Content guides
GUIDES:

Highest Win Rate

Most Popular
All Guides Lee Sin Guides [Diamond] Lee Sin [6.22 Preseason 7 Update]
0
0
Updated
1 year ago
Views
234
Comments
0

Lee Sin Statistics for Icydragon323

Author's performance with Lee Sin compared to the ranked average.

Value
Average
Games Played
104
14
Win %
51
40
Kills
6.0
6.0
Assists
8.6
8.0
Deaths
4.7
6.8
KA:D Ratio
3.1
2.1
Gold Earned
11.6K
11.1K
Creep Score
40.7
52.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

You should always take 11.png Smite and 4.png Flash.  11.png Smite is essential now that jungle items cannot be purchased without this summoner spell, in addition to securing neutral objectives (Buffs, Dragon, and Baron).  4.png Flash is essential to Lee Sin

New Runes Back to Top

Masteries Back to Top

Abilities Back to Top

Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
3
8
10
12
13
E
2
14
15
17
18
R
6
11
16

Items Back to Top

Starting Items

    Hunter's Machete synergizes with Lee Sin's passive, allowing for a faster clear speed. Health potions compensate for Hunter's Talisman's sustain.
    The Tiamat build allows you clear very quickly in comparison to Warrior components (your auto attacks on the large monster will hit in an AOE and kill the smaller ones without wasting time) . I use this build the most in higher ELO games where farming is just as important as ganking.

Core Items

    These 3 items maximize Lee's base damages while providing needed health and magic resistance. You will be able to duel APC and ADC provided you hit all three damaging skills (Q-E-R).
    Final Build - I like to always build Randuin's Omen even if the enemy team doesn't have lots of crit. The active provides a long and reliable slow that can give your team time to deal with the front line tanks. Deadman's Plate gives you extra mobility to get onto the backline and Insec.

Situational Items

    These items entirely depend on the composition of the enemy team. Take Banshee's Veil against a double AP comp, Sterak's Gage against burst team comps, Titanic Hydra if your team needs you to carry, and Thornmail against Full AD teams (swap Deadman's Plate).

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Easy
  • Aurelion Sol
    Easy
  • Diana
    Hard
  • Dr. Mundo
    Easy
  • Ekko
    Medium
  • Elise
    Hard
  • Evelynn
    Easy
  • Fiddlesticks
    Easy
  • Fizz
    Hard
  • Gragas
    Hard
  • Graves
    Medium
  • Hecarim
    Easy
  • Jarvan IV
    Medium
  • Jax
    Easy
  • Karthus
    Easy
  • Kayle
    Easy
  • Kha'Zix
    Hard

VS

Aatrox

Easy

Melee auto attack reliant kit.  As long as you can land your skill shot you should out damage him. Ward hop to avoid his aatroxQ.png, Dark Flight. Unless you can burst him down and make him run, he will win extended trades with aatroxW.png, Blood Thirst.  

VS

Amumu

Easy

One of the easiest matchups for Lee Sin.  Invade his jungle pre-6 and try to starve him of gold and experience, you out-damage him until he manages to get an armor item or finishes Runic Echoes 1414.png.  Be careful when he finishes Runic Echoes with the Skirmishers Enchantment, he will be able to negate 20% of your damage, duel true damage D.o.T. and CC until you cry.  

VS

Aurelion Sol

Easy

Aurelion Sol is a unique jungler.  WIth inadequate skirmishing power, Sol typically tries to counter gank and farm the jungle.  Starsurge and Celestial Expansion provide him with fantastic AOE crowd control and damage.  Be careful when trying to gank mid lane, as Sol could be waiting to counter from the opposing bush.  Invade him early and force him to play in his own jungle.

VS

Diana

Hard

This matchup is very difficult.  Diana clears the jungle very quickly because of her passive area-of-effect damage on every 3rd auto attack.  If you can't stop her from hard-farming, deep ward one side of the jungle and tell your lanes to play safe when she hits level 6.  Diana is mostly useless until this point, however with runic echoes and her ultimate, you will not be able to win encounters unless she ults without her Moonlight proc.  

VS

Dr. Mundo

Easy

Dr. Mundo has fairly low base stats which makes him susceptible to your early game skirmishes.  Invade him as much as possible and deny him of jungle camps.  He has zero map presence and no hard CC, so there is little risk in getting caught out while invading.

VS

Ekko

Medium

This is a skill match-up in favor of Lee Sin.  Ekko's early game is sub-optimal, his ganks are really weak if he misses Parallel Convergence.  Ekko is a skill based champion, relying on his abilities to output damage, if you manage to catch him without Parallel Convergence, you can fight him without risk.  Grabbing an early Hexdrinker will negate alot of Ekko's magic damage.  

VS

Elise

Hard

Elise is the Ability Power counterpart to Lee Sin. She excels in the early game with high base stats and single target execution damage. Elise has the advantage in this matchup due to her passive spiderlings. The spiderlings can intercept your Resonating Strike,blindmonkqone.png in addition to her Rappel. Her spiderlings take priority in turret aggression, making her an excellent tower diver.  


All of her damage abilities are not skill shot reliant.  The only way you can fight her is by dodging her Cacoon and landing your Q, also catching her when she has just switched to spider form.  

VS

Evelynn

Easy

Evelynn is a great jungler with her invisibility passive.  She excels in CC team compositions since she has no CC of her own.  Her early game allows her to burst from about 30% HP, after that her only damage comes from evelynnQ.png, Hate Spikes.  You are safe when you have your abilities and almost equal health.  Buy pink wards and Tracker's Knife to keep track of her while she clears her camps.  Vision is Evelynn's greatest advantage and disadvantage.

VS

Fiddlesticks

Easy

Very easy matchup.  Identical to the Amumu matchup.  Fiddlesticks requires items to deal damage and is very squishy without a tank build.  Being an ability power caster, he is nothing without his skills. Ward and invade when he uses drain.png, Drain, to clear a camp.  

VS

Fizz

Hard

Fizz is possibly the most tiliting champion to be created (with the exception of Teemo of course).  Fizz can dodge any ability while simultaneously slowing and dealing D.o.T. based on missing HP.  Once Fizz gets Skirmisher's enchantment, it will be tough to kill him.  Focus on pressuring lanes and counter ganking.  Additionally, by warding his jungle, Fizz's ganks are sub-optimal and easy for your laners to escape.

VS

Gragas

Hard

With the recent buffs to Gragas, Lee Sin has a hard time keeping up in the pressure and objective control aspect of the game.  Gragas' kit is perfectly designed for skirmishing and crowd control.  Body Slam + Flash is more effective than Lee Sin at early stages of the game.  Additionally, Gragas' innate tankiness and passive sustain makes it hard for Lee Sin to safely invade and look for duels.  Counter ganking is an effective method of playing this matchup.  Gragas has a single dash ability and is susceptible to being kited after initiation.  Ward and protect your lanes from his early game pressure.

VS

Graves

Medium

Graves is a difficult jungler to punish.  Due to his passive knock-back on jungle monsters, he does not take much damage while clearing.  Additionally, skirmishing in the jungle gives Graves a slight advantage where he can use End of the Line and hit the secondary explosion more easily.  The best option here is to punish his lanes for Graves' lack of crowd control.  Once Graves finishes the warrior enchantment, it is unwise to fight him solo unless you are confident in avoiding his End of the Line and Collateral Damage.

VS

Hecarim

Easy

Hecarim is a really weak jungler.  He needs time to build up his Devastating Charge and has no hard crowd control.  You are able to invade him rather easily and deny him from leveling up.  Counter ganks are not a good option because Hecarim's burst is upfront and Lee Sin requires a few moments to out damage (your laner will most likely already be dead or out of the fight). 

VS

Jarvan IV

Medium

Jarvan IV has fallen out of favor with many junglers and you will most likely not come across this mathup.  Jarvan has a very predictable jungle route and can be easily counter ganked and counter jungled.  Intercepting Jarvan in the jungle can usually lead to a forced back - dodge his flag and drag (jarvanivdemacianstandard.png+jarvanivdragonstrike.png combo) and you easily win duels.  Since Jarvan's nerf to no longer grant passive armor on Damacian Standard (jarvanivdemacianstandard.png), Jarvan takes alot of damage from jungle monsters, invade him early and try to control where he ganks.  Without an early lead, Jarvan becomes a sub-optimal utility tank that does not scale into the late game.

VS

Jax

Easy

You should look to duel/counter-jungle Jax as often as possible early game.  If you allow Jax to get items, he will scale much better than Lee Sin.  Lee Sin's kit is superior early game due his high base damage and built in mobility.  When fighting Jax, avoiding his Counter Strike, jaxcounterstrike.png, is advise, however, most of the time not necessary.  He does not have the damage to solo kill you, but in extended fights, you will eventually lose.  Kite between your ability cooldowns, ensuring that he cannot keep all of his passive stacks.  Deep ward his camps and punish him when you uses Counter Strike on the jungle monsters. 

VS

Karthus

Easy

A rare and weak jungler.  Karthus does not benefit from the jungle at all and can be quickly abused and pushed out.  Being an AP Caster, Karthus has very low defensive base stats and a simple ability combo  (blindmonkqone.png+blindmonkqone.png+blindmonkeone.png+AA) can drop him to ~30% HP.  Karthus's main utility is Wall of Pain, wallofpain.png, however with Lee Sin's high mobility, this skill becomes mostly useless.  Invade Karthus and prevent him from hard farming his jungle.  You will have an advantage until Karthus reaches 2-3 items and is grouped with his team. 


***Ward his jungle to keep track of his level 6, Global Ultimate***

VS

Kayle

Easy

Kayle is a carry jungler, similar to Master Yi.  She will look to farm 90% of the time. Invade her buffs and pressure lanes.  Kayle's biggest weakness is her lack of crowd control.  Take advantage of this by constantly ganking top lane.  Regardless of whether she counters or not, you have a low risk of losing the 2v2.  Control scuttle and ward her jungle.  Depending on her build (Razorback or Runic Echoes) build a Deadman's Plate 

(3742.png) against the former and Hexdrinker (3155.png) against the latter.  

VS

Kha'Zix

Hard

Kha'Zix shines in the early game duels where he gets bonus isolation damage.  Kha'Zix out damages you at almost every point of the game but lacks hard C.C. and is usually only useful if he builds damage.  Be careful about ganking solo lanes because Kha'Zix can easily overpower a 2v2.  At level 6, your ganks become more relevant than Kha'Zix's, additionally; at this stage, you can safely invade (if you don't mind using your Dragon's Rage,blindmonkrkick.png, to escape).  Ward your jungle entrances with pink wards early to prevent Kha'Zix from killing you at your own camps.  In this matchup, you mostly want to avoid Kha'Zix and prevent him from getting kills.  He will fall off greatly as the game extends.  In team fights, use your Tempest, blindmonkeone.png, to reveal Kha'Zix during his stealth, and Dragon's Rage, blindmonkrkick.png, to peel him off your ADC and APC.  

Loading comments...

Comments
Top
There are no comments yet. Log in to post the first comment!

Send Feedback