All Guides Morgana Guides [Season 8 Updated] We'll bring them pain
3 months ago

Morgana Statistics for Hexadecimal

Author's performance with Morgana compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash

Standard on most mid laners. It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's simply no other spell that's as versatile as Flash. The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell. 

14.png Ignite

Ignite is taken to increase your damage. This helps you with 1v1 fights in lane, but can also secure kills in team fights. The healing reduction is very strong against champions that rely on spell vamp such as Swain or helps reduce the AD carries life steal such as Caitlyn. Don't be too afraid of using ignite as there's nothing worse than an enemy escaping with 50 hp because you didn't ignite them. It has a relatively low cooldown so even if it was "wasted" on a kill it will be back soon enough.
If you're planning on all-ining someone you should ignite near the start of your combo. This is because you want to reduce their healing in half. A lot of the time people will consume health pots while you're fighting. By igniting early on when we're trying to kill someone we reduce their natural regeneration they receive from base stats as well as the healing from their health pots. 

In general, take Ignite when facing assassins or champions you expect to engage on you and you'll have to 1v1.

12.png Teleport

Teleport can be taken as well to make up for your lack of mobility. This means you can just farm up and then teleport down to bot lane once a fight breaks out. This way you can focus on farming, but still have some map control.

In general, take Teleport when you're facing roaming mid laners like Twisted Fate, Taliyah, or Aurelion Sol.

New Runes Back to Top

Summon%20Aerie.png?width=32 - Gives you more poke damage in lane while also giving allies a shield when you use your E on them in team fights.

Manaflow%20Band.png?width=32 - Gives us a lot more mana in the early game for us to use to harass and trade with the enemy. 

Celerity.png?width=32 - Additional movement speed can help you gap close and engage on enemies. It also synergizes with 2065.png

Scorch.png?width=32 - Gives us a lot of damage on our poke in the early game

Minion%20Dematerializer.png?width=32 - You take this to help with your pushing power/wave manipulation. You use it on every Siege Minion in the early game. By instantly killing the Siege Minion it will give you a massive push lead. This can help you fight back against opposing push strategies while also allowing you to shift into a hard push to create back timings or break potential freezes. It's too valuable as a wave manipulation tool.

Perfect%20Timing.png?width=32 - Zhonya's is a core item on Morgana as it synergizes with her ultimate. For this reason, we want to get Stopwatch since it helps us build into it.

Abilities Back to Top


Skill Order

soulshackles.png > tormentedsoil.png > darkbindingmissile.png > blackshield.png

Note: Take your Q first if you're invading or defending level 1. Always make sure to wait before you use your first skill point in case an invade happens.

morganapassive.png Soul Siphon

  • Your passive gives a lot of innate sustain and makes it difficult for enemies to bully you out of lane

darkbindingmissile.png Dark Binding

  • A great form of crowd control
  • You can use this at level 1 for strong invades
  • A trick you can do is hide in the fog of war and then throw your Q out - it makes it hard for enemies to dodge it

tormentedsoil.png Tormented Soil

  • This is your main form of wave clear and damage early on
  • Once you have 3 points in this skill you can 100-0 the enemy caster minions
  • It's important to land your Q or else this skill will do very little damage since the enemy will walk out of it

blackshield.png Black Shield

  • Your black shield makes you extremely safe against jungle ganks
  • You want to play more cautious when it's on cooldown since it's your escape mechanism
  • It also helps trading with AP mids
  • You can use it to save your teammates from forms of crowd control mid-late game

soulshackles.png Soul Shackles

  • It's important to have your flash up when team fights start so that you can flash into the middle of the enemy and use your ult
  • In lane you can pop your ult, walk forward, and then when it stuns you follow up with your Q+W to chain crowd control
  • It's very hard to land a good ult when your flash is on cooldown - try your best to save your flash for team fights mid-late game

Items Back to Top

Starting Items


Core Items

    Core Late Game Build

Situational Items

Start With

Doran's Ring + 2 HP Pots

  • Standard starting build that maximizes your damage
  • Give you a ton of combat stats to help fight early on
  • You have sustain in your passive so 2 health pots will be enough


Standard Build


Luden's + Sorc Shoes will give us a lot of damage and often allow us to kill players if we land our Q bind into an ultimate. Luden's also gives us additional wave clear/poke with its passive effect activating every time we W the wave/enemy.

Zhonya's is purchased next since the active synergizes too well with Morgana's ultimate to pass up.

Core Late Game Build


The 2065.png helps Morgana engage with her ultimate in team fights and should be bought after Zhonya's. Get a Deathcap before Voidstaff unless the enemy is stacking a lot of MR. This build gives you everything you need: damage, engage, and a defensive ability to avoid damage when you engage.


3111.png - Build these instead of Sorc Shoes if you're against a lot of AP champions or are struggling in lane vs an AP champion

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
  • Anivia
  • Aurelion Sol
  • Azir
  • Cassiopeia
  • Cho'Gath
  • Diana
  • Ekko
  • Fizz
  • Gragas
  • Karthus
  • Kassadin
  • Katarina
  • LeBlanc
  • Lux
  • Orianna
  • Ryze
  • Taliyah
  • Twisted Fate
  • Vladimir
  • Yasuo
  • Zed
  • Zoe
  • Zyra



  • Her ultimate counters your ultimate
  • She's difficult to kill in lane because of her ultimate
  • She has good wave clearing
  • She has better roaming
  • You have better team fighting



  • You're very safe before level 6
  • Should be a passive farm lane with you trying to land binds
  • Once Anivia hits level 6 she will make it difficult for you to farm with your W by shoving the lane with her ultimate
  • You have better team fighting, but it's a skill based match up and fairly equal


Aurelion Sol


Aurelion Sol will push you in for the early levels and there's not much you can do about it. Once your W can fully clear the caster minions you'll be able to deal with his push a little bit better.

Make sure to ward the center of your lane so you can see which direction he goes to and make sure to be active with your pings to warn your teammates when he's roaming.

I would take teleport in this matchup so you can follow his roams with it.




Azir is a tough matchup against Morgana because of his high range.

Morgana has short range so he's able to harass you a lot. However, you want to use your W to farm minion waves and use your shield to block harass.

It's usually better to clear the wave and then try to roam or to coordinate jungle ganks.



  • She has really annoying Q harass
  • You should be fairly safe in lane because of your spell shield
  • The you can farm from a distance with your W
  • If you land a bind you can kill her if you have your ultimate up



  • Passive farm lane
  • Neither of you should be able to kill each other
  • You have better team fighting



  • Easy lane before Diana's level 6
  • Once she's level 6 she has kill potential on you
  • This is a very fragile lane for Morgana. If you fall behind or Diana gets ahead then you will be forced to farm passively.
  • If you snowball or get an advantage you should be able kill Diana if your ultimate is up




Against Ekko you can harass him early on, but once he gets his ultimate he's hard to kill.

In this matchup neither of you can really kill one another easily. For this reason it's best to look to roam over trying to kill Ekko. However, fish with your Qs to try and get some harass on him as he lacks sustain and you can push and zone him.




Against Fizz you want to avoid fighting him. Farm and push him into tower as he lacks wave clear.

Save your Q for when his E is on cooldown or when he tries to go aggressive on you. Use your shield to block his ultimate.



  • Neither of you should be able to kill each other
  • Should turn into a passive farm lane
  • You have slightly better team fighting
  • A very even match up



  • A passive farm lane with a slight advantage going to Morgana
  • You can kill him if you catch him in a bind and your ultimate is up
  • Make sure to dodge his Qs



  • Your spell shield blocks his silence
  • The mobility from his ultimate makes it difficult for you to go aggressive
  • It's better to play a reactionary style where you counter attack when he goes aggressive
  • Look to push your lane using your W once it's safe to do so. Kassadin struggles to wave clear early on, especially when he doesn't have blue buff.
  • Try to save your Q for when he uses his ultimate to go aggressive. By blocking his Q, then counter attacking with your bind, you can win trades.



  • Very annoying to deal with once she has all 3 of her skills
  • You have to save your bind for when she shunpos to you
  • If Katarina snowballs you will be forced to passively farm
  • If you get an advantage you can kill her once you're level 6+




Use your W to push LeBlanc into tower from a safe distance as she lacks wave clear.

Save your Q to land on her when she jumps on to you and use your shield to block her damage.




Lux can be annoying as she can wave clear, but out ranges you so can also land harass.

If you land a Q you can try to all-in her, but make sure you spell shield her bind.



  • Her early game poke is extremely annoying
  • You will be passively farming early on
  • Once you're level 6 you can kill her if you catch her in a bind



  • His early game Q harass can be annoying, but your spell vamp should negate some of it
  • You have kill potential on him once you're level 6, before he starts to get his major items
  • If you can't kill him, then you can shove the lane under tower and gank side lanes. Ryze has really bad wave clearing.




Taliyah will push you in for the early levels and there's not much you can do about it. Once your W can fully clear the caster minions you'll be able to deal with her push a lot better.

Make sure to ward the center of your lane so you can see which direction she goes to and make sure to be active with your pings to warn your teammates when she's roaming.

I would take teleport in this matchup so you can follow her roams with it.


Twisted Fate

  • You kill potential on Twisted Fate throughout the game
  • If his flash is down you can flash ult him for a guaranteed kill
  • Ward properly so you know when he's going to gank side lanes



  • It's a skill based match up with a slight advantage going to Vladimir
  • He has annoying harass early on, but you have sustain with your passive and safe wave clearing with your W
  • You have kill potential on him once you're level 6 up until he gets his major items




Yasuo can be difficult because your spell shield doesn't block physical damage and his windwall can block your Q.

In general, you want to just passively farm and either set up jungle ganks or roam.

If you do engage on him due to him being low on health or a jungle gank then then walk up and ult him to start the engage. Pay attention to minions as he can try to dash out of your ultimate range with minions. Once your ultimate stuns him drop your W and throw a point blank Q.




Use W to both push and harass Zed early on. Spellshield yourself when he uses his W aggressively on you so you can block the slow effect and give yourself a greater chance to dodge the incoming Q.

Be prepared to push into a recall early on if he's landing a lot of harass on you.

Level 6+ you're vulnerable before you have your Zhonya's/Stopwatch. Try to safely farm and push with your W.

If Zed engages on you then you can time your Q with when he appears from his ultimate. When he ults you he will always land behind you so you just need to time it with when he appears. Once you land the Q you can use your ultimate. Try to stay in range of both him and his shadow since he can swap to his shadow and break the ultimate tether.




She will push you in for the early levels and there's not much you can do about it. Once your W can fully clear the caster minions you'll be able to deal with his push a little bit better.

Her ultimate can counter your ultimate by breaking the chain so be aware you need to be really close to her when you use your ultimate.

Your spellshield blocking her sleep combined with the potential of landing your Q to set up kills on her can make you effective against her in team fights. Just be aware you need to hard engage before she lands significant poke against your team.



  • You have kill potential if you land a bind on her when you're level 6+
  • She has insane poke early on so make sure not to dodge her skill shots
  • Look to land binds, passively farm, and dodge her skill shots

Early Game Back to Top

  • Morgana has a mediocre/weak early game
  • Focus on farming minions
  • Once you get your spell shield you can begin to clear waves with your W since you're much safer against jungle ganks
  • Try to land Qs on the enemy if they don't have sustain, but be cautious of wasting too much mana
  • Your true strength comes once you're level 6+

Middle Game Back to Top

  • Morgana has a great middle game
  • You have a lot of kill potential on squishy champions if you land a Q and follow up with your ultimate
  • You want to clear your lane, then do wraiths/steal the enemy's wraiths, and look for lanes overextending to gank
  • Once you have your 3157_32.png you are very strong in team fights. Communicate to your team that you should force a dragon fight.
  • Look to spell shield appropriate allies at the right time. Morgana isn't just about her ultimate, it's important to use her spell shield properly in team fights.

Late Game Back to Top

  • Morgana has a strong late game, but does fall off a little from a lack of damage output
  • Your lack of damage is made up for the crowd control that comes from your ultimate and Q
  • Look to catch high priority targets out of position with your bind
  • It's important to have flash up for late game team fights as it will help you position for a perfect ultimate
  • It's often a good idea to avoid fighting until your flash is up if it's a close match
  • Look to spell shield your ad carry. Late game your ad carry will be outputting the most damage and will be the main focus of the enemy team. Spell shielding them will prevent them from being stunned or snared and getting caught out of position.

Pros and Cons Back to Top


  • A safe laning phase because of her spell shield
  • Amazing team fighting middle and late game
  • She can kill squishy champions in lane if she lands a bind when she's level 6+
  • Her spell shield helps protect her allies
  • Very safe farming because of the range of her W


  • Damage falls off late game
  • Can have difficulty farming if the enemy shoves the lane before she can W the minions
  • If she misses her bind in team fights it's difficult to do any damage with her W

Warding Locations Back to Top

Warding Locations

Ward Locations.jpg
Note: This is from the perspective of Blue Side - meaning your Nexus is South. The exact same ward spots apply if you were Red Side - meaning your Nexus is North, except that the ward spots are simply rotated 180 degrees/mirrored.

1 - This is where you want to place your 2055.png as gaining vision control of the lane brush is very important. This is because the lane brush offers the most quickest and convenient location to place 3340.png for the enemy. By placing a 2055.png it denies the enemy this convenience. At the same time, it clears the most common area we'll be moving through when we roam. Lastly, it keeps our 2055.png close to us, which makes it easier to defend and harder for the enemy to get rid of.

2 - This is the optimal location for a 3340.png as it covers all the choke points for that side of the river. Additionally, it is hidden from 2055.png that are placed in the lane brushes. Keep in mind, this is just the most optimal, that doesn't mean it's always practical. It's okay to place your 3340.png in location 1 or somewhere between location 1 and 2 if you're unable to move any further due to safety or potential missed minions.

3 - This is the aggressive version of the 2nd ward location and should only be used when you have lane control and the enemy laner is forced to playing passive. It allows you to see when the enemy mid laner rotates to take blue buffs, jungle camps, roam, or react to one of your roams. At the same time, it spots junglers that are coming from raptors/wolves.

4 - This is a very powerful ward that can easily be placed after you push the mid laner into his tower. This gives you vision on the enemy's raptor camp. This can give you a wide range of information. For example, if you place this ward early on it tells you whether the enemy jungler is invading/ganking the side he started on or if he's doing a standard clear. When you spot the enemy jungler doing his raptors it relieves pressure off of everyone else as you know exactly where the enemy jungler it is. At the same time, that opens your own jungler to adjust his play accordingly. On top of that, just knowing that the jungler ISN'T doing his raptors can give you information on where he might possibly be.

5 - This is simply a better version of the 4th warding location. However, it's more time consuming, riskier, and overall more difficult to get a ward here. The reason why it's better than the 4th warding location is that you can see if the enemy's jungler is skipping raptors and which direction he's moving towards. I like to ward here when I have a big lead and I do it after I push a wave to pin the enemy mid laner at his tower.

6 - This is known as the lane ward and you might have seen it before. This is best used against champions that are looking to roam and is typically used when you've lost lane and are behind. It's especially strong against Twisted Fate due to the manner in which he ganks. Essentially, this ward will let you see which direction the enemy mid laner moves to after he kills the minion wave. In a way this gives you the benefits of warding both sides of your lane with only one ward: you get to see if he's ganking either side lane. However, you also get to see if the enemy is recalling or just standing at his tower. Keep in mind the main downside of this ward is that it doesn't protect you against other enemies ganking your lane.

Ask Me Questions, Streaming, Coaching, and more! Back to Top

My IGN is Hexadecimal and I play on the North American server. I've been challenger tier every season since its release. I can play all roles, but I main middle lane. 


Want to ask me questions? I answer all questions I receive on my Twitter.

Want to learn how to improve, climb the ladder, and watch me play? Follow me on Twitch and get notified when I go live.


I also offer coaching for $25 an hour. I will teach you how to become a better player, how to climb the ladder, and much more. If you're interested you can contact me via e-mail:

Send Feedback