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All Guides Kog'Maw Guides Kog'Maw for Noobs [ANY ROLE, ANY LANE] (No longer updated)
19
2
Updated
10 months ago
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8.3K
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2

Kog'Maw Statistics for Tidyyy

Author's performance with Kog'Maw compared to the ranked average.

Value
Average
Games Played
35
4
Win %
37
45
Kills
6.7
6.7
Assists
5.3
6.5
Deaths
5.7
6.3
KA:D Ratio
2.1
2.1
Gold Earned
12.2K
12.2K
Creep Score
178.6
195.8
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

General

In all cases, 4.png Flash is essential.  It is borderline OP, and is a requirement for almost every champion.  It will be omitted from the rest of the discussion.

ADC

 7.png Heal is the standard ADC summoner spell.  Use it 99% of the time.  It can help you or your support out in a close trade, both with HP and a slight boost in movement speed.
If you're against a 89.png Leona, you might consider taking 1.png Cleanse to stop the chain of Crowd Control (CC).  Having both Flash and Cleanse to escape from her is probably very underrated.  Try not to use both in one engage.

Jungle

It is vital you take 11.png Smite for the Bloodrazor jungle item.  Without it, you're not a jungler.  Get lots of attack speed first to help with your clear.  If you don't want to help your team in building a sightstone jungle item (you don't, you're selfish) then take the Skirmisher's Sabre enhancement; it gives a 20% damage reduction to you on whoever you smite for a few seconds, so if one of the carries jump on you, you might be able to survive for a little while longer.

MID

12.pngTeleport (TP) is a good choice.  Not to help with bot lane parties, but just to get back into wave clearing mid ASAP.  Virtually no game is lost with any mid lane tower still up.  Do your best to protect it.
1.png Cleanse could also be taken, but generally isn't necessary due to the range of the kogmawvoidooze.png E waveclear you'll be using.  Can be good vs someone who requires CC to do some real damage to you (I.E. 34.png Anivia, 99.png Lux or 103.pngAhri)
3.png Exhaust is a good option vs someone who wants to all-in you level 6 (105.png238.png91.png, etc).  Or hey, just take 7.png Heal again.

TOP

You have to take 12.png TP.  Your lane opponent will be taking it, so he can all-in you, limp away, base and TP back in to kill you.  Without it, you're at a serious disadvantage (much more so than midlane TP disparity).  If he doesn't take it, you can do that trick to them instead.

Support

Please don't troll your ADC.  Pick a proper support.


       ...*sigh*, fine.  Take 3.png Exhaust or 13.png Clarity.  Exhaust for the later team fights, but Clarity for your mana problems.  You are basically a crap mage support with high mana costs.  You need mana, else you're just a bag of free gold waiting to use your passive.

New Runes Back to Top

Masteries Back to Top

ADC/TOP

Slight change from Season 6 here, in that Fervor of battle is almost useless on Kog - it provides only AD, which is reduced to 25% on Runaan's bolts, and none of your base skills scale with AD.  As a result, I think the Precision mastery is a much better choice for your mixed-damage carry lord.  Thunderlord's is simply the best option of the three Cunning Keystones - just a little bit of bonus damage (which scales with both AP and AD).  Some people take stormraider's Surge, others go for Warlord's Bloodlust, but I don't believe either give you much benefit.  Thunderlord's simply helps you survive lane by giving you slightly better trades early.

Many ADC's will be taking Fresh Blood in the Ferocity tree, which can basically be negated with Feast.  Additionally, Bounty Hunter outweighs Double-Edged Sword, in that if you get a double kill bot, you gain more permanent damage (3% vs 2.5%) without having to take any additional damage yourself.  Battle Trance could be used instead, as you need a little time to ramp up, but at max damage (i.e. 5 stacks in Bounty Hunter) you do an extra 2.5% damage without the need for stacking.  The others are relatively straightforward.

JUNG

Exactly the same as above, only switching Biscuits for Runic Affinity.

MID

kogmid.png

These are your options for Kog'Mid.

Expose Weakness (Ferocity: row 2, column 3) basically gives your team more damage, but Feast (Ferocity: 2.2) is better for sustain.  If i had to choose between these, I'd go for giving your whole team 3% more damage on everyone hit from just one single W.  That could be their whole team taking 3% more damage.  That's insane in late game team fights.

I understand why people go for Natural Talent (F:3.2) in Ferocity, 'cause it makes it easier to last hit, and gives you free AD and AP, but ultimately it's only 10 AD and 15 AP at level 18.  Who really cares?  For my money, the sustain from Vampirism (F:3.1) is MUCH better, at all stages of the game.

In the Cunning tree, I prefer to go for Assassin (C:2.3) over biscuits (C:2.2) - you won't be attracting much attention from the jungler if you're sat back farming under turret.  However, taking biscuits is absolutely fine if you prefer a little more health and mana.
Merciless (C:3.1) is amazing for your ult, but the mana regen from Meditation (C:3.2) is excellent too.  I guess this comes down to personal choice, but for me, I prefer the 5% extra on my ult.

The final choice comes down to which keystone you want.  If you want Deathfire Touch (F:6.3), which is very good on AP Kog due to the range you can apply it at from your E (even though it's reduced effectiveness), then take Piercing Thoughts (F:5.2) before it.  However, I believe there's more value in both the Thunderlord's (C:6.2) options, so I personally go with that.  The real choice there is whether you want 45% CDR for more spam (C:5.2), or to do a little bit more damage with Precision (C:5.1).  I mix it up, generally, but I think I get more value from the 5% CDR early to get those E's out quicker.

Any of these options are fine.  Try them out and see which ones you click with.

SUPPORT

supportmaw.png

Pretty standard mage support page.  Nothing particularly interesting.  Please don't troll.

Abilities Back to Top

Q
W
W
E
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
1
8
10
12
13
W
2
3
5
7
9
E
4
14
15
17
18
R
6
11
16

ADC/TOP/JUNG

I have tried for the longest time to get a Q-max build going, as I believe it to be simply easier to play, easier to farm, easier to mana-manage, etc.  HOWEVER, I have now switched to maxing W in an attempt to stay further back in fights.  Is it great? No.  But three autos and a Thunderlord's proc is decent damage early.  Max Q second for the attack speed, and grab your E when you feel you need it (generally level 3 or 4) and leave it there.  The rank one 20% slow is not great, but it is better than nothing, and should be used when you believe you can get a kill or need to escape a gank.

And, just like on any champion, take your ult whenever you can.


kogmawlivingartillery.png R --> kogmawbioarcanebarrage.png W --> kogmawcausticspittle.png Q -->  kogmawvoidooze.png E


MID/SUPP

skills.png

Max E first for the waveclear/harass.  Then Q for some more harass.  Then W at level 18 to give you more consistent damage.  If I'm mid and being pushed in or vs an aggressive ADC/support as a support, I take my W at level 2 to keep the wave just outside turret range/re-engage after Ali/Leona dive in.  Else, W at 4 and leave it there.

If you're vs a truly slippery champ like a 105.png Fizz, for example, max your W second so you still have some AA damage as he's bouncing all over the place, dodging all your damage.

kogmawlivingartillery.png R --> kogmawvoidooze.png E --> kogmawq.png Q --> kogmawbioarcanebarrage.png W

Items Back to Top

Starting Items

    Standard start. Quicker into BOTRK.
    Off-meta start. Try it out and see for yourself.

Core Items

    Core items. Must buy.
    Choose one. Berserker's Greaves are what I build in 90% of my games.
    Grab one of these third item. Frozen Mallet is my favourite, closely followed by Spirit Visage. Adaptive Helm is only good into very limited matchups (such as Cassiopeia)

Situational Items

    Get one of these. Guinsoo's is probably the best one, allowing you to still do damage once your W-active has worn off. Nashor's offers significant CDR for more W up-time and should not be discarded.
    Sell your boots for one of these super-late game

ADC/TOP

1083.png Cull is great on Kog.  It offers more lifesteal than Doran's Blade early, and gives you a boost of gold around mid-game which is always amazingly useful.  That being said, I start 1036.png Longsword and three Biscuits the majority of the time.  It just speeds up getting 3153.png BOTRK, which is absolutely vital.  This is your first purchase.

Next, grab  3006.png Berserker's Greaves if you're going for them, and 3085.png Runaan's Hurricane.  This is absolutely core.  It fully applies the bonus magic damage from your kogmawbioarcanebarrage.png W active on every bolt.  3006.png Berserker's Greaves give a huge boost in attack speed for only 100g more than 1043.png Recurve Bow, and offer an immediate power spike.

Third up, go defensive; get your boots if you're taking defensive ones (such as Ninja Tabis), and grab one of the tank items above (preferably Frozen Mallet).  If you've made it this far in a game without being stomped, you need to ensure you remain strong for the foreseeable.  Having more health than the majority of people who want to kill you is fantastic, and both Spirit Visage and Frozen Mallet synergise well with your kit;  either additional lifesteal (basically), or ability to kite.

After that, it's back to damage.  3124.png Guinsoo's Rageblade is probably best, but if the enemy team has mixed damage/you're getting stomped by a 55.png/whatever, get 3091.png Wit's End.  After that, you can either buy the other or a second defensive item if you're struggling.  At this stage you probably don't need more damage, just to survive, so defensive items are great for helping you there.

Finally, super-late game, sell your boots and do the opposite of what you did for your 5th item - did you buy a tank item?  Then get a bit more damage.  Did you get Wit's End 5th?  Then go tank (or 3115.png Nashor's)

So, the item quick-look guide is:

1036.png --> 3153.png --> 3006.png --> 3085.png -->  3022.png --> 3124.png -->  3065.png --> 3091.png
                                                                                                                                                           (sell boots)


If you get to the stage of the game where you're full build, then you are probably the strongest champion in the game.  Go ahead and flash into the whole team and splurge all over their faces.


Also, remember we're doing about 60/40 magic/physical damage late game, so buy an 2139.png Elixer of Sorcery over Wrath - the +25 true damage is amazing on turrets!


JUNGLE

1041.png Hunter's Machete is your best start for Jungle'Maw.  That and the 2031.png Refillable Potion should let you clear red buff and Kruggs, hopefully.....  you might need to AA and move, AA and move to ensure you don't execute.  Try to keep your smite for the Kruggs, and make sure you get a leash from bot/top (side-dependant).  After this, go base and pick up 2032.png Hunter's Potion and a 2055.png Control Ward.  Head to gromp and full clear from Gromp to Kruggs.  Try to stay out as long as you can with your Hunter's Potion, constantly refilling from Scuttle Crab.
TIP - you can kill all 6 of the tiny Kruggs with one ult.  Save them for last.  Once you back, feel free to stock up on attack speed items; 4 1042.png daggers/3 + boots/1043.png Recurve bow + boots + dagger, etc.  Basically, get attack speed ASAP.

First purchase is your 1419.png Bloodrazor item, attack speed first.  Then 3006.png Berserker's Greaves, then 3085.png Runaan's.  Once you've got all three you're ready to do some damage.
4th item is a choice between lifesteal and more damage.  For lifesteal, try a 3146.png Hextech Gunblade.  For damage, get a 3124.png Guinsoo's Rageblade.  Purchase the one you didn't buy, then grab a defensive item from those listed above.
Botrk gives less healing than Hextech Gunblade due to the bonus MAGIC damage on Kog's W not being lifesteal-able.  Hextech Gunblade still heals 15% of this, on all Runaan's bolts, hence it's recommended.  Additionally, you already have a tank-shredding item in Bloodrazor, so there's no need for the damage from BOTRK.

Get rid of your Hunter's Potion when you grab some lifesteal.  And sell your boots super-late game for 3091.png Wit's End, or a defensive item if you prefer.

Quick-look guide:
1041.png --> 2032.png --> 1419.png --> 3006.png --> 3085.png --> 3146.png --> 3124.png --> 3022.png

MID

Kog'Mid is simple - wave clear.  That's all you have to do.  No-one is gonna be praising you for your 'epic Kog'Maw skills'.  No-one's gonna see you do any flashy plays, no epic jukes, no double-kill bot lane roaming... Just do your job, keep your turret safe, and wave clear.
To do this, you need mana and CDR.  I've checked a few guides on AP Kog, and I haven't seen any like mine specifically.  Whether or not this is a good thing, I'm unsure, but I've played a fair bit of AP Kog mid - it's my secondary role - and I seem to do okay.

First item is 3802.png Lost Chapter.  I actually think it's OP, regaining 20% of your mana on level up, which is amazing for Koggers.  Then you can either finish 3165.png Morellonomicon, or grab a 3070.png Tear and then complete it.  The sooner you get a Tear, the better, 'cause stacking that thing takes ages.... but Lost Chapter is just too good to pass up on.

Morello being your first item is good 'cause of the CDR it gives.  20%, plus 5% from masteries means you can throw down your kogmawvoidooze.png Void Ooze every 9 seconds instead of 12.  Do that through the whole wave, and ult the caster minions to clear them out.  Later on, your E will clear all but the melee creeps, so ult them instead.

Grab 3020.png Sorc shoes next, then either 3115.png Nashor's Tooth if you're struggling, or 3285.png Luden's Echo if you're ahead.  Late game, each AA will be doing about 14% max HP damage on your kogmawbioarcanebarrage.png W from the base 7% + all the AP you're buying (7-8%), plus the on-hit from Nashor's item itself (about 200), so you can throw out a huge amount of damage pretty quickly.  Nashor's also helps with it's 20% CDR, giving you 40/45% depending on your masteries, putting your E on a 6-7 second cooldown.  Luden's is pretty solid, and gives you the power to instantly clear the wave.  Can also take a 1082.png Dark Seal into 3041.png Mejai's Soulstealer instead of Luden's, but that's if you're 100% sure you're not gonna die.  I feel that looks 'cocky' and paints a target on your back, so try not to buy it very often.

Scoop up the gold for your 3048.png Seraph's Embrace in decent time to survive an all-in/gank/whatever, and, as with any mage, round off your build with a 3089.png Deathcap.  With these, you're pretty-much set.

After this, look towards a 3151.png Liandry's Torment.  I see people recommending 3116.png Rylai's ASAP, but I really don't think it's needed - Kog's E slows more than Rylai's, and procs the double damage passive from Liandry's, so Rylai's is almost pointless.  Sure, you won't get the slow from your Q or ult, but they're not your main damage source.  Plus, you want to combo them - E, Q, ult and you can half-health a squishy, if not execute them completely.
And finally, super-late game, swap out your boots for the one you didn't buy earlier; either 3115.png Nashor's Tooth or 3285.png Luden's Echo.  If you went Dark Seal/Mejai's and have no stacks, sell it and buy both of these.  If you're snowballing with max stacks, just buy Nashor's.

CORE: 3165.png --> 3048.png --> 3089.png

GOOD ITEMS: 3115.png / 3285.png / 3151.png / 3041.png / 3135.png / 3027.png / 3102.png / 3157.png / 3020.png

DO NOT BUILD: 3116.png / 3001.png / 3026.png / 3174.png / 3100.png



SUPPORT

No, please stop.  I'm really worried about you.  Kog'Maw is not a support.  Please don't play him support :(

Do not start first with a 3303.png Spelltheif's Edge and three pots, as that gives a good mix of mana, sustain and gold.  Do not upgrade to a 3098.png Frostfang ASAP, because that would give you more gold, quicker.  Don't do your duty and build a 2049.png Sightstone, into 2301.png Eye of the Watchers.  Do not pick up a 3070.png Tear at this point, 'cause you're sick of having no mana.  Then, do not go straight for a 3165.png Morellonomicon for the CDR and mana regen.  After that, definitely do not try to get a 3151.png Liandry's on the go so you actually do some damage and feel 201.png manly.  Do not complete your 3048.png Seraph's Embrace, and do not finish your build off with a 3089.png Rabadon's Deathcap, 'cause that would be silly.
For boots, you definitely don't want 3158.png Lucidity Boots, as that would reduce your CDs to something manageable.  Infact, with Luci boots, Morello and Sightstone item you'd be at the 40% CDR cap (45 with the correct runes), and that would be awful.

Super-late game, do not sell your boots and definitely don't buy 3115.png Nashor's Tooth for more consistent damage.

Please, don't do it.

Do-Not-Build guide:

 2301.png --> 3070.png --> 3158.png --> 3165.png --> 3048.png --> 3151.png --> 3089.png --> 3115.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Hard
  • Ahri
    Hard
  • Akali
    Hard
  • Alistar
    Hard
  • Amumu
    Hard
  • Anivia
    Hard
  • Annie
    Hard
  • Ashe
    Hard
  • Aurelion Sol
    Hard
  • Azir
    Hard
  • Bard
    Hard
  • Blitzcrank
    Hard
  • Brand
    Hard
  • Braum
    Hard
  • Caitlyn
    Hard
  • Camille
    Hard
  • Cassiopeia
    Hard
  • Cho'Gath
    Hard
  • Corki
    Hard
  • Darius
    Hard
  • Diana
    Hard
  • Dr. Mundo
    Hard
  • Draven
    Hard
  • Ekko
    Hard
  • Elise
    Hard
  • Evelynn
    Hard
  • Ezreal
    Hard
  • Fiddlesticks
    Hard
  • Fiora
    Hard
  • Fizz
    Hard
  • Galio
    Hard
  • Gangplank
    Hard
  • Garen
    Hard
  • Gnar
    Hard
  • Gragas
    Hard
  • Graves
    Hard
  • Hecarim
    Hard
  • Heimerdinger
    Hard
  • Illaoi
    Hard
  • Irelia
    Hard
  • Ivern
    Easy
  • Janna
    Hard
  • Jarvan IV
    Hard
  • Jax
    Hard
  • Jayce
    Hard
  • Jhin
    Hard
  • Jinx
    Hard
  • Kalista
    Hard
  • Karma
    Hard
  • Karthus
    Hard
  • Kassadin
    Hard
  • Katarina
    Hard
  • Kayle
    Hard
  • Kayn
    Hard
  • Kennen
    Hard
  • Kha'Zix
    Hard
  • Kindred
    Hard
  • Kled
    Hard
  • Kog'Maw
    Medium
  • LeBlanc
    Hard
  • Lee Sin
    Hard
  • Leona
    Hard
  • Lissandra
    Hard
  • Lucian
    Hard
  • Lulu
    Hard
  • Lux
    Hard
  • Malphite
    Hard
  • Malzahar
    Hard
  • Maokai
    Hard
  • Master Yi
    Hard
  • Miss Fortune
    Hard
  • Mordekaiser
    Hard
  • Morgana
    Hard
  • Nami
    Hard
  • Nasus
    Hard
  • Nautilus
    Hard
  • Nidalee
    Hard
  • Nocturne
    Hard
  • Nunu
    Hard
  • Olaf
    Hard
  • Orianna
    Hard
  • Ornn
    Hard
  • Pantheon
    Hard
  • Poppy
    Hard
  • Quinn
    Hard
  • Rakan
    Hard
  • Rammus
    Hard
  • Rek'Sai
    Hard
  • Renekton
    Hard
  • Rengar
    Hard
  • Riven
    Hard
  • Rumble
    Hard
  • Ryze
    Hard
  • Sejuani
    Hard
  • Shaco
    Hard
  • Shen
    Hard
  • Shyvana
    Hard
  • Singed
    Hard
  • Sion
    Hard
  • Sivir
    Hard
  • Skarner
    Hard
  • Sona
    Hard
  • Soraka
    Hard
  • Swain
    Hard
  • Syndra
    Hard
  • Tahm Kench
    Hard
  • Taliyah
    Hard
  • Talon
    Hard
  • Taric
    Hard
  • Teemo
    Hard
  • Thresh
    Hard
  • Tristana
    Hard
  • Trundle
    Hard
  • Tryndamere
    Hard
  • Twisted Fate
    Hard
  • Twitch
    Hard
  • Udyr
    Hard
  • Urgot
    Hard
  • Varus
    Hard
  • Vayne
    Hard
  • Veigar
    Hard
  • Vel'Koz
    Hard
  • Vi
    Hard
  • Viktor
    Hard
  • Vladimir
    Hard
  • Volibear
    Hard
  • Warwick
    Hard
  • Wukong
    Hard
  • Xayah
    Hard
  • Xerath
    Hard
  • Xin Zhao
    Hard
  • Yasuo
    Hard
  • Yorick
    Hard
  • Zac
    Hard
  • Zed
    Hard
  • Ziggs
    Hard
  • Zilean
    Hard
  • Zyra
    Hard

VS

Aatrox

Hard

VS

Ahri

Hard

VS

Akali

Hard

VS

Alistar

Hard

VS

Amumu

Hard

VS

Anivia

Hard

VS

Annie

Hard

VS

Ashe

Hard

VS

Aurelion Sol

Hard

VS

Azir

Hard

VS

Bard

Hard

VS

Blitzcrank

Hard

VS

Brand

Hard

VS

Braum

Hard

VS

Caitlyn

Hard

VS

Camille

Hard

VS

Cassiopeia

Hard

VS

Cho'Gath

Hard

VS

Corki

Hard

VS

Darius

Hard

VS

Diana

Hard

VS

Dr. Mundo

Hard

VS

Draven

Hard

VS

Ekko

Hard

VS

Elise

Hard

VS

Evelynn

Hard

VS

Ezreal

Hard

VS

Fiddlesticks

Hard

VS

Fiora

Hard

VS

Fizz

Hard

VS

Galio

Hard

VS

Gangplank

Hard

VS

Garen

Hard

VS

Gnar

Hard

VS

Gragas

Hard

VS

Graves

Hard

VS

Hecarim

Hard

VS

Heimerdinger

Hard

VS

Illaoi

Hard

VS

Irelia

Hard

VS

Ivern

Easy

VS

Janna

Hard

VS

Jarvan IV

Hard

VS

Jax

Hard

VS

Jayce

Hard

VS

Jhin

Hard

VS

Jinx

Hard

VS

Kalista

Hard

VS

Karma

Hard

VS

Karthus

Hard

VS

Kassadin

Hard

VS

Katarina

Hard

VS

Kayle

Hard

VS

Kayn

Hard

VS

Kennen

Hard

VS

Kha'Zix

Hard

VS

Kindred

Hard

VS

Kled

Hard

VS

Kog'Maw

Medium

VS

LeBlanc

Hard

VS

Lee Sin

Hard

VS

Leona

Hard

VS

Lissandra

Hard

VS

Lucian

Hard

VS

Lulu

Hard

VS

Lux

Hard

VS

Malphite

Hard

VS

Malzahar

Hard

VS

Maokai

Hard

VS

Master Yi

Hard

VS

Miss Fortune

Hard

VS

Mordekaiser

Hard

VS

Morgana

Hard

VS

Nami

Hard

VS

Nasus

Hard

VS

Nautilus

Hard

VS

Nidalee

Hard

VS

Nocturne

Hard

VS

Nunu

Hard

VS

Olaf

Hard

VS

Orianna

Hard

VS

Ornn

Hard

VS

Pantheon

Hard

VS

Poppy

Hard

VS

Quinn

Hard

VS

Rakan

Hard

VS

Rammus

Hard

VS

Rek'Sai

Hard

VS

Renekton

Hard

VS

Rengar

Hard

VS

Riven

Hard

VS

Rumble

Hard

VS

Ryze

Hard

VS

Sejuani

Hard

VS

Shaco

Hard

VS

Shen

Hard

VS

Shyvana

Hard

VS

Singed

Hard

VS

Sion

Hard

VS

Sivir

Hard

VS

Skarner

Hard

VS

Sona

Hard

VS

Soraka

Hard

VS

Swain

Hard

VS

Syndra

Hard

VS

Tahm Kench

Hard

VS

Taliyah

Hard

VS

Talon

Hard

VS

Taric

Hard

VS

Teemo

Hard

VS

Thresh

Hard

VS

Tristana

Hard

VS

Trundle

Hard

VS

Tryndamere

Hard

VS

Twisted Fate

Hard

VS

Twitch

Hard

VS

Udyr

Hard

VS

Urgot

Hard

VS

Varus

Hard

VS

Vayne

Hard

VS

Veigar

Hard

VS

Vel'Koz

Hard

VS

Vi

Hard

VS

Viktor

Hard

VS

Vladimir

Hard

VS

Volibear

Hard

VS

Warwick

Hard

VS

Wukong

Hard

VS

Xayah

Hard

VS

Xerath

Hard

VS

Xin Zhao

Hard

VS

Yasuo

Hard

VS

Yorick

Hard

VS

Zac

Hard

VS

Zed

Hard

VS

Ziggs

Hard

VS

Zilean

Hard

VS

Zyra

Hard

EPIC KOG'MAW SKILLS SECTION Back to Top

AP Kog - Deleting People since 2010:

On-hit Kog is still good:

Massive outplay potential, back from the good ol' days:

But it doesn't always go well:

Final Words.... Back to Top

DO NOT PLAY KOG'MAW.

Simple as that.

Also, this will no longer be updated as I no longer play Kog.  I have over 300k mastery and I'm giving up.  He just doesn't do enough to be viable, and I cannot see that changing any time soon.  Sure, in that one game you don't get stomped and your team doesn't /ff at 20, you MIGHT be able to do something.  But chances are you'll just get popped as often as I have and grow sick of him, too.

I'm off to play safer ADCs such as 81.png Ezreal, or fun ones like 202.png Jhin.  I suggest you do the same.


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