Content guides
GUIDES:

Highly Rated Guides
Champions:

Highest Win Rate

Most Popular
Leaderboards:
All Guides Kennen Guides [Season 7] Cooldown Kennen M.D.
20
1
Updated
2 weeks ago
Views
3.1K
Comments
0

Kennen Statistics for Kennenchu

Author's performance with Kennen compared to the ranked average.

Value
Average
Games Played
692
4
Win %
54
43
Kills
9.1
5.0
Assists
6.0
6.6
Deaths
7.0
6.0
KA:D Ratio
2.2
1.9
Gold Earned
13.2K
10.5K
Creep Score
171.6
156.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

FLASH - The standard spell for any summoner, I can't see why you wouldn't take this spell in the first place. It'll get you out of sticky situations 90% of the time. Not to mention it's great for Kennen's engage to get past enemy front lines to attack squishy mages, marksmen and supports.

HEAL - A lot, and I mean A LOT, of people tend to complain that heal is a worthless spell for the most part. But hear me out... It's still viable and has always been. I've saved myself from certain death more-so than not with this spell, causing the enemy wasted flashes and ignites. Not to mention, it's a great bait to have early and mid-game. People think you're low enough to tower dive when they have half HP? Let 'em try, pop the heal under tower and stun them. Easy cheeses if they are silly enough to think they can burst you, and ignite is COMPLETELY negated if you pop your heal off before it. People might argue Barrier is the better deal for protection, but that requires timing, since it doesn't last as long as ignite. The movement speed you get from healing can help you escape or chase down targets, and you can pick up assists, simply by pressing the simple button to heal another person who participated in the fight while you ran away. Easier than you'd think it would be to pick up some extra gold - even if you're escaping danger and can't fight. Not to mention that you not only have the potential to save yourself, but save someone else as well. Ignite, Red-Buff, or even a sliver of damage can be negated by this summoner spell. And for the kicks and giggles, if you own the Kennen M.D. skin, he's a doctor - so it's only natural for him to heal himself and others, at the frustration of the other team.

Note: 
When you get right down to it, it comes down to preference - since summoner spells do NOT make the summoner.

New Runes Back to Top

Masteries Back to Top

Mastery Page for this build will be outfitted as 12/18/0.

Ferocity - Offensive (12)

Sorcery (5/5) - Sorcery gives you increased Ability Power (AP), and being a primary Mage, Kennen benefits, as the 2% continues to help escalate the ever-increasing AP you get from your runes.

Feast (1/1) - Feast adds onto healing you from killing off minions every 25 seconds, should it be an auto-attack or a spell. 20 Health is a lot early game, and even though it dies off mid-game, it still helps during laning phase.

Vampirism (5/5) - Vampirism let's you stay in lane longer with 2% Lifesteal AND Spell Vamp. Trust me, every little bit adds up when you're constantly hitting minions. You can go from half HP, to about 85-90% HP by the time it takes your opposing laner time to walk back to lane, if they don't have teleport.

Oppressor (1/1) - Oppressor allows you to deal more damage, the moment you are able to stun, should it be auto-attacking, or spell-comboing another champion - also applies to lane minions and jungle monsters. I think it automatically applies the moment you are able to stun, so the moment you get your third mark off on a target, the 2.5% damage is applied so long as they are stunned. Should you build Rylai's Scepter, this would be constant with every spell, regardless of if they are stunned, because they are constantly slowed.


Cunning - Utility (18)

Savagery (5/5) - Savagery makes last hitting easier. Adding an extra 5 damage to each auto-attack or spell you use on one will help out a lot, when you are sitting back and farming.

Secret Stash (1/1) - Biscuits for the lil' ninja! Though it doesn't give you 10 mana back instantly, because Kennen is an energy champ, it does let you benefit from the instant 20 HP restore, not to mention your potion (now biscuit) will last 10% longer, which gives off more HP for you to recover in lane with.

Merciless (5/5) - The Merciless mastery allows you to deal 5% more damage when you get an enemy low enough. Each attack helps, as it could mean the difference from your combo being pulled off without a hitch, or for them to flash away with 10 HP.

Bandit (1/1) - Bandit seems like the better mastery to take of the two, since if you miss any given minion, you still get 1 gold. So enough misses and you make up for a minion or two. Gold is always nice to have, but it can seem useless if you're amazing at last hitting. But to be on the safe-side, I take this over Dangerous Game because you need kills to restore HP instantly, and by that time, you're already team fighting and your HP would probably be high enough anyway that it wouldn't make a difference.

Precision (5/5) - Precision, the name just makes good use for a ninja, doesn't it? That aside, the increasing Magic Penetration, and Armor Penetration is great in all instances.

Thunderlord's Decree (1/1) - By far, this is the best mastery for Kennen. Every three attacks on an enemy champion (within an allotted amount of time) let's this electric ninja cause even more electrical damage. Kennen already has the whole three-marks and you're stunned gimmick, so this adds damage along with Oppressor from the Ferocity mastery set. A trick with activating this is to stack your Electrical Surge's passive so your shuriken is electrified, and just hit the enemy champion with that. Then you immediately hit Electrical Surge for the active and proc this off easily. Works like a charm in all stages of the game.


Resolve - Defensive (0)

N/A

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16
Thundering Shuriken (Q) kennenshurikenhurlmissile1.png [Magic Damage 75 / 115 / 155 / 195 / 235 (+ 75% AP)
This is your primary source of poke damage. It has decent scaling, and if you can land skill shots, I advise that you take this skill first. Late game, you're more readily able to spam this skill because of the cooldown you will gain from items in this build. It hits hard with enough AP and Magic Penetration, and should be the first skill you max.

Electrical Surge (W) kennenbringthelight.png [Passive Magic Damage  40 / 50 / 60 / 70 / 80% AD]
                                           [Active Magic Damage 65 / 95 / 125 / 155 / 185 (+ 55% AP)
The active and passive on this is what will trigger your Thunderlord's Decree in mid lane. Sure you'll get a few hits with your Q, which does good damage. But your W is what you would more than likely rely on for your  Thunderlord's Decree proc. Charging your passive to cause your shuriken to have a surge of electricity will automatically grant your next hit on a champion two stacks - meaning one auto from a charged shuriken and activating this skill will proc Thunderlord's Decree for extra damage, without stunning. I'd advising using the active as the last proc for your stuns as well. You'll be able to close any gaps with your Lightening Rush by the time you stun them. This should be the second skill you max out unless skill shots are harder for you to land.

Lightening Rush (E) kennenlightningrush.png [Magic Damage 85 / 125 / 165 / 205 / 245 (+ 60% AP) ]
                                          [Bonus Resistances 10 / 20 / 30 / 40 / 50]
If you're impatient to wait for a stun, you can always rush into a champion to mark them with a Mark of the Storm. This is your mobility. Should you be running away, or charging head first to the enemy team, this will get you there. Running through any target will grant you a bit of energy back, as well as grant you added Magic Resist AND Armor according to it's level. This can save you in more ways than one, should you soak up enough damage to be a bit less squishy during the active of this skill or to run away from those chasing you, it's a good skill to have. At 40% cooldown reduction, this skill has a 3.5 second cooldown, so as long as you have the energy, you can run until your heart's content. You can easily farm minions with the E-W combo with enough ability power, just clearing waves and moving along. It should be max'd last, however.

Slicing Maelstrom (R) kennenpassive.png [Magic Damage per Bolt 40 / 75 / 110 (+ 20% AP)]
                                             [Total Single-Target Magic Damage 240 / 435 / 630(+ 120% AP)]
Your ultimate, Slicing Maelstrom, is a powerful Area of Effect (AoE) attack that engulfs every enemy champion around Kennen in a surge of electricity, adding marks - upwards of six (as of patch 6.9) to each champion, but only three marks will occur. While within your Maelstrom, you can also activate your Electrical Surge to shock anyone within the range, should they be marked or not, and adding another Mark of the Storm to them. This is why you are good at team fighting, this skill. Your best bet for team fighting is to bypass the enemy lines, and to do that - you would need Flash. Using Lightening Rush to get a head start, you can time your flash to bypass the enemy tanks and juggernauts, and effectively getting to their squishier targets. Activating this move would allow you to deal damage over and over with each proc per enemy, and ultimately, stunning them. Like with any ultimate - max out at level 16. 

- Note, that as of Patch 7.1 his ultimate has been "nerf'd" as many people say, but it's actually a buff if you take into account how many bolts of lightening strike the target. If you strike four, five, and/or six times with the ultimate you're subsequently dealing more damage than before, however if you only hit three or less bolts of your ultimate, you're dealing less damage than before. Each bolt deals 10% more damage than the previous one before it, so if the first bolt hits for 110 (level 16) and at 600 AP it's (+120 AP)... The bolts will deal 230 for the first strike, 253 for the second, 278 on the third - which is just under the original 291. On the fourth bolt and beyond it will deal 306, 337 and 371 damage. The over all damage went from 788(+150%) damage to 630(+120%) at the start. But afterwards went to 630(+193%) after a full duration in the Maelstrom. It also explains why many experienced Kennen players don't notice that it's a nerf, since they tend to keep at least one person in the ultimate for the full duration at all times.

Items Back to Top

Starting Items

    My preferred starting build. Cull gives +3 HP upon every auto attack, which is great if you just like hitting and pushing minions as well as last hitting. Each minion you kill (up to 100) gives and extra gold, and then 350g upon the 100th. If you like farming, this is the one to go, as it gives you 450g more than the standard starting build of Dorans.

Core Items

    Core Item Build. Descriptions below in order of personal building preference. This path lets you mix 40% mid-game cool down for all skills, magic penetration and a cover of defenses both magic and physical.
    First item. These boots are the most optimal pick for Kennen. Not much needed to be said, as it offers magic penetration for more a stronger offense. I often farm early so I can rush this item. All you need is a bit of AP (such as an Amplifying Tome) and you already made use of these boots for the rest of the game.
    Second Item. Nashor's Tooth allows auto-attacks to deal mixed damage all game on minions, jungle monsters, champions and even turrets. Farming becomes extremely easy with it, and harassing the enemy champion with pokes and low cooldowns, allow you to deal damage quickly and efficiently. Also, late game, your ultimate is up every 82 seconds or so, which is great for team fighting the moment the enemy is up or you're running from base. Or if your team is able to hold their own, you should be able to rival any natural split-pushing champion, as you can take towers effectively as well as getting through minions - making him one of the best split pushers in the game. Let it be known now, that Kennen's base attack speed at level 18, is THE HIGHEST in the game, so the attack speed works well on him.
    Second - Fourth Item. A must on even the most basic of Kennen builds and you already know why Zhongya's Hourglass is needed. Depending on how well you are doing in game, I'd recommend building it after Nashor's Tooth unless you are doing rather poorly against an AD champion early game. As of patch 6.9, this item gives off 10% cooldown. So if you are up against a champion who's outputting a lot of physical damage, you can opt to building this first.
    Second - Fourth Item. 70 Ability Power, 45 Magic Resist, 10% Cool down... And a spell shield. This item has been revamped to be a mage's counter for other AP users. This along with Nashor's Tooth and Zhonya's Hourglass top your cool down reduction to 40%. It's passive is great for the initial rush into a fight, allowing you to not get CC'd immediately at the start. It's a great item to have.
    Fifth - Sixth Item. Liandry's Torment is a great magic-penetrating item that can be used against Tanks and Squishy champs alike. Added Health on top of the AP it gives lets you stay alive in team fights just a little longer to make your escape or buy enough time to give your team the needed free-space to deal extra damage without being focused. In conjunction with ANY spell, it adds a DoT affect that steadily gnaws at your opponent's health if you're in poke-mode. In collaboration with Void Staff and Sorcerer's Shoes it's basically means your opponent(s) may be 100-0'd and confuse you for an assassin over a mage. The damage that seeps through enemy defenses is small, but within your combos it adds up EXTREMELY quick.
    Fifth - Sixth Item. Void Staff's penetration demands to be utilized mid game and beyond. Pre-6.9 patch, I would often opt out of Zhongya's Hourglass for this, when feeling overly cocky or strong (Example: 7/0) but since the new patch, it's best to get the cool down reduction from all three previous items, first. Your skills game will have a noticeable jump in power after using this in conjunction with Haunting Guise (into Liandry's Torment), as apparently the tank meta is still on-going. Often I opt for Haunting Guise first, since it gives added health at the cost of a bit of offense, but either is fine.

Situational Items

    Not bad items, especially if you plan on going marksman-Kennen on bottom lane, or you feel like split pushing. These along with Nashor's Tooth will allow you to take down turrets faster than Tryndamere. They work great together, but save this for when your team doesn't like team fighting. This was my part of my original Season II - IV build. Still handy as you become to best split pusher in the game.
    Great for having Movement Speed, as well as the added Ability Power. Lets you farm a bit easier because of the passive. Using Lightening Rush will cause the passive to cap faster. But it's situational if you don't plan on split pushing.
    Item used for those who heal a bit too much, such as Mundo, Vlad or anyone with life-steal or a healing factor that poses a problem. It's EXTREMELY situational outside of that, though. There are better items.
    This is your HP, which allows you to stay in fights a little longer. The Rylai's Scepter lets you escape from, or chase down, targets more readily. With your Nashor's Tooth, you can spam-cast Thundering Shuriken to do either while keeping your distance. You can opt for this if no one is building magic resistance over Liandry's Torment since chances are, they will likely be mobile/utility champs that need to be dealt with and kept from escaping.
    The "F*** you, I'm fed and you're too stupid to build ANY magic resist" item. Literally the best item to buy when only one or none of the enemy team is buying magic resist. If you happen to be in deadlock late game with enough gold and you feel the final fight is about to happen... Nashor's Tooth can be traded out since it's cooldown reduction won't be of any use after the game ends anyway. Or trade off your shoes if you feel like you just wanna keep your cooldown to run down lane with your Lightening Rush. You lose a bit of magic penetration, but the added AP-percentage on top of the highest AP stat of the game will make up for your slight lack of mobility. Regardless, this is an item that can be used and isn't as situational as the rest of the items on this list. If you would rather build this instead of another item during the mid-game, feel free to do so.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Hard
  • Ahri
    Easy
  • Akali
    Easy
  • Alistar
    Easy
  • Amumu
    Easy
  • Anivia
    Medium
  • Annie
    Hard
  • Ashe
    Easy
  • Azir
    Hard
  • Bard
    Easy
  • Blitzcrank
    Easy
  • Brand
    Medium
  • Braum
    Medium
  • Caitlyn
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Hard
  • Corki
    Easy
  • Darius
    Easy
  • Diana
    Medium
  • Dr. Mundo
    Medium
  • Draven
    Medium
  • Ekko
    Medium
  • Elise
    Easy
  • Evelynn
    Easy
  • Ezreal
    Easy
  • Fiddlesticks
    Hard
  • Fiora
    Easy
  • Fizz
    Medium
  • Galio
    Hard
  • Gangplank
    Medium
  • Garen
    Easy
  • Gnar
    Easy
  • Gragas
    Easy
  • Graves
    Medium
  • Hecarim
    Medium
  • Heimerdinger
    Medium
  • Illaoi
    Medium
  • Irelia
    Medium
  • Janna
    Medium
  • Jarvan IV
    Hard
  • Jax
    Easy
  • Jayce
    Medium
  • Jhin
    Easy
  • Jinx
    Easy
  • Kalista
    Easy
  • Karma
    Medium
  • Karthus
    Hard
  • Kassadin
    Easy
  • Katarina
    Easy
  • Kayle
    Medium
  • Kennen
    Medium
  • Kha'Zix
    Medium
  • Kindred
    Easy
  • Kog'Maw
    Medium
  • LeBlanc
    Medium
  • Lee Sin
    Easy
  • Leona
    Medium
  • Lissandra
    Medium
  • Lucian
    Hard
  • Lulu
    Medium
  • Lux
    Easy
  • Malphite
    Hard
  • Malzahar
    Easy
  • Maokai
    Medium
  • Master Yi
    Easy
  • Miss Fortune
    Easy
  • Mordekaiser
    Medium
  • Morgana
    Medium
  • Nami
    Medium
  • Nasus
    Medium
  • Nautilus
    Medium
  • Nidalee
    Medium
  • Nocturne
    Medium
  • Nunu
    Easy
  • Olaf
    Medium
  • Orianna
    Easy
  • Pantheon
    Hard
  • Poppy
    Medium
  • Quinn
    Hard
  • Rammus
    Easy
  • Rek'Sai
    Medium
  • Renekton
    Hard
  • Rengar
    Medium
  • Riven
    Medium
  • Rumble
    Medium
  • Ryze
    Easy
  • Sejuani
    Medium
  • Shaco
    Easy
  • Shen
    Easy
  • Shyvana
    Medium
  • Singed
    Easy
  • Sion
    Hard
  • Sivir
    Easy
  • Skarner
    Easy
  • Sona
    Medium
  • Soraka
    Easy
  • Swain
    Hard
  • Syndra
    Hard
  • Tahm Kench
    Hard
  • Talon
    Medium
  • Taric
    Medium
  • Teemo
    Medium
  • Thresh
    Easy
  • Tristana
    Medium
  • Trundle
    Hard
  • Tryndamere
    Medium
  • Twisted Fate
    Easy
  • Twitch
    Hard
  • Udyr
    Hard
  • Varus
    Medium
  • Vayne
    Easy
  • Veigar
    Medium
  • Vel'Koz
    Hard
  • Vi
    Medium
  • Viktor
    Hard
  • Vladimir
    Medium
  • Volibear
    Medium
  • Warwick
    Medium
  • Wukong
    Medium
  • Xerath
    Hard
  • Xin Zhao
    Medium
  • Yasuo
    Easy
  • Yorick
    Medium
  • Zac
    Hard
  • Zed
    Medium
  • Ziggs
    Medium
  • Zilean
    Hard
  • Zyra
    Medium

VS

Aatrox

Hard

I find Aatrox difficult for the most part, simply because he scales a bit better, normally builds defenses against you, and can all-in you just as well as you can all in him. Even if you win your all-in, half the time he will have his passive up to revive, so he'll often have more health than you, forcing you to retreat. Or he will have had enough time to reset his Dark Flight to escape you after you've exhausted your skills. Your best bet is to poke as best you can, and when he is about 1/3 HP, try to all in him. If you can stun and kill him without your ultimate, that is best simply because of the passive. Your sustain in lane with this build should help you continue to poke back and recover some of your trades.

VS

Ahri

Easy

Ahri's an extremely linear champion, so your mobility should allow you to dodge your easy to predict attacks. Her ultimate - Spirit Rush - is her only saving grace to close the gap if you can avoid her Charm to Orb of Deception (E-Q) combo.

VS

Akali

Easy

Early game, easy to bully. Marking her before she hides in the Twilight Shroud is just basically the easiest way to find her without a pink ward. When marked, just activate your Electrical Surge, and you'll pinpoint where she is for a quick Thundering Shuriken poke. Also, your ultimate should proc her while she's hidden. If you get any point ahead of her, she should be easy to defeat with an all-in every time.

VS

Alistar

Easy

Keeping your distance is the key to beating this guy in lane. He's often tanky, and if he's going to all-in you in lane, it'll be because he's got back-up coming. So don't try to all-in him and you should be okay. Get him out of lane with your Thunderlord Decree procs, and Thundering Shuriken pokes and farm up. Do this and he shouldn't be an issue.

VS

Amumu

Easy

Hardly ever see him in lane, so not really an issue. But his Bandage Toss is linear, so moving side to side should keep you ahead of the game. You can poke since he has to be close to do any damage to you.

VS

Anivia

Medium

Eggniva... That's her saving grace. She's a glass cannon who revives like a Phoenix. She can't really take hits, but certainly can deal them. It's a matter of if you can burst her down without any of her teammates around to help, because her passive makes her stronger than she already is. Glacial Storm and Flash Frost will ruin your movement speed and her Crystallize will block you from all-in'ing her often, should she react fast enough. But because she's weak to your Magic Penetration, it's a kill or be-killed situation. Try to pick your fights with her wisely.

VS

Annie

Hard

This lil' tramp-in-the-making is a demon child and EVERYONE knows it. Possibly one of the best three picks against Kennen, simply because she can charge up her stun, rather than trying to proc three times. Going against her, you NEED magic resist, because her flash-Any skill with a stun, will make you think she's playing Ridge-Racer on your soul - attacking critical weak points for massive damage. Poking is your best bet, but as soon as you get level 6, and get her to half HP, you better learn to ALL in her before she gets her stun charged, or you're in trouble.

VS

Ashe

Easy

Should you take her on in lane, it shouldn't be that big an issue early on. Believe it or not, they have similar Attack Damage scaling, only difference is, which spells use AD and AP, none of Kennen's actives pertaining to be AD, while Ashe's Volley scale with it. She shouldn't be hard to beat, especially if you can build Nashor's Tooth for faster attack speed, and easier passive-procs. The only downside to fighting her is if she gets a gank, that her auto-attacks, Volley, and Enchanted Crystal Arrow will severely limit your mobility, so always be mindful of that. When in lane, she's easier to beat, but can be beyond deadly if she outfarms you or gets any kinda ganks.


Trivial note: Ashe's starting base AD is 56.51, and at level 18 it's 94.9 AD - while Kennen's AD is 50.54 at level 1 and 106.6 AD at level 18 - making them relatively the same at level 12, they are the same, until Ashe's AD is surpassed. So AD Kennen wouldn't be a bad choice against her - it's a match of slows vs. stuns as opposed to damage.

VS

Azir

Hard

The Sand-Prince of... Whatever... This guy is annoying, because he doesn't fight, and you have to bypass any and all "subjects" he orders out. Possibly the top counter against Kennen that I can think of. He can limit your mobility if they dash and hit you, and he can out-poke you, simply because of the range. Your best bet is to all-in him with a flash AFTER he throws out a subject to you. If you can get to him, he's normally squishy, but doesn't help if you are too low on HP, so be careful. He's one of those glass cannons.

VS

Bard

Easy

Bard's a joke to go against in lane. You'll rarely see him in solo lane. Just out poke him because he hits like a wet noodle. Just avoid being near walls or minions when he tosses out his Cosmic Binding and you're gonna have a good time.

VS

Blitzcrank

Easy

This guy is RARELY seen outside of the support role. Not really an issue just watch for his pull. He's virtually worthless the moment he misses.

VS

Brand

Medium

Hellfire that has taken humanoid form... That's Brand. And though he hits hard, with his passive chunking your life with a few burns, your build should help negate that passive. He's not as hard as Annie, but when against him, you should still be mindful of his abilities. He can stun you if you can't dodge his attacks. However, he's another glass cannon, and so long as you keep your distance from your own minions, or teammates for a gank, his ultimate is a one-hit "wonder", and ends up being more of a liability for him than an asset.

VS

Braum

Medium

Tanky... Tanky... TANKY! On-hit Braum can be a pain for you. Dodging his Winter's Bite is crucial. But if you manage that, he should be relatively easy to poke down. His Clacial Fissure as well as Winter's Bite slow your mobility down dramatically, so be careful. Kennen works best when able to move freely. Keep your distance and he should be easy to beat, or at least force out of lane.

VS

Caitlyn

Medium

Caitlyn has one of the longest range in the game, and poking her is hard. You NEED to be able to hit your Thundering Shuriken for pokes on her, if you try to auto-attack her she will hit you harder than you hit her, plus she is always in range of your autos. She can be beaten with an all in, should you dodge her 90 Caliber Net, but stunning and poking her until half health is a good strategy.

VS

Cassiopeia

Medium

This match up is a toss-up, because if you dodge her Noxious Blast and Miasma, her Twin Fangs won't reset. Basically poking her down and waiting for her mana to die out is your best bet. You have to keep mobile before all-in'ing her. If you can't, you're as good as dead without stunning her.

VS

Cho'Gath

Hard

This. Big. Fother. Mucker... He eats everything, and he's tanky. His silence stops you from using your Lightening Rush, which makes you an easy target for him to use his Rupture on you for a lot of damage. He hits like a truck, he's tanky as all get out. There's no use in fighting against him without help, but your poking might stop his farm if he's not careful around you. He will gobble you up like a TV dinner in a fat man's lap, the moment you get low enough and you let him get close to you. Keep. Your. Distance. Did I mention this asshole is tanky?

VS

Corki

Easy

Corki... Corki... Corki...? Oh, that guy who flies away to base all the time because he can't handle Kennen's kit. Yeah, I remember. You all in this guy and he has no choice BUT to run. Your poking should be better than his, so just farm and harass as need be. Wait for him to burn his Valkyrie and come back to lane. With a 20-second cooldown at level 1 and chances are he's not upgrading it... Wait a bit longer and jump on him like a mother f***ing trampoline.

VS

Darius

Easy

Keeping your distance on this guy is crucial, as long as you know his maximum attack range, you should have NO trouble with him. If he tries to flash in on you, and you have half your HP, contest him. His Decimate will do more damage if you try to run outside it's range, while the handle does little damage. Your Lightening Rush will not only mark him, but give you armor and magic resist. Make him pay for challenging your authority.

VS

Diana

Medium

She's got shields, she's got damage, she's got the ability to go all-in on you like a casual  internet poker player, playing with someone else's fake chips... It's basically a matter of poking her down with Thunderlord's Decree and Thundering Shuriken. She's not squishy enough to all in unless you have magic penetration. This match up will actually depend on the summoner, not the champion.

VS

Dr. Mundo

Medium

... This guy will have a hard time killing you alone... Sure his Infected Cleaver slows your movements down if it hits, but if you dodge it and he hits air like a 3 year old, shooting a basketball up at a NBA regulation goal, he will lose HP and you'll be that much easier to dwindling his HP. Eventually you might over-power him, but at level 6, it's not even worth trying to all-in him unless you are about 10 kills, 16 assists, 17 items, and $10,000 USD ahead of him. He's just too tanky for you to burst down and his ultimate - Sadism - allows him to regenerate. The situational item - Morellonomicon 3165.png - will allow you to diminish some of his healing if you get him below 40%, which I recommend for late game if he's posing a problem to your team. But that being said, you shouldn't have any problems against him in lane, but he shouldn't have any problems against your burst potential either.

VS

Draven

Medium

He hits too hard for you to handle. Unlike his brother, he can actually land his skills because of the distance. If you can, try to trade with him, when he tries to catch his axes. Normally do this with Thundering Shuriken or the passive from your Electrical Surge. This is about the only way to beat him without a Flash-to-Slicing Maelstrom him, as if he's able to trade back and forth with you, then you're fighting an up-hill battle.

VS

Ekko

Medium

For some reason, I never had a problem with any Ekko, like... Ever. At least not in lane. His ultimate will often save him from an all in, but you can multi-stun him for good damage and force him to retreat. Parallel Convergence is easily telegraphed and you have the distance to keep him at bay and poke him. He has a three-strike-you're-punished gimmick as well, but just avoid the Phase Dive-Timewinder combo and you are gonna be just fine.

VS

Elise

Easy

Not often I see her in lane anymore. But she's pretty easy to beat if you avoid her Cocoon. When she goes into spider form, attack the lil' buggers so she won't be able to use them for a while. When she uses Rappel to faux sky-dive your ass, just use your Lightening Rush to avoid minion collision and get out of range. If she lands on you, it's her fault for getting marked, and you have an easier time taking just a bit of damage from her. Just pretend you're Twisted Fate with a Loaded Deck of Aces, and play Poker with her. She'll regret trying to wrap you up like a burrito. Also, you're only snared should you get Cocoon'd, so if you know you have to fight that battle, throw your Slicing Maelstrom up and attack her in return.

VS

Evelynn

Easy

Not often you see her in lane anymore, it's just not in the meta for ranked games. But you can poke her easily if you stay away from minions. Proc'ing Thunderlord's Decree will easily win you the lane. Just try to stun her after she uses her Dark Frenzy.

VS

Ezreal

Easy

Ability Power or Attack Damage... With Ezreal, it's basically a game of poke. Whoever pokes the hardest, wins. After he uses his Arcane Shift, he's left vulnerable so that's about the best time to strike with an all-in. He's rather linear as well, and shouldn't be that hard to dodge.

VS

Fiddlesticks

Hard

He's often in the jungle, but if he's in lane, he's problematic. His Dark Wind is a silence, he can fear you with Terrify if you aren't fast enough to stun him, and his Drain makes it so he can stay in lane longer. His ultimate is easily telegraphed and stopped by stuns, but he can out-poke and out-sustain you. Your best bet is to all-in him when you get to level 6 or first item. But poke him down first so he doesn't have the option to get away.

VS

Fiora

Easy

Laning phase is all about poking her, and auto-attacking her constantly. Make her want to file a lawsuit on you for harassment. Keep your distance and watch out for her Riposte (her parry). Don't try to mark her the third time until AFTER the animation is over, and try to avoid it's clearly stated attack zone. In lane, you should be able to outfarm her, and keep sending her back to base for more magic resist and Gatorad~ I mean... Potions. However... Make sure you keep her under-fed or she'll be a problem late game.

VS

Fizz

Medium

A good Fizz will make you look like a noob. His Playful Trickster will make you frustrated when you keep missing your Thundering Shuriken, but fortunately, procing Thunderlord's Decree with Electrical Surge and waiting for him to use his Playful Trickster will net you an easy stun. Avoid his ultimate, or if you can't and have Zhongya's Hourglass, make sure you use that. Your distance should be enough to keep him at bay, and if he jumps at you, throw up your Lightening Rush for added resistance, while marking (and hopefully) stunning him, making his vulnerable to an ultimate Slicing Maelstrom, or at least an easy-to-land Thundering Shuriken.

VS

Galio

Hard

... You just can't win with this guy. Sure you have range. Sure your auto-attacks will wear on him, but he will negate your abilities since EVERY ONE of them is AP-based. I found that auto-attacking with Nashor's Tooth is the best way to go, but aside from just striking him over and over, he's gonna be able to take you down. He builds Magic Resist to build up his damage, and that's your Kyrptonite, even with penetration. But if you are the sole AP on your team, you can put your faith in your teammates to take him down while you focus someone else. In lane, all you can basically do is farm and wait for ganks.

VS

Gangplank

Medium

Your ability to multi-stun will be the deciding factor. Stay away from his barrels, and try to time them just right so you can auto-attack them before he can chain-link them for the explosion. You have the distance to get the gold from the barrels, so I'd advise keeping an eye on them and make him waste his MP. You can't stop his ultimate, since it's not a channel, but if you see him teleporting, do your best to stun him before he moves off. If nothing else, get some free damage from him. If you stun him, he is likely able to activate Remove Scurvy for health gain and removing your stun, so try to fake him out with two procs and chase him with autos. If he uses it first, you can stun him afterward for easy hits.

VS

Garen

Easy

He heals like Baron if you leave him alone for too long. Keeping your distance is a good thing, and just constantly hit him with auto-attacks so he can't activate his passive to heal up. If he chases you, just Lightening Rush away. Or if he's got two marks already, just run into him for the stun. Easy all-in if you have the damage, but I'd advise poking him down as best you can first. He'll eventually build magic resist, so Nashor's Tooth and Sorceror's Boots are the way to go early. You'll be able to poke with auto-attacks for mixed damage.

VS

Gnar

Easy

Poke-mon battle~! That's pretty much what this is... When you can, poke him and step back. When he becomes Mega-Gnar, do NOT try to all-in him. Keeping your distance is a must until he's small again. You should do fine against him, because your poking seems slightly better, not to mention your stuns - even if you both have relatively equal mobility.

VS

Gragas

Easy

Fatty G. Not often in lane anymore, as he tries to run his weight off in the jungle, but when he's in lane, he's not that hard to beat. He hits harder, yes... But he's predictable with his barrels, and your Lightening Rush will often get you out of the way - and if not, at least negate a small portion of the damage. Just poke him and you'll end up doing alright.

VS

Graves

Medium

This new Graves is ridiculous, but that might change. However, he will demolish your soul if you let him. He doesn't seem to need much to out-scale you, but his reload time gives you a second or two to strike back. Poke him down as best you can and flash in to use your ultimate-combo. It's a matter of if you can get him to about half-health before going all in or not.

VS

Hecarim

Medium

That would be a negative, Ghost rider... This guy hits hard, and can chase you down easily. Gun him down with auto-attacks, and try to stun him if he starts to chase you. He might end up to tanky for you to handle, so early game farming and getting the upper hand is needed. Harass him as much as possible before he gets high enough in power to trample you. If you can do that, people will confuse your shocking hand for the Midas Touch, because you'll be golden.

VS

Heimerdinger

Medium

He's squishy. That's good news! But the bad news is, this f***er put heat seeking modules on his turrets and they spawn faster than the friggin' minion waves do! You can try knocking the turrets down from the outside, so you can dodge a bit more easily, but so long as he has two or three up, you're basically unable to all-in him without repercussions. Basically shoot his turrets down and farm. You'll eventually get past him, or get a gank and you can all in from there.

VS

Illaoi

Medium

I've not found much issue with Illaoi. Kennen seems to be pretty mobile to avoid her, so long as you remember that her Test of Spirit goes through minions. Poke down her tentacles if you can, as they are linear with their strikes. If she does grab your spirit, you can just auto-attack her from a distance, since you will take damage anyway. Even with Kennen's quick feet, he can't get out of her circle most of the time, so you might as well square up and trade off. So long as it's your soul taking damage and not you, you can trade evenly. All-in her the moment you see her trying to do the same. Having hourglass on you is a must against this champion. But for the most part, taking out her tentacles will give you gold as well as diminish her power.

VS

Irelia

Medium

Ooh, this one's a bit iffy. If you can stun her, that's great. Make sure you proc Thunderlord Decree with your Electrical Surge's passive-to-active combo. If she jumps in on you with Bladesurge, and you have two stacks on her, your Lightening Rush will automatically stun her, and let you get away. This will also allow you to get a free shot off with Thundering Shuriken, or even tag her with Slicing Maelstrom. Just remember, she's got the best tenacity in the game, so poking her from afar is the best option after she gets Mercury's Treads.

VS

Janna

Medium

She doesn't have the damage, for the most part... But she won't need it. She can poke back with her range, as well as slow you down with her kit. Be careful around her because she'll likely get ganks, and her ultimate will throw you away from her and possibly into the enemy turret or ganking jungler. Be sure to land your stuns and make her retreat and you should do alright.

VS

Jarvan IV

Hard

High base damage... Good tanking stats... A shield. This guy is one of your worst nightmares to face in lane. Poking with your Thundering Shuriken is pretty much all you've got. He'll likely all-in you before you can do the same, and by that time, you're screwed unless already ahead. Just use your ultimate on him when he jumps you and hopefully your flash will be up. Don't bother all-in'ing this guy unless you are BEYOND certain you can burst him down. Because he can easily do the same to you.

VS

Jax

Easy

Poke this f***er in all his eyes with Thundering Shuriken and cheese him with ThunderLord Decree procs. He'll twirl his lamp post around which is a dead give-away that he'll try to jump you. Make sure you keep your distance until he spins, then turn back in on him for the clearly-one-sided trade. Or just kite if you prefer to dwindle his life away. If he can jump on you, use Lightening Rush and Slicing Maelstrom IMMEDIATELY. This should get you a stun for a stun, while heightening your defenses for a short time. Other than that, he should be easy to beat because of your range.

VS

Jayce

Medium

He's not as tanky as some of the line up, but he's probably the most versatile champion you can face. He'll jump in and knock your skull in if you let him, and his poke from his Acceleration Gate will increase the damage from his Shock Blast. It's best to avoid that as much as possible, but because of the speed, it's easier said than done. With enough cooldown, you should be able to out-poke him and force him to try to all-in you. Use your Slicing Maelstrom after that point and try to shock him worse than an Electric Chair in prison.

VS

Jhin

Easy

As of now, this is a joke. He may out-range you, but you out-scale him because of your kit. He's squishier than you, and all-in'ing him will sizzle his brain before he realizes what's going on. Not to mention he's a rather linear champion, so dodging his Deadly Flourish is relatively easy when you're a mobile champion. Just avoid his Captive Audience "traps" and keep distance from minions when his Dancing Grenade is active and he should pose no problem at all.

VS

Jinx

Easy

Squishy, but hurts if you let her have her way with you. You should be able to out poke her, if you stay out of minion range when she farms with her Fishbones - The Rocket Launcher. Since her Flame Chompers! take a while to set up, you should be able to catch up to her and pass over them, if you use your Lightening Rush. All-in her to turn in that bounty.

VS

Kalista

Easy

Since Riot took a sledgehammer to her right ankle and nerf'd her ability to jump backwards, she's not hard to beat if you can get in range. Just don't run out of energy or you're gonna have a bad time. Rylai's Scepter will snap the other ankle so she can only limp away. She's not too tough to beat, and squishy enough to all-in at about 50-60% HP.

VS

Karma

Medium

Karma's a bitch, and that goes for ALL forms of it. Including the champion! She's quick and mobile when she needs to be, and if she gets far enough ahead, she can deal more damage than you for a good while. Not letting that happen is the best bet. So focus on farming and running away with Lightening Rush when she's activated Focus Resolve. You don't wanna be rooted or she will chunk your life away. All-in'ing her at about 40% HP is a safe bet.

VS

Karthus

Hard

Squishies! Yay~ We don~... Oh... This Lay Waste-spamming bastard will keep you at bay. Poking is hard because of it, and all-in'ing him is troublesome as well. Because the moment you kill him, you've exhausted all your resources and he's fighting you from beyond the grave. Make sure you have Zhongya's Hourglass because his ultimate after you've already slain his face off will make you cry.

VS

Kassadin

Easy

No more silence! That's good. But he gets to flash away every 2 seconds, and no one knows why Riot thought that was a good idea! Regardless, he gets a shield from his Null Sphere, but if you wait a second or two, you can easily trade that back. You seem to scale slightly better than him for an all-in, bout. But make sure he doesn't have his Riftwalk active, or he'll just get away.

VS

Katarina

Easy

Hardly ever have trouble with her. Her Bouncing Blade is her only ranged attack against Kennen, and if she Shunpo's to you, then your Lightening Rush can help negate damage, and you can stun her at close range. Her ultimate is stopped by your stuns, and you really have to have an off game to lose to her, that or she's a League of Legends god.

VS

Kayle

Medium

You HAVE to get ahead of Kayle when laning with her. I suggest sitting back and farming. Early game, she has a higher cooldown without Nashor's Tooth or any other cooldown reduction item. So use that chance to poke her down when her Righteous Fury is down. All-in'ing her is a 50/50 shot, because of her ultimate - Intervention. So make sure you have a bunch of HP before diving her. Even though you can stun her, she takes no damage. Other than that, you should be okay since her AP ratios were nerf'd a while back.

VS

Kennen

Medium

This is a battle of summoners, not the champion match-up. Never seen in ranked games, so you never have to worry about it.

VS

Kha'Zix

Medium

In lane, he still works as any assassin, by hopping onto you often, but with your Lightening Rush, you can out maneuver him a majority of the time. Your poking is better, but if you don't rush Seeker's Armgaurd first, then you might be in trouble by the time he is able to effectively jump onto you. Just keep your distance until he's willing to jump all in, and contest him with your stuns.

VS

Kindred

Easy

It's rare to fight her in lane more so than seeing her in the jungle, but she's relatively easy if you stay out of the range of her Wolf's Frenzy and poke with your Thundering Shuriken. She's fairly squishy, and if she uses her ultimate - Lamb's Respite - make sure you stay in it as well, as neither of you can fall. If you hold off on your stun and most spells until right before it ends, you should come ahead every time.

VS

Kog'Maw

Medium

He should be able to be out-poked, so long as you avoid his Caustic Spittle and Void Ooze. He's squishy so you can basically poke him from a distance without all-in'ing half the time, as a way to avoid his passive when he dies, but if forced to all in, make sure you have enough HP to account for it.

VS

LeBlanc

Medium

Not a hard match-up, but certainly not easy. You can mark her, before causing her to activate her passive and split into an illusion-clone, and it would be easy to identify the real one as she will have Marks of the Storm, and her clone will not. She hits like a truck, but you have the crowd control to stop her if she can't immediately burst you down. Just avoid her Ethereal Chains at all costs, as it restricts your mobility and makes it harder to out-range it.

VS

Lee Sin

Easy

Not often you see him in lane, but avoid his Sonic Wave and you'll constantly have the upper hand, as he shouldn't be able to close the distance without it. He can however kick you away from your all-in, so make sure he's low enough before you try to confront him. He'll end up being tanky, so make sure you pressure him early.

VS

Leona

Medium

Tanky, tanky, tanky... She can beat you down long before you can swindle her health to a good degree, without any kinda magic penetration. You should be able to stun her back, but at that point it's only to gain your distance away from her. You can poke her down a bit early game, but by level 6, take care because her ultimate can stop you in your tracks and it'll be too late to do anything at that point.

VS

Lissandra

Medium

It's a matter of staying away from your minions when fighting with her. Don't look at your minions for coverage, they are only a liability. So you have to attack her from the sides of the minions. By then, she has a choice - to target you or farm, not both. Just be careful when poking her, because I feel she out-ranges you. She's not too hard, unless you try to all-in her, and in that case, it's a matter of if you can stun her before she pops her Frozen Tomb. She's squishy and susceptible to crowd control, but she can also distance herself from you, or close the gap if need be.

VS

Lucian

Hard

A decent Lucian will upset you with his constant double-tap passive. Fortunately, his Relentless Pursuit doesn't remove stuns, just slows. So if you're able to stun him, it's to your advantage, but he will out-damage you, while his ultimate will tear through enemy minions. Against a good Lucian, they are about as useful as a screen door on a submarine, so when he fires that, don't bother trying to hide behind minions unless you can get behind all of them. It's better to try and side-step The Culling if anything. Trading with him is difficult, so you'll likely rely on going all in a lot, over poking him.

VS

Lulu

Medium

This match up is a stalemate in most cases. Your mobility and your ability to stun will allow yourself to go toe to toe with her utility, but all-in'ing her is out of the question. She will almost always escape because of her ultimate - Wild Growth. It'll pop you up, stopping you in your tracks, and she'll gain enough health to get away from you. You have to be really far enough ahead to gun her down in an all-in attempt, so poking her out of lane is your best option.

VS

Lux

Easy

Her Lucent Singularity will limit your mobility for a short while, but only while it's up in a small area. Using your Lightening Dash will negate some damage from the explosion, or just simply get you out of it's range altogether. Dodging her Light Binding is a must, so make sure you keep on your toes to avoid it. If you're having difficulty dodging it, then you should rely on Zhongya's Hourglass because of her Final Spark that she will undoubtedly use on your face. But if you are easily dodging them like balls, wrenches and on-coming traffic, then I'd invest in Fiendish Codex into a Nashor's Tooth, starting off. You'll be able to pull ahead easily.

VS

Malphite

Hard

No. Just... No... Pray you don't get matched up with this guy. No matter how much you prevent his passive with simple auto-pokes, so matter how much you set him back.. He'll crush you by level 7-9. His base damage is enough to wipe you out by the time he gains his ultimate and unless you can predict like a god, his Unstoppable Force will forcefully stop your life. I suggest building a bit of HP and magic resist, although it doesn't seem like he even needs AP to take you down. It's best not to fight this guy alone.

VS

Malzahar

Easy

Easy lane, just avoid Call of the Void that hops from minion to minion, and invest in a Quicksilver Sash first. It'll stop his ultimate's - Nether grasp - surpress and you can stun him back with your own Slicing Maelstrom in return. You should scale hard enough to not only out poke him, but out damage him. And should you be able to get your Slicing Maelstrom off before he activates Nether Grasp, it automatically stops his channeling when stunning him, and you won't need the Quicksilver Sash. All-in-all, most Malzahar are easy to beat since he's basically ultimate-reliant.

VS

Maokai

Medium

I forgot this guy was a champion for a bit, until I found one. He can't exactly poke you back, but he can certainly close in on you for an all-in. Depending on his items, he could pose a problem if he's tanky enough, but I wouldn't worry too much about it. Just fight back if he jumps in on you, unless he's brought a friend... In which case, hopefully you'll have your Slicing Maelstrom and/or Flash at the ready to get away.

VS

Master Yi

Easy

AP Yi is no more, so he's no where near as hard to beat in lane. He's very susceptible to crowd control, and has no way of poking back, aside from Alpha Strike, which will get you within range of him. Just poke and stun, until you can all-in and he's out of the game.

VS

Miss Fortune

Easy

Her Double-Up can hit hard if it kills a minion in front of you, but aside from that, her poking isn't all that great. Her Strut gives her enough run-speed, but the moment you hit her, or stun her, she's vulnerable. If you can't get in range when she's firing her Bullet Time ultimate, just use a Zhongya's Hourglass. If you're in range, stun her to stop her ultimate's channeling. She's squishy and should be easy to all-in just about every time.

VS

Mordekaiser

Medium

Err... Been a long time since I last fought one of these in lane, can't exactly give much thought to it. Just striking with auto-attacks will allow you to take down his shield. I'd advise Nashor's Tooth first, if you can manage it against him, because the mixed damage will help, and you can poke constantly with it. Proc your Thunderlord's Decree every chance you get, and you should do fine.

VS

Morgana

Medium

Her Black Shield is gonna stop your stuns every time. Her Soul Shackles will slow your mobility to a halt, if she gets you low enough, her Tormented Soul skill will damage you EVEN MORE, and her Dark Binding will stop you if you aren't swift enough to dodge. Her kit is made to counter Kennen, but if you dodge her Dark Binding a lot, you can out poke her. Your auto-attacks far exceed her's, and your mobility prior to her gaining her ultimate will leave her stunned (pun intended). Just get far enough ahead and poke her down. When her Dark Shield is up, remember to auto-attack as spells will be negated for that duration.

VS

Nami

Medium

In the world of Pokèmon, Electricity beats Water... In the world of League of Legends, they seem to work as a co-existing thing if on the same team. However, against Nami, Kennen shouldn't have too much trouble running around, and avoiding her Aqua Prison. If you have enough distance to see her using her Tidal Wave ultimate, then you can Lightening Rush to the side of it, avoiding it entirely. You can out-poke her, but she might out-sustain you in return with her Ebb and Flow. Just stun-poke her and it shouldn't be too hard.

VS

Nasus

Medium

You can out-trade Nasus for days early game. Your range and his NEED to farm will be just what you need to auto him every chance you get. His Wither however, will slow you down and might as well be a stun. As much as you'd want to, fair warning - Lightening Rush will be wasted so long as you have Wither on you. You'd have to out-farm him early game, and get ahead or you'll fall behind. Building Nashor's First will allow you to maintain your lead from my experience, but hopefully he won't get too many ganks, so always be on the look-out when harassing him.

VS

Nautilus

Medium

Big and Tanky, easy to hit with your Thundering Shuriken. But poking him down is all you can do early game. All-in'ing him isn't much of an option until you get magic penetration. And the only thing you can do to escape his Depth Charge is using a Zhongya's Hourglass after distancing yourself with Lightening Rush. Not hard to beat in lane, but no where near "easy".

VS

Nidalee

Medium

Poke. Poke. Poke. Nothing much to say about it, since you can both all-in each other. So it's a matter of timing, really. Just avoid her spears and you should be alright.

VS

Nocturne

Medium

Rarely see him in lane anymore. Just try to lure him under tower, if you are hit by his Duskbringer. Farm and poke from a distance and you should be okay. Just try to set him back or he'll be overpowered later on.

VS

Nunu

Easy

His Ice Blast is his only form of poke, but damn, does it hurt this season. That aside, there isn't much to worry about since you can out-poke, out-maneuver him and stun him. Shouldn't be hard if you build Nashor's Tooth.

VS

Olaf

Medium

This guy can poke back with his Undertow, but don't let him pick his axe back up. Dodge it and poke him when he's vulnerable at a distance. His ultimate - Ragnarok - allows him to avoid your stuns, so you can run for your life, or you can all-in him  because he loses his defenses at that cost. Kiting him when he procs his ultimate is out of the question as he's immune to all forms of crowd control. Just wait it out and you will have the upper hand again.

VS

Orianna

Easy

Not hard if you avoid being near her Command: Attack orb. If you're away from it, then Command: Dissonance is unable to hit you. Just poke like normal and you should out-damage her.

VS

Pantheon

Hard

Pantheon might be easy to out-poke early game, but the moment he can jump you, he can turn the tied. He can all-in you much earlier, and your normal auto-attacks will be cut short if you attack him while his passive is up. Though your Electrical Surge's passive will bypass the "Block", the physical damage is completely negated, which is roughly half your damage up to this point. Just avoid being jumped on until level 6-7 where you gain a power spike, but that's much easier said than done.

VS

Poppy

Medium

VS

Quinn

Hard
Her blind will hurt you when you're auto-attack reliant, and she can stop your farm for a bit if you allow her to. She's squishy, but can easily out distance you if she plays passive enough. Poke her if you can, because all-in'ing her will be difficult because of how quick and mobile she is.

VS

Rammus

Easy

Never see him in lane, but just dodge his rolling and get behind minions. You can poke and easily take him out. He builds armor to build attack damage, so he's the opposite of Galio in almost every sense.

VS

Rek'Sai

Medium

Not often she's even in the game, let alone in lane. But just save your Lightening Rush for when she's tunneling at full speed to pop you up and try to side step her. Poking her is fun, but all-in'ing is a no-go for the most part.

VS

Renekton

Hard

Tanky, Mobile... You really have no choice but to poke him down and rely on your stuns and Thunderlord's Decree. It's insane how high his base damage is, and how quickly he can close the gap if he jumps the gun on you. Just be careful around him and keep your distance. The moment he jumps in, it's game over.

VS

Rengar

Medium

He relies on jumping from bushes in order to close the gap, so make sure you stay out of the range of those, while warding the fog of war for ganks. You can out poke him if he tries to hide in the brush and farm by leaping, just poke him the moment he jumps. But if he doesn't use the brush for leaps, then stay behind minions. He can close the gap with his E-Bola Strike. Rush your boots, before building Seeker's Armgaurd. I'd advise Nashor's being built before the full Zhongya's Hourglass, but it's entirely preference and how far you are ahead of him.

VS

Riven

Medium

Out poke her by waiting for her shield to die off and then proc your Thunderlord's Decree on her from a distance. Make sure you rush behind her and try to circle around at close range if you Flash-Slicing Maelstrom, because most Riven will try to throw out her Blade of the Exile when you're in range. If you can out-poke and out-farm her, then you'll do just fine. But make sure you keep your distance, because she can close the gap better than most any other champion.

VS

Rumble

Medium

He can poke you back just as hard as you can. Avoid his ultimate after level 6, and try to stun him when possible. Not much to stay, aside from keeping your range, as he isn't squishy.

VS

Ryze

Easy

I have NO idea why people say Ryze is a counter to Kennen. While Kennen can fire at a decent range like a handgun, Ryze is more comparable to a shotgun, short range, high damage. Even when he was just point and click/no skill shots, he was still out-ranged by far with Kennen and you can poke him down with little consequence. When you stun him, it's your best chance to Flash in with your Lightening Rush and Slicing Maelstrom at the ready because he has no mobility and his Rune Prison is a snare, not a stun so it's not like he can stop your attacking, only your movement.

VS

Sejuani

Medium

Rare that you see her in lane, but definitely easy to beat. She's bulky and her dash isn't as quick as you'd think, meaning you can back off or side step her if you have good timing. The only thing you have to fear is a gank when she uses her ultimate or if you let her farm and she gets tanky on you.

VS

Shaco

Easy

Sneaky in top lane just as much as he is from the jungle. He's easy to poke down in lane, as you can trade back and forth, so long as you can land your Thundering Shuriken. Get your procs from Thunderlord's Decree in lane, and you're able to out-trade him if you aren't foolish enough to chase him while he's got his Deceive up - Wait for him to use it to close the distance, so he has no escape.

VS

Shen

Easy

The old Shen is out of the question now, the new Shen basically stops all your auto attacks. He works the same against both Shen, with the ability to out-poke him now. Shen no longer has Vorpal Blades and is FORCED to close the gap. Missing his Shadow Dash will leave him vulnerable to you, but beware his Twilight Assault when it strikes thrice... It hurts. Other than keeping your distance, you shouldn't have trouble.

VS

Shyvana

Medium

This one's a toss up, not too hard, but not easy by any means unless the summoner is just totally outclassed. Poke and stun as much as possible, and because she's tanky, I wouldn't try to all-in until you have her at 33% health or so. You'll exhaust your skills trying to take her out prior unless you've gotten far enough ahead.

VS

Singed

Easy

Auto-attacks and poking is your best bet. Don't all-in a Singed, and never chase him. Just keep that in mind and keep your distance, Lightening Rush'ing when he is chasing you with his ultimate and avoid the Mega Adhesive and it should be an easy battle.

VS

Sion

Hard

He has high base damage, and can throw minions into you which hurt like hell. Pray you don't get matched against him in lane, because he'll be too much for you to burst down. Don't even think about all-in'ing him on your own unless you are beyond a shadow of a doubt, sure you can take him down AND get out from his after-death passive.

VS

Sivir

Easy

If you can poke with your Electrical Surge's passive, that would be your best bet. Her Spell Shield will likely be triggered from telegraphed Thundering Shuriken, and you can hold off on your Electrical Surge's active when it goes off. Your ultimate will only be blocked once with her, but will still strike three times total, for a stun even if you don't strike anymore after that. She might poke back, but nothing to be afraid of.

VS

Skarner

Easy

Not a laner. If by chance it ever comes down to it, you can out poke him, and run away. Just stick to that, and don't let him come close after level 6, and for the love of GOD, do NOT tower dive!

VS

Sona

Medium

She can possibly outscale you, and her heals will let her last in lane. If you can somehow avoid her Hymn of Valor, and let her dwindle her mana down, then it's easy to all-in her at that point. But her potential might allow her to poke back harder than you can. Be cautious about her.

VS

Soraka

Easy

Just run around. Keep moving. Don't stop, or she'll be able to heal herself all the time. Avoiding her Starcall is essential to keeping her low after poking her down. If you can do that, she shouldn't be too hard to beat, just don't let her heal off of you.

VS

Swain

Hard

After level 6, you have about a 15 second gap to do damage to Swain before he heals himself from his Ravenous Flock. You can strike then, and be sure to stun him for a bit of extra poke. Don't all-in him until his ultimate dies off. That's your chance to strike. He can slow your mobility down, as well as do Damage over Time (DoT) with his decent AP-scaling moves. Do NOT let him hit you with Nevermove or you're going to be in a world of hurt.

VS

Syndra

Hard

Never saw a woman with more balls than any man... But here she is... Syndra. Geez, forever tossing orbs at your face - she's got high AP-scaling and can constantly harass you if you let her. I suggest sitting back and farming. Her ultimate will decimate your life if you don't have hourglass or magic resist. Abyssal Scepter might be a good item to start off with but so would Zhongya's Hourglass. Rushing Nashor's Tooth is risky unless you're getting help to get ahead of the game, in which case, it will be easier to 1v1 her.

VS

Tahm Kench

Hard

This Fatty-Fat-FatFat will gobble you up. If you ever wanted to know what it's like to be a TV dinner put on a fat man's lap... Fight this guy during the laning phase. Aside from being Kennen's main enemy in the lore, he's also one of your top counters. He's tanky, able to slow your mobility if he hits you with his Tongue Lash, and can eat you and spit you out for insane damage, while you are helpless to a gank. Keep your distance and side step his Tongue Lash. And don't bother bursting him all at once. Try to dwindle his health down in portions, so his "Gray Health" won't stay at full HP upon activating Thick Skin. Poke him, and back off, and watch as he can't use that portion of HP anymore. Continue.

VS

Talon

Medium

Poke him down early. At level 6, he'll be able to all-in you and as an assassin, he can do it. Rush Seeker's Armgaurd against him, and try to stun him by the time he activates Cutthroat to get away from him. Most aren't foolish enough to attack someone with defenses while having lower health, so do your best with the poking.

VS

Taric

Medium

No say on this... I honestly can't remember the last time I've seen a Taric. I don't think I saw one all of Season V... So... I have nothing to say on this one. Avoid his close range, I guess? Until the rework in Season VI, Dazzle was basically unavoidable, but still you should just run if he starts charging you, he's likely getting help because he deals mediocre damage, but is tanky as all get-out.

VS

Teemo

Medium

Most Teemo are squishy and easy to beat. He really only has his blind and auto-attacks, while you have stuns, a gap-closer, Area of Effect ultimate, on top of auto-attacks. Level 6 shouldn't be a problem, just don't fear him if he comes to you and you are certain you're not getting ganked. Trade back each time and make sure you land your stuns.

VS

Thresh

Easy

A good Thresh will land a few good hits on you and knows how to auto attack and wait for a latch. He has a give-away when he's ready to issue his Death Sentence which makes it some what easy to avoid if you know how to side step. Rushing this guy is tough as he can Flay you back or throw up his ultimate: The Box and slow down your mobility. He has higher AD than you but you have more poking at your disposal. Just don't get too cocky at a passive Thresh in lane because if he lands a latch on you it's clear you're gonna have a bad time as someone else is likely nearby.

VS

Tristana

Medium

She's got further range than you, has the ability to jump on you or away from you... And can launch you away with her Buster Shot post level 6 to negate your own Slicing Maelstrom. She's by far one of the most versatile marksmen and it's a war of the pokes. Just back off when she lands an Explosive Charge on your face. The less damage she can deal with that, that better off you are.

VS

Trundle

Hard

What. A. F***ing. Troll. Seriously, this guy... He's a fighter and you're in trouble if he gets his hands on you in melee range. Between his Chomp slowing down your movement speed and increasing his own attack damage... His Frozen Domain speeding him up in a certain area... His Pillar of Ice that can slow you down (or if well place, send you airborne) to negate your Lightening Rush... And his Subjugate that drains your friggin' defenses... Just don't bother. It's not worth the hassle to try and 1v1 this guy. Just poke him down with your range and keep your distance at all time. If he's chasing you, it's likely because he's got a buddy in the fog of war - there is no reason he should try to close the gap unless you're low HP and the same applies to you. It's best to wait for a gank of your own.

VS

Tryndamere

Medium

This is a toss up. Pre-six, you can basically kill 'em since he likely doesn't have the critical chance and damage needed. Post-six... He'll be an annoyance when his Undying Rage is up. It's his only true saving grace, but if you play correctly then you should be able to stun him, cut off his escape route and then keep your distance while kiting until his rage is over with. Though if he gets ahead of you, he can critically strike your face off after Spinning Slash closes the gap. Just try to time his Mocking Shout and face him so you can run away easier after it fails.

VS

Twisted Fate

Easy

Not hard to play your cards right with his guy. Keep an eye out for his Pick A Card, when he uses it, beware and just back off. Keep your distance. His Yellow Card will stun you and it's obvious after most Twisted Fates play passive... When he's moving forward, it's clear he's getting help. His Wild Cards are relatively easy to dodge if you have enough space between him. You can all-in him after he uses his Pick A Card, as it's the best opportunity to mow 'em down. A smart Kennen is basically the trump card against Twisted Fate... If the card literally flipped the table and shot the other player. Even when behind, you can come out on top, just be careful of his change in play-style.

VS

Twitch

Hard

In the new meta, he's been jungling a lot, but he has extremely high damage regardless. Just make sure you're aware that he's missing in lane and try not to get ambushed. He will gun you down quickly, so fast reaction time and the ability to stay alert are important. His Venom Cask is annoying so just back off until it wears down so he can't fully use his Contaminate. Poking him down is a task easier said than done, but if you get the chance to go for broke, make sure you keep track of where your lightening strikes after he goes invisible and try to keep him in your ultimate.

VS

Udyr

Hard

Nope. Nope. Nope. He just needs a bit of resistances and he's got you against the wall. You're rarely gonna find him in lane against you but that's the easy part. Where it gets hard is when he does his Udyr-thing and roams to take objectives. He can constantly out run you so chasing you down is exactly like a tiger and it's prey. You're not getting away without help. Evolving into an Electric-Ice type Yordlemon with Rylai's Scepter is the best bet against him because this f***er doesn't run out of stamina and stuns alone won't get you but so far. If he's built resistances against you specifically, there's no way to duel him. Just don't bother if he's on par, or ahead of you.

VS

Varus

Medium

Dunno what it is, but during the patches of the 7th season, he's gotten stronger. His damage is up and he just feels more versatile for some reason. But he's still a very linear champ. It's normally clear where his Piercing Arrow will go, so just make sure to move left and right. The same applies to his ultimate: Chain of Corruption. Try to dodge where you think it'll go, especially if you are trying to jump in on him. He's not mobile, but he still a heavy hitter with his Blighted Quiver (marks).

VS

Vayne

Easy

Short range, and her Silver Bolts are only good after three auto attacks. By then you'd have likely stunned her or gotten up her ass like the hamster you are and shocked her to death. Just make sure you aren't near any walls or she'll bait you into a Condemn'd stun. If she tumbles, that's your time to shine as she's vulnerable to your all-in. Her Final Hour cloaking doesn't matter if she's caught in your Slicing Maelstrom, either.

VS

Veigar

Medium

The Anti-Kennen, if there ever was one. You're a lil' hamster in a wheel running around if you are caught caged by his Event Horizon. But as long as you aren't stunned by it, you can roam in that small space for a bit to avoid his Dark Matter and Baleful Strikes. Should he hit or miss you, he's open to counter attacks if you have the HP to deal with it. If not, run for your life because his Primodial Burst is like a koala in the rain... No f***s given. So if you are a failed rock star, fight this guy... It'll be the best thing to blowing up you'll ever get. However, if you have the head's up on him in item or level... If you can avoid his Event Horizon, he's fair game.

VS

Vel'Koz

Hard

I'll be honest... This guy will have you running around like a chicken with it's head cut off. He spams his array of moves so fluently, it's frustrating. Unlike most fights you have during the laning phase... This is the one you want to all-in as much as possible. He's vulnerable to close-combat... And running in circles. Keeping this as a game of poke requires you to be alert of all angles, staying behind minions and waiting for his mana to drop down to critical levels.

VS

Vi

Medium

Not often seen in lane, but keep away from minions. She'll double-fist a minion right in the chest with such Excessive Force that you feel it. Her Vault Breaker is easy to dodge if you have enough distance between the two of you, but it's a good way for her to close the gap between you two... Be prepared with your Lightening Rush at all times. If she uses her ultimate on you, just make sure your ultimate goes off right as she's about to connect. By the time you drop down, you'll both be stunned but you'll have the preemptive to run away or attack while she's still being shocked.

VS

Viktor

Hard

F*** this guy. Every Viktor ever plays passive and it's hard to get good hits in with your Thundering Shuriken. Don't bother trying to all-in this guy unless he just used his Siphon Power. That's his heaviest-hitting skill and avoid fighting him when he uses it as he gains a shield as well. His Death Ray is unpredictable some times and is not always possible to dodge the first hit. But most importantly, if you're attempting to all in this guy, it's imperative that you avoid his Gravity Field. It's basically his stun that can pull you to the center of it when you're caught out, making it easy for him to lay down his Chaos Storm and f*** your world over. It's best to farm it out and keep this a game of poke when you get the chance.

VS

Vladimir

Medium

Doesn't seem to be that hard to deal with in lane. Wait for his Sanguine Pool to expire and you can catch this guy in your Slicing Maelstrom or any attack, really. Just avoid fighting him if his second bar is high-yellow or red. That's when he's the most dangerous. It's just best to back off and wait a few seconds before trying anything. If he's building magic resist against you, it's best to build magic penetration from the get-go. That's the most effective way to deal with 'em.

VS

Volibear

Medium

"Hah hah~ Chase me!" If you get the head's up on his Rolling Thunder, then that's most likely what you'll be thinking. Your Lightening Rush will give you just enough of a lead in speed that after it expires, it won't make a difference when being chased. He's tanky but not unbeatable. Just wait for his passive to drop before doing anything risky like going all in on him. He would be one of the rare cases where you may opt out 1 of every 5-7 games for a Morellonomicon.

VS

Warwick

Medium

This new Warwick had made him more versatile, but at least he doesn't blink onto you any longer post-6. However he IS still extremely tanky after a bit, so don't let the fact you can dodge or block his ultimate put you at ease. His Primal Hunt is annoying, but at least you know when you're in the "danger zone" when you hear that halloween "I'm coming for you!" jingle... About 70 times a game. His Primal Howl is still hard to tell when he decides to use it for the fear but the best way to tell if he's using it is to see if he's taking little damage or not. It's best to keep your distance and stay huddled in a group. Just don't let him get too fed and you should be okay against him.

VS

Wukong

Medium

Don't be fooled by his Decoy, if he stops moving, just back down for a moment. He'll be revealed soon enough. Unless he's running away... In which case, use your best judgment as to where he's going. Just abuse your range advantage and your all-in should end up better off than his. But if he's the slightest bit ahead then he can easily make you pay for any and all mistakes.

VS

Xerath

Hard

I find this challenger of your throne to Raiden an annoyance. His range is longer than yours when it comes to all of his moves. He is very linear, but still hard to dodge. Also trying to wait out his mana pool is bi easy task because his passive lets him regain mana after every fourth auto attack. His Shocking Orb can stun you in place and if you are low and barely escaped the battle alive, it might be hard to avoid the Rite of the Arcane if he has any vision on you. He's another version of Vel'Koz where going all or nothing is better than trying to keep your distance.

VS

Xin Zhao

Medium

Oh goodie, prepare for a new challenger... Well, the rip-off of Kilik/Seung Mi-Na from Soul Calibur has arrived on the rift. Not the most fun people to go against as he has the ability to knock you up after slowing ya' down when he closes the gap with his Audacious Charge-Three Talon Strike combo. With enough attack speed and defenses, he can be one of your worst nightmares because of the fact he has high base damage and his third attack can critical. Zhongya's Hourglass is needed for this guy or you won't have the defenses to survive his onslaught. However, if you can kite him and stun him, he's actually not that bad.

VS

Yasuo

Easy

I simply love going against this guy. Sure he can get super strong after just a Phantom Dancer, but by then, I'm normally 2-3 kills and 30 farm up on this guy. Just attack his shield down with an uncharged auto-attack. Auto-attacking works well in general against this guy for trading in lane. Just move left to right and avoid his Steel Tempest. If you avoid the tornado, you've effectively said "F*** You" to his ultimate: Last Breath. Baiting his Wind Wall is the best thing to do to open up your Thundering Shurkien, but fortunately it doesn't take away your Electrical Surge proc on your auto attack, nor does it block the active of the ability or any other skill aside from Thundering Shuriken. Make sure his shield is down before you even think about all-in'ing him. And remember to avoid running TO your own minions if you're trying to escape as he will use them to dash through with Sweeping Blade and surely catch you.

VS

Yorick

Medium

Originally the anti-fun champ everyone hated going against. Now he's not that bad. He's still able to split push like crazy and can get tanky enough to where you will need help late game but not that bad anymore. I can never tell when his Last Rites is up for his auto, so I just assume it always is to avoid the extra damage it gives. Dark Procession isn't an issue, just auto attack it and be done with it. If he's all-in'ing you just throw up your ultimate and fight 'em head on until you're free to run away or chase him down, whichever is more favorable to you.

VS

Zac

Hard

... ... ... ... ... I've got nothin'. He's tanky, he does alot of damage and can easily f*** you from the fog of war. If he jumps on you and ulti's you with Let's Bounce, it's basically game over for you. Knowing where he is at all times is the best option you have of beating him. Reaction for the shadow of his jumps 100% of the time is just impossible. If he's split into four blobs, run through all four with Lightening Rush and use your Electrical Surge. It'll make auto attacking and Thunder Shurkiens easier to finish him off.

VS

Zed

Medium

Eh, this is a toss up most of the time. Thunderlord's Decree on Zed has made this match up formidable. Dodging his Razor Shuriken is tricky when he's got a Living Shadow out, and if the shadow is what hit you when he Shadow Slashes you, then your movement is basically shot. Your easiest method of taking him out is to wait for him to all in you with his Death Mark and Lightening Rush close to his Living Shadow. You can ulti him in your Slicing Maelstrom and if he tries to get out by switching with his clone, it won't do him any good. He'll likely be stunned and you can hit him point blank with a Thundering Shuriken before throwing up a Zhongya's Hourglass active to avoid the second strike.

VS

Ziggs

Medium

Not an easy match up, but not hard either. Just farm a bit and avoid walking over his Hexplosive Minefield. Bouncing Bomb is normally easy to dodge, just don't hug every minion wave. His Satchel Charge takes a little while to blow up, so if you get the jump on him, it's easy to mark him before he tries to get away. Though his attacks DO hurt. Your kit may outdo his, but your damage isn't as good. So the trade-off is a thing...

VS

Zilean

Hard

... Annoying. Annoying. ANNOYING. Oldest person in the game, chronologically, and he's honed his ability to be a total dick. He's had the time. Man, if you thought Ziggs was the bomb... Go against this guy. His bomb can stun you and detonate twice... He can slow you down or speed himself or a teammate up to catch you. Sure he's a support and those are his only redeeming factors b-... Wait, you said his Chronoshift? MY. GOD. It's a friggin' Guardian Angel for anyone on his team. THAT is the most annoying thing about his entire kit. The ability to revive someone who we as a team wasted all our ultimates on to kill. Sure he's squishy and can be blown up. But with AP, his Time Bombs deal tons of damage - so much that even Phreak would be proud.

VS

Zyra

Medium

I think Poison Ivy got a nerf recently, because she doesn't feel as dangerous anymore. Whatever the case may be, her Grasping Roots are easy to dodge, but not what you would normally be paying attention to, but should always be on guard for. Her Deadly Spines are painful as well and any plant spawned are just a nuisance. Team fighting is what she's all about and she's often hard to spot unless you are locked on her from the very start. Stranglethorns does a lot of damage upon sprouting and if you don't get away instantly, they will throw you in the air - perfect for a Yasuo combo. She's squishy though, so getting to her after avoiding her Grasping Roots means she's basically a vegan's dinner.

Loading comments...

Comments
Top
There are no comments yet. Log in to post the first comment!

Send Feedback