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Leona Statistics for Dawn Ashen

Author's performance with Leona compared to the ranked average.

Value
Average
Games Played
3
9
Win %
67
46
Kills
2.0
2.2
Assists
12.0
13.3
Deaths
5.7
6.2
KA:D Ratio
2.5
2.5
Gold Earned
9.3K
9.5K
Creep Score
48.7
47.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png - Flash is normal and reliable,so basicailly a must
12.png - Take if you're going top :^\
6.png - This makes you very slippery and can help you get that last auto for the kill
3.png - If it's a tough laner
 14.png - Take if it's a really weak laner and you wanna snowball
  

New Runes Back to Top

Masteries Back to Top

You want that 45 cdr to basically perma stun with your Q

Change things if you want but this my favorite set up since after you stack muramana you become a high burst brusier,and your Q  becomes so strong so 45% cdr is ideal.
Storm Raider works too if you'd like for the chase potential.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

Sunlight
Sunlight

INNATE: Leona's abilities each mark enemies hit with Sunlight for 3.5 seconds. Any damage dealt by ally champions will consume Sunlight, dealing 20 - 105 (based on level) bonus magic damage.

It's useless in lane expect for in ganks so rippp
Shield of Daybreak
COST: 45 / 50 / 55 / 60 / 65 MANA
 
COOLDOWN: 9 / 8 / 7 / 6 / 5
Shield of Daybreak

ACTIVE: Leona's next basic attack has 175 range, deals bonusmagic damage and Stun icon stuns her target for 1 second.

  • BONUS MAGIC DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 30% AP)

Shield of Daybreak resets Leona's autoattack timer.

You'll max this out since Muramana Leona was made to stick and deal damage.
- I'll explain,so Leona's Q is a spell and an auto so Muramana procs twice on this,and your usual combo is
                                       E - Auto - Q - R Auto- Titanic Hydra - Auto - Auto - Q
So the Auto Q Titanic procs Muramana 4 times
-Auto - 1
-Q - 2
-Titanic - 1
And with that you'll either one shot or the ult and auto will finish your squishy target.
It's so fun to see the adc or apc say WTF or BUSTED since they don't expect that heavy burst from Leona.
Eclipse
EFFECT RADIUS: 275
 
COST: 60 MANA
 
COOLDOWN: 14
Eclipse

ACTIVE: Leona charges herself with sunlight, gaining bonusarmor and bonus magic resistance for 3 seconds. The sunlight then erupts at the end of the duration, dealing magic damage to all nearby enemies and retaining Eclipse's bonus resistances for an additional 3 seconds if she damages an enemy.

  • BONUS ARMOR: 20 / 30 / 40 / 50 / 60 (+ 20% bonus armor)
  • BONUS MAGIC RESISTANCE: 20 / 30 / 40 / 50 / 60 (+ 20% bonusmagic resistance)
  • MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 40% AP)
You'll max this second to increase defenses since you'll be diving on the adc or apc all the time,and tower diving is very frequent if you get them low enough early or you can do it on squishies at your 3 core items Muramana,Iceborn Gauntlet,and Titanic
Zenith Blade
TARGET RANGE: 875
 
COLLISION RADIUS: 35
 
SPEED: 2000
COST: 60 MANA
 
COOLDOWN: 13 / 12 / 11 / 10 / 9
Zenith Blade

ACTIVE: Leona projects a solar image of her sword, dealing magic damage to all enemies it passes through. If she damages an enemy champion, she will dash to the last one struck and Root icon rootthem for 0.5 seconds.

  • MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 40% AP)
You max this last since you'll only use it once in your combo.
Solar Flare
TARGET RANGE: 1200
 
EFFECT RADIUS: 250
 
INNER RADIUS: 100
 
COST: 100 MANA
 
COOLDOWN: 90 / 75 / 60
Solar Flare

ACTIVE: Leona calls down a beam of solar energy to the target location after a 0.625-seconds delay, dealing magic damage to all enemies it hits and Slow icon slowing them by 80% for 1.5 seconds.

  • MAGIC DAMAGE: 100 / 175 / 250 (+ 80% AP)

Enemies hit by the flare's center are instead Stun icon stunned for the same duration. Casting Solar Flare charges Leona's next basic attacks with Incandescence, granting them 225 range and empowering them to deal bonus magic damage.

  • BONUS MAGIC DAMAGE: 30 / 40 / 50 (+ 15% AP)
「 ENHANCED BASIC ATTACKS:3 / 4 / 5 」
It's really useful to lock people down and helps your team fighting a lot.You can get some extra autos in your full combo with means a lot for you.

Items Back to Top

Starting Items

    The tear rush set up.You can get Dark seal if you want some really good sustain,which I recommend since you have ap scalings.

Core Items

    Manamune/Muramana - A MUST IT'S IN THE DAMN NAME Iceborn - Gives 20% cdr and mana which makes your q come up more often and increase the muramana damage,the armor helps a lot too. Titanic - Makes you tanky and the main bought for the auto reset and waveclear The Order is Iceborn-Titanic-Manamune

Situational Items

    This build imy usual build and is made for an even team comp and is really good for chasing. The Order is Iceborn-Titanic-Manamune-Righteous-Abssyal
    Vs Heavy Ad dead man's is a nice touch 4 your burst The Order is Iceborn-Titanic-Manamune-Heart/Deadman's the order is your choice
    Armor items
    Magic resist
    THIS is a good team fight build,you should burst down a squishy and then activate it since it reduces dmg on cast. The Order is Iceborn-Titanic-Manamune-Gargoyle-Heart

A tear rush into to defensive items since your early isn't that good.

Your goal is mainly to stack tear and farm for the Muramana,afterwards go HAM.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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