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Leona Statistics for N3 AsiO

Author's performance with Leona compared to the ranked average.

Value
Average
Games Played
56
5
Win %
61
46
Kills
2.6
2.1
Assists
14.6
12.4
Deaths
3.8
5.8
KA:D Ratio
4.5
2.5
Gold Earned
9.7K
8.5K
Creep Score
51.0
50.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

127.jpg
14.png With the preseason changes the ability to snowball games is easier than ever. The new rune system favours the team that takes objectives and kills faster than their opponent and that's why 14.png should be your primary mastery choice with this champion. A quick level 3 engage leonasolarbarrier.png leonazenithblade.png leonashieldofdaybreak.png followed by your 14.png should most likely secure an early first blood for your team. After that, and with the level advantage in your favor, you shouldn't have any troubles controlling the lane. Remember that 14.png is an offensive laning phase summoner, so play accordingly to it. 


179.png

3.png reduces significantly the output damage of the target and is a great idea to run it when you are facing assassins like 238_64.png 105_64.png 134_64.png or 157_64.png3.png is especially effective to deny an assassin deadly combo and it provides more peel and safeness for your team. I will particularly recommend to pick it if you are playing alogside a hyper-carry such as 96.png or 222.png

179.png

4.png V I T A L ! Flash is great to surprise your enemies with a quick leonashieldofdaybreak.png use and will prevent you from dying in most scenarios. It's also necessary to pick it if you run Hextech%20Flashtraption.png?width=32 in your runes. 

New Runes Back to Top

127.jpg

  resbueno.png

Aftershock.png?width=64 This is undoubtedly the best rune choice for 89.png. You can proc it every time you land a leonashieldofdaybreak.png or leonasolarflare.png in one of your enemies and increases the amount of armor you gain if you cast leonasolarbarrier.png after impairing a unit. Besides, thanks to the natural tankiness of the champion, you deal more damage as you purchase items that increases your maximum HP such as 3097.png or 3109.png.  

Perseverance.png?width=64 Helps you to get back to a safe position after engaging with your full combo due to the extra tenacity you gain for having your summoner spells on CD. It's extremely useful if you are running Hextech%20Flashtraption.png?width=32 because it also gives you 15% additional tenacity and slow resistance for the next 10 seconds! 


Conditioning.png?width=64 Iron%20Skin.png?width=64 Both of them are great with this champion and the rune you get will highly depend on the matchup. If you want to play aggressively and engage whenever your leonazenithblade.png is up from cooldown, running Iron%20Skin.png?width=32 will probably be your best option. On the other hand, passive matchups such as 223.png or 201.png will greatly benefit from the Conditioning.png?width=32 5% extra armor and magic resistance and the additional flat +8 armor and magic resistance you get after 10 minutes of the game.  


Second%20Wind.png?width=64 Very convenient to get some health back after taking heavy poke during the early game. It could be also helpful when going back to your team's position after taking damage in the enemy frontline. 

179.png
domibueno.png

cheap%20shot1.png?width=64 It's great to apply a good chunk of extra damage after landing your leonashieldofdaybreak.png or caughting an enemy off-guard with your leonasolarflare.png. I heavily recommend you to take the domination path to secure the lead on easy laning matchups (shown on the section bellow). 


Zombie%20Ward.png?width=64 They last for 180 seconds and are a great source of maintaning river control during the first stages of the game. They also give you the chance to optimize your 2049.png 2055.png on the enemy side of the jungle. Keep in mind that the zombie wards DO NOT COUNT TOWARDS YOUR WARD LIMIT but could easily be taken down by enemies!  

179.png
insbueno.png

Hextech%20Flashtraption.png?width=64 Picking this rune means engaging and surprising enemies. For doing so, you need to control bot lane bushes with your 2055.png. You have to be creative and engage from unsual positions. MAKE SURE TO ALWAYS USE BUSHES AS COVER BEFORE CHANNELING YOUR Hextech%20Flashtraption.png?width=32 and remember that taking any form of damage will interrupt its cast. 


Futures%20Market.png?width=64 Best choice for snowballing the game. It basically lets you purchase your core items much faster than usual.


Abilities Back to Top

Q
E
W
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
1
14
15
17
18
W
3
4
5
7
9
E
2
8
10
12
13
R
6
11
16
127.jpg

PASSIVE (SUNLIGHT) 


leonapassive.png Leona's abilities mark enemies hit with Sunlight for 1.5 seconds. Any damage dealt by ALLY champions (you can't proc your passive) will proc your leonapassive.png, dealing 25 - 144 (based on level) bonus magic damage. The passive will proc once at a time after using an ability. 

179.png

(Q) SHIELD OF DAYBREAK 

leonashieldofdaybreak.png Leona's next basic attack has more range (175 range), deals bonus magic damage and stuns an enemy target for 1 second. Her leonashieldofdaybreak.png also resets Leona's autoattack, so make sure to reactive it just after landing an autoattack to deal as much damage as possible, especially if you are runnning cheap%20shot1.png?width=32

COST: 45 / 50 / 55 / 60 / 65 MANA
COOLDOWN: 6

179.png

(W) ECLIPSE 

leonasolarbarrier.png ACTIVE: Leona charges herself with sunlight, gaining bonus armor 25 / 35 / 45 / 55 / 65 (+ 20% bonus armor) and bonus magic resistance 20 / 30 / 40 / 50 / 60 (+ 20% bonus magic resistance) for 3 SECONDS.
The sunlight then erupts at the end of the duration, dealing 40 / 80 / 120 / 160 / 200 (+ 40% AP) magic damage to all nearby enemies and RETAINING leonasolarbarrier.png bonus resistances for additional 3 seconds if SHE DAMAGES AN ENEMY.

EFFECT RADIUS: 275 
COST: 60 MANA 
COOLDOWN: 14

179.png

(E) ZENITH BLADE 

leonazenithblade.png Leona projects a solar image of her sword, dealing magic damage 60 / 100 / 140 / 180 / 220 (+ 40% AP) to all enemies it passes through. If she damages an enemy champion, she will dash to the last one struck and root  (unable to control its movement) them for 0.5 seconds.


TARGET RANGE: 875 COLLISION 
RADIUS: 35 
SPEED: 2000 
COST: 60 MANA 
COOLDOWN: 13 / 12 / 11 / 10 / 9

179.png

(R) SOLAR FLARE 

leonasolarflare.png Leona calls down a beam of solar energy to the target location after a 0.625 seconds delay, dealing magic damage 100 / 175 / 250 (+ 80% AP) to all enemies it hits and slowing them by 80% for 1.5 seconds.
Enemies hit by the flare's center are instead STUNNED for (1.5 seconds). Casting leonasolarflare.png charges Leona's next basic attacks with Incandescence, granting them 225 range and empowering the next 3/4/5 basic attacks to deal bonus magic damage.


TARGET RANGE: 1200 
EFFECT RADIUS: 250 
INNER RADIUS: 100 
COST: 100 
MANA COOLDOWN: 90 / 75 / 60


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Items Back to Top

Starting Items

Core Items

Situational Items

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You should always get 3302.png as your first item (as a tanky support champion is either way your only choice). After a couple of backs to base you should have your 2049.png and 3097.png upgrade rolling. Get 3117.png if you opt to roam around the map to create pressure in other lanes. 

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After getting those items you should start working on your first core item. Most of the times it will be a 3190.png. It synergyses well Leona's kit and gives your team a highly valuable active for teamfights. After that, purchase a 3050.pngif you want to get more armor, cooldown reduction and buff your marksman. You could also get a 3800.png if your team needs engage potential or a 3109.png if your highest DPS champion needs extra protection. 

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Once you got a couple of these items you will already hit your powerspike but if you need to finalize your build, upgrade your support item to 2303.png, get a 3110.png if they got some highly AA champions such as 23.png or 266.png. You could also get a 3193.png if you are looking to soak up as much damage as possible in the enemy frontline. You can also save an slot to get 2055.png or buy a 2138.png if you need immediate power spike. 

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Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Bard
    Easy
  • Brand
    Easy
  • Braum
    Medium
  • Fiddlesticks
    Easy
  • Janna
    Hard
  • Lulu
    Medium
  • Lux
    Easy
  • Miss Fortune
    Easy
  • Morgana
    Hard
  • Nami
    Medium
  • Rakan
    Easy
  • Sona
    Easy
  • Tahm Kench
    Hard
  • Taric
    Hard
  • Thresh
    Hard
  • Vel'Koz
    Easy
  • Xerath
    Easy
  • Zyra
    Easy

VS

Alistar

Medium

His new alistare.png gives him the upper hand in long trades and you will need to preventively use your leonasolarbarrier.png if he tries to hit you with his headbutt.png pulverize.png combo. A very interesting duel that will decide on your ability to constantly land your leonazenithblade.png on the enemy marksman. 

VS

Bard

Easy

Engage on him if he tries to poke you with basic attacks followed by bardq.png. Do not run in a straight lane to not get hit by his bardq.png stun and try to pick 14.png as your summoner spell choice. 

VS

Brand

Easy

He is very squishy and will easily die if you land a single leonazenithblade.png leonashieldofdaybreak.png combo onto him. Try to avoid his brandq.png stun staying behind your own minions when your abilities are on CD. 

VS

Braum

Medium

He has the edge on this matchup if he lands his braumq.png on you. He is also very tanky and can protect braume.png their partner or easily run away braumw.png if he is low on HP. 

VS

Fiddlesticks

Easy

Squishy champ that will easily die with one of your leonazenithblade.png leonashieldofdaybreak.png combos. Instantly stun him with your leonashieldofdaybreak.png if you have kill potential or wait until he uses his drain.png to stop the ability from channelling. 

VS

Janna

Hard

Her howlinggale.png can prevent your leonazenithblade.png if timed correctly. Her eyeofthestorm.png also absorbs your abilities damage and could be really hard to deal if she knows how the matchup works. 

VS

Lulu

Medium

Skill matchup that will depend on your ability with the champion. 

VS

Lux

Easy

Press leonasolarbarrier.png to mitigate her luxlightstrikekugel.pngdamage if you get hit by her luxlightbinding.png first. She has no possible escape if you hit her with your leonazenithblade.png

VS

Miss Fortune

Easy

Really easy to melt her. Try to avoid her missfortunericochetshot.png damage staying far away from your caster minions and consume your potions if you are getting heavily poke by her missfortunescattershot.png. Remember that you can interrupt her missfortunebullettime.png with your leonasolarflare.png leonashieldofdaybreak.png stunning abilities. 

VS

Morgana

Hard

She easily counters you thanks to her blackshield.png. If you try to engage with your leonazenithblade.png, try to wait until she uses her blackshield.png and land your leonashieldofdaybreak.png later on in the unprotected champion. Remember that this lane gets worse as time goes on. 

VS

Nami

Medium

Skill matchup that will depend on your ability with the champion. Remember that she has more sustain thanks to his namiw.png

VS

Rakan

Easy

He is very slipery but he will easily drop if you manage to correctly chain your stuns leonashieldofdaybreak.png leonasolarflare.png

VS

Sona

Easy

Has one of the lowest starting flat HP bars of the game. Try to bring an 14.png to this lane to secure an easy kill during the first stages of the game.   

VS

Tahm Kench

Hard

You don't want to get anywhere close to this toad. His cooldowns are lower than yours and he can get the stun-off more frequently than you. His tahmkenche.png also denies any type of all-in on him for a short period of time.  

VS

Taric

Hard

He has the upper hand in long trades thanks to his taricpassive.png and you won't kill him even if you are able to land a full combo on him. Only engage on him if he misses his tarice.png and try to create pressure in other lanes. 

VS

Thresh

Hard

A good 412.png player will deny every single one fo your leonazenithblade.png engages with a good use of his threshe.png. He can also safe his marksman with a quick threshw.png and has more damage than you on long trades. 

VS

Vel'Koz

Easy

Stay behind/sideways from your minions to avoid his velkozq.png and keep moving to dodge any of his abilities. Try to all-in him whenever you have your abilities up. 

VS

Xerath

Easy

Another squishy champion that doesn't stand any chance if he gets caught by your leonazenithblade.png. Try to avoid his xeratharcanopulsechargeup.png  to avoid consuming too many of your starting 2003.png

VS

Zyra

Easy

Very vulnerable to your combo leonazenithblade.png leonashieldofdaybreak.png damage due to her low HP. She should easily die once your leonasolarflare.png is up. 

Synergies with Marksmen Back to Top

127.jpg
21.png One of the best marksman, if not the best to pair with. Her missfortunescattershot.png can slow down enemies and easily proc your leonapassive.png and she has a lot of burst damage. Your ultimates combo is deadly and could change the course of a game in your favor. 

179.png

81.png His poking potential is great and he can easily land ezrealmysticshot.png ezrealtrueshotbarrage.png after you land one of your impairing abilities leonashieldofdaybreak.png leonazenithblade.png leonasolarflare.png. This botlane is especially good when playing DuoQ with a friend. 

179.png

29.png His stealth twitchhideinshadows.png can catch enemies off-guard and he can snowball really fast if he is not targeted. Creating attention with your engage will give him enough time to melt targets. 

179.png

18.png One of the best combos if you manage to push the lane faster than the enemy botlane. Landing your leonazenithblade.png at early levels will force an enemy 4.png and potentially a kill. 

179.png

222.png Her early levels aren't that strong but she can follow up your leonashieldofdaybreak.png stun with her jinxe.png to make a favourable trade. She can also land an easy jinxr.png after you land your leonasolarflare.png after hitting level 6. 



cc.png

Pros and cons Back to Top

127.jpgPROS
  • High CC potential.
  • Great single target lockdown.
  • Tankiness thanks to the extra armor and magic resistance that leonasolarbarrier.png gives her. 
  • Fantastic snowball potential.
  • Perfect pick against squishy champions such as 143.png161.png or 37.png
  • Greatly benefits from the new rune system: Aftershock.png?width=32or Hextech%20Flashtraption.png?width=32.
179.png

CONS

  • Can be easily denied by some champions 412.png 25.png 223.png
  • Doesn't fit in some teamcomps.
  • Some marksmen doesn't synergyse well with her aggressive laning phase style. 
  • Her leonasolarflare.png could be easily dodgeable by most players. 
  • Relies on landing leonazenithblade.png to get the full combo off. 

PraisetheSun.jpg

Roaming as support Back to Top

127.jpgRoaming as support is one of the basics of the role alongside properly setting up vision, controlling your lane, initiating and peeling for your teammates. Many times players tend to avoid supporting because they don't think the role has enough impact to carry games. Luckily for us our role involves much more than warding and peeling for the carries. Thinking before acting, knowing your team weaknesses and strenghts and playing around objectives will be crucial to recognize the best timings to roam around the map. 

TTT.jpg

WHAT'S ROAMING?

I will briefly explain what roaming means as a clarifying for those who are still confused about it's significance. Roaming implies leaving your ordinary lane to support other lanes by deep warding on contesting enemy vision or by ganking your solo laners. Your ULTIMATE GOAL is to have a better position to contest OBJECTIVES or to take turretto OPEN THE MAP for your team.

179.png

WHY DO I ROAM? 

Knowing why do you roam is critical to your success. Catching enemies off guard could start a SNOWBALL effect that could easily get out of hand if they do not react on time to it. Getting kills on other lanes or forcing summoners is always great but that's not your only job while roaming. One of the principal points of roaming is VISION DENIAL. Denying enemy vision is really important to make enemies play more passively and to plan future ganks. Aside from that, KNOWLEDGE is also imperative. You need to leave wards on the enemy side of the jungle to know their jungler intentions and play correctly around it. Lastly, you can always help you solo laners to SHOVE THE WAVE before they go back to fountain or FREEZE it, giving them a gold and experience advantage over it's lane opponent. 

7983d6c663c6c8b9a70989e591fff928d2b75018


WHEN DO I ROAM?

Many players fail to recognize when to gank and it's indispensable to properly contribute positively to your team. You can ONLY ROAM if:  
  • You SHOVE YOUR WAVE. After shoving the wave you got a few seconds before enemy botlane pushes the minion wave back to your turret. You can use that time to deep ward the enemy jungle, gank midlane or clean enemy vision. 
  • YOUR MARKSMAN CAN STAY ALIVE ON A 2VS1 SITUATION. If you are losing, lane supports tend to roam but this can sometimes fire you back. If the enemy botlane is already ahead of you and they can deny your marksman farm and get an inner turret on top of that, you will play with a non-factor marksman for the rest of the game. Keep in mind that marksmen like 51.png or 81.png can safely stay alone in lane but do not leave a flashles 96.png 29.png or 202.png by it's own or they will be free flesh for your enemies. 
  • AFTER THE ENEMY BOTLANE GOES BACK TO FOUNTAIN you can take advantage of the situation and seek for a surprise gank. 
  • AFTER A SUCCESSFUL BOTLANE KILL you can place vision on the enemy side of the jungle or gank a lane if you are still healthy enough to not die while doing so. 
  • WHEN YOU GO BACK TO FOUNTAIN you can always look for ganking one of your solo laners. Top lane is usually a good option since they don't expect the support to roam that far away from their lane. However, get mobility 3117.png boots online if you roam to the other side of the map.  
  Support-by-Paulikaiser-2-HD-Wallpaper-Fa


ROAMING TIPS 

  • Be aware of the enemy jungler positioning.
  • Try to coordinate a gank with your jungler's help.
  • Leave proper vision set up in botlane.
  • Tell your marksman your intentions before roaming.
  • Avoid crossing paths that your enemy has already warded. 
  • Early game is a good moment to gank mid lane but once laning phase is over, playing around objectives and the top-mid area is normally better than staying around bot lane. 

179.png

BEST SUPPORT CHAMPIONS TO ROAM


Roaming will always be an option for any support champion but some of them really outshine at this particular job. There are two pivotal factors you need to take into account to evaluate how good a champion at roaming and those ones are MOBILITY and CC LOCKUPS. For mobility we are looking for mobility 3117.png boots and abilities such as 432.png barde.png37.png sonae.png or 43.png karmasolkimshield.png that could get as to our destination faster than usual. For CC's we need multiple crowd control abilities with long range that are as reliable and strong as 53.png rocketgrab.png25.png darkbindingmissile.png412.png threshq.png or 432.png bardr.png. Taking all these factors into account, the following supports are the best champions to roam with: 

S TIER 

432.png 412.png 25.png 12.png


A+ TIER 

89.png 53.png 143.png 90.png


A TIER 

201.png 43.png 117.png 267.png


B TIER  

44.png 26.png 497.png 


C TIER 

223.png 16.png 40.png 37.png

179.png
Some of the listed champions are only good after they got their ultimate 37.png sonar.png90.png malzaharr.png or 
497.png rakanr.png and that's why they are listed on a tier below. Keep in mind that this tier is based in my personal opinion on the matter so do not jump into conclusions. 


qqmor.jpg


 

Warding spots Back to Top

127.jpgdot-pattern.png This is a very generic view about how to properly ward. Every game is different and you should recognize and ward accordingly to it. Warding the most important but also the most underrated thing in League of Legends. Warding is a team oriented work but as a support, you play a major role on your teams vision. I will now show common ward places depending on the game situation. dot-pattern.png


I didn't add wards around drake/baron but you have to move your vision to this part of the map when one of them is a contested pick for both teams. REMEMBER THAT WARDING HIGHLY DEPENDS ON YOUR TEAM AND ENEMY TEAM POSITION ON THE MAP, DO NOT WASTE TIME WARDING LESS VALUABLE SPOTS.


 green.png points mean STEALTH WARDS. PINK.png points mean VISION WARDS. If green.png and PINK.png are in the same location means that both type of wards could be placed there.
179.png

WARDING BOT LANE (RED SIDE)

It's important to point out that you should always trinket lane bushes to gain lane dominance over your opponent. You can also pink ward your own lane bush if your jungler is planning a lane gank. When warding lane bushes, try to ward the closest point to the enemy turret (so your top can have a good TP spot if a fight breaks out).

Apart from that, if you are playing on blue side always try to take out the enemy red fruit (cone) that spawns on the enemy jungle (to prevent easy ganking paths).   


redsidebot.PNG


WARDING BOT LANE (BLUE SIDE) 


bluesidebotlane.PNG


BARON SET UP (RED SIDE) 

Baron set up wards are one of the most undervalued things of the game. To help you understand where you should ward before taking this objetive check both maps. Having no vision over your enemy jungle is giving them the chance to 50/50 smite and to potentially throw the game. When warding the pit it's CRUCIAL to PINK WARD just on the left side of the baron face (as shown in the image bellow). By doing so, your pink ward will disable the enemy wards put it from behind the pit. 

baron setupred.PNG


BARON SET UP (BLUE SIDE)

baronsetupblue.PNG



DEEP WARDING ENEMY BLUE SIDE JUNGLE (BLUE SIDE)

Before deep warding enemy jungler it's INDISPENSABLE to take two things into consideration: 

1) Having vision on the enemy jungler
2) Knowing which part of the map you control. If you are winning bot lane entering your enemy jungler in a solo mission should be a lot safer than normal. 

Understanding when you can enter their jungle unspotted is what separates a lot of players from grinding ELO. As soon as you got vision of their jungler on the opposite side of the map, it's time to move and place vision to gain control over the bot side of the Rift. Ideally, working with your jungler to place vision on the enemy side of the map is what you want to do in these situations. Having said which, it often doesn't work (especially in soloQ). Lastly, you have to know your champion limits. If you try to ward the enemy jungle (after being spotted) with mobile champions like 432.png 497.png it's a lot safer than with 44.png or 12.png, so make sure you have an escape before entering your enemy part of the map. 

deppwardearlyblue.jpg



DEEP WARDING ENEMY RED SIDE JUNGLE (BLUE SIDE)

deepwardredside.jpg


WARDING WHEN YOU ARE BEHIND (BLUE SIDE)

whenlosingoiood.jpg


WARDING WHEN THE GAME IS EVEN (BLUE SIDE)

whenevengood.jpg



WARDING WHEN YOU ARE AHEAD (BLUE SIDE)

whenwinninggood.jpg

Who am I? Back to Top

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          stss.png
   
I am N3 AsiO and I have been a support main since the end of S2. I am currently Diamond I in EUW SoloQ and Leona is one of my favourite picks, aswell as one of the strongest champions in the current meta. Her early game dominance vs SQUISHY champions and the ability to be a tank without relying in core items makes her a strong pick under almost any type of circumstance. 

  leonaaa.PNG

I will frequently keep updating this guide so don't worry about the new changes! English is not my mother tongue, please excuse any errors on my part. Don't forget to leave a like or post a comment if you have any doubts about my PRAISE THE SUN guide. 

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You can check my other  support 44.png 201.png 432.png and 117.png guides here LoLkingTaricGuideLoLkingBraumGuideLoLKingBardGuide and LoLKingLuluGuide

You can also check my S4 support montage and a mini edit in the following links: S4SupportMontagePlays and S6MiniEdit

Follow me on Twitter if you want Twitter

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Changelog Back to Top

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[30/12/2017] Guide creation 

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