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All Guides Master Yi Guides [6.14] Master Yi - On-hit/crit
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Master Yi Statistics for áyy lmao

Author's performance with Master Yi compared to the ranked average.

Value
Average
Games Played
1
7
Win %
0
42
Kills
1.0
7.7
Assists
1.0
5.0
Deaths
5.0
7.5
KA:D Ratio
0.4
1.7
Gold Earned
5K
12.4K
Creep Score
11.0
89.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash/Smite

4.png11.png

80% of the time, Flash and Smite are the best summoner spells for Master Yi. This is because you need smite for jungling of course, and flash gives you an escape or potential instant engage that you lack. In team fights, you can flash to the adc to focus them, or escape from being cc'd.

Other options

3.png - On-hit build only, for when you want to be able to duel champions like Shyvana easily, or defend against invades.

12.png - If you're looking to splitpush, this can be helpful but you lose the dueling power from exhaust and the escape of flash.


New Runes Back to Top

Masteries Back to Top

11.png On-hit build -

Always take Fervor of Battle because it scales so well with attack speed and gives you extra on-hit damage to destroy in the late game. If needed you can go into the Resolve tree for the summoner spell cooldown reduction, but I prefer the Cunning tree for the extra buff timer, execution damage and the heal when you get a kill or assist.

11.png Crit build - 

For the crit build, you have more flexibility because you will be easily taking down squishy targets no matter what your keystone mastery is. Fervor of Battle is still the main choice because the extra damage is helpful for longer duels vs fighters and tanks. 
Warlord's Bloodlust can be helpful if they are an all squishy team as it can allow you to skip a lifesteal item early on and gives you clutch dueling power vs champions like Rengar, as it gives a big lifesteal boost at low health. 
Thunderlord's Decree isn't a great choice most of the time, but once again if they are all squishy then the extra burst can be helpful along with the armor penetration. 

If you're unsure - just use Fervor of Battle, because it's undoubtedly the better choice in 80% of scenarios.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16

masteryipassive.png P - Double Strike

Every 3 basic attacks you strike again, doing 50% damage. This can crit and apply on-hit effects which is why they are so efficient to build towards on Master Yi. Double Strike stacks meaning that after the first time you proc double strike it will proc every 3 strikes.
 To 2 shot a squishy as crit yi, stacks double strike after 3 basic attacks and then Q onto the adc, hopefully the auto attack, double strike and Q crit and you take them down without them having time to react.

alphastrike.png  Q - Alpha Strike

This one is where a lot of Master Yi's power lies - it does decent burst damage and can also crit. We max this first as the bonus damage to monsters allows us to clear the jungle easier and do more burst damage. The cooldown of this skill is reduced by auto attacks, which is why attack speed is critical for all viable Master Yi builds. 

 There is a lot of surprising outplay power in alphastrike.png because you can dodge spells such as Darius' dariuscleave.png and Riven's rivenfengshuiengine.png meaning that you can duel champions easily. Mastering the art of dodging spells with Alpha Strike is critical in improving your Yi game play because without it a lot of champions will destroy you.
There are lots of different cool interactions with Q, for example resetting tower shots when you dive an enemy by using Alpha Strike just as the shot is about to hit you, or using Q after you have tower dived an enemy to lose tower aggro. 
As well as this, there are frustrating glitches that lead to you getting killed during Alpha Strike, despite you being untargetable during the spell time.

meditate.png  W - Meditate 

This skill is surprisingly useful at times, despite seeming like it's only good in the early game jungle clear. W can be used to tank damage due to the large damage reduction it gives, and if you quickly use W then it acts as an auto attack reset, this is especially useful for crit yi.
In the early game, I usually take this level 3 to allow me to make a full clear.

wujustyle.png E - Wuju Style

Consisting of a passive and active, the passive gives 10% bonus AD and the active allows your auto attacks to deal true damage for 5 seconds. The bonus AD scales well with crit, and the active scales extremely well with attack speed and AD meaning you will melt tanks and squishies with the true damage. It's usually better to activate E later than sooner, as when the active E runs out, you will lose the 10% bonus AD until it comes back off cooldown.

highlander.png R - Highlander

One of Yi's most iconic skills, Highlander has a passive that resets cooldowns by 70% on kill or assist and an active that gives you an extreme amount of movement speed and attack speed as well as slow immunity (includes attack speed slows). Kills and assists give an extra 7 seconds of time on highlander, the skill itself only lasts for 7 seconds when activated so timing is important as if you use highlander too early it will run out before you can benefit from resets.

Items Back to Top

Starting Items

    Start this every game.

Core Items

    On-hit build
    Crit build

Situational Items

    On-hit
    Crit

Starting items - 

1041.png2003.png2031.png

Always take Machete. Choose 3 red pots if you're going to be invaded by an Evelynn, Shaco, Udyr or any other early game jungler, this will allow you to keep topped up on health to improve your chances of survival. Otherwise take the refillable potion.

Core builds - 

On-hit -  1419.png3153.png3111.png3071.png

This core build is useful when there are 2+ tanks, the %health damage and the armor shred from the black cleaver will help your team if you teamfight and allow you to duel tanks, especially with the damage reduction from the red smite upgrade. Mercury's treads are my preferred in the on-hit build because they give you tenacity but Ninja Tabi's and Berserker's Greaves are also options, if they are 4+ AD or you need more damage. 
If the enemy team is squishy, it can be worthwhile to replace  3071.png with 3142.png for the flat armour pen and damage. 
After the main core build, it is up to the enemy team composition or your own to decide what to build. 

More damage - 3046.png3142.png3139.png3156.png
Phantom dancer helps with dueling, as well as Youmous. Maw and Mercurial give AD.
Magic damage threat - 3091.png3156.png 
I would only build Wit's end if both your team and the enemy are heavily ability power dependent.
Getting blown up in teamfights - 3053.png3139.png
Don't build both Maw and Sterak's together, the passives are shared. If you are facing general damage threats, build Sterak's, if they have a fed mage blowing you up, build Maw.

Crit - 3031.png3046.png1053.png3140.png3087.png

The crit build (or silencee build) is amazing for hard carrying games but is dependent on teamwork a lot of the time, or a disorganized enemy. Always start machete, if you get kills before you back skip the smite upgrade, otherwise upgrade it to blue smite and leave it there. Also purchase boots at some stage, but sell them when you complete your third crit item (shiv, usually).

Order = 1041.png > 1038.png > 1037.png > 1042.png > 3031.png > 1001.png > 3046.png > 3072.png OR 3812.png > 3087.png > 3140.png > 3035.png > 3139.png > 3036.png

Full build (90% of games is the same) = 3031.png3046.png3072.png3087.png3036.png3139.png


With an infinity edge and phantom dancer you will hit a big power spike, and can duel and easily destroy squishies.

Bloodthirster or Death's Dance? 
This is up to you, bloodthirster provides more flat lifesteal and AD whereas Death's Dance gives you 12% lifesteal and slight lifesteal on your Q as well as a damage reduction. I would build Death's Dance when behind or facing a heavy damage team.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Akali
    Medium
  • Amumu
    Medium
  • Annie
    Hard
  • Ashe
    Easy
  • Braum
    Medium
  • Darius
    Easy
  • Dr. Mundo
    Medium
  • Draven
    Easy
  • Elise
    Medium
  • Fiddlesticks
    Medium
  • Fizz
    Hard
  • Gragas
    Easy
  • Jarvan IV
    Medium
  • Jax
    Hard
  • Kayle
    Hard
  • Kindred
    Easy
  • Lee Sin
    Medium
  • Lulu
    Hard
  • Malphite
    Medium
  • Malzahar
    Hard
  • Morgana
    Hard
  • Nidalee
    Hard
  • Nunu
    Easy
  • Pantheon
    Medium
  • Rammus
    Medium
  • Rengar
    Medium
  • Shaco
    Easy
  • Twitch
    Easy
  • Udyr
    Hard
  • Vayne
    Hard
  • Vi
    Hard
  • Volibear
    Medium
  • Warwick
    Medium
  • Xin Zhao
    Hard

VS

Akali

Medium

Bring pinks for Akali's akalismokebomb.png, follow her R if she escapes with your Q

VS

Amumu

Medium

Early game you can probably invade him level 2 at his blue buff for a kill. If he goes some damage, he can quite easily blow you up. With an on-hit bruiser build, you can duel him.

VS

Annie

Hard

Get QSS and/or Maw asap, she will 100-0 you from a bush

VS

Ashe

Easy

If you can dodge her ultimate with flash or your Q then she is a free kill due to her immobility

VS

Braum

Medium

Build a QSS in case of his passive

VS

Darius

Easy

If you have lifesteal and items such as bloodrazor and botrk you can easily dodge his Q with your Q and duel him.

VS

Dr. Mundo

Medium

You can counter his only form of cc with your ultimate but if you don't have it up, he will perma slow you due to his  infectedcleavermissilecast.png. It might be handy to build 3033.png and 3153.png.

VS

Draven

Easy

If he's ahead he can probably destroy you, but if you're equal then he's pretty immobile and you can dodge his dravendoubleshot.png to kill him.

VS

Elise

Medium

She might invade you or kill you early as she has high damage and a stun, but you scale better than her with more damage later on.

VS

Fiddlesticks

Medium

Early game he can be annoying due to his fear, build a QSS.

VS

Fizz

Hard

If he is going full ap then he can easily blow you up no matter what you do

VS

Gragas

Easy

He has a high level of damage for a tank but with the on-hit build you should easily shred and duel him.

VS

Jarvan IV

Medium

If he goes full ad he can one shot you if you haven't built tanky, if he's tank then you can duel him easily.

VS

Jax

Hard

Jax completely destroys you most of the game due to his E and insane damage. Meditate his E, and use Q to dodge his stun.

VS

Kayle

Hard

If she hasn't got her ult up you can 1v1 her but with it she will probably kite and kill you.

VS

Kindred

Easy

Make sure you ward your jungle and attempt to take your marked camps asap, when her ult is about to end you can Q onto her if she tries to kite out of her ult. With the crit build you will probably kill her before she can activate ult.

VS

Lee Sin

Medium

If it's a good Lee Sin the matchup can be hard because he has many ways of denying you with his kicks in teamfights. If possible save Q to reengage after he has ulted you.

VS

Lulu

Hard

She can make you useless in teamfights, build QSS

VS

Malphite

Medium

His ult can carry late game, but with your ultimate you can probably duel him. With the crit build you should probably avoid him.

VS

Malzahar

Hard

Difficult to gank because of his passive, and his ult can shut you down. Build QSS.

VS

Morgana

Hard

Her  darkbindingmissile.png and soulshackles.png provide 2 different forms of cc, you can only QSS one so be careful in teamfights and try to escape out of her ultimate to break the chains.

VS

Nidalee

Hard

She can clear faster than you and invade you early on, late game however she is easy if you can get on top of her.

VS

Nunu

Easy

Ward your buffs 

VS

Pantheon

Medium

QSS is useful, he destroys you early on but doesn't scale as well.

VS

Rammus

Medium

Even though he seems like a hard counter, he is easily shut down early game and you can QSS his taunt. You can duel him with the on-hit build as well as items like Maw.

VS

Rengar

Medium

W when he ults and prepare to Q onto him, I usually take warlord's bloodlust for the extra lifesteal when he bursts me down low.

VS

Shaco

Easy

Start at your buff and this usually pisses off the shaco if he tries to invade you, late game you can duel him if you pick the right clone

VS

Twitch

Easy

Bring pinks, even without you can often kill him before he even stealths

VS

Udyr

Hard

You can duel him, but he is stronger in the very early game and although you outdamage him late game he can split push and run away from you.

VS

Vayne

Hard

Probably the hardest adc for yi to fight, bring qss for her stun and a pink, if you have good reaction time you can quickly Q onto her after her stealth ends.

VS

Vi

Hard

You can kill her if she invades you around level 2-4 or if you invade her, but eventually her massive amount of cc and damage will end your ability to teamfight well. Splitpushing is probably better.

VS

Volibear

Medium

Build  3123.png

VS

Warwick

Medium

His ultimate shuts you down in teamfights but you can qss it, and also duel him late game.

VS

Xin Zhao

Hard

Early on he has insane damage and cc

Playstyle Back to Top

Early game -

If I'm going to be building crit, then I'll often invade them at their blue or red at level 2 starting at my own buff with a big leash. I save smite, and attempt to get their buff, kill them, or both. If this fails you will usually scare them out of their jungle anyway so you can farm some of their camps. I then try to farm til 6 and then look to pickup more early kills. At level 6 attempt dragons, prioritizing Inferno dragons.

With the on-hit build, I like to just farm until 6, and then look for easy ganks. When I complete my jungle item, I usually go for dragons, prioritizing Inferno dragons over any other dragons. I would probably give up air dragons if I could take a tower. 


Mid game - 

By mid game you will either have completed  1419.png3153.png or 3031.png3046.png. The on-hit build gives an earlier spike but when you reach this point you should continue forcing ganks if possible, because you can most likely 1v1 anyone except for possibly champions with hard cc such as Vi. 
After ganks, I usually push the lane, and if I see a lane pushing to tower and no ally in the lane I will go grab the minions, this is more important on the expensive crit build. Make sure you continue to farm the jungle the whole time.
If any lanes are free, then you can also choose to splitpush and take down the outer turrets for extra gold. 

Late game - 

Late game, you have two options, either to teamfight or to splitpush. My personal preference is team fighting but this relies a lot on the enemy composition and your own mechanical skill. If you are behind in gold or they have a heavy cc team it is probably better to splitpush. 

When splitpushing attempt to bring attention to yourself, often the enemy will have to send 2+ people to deal with you as you can 1v1 anyone at this point. This allows your team to take dragons and towers. Try to splitpush on the opposite lane from where your own team is, and use your own intuition to know when to back off, if you're splitpushing top lane and the enemy rengar and leona are missing then it would be better to back off.

When teamfighting, join the fight to clean up kills after the initial engage, focusing the most fed target or the squishiest targets like the mid laner or adc. If their adc or midlaner is extremely fed and carrying, you can even engage yourself with the crit build and attempt a 'one shot' if they are mispositioned. It is necessary to use the qss for teamfights usually.

Deciding which build to pick Back to Top

The crit build popularized by aka silencee is a high risk and high reward style of play, if you fall behind you can become utterly useless but if played well and you are ahead in gold you can steamroll most games. If you lack mechanical skills or have slow decision making then I don't recommend the crit build. 


The on-hit build is probably the most popular Master Yi build because it has been around for an extremely long time, it is more of a low risk medium reward style of play, even when behind in gold you can duel people with the on-hit build, but you lack the ability to instantly take out high priority targets like you could with the crit build in favour of a more tank busting build.
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