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Kha'Zix Statistics for Fìl

Author's performance with Kha'Zix compared to the ranked average.

Value
Average
Games Played
13
9
Win %
54
42
Kills
8.5
7.3
Assists
6.5
6.1
Deaths
2.7
6.5
KA:D Ratio
5.5
2.1
Gold Earned
11.8K
11.7K
Creep Score
34.2
57.3
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Pretty standard summonners spells for jungle here:


-11.png is essential, of course, to clear, survive , and secure objectives in the mid-late phases of the game, of course you always want to go 11.png when jungling.

-4.png is very useful on 121.png as you can use it to secure kills early on, which are very benificial to help you snowball.It is also very useful when you want to escape a fight because you will pretty much always gap close with your khazixE.png which has a pretty long cooldown unless you get a reset, so it's very practical to have an exit door in case the fight doesnt go your way.

-6.pngisn't needed cause you can always use your khazixE.png to gap close way better than ghost allows you to.

-14.png isn't needed with 11.png like on 35.png because you have consistent damage all game long and great 1 vs 1 potential if you're not set behind early. This is the same thing with 3.png.

New Runes Back to Top

Masteries Back to Top

After trying Thunderlord's decree and SOTA(strenght of the ages)  a few times each, I felt like SOTA gives you more than thunderlord's in my opinion. I think that with 121.png 's kit you have so much damage that the extra bit from thundlerlord's is meh in my opinion, however the free 300 hp feels very nice cause you can put out some great damage still and be harder to kill and burst.Plus you're not building any hp item early and mid game so it helps you a lot in saying alive in those parts of the game.

Abilities Back to Top

W
Q
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
3
5
7
9
W
1
8
10
12
13
E
4
14
15
17
18
R
6
11
16

EVOLVE ORDER : khazixQ.pngkhazixE.png,  khazixW.png:I really like evolving Q first for the extra damage that you get early on, this allows you to dominate the other jungler in pressure if you know you will win any 1 vs 1,also a couple patches ago ( one of the firsts of season 6) they buffed his isolation range so the ennemies get isolated from a fewer distance than before which is very nice because you can use the extra damage in ganks way more often. You can also even kill enemy solo laners if they face check you in a bush by using your extra burst from khazixQ.png evolve and play around your khazixR.png invisibility and  khazixpassive.png reset.However I wouldn't recommend trying to 1 vs 1 burst heavy champions or assassins early ( 238.png,105.png134.png if your teammate from the lane isn't there, but if it is 4.png or 99.png you should go for it) Next at level 11 you ALWAYS want to evolve your khazixE.png . The reason for that is that you get so much mobility out if it cause you gain very nice extra range and of course the reset on a kill or assist ,which is huge in fights, Last, evolve khazixW.png cause of the aoe dmg and slow you get in teamfights thats why you don't need it before lvl 16 cause there is not a lot of teamfights. You want to max your khazixQ.png then khazixW.png then khazixE.png. Don't put a point in your e at lvl 3 , put a second one in your Q cause you want to be powerfarming early to reach lvl 6 as soon as possible.

Items Back to Top

Starting Items

    This is better because it helps you save a lot of mana when you don't start at blue and you cast a lot of spells therefore gain a lot of hp

Core Items

Situational Items

    VS NO AP

My kha zix core build order is 1412.png,3111.png,3812.png,3156.png,3742.png,3071.png.Warrior enchantment is pretty much the only viable option on 121.png, also I really like going with the 3715.png smite, because I really like to try dueling the other jungler from level 6 and 3715.png with the damage reduction and true damage DoT on auto attacks I think you can pretty much 1 vs 1 every jungler from level 6 if you play correctly around your invisibility and spell rotations.I like 3111.png as they reduce ap burst and cc which allows you to be harder to root and kill.Next, I absolutely love 3812.png, because the stats that you get are awesome on 121.png and probably essential; a lot of ad, cdr , spellvamp/lifesteal sustain and the damage redcution feels really good, then IF THEY HAVE AP THREATHS I recommend going 3156.png as it's such a strong item and it gives you armor pen, damage, and anti-burst magic shield.Then I go with 3742.png because once you reach the mid/late game phase of the game if you don't build any armor and health, AD damage dealers will kill you very easily plus the move speed bonus and the slow on the auto attack is nice.Then for the last item I really like going 3071.png as it gives you some good damage and most importantly armour shred that all your team can use in late game teamfights.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Elise
    Hard
  • Jarvan IV
    Easy
  • Lee Sin
    Medium

VS

Elise

Hard

This matchup is very hard for you, 60.png is a very hard jungler to 1 vs 1 at any phase of the game and she can put up so much pressure early. Same concept that with 64.png, if she misses her eliseE.png you can probably win a straight up 1 vs 1 BUT the huge problem is that when she turns in spider form with hereliseR.png, her spiderlings from her elisepassive.png protect her from being isolate which reduces a lot your dueling potential versus her.

VS

Jarvan IV

Easy

this matchup usually goes very good for you because 59.png is a fairly weak duelist and you can pressure him a lot and snowball and be a huge threat in most of the games where you face J4 in the jungle

VS

Lee Sin

Medium

The 121.png versus 64.png matchup is not too hard but can turn out really bad if he snowballs.However if he doesn't you will outscale him quickly and largely.Try to not fight him before level 6 and if he has thunderlord's decree dont fight him early game if he lands his blindmonkqone.png however if he misses it go for it cause its almost 100% sure that you'll win the 1vs 1.

Jungle Clear, teamfights, conclusion Back to Top

BLUE SIDE: For the blue side jungle clear I go Krugs>Wraiths>Wolves>Blue then back(everything but red buff). Come back to Krugs then clear again  including your red buff this timeand reach level 6 as soon as possible then try to invade /gank/ fight the enemy jungler. 

 
Red side :Same thing but reversed for the first clear which means everything but blue buff, come back to gromp then blue then clear and reach  level 6 around 6 min 30 usually.

*Especially after level 6 where you evolve your khazixQ.png, always kill the small monsters before the big one to get a  lot of extra damage on your q when he is going to be isolated, before level 6 it still gives you more damage but not that much so you dont need to isolate it but if you can do it easily with your khazixW.png and khazixE.png AoE damage go for it :)

Because you are an assassin you want to avoid being in the frontline of the fights, you want to either flank if the enemy team has cc to prevent you from jumping in their backline, jump in their backline if they have no cc to interrupt your jump, or kill an isolated out of position enemy frontliner with your team in some cases.

*Tip: You can use your khazixW.png while mid air of your khazixE.png, this gives a bit less accuracy but elimates the cast time of your khazixW.png.

*Thanks for looking at my guide, I hope it helped you, feel free to give me your feedback in the comments and drop a like if you enjoyed it. :P

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