions are rather good Junglers in the current meta, and both have hard crowd control making it easier to gank her.

As 145.png Kai’Sa lacks any form of hard crowd control, it can be quite difficult to gank her. So it would be beneficial to try and pick a Jungler who has crowd control. This will make any friendly gank have a higher chance of going in your favour.

You should try to play a champion that can:

  • Lock down the enemy with crowd control.
  • Can start fights and ganks with ease.
  • Has peel potential in team fights.

Roaming

Thanks to 145.png Kai’Sa and her kit, you can easily roam to other lanes. Because of yourkaisar.png  Ultimate, when an allied champion marks an enemy with Plasma, you can dash towards them relatively quickly in attempts to get a kill. This will allow you to apply map pressure- especially around Mid. If your ally in the Mid lane has crowd control, then you should look to roam whenever you have your kaisar.png Ultimate up.

Champions such as 142.png Zoe, 61.png Orianna, 90.png Malzahar and 134.png Syndra are all champions with a form of hard CC. Before roaming make it obvious what your intentions are.

Team Fighting

As we talked about earlier, she likes to have teammates that can hard engage. If your team has somebody who can hard engage on the enemy, then 145.png Kai’Sa should be fine to team fight. Her kit is very good at chasing down and collapsing on isolated or stuck enemies. If you do not have the greatest of team compositions with no front line, then it can be quite hard to team fight with 145.png Kai’Sa. 

Closing Thoughts

It’s great to see champions being produced to such a high quality. In season 8, I hope to see some more champions introduced to the rift to increase the diversity of Summoner’s Rift. Riot has once again made a weird and wonderful champion!

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Tips and Tricks Back to Top

Tips and Tricks

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  1. You can still auto attack whilst using your kaisaq.png Q. Make sure you auto attack whilst you’re using it to maximize damage.
  2. Do not upgrade any abilities whilst you are fighting. This is because you will not be able to attack and may miss out on damage.
  3. Beware of using your kaisar.png Ultimate, just because you can use it- doesn’t mean you should!
  4. Do not use your kaisae.png E whilst you’re fighting. This is because you will be missing out on damage as you will be unable to auto attack.
  5. You can use your kaisae.png E to reposition in team fights, but beware, you will be missing out on damage.
  6. You should position around an enemy champion to avoid your kaisaq.png Q hitting just minions.
  7. Make sure to take the right starting items. Kai’Sa doesn’t have the greatest of ranges, so you may have to take 1054.png Doran’s Shield.
  8. Keep auto-attacking an enemy champion and get the most out of your kaisapassive.png Passive.
  9. If your ally goes in for a combo, you can follow up with your kaisar.png Ultimate or auto attacks.
  10. Try to get rid of all the minions before using your kaisaq.png Q to maximise the damage output.
  11. Use your kaisae.png E whilst you’re close to a tower. This will result in bonus attack speed and allow you to do additional damage to the tower.
  12. Your kaisae.png E is very versatile.
  13. You can use your kaisaw.png W to poke but beware of the enemy’s auto attacks and skill shots. This ability has a cast time and you will be vulnerable when you cast it.
  14. Your kaisae.png E invisibility does not work under the tower.
  15. When playing solo lane 145.png Kai’Sa, look to roam when you’re level 6.
  16. Keep an eye on the map throughout the game, especially when you’ve got your kaisar.png Ultimate. Be prepared to roam and help your other lanes out.
  17. You can auto attack the enemy with 2/3 auto attacks and finish them off with your kaisaw.png W.


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Pros and Cons Back to Top

Pros and Cons of Kai'Sa

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Whilst she is new, there are still some issues with her and some great things about her. However, like every champion she has her pros and cons.

Pros

  • You can auto attack whilst you use your kaisaq.png Q.
  • You can reposition during trades with your kaisae.png E.
  • You can get even stronger abilities with items. With this build, you can upgrade your kaisaq.png Q and kaisae.png E.
  • Fun to play- aren’t all champions?!
  • Gets a shield thanks to your kaisar.png Ultimate.
  • Can roam with your Support thanks to the kaisar.png Ultimate.
  • You can play aggressive compared to some ADC’s.
  • You can get extra damage down in lane thanks to your kaisapassive.png Passive.

Cons

  • No damage kaisar.png Ultimate.
  • Using your kaisar.png Ultimate can get you easily killed as you will be in the frontline.
  • Cannot auto attack whilst charging your kaisae.png E.
  • Your kaisaw.png W has a cast time which leaves you vulnerable.
  • Her kaisar.png Ultimate can be practically useless in some games, especially if your team lacks CC.
  • You need a good Support otherwise laning can be hard.
  • Whilst upgrading your abilities, you cannot do any damage.


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Team Fighting Back to Top

Team Fighting

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Team fighting can be difficult on 145.png Kai'Sa because of her kaisar.png Ultimate and kit. If you do not have an ally who can go in with you, then it can be extremely hard to be efficient in team fights. So, if you do not have a champion that goes in and starts the fight, then you will not be able to use your kaisar.png Ultimate at all. If you do have a champion that can go in with you, then team fighting is quite straightforward for 145.png Kai'Sa. You want your allies to go in whilst you kite around, auto attack and use your kaisaq.png Q + kaisaw.png W. You can reposition and move around with your kaisae.png E but remember that you cannot auto attack whilst using your kaisae.png E.

In some cases, if the enemy has a dive comp and is trying to kill you, you can reposition with your kaisae.png E or your kaisar.png Ultimate. Thanks to the shield it provides you, you can escape engagements by dashing to another area, however, you will still be in the fight.

Beware, do not use your kaisar.png Ultimate if you do not have any champions that can back you up. This will get you killed and it may make you lose the team fight and surrounding objectives.

Another thing to remember whilst using your kaisar.png Ultimate is to watch the map and take a good hard look at it before using your kaisar.png Ultimate. Just because you can cast it, doesn't mean you should. If you see the enemy repositioning to collapse on you, or are all in the area you're wanting to kaisar.png Ult to- then you probably shouldn't use it. So, watch the map, take in to count where everything is, and do not be so trigger happy!

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Combos Back to Top

Combos

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145.png Kai'Sa is a relatively new champion with a rather basic kit with no real combos. However, there are some favourable combination and sequences of combos you can use on her.

  • kaisaw.png W + kaisaq.png Q | Standard combo. You will use this mostly just to trade.
  • kaisaq.png Q + kaisaw.png W | Standard combo. You will use this mostly just to trade. Variation of the first combo.
  • kaisaw.png W + kaisar.png R + kaisaq.png Q | Standard lane combo. You should use your kaisaw.png W first to get your plasma proc and then use your kaisar.png Ultimate to gap close.
  • kaisar.png R + kaisaq.png Q + kaisaw.png W | Standard combo. Use this if your Support has CC.
  • kaisar.png R + kaisaw.png W + kaisaq.png Q | Standard combo. Use this if your Support has CC.
  • kaisae.png E + kaisaq.png Q  | Standard combo. You will use your kaisae.png E to reposition and get a more powerful kaisaq.png Q.
  • kaisae.png E + kaisaw.png W + kaisar.png R + kaisaq.png Q |Example full combo. You will use your kaisae.png E to reposition, poke with your kaisaw.png W and kaisar.png Ult the enemy to gap close, then use your kaisaq.png Q on them. 

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Early Game Back to Top

Early Game

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The early game for 145.png Kai'Sa can go two ways. If you have an aggressive Support, then you should look for opportunities where you can trade and fight. 145.png Kai'Sa is a very aggressive ADC who loves an aggressive Support. If you can play aggressive, then you should try to snowball the lane. Champions such as 12.png Alistar, 412.png Thresh and 497.png Rakan work well if 145.png Kai'Sa. The other way it could go is if you have a Utility Support. If this is the case, you have to wait for the enemy to mis-position and then go aggressive.

You want to hit level 2 first, which in the Bottom lane is 9 minions- the first wave followed by the next 3 melee minions. In a solo lane, it is the 7 minions with the first wave followed by 1 melee. 145.png Kai'Sa doesn't have the strongest of level 2's but she does have a lot of damage with her kaisaw.png W doing base damage of over 100.  So you could easily go aggressive once you have the level up.

Diamond Strats:

If you have got the first tower, swap with your Top laner and open up the map. This will give you a global gold lead and abuse your advantage even more.

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Mid Game Back to Top

 Mid Game

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By this stage of the game, you should have some items. Your Mid game is much like your late game. You want to improve your advantage by looking for picks and seiging objectives. Thanks to your kaisar.png Ultimate, you can quickly get across the map and help your allies out. If you see someone fighting, you could use your kaisar.png Ultimate and go and help them. Beware of using your kaisar.png Ultimate and check the map before hand.

145.png Kai'Sa's Mid game is the same to most ADC's. You need to play around your team, seige objectives and continue to open the map out. 145.png Kai'Sa needs her team to follow up and go in with her. If your team is refusing to fight, do not try to start the fights. Play around and adapt to them. Do not throw the game because you want to fight. 145.png Kai'Sa is relatively strong during the Mid game. So try your hardest to abuse your damage and get a further lead in the game.

By this time you should have at least your kaisaq.png Q upgraded.

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Late Game Back to Top

Late Game

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The ending stages of the game is where you can win or lose the game. Around this time of the game, you will be frequently team fighting and taking objectives. Because of your kit, you can easily win team fights- or make your team lose them. Beware of using and wasting your kaisar.png Ultimate in the late game team fights. This is because you may get killed and your team may get stomped. So hold off using your kaisar.png Ultimate unless you're safe too. Try your best to seige objectives, and close the game. It is important to look for opportunities where you can collapse and catch enemies. You can easily do this thanks to your kaisar.png Ultimate, however, do not use it on an enemy if you see the enemy collapsing or missing. Using your Ultimate can be really greedy.

The late game relies heavily on macro and team play. Stick to your team and your Support like glue and do not get caught out.

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