All Guides Lissandra Guides Lissandra : Death from Ice (MID) (TL;DR INCLUDED) (Updated 6.10)
122
29
Updated
6 months ago
Views
44.2K
Comments
3

Lissandra Statistics for 2DTornado

Author's performance with Lissandra compared to the ranked average.

Value
Average
Games Played
1
4
Win %
100
42
Kills
5.0
4.6
Assists
9.0
7.9
Deaths
7.0
6.3
KA:D Ratio
2.0
2.0
Gold Earned
11.2K
10.5K
Creep Score
144.0
167.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Alright before I even start, I bolded the "most" important information in a section. CTRL-F for any specific references if you need it. If it's not on the page, whoops.
-------------------------------------------------------------------------------------------------------------------------------------------
The usual suspects.

Don't ask, just take Flash

Choose Ignite if versing a healing/regen intensive team, or if you want to guarantee yourself some kills in lane. Usually not my pick.

Take Teleport instead to increase your global presence throughout the game. Teleport is also the better choice if you're considering taking a RoA/Tear so you waste little time going back to lane to charge your items.

Barrier is a strong choice to negate some of the damage from burst/combo assassins or people taking Ignite. I would recommend taking it if you aren't confident in your ability to time your ult correctly, or versing a [Kat/Fizz/etc.] so that Grievous Wounds won't affect your survivability.

Heal is typically my personal preference. Besides the initial heal, it provides you + another a movement speed buff which can be quite useful for chasing, saving an ally, or running away. 

New Runes Back to Top

Liss's laning is mostly about sustaining, and thanks to her passive and Manaflow band, she will have no problem with maintaining her mana pool. I recommend Transcendence for the CDR and *hopefully* more AP with some items. Gathering Storm makes sense because of her time needed to scale.


Realistically, I would choose between Inspiration or Domination (once the Stopwatch-meta changes...). So, obviously Stopwatch for the freebies, and I would go Cosmic Insight again for more CDR (and since the other options don't seem as viable for Lissandra's playstyle)

Masteries Back to Top

Alrighty. Your choice between 18 12 and 12 18.

In Ferocity:

I personally choose Feast for its utility over bonus damage received/dealt. You will also like sustain over the other options.

I choose to get Bonus AD+AP/Level over Spell Vamp due to the fact the amount you'll steal is VERY minuscule since your spells are all AoE.

If you're going 18, 
Oppressor just makes sense since your spells are ICE BASED (Like seriously). 

Deathfire Touch is the only keystone that makes sense as you are not AD or AA based.

In Cunning: 
Movement Speed makes more sense when you're walking back to lane, or you're planning to roam (which you should). 

Due to her passive, I choose to take Merciless since you will be more likely to burst or clean up in team fights than needing extra mana regen. 

If you're going 18, 
Both Penetration and CDR are good ideas HOWEVER if you're not planning to completely saturate your CDR, don't take 45% reductions. 

I would recommend going TLD since you'll be able to do an easy 2 spells+auto/3 spells under 3 seconds, or if you're versing a soft-CC intensive team, Stormraider's Surge is an option to allow yourself to move faster and to ignore slows.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
3
8
10
12
13
E
2
14
15
17
18
R
6
11
16

Post life improvement patches, Lissandra is now a reliable kiting DPS champ with less burst potential than before, however she is still able to consistently output damage while maintaining distance. I included cooldowns on each spell at level 18 + 40% CDR for your convenience. (Yes, there's 45% CDR but realistically there's just no point of calculating it past 1.8 second CDR on your Q)


---------------------------------------------------------------------------------------

Her Passive allows her to fire off a free spell every 18 seconds, and 1 second is reduced each time she impairs an enemy's movement (not including item passives/actives ie, Rylai's, Frost Queen's Claim). While is very useful early game if managed well, it becomes less important as you build your items and get a blue buff. (Note, Q will only take off 1 second of the passive, as it only slows the first enemy. W and R will reduce the same amount of enemies hit by it)

Q is a linear skillshot that fires a shard of ice. If hits an enemy, will first slow, then shatter and damage the units behind it. Q is a good harass, farming tool, and the main skill you'll be maxing first. The main way I use it during the laning phase is to aim it at a low health minion that is in front of the enemy. The shards will then hit the champion, while also getting the farm. The low cooldown and decent range on it makes it very underestimated during laning and during team fights, it will provide a consistent and constant AOE damage. (1.8 )
 
W is an instant AOE root and damages enemies surrounding her. If there are any enemy champions that jump onto you, root them into place, and use your E to avoid any problems. While on a reasonably long cooldown in the early game, having CDR mid-late game will allow you to use this spell often. W can also be used in conjunction with your E to set up ganks with your team. (6)

E is a linear skillshot that fires off a claw that damages everything in its path. When cast a second time, it will blink you to its' current location. E is typically a utility spell, helping you navigate through the map quickly, to maneuver around a fight, or to pull some insane junks on your opponents. *Note* The second casting of E cannot be completed if she is CC'd or if the claw reaches the end of its path. In the early game, this spell has a VERY high cooldown, so pay attention to what you use it for as it also consumes quite a bit of mana.  (7.2)

R is a targeted spell, which either targets herself or an enemy champion. If cast on herself, she goes into stasis for 1.5 seconds. If cast on an enemy champion, it will stun them for 1.5 seconds. After the initial cast, the target will spread a slowing (up to 75%) and damaging ice that will persist after the stun/invulnerability for a short while. This is a make it or break it skill during a team fight. Use this skill on yourself if you're being focused during team fights, or if you're tower diving for a kill. If used in conjunction with Zhonya's active, will provide you with around 4 seconds of stasis. (48)

TIPS AND TRICKS:

The final splash range of a Q exceeds the shown range. Use this to push waves or to harass your opponent while maintaining your distance.

A standard combo would be [Q-E-W-({Q]-R}-Q). (Combos are subsectioned as you progress in levels and depending on situation). This will efficiently keep your enemy CC'd long enough to either maintain distance, for your jungler to come help, or to kill your opponent. Also, this cycle of skills will manage your cooldowns very well and will allow you to cast Q in between each spell cast.

If caught in a 1 vs 1 situation, a simple trick is to fire your E right through your opponent. While putting damage on them, this can confuse your enemy and maybe cause some misclicks.

While it may not work, an easier juke to pull off is to fire off your E over a wall, and hope they flash over in attempts to grab you. 

Potentially, you can use E to turret dive, combo them, but ult yourself instead to prevent any tower damage.

A standard engage into a team would to E in, W, and either focus a carry with ult or yourself to let your team follow up. Zhonya's right after the ult will prevent you from dying too fast. Throw Q's while you're in the fight to both apply damage and slows.

Watch your position (like any other champ). The most important part of playing Liss is figuring out when you should or shouldn't engage into a fight. Low mana? Low HP? Missing enemies? NO WARDS ON THE MAP? Unless if you're certain about the engage, don't jump into a Baron pit and pray everything will work out. It's not your fault if your team makes a bad engage and you run away.

Items Back to Top

Starting Items

    IF VSING AD MID
    STANDARD START
    SPEEDY CATALYST

Core Items

    MUST HAVE ITEMS
    PICK ONE
    Example Standard Build
    Vs AD
    Vs AP

Situational Items

Recommended starts will mainly be dependent on your opponent. 

Doran's Ring with 2 potions is my preference as it allows you to start off very aggressively, while being able to absorb some harass in return. 

Armor and potions are recommended if versing an AD caster mid or the occasional ADC mid. I typically won't choose this even if they're AD. This is more oriented to a level 6 burst caster when you need a Zhonya's ASAP. 

You can start off with a Ruby Crystal if you're not planning to do too much fighting in the early game and finishing your Catalyst quickly. 

---------------------------------------------------------------------------------------
Damage
The completion of your Catalyst is crucial as RoA is useless if you don't have the time to charge it.

(If you're having a rather easy lane, or versing a Zed or Talon, ditch the RoA and go straight for Armguard/Zhonya's)

Rod of Ages gives Liss the optimal survivability she will need. The HP and mana pool it provides is a necessity as she easily becomes the target of fights. With Catalyst changes and her shorter range, frequent skirmishing is almost always bound to happen. You'll be able to heal and regain mana with its new passive.

Zhonya's Hourglass adds to Liss's overall survivablility and with the active will be useful throughout the game. The new CDR further makes it near mandatory for you to build (If you think that you cannot complete a RoA by 16 minutes, you might want to opt for Rylai's instead)

Rabadon's is a standard, core AP carry's item, and should be built as soon as possible after optimizing your utility and defenses. She will need the AP boost to be able to burst harder.

Morellonomicon helps with the CDR stacking and with the passive Grievous Wounds. Lost Chapter's passive is something she needs early on for sustain, and with Morello taking Athene's old passive, it will give her tons of mana sustain in fights. The healing reduction is also very important for healing/regen teams with folks like Soraka and Mundo

Abyssal Mask can be built if needed to face against a burst caster such as Akali, LeBlanc or Katarina. Being built out of Catalyst, it can

Void Staff should be built if the enemy is stacking magic resistance and for the AP it provides (if MR penetration ends up being more beneficial than reduction). If you think it's necessary to build it ahead of other items, feel free.

Liandry's Torment is an ABSOLUTE must if versing a HP stacking team in conjunction with the slow that your kit provides. You can build it in conjunction with a Void Staff to maximize your penetration.

Because of Lissandra's constant casting, and slight dependence on mana if you get no blues, Tear can be a good choice. Not only will it grant you the large mana pool, but once upgraded to an Archangel's Staff/Seraph's Embrace, will grant a MASSIVE amount of AP in conjunction with your RoA (Not to mention the active shield). If you choose to go Tear, please remember to cast spells for fun in base or if you're standing around doing nothing.

Mejai's is now new and *sort of* improved. Dark Seal precedes Mejai's which still provides you stacks. However, given her kit, she is much more reliable as a constant DPS than she is a burst mage.

Rylai's is also a choice to be considered if you want to have a greater slowing effect with your spells and to help proc the double burn effect of Liandry's. Pick either Rylai's or ROA, but not both. 

Luden's Echo gives an extra 100+(15% AP) splash damage to 4 nearby units. Assuming that you're moving around in a team fight and kiting, her damage potential is VERY high with Luden's. (plus the percent movement speed buff is quite nice too) This is recommended as a near/last item as Liss will be more dependent on putting out damage while maintaining mana pools than this being a primary damage item.

Defenses

Warmogs and/or Randuin's is an excellent choice if you find yourself getting picked on late game (especially by the ADC or assassins). These items will help you sustain through team fights and with the active on Randuin's, can help your team make escapes or chases easier.

Frozen Heart can be built if the enemy is highly autoattack reliant (or if the ADC is fed). This can be built along with RoA and Tear to provide plenty of mana, armor, and AP.

GA should be built if the enemy team is dependent on a 1 time burst team. (Talon, Annie, Riven etc) The passive has a long CD, so if you find yourself with the extra cash, swap out with another survivability item when it is on CD.

Banshee's is an item which can be bought if you find yourself struggling with enemy CC, high poke or combo based assassins (Akali, Nidalee, Malphite etc). Provides sufficient MR and HP that you might need. 

At any given time that you can/feel a necessity, buying an Elixir will benefit you. Choices between Iron for tenacity, Ruin for seiging, or Sorcery for damage are suggested.

(This is a special memorial for DFG. RIP 2015) 


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Medium
  • Hard
  • Medium
  • Hard
  • Hard
  • Ahri
    Medium
  • Akali
    Easy
  • Anivia
    Medium
  • Annie
    Hard
  • Brand
    Medium
  • Cassiopeia
    Hard
  • Diana
    Medium
  • Ekko
    Medium
  • Evelynn
    Medium
  • Ezreal
    Medium
  • Fizz
    Easy
  • Gragas
    Medium
  • Heimerdinger
    Medium
  • Karthus
    Easy
  • Kassadin
    Hard
  • Katarina
    Easy
  • Kayle
    Medium
  • Kha'Zix
    Easy
  • LeBlanc
    Medium
  • Lissandra
    Hard
  • Lux
    Medium
  • Mordekaiser
    Medium
  • Morgana
    Easy
  • Nidalee
    Medium
  • Orianna
    Hard
  • Ryze
    Medium
  • Soraka
    Easy
  • Syndra
    Medium
  • Taliyah
    Medium
  • Talon
    Easy
  • Teemo
    Hard
  • Twisted Fate
    Easy
  • Veigar
    Medium
  • Vel'Koz
    Easy
  • Viktor
    Hard
  • Xerath
    Hard
  • Yasuo
    Medium
  • Zed
    Easy
  • Ziggs
    Hard
  • Zyra
    Medium

VS

Medium

Vladimir's infinite sustain from Transfusion and lack of a resource bar makes it very hard to fight him full force. Focus on farming while using Q's shards to poke through minions. Neither of you should be able to jump each other, as he has to get in very close to use abilities. If he uses ult, use yours to counteract the final tick of burst.

VS

Hard

Zoe's early poke and mobility makes laning hard. It only gets worse from there. However, Zoe's R makes it obvious where she will return, so when possible, aim your E and attempt for an ult/W to lock her down. If you're definitely about to die to a paddle star while drowsy'd, use your R to save yourself.

VS

Medium

Karma and Lissandra have a pretty similar skill kit. Both Qs create a splash damage, and both have a root. However, you have the chance to stun her. Try to harass her without getting harassed yourself. 

VS

Hard

As an anti-AP champion AND being horribly painful to manage, Galio is a very hard counter to many champions including Lissandra. Also, as Lissandra works most efficiently in mid range, Galio can easily gap close with his E while trading off with Q and W. Farming and ganks, or even lane swaps would be recommended.

VS

Hard

Malzahar's visions push the wave indefinitely, and his poke and ult make it nearly impossible to engage on him without regret. Farm and ask for a gank.

VS

Ahri

Medium

A possible skill match up. It'll be easy for you to set up ganks on her, but keep in mind that she also has charms. Lissandra has a relatively low movement speed which might make some problems. If she begins to unload her combo onto you, target your ultimate on yourself to nullify some of that damage. Post 6, be sure of where you aim your spells and place your ulti.

VS

Akali

Easy

This should be a relatively easy lane. Akali cannot farm too safely because of your Q and auto attacks. Post-6 however, may show off Lissandra's skills. If Akali tries to jump onto you, root her in place with E and begin to shred some HP with Q. As the finisher, lock her into place, ignite, ulti and throw a Q if needed. BUY PINKS.

VS

Anivia

Medium

Skill Lane. Anivia also has a slow, stun, and the chance to wall you in. Take advantage of your lower cooldowns by constantly harassing her. Once you hit level six, it'll be easy to make usage of her lower movement speed by blinking in, rooting, and stunning her. 

VS

Annie

Hard

Annie's consistent burst damage is a force to be feared, so make sure to try to harass her out if possible, while keeping up with farm. Stay out of range when she has her aura swirling, or be prepared to be squished by Tibbers. 

VS

Brand

Medium

Brand's skill kit is very dependent on cooldowns, and so, you should take advantage if he tries to hit you. Also, it may be possible to take advantage of the player's thoughts, as a sudden jump into a root may cause them to freak out and blow all his cooldowns, while you can ulti if he manages to land something.


Fire does not always beat ice.

VS

Cassiopeia

Hard

Cassiopeia's constant harass early game is VERY painful, and may possibly even cause you to run out of the lane. Try to farm as much as possible, while dodging her Qs. If she gets aggressive, get your jungler to gank. Little tip, if you hear Q being casted in lane, most cases it will be placed in the path BACKWARDS. DO NOT WALK BACKWARDS AND WALK FORWARD TO HARASS HER.

VS

Diana

Medium

Diana can easily jump onto you post-6, but even pre-6, Diana's harass is painful, while her tankiness will prevent counter-harass. Prevent her from having an advantage by harassing her early and preventing her CS. If she tries to tower dive, root, Q, Ult, Ignite, Q. She may or may not survive. Note, since her Q arcs from right to left (IN HER POSITION), walking towards your right may help avoid her Qs.

VS

Ekko

Medium

Skill and takes a bit of reading to do. Ekko's forced to jump into your range to do his major damage which you can take advantage of. That being said, you're vulnerable to CC and so is he. However, his ult has a better chance of saving him than yours saving yourself given he will be FAR FAR away if he uses it as an escape. Make use of your range and W to stop him.

VS

Evelynn

Medium

Evelynn can be a pain in lane if you do not deal with her early on. Do not allow her to roam lanes, and if she tries to catch you off guard, immediately use your W/R to stop her.

VS

Ezreal

Medium

A rise of AD Ezreal mid has started to leave some counterplay options to him. However, Lissandra has a slight disadvantage again with her low movement speed and cast times. Stand behind your minions and attempt to poke without getting poked at.

VS

Fizz

Easy

Lissandra's constant harass against Fizz may finally be the end of the pain he causes. Harass him as much as possible, but try not to get caught by his trident. However, if Fizz throws his ult on you, time your ultimate correctly to nullify it. Figuring out the Fizz player's playstyle will greatly help you in landing your skill shots.

VS

Gragas

Medium

Gragas is very dependent on landing his Qs, and because you're Lissandra, you can easily jump out, or into his way to harass him. Gragas has no hard CC until level 6, so you should be able to consistently get out of way with your E. Also Gragas has been obsolete from this game now.

VS

Heimerdinger

Medium

I would potentially call this a farming game. As you will be unable to get close to Heimer without getting punished by turrets and rockets, he also cannot get close to you as you have the CC advantage. Otherwise, try to deny his farm and roam.

VS

Karthus

Easy

Karthus is a very farm dependent champion. If you can land your Qs to harass him, it'll be easy to jump onto him and burst him. Also, if he begins to channel his ultimate, use yours on him to cancel it.

VS

Kassadin

Hard

SCARY. Try to keep Kassadin as unfarmed as possible, since if he begins to build his items, he will hurt more and more. Harass him pre-6, and begin to play cautiously post-6. If Kassadin tries to dive you (granting that you still survive the burst) either target yourself or him under the turret to prevent him from escaping it.

VS

Katarina

Easy

Same rules as Akali. Harass her, and keep her unfarmed. If she begins to channel her ultimate, use yours and W+Q to prevent her escape. 

VS

Kayle

Medium

Kayle's very high burst potential and consistent DPS makes her a force to be reckoned with. Do not get caught by Reckoning as it will allow her to quickly DPS you down. Throw your Qs consistently to poke her out, and if she tries to dive you with her ultimate, ulti yourself and watch her waste her ult. After, E, W, Q if possible.

VS

Kha'Zix

Easy

Kha'Zix is an AD caster, so because of this, building your Armguard first will be beneficial. Harass him as much as possible, and if he tries to jump you, W+R to prevent him from escaping. His melee range will prove an asset towards you. Aim your Q at a low health minion and hope that the splash range will hit him.

VS

LeBlanc

Medium

I recommend pushing your lane 24/7, and then run off to other lanes to gank. If you begin to have laning issues, try to build a Negatron as soon as possible to survive her burst. LeBlanc's lack of AOE damage besides Distortion makes it extremely easy for Liss to push, and since the disappearance of silences, you have the chance to fight back. Use this against her so that she cannot farm under tower. Consistently harass her to deny her farm. 

VS

Lissandra

Hard

TOO HARD TO DO.

VS

Lux

Medium

Skill based. Lux will try to lock you down with her Q, and you should take advantage by jumping in front of her and rooting. If you find yourself locked on with a laser, save yourself by using your ultimate on yourself.

VS

Mordekaiser

Medium

Mordekaiser's lack of a resource bar makes it very easy for him to stay in lane for long. This might become a problem early if you cannot manage your mana. Avoid his skills and try to use your Q shards to your advantage. If he ults you, time your ult to negate his damage. Mordekaiser's lack of escapes however proves very simple for him to gank. A simple combo should lock him in place for your jungler to gank.

VS

Morgana

Easy

Morgana's lower movement speed will subject her into being slowed even more. Try to constantly push out the wave, as Tormented Soil will be a pain. (Athene's and blues are recommended) Constantly harass her, and if she tries to ulti you, quickly escape with your E, or at the last second, ult yourself.

VS

Nidalee

Medium

Nidalee's extreme mobility may face a challenge for Lissandra. Her long range poke isn't fun either, so avoid getting caught in those along with her traps. If she pounces, try to W and get out, but most cases (thanks Riot) her Q auto will go through even at a range. GANK ARE FRIENDS.

VS

Orianna

Hard

Orianna's constant damage output and zoning capabilities are very hard on Lissandra. Try to farm from a distance, and do not let her get aggressive on you. Her AAs hurt more than you think, so do not get into range of it.

VS

Ryze

Medium

Harass Ryze as much as possible to prevent his farming. Try to prevent him from getting close, or he may attempt to burst you down. His relatively stationary casting can be useful for you as his combo early game shouldn't be able to kill you. Counteract by moving in/out with E.

VS

Soraka

Easy

Soraka isn't a viable mid post-updates. The chances of her being able to land a proper Q is lower than it was before and her ability to self sustain is lower. BUT, do note if she's in mid or bot, she is capable of denying you spell casts right after you E into a fight with Equinox's silence.

VS

Syndra

Medium

Skill match up. Syndra has a relatively large range to cast her balls, and with a recent update, the knockback cone size has increased quite dramatically. Try to juke out balls and such, and ALWAYS ult her or yourself before she gets a chance to ult you.

VS

Taliyah

Medium

I would consider this harder than a medium. Given your low mobility and no-dodge mechanics aside from E, she will be able to throw her rocks at you from a distance while maintaining her distance from your damage. Her knock up will also be easier to hit because of your relatively large model and again, no-dodge mechanics. In turn, you have the upper hand of surprising her by jumping into her face, and given her low mobility, she suffers when jumped.

VS

Talon

Easy

As an AD caster, Armguard first. Talon no longer has a silence, so if he tries to jump onto you, prepare to press W as soon as possible to prevent him from escaping without any damage. Ulti him if going for the kill.

VS

Teemo

Hard

Teemo's extreme mobility is very hard to get around, and since your stuns and roots have a relatively long cooldown, it will be nearly impossible to turn on him once he poisons you. I'd advise ganks to prevent him from getting ahead. Unless you are very ahead, I would not recommend all in-ing Teemo as his DPS will outdo yours any day.

VS

Twisted Fate

Easy

TF is a quick paced caster. If you see a gold card locked in, do not get too close, and be sure to dodge flying Wild Cards. If you play your cards right (haw haw) you should be able to zone him efficiently enough that he won't want to initiate onto you. Call level 6 on him, as he will be able to teleport to every lane which may cause some problems. If possible, CC him before he gets the chance to complete the channel.

VS

Veigar

Medium

Veigar is a very high AP caster and so, you should build a Negatron as soon as possible. His change has made it possible to dodge his Baleful Strike, so make use of it. Avoid buying high amounts of AP over magic penetration items to prevent his ult from hurting you. E over the stun wall if you can, but by chance you do get caught, cast your ulti on yourself ASAP if you aren't dead to prevent further chances.

VS

Vel'Koz

Easy

This is not necessarily an "easy" lane to play against, but it can prove difficult for the Velkie. As Vel'koz is completely skill shot oriented, Lissandra's gap closer can be a pain in the ass for him to land his skills. Your ultimate negates his either way, so make use of it if he tries to jump you.

VS

Viktor

Hard

Viktor has an extremely squishy early game, but has a very high burst potential late game. His laser pathing is quite hard to guess, so avoid getting too close. Harass him to deny him the EXP and farm he will need, and you should have a chance late game.

VS

Xerath

Hard

Lissandra's low movement speed makes her tremble under Xerath. His extremely high range will prevent you from standing in the backlines safely. If you see a chance, jump onto him and harass him. Since his rework, Xerath has become a even greater competitor in lane as his range has been extended even further. Also, Shocking Orb disrupts your ability to jump on him as it is a collision based stun. If you're low and at tower, be prepared to face his ult as it can easily range from the middle of the map to your second turret.

VS

Yasuo

Medium

Skill based. Yasuo has very high mobility, making him quite a fickle to catch off guard. However, you have your W to compensate for his closeness. Recommended that you start off with your Armguard. His wall will cut off your claw, so be aware when using it to chase. Try to save your W until AFTER he dashes onto you to make on lose out on mobility chances

VS

Zed

Easy

Zed is naturally countered by Lissandra. His ranges are quite similar, and he also has quite high mobility without the costs of mana. If he tries to ults you, keep in mind you have an innate Zhonya's built into your ult. It may be more beneficial to ult yourself than to ult him. Avoid his harass while keeping him at bay.

VS

Ziggs

Hard

Zigg's constant zoning and Lissandra's low movement speed make laning a pain for her. However, you have a gap closer. Try not to get low, and back as needed. Try to constantly harass Ziggs, and if you can catch him offguard with a bomb, E, W and Q. (Note, most players will most likely throw out all their skills at you if you scare them. Take this into advantage by sidestepping after your first Q). If you see yourself low and caught in the explosion radius, cast your ulti on yourself to negate the damage.

VS

Zyra

Medium

Zyra's ability to lock you down will create some issues. Harass her as always, and if she tries to lock you down with her ulti, either E out of it, or R to negate it. Avoid making full engages past 6 without guarantee of her death; her combo can instant KO.

TL;DR Back to Top

SUMMONERS : Flash is a must, and the choice between Ignite for damage/heal reduction, Teleport for global presence, Barrier or Heal for survivability is up to you.

RUNES : Main runes should be AP( flat/per level), with a splash of whatever defense/survivabilty (AR/MR/HP) you need for your opponent in lane or mana regen if you can't manage mana well.

MASTERIES : 12/18 or 18/12. Main focus should be damage output and sustenance early game with Runic Affinity to boost your buff duration.

SKILLS : Q slows and hurts in a line, W roots and hurts around you, E hurts and blinks you in a line, R target stuns them or Zhonya's yourself. KNOW YOUR PASSIVE TIMING TO MINIMIZE MANA USAGE. MAKE SURE YOU TARGET THE RIGHT OPPONENT OR YOURSELF.

ITEMS : Starts are up to your lane (Dorans, Ruby, Armor, pots), major focus is in AP carry items, with a splash of defensive/suvivability items (FH, GH, Warmogs, Banshee's) as the game proceeds. Finish off with Elixirs.

MATCHUPS : Scarier to Easier lane opponents :
Target CC <-> Hard Pokers <-> Mobile Casters <-> Long Range/AoE Skill Shooters <-> Immobile Casters <-> Melee Assassins 





Note on Dragons Back to Top

Dragon patches are VERY IMPORTANT AND TO NOT LET GO FOR FREE.


Cloud: 15/30/45 movement speed out of combat: ALLOWS YOU TO RUN AROUND THE MAP. EASY TO GANK OTHER LANES ALONG WITH E.

Infernal: 8/16/24% BONUS AD/AP. She hurts. She can hurt more with more AP. Just saying.

Mountain: 10/20/30% bonus True Damage to Structure and Epics. Just to show, with 1000 AP, 50% (500 AP damage not-calcuating MR) is applied as magic damage to the turret with an additional 150 true damage per autoattack. That is a lot of damage.

Ocean: 4%/8%/12% of HP and Mana are returned every 8 seconds out of combat. This change somewhat encourages long-term seiging as the enemy team will be forced to go back eventually to heal up.

Elder Dragon is extremely important to contest. It will provide you buffs on top of strengthening your other dragon buffs which ARE VERY IMPORTANT TO GET. Even without many dragon buffs on your team, the burn damage is very beneficial for fighting and more importantly, for them to not have.

Who Am I? Back to Top

I am a university-student gamer in the NA servers. I am a S4 Plat IV, S5 Plat V in NA (currently S6 Gold V but let's not get into that), and I do not condone myself as being a "pro." However, I do wish to try to help newer players on becoming better, or to help the community in general. 


Liss caught my attention immediately when she was first released. Her kit was very unique as compared to every other caster prior, especially her ult. Also, with her inclusion as a champion of Freljord just made me feel a lot better about playing her.

Call me lazy for copy-pasting information between my guides. It's still good information. LOL

Try not to downvote immediately; I'll try my best to fix mistakes people call out. :)

Send Feedback