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All Guides Kled Guides [MASTER EUW] How to SMASH with Kled
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7 months ago
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Kled Statistics for Dumbo SMASH

Author's performance with Kled compared to the ranked average.

Value
Average
Games Played
130
8
Win %
53
40
Kills
5.9
5.7
Assists
7.0
7.4
Deaths
5.0
6.0
KA:D Ratio
2.6
2.2
Gold Earned
11.2K
11.5K
Creep Score
175.7
156.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png

Flash is the most powerful summoner spell in the game that will save you from many early ganks. It allows you to play more aggressive and gives you tools to outplay the opponent. 
179.png

12.png

Teleport is another very strong summoner spell that is powerful and flexible throughout every stage of the game. In the earlygame, you will most likely use it for either getting back into lane quickly or using it to teleport behind the enemy botlane. However, before doing the latter you must be sure that your team will get something out of this teleport. If you don't feel like you will get drake, kills or a tower with this teleport then it's probably not a good idea to use it as you will be losing a lot of experience and gold from teleporting away from your lane. If your botlane offers a lot of crowd control and the enemy botlane is pushing too far, this could however be a great way to give your team an advantage. 

Kled is really unique in the sense that he can almost be 2 places at once, similar to 98.png3.png. Thanks to your ultimate kledr.png, you can roam from either your lane or the base to gank the enemy and then teleport back to your lane. This is applicable in the mid and late-game as well when you're going for dragons or barons. You can also use your teleport as a flanking tool if your team has a ward behind the enemy team. This could put you in a better position during the fight but it's not as efficient as you'll use both of your map-pressuring abilities at once. I'll also talk more about teleport usage later on in the guide where I talk about Kled's ultimate kledr.png.

Something that will benefit your team a lot is timing summoner spells, and this is especially true for teleport. Both Flash and Teleport normally have a 5-minute cooldown. If the enemy toplaner has the mastery Insight 6241.png that reduces summoner spell cooldowns by 15% (which is fairly common), then they're on a 255-second cooldown which translates to 4 minutes and 15 seconds. Constantly reminding your team when you have teleport advantage will alone increase your chances of winning.



New Runes Back to Top

Masteries Back to Top

These are your standard masteries for most toplane bruisers. The one thing you can discuss is whether you should take 6221.png or 6223.png and it all depends on your matchup. Against champions who don't really auto attack you like 68.png57.png54.png, taking 6221.png will always have more value.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

kledpassive.png

Skaarl the Cowardly Lizard [P]

This is Kled's passive. In some scenarios it becomes one of the most overpowered passives in the game, and in other scenarios it can feel extremely weak. With a proper item build and some experience on the champion, this allows you to stay in a teamfight for an extremely long time. In a 1v1 scenario and you're both getting low and you unmount, you basically automatically win as long as they can't burst you down before you mount again. You basically have two lives.

Kled is one of the tankiest brusiers because of this passive. It synergizes extremely will with 3748.png as you can animation cancel your autoattack to get an extra auto off when you're unmounted. This enables you to mount extremely quickly. An ideal combo while unmounted would be getting all four autos off on kledw.png and then immediately using your 3748.png active. 
179.png
kledq.png

Bear Trap on a Rope [Q]

This is Kled's first ability. It's a thin skillshot that makes it difficult for people to run away with you. In lane, you can use this to trade and kite your opponent. It is fairly difficult to land as the hitbox is extremely small compared to similar abilities, so using this when your opponent is stuck in an animation is ideal. Throwing this at your opponent when he's going for a lasthit is the best way to ensure it hits as the enemy will be stuck in an auto-attack animation. Hitting this ability on both carries and brusiers in teamfights is crucial as the CC it provides will enable you to put out a lot more damage.
179.png
kledw.png

Violent Tendencies [W]

This is a very interesting ability. While it looks hard to use at first, it's fairly simple. It's a spell that your opponent will always keep track of and he will always try to trade with you when this ability is on cooldown. While using this as you're lasthitting is fine, always be careful of the opponent taking advantage of its long early game cooldown. Using this spell to trade is extremely important and is a large part of your damage output in duels. It procs 3071.png and 6162.png extremely quickly. It's ideal to go for trades while this is up when you're unmounted, as it gives you a lot of courage stacks and allows you to mount very quickly. This spell enables you to push faster with 3748.png, and it gives you the damage to completely destroy a carry in a teamfight. 

179.png

klede.png

Jousting [E]

This is one of the few gapclosers that can not go over walls, at least not the first usage. If you use this on an enemy champion, and the champion jumps over a wall, you can recast this to follow him over the wall. You rarely want to be using this for damage, it's better saved for closing gaps. Stuns will not cancel the animation, so you can use this right before getting stunned by e.g. gold card pickacard.png or Annie's stun disintegrate.png. If your opponent has mobility, you can use this pre-emptively as you use your kledq.png so that you're in melee range to ensure both procs of your kledq.png. This way your opponent cannot use any gapclosers to escape the 2nd proc. And if your opponent does attempt to flash away, you can reactivate klede.png to stay on the target and ensure your kledq.png to proc. It's also a great tool when fighting stealth units such as 84.png121.png as it gives you true sight of the opponent. 

179.png

kledr.png

Charge! [R]

This is one of the strongest ultimates in the game for roaming, initiating and picking people off. Keep in mind the cooldown of this ability is very long so you don't want to be using this willy-nilly. While the uses of this ultimate is limited in duels, it's biggest power is when you're chasing the enemy team. It's a great way to close out an even teamfight by latching on to one of the opponent squishies that are just a little bit split up from the rest of the enemy team. You can even use this ability to escape roams and ganks. However, if your opponent is right next to you and you try to use this as an escape tool, you'll just latch on to the opponent that's trying to kill you. Instead, you want to instantly 4.pngklede.png away and then use your kledr.png to prevent any enemies from blocking you. 

This is a great tool for roaming in both the early game and in a splitpush scenario. In early game, you can create insane pressure on the map by simply buying a 2055.png, pushing up your lane with 3077.png or 3748.png and going into fog of war. The enemy midlaner is very limited when you do this as you can easily punish him for overstepping by using your kledr.png to dive the enemy midlaner. The opponent doesn't even have to be overextending for this to work out. You just need to be careful and not use this if you don't know where the enemy jungler is. If he manages to countergank you when you dive midlane, you're pretty screwed unless your jungler is there as well. If the enemy toplaner decides to 12.png mid as you're roaming, you can simply back out and be satisfied with the summoner spell advantage. This also works in the lategame when you're in a splitpush scenario and you don't think you can do much in a duel against the enemy sololaner. Simply pushing out the wave and hiding in fog of war will immensely pressure the map and allow your team to get control over vision. You threaten an engage on the enemy team every time you disappear from the map. kledr.png gives you a back-up plan to be useful in a game even if you're either getting outplayed in a sidelane or you're just in a bad matchup. 

Another way to use this ability is by just walking from base to your duolane, and ulting the enemy duolane. This works extremely well if your jungler is there as well. Even if the enemy toplaner decides to 12.png, it will most likely be too late as you've probably already killed the enemy duolane. In the event that you don't kill anybody, you can simply play out the fight and earn a summoner spell advantage. If the enemy toplaner doesn't decide to 12.png in, you're going to win the fight and afterwards you can always just recall and 12.png back to your sidelane to defend your tower. While this gives the opponent a summoner advantage it will still be worth it most of the time. 


Items Back to Top

Starting Items

Core Items

Situational Items

    Against Physical Damage
    Against Magic Damage

127.jpg

STARTING ITEMS



1054.png2003.png

Against aggressive champions such as 92.png58.png68.png, this is the best starting item. You'll be able to sustain a lot of their earlygame harass and still be able to trade back well.

1055.png2003.png

Against champions with low amount of early game harass such as 36.png54.png75.png, the more aggressive option is ideal. While this is slightly worse before your first recall, this item scales better better than 1054.png in the later parts of the earlygame. 


127.jpg

CORE ITEMS


3748.png

This is the item that gives you the ability to push and pressure the map. Not only does it synergize well with your kledw.png when pushing up a lane, but it also gives you the ability to animation cancel your auto attack to mount faster after being unmounted. The active, passive and the sheer stats make this a must-buy on Kled. Most of the time you want to be building this first item. 


3071.png
This is also an extremely valuable item on Kled. You will be able to proc this extremely well with your kledw.png. The 20% cooldown reduction is the most priceless part of this item as all of your cooldowns are relatively long. The cooldown reduction helps especially well with your kledr.png and allows you to roam more often and generally be a stronger force in a teamfight. It also happens to be a great item against tanks. When the enemy team has a strong frontline, consider buying 3071.png before you buy 3748.png as shredding the enemy bruisers and tanks will be more important than being a sheer backline threat. Keep in mind that you ALWAYS want to buy 3077.png first no matter what, as it makes your laningphase so much stronger thanks to the amount of pressure you can do after pushing out your lane. 


127.jpg

AGAINST PHYSICAL DAMAGE



3026.png

This is a very powerful item on Kled. It's almost good enough to include as a core item, but you don't always want to be building it 3rd item. If you're not very fed it's better to wait on buying this item until you're a bit more durable. While I did put this in the "against physical damage" category, this item has value no matter what you're against. Getting this as your 3rd item when you're very fed will enable you to snowball even harder. It synergizes very well with your kledpassive.png as the item doesn't reset the amount of courage you have when you're unmounted. So for example; if you gathered 50% courage and you die with a 3026.png, you'll still have 50% when you revive which almost guarantees you to mount. This effect makes this item extremely valuable.


3047.png

Tabi is very standard on Kled. The %damage reduction is very nice to have when you're unmounted as it will make you survive longer for you to remount. It's what you want to be buying against most toplaners that deal physical damage. When you're against champions like 78.png, it can be hard to decide between 3047.png3111.png. In these situations its better to look at the rest of the enemy team comp and decide accordingly.


3053.png

Sterak's Gage has a similar effect to 3156.png, but is better when the enemy team lacks magic damage. It's great at giving you more durability in duels and it also gives you more tankiness in the middle of a teamfight. Getting the passive activated while unmounted will also give you more time to remount. While it's not the best item for pure offense or pure defense, it's a nice well-rounded item that's especially good against burst. It can also work well if you're splitpushing against a fed 238.png or 91.png.


3075.png

Against auto attackers that heal a lot in duels, like 39.png114.png84.png, getting a 3076.png early on can be a good idea, especially if you're behind. Generally after you've completed your core would I pick this up, or when you have 900 gold and you have most of the core components. I wouldn't upgrade this item until lategame though as the healing reduction from 3076.png will be good enough for most stages of the game. The only exception to this is when the enemy team has a 429.png3075.png is fantastic against this particular champion.




3143.png

This is the best item to get when the enemy has a fed AD carry. The damage reduction you get from the critical hit reduction is extremely valuable when all you need to do in a teamfight is soak up damage from the enemy carry. The added slow is also fantastic when you're up close to the marksman as you'll easily be able to hit your abilities on her.



3742.png

This is a good item to pick up when the enemy team isn't very auto attack dependent. It gives more stats and a great passive to give you more damage in fights. If the enemy carry isn't very strong or doesn't depend on crits/auto attacks, this is a good pickup. It gives you more power heading into duels against 92.png126.png than most other tank items.


127.jpg

AGAINST MAGIC DAMAGE



3065.png vs 3194.png

Spirit visage isn't an extremely good item on Kled as he doesn't have any innate healing. It can however be a good item to pick up when you have healers on your team like 16.png or 37.png. If you compare the stats of this item to 3194.png, it's not all too shabby. If you're not up against champions like 68.png90.png, the bonus stats can be good enough for you to buy 3065.png. If you are against these damage-over-time based champions, getting 3194.png is usually better. You can even go both if you're up against a very heavy AP-based team composition. This will give you 40% and extremely good durability against magic damage. Keep in mind that 3194.png is a great item against 96.png as it will decrease the amount of damage you take from his kogmawbioarcanebarrage.png.



3111.png

This is generally what you want to go for when the enemy team has a lot of magic damage. CC isn't too big of a deal for Kled compared to a lot of other bruisers, as he is more cooldown depedent rather than being auto attack dependent. This doesn't mean that you shouldn't buy these when the enemy team has a lot of CC, but it's more important to be durable against a fed ad carry. This is a great item to have when you think you're going to be splitpushing a lot against a tank such as 57.png


3156.png

Maw of Malmortius is a fantastic item on Kled. It synergizes very well with kledpassive.png as it gives you a lot of durability so you can get back to your mount quickly. Both the shield and the life-steal will help you remount. Getting an early 3155.png against certain AP champions like 84.png68.png can be a good idea, and upgrading it to 3156.png after you get your core.


3139.png

This is a very situation item, but it's very good in the right situation. Against champions like 72.png90.png19.png, getting  a 3140.png after your core build is crucial. You don't really want to upgrade it you don't have anything else to buy, as the added stats aren't really worth the money.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Akali
    Hard
  • Camille
    Medium
  • Cho'Gath
    Easy
  • Darius
    Easy
  • Dr. Mundo
    Easy
  • Fiora
    Hard
  • Galio
    Easy
  • Gangplank
    Easy
  • Gnar
    Medium
  • Irelia
    Easy
  • Jarvan IV
    Medium
  • Jax
    Hard
  • Jayce
    Medium
  • Kennen
    Medium
  • Malphite
    Easy
  • Maokai
    Easy
  • Nasus
    Easy
  • Olaf
    Easy
  • Pantheon
    Medium
  • Poppy
    Medium
  • Renekton
    Easy
  • Riven
    Easy
  • Rumble
    Easy
  • Shen
    Medium
  • Teemo
    Medium
  • Trundle
    Easy
  • Tryndamere
    Medium
  • Yasuo
    Easy

VS

Akali

Hard
Looking at pure statistics, Kled has a high winrate against Akali. This is surprising to me, as I tend to use her as a counterpick for Kled. Just like most melee matchups, Kled does well against Akali in the early levels. As long as you hit your kledq.png, you'll be able to win every trade early on. If she decides to use Mark of the Assassin [Q] akalimota.png on a creep, you can easily just zone her from more cs for the next 6 seconds as she won't be able to outtrade you. If she uses her akalimota.png on you and is looking to proc it, you can kite her with kledq.png while walking backwards for free damage. When trading against Akali, it's extremely important to hit your abilities. Hitting your klede.png will give you true sight of her, so try to use it early on in a trade so she's forced to wait with using her Twilight Shroud [W] akalismokebomb.png. If you don't use your klede.png properly after level 6, she has a big 14 second window to play aggressive. Without having true sight on her, you won't be able to fight her back when she goes for trades. She can use her akalismokebomb.png for both your kledq.png and your kledw.png. She can even use akalismokebomb.png to completely avoid your kledr.png. When you're unmounted, you become extremely easy to kill as she can easily burst you down. Again, if you try to use your kledw.png she can simply wait it out with akalismokebomb.png or 3157.png and burst you down afterwards. 
Buying a 3155.png will certainly help in this matchup. Although simply getting this item won't win you the matchup, it will make her all-in a lot worse and forces Akali to be a better player. While it is ideal to focus her in teamfights, it will be difficult to do so as she can dodge so much of your power with a single akalismokebomb.png. Be careful of her power spike 3146.png


VS

Camille

Medium

This matchup can be extremely snowbally and can go either way. You generally have a stronger early game whereas Camille scales a lot better, but if played properly you can definitely snowball and carry the game alone.


The most ideal time to trade in the early game is when she's wasted her passive camillepassive.png. Try to bait it out to get a strong trade out. She will most likely respond with a Tactical Sweep [W] camillew.png. You can dodge this ability with your klede.png. If she attempts to poke with camillew.png and all your abilities are off cooldown, you can easily just dodge it by klede.png onto her and chunking her. You can alternatively use your klede.png to avoid her Hookshot [E] camillee.png. This will be more ideal after the early levels as its Camilles key ability to win a big trade or an all-in. Don't forget that your champion is a lot stronger in a 2v2 scenario. Let your jungler know this so he can look to gank top.

Since you should have a slight lead from the laningphase, you're going to do well in terms of sidelane pressure. Your power will drop compared to her after you get your 3748.png3071.png3026.png spike. Her numbers are simply bigger in the lategame and she will be able to easily duel you unless she misplays. You want to win the game before you get to that point. If you don't snowball 1v1 against her, you can still snowball your team with constantly roaming when you get the opportunity and pressuring the map that way. This is relatively easy to do in solo queue as nobody knows what they're doing. 

VS

Cho'Gath

Easy

Cho'Gath has very annoying sustain, but your constant Q harass will be even more annoying. Like most tanks, he's very immobile and you'll easily be able to poke him with both kledq.png procs. Although getting in melee range of him when his Vorpal Spikes [E] vorpalspikes.png is up is stupid, Cho'Gath will be easy to abuse when this ability is on cooldown. If you don't know where the enemy jungler is, saving E klede.png is ideal as you need this ability to escape from Cho'Gath.


While straight up all-inning him will be difficult throughout the game due to both his tankiness and the surprising amount of damage he has, it will be easy for you to pressure the map by pushing with 3748.png and going in fog of war.

VS

Darius

Easy

While laning against a Darius isn't the easiest task, he quickly falls off and becomes obslete in teamfights. You have the tools to farm in this matchup and endure any kind of aggression. It's important to note to not just farm with kledq.png in this matchup as this will allow him to deny creeps. Save this ability for when he goes aggressively on you. Q him and try to kite him. Buying a 1054.png is crucial in this matchup.


Just don't try to fight him until you have your core 3748.png3071.png. If both of you are even in gold once you both hit 2-3 items, you'll be more useful in teamfights and you're most likely be able to match him in a sidelane as well. A Darius that isn't fed is useless against a competent backline.

VS

Dr. Mundo

Easy

Kled is just as good against Mundo as he is against other tanks. You have an easy time farming against him, harassing him with kledq.png and being more useful in a teamfight. In the lane, you need to worry about not getting hit by his Infected Cleaver [Q] infectedcleavermissilecast.png. If you don't get hit by this spell, there's not going to be much he can do against you if you use your kledq.png properly. If he somehow gets you unmounted, he's not going to be able to burst you down before you remount. He has no way of avoiding any of your abilities, so this match-up should be a piece of cake.

VS

Fiora

Hard

Fiora is definitely a tricky matchup for Kled. While her lane is fairly weak against yours, she's going to massively outscale you in terms of 1v1 unless you get a big advantage early on. 


When she uses her Lunge [Q] fioraq.png on you, it's very important to attach your kledq.png on her and trade back. If she uses Riposte [W] fioraw.png to block it, dodging the stun is crucial. The only way to properly play this lane is by constantly dodging her fioraw.png when you use your kledq.png on her. You can alternatively use your klede.png as you're trading with her to make her miss her fioraw.png. If you don't play aggressive, she's just going to eventually outscale you. This is why this matchup is tough as it's very dependent on you playing well and dodging her fioraw.png. Let your jungler know that your champion is stronger 2v2 than hers. Putting her behind with the help of your jungler is a good strategy. This will give you control over topside and allow you to roam freely with kledr.png. If you didn't manage to get a lead over her early on, I'd recommend getting an early 3076.png.

As she will outscale you in a splitpush scenario, you want to force as many fights as possible with your team in the mid-lategame. You have one of the best initiation tools in the game so use it to catch people off guard.

VS

Galio

Easy

This matchup is extremely easy for Kled. Galio has a pretty decent laningphase, but the longer the game goes the stronger you will be. It's generally not worth playing hyper aggressive in lane against Galio, as he can hit back really hard. Wait for him to use his Winds of War [Q] galioq.png and his passive galiopassive.png before going in for a quick trade. While you usually want to push and roam in the early game, it will be tough to do against Galio because he can not only respond with his Hero's Entrance [R] galior.png but he also has a lot of pushing power himself. 


In a splitpush scenario, you will absolutely destroy him once you get 3748.png3071.png3111.png is also a good pickup in this matchup if you think you'll be splitpushing a lot against him. Rather than pushing up and roaming in the midgame, it's generally better to just force Galio to split against you and get advantage that way. Don't play into his strengths as a teamfighter and just focus on splitpushing. 

VS

Gangplank

Easy

Gangplank is another easy matchup. While Gangplank has decent laning, you should be getting a small advantage over him. You always need to play aggressive in this matchup or he'll be able to slowly poke you down. This is why telling you should tell your jungler to come top, as he's really squishy and is weak in fights earlygame. You'll pretty much win every 2v2 against him. Diving him with kledr.png is very easy with your jungler. 


It's fairly easy to just jump on Gangplank with your klede.png. You don't necessarily need to hit it, you just need to be able to hit your kledq.png and follow it up with a kledw.png for a strong trade. Gangplank's not the best in these kinds of trades. All he wants to do in this matchup is keep his distance. Constantly playing aggressive will pressure him a lot and will hinder him from free farming. This is also why it's important to force fights outside of laningphase and in the midgame, to take advantage of Gangplanks poor earlygame and midgame teamfighting. He scales incredibly well so you want your team to have an advantage before the game reaches 30 minutes. 

You're still going to be strong in a splitpush scenario. He can't really fight you head-on, even in the lategame.

VS

Gnar

Medium

Gnar can be a bit of a tricky matchup. The only window you really have to go aggressive on him is in the early game when he doesn't deal that much damage. Try to wait for him to waste his Boomerang Throw [Q] gnarq.png before walking up to him and hitting him with a kledq.png. Try to secure the 2nd proc and then go back into the brush so he can't auto attack you. If he doesn't have his gnarq.png up, you should be able to win the trade. You can even just pressure him off creeps if he wastes his gnarq.png by simply threatening to use your kledq.png. By just walking up to him you can force him to miss creeps. This is one of the few matchups where I'd consider putting a point in klede.png at level 2. This allows you to reach Gnar even when he's playing a bit safe. You don't even need to hit him with this ability as long as you're in range to use your kledq.png. When he's in mega, you can trade really well with him. After level 6, your all-in with kledr.png is decently strong, especially if he's in mini. If he wastes his Hop [E] gnare.png and all your cooldowns are up, you can either kill him or heavily chunk him as he no real way to run away apart from his 4.png.


It will be tough to face him once he has his insane 3071.png3022.png combo. Unless you hit everything perfectly, it will be rough splitpushing against him. You can still try to all-in him if he wastes his gnare.png in miniform, as this situation makes him very vulnerable. He can't really fight you if you're in melee range. You just need to not get kited out in a duel or he'll destroy you.

Luckily, Gnar is only strong in teamfights when he's in mega form. You can take advantage of this by looking for an engage when he's miniform by roaming from the sidelane. If you force a teamfight while Gnar is mini, the chance of you winning it is a lot higher. Look for either catches or pure 5v5 teamfights with kledr.png.

VS

Irelia

Easy

While a good Irelia can be troublesome in the early game, you should ultimately be able to handle her quite well. Irelia has the misfortune of having no ranged harass and no way to farm from a distance, so she's very predictable when it comes to movement. This makes this matchup a bit easier as you can predict where she will Bladesurge [Q] ireliagatotsu.png or just auto attack to kill a minion. If you're thinking a few seconds ahead, hitting your kledq.png shouldn't be too difficult despite her mobility. When you hit level 2, you will be able to deal more damage than her in a trade if you hit your kledq.png followed by kledw.png. When she activates her Hiten Style [W] ireliahitenstyle.png on minions to regain some health after a trade, try to force her off of these minions with a kledq.png as you don't want her slowly out-sustaining you. Her 3057.png spike and 3078.png spike are very big, so try to avoid forcing trades when she just got these items. Take advantage of her poor wave clear and roam as much as possible once you get your 3077.png. She's quite strong in duels and is very good at bursting you down when you unmount, so be careful. 


I'd recommend grabbing a 3076.png in this matchup fairly early on, especially if you're behind. While her splitpushing is strong throughout the game, you'll be able to hold her fairly well. Your goal should be to force as many fights as possible as your kit is a lot more useful in a 5v5. 

VS

Jarvan IV

Medium

Kled vs Jarvan is the definition of a skill matchup. It's really dependent on which player can hit and avoid the most skillshots. Kled has a slight advantage in a prolonged laningphase as Jarvan has manacosts whereas Kled has no resource bar. 


In lane, you want to be avoiding as many Dragon Strikes [Q] jarvanivdragonstrike.png as possible. This is the only spell you need to worry about, as an experienced Jarvan won't use his jarvanivdemacianstandard.pngjarvanivdragonstrike.png combo too much on you as long as you save your klede.png for it. klede.png is a great tool for avoiding this combo so don't use klede.png aggressively unless you know you're gonna get a good trade off. Keep in mind that your klede.png doesn't go over walls so it won't do much against Jarvan's Cataclysm [R] jarvanivcataclysm.png. As long as you have your klede.png off cooldown, he can never jarvanivdemacianstandard.pngjarvanivdragonstrike.png you. 

Try to use your kledq.png in lane as often as you can to widdle him down, preferably when he's stuck in an animation. Remember that he can potentially escape the 2nd proc with his Golden Aegis [W] jarvanivgoldenaegis.png but making him use mana like that is great in the long run.

The longer the game goes, the stronger you'll be against him in a splitpush scenario. While Jarvan is stronger than you in early-midgame teamfights, you're a lot stronger than him in a sidelane once you get a couple of items. 

VS

Jax

Hard

Jax is a bit of a tough matchup. It's going to be difficult to stomp him hard enough in the early game to snowball the game before you get to the late game. He's pretty strong throughout the game against you, and by the time you both have a couple of items it's going to be very difficult do win any kind of duel against him. 


One saving grace in the laningphase is that your kledq.png is very good at dealing with Jax's aggressive play pattern. If he ever jumps on you, you can easily Q him and turn on him. If he tries to retaliate with a Counter Strike [E] jaxcounterstrike.png while your kledq.png is on him, you'll easily be able to proc your kledq.png. Then you can turn on him with a klede.pngkledw.pngklede.png combo while his jaxcounterstrike.png is down. The only way he get's an insane trade on you earlygame is if he manages to jaxcounterstrike.png your kledw.png

The only good way to approach a mid-lategame sidelane scenario is to abandon the sidelane and simply try to catch the enemy team in rotations. This is harder to do in higher levels, but as long as you know where the enemy team has vision it's a valid strategy. If your team has strong engage elsewhere like a 113.png or a 59.png, then you can easily pick a few people off in a teamfight by using kledr.png to follow up your teams engage.

VS

Jayce

Medium

A skilled Jayce player can be really troublesome to play against. He's got a powerful laningphase and he can snowball like a madman. The downside to him is the fact that he's hard to play, easy to camp and is very weak when behind.


Enduring Jayce's laningphase isn't too difficult unless you're playing against a very good Jayce. His levels 1 and 2 are very strong, so you don't want to trade with him at this point. Your level 3 spike is slightly stronger than his, so you can try to look for a big trade. If he gets close to you, you can try to hit him with kledq.png. If you manage to hit it, you can use your klede.png on him afterwards to close the distance as he will otherwise be able to escape the 2nd kledq.png proc with the speed he gets from his jaycestancehtg.png. If you manage to hit your klede.png on him, he can't really use his Thundering Blow [E] jaycethunderingblow.png to knock you back as you can just reactivate your klede.png and be in the exact same spot. Just don't reactivate it until he's used this ability as it's his only good way of escaping your kledq.png. You should be able to at least go even in these kind of trades. If you can't get this combo off however, your best bet is just passively farming for your spikes. If you do manage to get a lead off of this, you're going to be able to snowball quite well against him. After level 6 when you get your kledr.png you can freely all-in him if he ever wastes his jaycethunderingblow.png when most of your cooldowns are up. If you don't kill him, you'll at least be able to get him low enough to deny him creeps. I'd highly recommend asking your jungler to come at least once against Jayce as he's so vulnerable in a 1v2 situation.

In a late-game scenario, Jayce is still fairly good in a splitpush. While he's incredibly squishy, he deals an insane amount of damage. He's fairly easy to kill if you manage to catch him off guard though. In a duel, you need to be the aggressor as you don't want him to be able to get free damage off of you before you get in range of him. If you're feeling a bit crazy you can even just use your kledr.png to start a 1v1 duel with him. If he doesn't manage to jaycethunderingblow.png you before you get your klede.png off on him, he's going to be taking a lot of free damage. 

VS

Kennen

Medium

Before the nerfs to marksman Kennen, this matchup was incredibly annoying. His laningphase is quite strong against melee champions whether he goes AP or AD. While you will have windows to snowball on him, a skilled Kennen will prevent you from reaching him for most of the game.


In the early game you it will be hard to hit your kledq.png on him due to his massive range advantage. And even if you do hit it, he's generally going to be able to outtrade you level 1 anyway. You do have an opportunity to go aggressive if you see him playing overly aggressive. If you put a point in klede.png as you hit level 2, you can attempt to klede.pngkledq.png towards him for some harass. You don't want to give away all lane pressure towards him as he's just going to be able to harass you under tower in that case. Take this window of opportunity as he'll be really hard to catch when he gets his Lightning Rush [E] kennenlightningrush.png at level 3.

If you manage to get out of laningphase without too much of a deficit, he's fairly easy to play against. You can simply kledr.png towards him and all-in him whenever he misuses his kennenlightningrush.png in a splitpush scenario. He's really squishy and won't have the damage to kill you unless you're behind. 

VS

Malphite

Easy

Kled is great against tanks, and Malphite is no exception. Despite Malphite being a decent answer to most auto-attack based bruisers, you'll still be outtrade him throughout the laningphase and in a splitpush. His damage is fairly low in trades if you keep your distance properly with kledq.png. If you feel like you're not winning many trades against him it's not really a big deal as you can just push up the wave with 3077.png or 3748.png and then look for roams with your kledr.png. If you just permapush him in, he's either going to slowly run out of mana trying to push it back, slowly lose his tower, or he's going to lose cs. This strategy is less good if he decides to buy a 3751.png or 3077.png, but that just means that he's going to be a lot weaker in teamfights.


Later on, splitpushing against him shouldn't be too difficult. Once you have your 3071.png you're basically good to go. Don't force too many teamfight and try to keep him in a sidelane as his teamfighting is his strongest point. 

VS

Maokai

Easy

In terms of dueling, Mao'kai is only good in the earlygame. While he has great teamfighting and initiation, you're a lot stronger in the 1v1 and splitpush for most of the game. 


In lane you need to not get hit by too many Bramble Smashes [Q] maokaiq.png, as this is his only real way of damaging you. You don't really want to use your kledq.png while he uses maokaiq.png as his ability slows you and reduces the chance of you getting your 2nd proc of kledq.png. Either use this ability before or after he uses his maokaiq.png to get the maximum amount of damage. While his levels 1-2 are fairly strong, you will be stronger than him 1v1 for the rest of the game. You can easily hit your klede.pngkledq.png on him when he's farming for a good trade. Try to force these trades as often as you can as you'll most likely win most of these trades and the fact that he has a resource bar and you don't, automatically puts him in a long-term disadvantage. What's so great about this matchup is that he lacks the burst to kill you if you somehow get unmounted. He also doesn't have the range to do so, as you can just blast away with your unmounted Q to regain some courage and to keep your distance.

VS

Nasus

Easy

Nasus is extremely weak in teamfights throughout the game, but this is even more true in the early game. You have many choices to approach this after the early levels. You can either tunnel in on getting Nasus as behind as possible, or you can try to get your team ahead by pushing your lane and roaming a lot. It really just depends on the state of the game. 


If your team is ahead, it's generally better to just roam and play the team game. Your champion is better than his, so you'll be more useful in a teamfight either way. Just try to force as many objectives as you can while you've pushed up the lane and your kledr.png is off cooldown.

If your team is behind and you don't have many opportunities to roam, you should try to get ahead in the 1v1. You have the kit to smash Nasus, and if you manage to get yourself ahead you have a chance to carry despite your team being behind by great skirmishing and teamfighting. Your kledq.png is extremely easy to hit on him as he doesn't have any mobility to avoid it, and it's very predictable when he'll lasthit. The only way he can escape the 2nd proc of kledq.png is by using his Wither [W] nasusw.png on you. If he does this just to avoid some damage he's stupid because he'll just eventually run out of mana. You spike really hard in the sidelane once you get your core 3071.png3748.png, but after that point he will eventually just get stronger and stronger in the sidelane.

VS

Olaf

Easy

Olaf is only good at playing aggressive and dominating 1v1. If you manage to stay even for the first 20 minutes, you'll be infinitely more useful than him in the game. While you're not really stronger than him in 1v1 all-ins, you can easily survive his aggression by playing smart. You need to really be overextending for him to be able to completely 100 to 0 you.


Olaf's got a strong laningphase if he's allowed to play aggressive. His Undertow [Q] olafaxethrowcast.png deals a lot of damage and can chunk you down in lane if you get hit by it repeatedly. Your kledq.png is fairly easy to hit on him if he tries go on you, and can help with neutralizing the trade. If Olaf is too reckless with his olafaxethrowcast.png, he'll quickly run out of mana. If he misses his olafaxethrowcast.png and isn't able to pick it up again, you have a solid 7 second window to do a kledq.pngkledw.png trade with him. You generally want to save your klede.png in this matchup for either avoiding his olafaxethrowcast.png or to chase him down if he's low. 

The longer the game goes, the stronger you will be against him in a sidelane. Don't roam too much in the midgame as its not guaranteed kills/objectives, and you don't want to miss out on too much gold and experience. If you get too behind against him it's going to be tough to hold the sidelane.

VS

Pantheon

Medium

Pantheon's a very powerful lane bully to most toplaners, and Kled is no exception to this. His constant barrage of Spear Shots [Q] pantheonq.png will get very frustrating very quickly. His passive pantheonpassive.png will be quite good against you, but compared to a lot of other auto attack based toplaners, it's not that big of a deal considering how the damage you deal with your kledw.png is split up into multiple auto attacks. The fact that one or two auto attacks during kledw.png will get neutralized isn't that big of a deal. Despite this, there's not much you can do to him in the early game. You can try to go for a kledq.pngklede.png combo on him, and get a decent trade off, but his cooldowns are shorter and require a lot less skill. Be careful when you're unmounted as he's then very strong at executing you with his combo. Pantheons tend to play very aggressive however, so chances are you can pull off a good gank on him early on. The less time you're in conflict and have to properly lane against Pantheon the better. This is why it's fine to force 2v2s against Pantheon despite him being decent in a 2v2 scenario. It plays around his strength as a 1v1 laner. Your ultimates are quite similar in the sense that you can both have a lot of pressure on the map. Both you and Pantheon are strong at diving towers, especially midlane where your target will most of the time be very squishy. This makes it very important to communicate with your midlaner when he's strong to take a fight midlane and when you think he needs to play safe. A game can quickly snowball if Pantheon gets multiple kills on roams and you don't get anything in return. You can always countergank a Grand Skyfall [R] pantheonrjump.png by ulting in as well, but a lot of the time the fight is already over by the time you've arrived.


As long as he doesn't get any kills or good roams off in the midgame, he's going to scale quite poorly. You will be a lot stronger than him in the sidelane after a couple of items and he's going to be useless if he didn't manage to get a big lead before 20 minutes.

VS

Poppy

Medium

Poppy is one of the few tanks that can handle Kled quite well. Her laningphase is solid with a relatively decent ability to hold you later on as well. 


Trying farm as well as you can while going for kledq.png harass whenever you can is your best bet, but you do not want to be playing this lane too aggressively. Don't use kledq.png max range if she uses her Hammer Shock [Q] poppyq.png as this will slow you down and not guarantee you getting your 2nd kledq.png proc off if she backs off as you're slowed. If she wastes this ability and its on cooldown, you can go for a quick klede.pngkledq.png trade. If she reacts quickly with a Steadfast Charge [W] poppyw.png she's not initially going to lose out on the trade, but forcing her abilities defensively will drain her mana. Poppy has a decent way to get on to you if you ever unmount, as she can pop her poppyw.png to make sure you can't escape with your unmounted Q, and deal a lot of burst with Heroic Charge [E] poppye.png and poppyq.png. However, if she used these abilities to unmount you, don't be scared to gain some courage as you'll most likely be able to mount back up fairly quickly.

Once you get your core 3748.png3071.png, splitpushing against her will be fairly easy.  You're never really going to get your klede.png off on her as long as she has her Steadfast Charge [W] poppyw.png up. She's still not going to be able to push you as you will outtrade her but you can't play as aggressively as you can against other tanks.

VS

Renekton

Easy

Kled is able to survive Renekton's laningphase fairly well and then outscale him. While you won't be able to consistently destroy him in lane every game, it's going to be difficult for him to get a big lead against you the same way he can with a lot of other toplaners. His earlygame and midgame teamfighting will always be strong, but after a certain point you'll just win the sidelane.


In lane, he doesn't have a good way to deal with your kledq.png. You can simply use it when he tries to go for a CS. He'll try to respond with a Cull of the Meek [Q] renektoncleave.png , he's not going to win out on the trade unless its empowered. You can also go for easy kledq.pngkledw.png trades, as his response to this is poor. If you Q him he can stun you with Ruthless Predator [W] renektonpreexecute.png but he's still going to get slowed by the 2nd proc of your  kledq.png and take all of the kledw.png damage, especially if you klede.png onto him. Once he hits 6 and gets his Dominus [R] renektonreignofthetyrant.png he can become extremely hard to deal with in a 1v1. You never really want to klede.png onto him when his renektonreignofthetyrant.png is available as he's either going to be able to all-in you or get you really low. If you don't klede.png onto him, you're going to be a lot safer in a duel. 

He'll win the sidelane until you get a couple of items, but he should never be able to destroy you as you have a lot of tools to play defensively and farm for your core build. Just let your team know not to fight too much in the early-midgame as this is when Renekton is a powerhouse. 

VS

Riven

Easy

Kled has a stronger earlygame than Riven and will be more useful in a teamfight unless Riven is very fed. Kled also has the luxury of being stronger 2v2 due to his large healthpool and durability against burst.


While Riven is a strong 1v1 champion throughout the game, she's difficult to play well. Especially in lower elos there will be a lot of mistakes you can take advantage of. In this matchup, you don't want to throw your kledq.png out willy-nilly, you want to use it when she's either stuck in an auto attack animation or when she's jumping on to you. Her Broken Wings [Q] riventricleave.png has a longer cooldown than kledq.png, so you're going to be able to zone her from cs if she has to use riventricleave.png to escape your kledq.png. Just take advantage of her mistakes, like if she misses her Ki Burst [W] rivenmartyr.png or wastes any other of her abilities. If your team is already ahead, you're better off just playing safe as Riven is fairly weak champion unless she's very far ahead. 

While her lategame dueling is better than yours, you will still be able to waveclear in a splitpush scenario against her. Since she has priority over you she can try to roam and flank your team, but if she does this you can respond quite quickly with your kledr.png. Just don't try to fight her head-on in a 1v1 as she'll most likely win the duel quite hard barring a huge misplay. 

VS

Rumble

Easy

Rumble is a champion that's great at pushing the lane and applying pressure that way. This plays into the hands of Kled realy well as you're extremely good at setting up ganks. Combined with the fact that Rumble is very easy to gank most of the time should make this matchup easy if your jungler is decent. While he's slightly stronger than you early on in the lane, once you get a few items you're good to go. 


You generally just want to let him push early levels. The early game damage he deals with Flamespitter [Q] rumbleflamethrower.png will out-trade your kledq.png. When you get your other spells, however, you can start looking for bigger trades. Going for a quick klede.pngkledq.pngkledw.pngklede.png combo and then backing out can chunk him quite a bit. He does spike quite hard in duels once he gets his rumblecarpetbomb.png, so be careful. While he does lack the burst to kill you when you're unmounted, he still deals a lot of damage. Once you get your 3077.png3155.png you're going to be strong and should start looking to play aggressive again. 

Once you get 3748.png3156.png3071.png you should destroy him in a sidelane. Your kledr.png is great at catching him both in a sidelane, between rotations and in a teamfight. In a split-push scenario you just want to be playing as aggressively as possible as he can't really deal with your damage output. As long as you don't miss all of your spells he can't really do much about your aggression.

VS

Shen

Medium

Shen is one of the few tanks that can handle Kled quite well. His early trading is phenomenal, his Spirit's Refuge [W] shenw.png can cancel out your entire kledw.png and his Stand United [R] shenr.png is a fantastic tool at dealing with your kledr.png roams.


In lane, he'll be able to shenpassive.png most of your kledq.png damage. Against a bad Shen player, you can still force him to use Twilight Assault [Q] shenq.png just to proc his shenpassive.png, but a good Shen player will just play really aggressive and try to contest every CS as his trading is  powerful. He doesn't get much weaker either as he levels up and gets his Shadow Dash [E] shene.png and his shenw.png. Your best bet is to try to look for openings where he uses his shenq.png poorly. You can't really roam all that much in this matchup as he'll just use his shenr.png on whoever you're trying to catch. It will also be fairly difficult to effectively push him in as he'll get a 3077.png of his own and will be able to counter-push it quite quickly.

Once you get your core 3748.png3071.png the matchup will swing in your favor. He's not really going to be able to handle the raw armor shred and the amount of damage you deal. His damage is also going to scale off which means it will be harder for him to kill you when you're unmounted as the game goes on. One thing you need to keep in mind is that his shenw.png is very powerful against your unmounted form as you don't gain any courage while this is active. So if this ability is off cooldown and you're unmounted, don't fight him unless you're really confident he can't kill you.

VS

Teemo

Medium

While Teemo isn't a very strong champion, his kit is quite good against Kled. If a good Teemo player can execute him well, Kled can have a rough time. In the early game it's easy for him to keep his distance against you. If you see him walking up too far you can try to go for a kledq.png, but generally you won't be in range to do so. You can try to play more aggressively if you decide to take your klede.png level 2, and this could be an opening for you to get a good trade off. Remember that his Blinding Dart [Q] blindingdart.png will completely deny your kledw.png damage. His Move Quick [W] movequick.png can be used to run out of your kledq.png leash or just straight up dodge the ability. If you magically hit your klede.png on him he can't really run away from you and if he uses his blindingdart.png preemptively you can wait the blind out and then start attacking him to get the maximum damage out of your kledw.png. If you do manage to get him low and your kledr.png is up, you can try to go for an all-in. If Teemo goes AP, he's going to be really squishy and you'll probably be able to kill him. If he's going on-hit or tank, he'll be a bit more durable and it will be tougher for you to properly all-in him. Doesn't really matter too much though as the champion is completely useless outside of 1v1.

VS

Trundle

Easy

You have pretty good ways of dealing with Trundle. While his laning is quite good, you're a lot more useful in a teamfight and your ability to splitpush scales a bit better than his.


You have good ways of dealing with Trundle's strengths in lane. If he tries to Chomp [Q] trundletrollsmash.png you, you can easily predict his movement and land a kledq.png. Your 2nd proc is guaranteed as he's so close to you which makes you win the trade. The only bad thing about this is that his trundletrollsmash.png cooldown is a lot shorter than your kledq.png cooldown, so he'll be able to play aggressively more often than you. Later on in lane, you generally want to save your klede.png to escape as it's your only efficient way of running away from him if he uses his Subjugate [R] trundlepain.png on you. The good thing about this matchup is that his burst is quite low which means it will be hard for him to properly kill you in your unmounted form. 

I'd recommend getting a 3076.png in this matchup after you get your core build as it's quite good in duels against him since he's so reliant on regenerating health. This will make playing sidelane against him a lot easier. 

VS

Tryndamere

Medium

A good Tryndamere player can be pretty difficult to deal with. He's a powerful laner with very powerful sidelane control if he doesn't get behind early. While his teamfighting is awful, playing sidelane against him can be a nightmare, especially in lower elos. 


He can avoid your 2nd kledq.png proc quite easily with his Spinning Slash [E] tryndameree.png. He can use it either to spin away from you or spin into you and attack you while your kledq.png procs as he doesn't really care about the CC if he's already in your face. If he does this while your kledw.png is up you'll win the trade. You usually want to save your klede.png in this matchup to dash away when he spins on you. You can use it aggressively if you're getting good trades in on him though.

If you're not getting any leads earlygame against him, you want to be forcing fights with your team as much as possible and pray you get enough objectives out of it as you're going to be behind in gold and experience if you leave your lane a lot. Tryndamere's going to ignore as many fights as possible and he'll try to take all of your sidelane towers. If you get a big lead from your roams it really won't matter too much. If you are forced to sidelane against him, getting a 3076.png is crucial. Even getting a 3143.png later on will help this matchup a lot.

VS

Yasuo

Easy

Despite Yasuo's strong laningphase and ability to duel, his kit isn't too strong against yours. He will outscale you in a splitpush scenario but your teamfighting will most of the time be stronger than his. Yasuo tends to overextend a lot both in lane and in a sidelane later on so try to call for your jungler to gank him. 


Even though he has a lot of mobility in lane, you can still predict where he'll move fairly easily to land your kledq.png. Unless he's playing very far up, he's not really going to be able to escape the 2nd kledq.png proc as most of the minions he can dash to will be in your side of the lane. Keep in mind that he will most likely use his Wind Wall [W] yasuowmovingwall.png to block your kledq.png as it's the only thing he can block apart from your unmounted Q. You can get away with playing fairly aggressively in this matchup as long as you hit your abilities since you deal so much damage upfront. Going for a klede.pngkledq.pngkledw.pngklede.png combo will usually result in a free trade. Hitting your klede.png on him is pretty important as it allows you to reactivate it to stay in range with your kledq.png leash if he tries to dash a long distance. While Yasuo deals a ton of damage in lane as well, you're going to be able to deal a lot of damage back. His level 6 spike is stronger than yours so don't play too aggressively. 

Your biggest spike in this matchup will be 3748.png3047.png. You can also build an early 3076.png if you're struggling against him. After your core, you can also go 3143.png to reduce a lot of his damage output. You will be able to hold him fairly well in the lategame, so you don't have to abandon the sidelane to force fights. But if you do see a good opening where Yasuo won't be able to get much damage off on your sidelane tower or if the enemy team is completely out of position, you should obviously go for the kledr.png flank.
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