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All Guides Morgana Guides The Unseen Snare Is The Deadliest
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Morgana Statistics for Mastermans7

Author's performance with Morgana compared to the ranked average.

Value
Average
Games Played
2
8
Win %
50
45
Kills
3.0
3.3
Assists
20.0
12.6
Deaths
5.5
6.1
KA:D Ratio
4.2
2.6
Gold Earned
14K
10.6K
Creep Score
80.0
61.7
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Smite: A must have for a jungler...


Flash: If you think the enemy jungler will invade a lot to try to exploit your early weaknesses, take flash, it helps you make (escape)plays and can help you to survive. Flash-juking can be very rewarding and gives a lot of fun! ;)

Ghost: It helps you to position quicker when ganking, or later in teamfights with your ult, people cant walk away anymore. Also its a good escape option.

Ignite: When you don't need the escape or posistioning from ghost or flash you can take ignite, it gives you more kill potential.

Exhaust: Actually same use as ghost, but single target. So it doesn't really help when running from more then 1 person. However the positive side effect of exhaust is the massive damage reduction for a few seconds, if used well this can turn a fight all the way around. Though I'd only recommend this is some very specific match-ups.

New Runes Back to Top

Masteries Back to Top

These masteries are full ap-oriented, since you want to hurt your enemies, but you're jungler.

Therefore you'd probably want Tough Skin and Bladed Armor.

I seldom don't pick Double-Edged Sword, but after a few games I think not picking it gives some extra survivability, since you won't be buying health or tankiness any soon... It might not be much, but it helps. Instead I now pick Expose Weakness, since you're the jungle you need to help your teammates. This way you still will get the extra damage from double-edged sword without putting yourself in danger!

Vampirism gives a little more sustain early, which will help you stay in in the jungle for a longer time. This way you can farm longer and thus buy your items faster. 

Dangerous Game actually has the same purpose as Vampirism: you won't have to recall immediately after a gank and thus you can stay in lane/jungle longer and thus get your items faster.

Intelligence or precision really depends on what you want, want more damage? Pick Precision. Want more snares?Pick Intelligence. I personally prefer Intelligence above Precision since a team has more then 1 member, so you want to snare as much as you can. 45% cdr will help a lot with that.

The rest is all about damage, you wan't to hurt the enemy right?


Abilities Back to Top

W
Q
W
Q
E
R
W
W
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
2
4
10
12
13
W
1
3
7
8
9
E
5
14
15
17
18
R
6
11
16

This is what I prefer for leveling up my abilities, but after playing a while you can try and figure what works best for you, this is just a guide. If the enemy jungler has a lot of cc and is likely to try to exploit your early weaknesses take an early point in e at level 3 or 4.*



Your W is your main clear spellarrow-10x10.png, therefore you want to max this first.

Your Q is your lockdown tool, this will be very useful in SO MANY ways! At first, your target won't be able to get near you so he won't be able to deal damage, while his life is ticking away (W). Also it will prevent them from walking away, so make sure you hit it. Your Q is the longest snare in the game, this makes it very hard for the enemy to survive when they're caught! 

Your E is useful for kiting so you want to take one early point here, but as seen in priority, you max it last.
Makes good use for fun plays in the jungle or just to dodge lethal cc or magic damage.

R/Ultimate: Whenever possible, it's not called ultimate for nothing.

NB! 
Most of the time you find that you want to gank from behind, so it's easy to hit your snare, but this is often not possible due to number of reasons (Too far pushed-in, Too strong, Etc.) Therefore you should also try to roam to the goodlanes, even if it means just giving them the blackshield. An assist is an assist, and an assist is money, money is good!



*The reason I took that point at level 5 is because this is were your map pressence should begin as morgana jungle. You got some time to build a little, and level up your spells, now it's time to roam and help other lanes. The blackshield helps with denying the enemy to get off huge damage or key cc, now they are really going to have a hard time escaping!

Always take a point in e pre-6, it's not only a nice escape and kiting tool, but it really helps a good lot with your ganks. Their cc will totally be nullified, while yours just keep stacking! Hard time...

At 6 try to look for a gank in botlane, since your ult gives you the necessary cc to do so, your ult will possibly be the most impactful right there.

Items Back to Top

Starting Items

    Always start this when you jungle, like... always
    Complete one of these asap
    Get boots after runeglaive
    Pick one of these

Core Items

    This item is really nice, since its passive will apply on 2 of your 3 damaging spells! Nice too is the little bit of tankiness it comes with. Get this 2nd or 3rd.
    This item is really good too! If your team needs a little bit of help with diving, or simply needs another tank, you should always look for a place in your build for this item. The active is very useful since You'll find yourself in the middle of the fight to ult as much enemies as possible. Get this 2nd or 3rd.
    High base damage, already got some other items to enhance your powers. At this point the time has come for you to Hurt! Believe me, they'll feel the pain.
    For more sustain in fights, lets you heal from your soul shackles even while in zhonias!
    Cooldownreduction is key. More cdr=> more spells => more cc/dmg. Therefore I'd recommend this over sorcerers shoes. Also quite useful if you need to switch targets quickly. If you find yourself cc'ed occasionally with hard cc and your blackshield has higher priority targets then you might want to consider Merc Treads.
    Pick a better trinket at 9!

Situational Items

    Against an AP heavy team, and having a hard time? Get this item.
    Gives you dmg and hp. A decent choice, but I'd recommend other items here, since 2 of your 3 damaging spells contain hard cc, of which the duration is longer then the actually applied slow, so bit of wasted money then...
    If you like to go balls deep, and think you won't nearly die before you get your zhonias, then sure... Go ahead. If you want this item, buy it early, since you want to get it stacked asap! Please, show you're worthy of it's valuable and precious stacks.
    If Liandrias Torment doesn't fit your style, or the enemy has really big MR tanks you have to get through, consider this. I prefer however just to snare 'em and walk past em. Combine with blackshield. Let 'em stop you then...
    If you run out of mana to often, or the enemy teamcomposition contains some heavy heals, this item is a sort of a free ignite. The cdr it comes with isn't bad either ;)
    A heavy-cc team on the other side, and your blackshield just simply isn't enough? I'd say just do it.
    If snowballing really hard and want a temporary power increase, or in the end, when there's nothing else left to spend money on, buy one of these. Elixer of sorcery is offensive, Elixer of iron is defensive, pick wisely.
    Get a bonus on your shoes, you got a brain, use it, you can pick what enhancement fits you best in what situation at what time.

Builds depend on playstyle too, you just go be a free bird and do whatever floats your goat!

Doesn't mean you should blame me if you lost because of a ridiculous build though.
This is just my advice, you can switch items for others if you feel like, but I trust you in doing so.
You already have some experience by now, I hope, and thus are you eligible for making your own decisions based on the situation of your game. 

NEVER build the same build over and over and over, in the same way as before (1st rangers trailblazer; rune glaive, 2nd liandrias torment, etc.) If you try to build a little different, just a little is enough, you beware yourself of becomming predicitve, which makes it easier for the opponent to counter your moves easily.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Amumu
    Medium
  • Diana
    Easy
  • Fiora
    Hard
  • Jax
    Medium
  • Rek'Sai
    Easy

VS

Aatrox

Medium

Has a lot of sticking power, and fighting him early on can be though because of his passive. Your spellshield helps you get away, but be careful picking your fights.

A badly timed spellshield can mean death.

VS

Amumu

Medium

Another Tanky CC jungler, just like you actually... Quite the same kit. I'd say it's a skill matchup, but he doesn't form a big threat to you early. Look for counterganks where possible. 


NB! Your spell shield blocks the little disable from his q, but he is still comming at you!

Easy to Medium

VS

Diana

Easy

High burst late game! Lucky for you, you can deny her pretty hard with your blackshield. Also they can't say no when they are stunned, and they can't walk away when they're snared, so q w ult and finish her.


Very important though is to use blackshield on yourself, this way she can't use the reset on her ult since the debuff won't apply. After that: q w ult and finish her. 

NOTE: She might not be a huge threat to you, but she might be for your team, therefore you need to lock her down so she is useless, when trying to ult make sure you get her!

VS

Fiora

Hard

Her cc/dmg block is op! Also she just dances around you with your slow movement speed. 


I'd recommend to:
1. Try to avoid this pick into you at any cost, or simply state that you changed your mind and want to be support, do this on time please, it gives you and your team a less stressed start and perhaps even helps you win the game.

2. Pick 11.png6.png, or 11.png3.png so you can either run away from her or fight with her.
If you deny her early and focus on counter-ganking you might win this.

3. Time your snares really well, it's your only hope...

VS

Jax

Medium

Another one for the option: e walk away, however this time you'll definitely want to land your q! 


A very annoying matchup since jax is so jumpy and sticky, but you'll also find that this matchup devides the good and the bad jaxes. 

I'd recommand to use any summoner but 4.png, because simply... it will be a waste, since jax just jumps on to you after that, and otherwise he has flash up too most likely.

VS

Rek'Sai

Easy

Useless, use your E on yourself and walk away like a boss, if you have time to you can also q backwards en w underneath it, but remember you ll stop for a moment when you do so!

A Little Introduction Back to Top

Hi all, I'm ChaosJune.



I am 17 years old, live in The Netherlands, and I like to break the meta. ;)

I've been playing league more seriously for about four years now.
In my first season I couldn't even reach level 30 so no rankedarrow-10x10.png games there for me.
My second season I completed my placement, but never did anything with it after that, so I was Bronze IV, just climbed to Bronze III in the end.
The second season I played some more rankedarrow-10x10.png games, but still didn't really care. I ended up in Silver III.
Last season I was placed back in Bronze IV, while i won 7/8 out of my 10 placement games. I've been trying to climb to gold since then, however in my promo's to gold I got an afk, and we lost. Every other game after that I got another afk, or a feeder, and so on. Dropped to Silver IV, then finally came back to Silver II, and then life got to busy, last year highschool, etc. Lets try again this season.

Main mid, top and jungle and can play various types of champions with various roles. Can fill.
I am a Diana, Talon, Malzahar main, but lately I've been leaning more towards experimenting a little...

A friend of mine and me try to break the meta on a regular base, for example Wukong Blitzcrank bot, Garen Nautilus, or Sona Tahm'kench. We often win lane when doing so, which is very funny and sometimes gives us inspiration for other combinations we could try to pull off. We're thinking about streaming together somewhere in the near future.


I'll keep you guys updated! 
Please let me know if you think the guide is useful and like the information I gave to you.
If you have any questions or constructive feedback, feel free to say so and I'll have a look at it.


P.S.  The matchup list is still very small, but I am working on that, and when I can, I'll add one.

This is the first Morgana Jungle guide, lets make this a thing!

Combos/Skill Rotations Back to Top

Basic Combo's (Abilities only):

Q, W
Q, W, R
Q, R
Q, R, W

Basic Combo's (Extended):
Q, W, aa
Your combo's which involve atleast a Q and R can all be extended by:
... aa,aa, aa, Q, W, aa, aa

If you have runeglaive try: Q, R, aa, aa, W, aa 
This gives you a higher damage output.

Early Game Back to Top

I usually start red buff, since you aren't really mana hungry due to your quite high cooldowns early game.

You make up for this with your high base damage though, this works best in combination with some enhanced basic attacks, which is a big part of your early game damage, working your way through the jungle. 

After your 1st back you can pick up your blue buff (and eventually a scuttlecrab), and try to invade or gank somewhere, since your snare is the longest in the game. This makes for some very safe plays and hard escapes for the enemy, just... don't miss your q please...
This blue buff is now really useful since the mana costs will start adding up from level 4, you'll be using them almost non-stop, espcially with the 10% cdr the buff grants.

However it's not that simple, it's also depending on where the enemy jungler will start most likely, and what threat he posseses to your jungle if it's not yet cleared, or to the lanes where you aren't even near to to help them.

So pick a side, choose wisely:

Early Game (Red Start) Back to Top

Start wolves, since these are low damage, easy clear and the smite-passive grants a sort of protection for you blue buff. Smite just before the end since the protection will be of better use then.

After that I do wraithes and red buff, hitting level 3 as I recall for the first time.

Then go secure your blue buff and try to hit level 4, this is the perfect time for invading or ganking.

Early Game (Blue Start) Back to Top

Start Wolves and do take blue buff after that. Normal jungle start on blueside would be gromp, but this will hurt too much and probably result in a 1st blood for blue buff.


After this you take a scuttle crab and recall for your 1st back, barely hitting level 3.

Then goarrow-10x10.png pick up golems and/or red buff, if necessary another scuttle crab and then try to invade or gank.

Mid Game Back to Top

Look for influencing the game by ganking or invading, take objectives and startarrow-10x10.png grouping up with your team.

Late Game Back to Top

Shine like a brightarrow-10x10.png star, cc as much as possible, and apply your huge damage. Your team will do the rest (I hope.)

Teamfights Back to Top

Pros & Cons Back to Top

Warding Spots Back to Top

Blue Side

E4yU0Xv.jpg


1 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to goarrow-10x10.png through if they want to rotate towards the top side of the map.

2 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

3 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

4 - This is a passive place to put your pink ward. It's in the brush just above your red buff. You will want to put your pink ward here when you feel that a pink ward in spot 3 will be cleared out too fast.



Purple Side

6kP3UNr.jpg


1 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

2 - This is a passive place to put your pink ward. It's known as the "banana brush" because in earlier seasons it was in the shape of a banana. You will want to put your pink ward here when you feel that a pink ward in spot 1 will be cleared out too fast.

3 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading. 

4 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

Solo Queue Tips Back to Top

Solo Queue

Depending on your ELO, there are different strategies involved in maximizing your play potential in a rankedarrow-10x10.png solo queue game.  

General advice: 
  • Don't worry about team composition too much; I believe that in solo queue, skill and ability trumps team composition most of the time.
  • Don't force someone to play a champion they don't play well just because you think it would be beneficial for your team, but rather, encourage them to play their best champ that they are most comfortable with.
  • Don't aggravate trolls who call 'mid or feed'--if someone wants to play a certain champ, it's generally best to let them.
  • Don't get mad at someone for feeding--that just makes the situation worse.
In game:
  • Warding your lane is the most important aspect of solo queue. Not everyone calls MIAs or wards their lane, so warding yours allows you to quickly respond to ganks as well as prevents your opponent from roaming without getting caught. 
  • In ~1200 ELO, the most aggressive laner will become the most fed. The team that does more damage will typically win the game, as no one can really dodge or kite very well. Players don't ward many of the gank routes you partake in, hence giving you free kills whenever you roam.  
  • Around ~1400 ELO, you need to find a balance between aggression and farming passively. Most routes are warded, so if you leave lane too often for a futile gank, you'll only lose EXP/CS. Players still over extend very frequently, so most of your ganks should be successful. 
  • Around 1700 ELO, farming passively dominates early game, and most gank routes are warded. Your best bet is to find a lane that is pushed and gank the lane from behind your own tower. If counter picked, it's possible to get shut down by your laning opponent, in which case play passively and let them push until your jungle comes to gank.

Thoughts On Morgana Back to Top

Updates Back to Top

Adding little pieces everywhere when I can!


4-11-2015
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