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All Guides Lee Sin Guides Season 5 Lee Sin Jungle guide
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Lee Sin Statistics for Tzuyudera

Author's performance with Lee Sin compared to the ranked average.

Value
Average
Games Played
14
Win %
40
Kills
6.0
Assists
8.0
Deaths
6.8
KA:D Ratio
2.1
Gold Earned
11.1K
Creep Score
52.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Like Smite 11.png and Flash4.png are all you need as Lee Sin jungling since other summoners don't really help much :C

Smite11.png every jungler needs it so not much to say about it.
Flash4.png So like you can do the flash ult or ult flash combo but in general pretty useful helps you position yourself better or escape or catch people off guard. 

New Runes Back to Top

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16
  • Your passive 'Flurry'. It is crucial, you need to fully utilize it as it gives you great benefits. Seeing how most of Lee sin's abilities have 2 parts, I often use the first part of the ability, auto attack twice, then use the second part of the ability and auto attack twice again since those 2 auto attacks after using an ability gives you attack speed and returns energy each auto attack.
  • Your Q Sonic Wave/Resonating strike. I max it since it does the most damage and is the main source of your damage. When clearing camps, i usually use my W (Safeguard/Iron will) first (explained below) and then cast my first q, then since your second part of the q (Resonating strike) deals physical damage including 8% of the target's missing health, minions and monsters take a maximum of 400 damage, i try to bring my target as low as possible before using second part of the q. When ganking, I try not to use my Q at first since if i get to my target with q they can just gap close and escape so i try to use my q until they have used their gap closing ability.
  • Your W Safeguard/Iron will. I max it second since it is more useful than your e (Tempest/Cripple) (explained below). W gives you jungle sustain and survivability with a shield and spell vamp/lifesteal. When clearing camps, I use it first so i dont take the first attack from the jungle camp since it has a shield, i use iron will after 2 auto attacks so it gives me lifesteal for auto attacking and the spell vamp for my q and e. When ganking you can ward jump to your enemy and attack him till he gap closes.
  • Your E Tempest/Cripple is the final ability I want to max because it's just not worth it to max it. The cc and damage isn't good and even if you max e it doesnt give you a lot of benefits. When clearing buffs you can use it whenever you want but best after you use your Iron will. When ganking you can use it whenever you are close to your enemy.
  • Your R ultimate Dragon's Rage is just awesome and fun to use. You can utilize it by combining it with sightstone/wards or flash. There are 2 tricks of your ultimate. First one is the insec kick. You q to enemy, cast second q to reach him and then immediately ward jump (ward+w) behind your enemy and then ult him. This causes the enemy to be kicked at any direction you want depending where you ward jump towards. The 2nd trick is ult flash. You ult enemy and flash behind him really quick. This causes the enemy to be kicked towards the direction you were standing or simply just making you kick him at the location you flash. The enemy then has no time to react.

Items Back to Top

Starting Items

    NO EXPLAINING NEEDED

Core Items

    Hydra=early lead/ 6 kills in 8 mins etc Lw= Early ahead/ enemy has tons of tanks Sightstone= Must need for making plays and escaping and vision control Black cleaver= must build if you get cinderhulk. Nice cdr and tankiness with decent damage.
    Boots of mobility=roaming/ganking/mobile Merc treads=enemy team cc/magic damage Tabis=enemy team ad heavy
    Locket=enemy team heavy ap but noone in your team is getting it:C Spirit=enemy team heavy ap Banshee= enemy team has tons of skillshots (ziggs, lux etc) Omen=need armor Hexdrinker=Get it early game if enemy ap fed WARMOG= MORE HP!!!!

Situational Items

    Zhonyas= for swag Thornmail= enemy ad fed GA= if u dont wanna die late game

So in general if you get cinederhulk you go for black cleaver for nice damage+cdr and tankiness. If you go for warrior you can also get black cleaver but you wont be as tanky. Get hexdrinker if you are afraid of enemy's ap. Get locket if your team is fucked by their magic damage. Get Omen for armor. Hydra/ Lw only if you are very ahead. Banshee/spirit depending on their team.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Fiddlesticks
    Easy
  • Gragas
    Medium
  • Jarvan IV
    Easy
  • Kha'Zix
    Easy
  • Olaf
    Medium
  • Rek'Sai
    Medium
  • Sejuani
    Medium
  • Shyvana
    Easy
  • Skarner
    Medium
  • Udyr
    Hard
  • Vi
    Hard
  • Xin Zhao
    Hard

VS

Fiddlesticks

Easy

VS

Gragas

Medium

VS

Jarvan IV

Easy

VS

Kha'Zix

Easy

VS

Olaf

Medium

VS

Rek'Sai

Medium

VS

Sejuani

Medium

VS

Shyvana

Easy

VS

Skarner

Medium

VS

Udyr

Hard

VS

Vi

Hard

VS

Xin Zhao

Hard

How to play Back to Top

Clearing: lv 1 q     Q>aax2>q>aax2 repeat

              lv 2 w     W>aax2>w>aax2>q>aax2>a>aax2 repeat
              lv 3 e     Just do whatever you want but get the shield and spellvamp/lifesteal from w first.
Ganking: Save q for enemy's gap closing. Ward jump to enemy and apply slow from e.
Tips/combos: R=Stun/knockup           R>Q>Q
                                                      Q>R>Q 
                                                      R>flash        kick flash
                                                      Ultimate tip: if you want to insec or kick enemy's ap/ad carries to your own team, aim q at their tank/ support/ creeps. Then q a second time to get closer and ward jump to behind ap/ad carry to kick em back. If there isn't enough distance then ward jump in front of them and kick flash/ flash kick them. Also works.
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