Content guides
GUIDES:

Highly Rated Guides
Champions:

Highest Win Rate

Most Popular
Leaderboards:
All Guides Kindred Guides Let the Chase Begin! | Kindred Patch 7.11
0
0
Updated
1 year ago
Views
131
Comments
0

Kindred Statistics for Ahad Khan

Author's performance with Kindred compared to the ranked average.

Value
Average
Games Played
76
4
Win %
64
39
Kills
7.7
6.0
Assists
9.7
6.7
Deaths
6.3
7.2
KA:D Ratio
2.7
1.8
Gold Earned
12.6K
11.1K
Creep Score
56.1
152.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Hey guys, so for summoners most players take 4.png for the escape tool, dodging cc abilities, anything that may lead to your death basically. It also allows for you to clean up a kill if the target is too far away or maybe just to get the jump on the enemy. This also synergies with your kindredq.png  allowing for a further escape or closing the gap, you can even use it to get out of your kindredr.png after its about to finish or just before (depending on the situation)


The other option of taking 6.png, although in my opinion less viable and straight up worse than flash, allows you to kite enemies much easier and gives you leeway in surviving quite a few skirmishes if your a skilled enough player e.g. against a 121.png or 120.png. However with the nerf to ghost, I wouldn't recommend this as the most optimal summoner to take.

11.png take it or your a freaking troll.

If you do end up taking ghost, i do recommend taking the old DodgeLamb build, I'll put a reworked version of it down below.

New Runes Back to Top

Masteries Back to Top

Mastery Page #1

12/18/0 taking Storm Raiders Surge

  • Fury for AS
  • Expose Weakness lets your laners do more damage when ganking and in teamfights
  • Vampirism is still freaking broken, the life steal works wonders on AA based champs
  • Battle Trance allows you to do more dame in longer gank situations and in skirmishes with the enemy team
  • Savagery gives you more damage in the jungle giving you healthier clears
  • Runic Affinity allows you to keep hold of buffs for longer, meaning 1v1s and skirmishes, ganks etc. can be much more advantageous with you having red / blue buff for longer. Also helps early clears cause of mana sustain and hp regen
  • Merciless lets you do more damage to low hp opponents, meaning finishing off a kill can be easier and synergies with your kindredewrapper.png increasing the potential of an execute (%hp dmg)
  • Greenfather's Gift allows you to get more damage off when lane ganking, which is why I personally use it taking dangerous game is more consistent however, its more personal preference here
  • Precision increases lethality, even though Kindred doesn't use it that well, she doesn't really need CDR as much, however if you want a slight faster kindredq.png or kindredr.png, then Intelligence is the better choice
  • Stormraider's Surge lets you kite and run away/towards an enemy at much higher MS and allows for ganks that otherwise would have failed to work out. It synergises beautifully with a boots rush

fervorms.PNG

Mastery Page #2

18/12/0 taking Fervor of Battle (I'll only cover the differences)

  • Battering Blows allows you to get early armor penetration, meaning that tanks get shred more early game and you can begin to deal true damage to some champs e.g.67.png
  • Fervor of Battle is one of the more early game masteries to take on Kindred, it synergises well with 1412.png, and allows you to skirmish at an advantage of consistently rising AD for AA's


warlordsms.PNG

Mastery Page #3

18/12/0 taking Warlord's Bloodlust (I'll only cover the differences)

  • Warlord's Bloodlust allows for a healthier clear with the heal from a basic attack, effectively bringing back the old kindredw.png  heal passive. It also allows for better kiting of camps and in 1v1s, the extra move speed synergises well with their kit.

Abilities Back to Top

W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
4
5
7
9
W
1
8
10
12
13
E
3
14
15
17
18
R
6
11
16

IMAGES WERE TAKEN FROM THE LOL WIKI


Passive kindredpassive.png Mark of the Kindred

passive.PNG


This is what makes Kindred unique to any other champ, it places the majority of her damage on the skill of the player at jungling, and how well he/she can gank, counterjungle, go for objectives etc. Normal amount of stacks by the end of the game is 12 - 18.


Q kindredq.png Dance of Arrows

q.PNG

This is the main ability used for kiting and has a lower cooldown when in kindredw.png can be used to jump over walls


W kindredw.png Wolf's Frenzy

w.PNG

Can be used to get vision over walls, and is treated as an AA so things like 3091.png and 3071.png can stack it. 3102.png does not trigger when this is active


E kindredewrapper.png Mounting Dread

E.PNG

The execute and the slow, used in late game to oneshot and early game to kite camps and champs when ganking, treated as a missile.


R kindredr.png Lamb's Respite

R.PNG

The game changing ulti, it can stop the enemy from smiting baron, it can save your team in a losing tf, it allows you to troll at the end of the game by diving tower. Its trynda ult on AIDS

Items Back to Top

Starting Items

    Always start with this
    wards
    rush one of these

Core Items

    Upgrade into
    Choose on of PD/RH then get a GA
    The mid-late game items
    bruiser damage

Situational Items

    use when needed

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

To do list Back to Top

  1. matchups
  2. item set reasoning
  3. reply to comments
  4. set up stream section
  5. bio section
  6. tips and tricks section
Loading comments...

Comments
Top
There are no comments yet. Log in to post the first comment!

Send Feedback