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All Guides LeBlanc Guides [6.22]Velvet Lies and Harsh Truths-Detailed LeBlanc Guide-Obsolete until further update
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LeBlanc Statistics for Hellrisen

Author's performance with LeBlanc compared to the ranked average.

Value
Average
Games Played
1
6
Win %
100
38
Kills
10.0
7.7
Assists
14.0
6.4
Deaths
9.0
7.5
KA:D Ratio
2.7
1.9
Gold Earned
19.7K
11K
Creep Score
203.0
120.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png14.png The standard combination you'll probably use in nearly every game. Flash is the best summoner spell in the game, allowing you to get out of a pinch or make aggressive and/or unexpected plays. Ignite provides extra damage as well as reducing opposing healing, making it good as an executing tool or as a counter to any healing and lifesteal abilities the opposing team may possess.

4.png12.pngTeleport is a viable alternative if you're willing to forgo Ignite's extra damage. LeBlanc has excellent roaming and Teleport allows her to do that even better, as well as help the team in case of emergency and farm better in lane thanks to the quick return. However, LeBlanc in general is a champion who doesn't focus on farming and relies heavily on damage, so Teleport (and defensive summoner spells) is usually inferior to Ignite.

New Runes Back to Top

Masteries Back to Top

The Cunning tree has turned out to be the best for assassins. Savagery and Secret Stash make laning much easier, although Wanderer is an option if you want better roaming. Depending on the matchup and your handling of health and mana, you may want to go for Assassin over Secret Stash; it's a question of offense vs defense, so consider what benefits you more. I believe Merciless is stronger than Meditation, since, as LeBlanc, you wanna do as much damage as possible and you also rarely use your abilities for farming, making it much easier to manage mana. If you have difficulty handling mana, then you can try Meditation, but I wouldn't suggest it. Dangerous Game is very fitting to an assassin's playstyle, while Precision adds a good amount of hybrid penetration. Intelligence is a possibilty if you need the additional CDR, especially after Precision's nerf, but I believe it's not as good. Finally, Thunderlord's Decree is the strongest assassin option as it deals the highest damage.

On the Ferocity tree, Sorcery is self-explanatory, while Feast and Vampirism are there to strengthen your laning phase, which is becoming quite important due to games becoming shorter. Thanks to them, you can stay longer on the lane even if you get battered up after going for a kill. Bounty Hunter outclasses Oppressor quite fast in my opinion and I consider it an overall stronger choice, but feel free to choose Oppressor if you wanna use its synergy with Ethereal Chains.

Abilities Back to Top

W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
E
R
E
Passive
Q
2
8
10
12
13
W
1
4
5
7
9
E
3
14
15
16
18
R
6
11
17

Mirror ImageMirror Image

Mirror Image is an excellent passive that quite often allows LeBlanc to avoid death, whether it's after a tower dive, a long trade or a chasing enemy. It briefly makes LeBlanc invisible before spawning a clone that runs in a different direction. With proper usage of the clone, the ability can be really confusing for the enemies. It reduces turret aggro, gives you a reprieve and an edge if you're dueling due to the clone potentially taking hits for you, and allows you to escape sticky situations if an opponent chases down the clone.

Sigil of MaliceSigil of Malice

A point-and-click single target ability. It initially deals a moderate amount of damage but also marks the target. The mark can be triggered by any of LeBlanc's abilities and it then additional damage. Sigil of Malice is the glue in LeBlanc's kit, bringing together all of her abilities and being responsible for the way combos roll out thanks to the bonus damage it deals if LeBlanc hits a marked target. Because it is partly dependent on the other skills to work properly, it shouldn't be taken as the first ability, and I believe it should be maxed second.

DistortionDistortion 2Distortion

A dash that can pass through walls, it damages ememies in the area around the targeted location and leaves a mark on the ground at the place it was cast. It is LeBlanc's most powerful basic ability. Apart from having the highest damage, Distortion allows you to get close to opponents, escape from chases and ganks as well as repositioning yourself. Reactivating the ability returns you to the marked spot, effectively giving you two dashes that can be used for both high damage and great outplays. Since leveling the ability reduces its cooldown, I believe it should be maxed first due to the combination of damage and utility it provides.

Ethereal ChainsEthereal Chains

LeBlanc's CC ability, Ethereal Chains is a slow skillshot that can hit one target. If it connects with an enemy, that enemy takes damage, is slowed and is bound to LeBlanc. If the chains don't break after 1.5 seconds, the target is dealt additional damage and is rooted. Among LeBlanc's basic abilities, this is the hardest one to use due to the difficulty of landing the chain. It can be used when chasing down an enemy, when escaping or just as extra damage when dueling, since getting hit by both damage instances is quite painful. It should be maxed last, since it isn't as reliable a source of damage as the other two abilities, in addition to the slow and root effects being the same at all levels.

MimicMimic

This ultimate is what makes LeBlanc such a versatile champion. It allows you to use the last ability LeBlanc has cast, with increased damage, allowing for a lot of combos, huge damage and unmatched mobility. The Mimicked Sigil of Malice triggers the original's mark and leaves its own behind for even more damage, Mimicked Distortion pretty much allows for four dashes and Mimicked Ethereal Chains can keep an opponent CC'd for a long time.

Items Back to Top

Starting Items

    Aggressive Start
    Balanced Start

Core Items

    Get a combination of those on your first back
    Best boots option.
    Morello/Hextech-Rabadon's-Void. See notes.
    Adds damage and speed. Good as fourth or last item.
    Get one of these, depending on the team's needs.
    Don't forget wards and, if needed, potions.
    Example final build

Situational Items

    An alternative to Void Staff, depending on enemy builds and team comp. See notes.
    Good when vs AD or when focused a lot.
    Defensive last item options.
    For when you can't get enough dash. Not recommended.

LeBlanc is a burst AP assassin, and for all her complexity and tricks she is quite single-minded in her approach. Delete the enemy. Her main purpose is to deal damage. As such, her builds aren't very diverse, although there are situations that call for more unconventional choices.


Items you should build on LeBlanc

1082.png1056.pngThe Dark Seal works similarly to Mejai's in the previous season. It's a more aggressive item, since it doesn't give you any HP, it grants flat mana instead of restoration and relies on you getting kills. Not many champions would find this item superior to Doran's Ring, but LeBlanc is among those champions who can get kills early on, both in-lane and through roaming. Doran's Ring is a safer and more balanced option, but has less rewards than a successful Dark Seal.

3020.pngSorcerer's Shoes are the strongest option for LeBlanc, complimenting her burst much better than Lucidity.

3165.pngMorellonomicon isn't as cheap as it used to be, and it no longer provides mana regeneration, but it's still a first-rate item. With mana regeneration disappearing, a solid mana gain alongside old Athene's mana refunding ability and an extra 20 AP for a total of 100 make for a still cost-effective item. Naturally, the Grievous Wounds passive is still more than welcome, and Morellonomicon still makes for a strong first item. Hextech GLP-800 is a strong contender for that spot, however, and should also be considered. Keep in mind that Hextech lacks any CDR and has 20 less AP though.

3030.pngHextech GLP-800 provides a lot of AP, good health and mana (the latter being quite welcome with the removal of mana regeneration from Morellonomicon) a strong passive that helps in laning, duels and even teamfights and a strong active that can help with chasing, escaping or just dealing that last bit of damage required for a finisher. It also has the Hextech Revolver in its build path, an item quite effective during the laning phase. With Morellonomicon rising in cost, Hextech GLP-800 makes for a very good first item, costing only 100 gold more and bringing just as much on the table. Its 400 mana is more than adequate and its survivability value is undeniable. Most of the time it will do an excellent job, and personally I prefer it.

Don't build Hextech and Morellonomicon back to back. Building both of them is a possible scenario, but it's also a waste of gold on mana (you'll never need all the mana the two provide), so if you've built the one and consider building the other, do it later on, as a fourth or even last item.

3089.pngIn terms of raw AP, Rabadon's is unmatched. Damage-wise, it's second only to Void Staff should the opponent have at least 70 MR, and greatly amplifies your overall AP. Unless you've fallen behind, consider this as your second item. LeBlanc needs damage, and it doesn't get much better than Deathcap in that regard.

3135.pngThe only item capable of outperforming Rabadon's, Void Staff makes for an excellent third item, turning LeBlanc into a killing machine. It can be built second if you're behind or if the enemy team is stacking early MR. The magic penetration it gives allows you to burst without concern.

3285.pngLuden's extra movement speed and damaging passive make this item quite useful for LeBlanc. It's not as strong as Deathcap or Void Staff and lacks Morellonomicon's utility, but after the aforementioned have been built, Luden's makes an excellent choice for an assassin with LeBlanc's potential.

3001.pngAbyssal Scepter is a more balanced item that lacks raw power but provides good utility. Should you find yourself in a case where you need MR, like a Veigar matchup gone wrong, you face a team without heavy enough investment on MR to warranty a Void Staff or your team can benefit from the aura well, Abyssal Scepter provides a good and cheap option to do the job. At times, it may even be plausible to build it as your first item.

3157.pngZhonya's has amazing utility in its active, and LeBlanc can use it perfectly. Quite often, it will get most of your spells off cooldown over the duration, allowing you to attack again or try to escape. It lacks the power of other items, but more than makes up for it. Especially vs AD enemies, this item can be quite strong and with champs like Zed it may completely shut them down.

3092.pngFrost Queen's Claim lacks in raw power, but wins in utility. The increased gold gain and amazing active effect sometimes make it a worthy first purchase. Consider Ionian Boots of Lucidity in case you take this, to make up for loss of CDR from Morellonomicon.

3152.pngWhile LeBlanc already has a ton of dashes, one more can sometimes make a difference. Hextech Protobelt isn't an ideal item with its low AP and CDR, but it may prove useful at times as an escape tool or to allow some really long distance catching up. Don't build it unless you think you really need it; if you're just looking for a filler item, almost any other option is better.

3102.png3026.pngQuite often, to survive in later stages of the game, it is good to pick one of those as your last item. The passives are strong and the defensive stats can prove helpful. I believe Banshee's Veil is the strongest option due to being easier to build, having HP and a passive that can be used way more often than Guardian Angel's.

3340.png3363.pngStart with the warding trinket. Change it by lvl9 to Farsight, it's much safer and quite useful.

Items you should not build on LeBlanc

3003.png3040.pngLeBlanc doesn't need this. You'll practically never find use for the amounts of mana it provides. It's difficult to stack early on since you need to be careful with your mana in lane, and in later stages of the game you'll just find yourself drowning in mana you won't ever use.

3027.pngFor a champ like LeBlanc, Rod is a weaker version of Hextech GLP-800 that also doesn't give all its power when it's most needed. Hextech is way more useful and outclasses this in every way when it comes to an AP assassin. It's a scaling item meant for the later stages of the game, and that's just not LeBlanc's field.

3116.pngYou need HP, you have Hextech GLP-800. You need AP, you have the aforementioned or Morellonomicon. You need a slow, you have Hextech again. Unless you're so hell-bent on getting every chain to proc its snare or are unable to land any chains in the first place, do not get this.

3151.pngEven if, for whatever reason, you get Rylai's, don't get this. It's not strong enough to be justified on LeBlanc.

3174.pngWeak, too much useless mana. Banshee's can cover this in the late game, and the early game you shouldn't build this over Morellonomicon.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Easy
  • Anivia
    Medium
  • Annie
    Hard
  • Azir
    Medium
  • Brand
    Medium
  • Cassiopeia
    Easy
  • Cho'Gath
    Medium
  • Diana
    Medium
  • Ekko
    Medium
  • Ezreal
    Medium
  • Fizz
    Hard
  • Galio
    Medium
  • Heimerdinger
    Easy
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Easy
  • LeBlanc
    Medium
  • Lissandra
    Medium
  • Lulu
    Medium
  • Lux
    Easy
  • Malzahar
    Hard
  • Morgana
    Hard
  • Orianna
    Medium
  • Ryze
    Medium
  • Swain
    Medium
  • Syndra
    Medium
  • Talon
    Hard
  • Twisted Fate
    Easy
  • Veigar
    Easy
  • Viktor
    Medium
  • Vladimir
    Medium
  • Xerath
    Medium
  • Yasuo
    Medium
  • Zed
    Medium
  • Ziggs
    Easy

VS

Ahri

Medium

Ahri is generally an easy matchup, but she shouldn't be taken lightly. LeBlanc can easily outdamage her early on, win trades, and can use leblancslide.pngDistortion to avoid Ahri's skillshots. However, it's important that you get ahead before lv6. If you don't, things can get a bit hectic since, when her ultimate is up, Ahri is really hard to bring down. Don't allow her to ahriseduce.pngCharm you when you use leblancslide.pngDistortion to harass her.

VS

Akali

Easy

Akali is melee and her dependence on autoattack triggered damage from her akalimota.pngMark make her unable to do much against LeBlanc before lv6. Use that to your advantage and get ahead, for after lv6 Akali can match your power with her ultimate and can use her akalismokebomb.pngShroud to come above in a duel.

VS

Anivia

Medium

Anivia has a weak early game, and LeBlanc has quite a strong one. She's immobile and her stun is easy to avoid. All-in her every chance you get; as long as you don't get stunned, you will destroy her. However, her egg passive makes her really hard to kill without help and after lv6, if you get caught inside her ultimate or her Q, you're pretty much dead. Don't get overconfident.

VS

Annie

Hard

A really annoying matchup. She is immobile, but she outranges you and can stun you with targeted or instant abilities, making your own mobility useless. Don't ever go against her when her stun is up or close to 5 stacks. Use the windows when her stun is down to harass her. Always be very careful when engaging her after lv6, a full combo will burn you. Ask your jungler for help. Consider Abyssal to deny her 100-0'ing you.

VS

Azir

Medium

Azir can poke you from afar, but you outdamage him and you can punish him if he gets too confident. If you see him using his azirQ.pngConquering Sands, immediately get him; his damage and escape ability are very low when it's on cooldown. Don't try to use leblancslide.pngthrough his ultimate, it won't work. Get an early lead so as to counter his late-game scaling.

VS

Brand

Medium

Immobile, skillshot-based. Use leblancslide.pngDistortion to play around his brandfissure.pngPillar and brandblaze.pngstun. Harass him as much as you can. You can easily land your combos while avoiding his, so you should be able to get ahead. His range is very big however, and his damage is quite high. Don't take unnecessary risks as it can easily mean death.

VS

Cassiopeia

Easy

Yet another immobile champion who also happens to have a rather weak laning phase. Combo her whenever you get the opportunity. She can't win trades and you can easily avoid her skills with leblancslide.pngDistortion.

VS

Cho'Gath

Medium

He doesn't have much on you, but he's very hard to kill thanks to his passive and the health he gets after lv6. Ask your jungler for help. Make sure you don't get hit by his abilities, or you'll make your job of killing him even harder.

VS

Diana

Medium

You can easily harass her before lv6. She can't do much to fight back, since her melee range and mana costs prevent her from doing so. After lv6, however, be very careful. Her burst is tremendous and she can easily kill you if you allow her dianaQ.png to hit you.

VS

Ekko

Medium

Ekko is melee and as such you can harass him a lot early on, so try to capitalize on that. After lv6, his ultimate makes him difficult to burst down, so you wanna be ahead if you are to come on top.

VS

Ezreal

Medium

Very annoying, hard to get to, but squishy. If you get within range or his ezrealarcaneshift.png is down, you can easily eliminate him, but be careful not to get too harassed, as you'll be in trouble.

VS

Fizz

Hard

Fizz has remarkably high burst, good mobility and his fizzjump.pngPlayful/Trickster is easily among the most annoying spells in the game. Try to exploit his melee range by poking him early on, but don't expect much. After lv6, avoid his ultimate with leblancslide.pngDistortion. Never all-in him when his fizzjump.png is up, as he will avoid your burst and most likely kill you. If his fizzjump.png is down, you've got the advantage, but you should still be careful. You can pick Abyssal Scepter to be safer.

VS

Galio

Medium

Galio may not counter LeBlanc as hard as many believe, but he's still an annoying matchup. If he hasn't got Chalice, you can easily harass and even kill him early due to his melee range and high mana costs. Chalice, however, makes the lane more of a mindless farming spot, and later on you simply can't kill him, period.

VS

Heimerdinger

Easy

While Heimerdinger has excellent zone control, he's completely immobile and your ability to reactivate leblancslide.pngDistortion to get back to where you were minimizes the damage from his turrets if you try to harass him. Don't get stunned, and you'll be alright. If you ever catch him somewhere without his turrets, you can completely destroy him.

VS

Karthus

Easy

Immobile and slow. Just harass and kill him. Watch out for his laywaste.pngLay Waste, as it can get annoying.

VS

Kassadin

Medium

Kassadin is weak during the laning phase, so as long as you don't try to combo him when his nulllance.png shield is up, you should be fine before lv6. Afterwards, however, his ultimate makes him hard to get to, and he begins to progressively get stronger. Later on, he can burst you much more easily than you can burst him, so make sure he never gets there.

VS

Katarina

Easy

Melee and weak early, Katarina is an easy matchup. Don't get overly harassed by her knives and exploit her range to combo her early on. Burst her down after you hit lv6, before she has a chance to do so herself.

VS

LeBlanc

Medium

Mirror match, skill matchup.

VS

Lissandra

Medium

Lissandra is weak early in the game, and you can try to harass her. Make sure you reactivate leblancslide.pngDistortion fast, you don't wanna get rooted by her lissandraW.pngRing of Frost. Due to her ultimate, she can be really hard to burst down, so try to engage when she is low or her ultimate is down. She has less damage but more teamfight presence, so try to get ahead to make up for that.

VS

Lulu

Medium

Lulu is a huge lane bully, but so are you. It's mostly a skill matchup, depends on whether or not you'll be able to avoid her harass while you harass her back. With her shield and ultimate, she's gonna be hard to kill after lv6, so try and get her low or kill her before that.

VS

Lux

Easy

Lux has strong poke with her luxlightstrikekugel.png early, but she has mana problems if she overuses it. Exploit that to harass her when her mana is down. If she casts her luxlightbinding.pngLight Binding on you, avoid it, as that can make or break the lane. All-in her first chance you get at lv6 and you should be able to take her down (again, unless you get snared).

VS

Malzahar

Hard

This champion is almost disgusting. While he's immobile and an easy target to combo, his point-and-click DOT and insane wave pushing and farming means you'll be spending most of the lane under the tower. Things get even worse after lv6, since if he ults you, you may as well go get a coffee, it'll be some time before you respawn. If you somehow manage to get a kill before lv6 by exploiting his immobility, good. You can ask for your jungler's help here. Otherwise, prepare for a miserable lane. If you don't fall too far behind, you'll be able to kill him later if his ultimate is down. You can go for Abyssal Scepter if needed.

VS

Morgana

Hard

She outfarms and outsustains you. You can't harass her much thanks to her blackshield.png shield abosrbing damage and runing your leblancsoulshackle.png chain. Don't get snared and try to roam in order to get kills, as you won't be killing her without some items under your belt. She has much stronger teamfight presence than you, but you outdamage her later, so try and make some use of that. You can ask your jungler to gank you, but again make sure you both avoid her snare.

VS

Orianna

Medium

Orianna's orianaredactcommand.png, both passive and active, make her harder to kill than most AP champs, but you should still have the edge. Play around her ball, try to get to her when the ball's not on her. Ask your jungler to give you a hand if he can.

VS

Ryze

Medium

Don't underestimate him. While he's weak early, he still has a point-and-click snare, so if you're not careful you may end up taking more damage than you've accounted for. The passive can get annoying, so try to engage him when he hasn't stacked much. You can take him down for most of the game, but in later stages he'll have the upper hand, so be wary.

VS

Swain

Medium

Has point-and-click abilities, a decent laning phase and huge sustain once he hits lv6. Not the easiest lane. Try to get ahead before lv6, it's the only way you'll get an advantage. Don't get snared.

VS

Syndra

Medium

This matchup is all about dodging. Dodge the balls, and you win. Don't dodge and you'll lose. Get stunned and you're dead. Avoid stun, and you'll probably kill her. She farms better and has better ranges, so don't get too confident. She has a slight advantage, but you can get the upper hand if you're careful.

VS

Talon

Hard

Not as hard as Annie or Malzahar, but still a pain. Try to harass and not get harassed before lv6 by comboing him while avoiding his talonrake.pngRake. If he uses his taloncutthroat.png teleport on you, chain him. After lv6, be wary. His burst matches yours, and a full combo will destroy you with a bit of prior damage. His taloncutthroat.png can also be used for him to avoid your abilities if needed, so watch out for that too. You can ask your jungler to help, but Talon isn't easily gankable, so try to time that well. Going for Seeker's and Zhonya's is a good option.

VS

Twisted Fate

Easy

Immobile, weak in-lane. Harass him and kill him. Even if he somehow manages to stun you, he can't win the trade. Just don't get hit by wildcards.pngWild Cards. It's really not worth.

VS

Veigar

Easy

Veigar's laning phase consists of farming, farming and some more farming. Threaten him, harass him, deny him that farm and send him packing. After lv6, you can kill him just as easily, but be quick. His ultimate hurts, and if he stuns you you're a goner.

VS

Viktor

Medium

Viktor isn't the easiest matchup you'll get, but he's not that hard either. While his viktordeathray.pngDeath Ray has a long range and his viktorpowertransfer.pngSIphon Power gives him a shield, he's not very threatening early. His viktordeathray.pngDeath Ray has a high cost and a long cd, so avoid it and harass him while it's down. He will outscale you late game, but his immobility and lack of any fast cc makes him an easy target to assassinate.

VS

Vladimir

Medium

He has good sustain after Revolver, but short range and mediocre early game. Harass him as much as you can, you should be able to break through his healing. All-in him when you get the chance, you outdamage him early. He will outscale you in the late game though, so be careful.

VS

Xerath

Medium

He's immobile, and if you all-in him all you wanna do is dodge his stun, so do just that first chance you get (usually at lv6). Don't expect the lane to be a cakewalk though. His high range and damage are extremely annoying and can make your life difficult. Try to avoid as many of his abilities as possible.

VS

Yasuo

Medium

His mobility, passive and wall make him difficult to harass. This matchup depends a lot on dodging, both on your side and his. Try to win trades and all-in him at lv6 when his yasuoQ.pngSteel Tempest is unstacked. Don't allow the tornado to hit you at any given time, and punish his attempts to get close to you. Going for Seeker's and Zhonya's is a good option.

VS

Zed

Medium

He is strong in the lane, and can take you on afterwards as well. Try to avoid his harass. Engage him when his shadow is down. Beware of his ultimate, as it can stop your combos. Always play carefully around him. Zhonya's is almost mandatory as it negates his ult and allows you to combo him afterwards.

VS

Ziggs

Easy

While he does have long range, Ziggs' abilities are much easier to avoid than Xerath's. Combo him whenever his bomb is down, and stay away from the creeps as much as you can so as not to get hit by bomb AOE. All-in and kill him when he's softened enough. He can't do much to fight back in such an occasion.

Pros and Cons Back to Top

Pros

  • Very mobile
  • Insane burst
  • Very strong laning phase
  • Great roaming
  • Very versatile and unpredictable


Cons

  • Squishy
  • Hard to master
  • Difficult to catch up if behind
  • Underwhelming teamfight presence

Gameplay Back to Top

LeBlanc is a middle-to-close-range AP assassin. Her burst damage is among the best in the game, allowing her to 100-0 squishier champions even without being fed. If she gets ahead, her damage is absolutely devastating to the point where it doesn't even get a full rotation to kill a squishy champion and even more tanky champs find it hard to survive. In general, your goal is to get kills and you should prioritize that above all else. For a close-range champ however, LeBlanc is remarkably safe owing to her amazing mobility. Most of the time you'll find yourself diving into the enemy backline to assassinate the carries and then reactivating leblancslide.pngDistortion to return to safety. That being said, you're not invulnerable and you shouldn't overextend. You're still very squishy and getting caught will pretty much mean the end for you. LeBlanc is a forgiving champ, but she has her limits, and messing up a combo or diving into more enemies than you can handle, especially with Distortion down, are common mistakes that usually don't end well. Know your limits and don't take uneccessary risks.


Due to the pressure she places on her lane opponent as well as the dashes included in her kit, LeBlanc often has time windows where she can roam as well as the tools to do so effectively. Even before you hit lv6 (which can potentially give you two dashes) you're among the strongest roamers in the game, being able to effectively gank, dive and burst down opponents on other lanes.

Combos Back to Top

Due to the nature of leblancmimic.pngMimic, LeBlanc can pull off a variety of combos, allowing her to make the best of many situations. In this section I'll list most of these combos, and explain where and why you should use them. It should be self-explanatory, but make sure that you cast the spells in rapid succession. Only exceptions are situations where you're faced with a shield or something similar that you have to wait out before resuming your combo.


Note that I'm not listing Ignite as part of any combo. Use of Ignite isn't standard, but instead fully situational, so listing it as part of a combo can easily result in situations where it's wasted. In general, most combos that go for the kill should include it, but there may be other reasons you wanna use it, or there may be situations when it's not needed. I'll be mentioning Ignite in the notes, but the choice is ultimately up to you. Use your judgment.


Pre-Lv6 Combos

leblancchaosorb.pngQ+leblancslide.pngW+leblancslide.pngW
LeBlanc's most common combo for harassing in-lane, damaging the opponent and then returning LeBlanc to safety.

leblancchaosorb.pngQ+leblancsoulshackle.pngE
A less common harassing combo, this one should mostly be used to prepare a kill. The slow and root duration of leblancsoulshackle.pngEthereal Chains will allow most of the cooldown on leblancchaosorb.pngSigil of Malice to tick, and you can then go for a Q+W combo, plus Ignite if needed, to finish them off.

leblancchaosorb.pngQ+leblancslide.pngW+leblancsoulshackle.pngE
The most common all-in combo before lv6. leblancslide.pngDistortion triggers leblancchaosorb.pngSigil of Malice's mark and brings you close enough to ensure that the leblancsoulshackle.pngEthereal Chains land. Follow this with another leblancchaosorb.pngSigil, as it will be coming off cooldown, and a few autoattacks plus Ignite if needed to finish off the weakened opponent.

leblancchaosorb.pngQ+leblancsoulshackle.pngE+leblancslide.pngW
An alternative to the all-in combo, this one works better if an opponent is already at close range. The slow and root from leblancsoulshackle.pngEthereal Chains allow leblancslide.pngDistortion to hit more easily should an opponent attempt to Flash away. Also, leblancslide.pngDistortion isn't affected by creeps unlike leblancsoulshackle.pngEthereal Chains, meaning that should an opponent Flash in or behind their minions you can still catch up to them and take them out, something you can't do with the previous combo as easily since there's a good chance that leblancsoulshackle.pngEthereal Chains will be intercepted by a minion.

leblancslide.pngW+leblancchaosorb.pngQ+leblancsoulshackle.pngE
A less used combo, this one is used to get close to an already weakened opponent, especially if they stand in or behind creeps, and kill them. Depending on opponent current HP, leblancslide.pngDistortion may not have to deal damage. The goal here is to get close enough to ensure that leblancsoulshackle.pngEthereal Chains will land unobstructed. Follow with a few autoattacks and Ignite if needed to finish the job.

leblancsoulshackle.pngE+leblancchaosorb.pngQ+leblancslide.pngW
An ambitious combo, this one attempts to replicate the effects of the Q+E+W combo, which is to make sure that Q+W will hit. Using it exploits the longer range of leblancsoulshackle.pngEthereal Chains, slowing the opponent and allowing you to get close enough for a Q+W cast. It's much harder to pull off than the other combos, since it requires you to hit Ethereal Chains at a long range, but it can make for a surprise kill on an opponent that thinks he's safely out of Q+W range. Don't use this too much though, as using all three spells at once consumes a lot of mana and it isn't as reliable as the previously listed combos.

Post-Lv6 Combos

leblancchaosorb.pngQ+leblancmimic.pngR
A powerful harassing combo if the opponent is outside leblancslide.pngDistortion range. This combo is essentially integrated into all previous combos that use leblancchaosorb.pngSigil of Malice, acting as additional damage. As such, I won't be listing all of them below. Simply, whenever you have your ultimate up and you wanna use one of the pre-lv6 combos, always consider a Mimicked Sigil for extra damage.

leblancchaosorb.pngQ+leblancmimic.pngR+leblancslide.pngW+leblancsoulshackle.pngE(+leblancslide.pngW)
LeBlanc's most common killing combo, triggering two marks in a row and following with a close-range leblancsoulshackle.pngEthereal Chains to ensure death. If needed, leblancslide.pngDistortion can then be reactivated to return LeBlanc to safety.

leblancslide.pngW+leblancmimic.pngR(+leblancslide.pngW and/or +leblancmimic.pngR)
This can be used for clutch escapes or for crossing a large distance fast. By pairing it with Flash, LeBlanc can travel a long way in less than two seconds, allowing her to easily escape pursuit or get close to a weakened, fleeing enemy and get the kill with a Q+E. Both spells can be reactivated to allow LeBlanc to get back into position or to confuse enemies by teleporting behind them and escaping them, especially if the enemy used a gap closer to try and keep up with LeBlanc's escape.

(leblancslide.pngW+)leblancsoulshackle.pngE+leblancmimic.pngR
LeBlanc's strongest cc option. It's better used on tankier targets that LeBlanc can't finish off on her own to allow the rest of the team to come finish the job, to keep a caught enemy within range of the rest of the team, or to hunt down a running opponent and allow the rest of the team to catch up, often together with leblancslide.pngDistortion.

Early Game Back to Top

Early game lasts from the first minion wave spawn until around 15 min, or when outer turrets have fallen.

LeBlanc has a strong laning phase thanks to her high damage and harassing ability, which makes her a threat to most opponents. While farming is always a concern, a LeBlanc's primary role is to go for the kill. Harass your opponent with a Q+W or Q+E combo every chance you get. Grabbing an early kill gives you a big advantage, as you can easily snowball out of control and make your opponent's lane a living hell. Once you hit lv6 or if your lane opponent becomes very passive, you can begin roaming. With huge burst and two gap closers or cc abilities (depending on what you'll leblancmimic.pngMimic) LeBlanc can terrorize the other lanes, especially bottom, and help the whole team get ahead thanks to her early power.

Make sure to not waste your mana in the lane. Properly played, your opponent will run out of HP long before you run out of mana, but if you mess up combos you may find yourself starved with your opponent still at high life. Get the bulk of your farm with autoattacks, since your only AOE damage is leblancslide.pngDistortion, which also happens to be your most expensive spell. Remember, your goal is to kill your opponent. You'll need to practice autoattacking to get used to her damage and animation so that you can make the most of it.

LeBlanc's scaling into later stages of the game depends a lot on her performance early. Don't fall behind, as it will make the rest of the game much harder for you.

Mid Game Back to Top

Mid game starts at around 15 min or when most outer turrets have fallen. It lasts until 30-35 min.


At this stage, your power will be correspondent to your early game results. If you fell behind early, you will be much weaker. Focus only on catching enemy squishies, especially the ADC, off-guard and try to take them out a few times to make up for earlier losses. Make no mistake; your damage is still good, but it's not high enough to compensate for your poor wave clear and teamfight presence.

If, however, you've gotten ahead during the early game, this is where you truly shine. A LeBlanc hits her powerspike at 1-2 items, and if you get them early enough you'll be absolutely terrifying. Roam a lot and help the rest of your team win their lanes, as they'll be the ones who will have to carry you if the game lasts too long. Don't think twice about assaulting enemies, especially if they are alone; unless they are very tanky (which is unlikely) they'll be forced to fall back, if not outright die. During this time, the map is your playground. Make the most of it.

Late Game Back to Top

LeBlanc begins to fall off at later stages of the game. Her damage is still very high, and squishies still don't stand a chance, but as the game progresses, opponents become tankier and teamfights become more and more important. As a mostly single-target assassin, LeBlanc fails to destroy every opponent as she did in earlier stages, often falling short against enemy tanks and fighters, and her teamfighting presence is rather poor.


Your job at this point is almost always to kill the enemy carry. Dive into the backline and eliminate them. It's preferable not to die in the process, but if you do, make sure you give the enemies a run for their money by forcing them to use an ultimate or blow a summoner, which they'll be unable to use against the rest of your team. Lackluster teamfighting simply means you lack reliable AOE damage or cc, but your damage is still huge, and you should take advantage of that to the extreme.

This point is also where the fruits of your mid game dominance will show. If you roamed well and helped the other lanes, it's quite probable that the rest of your team will be ahead, making the task of getting out of the late game victorious much less arduous. So make sure you did help. LeBlanc can't carry the team in the late game, so it falls on your teammates to do so.

About the Author Back to Top

Hello world. I'm Chaos Jackal, known in-game as Hellrisen. I'm an old player (I've played League since Lux's release), but I was never really big on it.  I got somewhat immersed during the last months of season 5, and I've been playing on and off in season 6, trying to keep up with the game but without major time investment. In general, I'm more of a theorycrafter than a strong player; I understand many aspects of the game well, but my average mechanics and skill hold me back. I sometimes jokingly refer to myself as the strongest Silver player, as I have good KDA ratios on most of the champs I play in ranked, yet am unable to quickly rise through the divisions since I lack the actual skill to match my background.


I'm a middle lane main and can play a variety of champions there to a variety of success degrees. LeBlanc is one of my best champions and one I really enjoy playing. This guide is based on my experiences not only in lower-tier ranked games but also in higher level games, courtesy of some high-ranked friends. I hope it helps those who read it to learn about LeBlanc, or, if they already play her, to improve and become as good LeBlanc players as possible.

Thank you for reading, and I hope you found the guide helpful. You can check out my Ahri guide, "From the Depths of Hell", also on LoLKing. Good luck in your games.

~Chaos Jackal

Changelog Back to Top

24/11/15-Updated for Homeguard changes
11/12/15-Updated for Assassin mastery
14/01/16-Updated and refined the guide for the new season
21/01/16-Updated for Frost Queen's Claim
08/05/16-Updated and refined for the Mage Update in 6.9
31/05/16-Updated a few matchups
06/06/16-Updated some old rune and item inforomation

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