Offensive and Defensive - [7.22] Karma Support Guide
Updated4 months ago
Summoner Spells Back to Top
New Runes Back to Top
Masteries Back to Top
Abilities Back to Top
Items Back to Top
Matchups Back to Top
Laning Phase / Early Game Back to Top
Karma has a lot of small value that you can get out of her kit during the laning phase that you should really push to do so, landing multiple , and comboing with multiple auto attacks and to proc everything you run in Runes and Masteries go towards building up damage against the enemy bot lane, getting this damage off is very important to either take health pots from the enemy, or put the the enemy ADC at a health disadvantage to setup for ganks, zone from CS, or threaten to kill.
As support you can also dedicate time towards watching other lanes to watchout of ganks or their lanes roaming, and ping A LOT ping and enemy champion movement, and danger ping multiple times.
During the laning phase you should try to only have to > if you ever have to use > or > for safety then you lose out on important amounts of damage, in basically all matchups you have lethal potential on the enemy carry if you damage them correctly .
Mid Game Back to Top
Mid game usually starts around the time the first tower is destroyed, this can happen at any time in the game, but after the first tower is destroyed it's a lot more likely for champions to leave their assigneed lanes and start moving around the map, as support it's important to predict / react to their location and be their to respond or be there before hand to have a ward advantage on them.
Also around Mid game you can expect fights to occur more often, most the time for no reason at all, other than one champion saw the other champion and was in range to cast all of their abilities on them. But in more structed fights around dragon or in lanes you can get more value out of Karma's kit with > the more structured (front line > carries > supports) the easier fights are for Karma and your team.
If you fall behind before late game you have less options moving into Mid game, you have to play around these options mindfully and not run into the enemy swinging when you and your team isn't in a position to do so, when you can't play forward, play neutral or defensive, forcing will be to your enemies advantage.
Late Game Back to Top
Late game you have a lot of items etc , make sure you are getting value out of the passive, and active abilities from these items. Or else it's like you don't even have them. Warding late game is also tricky see " Warding " section below, but during Late game you only have 4 Wards from your upgraded sightstone, and if you place them all in the same area, and the enemy comes through and sweeps them, and you and your team are not in position to let you recall than you are at a loss, so use your wards careful playing towards the positivity of the enemies future movements to remove them, also any time you go to ward past the river, or any area that the enemy could be in try not to go alone or at all until you see the enemy. Preventing mistakes like this is one of the fundamentals of League of Legends, and will make you a lot better of a player if practiced properly and constantly playing around information.
Where or where you shouldn't be isn't a black or white answer, especially late game it will change every single game based on SO many factors (what champions your team has, what champion there team has, what objectives are up, what objectives are coming up, where the minion waves are, what towers and still up, were wards from both teams are, which champions are dead, which champions have low health / mana, etc)
Knowing perfectly what to do late game on any champion is based on reading the map and understanding it, so this comes with time, but try to make the best judgement calls you can based on the information you are presented on the map, rather than blindly barreling down mid the entire game, League of Legends is a lot deeper than that, and if you are smart and can play around the different factors than you can play a much cooler game than 40 minute aram simulator on Summoner's rift.
All that being said as support you have the least impact of your position late game, so if your carries suck and don't go where you ping them, than react to it properly and follow up on their bad position, it's better for everyone to jump into the sinking ship than have a couple afloat after its all said and done (in most situations)
During late game teamfights you also have to play fights very well, this will also come with experience, over many games (10) you can practice playing offensive in fights, defensive, and neutral. Once you try out a little bit of all you will start to get a feel for what is and isn't good / possible during fights and start playing accordingly
Team Fighting Back to Top
During Teamfights at any stage of the game you have to identify
Ally Team's Position - Enemies Team's Position
Where you are - Where you should be
Abilitiy Cooldowns - Enemy Ability Cooldowns
Summoner spell Cooldowns
Low Health Champions on your team - Low Health Champions on the enemy team
Rather you stay beside or behind your carry to peel, or flash in for a finishing > > the decision will all be made in likely a couple of seconds, to know what to do, you have to try out it multiple times during multiple games, if a fight doesn't go well during one game you gain the knowledge of what did or didn't go well, and can work on solving the problem during every single game, consistently grind until you are able to punch and block effectively, you have to be competent on your champion before you can fight to any worthy degree, so take time in Practice mode as well to work out the mechanics of Karma and feel how everything moves.
Pros and Cons Back to Top
- High damge during the laning phase if you can land abilities and auto attacks
- Great Mid game offensive and defensive capabilities
- Really easy and effective itemization
- Sucks when you fall behind early, and has no long range CC to easily get a pick if you are behind
- Not capitalizing on all damage possibilities during a laning phase will make Karma a lot less effective in the long run
- Have to manage damaging enemies and protecting allies all at the same time.
Warding Back to Top
Warding with the Warding Trinket
At the start of every game, your only options for warding before you get Sightstone, is to use the Warding Trinket.
The Warding Trinket only gives you a 60 Second ward, that gives you a very small range of vision compared to a Sightstone's Vison Ward.
The best way to make use of the Warding Trinket during the early laning phase, is to place it before the enemy jungler shows up, this will change every game depending on the enemy jungler, generally here are some good spots to trinket
Trinkets Outlined in Blue are for when you are on Blue Side
Trinkets Outlined in Red, hey you guessed it, are for when you are on Red Side.
Trinkets Outlined with both, work well on either side.
If you have full control over a lane, placing a trinket in the bot lane bushes isn't terrible as long as you play around the possibility of Gank timing windows properly.
Once you get Sightstone, you generally want to switch to Sweeper, but you can make use of the trinket wards in a very extended laning phase, but after say 20 minutes, you will most likely NEED to switch to sweeper or you will be walking through enemy wards the entire game.
So when you get Sightstone the ENTIRE game changes. There are ways you SHOULD use, and ways you CAN use it.
USING SIGHTSTONE EFFECTIVELY
Where to place a Sightstone Ward, has a LOT of factors that go into why or when you should place a ward, hopefully this makes it simpler:
When To place a Ward
- If you know the enemy is likely to come from an area in 1-2 minutes.
- If the enemy has the ability to jump over walls, ward over the wall they would come from ex ()
- So you can spot enemy champions moving from one lane to another in the fog of war.
When not to place a ward
- You are near a bush and there isn't a ward in it
- When you are in a lane and afraid that someone is in that bush you are going to ward
- When you already have vision of the target you are try to ward against
Mid - Late Game Warding
- Do you have advantage and 2-3 champions with you > get a ward in their jungle
- Is the game even / you have no ally champions to assist with deep warding > Ward river / enterences to your jungle
- Are you behind / multiple towers have fallen > Ward your Jungle.
Here are all easy Warding spots.
DO NOT WARD ALONE
Mid - Late game, you shouldn't be going on solo missions into the enemies side of the jungle to get a useless deep ward, only to find 5 champions and a grey screen. Any time you want to get a ward on the enemies side of the map, ping your laners / jungler to assist you with walking into the enemy jungle, who knows you might find a solo member of the enemy team instead and be able to pick up an easy kill.
SawyerGG Back to Top
Hi, my name is Sawyer I am 21, I have peaked Challenger 549LP  I've been playing League of Legends since the end of Season 3. Once I hit Diamond for the first time I knew that I would have to take it all the way with this game, luckily for me the deeper I go into the game the deeper it gets. I will always be focused and dedicated to improving my play and hopefully reach a point of sustainability from playing the game, I want to make an example of what I think eSports should and can be about.
Here are some places you can find me!
Find out what the best League of Legends Pros use for their Mouse, Keyboard, Mousepad, Etc!