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Kindred Statistics for ViscariaS

Author's performance with Kindred compared to the ranked average.

Value
Average
Games Played
6
Win %
39
Kills
5.7
Assists
7.0
Deaths
7.6
KA:D Ratio
1.7
Gold Earned
11.2K
Creep Score
70.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

6.png has been nerfed too many times to stand up to the general versatility 4.png brings. 

179.png

Author note: Filthy casual, peak D4. All my guides are extensively researched and compiled using the most updated champion information, champion/build statistics from various statistic sites, and various NA/KR streams).

New Runes Back to Top

Explanation:


179.png

PRECISION


Press%20the%20Attack.png?width=32Standard on all ranged ads that auto attack a significant amount. Better than Lethal%20Tempo.png?width=32as you are generally looking for early game burst rather than late game AS scaling. Casting kindredq.png has an AS steroid built in now as well, further reducing your need to get additional attack speed in runes. Press%20the%20Attack.png?width=32 also compliments kindredewrapper.png nicely. 
Triumph.png?width=32 This rune is gonna get nerfed. 15% is nearly 3 times better than old Dangerous Game, which had always been the bread and butter of junglers due to its ability to turn the tides of close 2v2s or 1v2s. Just be aware the heal travels back to you like an auto, so if you die before it arrives you won't get the healing. Overheal.png?width=32 is decent but not as broken as Triumph.png?width=32
Legend%20Alacrity.png?width=32 Max dps option. Bloodline is tempting but you'll have Ravenous%20Hunter.png?width=32 with this rune setup, double-tapping lifesteal is sacrificing too much dps potential.
Coup%20De%20Grace.png?width=32 If increased ability to execute champions while ganking isn't enough incentive, the adaptive damage after you kill someone works similarly like Triumph.png?width=32 in ensuring you come out ahead in 2v2s.


Domination


Sudden%20Impact.png?width=32 You proc this every time you kindredq.png. While there's a 4s internal cd you can basically keep this up permanently while skirmishing. This rune combined with Press%20the%20Attack.png?width=32make Kindred one of the deadliest duelist at early levels.

Ravenous%20Hunter.png?width=32 Since we won't be including any lifesteal in our core item build, some sustain is nice since Kindred's in-kit sustain got nerfed to the ground. As a jungler, you are uniquely positioned to hunt every lane, making stacking this up early on relatively easy. 


179.png

Viable Alternatives


Vision Priority


Zombie%20Ward.png?width=32 is really, really good if you prioritize vision control. If taking this rune, prioritize getting a deep ward in at an enemy buff (the one enemy jungler is likely not starting) before the first camp spawn, so you'll have a zombie ward there to reveal the enemy jungler on his first clear.



River Control


While Precision is always going to be your default primary rune, you can swap out domination for sorcery for greater river/map control. Celerity.png?width=32 is great for chasing down targets, and Waterwalking.png?width=32 makes you particularly deadly in the river, useful for securing those first scuttle marks and hunting down the junglers that contest your first scuttle mark.



Scaling

An alternative playstyle. You have very few power windows with Dark%20Harvest.png?width=32 until late game, and thus, this is primarily taken when you anticipate spending a lot of time in the enemy's jungle taking his camp and looking to duel him afterwards. (collect the jungle camp's souls then your enemy's souls!) It's not as powerful as Press%20the%20Attack.png?width=32 early and has a steeper learning curve, thus it's not the recommended setup.

Abilities Back to Top

W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
4
5
7
9
W
1
8
10
12
13
E
3
14
15
17
18
R
6
11
16


kindredpassive.png  Passive - Mark of the Kindred

General rule, hunt this, get your team to help you with this, but don't full derp and die for it (too much). Since this ability has been changed significantly many times, this guide will just post an updated version below for returning Kindred players.

Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting her 75 - 250 (based on Marks) bonus range.

Lamb: target a player, same as before, always start with enemy jungler at the start.

Wolf (from http://leagueoflegends.wikia.com/wiki/Kindred):

A somewhat recent Kindred change is her marks now affect her abilities:

Q - Effect radius start at 500. Gains+ 75 - 250 based on Marks
W - Start at 1.5% current hp damage, gain 1% per Mark
E - same as Q
R - no change

179.png
kindredq.png  Q - Dance of Arrows

This is Kindred's bread and butter. Use this asap after you begin to skirmish to get the AS buff (ACTIVE: Lamb dashes in the target direction, gaining 10% (+ 5% per Mark of the Kindred Mark) bonus attack speed for 4 seconds). As this ability functions as a dash, you should look to dodge enemy skillshots with your Q as well, further maximizing your dueling potential. 

Note 1: You can jump over most walls with Q as well. Also keep in mind sometimes even if you are not close enough to the wall to leap over it, it might be worth while to cast your Q at the wall so that your Q bolt hit the enemy across the wall (if you have vision), and put in you auto attack range to cast that last auto on the fleeing enemy.

Note 2: Q's cd is reduced in W. So generally you want to Q, W, to get the most of the Q cooldown reduction. This is maxed first due to additional levels reducing Q cd duration while inside W.

Note 3: This is an auto attack reset. Use it accordingly.


179.png
kindredw.png  W - Wolf's Frenzy

Wolf's frenzy is a great PvE and tank killing ability as it does % current hp damage. The fact that Kindred's Q is physical and your W is magical + % hp makes it harder to itemize against her damage early, but unfortunately makes penetration less effective late game.

Each mark grants an additional 1% of target's current health on top of the baseline 1.5%. Maxing this lowers its cooldown and increase the baseline damage by a small amount but does not affect its % hp damage, and thus, this is maxed second.


179.png

kindredewrapper.png  E - Mounting Dread

Generally you will cast this after your initial Q -> W. It's a 1 second 50% slow, very useful for ganking as well as dueling. Combined with a red buff as your Q spam, your targets should rarely be able to run away from you. This also works incredibly well with Press%20the%20Attack.png?width=32, making Kindred's early game particularly deadly in the preseason.

Note: E has an execute component on it: Wolf's pounce will critical strike for 50% (+25% with Infinity Edge) bonus damage against targets below 15% of their maximum health. It's a nifty bonus, but especially useful in conjunction with kindredr.png in those tight 1v1s. Make sure you E your enemy inside kindredr.png and AA them twice without popping kindredewrapper.png, then just wait until R goes off and finish your enemy with one final auto. While relatively simple to execute, it's easy to forget to do this in the heat of battle. And be warned, given that this is your most significant burst ability, if you fail to do the above your enemy will likely kill you instead after R expire.


179.png


kindredr.png  R - Lamb's Respite

This ability basically distinguish the good Kindred player from "JARVAN IS HELPING" players. It's by far her hardest ability to use, and there isn't a set formula on when to use it, but keeping in mind the following would be helpful:

1. Use it when you or your team mate is about to be assassinated. E.g. 91.png  just ulted and jumped on you. Similarly, preemptively self-cast this if you are about to be suppressed by the likes of  90.png19.png to not get one-shot.

2. You are low, and the enemy you are trying to kill is outside your kindredr.pngand has no dash to get inside (or you have kindredewrapper.png available and ready to execute him as discussed above.)

3. Use it preemptively like a 44.png ult when significant numbers (or valuable squishy carries) of your team get caught in the likes of a 89.png 54.png ult and the enemy team is ready to pounce.

4. When diving, you can use this to survive the turret hit after you've killed your target. Note: if you are too deep under tower and can't leave it' range, wait for the heal to go off and Q out, or, if you are barely at the edge of it's range, Q out in between turret shots.

5. For dem big baron players. R the baron and yourself. Then jack it with your e execution + smite and die a hero's death.

Note - you used to be able to cast this on an ally, but this is only a self-cast centered on Kindred now.

Items Back to Top

Starting Items

    As of V 7.22 UNIQUE – NAIL: Basic attacks against monsters deal 25 bonus on-hit physical damage and grant 15% bonus attack speed for 2 seconds. The AS basically make this mandatory on any auto attack junglers like Kindred. Talisman start is dead boys.

Core Items

    Core. You can pick up the long swords on your first back for better snowballing potential, or the Skirmisher for better sustain jungling.
    You'll want warrior 90% of the time for a stronger early game. Press the attack is basically a warrior's buffs. Furthermore, the s8 preseason has shorten game length in general so far, making warrior's early power even better.
    If you are behind and are going for late game or if the enemy has an unholy number of tanks.
    Shiv -> Iedge DEEPS. Best for snowballing/if you are already snowballed. You kill enemy carries with approx. three autos with this build.
    Be a good jungler and pick these up, it's worth the gold.

Situational Items

    Hurricane -> Mallet A more controlled approach. With this build you are less likely to be one shot and are primarily aiming to kite and help your team kite better.
    Hurricane -> Black Cleaver Tankier than option one. The shred is valuable if your team is AD heavy or if your AD carry is very fed.
    Hurricane -> Infinity Edge You pick this over option 1 if your team is magic heavy, which makes shiv's magic burst is less valuable. Hurricane is also good if the enemy has multiple frontliners.
    Zerker for max dps. Ninja tabi when enemy has multiple AD champions (particularly when the enemy jungler is like the likes of Lee, Xin, Graves, Ez, etc). Merc when enemy is CC heavy or if enemy jungler is the likes of an Elise
    Defensive options discussed further below.

Defensive options


3139.png 3140.png  - 90.png19.png You are squishy. Repeat that mantra to yourself and properly cleanse scary things that will lock you down and get you one shot. Generally 3111.png is enough against a few forms of CC, but you would want a 3140.png where you are facing a combination of high burst and high CC, to make sure you can get your ulti off after you've already been CC'ed.


3026.png Builds out of 1038.png now, great defensive item for damage dealers all around. In late game situations you don't want to just rely on your ulti, as it may or may not save you. And as the jungler, if you die, rip baron or elder drake.


3022.png Has a lot of HP on it. The slow also helps you kite.

3812.png A riskier alternative of 3026.png

3156.png Against AP heavy comps where you don't need a 3139.png


Not-as-good but not-so-bad

3142.png3147.png3814.png  Lethality has been nerfed and Kindred scale too well with attack speed (and thus crit) for this to be the best option. But it can be fun.

3508.png  Too expensive for what it does. You don't need the mana sustain as a jungler. (That's what your 3715.png is for).

3053.png Base AD isn't good for Kindred.

3094.png Your marks give you bonus range.

3124.png Once upon a time Kindred was an on-hit champion, then her abilities changed. RIP Rageblade 2016.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Easy
  • Brand
    Easy
  • Dr. Mundo
    Easy
  • Ekko
    Easy
  • Elise
    Medium
  • Evelynn
    Medium
  • Ezreal
    Easy
  • Fiddlesticks
    Easy
  • Fizz
    Easy
  • Gragas
    Medium
  • Graves
    Medium
  • Hecarim
    Easy
  • Jarvan IV
    Easy
  • Jax
    Easy
  • Kayn
    Hard
  • Kha'Zix
    Medium
  • Kindred
    Hard
  • Lee Sin
    Hard
  • Maokai
    Medium
  • Master Yi
    Easy
  • Nautilus
    Easy
  • Nidalee
    Medium
  • Nunu
    Medium
  • Rammus
    Hard
  • Rengar
    Medium
  • Sejuani
    Medium
  • Shaco
    Easy
  • Shyvana
    Hard
  • Tristana
    Easy
  • Twitch
    Easy
  • Udyr
    Easy
  • Xin Zhao
    Hard

VS

Amumu

Easy

Invade Amumu, dodge his bandagetoss.png with your kindredq.png s. Invade again. Invade. Invade. Invade. Take everything and watch him auraofdespair.png.


Amumu desperately need blue to jungle, so if you are starting top side, it's worth having your top laner leash you red and go take his blue lv2. Ward up and watch their mid/top laner if you are going for this route.

VS

Brand

Easy

Brand was occasionally seen in S7, unsure if still can jungle at all. But basically against all atypical junglers like this just rely on the fact that your clear is faster and healthier. Gank your lanes early when he could not, contest your marks etc. Just make sure to dodge his brandq.png stun. Build a 3111.png if you are behind or a relatively new Kindred.

VS

Dr. Mundo

Easy

His clear speed is decent but not healthy. Contest your marks and bully him early. kindredw.png is also good against high HP targets so you win late as well.

VS

Ekko

Easy

Contest his blues. Pre 6 Ekko is very, very weak and squishy. Abuse this. You can generally hear his ekkow.png if you pay attention, so be sure you are watching your feet. It's hard to lose this matchup unless you get caught in ekkow.png and ekkor.png. Make sure to kite him in 1v1s. Build MR if you are behind or not confident.

VS

Elise

Medium

Elise clears very healthy and fast, same as you. Whichever of you snowball first will have a huge lead on the other, so make sure you watch your lanes and figure out which one is ripe for the reaping (or countergank the one you think she'll frequent at lv3). After 6 kindredr.png should win you most duels as she is an assassin. Watch her escape attempt with rappel and be ready to follow over a wall with your kindredq.png . Build 3111.png or 3139.png

VS

Evelynn

Medium

Her clear is worse than yours, but it's harder to track her after 6. She can also assassinate you in one combo with evelynnw.png and it's not worth preemptively kindredr.png'ing as she can just choose to walk away and burn your ulti. Do not use standard wards against Evelyn, instead, drop deep wards on her camps when you invade. Buy 3111.png or 3140.png or 3156.png as needed.

VS

Ezreal

Easy

Dodge this first ezrealmysticshot.png with your kindredq.png and you will win every duel. Your clear is also a LOT better than his. 

VS

Fiddlesticks

Easy
kindredr.png his crowstorm.png  in team fights and laugh.

Overall, your early ganks are a lot better, so abuse that and snowball. Get 3140.png for his fear if you plan on hunter him in his jungle.

VS

Fizz

Easy

His clear is awful.


kindredr.png his fizzr.png

VS

Gragas

Medium

One of the more difficult matchups. His gragasr.png can cuck your kindredr.png so don't rely on it. Be quick on your feet to kindredq.png his gragase.png. Gragas likes to gragase.png+4.png so depending on who else is around, you might get cucked without the reaction speed to flash his flash. Luckily, he shouldn't do enough kill you himself if you buy a tiny amount of MR. His clear is good and his ganks are good, and he has great utility as a teamfight tank. Thus, it's your job to get more successful ganks and snowball your team.

VS

Graves

Medium

His gravessmokegrenade.png is very annoying for you. If graves is building lethality, keep your finger trigger-ready to kindredr.png his gravesmove.pnggravesqlinespell.pnggraveschargeshot.png combo. Both of you jungle very fast, but your ganks are better. Use that to your advantage. You'll likely lose a few early marks in this matchup, so focus on pressuring lanes instead.

VS

Hecarim

Easy

You gank better pre 3. Hecarim is very blue reliant, so be ready to contest those. The first scuttle mark is basically free for you. Be aware of a 3078.png Hecarim's hecarimramp.png damage. But as you can infinitely kite with kindredq.png, you may or may not need to kindredr.png depending on how fed he is. Build 3047.png for better dueling.

VS

Jarvan IV

Easy

Whether AD or Tank, J4 is a great ganked and great teamfighting champion. However, your lv3 ganks are even better than his, and your kindredr.png cucks his jarvanivcataclysm.png with his teammates really hard. Just R their combo and turn the tides after he's blown everything. His E-Q combo with also really easy to dodge with your Q.

VS

Jax

Easy

At a glance, you might think this is hard with his jaxcounterstrike.png, but that's only if you let him free farm without punishing him either by counterjungling or pressuring lanes. Jax use jaxcounterstrike.png to jungle efficiently so catching him inside his jungle is likely to end in a win for you. And if he does manage to get on you and burst you. Just execute him with kindredewrapper.png kindredr.png combo.

VS

Kayn

Hard

Kayn's annoying. Assassin Kyan isn't much of a problem for you if you R his R. Red Kayn, however, has a spammable knock-up and can be a menace in your backline. Be ready to help your carries with kindredr.png and kite his kaynq.pngs.

VS

Kha'Zix

Medium

His pre 6 is really bad and his clear is mediocre at best. Use this to your advantage and pressure him/your lanes. Your kindredr.png isn't great against him since he can khazixr.png khazixq.png you right as your R expire. Keep your distance and build some armor if you need to. In early levels, getting your 3715.png off on him before he can E Q you is the key to victory.

VS

Kindred

Hard

Better jungler wins kappa. (babyrage team fed babyrage)

VS

Lee Sin

Hard

Used to be the hardest Kindred counter, but has since then been hit by the nerfbat over and over again. Just be aware his blindmonkrkick.png hard cucks your kindredr.png. He can also kill you very fast if he gets on your with blindmonkqone.png. His clear and ganks are good, but you hard outscale him. Focus on providing vision for your team and tracking him early, remember to keep up your CS, and outscale him after some items.


Watch for lv2 cheese from lee.

VS

Maokai

Medium

This champion is broken. Luckily, his early clears are bad, and your kindredw.png is good against him late game. That said, he provide insane utility in teamfights. Outfarm/counterjungle him in early to mid game. If you let him get to 3-4 items for free your team will likely have a bad time. 3075.png will cuck you hard.

VS

Master Yi

Easy

He used to be an issue with highlander alpha resets inside your R, but now that highlander.png only give him 70% ability reduction, he can no longer just execute your team with a couple Qs. His early gank sucks and the preseason is all about early game right now, so pressure lanes and get vision up. Do not let him farm up for free.


Note: Yi cannot be slowed inside highlander.png and runs insanely fast, don't spend your energies kiting unnecessarily if he blue smite or get red buff proc on your, just build 3047.png and outduel him. Get first hit on him with your combo and 3715.png before he can even return fire.

VS

Nautilus

Easy

Weaker version of 57.png. See that counter for general strats against scaling tanks.

VS

Nidalee

Medium

Nid jungles just as fast as you. However, her all-in works like an assassins so you can just kindredewrapper.pngkindredr.png combo her. Or just dodge javelintoss.png with kindredq.png and AA her down.

VS

Nunu

Medium

DO NOT GET CHEESED.


Get your lane to ward whichever buff you are not starting.

This matchup is not bad unless you lose an important buff at the start. Nunu has to misplay for you to outsmite him, so watch for those sneaky dragons and pincer him if he invade (unlike kindred, if you get rid of the blasting cone, he has only 4.png cd to get out).

That said, iceblast.png is really, really annoying for you as you can't kite well.

VS

Rammus

Hard

Just ban this, seriously.


His cheese ganks are insanely strong. 3075.png is broken on him and broken against Kindred. You can kind of kite him, but then he just 4.pngpuncturingtaunt.png  you and you go bye-bye. Mostly you'll just have a really hard time trying to kill him when he has only 2-3items. Abuse your early level advantage before he scales up or get ready to get cucked.

VS

Rengar

Medium

Stick together with your team if Rengar is fed and kindredr.png his all in. Abuse your early gank pressure when he is weak. A fed Rengar is a nightmare for you or your squishies if you guys split up. Get deep vision.

VS

Sejuani

Medium

Her initial clears and ganks are worth than yours, abuse that. Get as many early marks as you can before she scales up. kindredr.png her sejuanir.png initiation in team fights and kite her. Just be aware sejuanipassive.png is annoying and don't blow your kindredewrapper.png early.

VS

Shaco

Easy

Don't get cheesed.


Don't face-check or you deserve the nest of jackinthebox.png one shot.

Get 3140.png if you have to facecheck stuff.

But Shaco is basically an assassin and your kindredr.png destroy them.

You also farm at the speed of light compared to him so just farm up and outscale.

VS

Shyvana

Hard

Shyvana's first clear is not health, look to abuse.


That said, Shyvana is one of the only junglers that farm faster than even you. Look instead to get snowballed off of ganking early, and remember to clear camp between ganks to maintain exp. It's normal if she gets a level lead on you, just match that with an item lead from ganking and you'll be fine. You are better in team fights by a mile. That said, she clears EXTREMELY FAST and can run you down with 6.png. Look to walljump with kindredq.png to get away and focus on ganking instead of skirmishing with her.

VS

Tristana

Easy

Trist jungle is a thing now apparently. tristanar.png cucks your kindredr.png just like 64.png, however, you don't outscale trist. Your early clear/gank/everything is a ton better than hers so just win early.

VS

Twitch

Easy

Basically a 18.png with stealth. Pummel him to the ground early.

VS

Udyr

Easy

Udyr need a lot of farm but farm really fast. They tend to be greedy for double buffs so protect those/contest those. Be aware of udyrtigerstance.png burst. Kiting them works wonders. Just be aware he's tankier than he looks even if building the likes of 3078.png early, so play it slow.


You outscale.

VS

Xin Zhao

Hard

Xin meow, preseason's broken af champion. His xinzhaow.png does insane amounts of damage and Press%20the%20Attack.png?width=32make him shred squishies like toilet paper. Build 3047.png and do not duel him unless you have a lead. He's one of the only champions you likely will not win against lv3 with doubles. Get 3123.png  if he's strong and help peel your team with kindredr.png. Be aware that your autos will do no damage if you are not physically inside his xinzhaor.png and plan accordingly.

Pros, Cons and Situational Back to Top

Pro

  • Fast, healthy clears
  • Hyper mobile with Q spam in W
  • Buffed significantly by new runes
  • Fight-turning ultimate
  • Mixed damage (w is % hp damage)
  • Excels at a counter-jungling and is rewarded even further by her passive


Con

  • Is basically an AD carry and doesn't work in some team comps
  • Steep learning curve
  • Feelsbadman when the enemy laners cuck your marks and your team focus on farming
  • Your ultimate does nothing in 1v1s if you are behind

Early Game Back to Top

Kindred's early game is  incredibly important. She is, despite her numerous tricks, similarly to an AD carry, and thus weaker than a lot other champions in the mid game if she doesn't snowball.

Despite her great clear, it is not worth sacrificing her great early game for sustained jungle clearing. Instead, look toward the following two options:

1. Start on the same side as your bottom lane, do wolves after and the other buff.

2. Start on the opposite side of your bottom lane, Q over the baron pit and take their red/blue. Bonus: kill them when they come over.

Note: while some junglers can get away starting raptors or wolves to not require a leash, this is not recommended on Kindred.

Regardless of which option you choose, as you hit 3 you should look to contest the first scuttle Mark. At lv3 with double, few junglers are stronger than you, particularly if you dodge a skillshot with Q. Look into matchup section or more details discussion.

179.png
Early ganking:


General jungle instincts apply, but as Kindred, look for the following things in particular:

1. Laners with guaranteed CC. Camp for your 98.png57.png1.png111.png etc and snowball early. You do insane amounts of damage early and you laner won't have to provide much more than a single lockdown.

2. Enemy laners that are pushed up. Rather than going through the midlane bush, for instance, go from behind them instead. With your huge kindredewrapper.png slow and redbuff, they will almost always have to flash and even then might die.

3. Immobile laners, even if they are relatively tanky (it helps if they are chunked). kindredewrapper.png + kindredq.png spam help you kill even tanks early. 

179.png

Early ganking part 2:

1. Track 4.png usage. Revisit lanes without summoners.

2. Be aware of champion powerspikes like 103.png89.png37.png's lv6 and be in position to visit their lanes then. 

3. Don't be afraid to dive low hp enemies or dive with your tank! You can keep yourself or your tank alive after the dive with kindredr.png. (Just make sure you don't save the enemy instead!). This is best attempted against enemies missing summoners or when you have strong CC lockdown on your team.

179.png

General jungling tip:

1. Make use of your double buffs. Don't just grab doubles and go farm!  Gank, invade, get deep vision control and look to skirmish.

2. Kite your camps! Your kindredw.png cripples jungle minions, making it easier for you to kite. Just pay attention to their patience.

3. Don't immediately recall after a successful gank! If the enemy laner doesn't have TP available, you should look to push with your laner. This gets you exp and deny enemy laner creeps. Alternatively, go back to farming. Your clear is incredibly healthy and 11.png always heal now, so look to maximize your efficiency and minimize time spent idling in fountain.

Mid Game Back to Top

Defined roughly as when laning is generally over, and people have on average 1-3 items.

You should have amassed a damage item or two and be quite deadly when appearing suddenly from the fog. Just be aware that you are very squishy and do not tempt fate by facing assassins if your kindredr.png is on cooldown. Instead, abuse your mobility and work with your teammates to punish enemies that pushed up too far. 

Keep getting your kindredpassive.pngs. Generally marking the enemy jungler and any enemy that have a lot of death already is a good rule of thumb to go by.

You do neutral objectives like dragons very quickly, so look to rack up a few of those.

KEEP UP YOUR FARM.

Late Game Back to Top

If you played your cards right, game should end when you have 3-4 item and earlier than 30mins. However, unlucky games happen and if you find yourself in the true late game, just pretend you are an AD carry and play accordingly. New Kindred has bonus ranged based on her marks, making her life a lot easier to fulfill that function. Work with your team to maintain vision on objectives like Baron, and protect yourself and your backline with kindredr.png.

Tips & Tricks Back to Top

Maximizing Mobility with Q


kindredq.png -> kindredw.png -> kindredq.png

Good for escaping or going forward. Q then immediately W and spam more Qs as fit. Weave in AAs as you are able. Remember, kindredq.png is an AA reset.

Furthermore, kindredq.png can get you over most walls. It's pretty easy to use, like 104.png gravesmove.png, practice in sandbox over various walls if you are not confident.

JUNGLING: You used to be able to Q over the golem wall endlessly and take zero damage from blue buff. With the new patience system, this is no longer possible; however, you can still reduce your damage taken by jumping the wall or simply jumping back between AA to create distance. As Kindred you should look to minimize AA taken from jungle mobs, just pay attention to their patience and face-tank it if it gets too low.

179.png

Dueling


kindredr.png -> AA -> AA -> spam some Qs etc ->  kindredewrapper.png -> AA -> AA -> wait for kindredr.png to time out -> AA

See Abilities for more in depth discussion. Keep in mind you don't have to pop R unless you have to. Against bulkier junglers like 120.png102.png etc it's often better to rely on hopping walls an kiting than your R. However, against assassins like 107.png121.png you'll likely get one shot before you can do any kiting if you don't R. Don't E immediately; spam Q and AAs as normal. Look to Q and AA twice toward the end of your ulti and pop it as it expire for maximum damage.

179.png

Buffs


Blue: you will generally want to take second blue. Exception being if your mid laner is very ahead and of the mana hungry variety (e.g. a 99.png with no 3165.png). If you choose to give second blue, be more conservative in the jungle and only use kindredw.png for the most part. This will cut your speed significantly, which is why giving second blue is not recommended. As for third, if your mid laner and you are about equally ahead, and they are more mana-hungry than you, you should generally give blue.

Red: Generally when your ADC has two big-ticket items, (e.g. 3031.png + 3087.png ) it might not be a bad idea to give them red. However, as you are also an ADC essentially, red is very very good on Kindred. If you are snowballed you should generally just take it. Exception being when you buy 3022.png early.
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