All Guides Lee Sin Guides Patch 8.1 Lee Sin Guide (Comprehensive) with New Runes!
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Lee Sin Statistics for Deftsuo

Author's performance with Lee Sin compared to the ranked average.

Value
Average
Games Played
13
5
Win %
38
41
Kills
5.5
6.0
Assists
7.5
7.6
Deaths
5.3
6.4
KA:D Ratio
2.5
2.1
Gold Earned
9.9K
10.6K
Creep Score
26.2
130.7
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png 11.png--> By far the best combination of summoner spells for the jungle. 

New Runes Back to Top

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With the new runes, there is a ton of options depending on how you want to play the game. I usually run the Standard Lee Sin page, and I've found good success with it. As a side note, the only difference between the Standard Lee Sin page and the Ravenous Lee Sin page is the 3rd row under the Primary tree; where we opted to take Ravenous Hunter over Relentless Hunter. If you want to switch it up, generally, the Primary tree stays relatively similar, and the Secondary is swapped out for something else. Precision is generally better overall as a secondary tree, but Sorcery is by no means a bad option if you'd prefer that instead. 

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PRIMARY: Domination

Electrocute.png?width=32--> Electrocute is the best on Lee Sin. It works similiar to old thunderlords, but does way more damage. It's great throughout the game.

Sudden%20Impact.png?width=32--> Sudden Impact is ideal for Lee Sin because of his Q and W. Gaining a small amount of lethality is helpful for when we're going on in a target, and it's very easy for us to proc. 

Eyeball%20Collection.png?width=32--> Eyeball collection is good because we intend to be all over the map looking to pressure and secure kills. Buying a bunch of control wards to help you clear wards and maintain vision for your team is keen to this rune working to its fullest potential. 

Relentless%20Hunter.png?width=32--> Relentless Hunter is good for us because the extra movespeed from takedowns helps us move around the map much quicker. Also, it helps us get control of objectives and allows us to pressure at a much quicker rate. 

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SECONDARY: Precision

Triumph.png?width=32--> Triumph is far and away the best out of the 3 options on the first row. Works great for tower dives and high-risk plays.

Coup%20De%20Grace.png?width=32--> Coup De Grace is great for what Lee Sin wants to do; threaten the back-line. Dealing more damage to low health targets is great if you can get onto their carries and take them out of the fight.

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Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16
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Maxing blindmonkqone.png on Lee Sin is the best route, followed by blindmonkwone.png, and then blindmonkeone.png. With blindmonkrkick.png being leveled up when applicable. The Q has good damage, and the second portion if his Q does damage+8% of the target's missing health. It's also one of our best mobility and engage tools. His W is good for sustain in the jungle, helping his team, and for setting up plays. The W shield can be clutch in keeping one of your team-mates alive, or its mobility can be used to setup a kill on a priority target. Lee Sin's E is good for its damage and slow affect, it can help you and/or your team stay onto a target.  And of course, his R is leveled at level 6, 11, and 16. Lee Sin's R is the primary team-fight tool he has, it's CC and solid range makes it a very important ability to use correctly. 

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PASSIVE: Flurry

INNATE: After using an ability, Lee Sin's next 2 basic attacks (within 3 seconds) gain 40% Attack Speed. The first Attack returns 20 energy, while the second attack returns 10. 

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Properly using Lee Sin's passive in both the jungle and in team-fights is crucial. Otherwise, you could run out of energy when you need it in a clutch moment. Also, the additional attack speed is very nice for clearing the jungle faster and healthier. 

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Q1: Sonic Wave

Q2: Resonating Strike

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Lee Sin's Q has to 2 parts. The first Q (Sonic wave) fires a sonic blast in one direction. If it hits a target, Lee Sin may reactive his Q (Resonating Strike) within 3 seconds to dash to his target's location. Also, his Sonic Wave grants True Sight for 3 seconds. Both parts of his Q deal damage, but Resonating Strike's percent health damage carries the majority of it. 

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W1: Safeguard

W2: Iron Will

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Similar to his Q, Lee Sin's W is a 2-part ability. His first W (Safeguard) grants him and an ally a shield for 2 seconds. If Lee Sin casts Safeguard on himself, the cool-down is reduced by 50%. The second part of his W, Iron Will, can be activated within 3 seconds after Safeguard is cast. Iron Will grants Lee Sin bonus life steal and spell vamp for 4 seconds. 

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E1: Tempest

E2: Cripple

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Lee Sin's E is (similar to his Q and W) is a 2-part ability. His first E (Tempest) is an AoE damage spell and if enemies are hit by it, it grants sight of them for 4 seconds. The second part of Lee Sin's E (Cripple) can be activated within 3 seconds after Tempest being cast, and it slows all enemies hit. The slow decays over the duration. 

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R: Dragon's Rage

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Lee Sin's R (Dragon's Rage) is probably his most infamous ability. It's CC, Range, and setup is amazing. Lee Sin charges up a powerful kick, that kicks enemies back 1200 units over 1 second. Other enemies hit by the kicked-target are also damaged and knocked up. 

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Items Back to Top

Starting Items

    Standard Start. Machete helps us sustain, and 3 health potions is good for maintaining our health through our first clear.
    If you're confident you can kite the camps and use his passive properly, refillable is a better option then the 3 health potions.

Core Items

    Standard Lee build. Good resistances and tankiness, while still having good damage output.
    Swapped mobies for merc treads. This build is ideal against heavy crowd control.
    Similar to the Standard build, except with Ninja Tabi instead of mobies. Good against AD comps.
    Good against heavy magic damage.
    Good against full AD or AD-heavy comps.
    More of a tank-oriented build. You can swap out mobies for Merc's or Tabi's if you want.

Situational Items

    Good if you're snowballing early and want more kill potential.
    Good if you're against a lot of squishes and have began to snowball hard.
    Not a bad option against AD-heavy comps.
    Good if you're stacking a lot of health, and or if you're against a poke comp where sustain and health regen is important.
    Another good build option. MR and lethality are nice stats for Lee. Factor in some Health on top and this item is pretty good if you're snowballing or want more engage potential without getting instantly CC'd.
    Good option as well; tankiness, damage, and the tiamat is great for helping you clear.
    Not always the most optimal buy, but if you need to keep team-mates alive, this is a good option. Works well in combination with your W shield.
    Same concept as Titanic hydra, but with more damage and sustain, just less tankiness.
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1041.png--> Machete is the best starter item for Lee Sin jungle. Lifesteal and attack speed work well in combination with Lee Sin's passive and second W (Iron Will).

1408.png--> Warrior's Tracker Knife is the best jungle item for Lee Sin. The 2 ward allow you to chase targets and setup plays with your W, along with having better vision. Better option then buying another jungle item and Sight-stone. 

3117.png--> Mobi boots are a great purchase for what Lee Sin wants to do. Constant gank and lane pressure, and quick map movements and rotations. 

3111.png--> Merc treads are great against CC and magic damage. The tenacity helps prevent you from getting locked down, and the magic resist is good against AP threats.

3047.png--> Ninja tabi is good against AD comps and AD threats. Reducing basic attack damage by 10% and giving us 30 armor is really good at handling and dueling AD champions.

3071.png--> Good damage, tankiness, and cool-down reduction. The stats this item gives fit Lee Sin perfectly, along with the passive which stacks armor shred, its good at helping you and your team do more damage to a target. Plus, the Phage passive is really nice on Lee to help you chase targets and setup kills. 

3742.png--> Tankiness and move speed. Along with the extra damage when Deadman's is ready to proc, this item is great on Lee Sin, especially in combination with mobies. 

3156.png--> MR, damage, and CDR. Along with these nice item stats, the passive MR shield is great against burst. Plus, the second passive (Lifegrip) is also nice, granting us 20 AD, and 10% life steal and spell-vamp upon the Lifeline passive activating (the MR shield). 

3026.png--> Guardian Angel usually rounds out our build. It allows us to go deep into the enemy team and cause mayhem while being able to rely on the revive. 

3143.png--> Good against AD damage threats. Slows attack speed, and has an AoE slow active, while reducing critical damage. It also offers a nice amount of armor and HP. 

3194.png--> Good against AP damage threats with overtime damage affects. Think of things like Malz and Brand.

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Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Easy
  • Dr. Mundo
    Medium
  • Elise
    Medium
  • Evelynn
    Medium
  • Ezreal
    Medium
  • Fiddlesticks
    Easy
  • Gragas
    Medium
  • Graves
    Medium
  • Hecarim
    Medium
  • Ivern
    Easy
  • Jarvan IV
    Medium
  • Jax
    Medium
  • Kayn
    Easy
  • Kha'Zix
    Hard
  • Kindred
    Easy
  • Lee Sin
    Medium
  • Master Yi
    Medium
  • Nidalee
    Easy
  • Nocturne
    Medium
  • Nunu
    Easy
  • Olaf
    Hard
  • Pantheon
    Hard
  • Rammus
    Hard
  • Rek'Sai
    Medium
  • Rengar
    Medium
  • Sejuani
    Hard
  • Shaco
    Easy
  • Shyvana
    Hard
  • Skarner
    Hard
  • Trundle
    Medium
  • Udyr
    Hard
  • Vi
    Medium
  • Volibear
    Medium
  • Warwick
    Hard
  • Wukong
    Easy
  • Xin Zhao
    Medium
  • Zac
    Medium

VS

Amumu

Easy

Lee Sin is a better early game jungler, you can pressure Amumu in his jungle, and can out-gank him early. He does scale well though. 

VS

Dr. Mundo

Medium

If its a Mundo jungle, you have an early advantage. But he scales really well and is really hard to kill once he has a few levels and some items. 

VS

Elise

Medium

Skill match-up. Land your abilities while dodging her's and you have the advantage. She scales better into the game however. 

VS

Evelynn

Medium

New Eve does a lot of damage, but you win early. Just keep tabs on her and itemize correctly. 

VS

Ezreal

Medium

Ezreal is still pretty strong on 7.23. This match-up can be categorized as hard if he can land his skill-shots. Be weary. He also scales better. 

VS

Fiddlesticks

Easy

Lee Sin has the advantage early; but his CC can be hard to deal with. Play smart, you have the advantage early. 

VS

Gragas

Medium

Gragas is weak(er) early, but scales better. Get an advantage early and pressure with your lead as best you can. 

VS

Graves

Medium

Graves has good damage and tankiness, and he scales well. Match-up can be difficult. 

VS

Hecarim

Medium

Lee Sin has the edge early, but hec outscales. Predator rune is strong on this patch, so his damage may surprise you. 

VS

Ivern

Easy

Invade and pressure his first and second clear. Ivern gets fairly low in the jungle, and your an early game jungler. Do your best to pressure him and get a lead. 

VS

Jarvan IV

Medium

Skill match-up, but J4 does scale better. Land your abilities and dodge his. 

VS

Jax

Medium

Jax can be punished early, but he scales really well. Play smart and don't fall behind.

VS

Kayn

Easy

Kayn's early game is really weak. Punish him early or he will outscale. 

VS

Kha'Zix

Hard

Kha'zix is a great dueler; his isolation damage is hard to beat, and he scales really well. 

VS

Kindred

Easy

Kindred is weak early. Contest her when she goes for her passive stacks on monsters. She can out-scale you, but her early game is plenty punishable. Play smart.  

VS

Lee Sin

Medium

Skill match-up. 

VS

Master Yi

Medium

Master Yi can be punished early, but he out-scales you hard. Play smart early and don't fall behind. 

VS

Nidalee

Easy

Nidalee is pretty easy for Lee Sin. You have better early game damage, but she is really mobile and scales well.  Play smart. 

VS

Nocturne

Medium

Nocturne has good damage and CC early. He also scales well, play smart. 

VS

Nunu

Easy

Nunu gets tanky pretty fast. You can be more useful early, but Nunu has great objective control. Play it smart, and keep objectives warded. 

VS

Olaf

Hard

Olaf is a great dueler in the jungle. He can sustain well, while putting out good DPS. Also, he ult can counter your kick CC. Be careful. 

VS

Pantheon

Hard

Pantheon has a ton of damage early, and in combination with his passive and his W which can reactivate that passive, he is hard to beat early on. He falls off later, but so do you. 

VS

Rammus

Hard

Rammus is naturally very good against AD junglers. He gets very tanky very fast and is hard to kill. He outscales you as well. 

VS

Rek'Sai

Medium

Sort of a skill match-up. Rek'sai does a lot of damage, but isn't as tanky as pre-rework Rek'sai. You can pressure Rek'sai early, but she scales decent. 

VS

Rengar

Medium

You control the map pre-6, but after that, Rengar can take over. Rengar is really good on patch 7.23, and his damage output is solid. You can win early, but he outscales. 

VS

Sejuani

Hard

Sej, much like Rammus, gets very tanky. She is hard to kill while having lots of CC. She also outscales you.

VS

Shaco

Easy

You're Q and E do a good job at preventing him from escaping you with his Q. Play it smart, and this match-up is winnable. Just be aware of any cheese strategies. 

VS

Shyvana

Hard

Shyvana has a ton of damage and tankiness. She is similar to Master Yi, with better survivability. 

VS

Skarner

Hard

Skarnar has good damage and tankiness, you can win early, but he outscales. 

VS

Trundle

Medium

You can win early, but Trundle scales into a monster. 

VS

Udyr

Hard

Udyr's CC and tankiness make it hard to get a lead going. He outscales, and has tons of tools in his kit to get away from you. He also has good damage. 

VS

Vi

Medium

Skill match-up in a sense. However, Vi outscales and her CC is better for kill setup. 

VS

Volibear

Medium

Volibear gets very tanky, and outscales you. He can be kited, but his tankiness can offset that. 

VS

Warwick

Hard

Warwick's built-in sustain and damage reduction is hard to outplay. His Q (if timed right) can prevent your kick from knocking him back. He outscales, and does a ton of damage. 

VS

Wukong

Easy

Wukong has a poor first clear; punish it by invading and getting a lead. He does scale well though. 

VS

Xin Zhao

Medium

Xin can be pressured early, but he scales well and has a lot of damage and CC. 

VS

Zac

Medium

Zac can be punished early, but his high range-ganks and survivability is hard to counter. He outscales you as well. 

Tips and Tricks Back to Top

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Check out this short video I made on some Lee Sin tricks!


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As shown in the video, there is a couple of cool tricks you can do with Lee. However, 2 stand out in my opinion.

Trick #1: Insec. Insec is when you are able to ward behind a target, jump to it with your W, and kick an enemy back into your team.

Here is an example:


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Trick #2: Kick-Flash. The combo is exactly as it reads; you channel your kick, and before the channel is complete, you flash to direct the kick where you want it to go.

Here is an example:


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Playing as Lee Sin Back to Top

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Playing Lee Sin into the 3 stages of the game (early, mid, and late) can be difficult. Lets break it down.

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EARLY GAME: Lee Sin thrives in the early game. With high mobility, and good base damage, he's a real threat early on. Lee Sin has great dueling potential, and plenty of escape tools to get out of a sticky situation. To make sure your early game can be as successful as possible, there is a few questions you need to address:
  1. Can I safely invade and pressure them at their camps or buffs?
  2. Who has lane priority top/mid/bot? If I invade, will my lanes be there first? or will their lanes arrive first?
  3. What is the enemy junglers most likely path? 
  4. How healthy is their clear? how much damage will they deal at X level?
  5. Where is the most likely location of their first gank?
  6. What lane should I gank? who is vulnerable? who is not? 
  7. Has anyone expended any summoner spells?
  8. Do my lanes have good gank setup?
Assessing this questions can help you make better decisions in the early game, and prevent you from falling behind. Early game is the most important part of the game for Lee Sin; decisions here directly impact the mid and late game.

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MID GAME: Lee Sin is at 1-2 (maybe 3) core items at this point in the game. If your ahead, your a large threat to the enemy team, and if you're behind, you can still do work by setting up your team for success in a team-fight or by capturing objectives and warding. Here are a few questions you need to ask during mid-game:
  1. What objectives are up? can we take them? can we contest them?
  2. How strong am I in comparison to their jungler?
  3. Whose Smite will do more damage, mine or theirs?
  4. Who is the main target I should try to kick?
  5. How is our vision coverage? Do I need to buy more control wards?
  6. Am I keeping my CS up in comparison to their jungler?
  7. Who is strong on my team?
  8. Do we have side-lane control? are waves pushing against us, or for us?
  9. How should I play the next fight? Should I peel for my carries, or go onto their back-line?
  10. What outer towers are up? what should our map movements be? 
  11. What times do their buffs and camps respawn? Can we deny them those camps and buffs safely?
  12. How should I start to itemize for late game?
The mid-game has a lot more circumstantial questions that may need addressing. Smart mid-game play can make the late-game transition either easier, or harder depending on how it's executed. Assess what you need to do, and execute it as best you can.

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LATE GAME: Lee Sin's late game is mediocre for the most part at this point in the game. Most scaling champions have now outscaled you, and they will normally do more damage and offer more to their team. However, Lee Sin can still do a lot to help his team win. At this point in the game, team-play is the key to winning with Lee Sin. Here are a few questions to ask during late game:
  1. How fed are my carries? Do I need to peel for them? Or can I threaten their back-line?
  2. Have I itemized correctly against their team?
  3. Who should I try to kick? Should I kick their front-line if they get onto my carries? Or should I use it on one of their carries?
  4. What is my team's relative strength compared to theirs?
  5. What objectives are up, or coming up soon? Do we have vision setup for those objectives?
  6. Any outer towers left? 
  7. Do we have side-lane wave control? Is it pushing for us, or against us?
  8. Does our top or mid have TP? Should they split push and if we fight, TP in?
  9. What summoners are up for both teams? 
  10. What is our win-condition? 
Answering these questions can help you have a better late-game, and by assessing these questions, can possibly prevent a game-costing mistake. Lee Sin is no late-game monster, but he can still do a lot for his team, and help carry them to victory. 

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About me Back to Top

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I began playing league around the start of season 4 and picked up Yasuo around March of that year, and have remained a dedicated main since then (My favorite skin is High-noon, and I like all of the chroma's). After a few months of dedicated playing, my main account hit platinum 2 in season 5 and my smurf had reached diamond. Following that, in season 6 I was able to cruise into Diamond smoothly on my main account and currently in season 7 (as you probably saw by my lolking link). I ended season 7 in Diamond 5 sadly because I didn't have a lot of time to grind out games, and because I was simply not good enough to climb to where I wanted to be. I did however peak Diamond 3, 100 LP (D2 promos), so while I'm not yet where I want to be, I know I can do it in the future. In my time playing, I've expanded my champion pool a little bit; and I play a few more champions now (Including Lee Sin). 


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I have a YouTube and a Twitch, but seldom do I ever upload anything. If there is something you guys would like to see, feel free to comment suggestions below! :)

YouTube: https://www.youtube.com/channel/UCfEsLs6NP08Oh_Bnx73iN7A?view_as=subscriber

Twitch: https://www.twitch.tv/deftsuolol


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Sources Back to Top

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1. Lee Sin Wiki and images from the Lee Sin wiki: http://leagueoflegends.wikia.com/wiki/Lee_Sin

2. Lee Sin counters guide: http://www.championselect.net/champions/leesin/matchups/jungle/counter

3. My YouTube: https://www.youtube.com/channel/UCfEsLs6NP08Oh_Bnx73iN7A?view_as=subscriber

4. My plays.tv: https://plays.tv/u/deftsuo

*Lee Sin video's under the Tips and Tricks section came from my YouTube and Plays.tv.

5. League item wiki: http://leagueoflegends.wikia.com/wiki/Item

*Used to help me see item stats, numbers, etc. 

**All sources linked are owned by their respective owners, and I, in NO way shape or form, take credit for their work.**

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