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All Guides Lux Guides 60% WinRate[7.11] Mid Lane Penetration (MLP)Lux-(Delete Champs for a Living)
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11 months ago
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Lux Statistics for Holy Ghosted

Author's performance with Lux compared to the ranked average.

Value
Average
Games Played
170
10
Win %
57
45
Kills
6.3
5.9
Assists
11.2
9.7
Deaths
5.0
6.0
KA:D Ratio
3.5
2.6
Gold Earned
12.3K
11.5K
Creep Score
130.0
130.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

**This guide will only give you numeric advantages, your game play is what will determine the results**


I WILL TRY TO KEEP THIS GUIDE UP TO DATE THROUGH PATCH UPDATE HERE:
Patch 7.11:-->NO changes made to MLP LUX during the patch<--

Check out my ranked match ups on YouTube:
7.4-VS Heim --->HERE<---, PERFECT KDA 12.0.13 Ranked
7.5-VS Yas --->HERE<---, PERFECT KDA 8.0.1 Ranked
7.5-VS Morg --->HERE<---, PERFECT KDA 9.0.15 Ranked
7.6-VS Kat--->HERE<---, KDA 12.1.8 Ranked
____________________________________________________________________________________________________________
*[FLASH] 4.png is a must with Lux. Period. (unless you ARE good enough to take 6.png) So let's move on.
____________________________________________________________________________________________________________
*Take [BARRIER] 21.png  as a second Summoner Skill in most situations. I prefer 21.png over 7.png because most all out fights with MLP Lux ends three ways: 

A)You will end them quickly or quickly damage them harshly 
B)You will die quickly
C)Escape a "Short" trade

21.png Barrier Gives you More Hp than 7.png and has a shorter Cool Down(CD) time. In the Mid lane everything is fast, ganks are fast, an trades end quickly. So a well timed 21.png can save you hp to sustain in an all-out situation. More will happen in that 2 seconds using barrier then the amount of time you spend running away using health. In Addition 21.png combines well with Lux's [W]luxprismaticwave.png which could save your life from a One shot, when timed well.
____________________________________________________________________________________________________________
*Take [CLEANSE] 1.png as a second Summoner Skill in Special situations when VS against a champion with hard stuns for example champs like: 103.png 1.png 45.png 4.png

But even if your not facing stun or slow heavy champ if the opponent team is consisting of a lot of grabs, taunts, stuns, holds, or silences from champs like 25.png 53.png 412.png 143.pngyou might want to consider taking Cleanse as part of your kit.
____________________________________________________________________________________________________________
*Only take [TELEPORT]12.png If no one on you team takes it. People lose sight of the power of TP, in Ranked games I have seen many games where the losing team on the verge of defeat, with a well placed Ward and TP, stole the win. It is also great for counter pushing lanes or spit pushing

But it is not your job to take it.

New Runes Back to Top

Masteries Back to Top

**People may argue with me about not using INTELLIGENCE Mastery, but in the laning phase I have noticed most Mid Lane Lux users end up running out of mana because they do not effectively utilize Auto-Attacking(AA) and because Cool Downs(CD) are down so in theory decided to put point on more MP and was shocked that I really didn't need the CD but towards the late game I needed the MP


**Another point where I was challenged was why NATURAL TALENT Mastery? well with the addition to the scaling AP runes you will grow about 3 AP per lvl by lvl 6 you will be at 18 AP which is about around the amount you would get for having flat runes.

**I also use ASSASSIN Mastery because Mid Lane is High target for Jungle ganks and most Junglers on your team will be too busy to help you (unless your JNGR is just on it*) so you are fighting alone most of the laning phase. so 2% extra Dmg for being alone is well spent most of the laning phase.

***RUNES AND MASTERY'S ARE REALLY HELPFUL TO YOU EARLY GAME BUT FADED AWAY AS THE GAME PROGRESSES AFTER OTHER SUMMONERS GET THEIR ITEMS AS WELL***

Abilities Back to Top

E
Q
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
2
8
10
12
13
W
4
14
15
17
18
E
1
3
5
7
9
R
6
11
16
Start with your [E]luxlightstrikekugel.png for Crowd Control(CC) & keeping up with your Creep Score(CS). You can also use luxlightstrikekugel.png to block your opponent from their CS
then go into [Q]luxlightbinding.png at level 2 to hold them down for you combo sets. At LVL 3 continue building luxlightstrikekugel.png (it just does a ton of DMG when you put another point on luxlightstrikekugel.png at Lvl. 3, I don't have the numbers to prove it but test it and see
PLAY SAFER UNTIL LVL 4 then get luxprismaticwave.png
Skill Priority
luxmalicecannon.png luxlightstrikekugel.pngluxlightbinding.pngluxprismaticwave.png

Now Lux's passiveluxpassive.png is a tad bit difficult to master but if you can understand her passive you will be a force to be dealt with. 

How it works, is that when you send a skill shot that lands there will be a marking on over the champ (A ball of light or Elementialist Lux marking) if you AA while the marking is there it will do extra dmg. So, you want to cycle your skill shots and AA after wards

The full optimal combo will look like this:
luxlightbinding.png+[AA]+(luxlightstrikekugel.png but leave it)+luxmalicecannon.png(*Thunder lord's Decree(TL) will come down here if your stacks for TL are fresh*)+[AA]+(Popluxlightstrikekugel.png)+[AA]+luxprismaticwave.png(For escaping just in case your full set didn't go as planned)
but here are a few combos:


luxlightbinding.png+AA+luxmalicecannon.png+AA+luxlightstrikekugel.png+luxlightstrikekugel.png+luxprismaticwave.png+AA


luxlightstrikekugel.png+luxlightstrikekugel.png+AA+luxlightbinding.png+AA+luxmalicecannon.png+luxprismaticwave.png+AA


luxlightbinding.png+AA+luxmalicecannon.png+AA+luxlightstrikekugel.png+luxprismaticwave.png+luxlightstrikekugel.png+AA


luxlightstrikekugel.png+luxlightbinding.png+AA+luxlightstrikekugel.png+AA+luxmalicecannon.png+luxprismaticwave.png+AA

Items Back to Top

Starting Items

    VS PASSIVE CHAMPS
    VS HIGH POKE
    First back

Core Items

    Essential **Protobelt is a great offensive gap closer or finisher**
    Optional if you are doing well on Gold
    Rush if AD champ
    VS AP Champ
    Get MP!
    POWER ITEMS

Situational Items

    VS AD Full Build Example
    VS AP Full Build Example
    Fed Lux Build

Author's notes: 


*I really like to rush Protobelt 3152.png because of it's passive & active, the passive combines well with TL Keystone, while the active is a great finisher or gap closer. The active can also be used in escaping and kiting


*My rule of thumb "No matter how FED they are if they CAN'T hit you it doesn't matter, you WILL win EVERY trade." 
So practice your movement control, warding, map awareness, and casting your skill shots luxlightbinding.pngluxprismaticwave.pngluxlightstrikekugel.pngluxmalicecannon.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Heimerdinger
    Easy
  • Katarina
    Medium
  • Morgana
    Easy
  • Yasuo
    Medium

VS

Heimerdinger

Easy
LUX Perfect KDA VS HIEM <--Click to see a YouTube of a game play in a Ranked Match season 7.4,with my Penetration Lux

Attack His Q first! You should be good at lvl 6 to delete....

VS

Katarina

Medium

Her katarinaq.png is dangerous, watch where her blades land, keep distance between her and your blades


Her katarinar.png is nasty if you can react in time remember to keep 4.png at hand or use the active on 3152.png to escape the radius.

No perfect KDA but if you want to watch my Ranked match up with her on youtube:
KDA 12.1.8



VS

Morgana

Easy

Definitely take 1.png if you can avoid Morgana's darkbindingmissile.png then MLP Lux should be an easy counter....


7.5 Ranked Win KDA 9.0.15 Click Here --->MORGANA

VS

Yasuo

Medium
Really try to avoid Getting knocked up and you should be fine, you probably want to hug your turret during the lane phase.

here's is Ranked match up I recorded 8/0/9 patch 7.5
Click here for to watch on YouTube--> Lux VS Yas
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