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GUIDES:

Highest Win Rate

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Miss Fortune Statistics for Jenkser

Author's performance with Miss Fortune compared to the ranked average.

Value
Average
Games Played
100
10
Win %
60
46
Kills
8.7
6.4
Assists
9.4
8.5
Deaths
6.8
6.5
KA:D Ratio
2.7
2.3
Gold Earned
13.6K
12.2K
Creep Score
179.4
159.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash/Heal:

Standard for ADC's.

Flash/Ghost:
For running down opponents or running away from a sticky opponent.
Works well with missfortuneviciousstrikes.png passive.

Ghost/Heal:
Once again more mobility with ghost and really helps late game getting to objectives and teamfights from base or from farming.
Only a good option if your opponent has few forms of crowd control (CC), as you'll be able to use 3139.png or at least 3140.png to escape it once team fights start.
When the enemy team has tons of CC, you should bring Flash most of the time to avoid being CC'ed or getting out once you are.

New Runes Back to Top

Masteries Back to Top

This is the best master set in my personal experience.


Deathfire touch combined with Sorcery does lots of early and late game damage and is better than fervor on Miss Fortune.

For more sustain take feast and vampirism.

If you play more passively, take Oppressor.

Everything else should be unchanged.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
3
8
10
12
13
E
2
14
15
17
18
R
6
11
16

Q first for more dmg on the second hit.


W second for passive movespeed and 8 seconds of free bonus 40-100% attack speed.

E is last because you only use it for the slow, not the damage, and the cooldown is only reduced by 4 sec at max rank.

R is upgraded whenever possible.
Your ultimate is very valuable and gives you most of your late game damage in team fights.

Items Back to Top

Starting Items

Core Items

Situational Items

You won't usually get to a full 6 item build because the armor pen trio is so expensive.

Therefore, save GA for last unless you are constantly being bursted by physical damage.

Maw and Mercurial will help with AP by providing plenty of magic resist and lifesteal, plus Maw's passive shield against Magic Damage.


Build Maw first for more damage or Mercurial if you are getting locked down by slows, stuns, roots, etc.

If the game goes past 40-50 min and there is no clearly stronger side, you need to figure out whether 3026.png or Bloodthirster are more important to you. 
If you can't stop getting caught because the opponent can easily jump on you in fights, then you will need GA.
3072.png is much more helpful in surviving long fights and goes well with a black cleaver.

3071.png is a great substitute for one of your armor pen items.
It's useful when your team has trouble killing the enemy tank(s) and you are not the only big AD source because it applies 30% armor reduction.
This means instead of you building 3036.png or 3033.png for your own 45% bonus armor penetration, you can give your entire team up to 30% bonus armor penetration on one target to more quickly kill someone like malphite or Ramus who heavily stacks armor and is much harder to kill late game.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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