All Guides Master Yi Guides Those who would harm us shall be corrected - #1 Master Yi EUNE - Patch 7.6
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Master Yi Statistics for Chisaki Kai

Author's performance with Master Yi compared to the ranked average.

Value
Average
Games Played
273
3
Win %
58
46
Kills
9.9
8.2
Assists
4.7
4.9
Deaths
6.3
7.4
KA:D Ratio
2.3
1.8
Gold Earned
12.8K
12K
Creep Score
75.4
164.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

11.png: Mandatory for every Jungler. It helps your early clears and allows you to secure objectives later in the game. After I upgrade my 11.png to 3715.png, I always save it for ganks and team fights, except for Dragons, Rift Herald, Barons, and some other circumstances (keep reading).

Upgrades:

3715.png: The ONLY upgrade you should ever get. Can be cast on enemy champions, revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration. You should use it on the champion you are attacking OR champions that are somewhat fed and can kill you before you kill your target.

Strategy:

11.png is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Dragon and Baron Nashor if you time it correctly. 11.png can also be used to push a lane more quickly. When doing so, it's generally best to save it for cannon minions. 11.pngdeals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the Rift Scuttler under hard crowd control. 11.png can target "pets", such as infernalguardian.pngalzaharnullzone.png, and zacpassive.png. It's also a very effective counter to jackinthebox.png11.png can be cast while silenced.

6.png: I feel like it is superior to 4.png. You can make some early ganks with it along with Red Buff as few champions will be able to outspeed you. It also stacks with 1001.png(and its upgrades),3046.png and highlander.png, allowing you to run extremely fast and chase down everyone regardless of their 100 escapes which are always up (except for 103.png and 64.png, more in the Matchup Section).

 6.png is a 'non-targeted' summoner spell that makes your champion move faster and ignore unit collision with other champions, minions, and monsters for a short period of time. 

Strategy:

6.png can be used either offensively or defensively. Ignoring unit collision can allow you to engage or escape through minions or other champions.

Notes:

6.png will still be in effect even after reviving from pseudo-death like 3026.png or chronoshift.png.

NOTE: 6.png is recommended for experienced players, as it will help you chase, gank easier and earlier, catch up to a teamfight happening away from you with help from highlander.png and dive in the backlines during teamfights. This means that you need to be great in decision making, and have great map awareness in general along with macro plays.
4.png on the other hand is recommended for newer players, who are not used to dodging abilities with alphastrike.png, meaning they have to 4.png away to save their life in a tough situation. Also you may not be used to follow enemies when they use their blink, eg. 81.png with ezrealarcaneshift.png, so you need 4.png to follow.

New Runes Back to Top

Masteries Back to Top

  • FOR NEW PLAYERS: 18 - 0 -12 is the way to go. It gives you enough damage and sustain, while also making you tanky, as the resolve masteries stack with your rune setup and build. Overall, it is a much safer setup.

  • FOR EXPERIENCED PLAYERS: 18 - 12, swap Fresh Blood for Feast, and Bounty Hunter for Double-Edged Sword. Take Savagery, Assassin, Merciless and Dangerous game from the Cunning tree.

Abilities Back to Top

Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
4
14
15
17
18
E
2
8
10
12
13
R
6
11
16

11.png's skill order should be highlander.png > alphastrike.png > wujustyle.png > meditate.png.

Prioritizing alphastrike.png gives you a strong initiate for ganks, as well as the ability to jungle very quickly. The skill order for the first couple levels should look like this alphastrike.pngwujustyle.pngalphastrike.pngmeditate.png. It is very important to get a level 1 meditate.pngwith all the changes to jungle sustain. 11.png will require it in order to be able to safely gank and not suffer from incredibly low health.

After we have 5 points in alphastrike.png, we want to start maximizing our wujustyle.png as fast as we can. After we have 5 points set into wujustyle.png, we put the remaining skill points into meditate.png.


masteryipassive.png Passive: Double Strike

After landing 3 basic attacks, Master Yi's next basic attack within 4 seconds strikes twice, dealing 50% AD physical damage which applies on-hit effects and can critically strike.

  • masteryipassive.png is an on-hit effect.
  • Both attacks will trigger on-attack effects and on-hit effects.
  • Both attacks are classified as melee.
  • Critical strike chance is calculated on each attack individually.
  • Both attacks can miss and be dodged.
  • pantheonpassive.png will only block the first hit.
  • fiorariposte.png will block both hits.
  • Spell shields will not block the effect.
  • The first attack functions as the trigger of masteryipassive.png's on-hit effect and resets masteryipassive.png's counter. The second attack will generate a stack of masteryipassive.png if completed. As such, continuous attacking will net an activation of masteryipassive.png on every 3rd attack.
  • If the target dies to the first hit, masteryipassive.png's counter is still reset.
Pretty straightforward passive. That extra hit helps you by reducing the cooldown of alphastrike.png and somewhat increases your DPS. Used to be OP with Sated Devourer but now it is just average. 

It can be used to burst. It causes your next basic attack to strike twice, dealing double damage. Combine this with alphastrike.png to have burst early on. Late game, it's important to keep track of the counter at the bottom for this skill. A fight that seems close can easily change once 11.png strikes twice. It applies life steal and can also critically strike. It becomes a stronger passive as you get Carry stats. You can no longer hold this passive as you used to.

Not as strong as it once was, but the masteryipassive.png counts as the starting strike of the next attack so you'll find yourself using masteryipassive.png more often after the first proc.


alphastrike.png Q: Alpha Strike

RANGE: 600 

COST: 70 / 80 / 90 / 100 / 110 MANA 

COOLDOWN: 18 / 17 / 16 / 15 / 14

ACTIVE: 11.png blinks to the target enemy, dealing physical damage to it and up to 3 nearby enemies, to then reappear next to his main target. Non-champions receive increased damage.

PHYSICAL DAMAGE: 25 / 60 / 95 / 130 / 165 (+ 100% AD)

11.png becomes untargetable over alphastrike.png's duration, and can critically strike, dealing 60% × (1 + bonus critical damage) AD bonus physical damage to all enemies. Basic attacks reduce alphastrike.png's cooldown by 1 second.

  • alphastrike.png is a targeted blink that bounces to nearby enemies before arriving.
  • Applies spell effects as an area of effect ability.
  • Spell shields will block the ability.
  • If the primary target dies or becomes invulnerable as 11.png finishes alphastrike.png, he will appear at the cast location.
  • The total bonus damage from a critical strike is shown in the ability tooltip.
  • alphastrike.png's cooldown reduction counts up when attacking Turrets, but not when under the effect of Blind.
  • The damage is calculated after 11.png becomes targetable, meaning that bonus AD from auras will be factored. This means he can also take tower aggro from the damage dealt.
  • Neutral minions will lose patience when 11.png is untargetable, but they do not reset their health.
  • It is possible to cast Summoner Spells while using alphastrike.png, such as 11.png.
  • alphastrike.png can be used to dodge and avoid skillshots and area of effect abilities. Some dodgeable spells involve the damage instance of timebomb.pngabsolutezero.png and fallenone.png.
  • Since V3.13, alphastrike.png can be used to dodge targeted abilities, with some exceptions such as fizzpiercingstrike.png.
  • Being untargetable extends to allies, except for wish.png.
  • Alpha Strike does not hit enemies in stealth or in the Fog of War.

This ability makes 11.png a good jungler.

You need to max this first as it is your main ability to do... pretty much everything (close the distance between you and enemy champions, kill minions, kill monsters, create distance between you and enemy champions, etc). Don't even think about maxing meditate.png or even wujustyle.png over this. This ability just gives you too much damage.

When ganking, try not to use alphastrike.png right away, make use of your element of surprise, run up to your enemy to autoattack him. If possible, try to use alphastrike.png only after your enemy has used 4.png. You will catch them again and hopefully kill them!

With very careful timing it is possible to dodge spells with alphastrike.png since you become untargetable for a split second. This is something you should really try to make use of when you're in a close 1v1 fight.

You may also, once again with very careful timing, follow enemies through walls if you usealphastrike.png WHILE they were using a jump/dash/blink to go over the wall.

ONE LAST THING. As I mentioned, you become untargetable during alphastrike.png. That means if you are under an enemy tower hitting you and there are other available targets for the tower, using alphastrike.png WILL make the tower stop targeting you and hit something else instead. You may use this to let your ally get the tower's focus to ensure you don't die to a tower during a towerdive.

The Critical / Armor Penetration build makes this skill a BEAST. You will be surprised by the damage output.

IF YOU WANT TO MASTER 11.png, YOU NEED TO MASTER THE USE OF alphastrike.png. YOU NEED TO SHOW PEOPLE THE SKILL REQUIRED TO PLAY HIM.


meditate.png W: Meditate

Meditate COST: 50 MANA

COOLDOWN: 35

ACTIVE: meditate.png channels for up to 4 seconds, healing himself each second for an amount increased by 1% for every 1% of his missing health.

MINIMUM HEALING PER SECOND: 30 / 50 / 70 / 90 / 110 (+ 25% AP)

MINIMUM TOTAL HEALING: 120 / 200 / 280 / 360 / 440 (+ 100% AP)

While channeling, meditate.png reduces incoming damage, halved against turrets.

DAMAGE REDUCTION: 50 / 55 / 60 / 65 / 70%

meditate.png resets 11.png's autoattack timer.

meditate.png is a self-targeted buff.

  • As a channeled ability, it can be interrupted by any form of hard-CC.
  • Healing amount depends on the amount of health while the healing tick occurs, not at the casting point of health. As such, 11.png heals less per second as his current health increases.
  • Although the tooltip show that he heals each second while channeling, the healing tick occurs every 0.5 seconds instead, but heals for half of the amount shown in the tooltip with a total of 8 ticks.
  • Damage reduction doesn't affect true damage.

It's a fairly good sustain ability and it can allow you to make plays early by tanking an enemy's damage. It can also sometimes save your life. You only lose 1 point in wujustyle.png which wouldn't have given you much anyway.

Late game this spell needs to be used carefully because while using meditate.png, you are not attacking things and that makes you rather useless unless you're tanking stuff. This spell may save your life quite often. It can be a great counter to channeled spells if you use meditate.png right as the damage comes out. For example you can use meditate.png right before a 20.png fully channels his absolutezero.png or if a 30.png is using his fallenone.png.

The damage reduction is HUGE late game. With careful timing, you can render almost any non-CC ability thrown at you useless. Generally, you want to attack things instead of using this but if you have to use it to stay alive, then do so.


wujustyle.png E: Wuju Style

COOLDOWN: 18 / 17 / 16 / 15 / 14

PASSIVE: 11.png gains 10% AD as bonus attack damage while wujustyle.png is not on cooldown.

ACTIVE: 11.png's basic attacks deal bonus true damage for 5 seconds.

TRUE DAMAGE: 14 / 23 / 32 / 41 / 50 (+ 25% Bonus AD)

wujustyle.png's passive is a self-targeted buff.

wujustyle.png's active is an on-hit effect.

  • The triggering attack will apply other on-hit effects and can critically strike as normal.
  • Critical strikes will not interact with wujustyle.png's bonus true damage.
  • The bonus damage will not affect structures.
  • The true damage will hit through pantheonpassive.png block.
  • The true damage will NOT hit through jaxcounterstrike.png dodge and blind.
  • True damage ignores all forms of damage reduction, except invulnerability.
  • wujustyle.png has no cast time and does not interrupt 11.png's previous orders.

When you activate wujustyle.png early game while in the jungle, you will use it on every camp when taking down the large target.

During team fights, use this ability along with highlander.png when going in for the kill on any target. Since this is true damage, you can go after other bruisers/tanks too as needed. There is also synergy with his masteryipassive.png as it'll apply the full true damage on both strikes.

To get the most mileage out of wujustyle.png, try to activate right when your next attack will masteryipassive.png.
The Critical / Armor penetration build makes this skill a bit unimportant, but it still does some decent damage.


highlander.png R: Highlander

COST: 100 MANA

COOLDOWN: 85

PASSIVE: Champion takedowns reduce the current cooldown of 11.png's basic abilities by 70%.

ACTIVE: For 7 seconds, 11.png gains bonus attack speed, multiplies his movement speed, and becomes immune to all slows. While active, champion takedowns extend the duration of Highlander by 7 seconds.

MULTIPLIED MOVEMENT SPEED: 25 / 35 / 45%

BONUS ATTACK SPEED: 30 / 55 / 80%

highlander.png's passive reduces the remaining cooldown of 11.png's basic abilities whenever he scores a kill or assist.

highlander.png's active is a self-targeted buff.

  • highlander.png has no cast time and does not interrupt 11.png's previous orders.
  • highlander.png is one of the few abilities granting a multiplicative movement speed bonus; it stacks multiplicatively rather than additively with other movement speed bonuses.
  • The slow immunity of highlander.png also includes those applied by Flee and luluw.png, as well as all forms of attack speed reduction.
  • The main exception to this however is ahriseduce.png, as 11.png will still be slowed as normal when inflicted with it.
  • highlander.png will not prevent the application of 113.png's "Frost" debuff, as it does not slow prior to being detonated by sejuaniwintersclaw.png.
  • Abilities with conditional effects are usually composed of multiple debuffs, and ignoring the movement speed slowing debuff will not ignore the conditional effects. To name a few:
  1. 11.png will still have his attack damage reduced by mockingshout.png and trundleQ.png.
  2. 11.png will still be stunned by cassiopeiapetrifyinggaze.png.
  • Additionally, 11.png's dance speed increases with his movement speed.

highlander.png is what makes 11.png11.png. High attack speed, high movement speed, and immunity to slows. Since there is already plenty of attack speed and mobility in his kit, that means you do not need a large amount of attack speed and movement speed from items. This allows us to get away with only having a few attack speed items. The attack speed and movement speed are not significant at early levels, which means you want to hit level 16 as soon as possible to get the most out of 11.png.

The immunity to slows is what allows 11.png to get on target easily. Aside from 2.png, this makes 11.pngthe only melee champion in the game that cannot be kited as slows will not work on him.


When to dive in with highlander.png and how? 

The duration on highlander.png is 7 seconds. This is not particularly long if you consider the possibility of escapes that the opponents may have. To get the most out of highlander.png, wait until any or all defensive, crowd control or escape abilities have been used by the target. This will give you the best odds of catching and killing them. As an example, if 238.png just wasted his zedW.png, or 99.png just missed her luxlightbinding.png, feel free to blow highlander.png to go in and kill them.

Note that this is only for catching people in small skirmishes. For team fights, you will never initiate with highlander.png. Leave that to those that can initiate on your team, or if you're less fortunate, for the enemy team to initiate on you. The only other time you'd be using highlander.png is if you're attempting to rush Baron or Dragon quickly and get out.

highlander.png and alphastrike.png give 11.png an incredibly large Kill Zone. This is a range within which, if you're a squishy, and you're near a 11.png, he can kill you and get away with it - particularly if you've just wasted your escape. Naturally this varies from champion to champion.

Items Back to Top

Starting Items

    Always start with those 3.

Core Items

    The epitome of the build.
    Start buying these after level 9.
    ALWAYS upgrade after level 9, depending on the situation.
    Always Have one on the map and before doing a major objective.
    Full Build

Situational Items

    As an Assassin you have to be careful when you go in, meaning you have to go in AFTER CCs are used. However, no one is perfect. Get these if you are afraid of CC heavy teams.
    If the enemy has more than 2 AP, consider buying this instead of Sunfire Cape.
    Some people take out their inner turmoil in the game and play shit like Malzahar, Poppy etc. Punish them for doing so by purchasing these items early (if you are unsure in your ability to dodge them or play around them).
    For new players, replace Guinsoo with this.
Build order: 1419.png > 1001.png > 3124.png > 3047.png > 3053.png > 3068.png > 3742.png
Self explanatory items with no in-depth strategy behind them. On-hit mixed Damage from 1419.png3124.png and wujustyle.png times two along with tankiness and a damage absorbing shield spells death for your opponents.

Note that for some reason 3047.png is ridiculously overpowered, so rush it early to lessen damage dealt to you, towerdive easier and gank faster (the extra movement speed it gives stacks with highlander.png). This item does not work against 11.png because of Magic Damage 3124.png and True Damage wujustyle.png, so cry me a river meta-slaves.



Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Ahri
    Hard
  • Akali
    Easy
  • Alistar
    Hard
  • Amumu
    Medium
  • Anivia
    Hard
  • Annie
    Hard
  • Ashe
    Medium
  • Aurelion Sol
    Easy
  • Azir
    Easy
  • Bard
    Medium
  • Blitzcrank
    Easy
  • Brand
    Hard
  • Braum
    Medium
  • Caitlyn
    Easy
  • Camille
    Medium
  • Cassiopeia
    Easy
  • Cho'Gath
    Easy
  • Corki
    Easy
  • Darius
    Medium
  • Diana
    Hard
  • Dr. Mundo
    Easy
  • Draven
    Medium
  • Ekko
    Hard
  • Elise
    Medium
  • Evelynn
    Easy
  • Ezreal
    Easy
  • Fiddlesticks
    Medium
  • Fiora
    Hard
  • Fizz
    Hard
  • Galio
    Easy
  • Gangplank
    Easy
  • Garen
    Easy
  • Gnar
    Easy
  • Gragas
    Easy
  • Graves
    Hard
  • Hecarim
    Medium
  • Heimerdinger
    Easy
  • Illaoi
    Medium
  • Irelia
    Hard
  • Ivern
    Medium
  • Lee Sin
    Hard
  • Master Yi
    Hard
  • Pantheon
    Hard
  • Renekton
    Medium
  • Teemo
    Medium
  • Wukong
    Medium
  • Yorick
    Easy
  • Zed
    Hard

VS

Aatrox

Easy
266.png is a Champion no one uses, only thing you have to care about is timing your alphastrike.png with his aatroxQ.png. His aatroxE.png doesn't affect you while on highlander.png, so just auto him to death. Your True Damage outscales his healing. Be careful of his aatroxpassive.png baits under Turrets and/or among his team.

You can troll him and follow his aatroxQ.png with your alphastrike.png.

VS

Ahri

Hard
103.png Her team fight damage is just absurd and unless her spells are on cooldown she is impossible to gank after 6. Her roaming potential is huge and this is how she usually gets fed. Your best bet is to gank her just after she uses her ahritumble.png and try to alphastrike.png her ahriseduce.png
In team fights wait for her to use her spell rotation and then prioritize her over the ADC. Most of the time she will escape and pick up kills; you HAVE to stop this.

VS

Akali

Easy
84.png is a champion you can easily deal with. Your build + meditate.png makes you tanky enough so that she cannot kill you, but you can destroy her. Your sustain is far greater than hers. Be careful of Tankalis.

Some times she might use a minion to try to escape with akalishadowdance.png. If you suspect this might happen, save your alphastrike.png and follow her.

VS

Alistar

Hard
12.png is one of the main counters to 11.png. The problem is not that you ca kill him (as your True Damage negates his ferocioushowl.png), but that the Utility he offers with pulverize.png and headbutt.png is incredible. Unless you perfectly time your alphastrike.png12.png will just set his team up for an easy kill on you. Be very careful.

He's one of the best peelers in the game and the bane of any melee champion. Tenacity does not help against knockups or knockbacks. We want to dive and kill the carries in team fights and he can single handedly prevent that by using basic abilities.

VS

Amumu

Medium
32.png is usually a pain for you, having two forms of CC. However you can easily alphastrike.png his bandagetoss.png and curseofthesadmummy.png. Ideally, you should wait before he uses his curseofthesadmummy.png and then go in. He will either hold it and wait for you, meaning good news for your team. If he uses it on the others and you are free, it is just as good. Make sure to have 3111.png. He can by no means duel you, and your Sustain, True Damage and %Health Damage counter all of his builds.

Destroy him and remind him why he doesn't and will never have any friends.

VS

Anivia

Hard
34.png is a champion you have to be afraid of. glacialstorm.png and frostbite.png are targeted spells and can one shot everyone. Riot decided to buff the Missile Speed of her AOE Stun flashfrost.png. She can make baits with her aniviapassive.png. Gank other lanes as she will often roam, and hope that all of you are ahead so that she does not destroy you instantly. Ask your Support to rush 3190.png. Try to alphastrike.png her flashfrost.png.

VS

Annie

Hard
1.png is the defintion of a mechanicless champion. All of her spells are Targeted. She will be tanky with moltenshield.png3027.png3116.png3157.png etc. She has AOE stun with infernalguardian.png and incinerate.png and will combo them with 4.png to instakill your Team. If you ever manage to kill her infernalguardian.png will destroy you. Rush 3111.png and 11.png her infernalguardian.png.

You HAVE to alphastrike.png her Stun when it is up (the new system makes it easier for you to see when she has it or is close to it). Always enter the teamfight AFTER she uses her rotation.

PS: Apparently, for Riot it makes perfect sense for a small kid to be the strongest champion in the game, because you know, logic.

VS

Ashe

Medium

I am putting Medium Difficulty here as her asheR.png can some times be game changing. 3111.png is a good option against her. Other than that, she has no escapes, and you can alphastrike.png her asheR.png, and just walk up to her and kill her, as she cannot slow you because of highlander.png.

VS

Aurelion Sol

Easy

Has some nice damage and roaming potential with aurelionsolE.pngaurelionsolQ.png combo, but I feel like he is not a threat. Enter the teamfight after he uses his aurelionsolR.png

VS

Azir

Easy
268.png Yami Yugi passed on to the afterlife after losing to Yugi and after his countless nerfs.

Destroy him and remind him that he is not the king of games anymore.

VS

Bard

Medium

The only problem with 432.png is that his bardQ.png will most of the time stun you. His bardR.png is easily dodgeable and 432.png himself can easily be killed. He is annoying for your bot lane though with his tons of damage that has no basis or explanation. Never follow him in bardE.png as 100 people will be waiting for you on the other side even though his team only has 4 more persons, along with his Stun. He will often gank mid with bardQ.pngbardR.png so have your river warded at all times or be ready to countergank if you see him missing. My suggestion is that you don't tilt when playing against him, as he is a Global Taunt himself.

VS

Blitzcrank

Easy

Only thing you have to take care of is not to get grabbed by rocketgrab.png. You can dodge his powerfist.png and staticfield.png with alphastrike.png. Don't be confident and have wards up, as a late game rocketgrab.png can often be game changing. If he is a 53.png One Trick pray to God that your team mates do not have tunnel vision and can position properly.

VS

Brand

Hard
63.png Brand Pitt is overpowered. Ask your Support to rush 3190.png63.png can destroy entire teams with his Burst while being tanky with his items. He does require some skill, though.
alphastrike.png his stun at all costs and meditate.png his brandpassive.png

VS

Braum

Medium
201.png JB Blanc is relatively easy, but offers some nice utility with his braumE.png and braumR.png, Be careful so that he doesn't stun you with braumpassive.png3111.png is mandatory. His braumQ.png and braumE.png have almost no effect on you. Don't tilt with his 64.png wanna be escapes with braumW.png.

VS

Caitlyn

Easy

Easy, be careful of caitlynentrapment.png escapes and well placed caitlynyordletrap.pngs. You simply destroy her. Use meditate.png when she caitlynaceinthehole.png to tilt her.

VS

Camille

Medium

Riot moves on with the no shame of stealing concepts. This time, we have Attack on Titan in LoL.

164.png Misaka Ackerman used to be overpowered (shocker), but now she is balanced I think. Nothing to say here, just auto attack her to death. 
Make sure to dodge her camillee.png stun if you feel uneasy about this matchup. She wants to isolate you with camiller.png? Lmao bring it on granny.

VS

Cassiopeia

Easy

Some say she is OP, but apart from cassiopeiapetrifyinggaze.png which you can counter with 3111.png, she really cannot do anything to you or kite you. Auto her to death and gank her lanes as she has no escapes.

VS

Cho'Gath

Easy

Is this champion removed or what?
Pop your highlander.png before entering the teamfight, as his feralscream.png can prevent you from using it after you initiate. 
When you gank him, all you have to do is sidestep or alphastrike.png his rupture.png
Make sure you overcommit after he has used his spell rotation.

VS

Corki

Easy

Don't tilt when he uses carpetbomb.png or corkipassive.png Package and send Grandpa back to retirement home. You can easily follow him with a well timed alphastrike.png or simply run to him with highlander.png6.png.

VS

Darius

Medium
122.png is extremely weak early and let's you snowball from his lane. Even pre-6 you can run to him with 6.png and Red Buff and just kill him with your laner if he commits in a trade. Late game he will be full tank with tons of damage and sustain. Try to finish the game early and hope that he is bad or average. Do not allow him to get ahead. When you gank him, try to alphastrike.png his dariuscleave.png.

VS

Diana

Hard

Tankiness dianaW.png + 2 dashes dianaR.png + AOE pull dianaE.png + tons of damage = skill. Ask for a 3190.png. You are not allowed to make mistakes here or let her get ahead even a bit. Always have wards up and don't engage her solo unless extremely ahead.

VS

Dr. Mundo

Easy
36.png Purple Bruce Banner is just a meatshield for his team, whether you focus him on not is up to you. You can just auto him to death without him being unable to do anything. You can choose his infectedcleavermissilecast.png but it doesn't even matter because you cannot be slowed highlander.png. You outsustain him and he will build HP, meaning you will do even more damage to him.
You can easily gank him and pick up some easy kills.

VS

Draven

Medium
119.png Tyler1 will either faceroll on your unlucky bot lane and then snowball every lane, or will be useless for the rest of the game.
Your best bet is to gank his lane early and repeatedly to tilt him as he loses stacks from his passive dravenpassive.png every time his passive. YOU DO NOT WANT A TYLER1 cashing in his passive. 
He can sometimes outspeed you with the combo of dravenfury.png 3142.png, if you suspect this is about to happen, make sure you sidestep or alphastrike.png his dravendoubleshot.png.

I am putting medium here because he is very unpredictable.

VS

Ekko

Hard

Outspeeds you with ekkopassive.png and ekkoe.png, outdamages you with ekkow.png, and heals all of your damage ekkor.png.
90% of the time he will get fed on your midlaner, then roam and snowball other lanes. 
Just pray to God that your mid laner is Faker-level or that 245.png himself is trash or clueless about the champion. 
Gank him after his ekkoe.png is down and if your mid laner some sort of CC or lots of damage.

VS

Elise

Medium

Nerfed champion and easy to deal with if not fed. You can easily invade her and out trade her as long as you alphastrike.png her elisehumane.png.
Remember, one elisehumane.png and you might as well go afk.

VS

Evelynn

Easy

Annoying, mainly because she outspeeds you with evelynnw.png. She is also a global threat because of her evelynnpassive.png
A tip here is to ward her camps and place stratigical 2055.png so you keep a track on her. Keep alphastrike.png to close the gap when she runs away evelynnw.png.
You win early 2v2s or 1v1s if you focus her.

VS

Ezreal

Easy

Weak champion overall, he will often buy a 3025.png and become tanky, this does not affect you though because of wujustyle.png and 3124.png
Keep your alphastrike.png and follow him on his ezrealarcaneshift.png

VS

Fiddlesticks

Medium

His terrify.png makes you run back to base while you are in highlander.png, while making you an easy target for his team. Consider rushing a 3140.png.
DO NOT DO DRAGON / BARON OR SIEGE IF YOU DO NOT HAVE VISION ON HIM BECAUSE HE WILL PENTAKILL crowstorm.png.
Have vision on him in strategic places and beg your team to ward with you.

VS

Fiora

Hard

Dash without cooldown that can go over walls and proc true damage fioraq.png, Complete Immunity to everything and AOE Stun/Slow fioraw.png, Attack speed steroid, slow AND critical on the same spell fiorae.png, massive %health true damage and AOE heal that scale with AD fiorar.png.
"THE GRAND DUELIST", more like, "THE NO-SKILL SMASH YOUR HEAD ON THE KEYBOARD AND KILL EVERYONE DUELIST".

"But Koro-sensei, Fiora requires good position to proc the true damage" - Your mom.
Well reader's mom you are wrong, this monstrosity will absolutely shit on you and your team. Your best bet is to gank her early and try to set her as behind as possible. If your top laner dies over two times to her, it's game over.

VS

Fizz

Hard

A Champion that is often considered too difficult to play/master and is rarely/never picked up because of the high skill/low reward moveset he has. IF ONLY.

This thing is ooverpowered for years now, probably 5 or more. Can dodge your alphastrike.png with his fizze.png then fizzq.png on a minion and escape.
His gamechanging ability fizze.png has an extremely low cooldown for some reason. He can burst up to 3 people and get away with it.

"But Koro-sensei, his early fizze.png cooldown is 18 seconds, you can punish him when it is down!" - Encyclopedia-wannabe player.

Well you are wrong my know-it-all wannabe. While it is true that you can punish him early when his E is down, he will still roam and somehow get fed. If you do manage to set him behind, ward his side bushes so that you have vision on him when he is away from the lane. 
If he is fed, rush 3155.png and hope for the best. Engage him after his fizzr.png is down.

VS

Galio

Easy

Easy champion to deal, none of his skills really affect you and are easily predictable and dodgeable with alphastrike.png. In the scenario he helps a lane with galior.png, continue doing what you were doing and kill them all.

VS

Gangplank

Easy
41.png Tobias Fate will usually outspeed you with gangplankpassive.png/gangplanke.png/3142.png/3078.png, do not tilt when that happens.
He cannot out trade you at any point in the game, although he might be able to bait some dives with gangplankw.png.
His gangplanke.png and gangplankr.png cannot slow you while in highlander.png.
Hope that he does not get fed globally with gangplankr.png, as his late game gangplanke.png damage can decimate your entire team, including you.

VS

Garen

Easy

Easy lane to gank when his garenq.png is down. Only time he is a problem for you is when you are the villain garenr.png, as his combo can burst you down to zero. Have your team engage on him, and either quickly kill him or his team's carries first.

VS

Gnar

Easy

Easy lane to gank if his gnare.png is down. Even if it is not, you can follow him with alphastrike.png. He cannot outdamage you or outsustain you, and all of his gnarpassive.png spells are extremely easy to read and dodge with alphastrike.png. Pop highlander.png and kill him.

VS

Gragas

Easy

Very tanky with some annoying CC gragase.pnggragasr.png combo that you can easily dodge alphastrike.png. He will disrupt your team, but you can easily gank him and kill him later on, your damage is too much for him to sustain.
It is best to kill him last.

VS

Graves

Hard

REAL LIFE VISION DENIAL gravessmokegrenade.png, Tankiness + Dashgravesmove.png, Infinite AoE Damage gravesqlinespell.pnggraveschargeshot.png. Unless he is low you WILL lose almost all 2v2s and ealy 1v1s.
You need to scale into the hyper late game, and even then, if he is ahead, he will destroy your entire team.
Try your best to have his Jungle warded, so you know where he is, and gank the lanes he is not close to. In this way you can also prevent your team from feeding him. If you set him behind, it should be EASIER to deal with him later on.

VS

Hecarim

Medium

Putting medium here because his early game pressure with 6.pnghecarimramp.png is way greater than yours (and later he can gank over walls with hecarimult.png).
Still, you outdamage him at any point of the game, and I feel like your 2v2s are simply stronger (from personal experience).
I think I have lost like 1 game against Hecarim (from around 15 or so), back when Courage of the Colossus was overpowered.

VS

Heimerdinger

Easy

Your alphastrike.png hits him and insta kills his turrets heimerdingerq.png, enough said. You may get him by his heimerdingere.png and get stunned, but even AFTER that you can easily kill him. If you feel that you somehow cannot handle his damage, consider buying an early 3155.png.

VS

Illaoi

Medium
illaoir.pngillaoir.pngillaoir.png, PENTAKILL.
Extremely easy to gank, you can alphastrike.png her illaoiq.png. Remember to walk out of her illaoir.png zone when she uses it. Remember, she only needs 2 items (3071.png3053.png) to destroy your whole team.

VS

Irelia

Hard

A champion that can stun you ireliaequilibriumstrike.png MORE OFTEN and LONGER than 25.png. Some people claim that they know how her ireliaequilibriumstrike.png works, that is a lie. You will always get stunned unless some bug occurs, in that case you will be slowed.

She has true damage and heal ireliahitenstyle.png, gap closer ireliagatotsu.png and even more heal ireliatranscendentblades.png. She will either get fed and destroy you, or will be 0 10, rush a 3078.png/3153.png, and destroy you again.

Completely overpowered champion, "Better nerf Irelia" were the only words of wisdom that came out of Morello's mouth.

VS

Ivern

Medium

Annoying, he will often counterjungle your buffs and camps. Ask your team to ward the opposite buff of the one you start, if you suspect him going to take it, then go steal his own, or have your team follow him there for an easy kill. After you get some items you can invade him and destroy him as he deals no damage, just make sure you alphastrike.png his ivernq.png
After 6, he will pop up ivernr.png and gank/dive your team mates, you can easily counter gank, just make sure your team knows that you have to fast kill ivernr.png, you can help that by 11.png.
PRO TIP: Turn your sounds off in this game, you don't want him spamming his retarded quotes every time he uses iverne.png.
LATE GAME YOU HAVE TO DODGE HIS ivernq.png AT ALL COSTS, UNLESS YOU WANT THE ENTIRE ENEMY TEAM AND ivernr.png ON TOP OF YOU!

VS

Lee Sin

Hard

64.png will usually try to counterjungle your buffs and also very likely to steal your small camps. Killing him is difficult, but you do outscale him, his damage falls off lategame.

Note : 64.png has extremely high stealing potential when it comes to smiting Dragon/Baron, everyone knows it yet most people don't even try to counter that. The correct counterplay is to keep track of him (warding where he is) and blocking his blindmonkqone.png, giving you an even chance at smiting the objective.

You can troll him and catch him with alphastrike.png if he uses his blindmonkwone.png to escape over a wall.

PRO TIP: Turn your sounds off when playing against this thing, so you don't have to listen to his Hikku-Tsea-Montoya or whatever other bullshit he is saying.

In team fights, be VERY careful of his blindmonkrkick.png

MORE ON THE SPECIAL LEE SIN SECTION BELOW

VS

Master Yi

Hard

Why are you still playing normals?
On another note, your biggest enemy is YOURSELF!

VS

Pantheon

Hard

The Golden Dawn Man, Leonidas himself arises from the tombs of Sparta and fights in the Rift. Tons of damage and a gap closing stun pantheon_leapbash.png which can be dodged alphastrike.png but will still give him a shield pantheonpassive.png. Tons of roaming potential with pantheon_grandskyfall_jump.png. You HAVE to set him behind with constant pressure. All in all, 80.png just shits on 11.png.

VS

Renekton

Medium

Time your alphastrike.png with his renektonsliceanddice.png or renektonpreexecute.png. Not much to say here, just try to get a bit ahead and he is not really a big problem.

VS

Teemo

Medium

The embodiment of Satan himself uses his bantamtrap.png to do tons of damage late game and his blindingdart.png can destroy you in the team fight if you are not careful, it really makes you useless. Have 3111.png and alphastrike.png his blindingdart.png, pop everything and go all-in on him.

VS

Wukong

Medium

Your trusty apprentice has tons of damage with his monkeykingspintowin.png. Always carry 2043.png and 3364.png and don't get fooled by his mind tricks. He can often burst you if he is ahead, but if not, you outsustain and destroy him. Putting medium here because of his team fight potential. 

VS

Yorick

Easy

Step 1: Gank his lane and get fed by him

Step 2: ?
Step 3: Profit
Always use 1419.png on him because now he somehow teals tons of damage.

VS

Zed

Hard

I am putting hard here not because he is a problem for 11.png, but for the game in general. Riot decided that he is weak so they buffed him by making 3140.png (his only true counter) useless against him.  zedW.png and zedR.png ha ha ha look how skilled I am. 

He will often roam or straightforward kill his enemy laner 1v1 pre 6, get fed and gg. Late game he will 1v5 your team. Gank his lane after his 100 ha ha has zedW.pngzedR.png and hope to get a kill. I really don't know what to say about this one. Maybe use meditate.png on his zedR.png

About the Champion Back to Top

Hello and welcome to my 11.png Guide. This Guide covers 11.png for the Jungle.

Jungling is 11.png's specialty at the moment. Thanks to alphastrike.png he is one of the quickest junglers. The reason that anyone would want to use 11.png is because he is a melee carry whose kit is heavily focused on jungling. Also, it can be incredibly hard to get away from a 11.png with red buff. He is a very fast jungler and has one of the highest DPS late game. Given his unique skill set, he has the best chance to get a pentakill out of any other jungler and melee dps. 11.png is very fun and easy to use. He is great for beginners who want to learn the basics of jungling and the game in general. However to use him at higher level play is one of the hardest things to do. As 11.png you really need to know when to go All-in and when not.

11.png is a high skill, very dificult champion to play efficiently at higher Elo, you should focus on out-farming your jungle counter-part and focus on doing important and vital ganks for your team.

Here are the Pros and Cons for 11.png.


Strengths

  • True Damage
  • High mobility
  • Can't be slowed down
  • Gap closer that evades skill shot abilities and drops projectiles
  • Can snowball out of control easily (Can carry games hard)
  • One of the most efficient split pushers
  • Farms easily and quickly
  • Strong damage reduction with meditate.png
  • Pretty much the best champion to start playing the game with (easy to learn, extremely powerful at low levels/elo but he still got a very high skillcap)

Weaknesses

  • No pressure early game because he needs to spend most of his time farming instead of ganking (6.png and Red Buff can help you with some early ganks)
  • Brings no utility at all for teamfights (No CC)
  • Needs to take a lot of farm to be effective late game
  • Will be the number one priority target for the enemy team most of the time

Statistics

  • Health 599 – 2163
  • Attack damage 60 – 111
  • Health regen. 7.6 – 18.6
  • Attack speed [*] 0.679 (+0% – 34.0%)
  • Mana 251 – 965
  • Armor 24.0 – 75.0
  • Mana regen. 7.3 – 14.9
  • Magic res. 32.1 – 53.4
  • Melee 125
  • Mov. speed 355

About the Author Back to Top

Hello,

I'm a Greek League of Legends Player since 4 years now and my favourite champion is 11.png. I play in EUNE.

My overall winratings and KDA are pretty crappy and I am by no means a 11.png God; however I do think I know the champion inside out and this guide can help you become just as good!

My current divisions are:

  • SoloQ: Diamond 1
  • 3v3 Flex: Diamond 3
  • 5v5 Flex: Diamond 4
I am currently the #1 Yi in EUNE: 
LoLalytics:
sfsfs.png

OP.GG:
1.jpg

Lolskill:
gj.png

I also have a YouTube Channel with Yi montage, documenting my experience from Diamond 5 upwards in ranked flex 5v5, check it out:
https://www.youtube.com/channel/UCrljVg5kpQJGdVA9wG7VvvA

Add me on EUNE for more info: Korosensei


ALWAYS BAN LEE SIN (IMPORTANT) Back to Top

When playing 11.png, you have to make sure that 64.png is always banned. 
"the best Jungler in the game, busted" - Tobias Fate - https://www.youtube.com/watch?v=DNaoNEufLLM
XJ9 destroyed his girlfriend for playing Lee Sin - https://www.dailydot.com/irl/league-of-legends-revenge-porn/

64.png is champion that 99% of LoL Junglers and not only, "main". He is extremely broken and unbalanced and makes games unfavorable for the enemy team. He takes little to no skill, has execute damage, dash, shield, lifesteal, wall jump, disposition and knockup, tankiness, attack speed, tons of damage, no cooldowns etc.

Most times you will be fooled by 64.png "mains", such as Gripex, into thinking that the champion is extremely difficult to learn and greatly rewards you for doing so. The trick is easy - you take a clip, put some epic music behind, name it "Lee Sin epic/best plays" etc, and you are done. DO NOT FALL FOR THIS. The champion is just broken and unbalanced, and rewards you for minimal effort.

64.png, like 104.png's gravessmokegrenade.png, targets the players themselves. You know how gravessmokegrenade.png denies you vision IN REAL LIFE? Well 64.png affects YOUR WHOLE DAMNED MENTALITY. He will always outgank you, outpressure you, outdamage you, out out out out OUT everything. His lines are retarded: Hikku Tsea Montoya and God knows what else he is saying. "Master yourself, master the enemy" is obviously sarcastic, as there is nothing to master in this champion, apart from the art of tilting the enemy and getting unfair wins and LP.

Riot is gifting the E-Sport baby a new Legendary skin, meaning that the last 1% of the community that did not main him will do so now.

TL;DR: UNLESS YOU HAVE SOME SERIOUS ISSUES IN THE HEAD, DO NOT LET THIS THING OPEN. NEVER.

NEVER SAY GG AT THE END OF THE GAME, NEVER BM Back to Top

There is nothing more frustrating when the enemy says "GG" after the end of a game.
I see no reason in saying GG when you win.
LIKE, what does it even mean? "Oh, you know man, you did your best, but I won anyway, good game though". As in, what EXACTLY did you like in the game? The fact that you outperformed the enemy? The fact that they had feeding teammates? The fact that you got fed or played a broken meta champion and absolutely stomped? The fact that no matter how well the enemy played, no matter ho whard they tried, you still won? JUST WHAT?
For me it is highly disrespectful and arrogant. Most times, yall who say it, don't even mean it. Stop pretending to have sportsmanship spirit.

You can say it to your teammates if they helped you carry or played really well, as that makes perfect sense. Do not say it in all chat though.

See it like this; you like a girl and fight for her, yet someone else takes her. As they walk away hugging and kissing, he turns to you, winks and says "GG, WP". Meaning: you did your best to win her heart, yet I got her. Nice trying though. 
How would you feel?

So stop trying to be a "good player" wannabe and be humble, you won your game, stfu and go to the next one.

Update Log Back to Top

Need to finish the champion matchup section for all champions.
Will be updating the guide when:

  • A new Patch is out
  • A new build / rune / mastery setup is tested
  • A new division is reached
3/22/2017: Updated for patch 7.6, no changes in Runes/Masteries/Items that affect 11.png or his skills.
3/22/2017: Updated the remaining of D match-ups: Dr.Mundo36.png - Tyler1119.png and E match-ups: Ekko245.png - Elise60.png - Evelynn28.png - Ezreal81.png.
3/24/2017: Updated G match-ups: Galio3.png - Tobias Fate41.png - Garen86.png - Gnar150.png - Gragas79.png - Graves104.png and H match-ups: Hecarim120.png -Heimerdinger74.png.
3/25/2017: Updated F match-ups: Fiddlesticks9.png - Fiora114.png - Fizz105.png and I match-ups: Illaoi420.png - Irelia39.png - Ivern427.png.

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