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All Guides Mordekaiser Guides Legendary Mordekaiser of Bot Lane
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Mordekaiser Statistics for UltraInventor

Author's performance with Mordekaiser compared to the ranked average.

Value
Average
Games Played
3
6
Win %
67
40
Kills
4.3
5.5
Assists
4.7
5.9
Deaths
7.7
7.5
KA:D Ratio
1.2
1.5
Gold Earned
10.5K
11.3K
Creep Score
108.3
155.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

The exhaust really helps to keep your target from getting away, even if you are crowd-controlled. It also helps get TO them without dieing in the first place! Support exhaust followed by yours keeps your target from dealing really any damage, all the while you smash through both laners with EASE.
Flash is great instant mobility for (most often -> least often): following a flash, getting the third hit (early game), getting away from TOO sticky situations, getting the third hit (mid-late game), dodging a spell.

If Jungle, go smite and ghost, or smite and flash.

If Top, go teleport and ghost (almost exclusively).

If Mid, go exhaust and flash, or ghost and flash.

New Runes Back to Top

Masteries Back to Top

Your basic attacks will only deal about 1/3 of your TOTAL damage, so adding some extra damage to your abilities helps with your damage much more than the not-really-needed attack speed.
Your abilities DO cost health, but lifesteal and spellvamp are not effective early game as an offset, and you will only really need it early game. However, Natural Talent gives you more damage, even early game. From the start, your Q attacks will deal about 7 more damage each hit.
All of your abilities deal magic damage, and your abilities deal 2/3 of your total damage, so magic penetration is the way to go.
Fervor stacks count toward BONUS attack damage. This means as you hit with your Q hits, they get tons more powerful! Your THIRD Q hit will end up dealing about 2.5 times the damage your FIRST Q hit did, it is THAT powerful!

In Cunning, it is designed to best let you make advantage of your situations to actually kill them, rather than use your ult, and they just run away, recalling a dozen seconds later....

Abilities Back to Top

W
E
Q
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
3
4
5
7
9
W
1
14
15
17
18
E
2
8
10
12
13
R
6
11
16
If you have a grabby support, that can really do their job, like a blitz, switch the 2nd and 3rd upgrades. Get Q second and E third.

Passive: gain a damage absorbing shield based on your max health.
Q deals MOST of your damage.
W is your utility ability: get you closer faster, a little bit more passive, a little bit of a heal at the end, a little bit more damage.
E is your tank ability: use passive.
R is your soul-stealing and ultimately your juggernaut ability. Low damage, lasting over an extended time, but, you steal your enemy, and empower it according to your bonus statistics. Any mostly auto-attack champion's ghost will be able to kill the originator of the ghost, the mostly auto-attack champion, by its self. Graves ghost vs Graves = Graves ghost as the winner, etc.

Remember this: your Q ability deals high burst, however, it deals it through the next THREE basic attacks. This means a few things. First, as bonus damage to your basic attacks, blinds and dodges affect it, be wary of teemo blind, and shen block, and jax dodge. Second, each hit DOES burst, but it will take two (sometimes all three, especially if earlyish in the game) hits to kill the enemy ADC. This allows you to ult (if you act fast enough) the enemy BEFORE they die, because you cannot steal their soul if you do not. Third, your third hit deals the MOST damage, use it wisely, do not waste it on 10 hp (use e for that, unless they are going to get away if you don't), or from a blind, block, etc. Last, your Q lasts a very short time. If you activate it, you have only a few seconds before it goes off, hit a minion if you have to, or even the turret (though it deals no bonus damage to the turret, and uses up one of the empowered hits), as you have other empowered hits to still use (unless its the third).

Items Back to Top

Starting Items

    This is what you first buy.
    These are usually your next buys. Not necessarily in this order.
    After the smaller items, RUSH these. Almost always in this order.

Core Items

    These are the ones you would get next. Typically in this order, but not always. (Most common change is gage and trinity swapping places.)

Situational Items

    ONE of these is gotten LAST of all. These are your real health sustain. Neither of them are as effective as they need to be until all of your OTHER items are bought. Hextech Gunblade to survive the big fights better, and Warmog to survive the many skirmishes better.

Almost always I go with Warmog's Armor, and not Hextech Gunblade. It simply works better. Warmogs allows you to take a ghost, and continue on. Hextech allows to survive the big fights you would not otherwise be able to, but once you take the ghost you have to deal damage (counts if your ghost deals the damage) to heal up, meaning another fight.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Ashe
    Easy
  • Braum
    Easy
  • Caitlyn
    Hard
  • Draven
    Medium
  • Ezreal
    Medium
  • Graves
    Easy
  • Jhin
    Medium
  • Jinx
    Medium
  • Lux
    Hard

VS

Alistar

Medium
A good Alistar can keep you away from his ADC well, and his ultimate makes an impact if you decide to turn onto him. He can Pulverize you when you try to come in or run away, and then Headbutt you in the direction you DIDN'T want to go to, then use up his Trample stacks to stun you, and the whole while his ADC is killing you. If Braum is paired with Jinx, you will need a strong support to help you, such as Leona, or even a well-done Blitzcrank grab to separate them!

VS

Ashe

Easy
The two most annoying parts of Ashe are just that, annoying. Her slow from her passive, and her stun from her ultimate. Late game you can kill her in one hit, occasionally an Ashe player will need two hits with Q. mordekaisermaceofspades.png

VS

Braum

Easy

His slows and build up slow is annoying, but he cant block any of your abilities with his E Unbreakable, and the armor and magic resistance from 'Stand Behind Me' is tiny compared to Mordekaiser's damage output through Mace of Spades. mordekaisermaceofspades.png

VS

Caitlyn

Hard

Her range, escape, and traps all make it EXTREMELY difficult to get to her in the first place. If you cannot reach her, you cannot kill her. Laneing is also difficult, as you cannot poke her, even though she easily pokes you.

VS

Draven

Medium

He deals high burst damage, but other than that, he merely makes a perfect ghost. Survive the burst through tactics, particularly ambush, steal his ghost, then get the perfect penta.

VS

Ezreal

Medium

His poke and escape ability makes it difficult to reach him, but once you reach him, it is super easy to kill him. Rarely have to use more than 2 hits after I am half-way built, even with his Ice-born Gauntlet.

VS

Graves

Easy
Just have a decent support, and you can kill him easily, then use him to murder the support.
If you do not have a decent support, wait until you have a few items, then kill him your self. Still pretty easy, you may need to use flash to land the third hit though.

VS

Jhin

Medium

His W ability, Deadly Flourish, makes it difficult to engage him, and his traps make it difficult to keep up with him, but if you have a support with any kind of good CC, you do fine. Be careful of his fourth hit. You have a damage absorbing shield, but your missing health is what is taken into consideration for his fourth hit, and it can plow straight through your shield.

VS

Jinx

Medium

She likes to shock and run, this makes it difficult to keep fighting her. If she has a good support, she will be able to completely kite you. Handle with caution, but other than that it is pretty easy to kill her.

VS

Lux

Hard

She uses Light Binding when you try to engage, and pokes you with Lucent Singularity when you are trying to lane, trying to rush an ADC when their support is a Lux is a nightmare, blitzcrank will solve everything.

YOUR supports Back to Top

The best supports are the ones with grabs, followed by the ones with slows and speed boosts, followed by ones with high damage.

Some Support Examples:
Blitzcrank, Thresh, Leona, Volibear, all of these are fine with their grabs, they make fantastic supports.
Kayle, Nunu, these are fine with their boosts and slows, they make good supports.
Nidalee, Malzahar, these deal high damage, poke included, and can give something to you during the fight to help: strong CC or heal and attack speed bonus, they make decent supports.
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