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All Guides Nasus Guides The Ultimate Nasus Guide -PATCH 6.15-
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Nasus Statistics for Annoying Orange

Author's performance with Nasus compared to the ranked average.

Value
Average
Games Played
19
6
Win %
53
44
Kills
7.9
4.7
Assists
5.9
6.1
Deaths
3.3
5.8
KA:D Ratio
4.3
1.9
Gold Earned
13.3K
11.8K
Creep Score
209.9
184.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

12.png: An absolute must on Nasus. Sets up to survive laning phase and apply insane pressure around the map. Moreover, it gives the possibility of backdooring, and split pushing in general since you can teleport to your team should a team fight breaks out. This summoner spell is mandatory, no exceptions.


Second summoner spell options:


6.png: Nasus' weakness is getting kited, so having an enormous movement speed boost helps stick to targets. Coupled with Wither and hardly anyone can escape you while you maul them over and over with Q. You can catch anyone who flashes away with ghost (except if its through walls). It creates many opportunities to all in your lane opponent with Ghost + Ultimate. This is the more aggressive summoner spell for Nasus.

Ghost got buffed recently, switched back to using Ghost because of it.

4.png: The more defensive summoner spell for Nasus. Flash is the best spell in the game, having great playmaking potential in addition to you being able to flash through terrain. You can also Flash-Q to secure kills more consistently than with ghost. It is especially useful when the enemy has a jungler such as 59_64.png. However, it has a longer cooldown, and it cannot chase over long distances. Despite these drawbacks, both Ghost and Flash are equally viable.

As of following the Ghost buffs, both Ghost and Flash are equally viable.



New Runes Back to Top

Masteries Back to Top

0-18-12


Focus on capping Cooldown Reduction on Nasus to 45%. The 12 on Resolve tree focuses on sustaining through laning phase. 

Stormraiders Surge is extremely powerful on Nasus, it is a perfect substitute for Ghost and enables him to make aggressive plays.

Grasp of the Undying is a viable alternative keystone, and it is better against tanks. This is because it is extremely difficult for you to proc Stormraiders against them.

Abilities Back to Top

Q
W
Q
E
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
2
14
15
17
18
E
4
8
10
12
13
R
6
11
16

Skill breakdown:


Soul Eater (Passive): Nasus drains his foe's spiritual energy, giving him bonus lifesteal.

This is Nasus' lane sustain mechanic. You auto attack or Q minions to keep your health sustained. However, it is generally not worth it to auto attack a minion for the lifesteal in exchange of taking an auto attack from your lane opponent. As you gain levels, the strength of your lifesteal from the passive increases and it becomes increasingly difficult for your opponent to deny you as you can simply shave off all their damage. If it gets to that point, then you've won your lane.

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Siphoning Strike (Q): 
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled for killing champions, large minions and large monsters. 
Active: Nasus' next basic attack will deal physical damage.

Nasus' bread and butter, and what makes Nasus so strong late game. His scaling has virtually no limit because there is no limit to how much you can stack your Q. If farmed well, it can provide an insane amount of burst as well as sustained damage. Always focus during the early game to last hit creeps with this ability, and prioritise stacking the cannon minions as you gain 6 damage instead of 3. In lane, you would want to mainly auto-Q for better last hitting as well as for the greater lifesteal. If farmed well, you become an insane powerhouse as you become virtually unkillable in lane and can sadistically wither your lane opponent down with constant Qs while being able to farm at the same time. In addition, Q works on towers, making Nasus an extremely powerful split pusher as he melts towers with enough stacks. 

Always max this first for the lower cooldown and greater damage.

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Wither (W): 
Active: Nasus ages his target, slowing their movement speed for 35% for 5 seconds. The slow increases over the duration. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increases over the duration.

An extremely powerful single target crowd control ability that makes Nasus extremely annoying to deal with in single combat. If applied correctly, you can literally disable a champion for 5 seconds, making this spell on par with Exhaust in terms of effectiveness. Defensively, you can escape ganks. Offensively, you can chase your opponent down or cripple them when duelling. 

Max this last. Wither is very powerful at rank 1 and putting more points in it is an overkill and unnecessary.

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Spirit Fire (E):
Active: Nasus unleashes a spirit flame at the target location, dealing magic damage to enemies in the area. The flame then remains for 5 seconds, dealing magic damage each second to all enemies within and reducing their armour while they stand.

This spell has all round benefits. Fundamentally, it increases Nasus' DPS, as it deals magic damage and shreds armour. The armour shredding makes Q deal more damage to any opponent standing in your Spirit Fire. It also clears waves faster, facilitating faster split pushing.

Max this second for extra damage and armour shredding.

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Fury of the Sands (Ultimate): Nasus becomes empowered in the sandstorm for 15 seconds, gaining health, 50 bonus attack range, and 100 bonus cast range. While the storm rages, he deals magic damage and converts the damage done into bonus attack damage as well.

A very powerful ultimate with both offensive and defensive purposes. Offensively, this deals bonus AOE Magic Damage, provides bonus AD to amplify Nasus' damage, and an increased cast range of his Q. This transforms Nasus into a powerhouse, giving him the ability to 100-0 his opponent easily. You can also use this ability when chasing down opponents to maximise your overall DPS. Defensively, the extra health it provides enables you to survive all ins and especially bait tower dives. If you are intending to back and are low on health, use this ult to farm the last wave before backing so that you have the additional health needed to survive any possible all ins from your lane opponent.

This ability benefits heavily from cooldown reduction, as Nasus can have his ultimate much more readily for skirmishes. And when you are ahead, your opponent is basically dead whenever your ultimate is up because you can dive him over and over when it if you play your cards right.

As with almost all ultimates, put a point in this skill whenever you can at levels 6, 11 and 16.


Items Back to Top

Starting Items

    vs AD
    vs AP
    heavy Sustain Start
    vs Hybrid damage
    Alternative start

Core Items

    Core damage item
    Full Build vs Balanced
    Full Build vs all AD
    Full Build vs Mostly AP
    My personal build

Situational Items

    other items to consider
Starting Items


Recommended starting items


1029_32.png2003_32.png2003_32.png2003_32.png2003_32.png Best start vs AD matchups. Gives you strong sustain with 4 health pots and the cloth armour opens up to many armour items that you can build.

1028_32.png2003_32.png2003_32.png Best start vs AP matchups. The extra chunk of health offered by Ruby Crystal helps soak up damage. Builds into magic resist items like Spectre's cowl, or cooldown reduction items like Kindlegem.

2041_32.png2003_32.png2003_32.png2003_32.png RIP

2033.png The Season 6 Crystalline Flask, unfortunately you don't make use of the offensive part of it early on in lane.

1054_32.png2003_32.png If against hybrid damage dealers such as Kennen. Also effective against auto attack champions like Fiora but cloth 5 is superior in that regard.
3301.png2031.png Actually a very good start. Gets you free gold and health when you miss minions, and even has a little CDR which is nice. So you regen health from every enemy minion dying. Upgrades to Talisman, which is actually a very good item on Nasus.



First Buys


3024_32.png The best upgrade from cloth armour. Provides armour, mana and cooldown reduction, everything Nasus needs to sustain in lane in an AD matchup.

3067_32.png This item is mainly bought for the cooldown reduction, but the extra chunk of health it provides is also useful for soaking up some early game damage.

3211_32.png The best upgrade from ruby crystal. Provides Magic Resist, health and a passive that regenerates health if Nasus takes damage. A simple yet optimal item for Nasus to survive against AP matchups.

2053_32.png If you intend to rush Ohmwrecker. While the armour and health regen is nice, the biggest benefit you get from buying this item is the additional movement speed when near towers. Mobility is important as you can kite around your tower when farming, especially when your lane opponent attempts to tower dive you.

3057_32.png The damage item for Nasus as it amplifies his Q damage with 100% AD as bonus damage. Now it gives CDR, which is always nice.

3111_32.pngThe best boot upgrade for Nasus. Provides a good amount of Magic Resist and more importantly, it gives tenacity. Tenacity is important on Nasus as it makes it harder for him to get locked down in team fights, partially curbing his weakness of crowd control. It also helps in chasing down opponents, as being crowd controlled for a reduced time means that you can chase over longer distances since you spend more time chasing than being crowd controlled.



Item Builds


Tier 1:

3078_32.png The core damage item on Nasus. With this item, you deal so much damage as the sheen damage proc is increased by a notch, from 100% to 200%. If you are farmed well, combined with Trinity Force you can 2-3 shot squishes with Qs coupled with some auto attacks in between. The sheen proc works with towers, meaning that you melt towers so quickly and makes Nasus one of the most powerful split pushers in the game. The Phage passive and the 8% movement speed this item gives helps with the anti-kite as you gain movement speed while hitting targets. The AD, AP, Health and Mana stats this item offers must also be mentioned as they benefit Nasus in their own ways. You can get away with buying this item for damage and rest tank items, dealing devastating damage while remaining nearly unkillable. It's that cancerous.

The changes to Trinity Force makes it even more powerful on Nasus, because the extra attack speed means extra auto attacks dealt when split pushing and trading damage, after all Nasus does not need crit chance, a component that is removed from the item in exchange for vastly increased attack speed. Now rushing it as a first item after Tier 2 boots is a reasonable item path.

3025_32.png The tank alternative to Trinity Force. The sheen proc is weaker, however it helps with anti-kite in other ways since it creates a field that slows enemies rather than gaining movement speed. If you want to be aggressive early, you can rush this item first. This item is more for those who wish to build Nasus as a full tank, however in terms of raw power it is outclassed by Trinity Force. The upside to this is that it is significantly cheaper, and since games are much quicker in Season 6, this is superior to Trinity as an early buy.

3065_32.png Rush this first if you are against an AP matchup. Provides health, magic resist and CDR, stats that Nasus needs. The passive is also very useful as it increases Nasus' healing regen from his passive, meaning that you lifesteal more with your autos and Qs. Very strong magic resist item overall. However, if you have already capped CDR, then Banshee's veil is a stronger choice because the spell shield is more beneficial than the increased healing regen, and you won't be making full use of this item since the CDR is irrelevant.

3102_32.png A powerful Magic Resist item overall, especially useful in surviving heavy burst. This item benefits you in team fights as the spell shield nullifies any initial spell thrown at you. If you already capped CDR, then this item becomes superior to Spirit Visage as the spell shield is more beneficial than the increased healing regen. 

3800.png The changes to Righteous Glory makes this item extremely powerful on Nasus. The Eternal Passive gives you the extra lane and mana sustain you need, and the active acts like a offensively used Ghost which helps catch up to opponents easier. Use it separately with your Ghost because there is diminishing returns to your Movement Speed buff if you use it together.

3069.png Extremely strong on Nasus, possibly his secret weapon. Gives armour, CDR, port runner passive and has a MS boost active. The port runner passive has kite and anti-kite purposes, and the MS boost helps a lot with catching up enemies. Coupled with Glory, and you will have 2 burst MS buff actives (having Ghost makes it 3) and wither makes it impossible for nearly anyone to escape you.


Tier 2:


3072_32.png BT provides 2 things: Raw damage and insane lifesteal. With this item you essentially become a pseudo-Sion because you can quickly lifesteal your health from 10% to full with just a few hits. Lifesteal works with Nasus' Q, meaning that one Q can heal a large chunk of health depending on your stacks. This item is more beneficial against squishy comps since the lifesteal will kick in with greater effect. It increases Nasus' longevity in team fights and 1v1 duels, making him nearly unkillable as he life steals whatever damage thrown at him. However, don't buy this item when the enemy has multiple tanks since you will lifesteal very little when hitting them.

3068_32.png A very powerful armour item on Nasus. Helps splitpushing with its AoE waveclear and now you don't have the time to passively stack. 

3152.png A criminally underrated yet fantastic item on Nasus. Provides health and CDR which is what Nasus must have. Not to mention, the AP component makes his Spirit Fire do deceptive amounts of damage that can catch most opponents off guard. The best part of this item is that the active is a mini dash that fires a fire bolt in the direction it is moving, that serves as a mini flash. Essentially a gap closer with a 40 second cooldown. Fantastic item all around on Nasus that can easily replace Spirit Visage if you don't need it.

3056_32.png The offensive armour item on Nasus. This item is underrated and often overlooked by many players, even Nasus mains. This item provides everything Nasus needs: Armour, Health, CDR and health regen. Most importantly, the passive gives Nasus movement speed when near towers, meaning that he can stick to targets better when diving, and kite around towers when being tower dived. The active facilitates split pushing and tower diving, as it disables towers for 3 seconds. This means that you can towerdive the enemy defending champion as you can disable towers, then proceed to maul them with the bonus movement speed from its passive. This item makes Nasus slightly more squishier compared to Frozen Heart, but its still an overpowered item regardless.

3110_32.png This item provide insane armour to shave off damage, mana to spam spells and most importantly, 20% CDR so Nasus can farm his Q much quicker. The passive makes Nasus' presence alone a nuisance for enemy AD carries in team fights, as the aura lowers their attack speed by 15%. However, Iceborn completely substitutes this item plus it has a semi-Tri Force component due to the sheen proc. So this item isn't mandatory anymore.

3035_32.png Only buy this when you are against heavy tanks, so your Qs will shred through them. This item is mainly bought for its armour penetration, and is extremely cheap considering what it offers. However, if you intend to solely split push, or against a squishy team comp, then this item becomes useless. Against a squishy team comp. Bloodthirster is more viable. And if you are mainly split pushing, you are better off getting another tank item. Upgrade to Lord Dominik's Regards or Mortal Reminder depending on the enemy team.

3071_32.png The new Black Cleaver makes this item now viable on Nasus, because it provides 20% CDR and a nice chunk of health. This item provides stats that benefit Nasus such as health, CDR, AD and armour shred. The Phage passive also provides anti kite which helps with the shredding armour since you have bonus MS that keeps u in range. Also, the Black Cleaver-Iceborn Gauntlet combo is pretty strong, as you have both MS and AOE slow for anti kite, making you able to apple the armour shread easily. Combined gives you 40% CDR, so if you have no CDR in your rune page you can run this combo.

3075_32.png This item provides insane armour and a powerful passive that reflects 30% of damage from basic attacks back to the attacker. It makes Nasus extremely beefy against AD champions as they would have to think twice before hitting you since they would some of the damage back. However, make sure you build health items to support the armour or you'll get shredded regardless.

3083_32.png Provides flat health and nothing else, this item makes Nasus more beefy as he can soak up damage better. Puts Nasus above 3k HP at full build, increasing his longevity in team fights. Now gives CDR, which is nice if you need more of it in your build.

3512.png Super strong split push item that can give insane lane pressure if used correctly. Provides dual resistances which makes it an excellent buy against enemy teams with mixed damage.

3026_32.png Now it got buffed. Excellent defensive item all around. Get it in most of your games.


3143_32.pngTankiest armour item in Season 6. Mandatory against comps that deal heavy crit damage.


Tier 3:



3139_32.png This item is only viable if the enemy team has heavy crowd control, otherwise stay out of this item.

3190_32.png If you need extra Magic Resist when the enemy is heavily AP oriented. Provides a nice aura that increases the Magic Resist of nearby team members. The shield it offers is near negligible but a clutch shield can save a team member (or yourself) in fights. A good team fight Magic Resist item but overall is outclassed by Banshee's Veil and Spirit Visage.


Do not buy:


3031_32.png Crit Nasus sucks. Only the base damage from Q cries means that you can't crit off your stacks. Extremely expensive.


3070_32.png3004_32.png Tear Nasus sucks. You need time to full stack up the tear, and the only thing you benefit from a fully stacked tear is slightly increased AD, and a bit more AD if you toggle the item on. Not worth investing an inventory slot that takes so much time to stack then provide so little. Avoid this item.


Alternate boot choices


3047_32.pngNinja Tabi is a good pickup if the enemy team is all AD. Provides a nice chunk of armour and 12% reduction from basic attacks, making Nasus beefy against AD champions.

3009_32.pngGives you nigger speed but nothing else. I believe boots that offer other bonuses outclasses the +15 extra MS bonus, so I wouldn't recommend picking this up.


3158_32.png This boot upgrade is only viable if you are starting the game with 5% CDR, as this boots increase it to 20%. Needless to say, it facilitates faster stacking. However, once you have CDR blues and start the game with 10/20% CDR, skip this boot enchantment because resistances are crucial on Nasus.



Boot Enchantments


3265_32.pngRIP Homeguard

3267_32.pngGood for sticking to targets faster, but if you have Trinity Force then this enchantment becomes useless because you already have the sticking power from Phage passive.

3268_32.png My favourite boot enchantment for Nasus because it helps reduce the cooldown of both of Nasus' summoner spells by 20%, plus it provides a special effect for the individual summoner spells concerned. Ghost - Increases movement speed from 28% to 40%, Flash - Gives 30% movement speed for 1 second after use, Teleport - Gives 30% movement speed for 3 seconds after use. This enchantment benefits Nasus in so many ways, so it is the best boot enchantment for Nasus.

3269_32.png Increases Nasus' movement speed, making him generally more mobile that gives anti-kite power.



Analysis on Buying


First Priority: Cooldown Reduction 

- Always make sure your CDR is capped at 45% to make sure you stack extremely fast. Aim for at least 300 stacks in 20 minutes.
- Decent stacks is crucial for Nasus to become relevant and CDR facilitates just this.
- Nasus' other abilities such as Wither and Fury of the Sands also benefit greatly from CDR. With Wither you can constantly lock your opponents down and a short cooldown ultimate means that you can use it liberally in all ins rather than saving it till absolutely necessary.
- You must get CDR if you ever want to be relevant after laning phase.


Second Priority: Health/Resistances

- Nasus is supposed to build somewhat tanky anyways.
- Also remember to build health so you won't become a become like a low HP super saiyan minion. Health is important to back up resistances.
- Building Nasus as beefy as possible enables him to smack as many Qs as possible in fights, be it team fights or 1v1 duels. This will make sure you benefit the most from your stacks.


Third Priority: Damage

- Normally, get one damage item. You can get away with buying two, but never get more than two damage items as Nasus needs to be tank.
- Trinity Force is normally the only damage item you'd get. Second damage items can be either BloodThirster against squishy comps, or Last Whisper/Black Cleaver against tanky comps.
- Full tank Nasus is bad because he is outclassed by meta tanks such as Gnar, Sion and Hecarim in terms of team fight effectiveness. Which is why some damage is important to make up for the lack of utility as a tank.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Akali
    Easy
  • Cassiopeia
    Hard
  • Cho'Gath
    Easy
  • Darius
    Hard
  • Diana
    Easy
  • Dr. Mundo
    Easy
  • Fiora
    Medium
  • Fizz
    Medium
  • Gangplank
    Medium
  • Garen
    Easy
  • Gnar
    Medium
  • Hecarim
    Medium
  • Heimerdinger
    Medium
  • Irelia
    Easy
  • Jax
    Easy
  • Jayce
    Medium
  • Kayle
    Hard
  • Kennen
    Hard
  • Lee Sin
    Easy
  • Lissandra
    Hard
  • Malphite
    Easy
  • Maokai
    Easy
  • Nidalee
    Hard
  • Pantheon
    Hard
  • Renekton
    Medium
  • Rengar
    Medium
  • Riven
    Hard
  • Rumble
    Medium
  • Ryze
    Hard
  • Shen
    Easy
  • Shyvana
    Medium
  • Singed
    Easy
  • Sion
    Easy
  • Teemo
    Hard
  • Tryndamere
    Easy
  • Vladimir
    Hard
  • Wukong
    Medium
  • Yorick
    Medium
  • Zac
    Easy
  • Zed
    Easy

VS

Aatrox

Medium

Pre 6 difficulty: 6/10

Post 6 difficulty: 3/10


Overview:

- Aatrox has godlike sustain from his W.
- Avoid his third hit.
- He has two lives, so don't bother trading with him early.


Pre 6:

- Aatrox has powerful sustain early, especially when he is low on health. so focus on farming and don't trade damage with him.
- The damage from the third hit from Blood Price is strong. Normally Aatrox will knock you up before hitting it. Avoid it and you can farm safely.
- Some Aatrox players max E for the poke. So try to avoid the poke damage because it will add up to deal considerable damage.
- Be careful against an Aatrox with a full blood well, because he will have a lot of attack speed to land autos on you with. When that happens, wither him and walk away.
- Aatrox has a strong powerspike at level 6, he can combo you by knocking you up, hit you with his third blood price, burst you with your ult, ignite then kill you with his autos and E. Be wary of that.


Post 6:

- Aatrox heals more when below 50% HP. Coupled with his blood well passive it will be extremely difficult to kill him without ganks.
- However, once his passive his down you can play extremely aggressive against him.
- Don't fight him during his ultimate. His ult + Blood Thirst will mean that he is near unkillable below 50% HP. However if you have a good number of stacks you can maul through his lifesteal and kill him.
- But he won't have the damage to kill you either. So if you survive early its free farm for you.
- Wither works well against him, as he relies on attack speed.

VS

Akali

Easy

Pre 6 difficulty: 5/10

Post 6 difficulty: 7/10


Overview:

- Akali is a very snowbally champion. Don't ever die to her.
- It will be difficult to trade with her because of her shroud.
3364_32.png


Pre 6:

- Akali's main source of damage is her Q-AA combo. Her Q does negative damage, but her AA enhanced Q hurts.
- If you have to get in range of her to last hit while her Q mark is active on you, give up the gold.
- Her E no longer proc her Q, so its easier for you to farm.

Post 6:

- She gains a massive power spike at level 6. 
- Akali can easily kill you by getting her ultimate off on you constantly to wither your health down. Short term trades favour her heavily.
- Focus on farming under turret and rushing Spirit Visage. Then she couldn't touch you.
- Oracles lens helps reveal her under her shroud. By level 9 and with a decent amount of stacks, you can easily kill her.

VS

Cassiopeia

Hard

Pre 6 difficulty: 10/10

Post 6 difficulty: 9.5/10


Overview:

- This is a very difficult matchup for Nasus if the Cass is good.
- She may be immobile, but it dosen't matter. She spams spells on you then pisses on your grave.
- If she's fed, you can get 400 stacks and she can still beat you 1v1.
- You will have problems even when completing your items. Essentially this is the AP Ranged version of Darius.


Pre 6:

- Focus on dodging her Q so she cannot spam her E that has 0 cooldowns when you are poisoned. Prepare to lose 50-75% of your health if you get poisoned.
- If she is smart, she will poison the area near a low health minion so you will eat the full damage from her spamming of Twin Fang.
- She will push the wave with her Q so focus on farming under tower.
- It's extremely difficult to farm early. She can constantly spam her spells at you and there is nothing you can do about it except playing like a little bitch. 

Post 6:

- Same as pre 6, minus her mana issues plus a huge burst from her ultimate.
- Even when you complete Spirit Visage, it will be extremely difficult to farm because she has little mana issues, assuming she gets mana regen items.
- Be very wary of her ultimate, she can immobilise you if you are facing her, dealing heavy burst damage and she can continue spamming her Twin Fang on you.
- You will not get many stacks against a good Cass, so if you get zoned focus on not dying.
- There is only one scenario when you can fight her, is when she overextends to your tower. She has no escapes so you can lock her down with Wither and smack her with Qs. Though spamming her spells give her bonus MS so she can still kite you while dealing insane damage by spamming her spells.
- In short, it is very difficult to kill her without jungle assistance. Though you outscale her hard.

VS

Cho'Gath

Easy

Pre 6 difficulty: 6/10

Post 6 difficulty: 6/10

Overview:

-  Favourable matchup for Nasus. though only slightly.
- Dodge his skill shots.
- But you can't stop him from getting physically big from munching minions.


Pre 6:

- If Cho spams his skills, he will run out of mana. Focus on evading his knock up because it is his main source of damage. It also sets up ganks from the enemy jungler.
- When Cho learns his spikes, it will push the wave. So farm under turret if he does so.
- However, he has very strong sustain. So forget about trying to harass him early.

Post 6:

- Farming against Cho shouldn't be difficult at this point unless you're for some reason low on health. He can kill you by silencing you, knocking you up then feasting you.
- Though you should be easily able to sustain his damage especially when you complete Spirit Visage.
- Killing him will be a bit difficult, but farming should be a breeze if you are even.

VS

Darius

Hard

Pre 6 difficulty: 10/10

Post 6 difficulty: 9/10


Overview:

- This is a very difficult matchup for Nasus.
- He bullies you extremely hard early. His blood stacks add up to deal insane damage.
- This is one of the only matchups when your only objective is not dying. You will not be able to out damage Darius at all during the most part of the laning phase.
- But you greatly outscale Darius. If you survive lane till level 11, then you can fight him.


Pre 6:

- Darius smothers Nasus as early as level 1. Whenever you go up to stack, he will position himself so you take the additional 50% damage from his Q. And if he's mean, he will stack up his bleed on you for maximum damage.
- Never let him get past 2 bleed stacks on you. 
- If he misses his Q, that's a huge portion of his damage gone. You have a few seconds of breathing space to farm safely.
- You will get zoned if Darius is any decent. Just focus on not dying.
- Darius will hit 6 first. Like playing against Riven, don't bother trying to go up to last hit because he will all in you by stacking his bleed then dunking you.


Post 6:

- Same as pre 6. He still has insane kill potential on you while yours is minimal.
- You have to remain at high health at all times, as he has all the tools to burst you down.
- If you want to fight him, engage in short trades. Long trades favour him as it stacks his bleed, making his ultimate deal maximum damage.
- Call your jungler to gank. Darius has no escapes.
- Once you survive till Frozen Heart + Sheen, then you can fight him comfortably.

VS

Diana

Easy

Pre 6 difficulty: 3/10

Post 6 difficulty: 4/10


Overview:

- An inferior version of Akali.
- Easy lane for Nasus, she does not have much kill pressure for you and you cane her after getting enough stacks. 


Pre 6:

- Diana's main source of damage early is through her Crescent Strike. So dodge it to avoid poke damage.
- Don't let her get her passive enhanced auto on you.
- She will push the lane with her Q so farm up under your turret.

Post 6:

- Diana gains a powerspike at level 6 but this should not intimidate you at all. 
- Unless fed off early kills, Diana cannot 100-0 you.
- When she dashes towards you with her ult, wither her and throw a spirit fire on her feet. Then maul her down with Qs.
- If she is low enough, do the same as above but activate your ultimate first.
- Once you get ahead, you can zone her off her tower by proxying the minion wave and kill her when she tries to get to tower. Besides her ult she has no reliable dash to escape. Though be careful of jungler ganks. 

VS

Dr. Mundo

Easy

Pre 6 difficulty: 3/10

Post 6 difficulty: 3/10

Pre 6 difficulty: 2/10

Post 6 difficulty: 2/10


Overview:

- Free stacks.
- But Mundo is a unkillable monster in teamfights. 
- His W provides insane tenacity so it becomes insanely difficult to lock him down.
- He basically has two lives with his ultimate, and his ultimate has a short cooldown. So you are much better off farming the entire laning phase than anything.


Pre 6:

- Unless you take 10000 cleavers to the face, Mundo should never be able to force you out of lane.
- Focus on farming and nothing else. Mundo does not have the tools to force you out of lane unless you do something stupid.


Post 6:

- Without a jungler gank, you won't kill Mundo. But he can't kill you either.
- Don't waste your Mana on Wither, he cleanses it with his insane tenacity.
- You can wear him down with Qs but don't waste your mana on your other skills.
- Build cooldown reduction items and focus on maximising your stacks. 

VS

Fiora

Medium

Pre 6 difficulty: 8/10

Post 6 difficulty: 4/10


Overview:

- Fiora is a real terror early game and snowballs extremely hard. Don't die to her.
- Her Riposte blocks your Q. When she activates it, auto her to set it off before Qing her.
- She is a superior version of Tryndamere in lane because her autos are much more consistent in doing damage.


Pre 6:

- Fiora is a real terror early. She will constantly Lunge at you and get free damage off.
- The passive from her Riposte means that her autos will hurt like a truck. Allowing her to get multiple free autos off can force you out of lane.
- Wither her when she lunges towards you so she cannot get many autos off.
- If she randomly wastes her lunge, you get a couple of seconds to farm safely.
- Respect her powerspike at level 6. If she hits 6 first, make sure you wither her the moment she harasses you so that you don't get low enough for her to dive you.


Post 6:

- Once you build armour, this lane gets a lot easier.
- You will get to a point when she cannot touch you with her autos. Wear her down with Qs but take note of her Riposte.
- Maxing Wither helps a lot in this matchup as it cripples her damage output and keeps you in range to smack her with Qs.
- Be cautious when diving her because she cannot be targeted during her ultimate while you take free tower shots.
- But killing Fiora becomes extremely easy when you are well farmed and you bait out her Riposte.

VS

Fizz

Medium

Pre 6 difficulty: 7/10

Post 6 difficulty: 4/10


Overview:

- Annoying lane. 
- With his W, you have to respect the damage from his auto attacks.
- Fizz does nice burst damage, so be careful when he tries to burst you over and over with his Q and E.
- While Fizz is a duelist, he cannot fight you straight up once you get stacks.
- QSS works to cleanse his ultimate.


Pre 6:

- Fizz can be annoying at early levels. He will combo you down with his Q-W and it will hurt.
- Don't let him get too many autos on you for free.
- Fizz out trades you early, so only fight him in your minions. Outside of that, strictly focus on farming.
- If Fizz constantly spams his skills, he will run out of mana.
- Don't die to him or he will snowball extremely hard.
- When Fizz hits 6, you better play back till you get 6 yourself. His ultimate is a huge powerspike. 


Post 6:

- Once you get enough stacks, you dump on Fizz. He is squishy and cannot take much punishment.
- When he Qs on you, return damage by stacking him. 
- You can continue to beat him down with Qs since he needs to be in melee range to deal damage.
- If Fizz tries to all in you, counter it by activating your ultimate. Wither him, drop your Spirit Fire on his feet and fight back.
- Bait out his ultimate and his E before diving him.

VS

Gangplank

Medium

Pre 6 difficulty: 7.5/10

Post 6 difficulty: 4/10


Overview:

- Annoying matchup.
- His Remove Scurvy cleanses your Wither
- You outscale him, so farm till it happens.


Pre 6:

- Gangplank's level 1 is one of the strongest in the game. He will look to Q you constantly while you can't return damage to him.
- Don't let him get into melee range of you, his autos hurts like a truck and coupled with his Q will deal a lot of damage. He will save his Orange till you wither him, making his all in early powerful.
- Focus on playing back and farming. Try not to let him get multiple Qs off you for free because they hurt.


Post 6:

- If GP is good, you won't kill him at all. He will save his Orange for your wither.
- Don't all in inside his ultimate because thats one of the only ways he can kill you.
- Once you build Frozen Heart, he can't stop you from farming. So farm till you outscale him.
- However if he gets in melee range of you then you can fight him. Assuming you are decently farmed you will out trade him. Only Wither him after he used his oranges.

VS

Garen

Easy

Pre 6 difficulty: 6/10

Post 6 difficulty: 3/10


Overview:

- Garen is a bit tricky to deal with early, but survive early and he will be no problem.
- Mana is the main issue for Nasus here. If you run out of mana, you will be an easy prey for him.
- His Q removes slows. So only wither him after he uses his Q.
- Garen falls off late game while you shine then.


Pre 6:

- Garen does respectable damage early, but he pushes the wave easily with his spin. This favours you because you would always want to farm at your tower.
- Try not to let him Q you for free. It does a lot of damage.
- Don't bother trading with him because he can regen with his passive. You are much better off farming.


Post 6:

- Garen's ultimate scales off missing HP, making it deal more damage when you use your ultimate. Take note of that.
- Take note of your mana. If you run out of mana, Garen can tower dive you with his Q-Ignite-E-R combo. 
- Once you acquire a good number of stacks, you can look to trade damage with him. 
- Keep his passive off whenever possible. It is his source of sustain.
- Constantly wear him down with Qs. You will come to a point when you can eat his full combo and shave it all with your lifesteal. 
- To reiterate, only wither when he used his Q.

VS

Gnar

Medium

Pre 6 difficulty: 7/10

Post 6 difficulty: 6/10


Overview:

- Gnar's autos and his Q hurts. 
- Don't let him get his third auto off because it deals bonus damage.
- Take note of his rage bar because Gnar gets insane stats in hit Mega Form.
- Gnar > Nasus in teamfights. So focus on split pushing.


Pre 6:

- Play very back and don't let him get free autos off you.
- Dodge his Q.
- If his rage bar is near full you might as well play back.


Post 6:

- Same as pre 6 but his mega form has a powerful ultimate.
- Gnar is only squishy in his mini form so only harass him in that form.
- Remain focused on farming, but if he overextends you can look to fight him.
- If he uses his hop offensively, all in him.
- If his rage bar is near full don't dive him. 
- His Hop has a longer cooldown than Wither. And even when he hops away you can still gapless and get a few Qs off on him.

VS

Hecarim

Medium

Pre 6 difficulty: 7/10

Post 6 difficulty: 6/10


Overview:

- Hecarim is a powerful top laner. His Q harass is annoying to deal with early game.
- Annoying but manageable lane.
- It is difficult to deny Hecarim if he gets homeguards. 
- An exceptionally powerful team fighter thanks to his ultimate.
- His teleport homeguard ganks is deadly, so warn your teammates when he's missing.


Pre 6:

- Hecarim's main source of damage is his Q, but it also pushes the wave so you can farm under tower.
- Don't let him constantly spam his Q on you or it will force you out of lane.
- He has sustain from his W, so don't bother trading with him. You are much better off farming.
- Nothing much to say, just play back and farm while he pushes the lane with Q. You can trade damage if he fights you in your minions, otherwise just stay back.
- Don't die to him, a fed Hecarim is a terrible sight to see.


Post 6:

- Denying Hecarim is normally not an option since he can E-Homeguard back to lane with supersonic speeds.
- Once you get enough stacks, you can start to fight him.
- Killing Hecarim however is a bit difficult since he has strong disengage with his E and ultimate. He also can use those two skills to set up ganks so be wary of that.
- Frozen Heart makes this lane a lot easier. If you intend to dive Hecarim and be extremely aggressive, you can rush Ohmwrecker instead.

VS

Heimerdinger

Medium

Pre 6 difficulty: 8/10

Post 6 difficulty: 3/10


Overview:

- Heimer does insane damage with his towers, basically he is immune to ganks because the towers will smother your jungler before they can get in range of him.
- A fed Heimer is an absolute nightmare. Don't die to him.
- But if you survive lane, then this lane becomes from very hard to very easy. He becomes from a lane bully to a stacking machine for your Q.


Pre 6:

- Stay out of range from his towers, they do insane damage.
- He will push the wave, so focus on farming under turret.
- If your Q is not strong enough to one shot Heimer's towers, don't bother trying to kill them. You will take a lot of damage in return.


Post 6:

- Build both Magic Resist and cooldown reduction items. 
- Look to stack his towers to eliminate his damage source.
- However, keep yourself healthy at all times. An ultimate empowered ability can kill you if you are low enough.
- When it gets to the point when you stack his tower whenever he spawns it, he will end up crying in the corner. 
- In a sense, he will be intentionally feeding you since his towers feeds your stacks.

VS

Irelia

Easy

Pre 6 difficulty: 5/10

Post 6 difficulty: 5/10


Overview:

- This isn't a difficult lane for you at all unless you for some reason die to her.
- Both of you will be focused on farming, easily giving you the advantage over her.
- While this lane favours you hard, dying to her early will make this lane dramatically harder.
- Don't take free damage from her Hiten Style.
- Her kill pressure on you is minimal if she doesn't get any lead. 


Pre 6:

- Irelia will look to wear you down with her E. Try not to take free damage from her.
- Be very careful about her E, as it will stun you when you have higher health than her. This can set up for jungler ganks.
- Evade her true damage from her Hiten Style.

Post 6:

- Irelia will rush Trinity Force first. Respect the damage from her Sheen and Phage.
- Wither her when she trades with you and return damage by smacking her with Qs.
- Your all in is superior to hers. But bait her stun before diving her.
- Don't feed Irelia or she will make your lane hell.

VS

Jax

Easy

Pre 6 difficulty: 4/10

Post 6 difficulty: 5/10

Overview:

- Nasus beats Jax assuming the lane is even.
- Jax does not have the tools to deny your stacks.
- But don't die to him or he will snowball very hard.
- Wither works wonders in crippling his DPS.


Pre 6:

- Both of you will be focused on farming.
- If you play it right, Jax can never kill you. If he spams his E-Q combo, he will run out of mana very quickly.
- Don't let him get his W on you for free. 

Post 6:

- Jax gains a massive powerspike at level 6, but you will have sufficient stacks to contend with him.
- His main form of harass is using his third auto empowered with his W and Q to burst you. Letting him do it to you over and over will force you out of lane.
- If he E-Qs you, wither him and trade damage back by smacking him with your Qs.
- Jax has powerful sustained damage, so only engage in short trades with him. 
- When he activates his ultimate, avoid him. Once its down, you can go back to smacking him down with your Qs.

VS

Jayce

Medium

Pre 6 difficulty: 7.5/10

Post 6 difficulty: 5/10


Overview:

- Annoying ranged poke champion.
- Dodge his E-Q combo in his ranged form.
- Don't die to him or you will get rekt.


Pre 6:

- Jayce is very strong early game. He has 3 additional abilities to harass you with in addition to his ranged poke.
- Don't let him get many free ranged autos for free. 
- Outsustain his Mana pool. Jayce without mana means that you can farm easily against him.
- If Jayce combos you in his melee form, trade back by hitting him with Qs. He has no sustain.
- Play very back and pick your last hits carefully.


Post 6:

- Once you buy armour this lane gets considerably easier.
- Same as before, don't let him get ranged autos for free.
- If Jayce extends to melee range you can smack him with Qs. Then when he knocks you away with his E lock him down with Wither and proceed to continue harass him. He needs time to go back to his ranged form so punish him while you can.
- Bait his Thundering Blow before going ham on him.
- Jayce without mana is an easy kill. Dive him under his tower.

VS

Kayle

Hard

Pre 6 difficulty: 8/10

Post 6 difficulty: 5/10


Overview:

- Annoying lane.
- Kayle's poke hurts insanely bad, and she has decent sustain as well.
- Wither works really well in catching up to her and crippling her DPS.
- Her ultimate is very reliable in being immune from damage.
- You beat her 1v1 late game.


Pre 6:

- Kayle's poke is extremely annoying to deal with, especially if she maxes Q first.
- She would Q you to deal damage and apply slow, the follow up by activating her E and swat you, dealing strong damage.
- Kayle innately pushes the lane, so if you have a hard time dealing with her poke damage then wait till the wave pushes to your tower then farm.
- She is capable of punishing you for every stack, so focus on stacking and getting cs, rather than just last hitting.
- Don't bother trading with her since she has decent sustain with her W.
- If she gets overly aggressive, wither her and walk away.
- Try your best to farm, and farm cautiously.


Post 6:

- You can try to duel Kayle if you get enough stacks.
- Once you get Spirit Visage, Kayle shouldn't do much to you.
- Wither locks her down and cuts her DPS, so if she overextends you can punish her.
- Bait Kayle's ultimate before diving her. When she gets low, simply walk up to her and she would panic use her ultimate. Once its down, kill her.

VS

Kennen

Hard

Pre 6 difficulty: 8/10

Post 6 difficulty: 6/10


Overview:

- Kennen does hybrid damage early, both his autos and abilities hurt.
- He is a lesser annoying version of Teemo.
- This lane is difficult if Kennen is hyper aggressive.
- Ganking Kennen is normally not an option since he can lightning surge out to safety.
- Kennen has very strong team fight presence with his ultimate, so it is better to split push since team fighting plays to his favour.


Pre 6:

- Start Dorans shield against Kennen. 
- Don't let him get more than 2 Marks of Storm on you. A third proc will stun you, meaning that he can get free autos or a Q on you while you're stunned.
- Kennen's poke is his Q so evade it by hiding behind minions. His autos also add up to hurt so don't let him get multiple autos on you for free.
- Don't try trading with Kennen because he will E away whenever you try to walk up to him, or use his E to apply the third mark of storm proc to stun you then burst you for greater damage.


Post 6:

- Kennen does not have the damage to nuke you. Play safe and he cannot deny you once you get your items.
- Killing Kennen however is very difficult since he can kite you really well and if he applies 3 stacks of marks of storm on you, then he wins the trade.
- Diving Kennen is hard since he has an AOE stun. 
- Only dive Kennen once you bait out his ultimate. Lock him down with Wither and pop your ultimate/Ghost to all in him.

VS

Lee Sin

Easy

Pre 6 difficulty: 6/10

Post 6 difficulty: 4/10


Overview:

- This matchup depends on the skill of the Lee Sin player, but at most you will struggle. If you play this right this lane will never become a nightmare.
- Lee is a very mobile champion that deals good amounts of burst damage, but nowhere as horrendous as Riven.
- His damage shines early game but if you play this lane right he shouldn't be able to kill you at all.
- Lee has to kill you 2 times in order to stay relevant. Or else you will outscale him and stomp him once you get your stacks.


Pre 6:

- Lee's main source of damage is through landing his Qs. Stand behind his minions so he can't land his Q on you.
- He has decent sustain with his W, so don't bother trading with him.
- His E pushes the wave, so you can farm nicely under your tower.


Post 6:

- Lee gains a respectable powerspike at level 6, but not to the extent when you cannot go up to cs.
- His Q-R-Q combo only hurt more if you have low health. So try to keep yourself healthy at all times.
- Lee is a very mobile champion so it is difficult to dive him. Moreover, he has a powerful disengage with his ultimate.
- Don't get baited into him flash kicking you into his tower. I have been outplayed a couple of times by this strat. 
- Wear him down with Qs. Only all in him once you wasted his cooldowns.

VS

Lissandra

Hard

Pre 6 difficulty: 8/10

Post 6 difficulty: 7/10


Overview:

- Difficult lane for Nasus.
- Lissandra has strong poke that has a short cooldown. 
- Ganking Liss is difficult since she has her E to escape.
- Reaching Liss is difficult since she has her W to snare you.
- Her ultimate is a free Zhonya, meaning that diving her is near impossible.


Pre 6:

- Lissandra has super annoying poke from her Q. It has a short cooldown and does respectable damage.
- Don't bother trying to trade with her because her W will root you.
- She is ungankable because she could E away for defensive measure.
- So just play back and farm. Build Magic Resist items to lighten her harass.
- If Lissandra runs out of mana, then you can farm safely.


Post 6:

- Completing your Spirit Visage would make your lane much easier.
- Keep farming, but you can look to Q her whenever she for some reason gets in melee range.
- Lissandra synergises well with Teleport, so ping whenever she is MIA.
- Diving Lissandra is difficult because her ultimate is like a Zhonyas hourglass.
- Mercs Treads is good against her as it reduces the CC from her abilities.
- Split pushing against Liss is near impossible because she has strong wave clear and it is very difficult to dive her unless you have ohmwrecker. 

VS

Malphite

Easy

Pre 6 difficulty: 2/10

Post 6 difficulty: 2/10


Overview:

- Free stacks.


Pre 6:

- Malphite won't do much damage to you at any point in the game. So focus on free farming.
- With his E, he will push the wave to your tower. You can try to freeze it near your tower so it will be difficult for him to harass you.


Post 6:

- Same as pre 6, though his jungler can gank you easily combined with his ultimate.
- If he stacks armour, ignore him completely. Your Qs are better off last hitting minions.

VS

Maokai

Easy

Pre 6 difficulty: 2/10

Post 6 difficulty: 3/10


Overview:

- Maokai is picked because of his team fight potential. He does not have any kill pressure on you in lane.
- He is way stronger than you in team fights. So don't play to their strengths and group with your team. Split push.
- Free stacks.


Pre 6:

- Maokai has strong sustain and he out damages you. But his kill potential on you is minimal.
- So don't fight him early. You won't kill him but he can't kill you either. Focus on farming.

Post 6:

- Same as Pre 6, he can't kill you but you can't kill him. Keep focused on farming.
- Maokai will look to do some teleport ganks to get other lanes ahead. Remember to call MIA when he's not in lane.
- He synergies well with jungler ganks so be wary of overextending.
- You can wear him down with Qs every now and then, only then you can try to kill him.

VS

Nidalee

Hard

Pre 6 difficulty: 9/10

Post 6 difficulty: 6/10


Overview:

- AD Nidalee is a hard lane for Nasus
- AP Nidalee is more manageable.
- Regardless, her poke hurts insanely bad. Be careful not to get poked down too much.
- Nidalee gains MS when at bushes, making her stupidly mobile if you try to trade with her at bushes.
- Even with Wither, it is difficult to catch a good Nidalee.


Pre 6:

- If vs AD, you have to worry about both the spears and autos. If vs AP, you only have to worry about the spears.
- Get hit by her spears and she can follow up with a super long range pounce that deals more damage the less health you have.
- When Nidalee heals herself with Primal Surge, she gets additional attack speed. Back off till the buff wears off.
- Don't stand on her traps like a shitter. 
- For the same reason, don't try trading with her early. She has strong sustain and she out trades you.
- So play safe early and only focus on farming.
- In short, spears. DODGE THEM. 


Post 6:

- This lane gets easier after level 6. You can look to fight Nidalee, but be careful sine her pounce has a very short cooldown.
- Like Jayce, she has a cooldown when switching forms. If she switches to cougar and pounces on you, punish her hard.
- Killing Nidalee is difficult because she has a decent heal and a short cooldown pounce. Only dive her when she's very low, and when you do you must use your ultimate to maximise DPS and Ghost to stay in range.
- If you have problems with fighting Nidalee, focus on farming.

VS

Pantheon

Hard

Pre 6 difficulty: 10/10

Post 6 difficulty: 8/10

Overview:

- Pantheon is a brutal matchup for Nasus.
- If he starts longsword with 1 HP pot and 2 Mana pots, prepare your anus.
- His passive blocks your Q. When fighting him, auto him to remove his shield first.
- League of spears.
- Once you get Frozen Heart and Trinity Force, you can look to exact revenge on him and make him regret that he should be a baker instead.


Pre 6:

- Spears. 
- Start Cloth 5 and out sustain his damage.
- Focus on not dying.
- Don't get low enough because his spears will crit if you are below 15% HP.
- His combo hurts like hell. Like playing against Riven, give up the gold if you have to get into melee range of him to last hit.


Post 6:

- Same as pre 6 for the most part, though surviving lane becomes slightly easier.
- Call MIA when he's missing because Pantheon can pick off kills at other lanes with his ultimate.
- Take note of his passive when trading, be careful not to Q him when his passive shield is up.

VS

Renekton

Medium

Pre 6 difficulty: 7.5/10

Post 6 difficulty: 7.5/10


Overview:

- Based on my own experience, Nasus beats Renekton.
- He is an easier version of Riven.
- If he builds damage, you out damage him while being tankier. If he builds tank, you both out damage and out sustain him. He loses either way.
- He cannot fight you late game, as with most champions.


Pre 6:

- Early game is when Renekton has the best chance to kill you.
- His Q is his main source of sustain, but he also pushes the wave with it, favouring you greatly.
- His powerspikes are at level 2, 3 and 6. Respect his damage when he gets those levels first.
- When his Fury bar is red, he will look to trade with you. It is difficult to dodge his Q, but you must not get hit by his Fury empowered W because it does insane damage.
- Overall, he still does heavy damage early and is a lane bully, just focus on playing back and farm.


Post 6:

- The difficulty is the same as pre 6 because Renekton can still pull his combo off whenever you walk up to stack.
- Trading with him becomes more of an option. You have superior sustain to him and once you are farmed enough, you out damage him.
- If Renekton combos you with E-W-Q-E, then wither him and punish his cooldowns. Never let him combo you for free if your stacks is sufficient to fight him back.
- If you have CDR and a good amount of stacks, you can even look to bully Renekton. Look to smack him with Qs whenever you're in range.

VS

Rengar

Medium

Pre 6 difficulty: 8/10

Post 6 difficulty: 3/10


Overview:

- Bush master
- Watch out when he has max ferocity stacks.
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Pre 6:

- Rengar has powerful burst damage early game. Respect his level 2 all in.
- Let Rengar push the lane so he can't use bushes to his advantage.
- Stay away from bushes because he gets a lot of mobility there or near there.
- Don't die to him early because he snowballs extremely hard.
- Good Rengars will lure the minions near brushes. So pick your last hits carefully.
- Be extremely careful when he has max ferocity. He can either burst you down with his empowered Q or snare you with his E then burst you down with his abilities. 
- He has decent sustain from his empowered W, so don't bother trading damage with him and focus on farming.


Post 6:

- Once you get armour, Rengar cannot touch you.
- Assuming you get a decent number of stacks, your sustained damage should make his burst damage look like a joke. But still, don't take those short burst damages for free because it will add up.
- Ping MIA when he's not in lane. Good Rengar players will look for kills around the map with his ultimate.
- Without ferocity stacks, Rengar is a weak champion. Punish him when he is not at max ferocity.
- Wear him down with Qs. That will slowly force him out of lane.
- Before getting oracle lens, killing him will be a little difficult because he can ult away when you all in him. Pink wards will help killing him before level 9.

VS

Riven

Hard

Pre 6 difficulty: 9/10

Post 6 difficulty: 7.5/10

Overview:

- Riven smothers Nasus early game. One mistake and you lose a huge chunk of your HP.
- It's all about farming under tower. If you know the wave is pushing towards you, wait till it does.
- If you die even once, she snowballs extremely hard. 
- Maxing Wither second helps since she has so many dashes and you need the strong slow to stay in range of her.
- Riven cannot fight you late game. If she's isolated, lock her down and destroy her.


Pre 6:

- Riven can take away a huge chunk of your HP bar at level 1 with her basic Q-AA combos.
- Respect her level 2 all in when she learns her stun. Get cheesed by that and you deserve to lose lane.
- Her kit makes her extremely mobile yet deal insane damage, putting her in an advantageous position over Nasus who is heavily farm reliant early game.
- Give up the gold if you have to get in melee range of her to last hit. It's generally not worth losing a lot of HP to get a last hit.
- Keep your HP high at all times. Anticipate the possibility of a flash-stun-Q combo-Ignite all in.
- Due to her early aggression, she will hit level 6 first. When that happens, don't bother going up to last hit minions because she will attempt to all in you with her ultimate if you get too close to her.
- If you die to her early, she will wreck you for the entire game.


Post 6:

- If you survive lane till this point, then the lane gets noticeably easier.
- Riven can still beat you if you play this part of the lane phase wrong.
- When you get a decent amount of Q stacks (150+) then you can start trading with her.
- When she goes up to combo you, throw your Spirit Fire on her feet and trade back by hitting her with Qs. Once her abilities are on cooldown, punish her by Withering her and continue smacking her with Qs.
- If she is below 60% HP and tries to combo you without her ultimate, all in her by activating your ultimate, wither her, and pound her with Qs once she wastes most of her dashes. Pop Ghost if necessary.
- Be careful about diving Riven though, she has multiple dashes and an execute from her ultimate to outplay you under her tower.
- Once you buy Frozen Heart, Riven cannot touch you. Surviving your lane to that point means you won your lane against Riven.

VS

Rumble

Medium

Pre 6 difficulty: 7/10

Post 6 difficulty: 6/10


Overview:

- Rumble's sustained damage is so fucking broken.
- He simply does so much damage early you might as well treat this like a Riven lane very early into the game.
- If Rumble manipulates his bar so its constantly yellow, you better play very passive because his abilities will deal more damage.
- Annoying to lane against.


Pre 6:

- Rumble simply does a ton of damage early game. Especially at level 2.
- Be careful when his bar is at yellow because his abilities will deal more damage.
- Rumble innately pushes the lane with his Q, so farm under tower.
- Don't ever get into melee range of Rumble when his bar is near full, because he will Q you then auto you while overheated, dealing insane damage. He can chunk you extremely hard with that combo.
- Don't try trade with Rumble early because he can kite you easily with Harpoons, all while out damaging you.


Post 6:

- For the most part, same as pre 6. Keep focusing on farming.
- Don't ever stand in his ultimate because it does insane damage.
- Once you're farmed well enough you can look to fight Rumble.
- If Rumble overheats and he is low enough health, you can all in him. He will have no spells to save himself.
- Rumble is not a very mobile champion so take advantage of that when fighting him.

VS

Ryze

Hard

- haven't played against the new Ryze yet-

VS

Shen

Easy

Pre 6 difficulty: 4/10

Post 6 difficulty: 1/10


Overview:

- Shen has literally everything a champion needs: Respectable damage, insane tankiness, global map presence, split push power, strong initiate with taunt, and what not.
- But Shen does not have the damage to deny your farm. 
- Jack of all trades, master of none.
- Free stacks.


Pre 6:

- Shen's passive makes his first auto hurt. Combined with his Q it will add up to deal respectable damage.
- But that's the only source of damage he has. Of course, he has a taunt which aids any possible ganks by the enemy jungler.
- He generally has no kill potential on you unless he takes ignite, then you have to be a little careful.
- But he has decent sustain when he autos a minion marked by his Q. So don't bother trading with him and focus on farming.


Post 6:

- Rush cooldown reduction items. Strictly focus on farming because Shen is hard to kill.
- Call MIA when Shen is 6. His ultimate's cooldown decreased recently so his roaming potential increased.
- You can look to wither Shen down with Qs, only all in him when he gets low enough.
- All in all, Shen cannot stop you from farming. Take advantage of your free lane.

VS

Shyvana

Medium

Pre 6 difficulty: 6/10

Post 6 difficulty: 5/10


Overview:

- With the Smite Teleport Top laners, Shyvana jumps back into prominence. 
- Manageable lane. 
- Easy to survive lane against, but difficult to kill.


Pre 6:

- Don't let Shyvana get her Q damage on you for free.
- Her W pushes the wave so you farm at your turret. Don't stand in melee range of her during her W because the more autos she lands the longer it lasts.
- When she has her E burn mark on you, stand back till it wears off or her other abilities will deal bonus damage on the percentage of your max health.
- While Shyvana out trades you early, farming against her is not difficult. Focus on farming, but don't overextend to the point when you take unnecessary damage.


Post 6:

- Shyvana becomes harder to kill when she gets her items, and even more so when she has her ultimate. During her ultimate she gets a ton of defensive stats. 
- Once you get enough stacks you can wear her down by smacking Qs on her. 
- Only use your W and E when you intend to engage in an extended trade with her, Otherwise you are better off conserving mana.
- Killing Shyvana is difficult because she gets MS from her W and defensive stats from her ultimate. Only dive her when she is low enough, and use your ultimate and ghost to secure the kill.

VS

Singed

Easy

Pre 6 difficulty: 5/10

Post 6 difficulty: 5/10

Overview:

- Singed is a champion that doesn't give a damn.
- He does not have much kill pressure on you, but you still have to respect his damage.
- It will be difficult for Singed or Nasus to kill each other. This plays to Nasus' advantage since he outscales Singed.


Pre 6:

- Singed's powerspike is at level 2. Respect his level 2 all in.
- Don't take unnecessary poison damage. 
- Both of you mainly focus on farming, which favours you.
- Singed will mainly push the wave with his poison, which is great since you can farm under tower.
- If he flings you, Q him and walk away. 
- Keep your health decently high, his fling-poison-ignite combo can deal considerable damage.


Post 6:

- Singed ramps up in strength but so do you.
- Focus on building Magic Resist items so he cannot touch you.
- Trade damage whenever he flings you.
- If he proxy farms, it's basically free stacks for you. Chug your health pots while you tank the minion wave. Use Spirit Fire for better wave clear.
- Try not to fight him during his ultimate. He becomes very powerful during that 25 seconds.
- As always, NEVER CHASE SINGED.

VS

Sion

Easy

Pre 6 difficulty: 4/10

Post 6 difficulty: 4/10


Overview:

- Sion is a popular pick because of the tank meta and his team fight presence.
- But he cannot stop you from farming unless you let him land his Q over and over.
- Sion > Nasus in teamfights. So mainly focus on split pushing.
- Free stacks.


Pre 6:

- The only way you can possibly lose this lane is if you let him stun you over and over by knocking you up with his Q.
- Positon himself so he can't harass you by knocking a minion on you with his E.
- Sion has little kill pressure on you if you play this lane smart.


Post 6:

- Continue farming. Sion will mainly build tank so he will not have the damage to stop you from farming.
- If you want to kill Sion, you can max E second for the armour shred.
- Sion gets real tanky fast. If you can't kill him, simply focus on farming your stacks.

VS

Teemo

Hard

Pre 6 difficulty: 10/10

Post 6 difficulty: 6/10

Overview:

- Teemo hard counters Nasus early game. Pre 6 laning phase is an absolute nightmare for you.
- His Blind is extremely annoying to deal with, especially if he blinds you when you're about to last hit a cannon minion.
- Some people recommend maxing E in this matchup, but I don't advise it. Pushing the wave to Teemo's tower only allows him to freeze it and deny your stacks even harder. Furthermore, you will run out of mana if you spam E to harass, A Nasus without mana is an easy kill.
- When duelling Teemo, make sure you stay in range of him and don't hit him when you are blinded. Without his blind he is an easy squishy target to kill.
- Late game, Teemo cannot fight you. Walk all over him.


Pre 6:

- Teemo is a horror early game. He can easily punish you for every stack or last hit.
- He will look to blind you when you're about to last hit, effectively denying your stacks.
- His poke hurts insanely bad, especially if he's maxing Q first.
- Play completely passive early game. If you're low on health, recall.


Post 6:

- After level 6 is when you start to have kill potential on him.
- It is always good to remember the position of his mushrooms so you won't get kited like a good Teemo always does.
- When Teemo wastes his blind to harass, you can look to wither him and trade back damage.
- You can all-in Teemo if he is low enough health. He is a squishy target and cannot take much punishment.
- Once you finish Spirit Visage, this lane becomes a ton easier.

VS

Tryndamere

Easy

Pre 6 difficulty: 6/10

Post 6 difficulty: 2/10


Overview:

- Nasus counters Tryndamere.
- Be wary of his cheese early game and you'd be fine.
- While Tryndamere is a beast late game, you can still very easily beat him then even without using your ultimate.


Pre 6:

- Tryndamere's best time to kill you is early game, but you have the tools to deny his aggression.
- His powerspike are at levels 1, 2 and 6. Be careful when he reaches those levels before you.
- Assume that he will get crits. If he spins onto you and get 2 crits in a row, wither and walk away.
- Farming versus a Tryndamere is not difficult. Maintain a healthy HP bar and be wary of his fury bar.
- He does not have combo abilities that enable him to deal short heavy burst damage. If he spins on you just kite into your minions and trade damage.
- Ghost is superior to Flash in this matchup. A good Tryndamere will save his spin when tower diving till when you flash. Ghost makes you much more slippery when getting dove, and offensively you can catch up to him faster.


Post 6:

- Survive till level 7 and you've already won this lane.
- It takes two kills instead of one for Tryndamere to snowball off a decent Nasus. So if you gave him a kill early, you can still farm well if you play your lane smart, then beat him later.
- When you get items, Tryndamere cannot touch you. Whatever damage he deals to you from his autos will simply be healed back.
- You can opt to even zone him from getting his fury bar. Wither him down with Qs if you can afford to, that means buying cooldown reduction items.
- Maxing Wither is extremely helpful in this matchup, since he relies on attack speed to deal damage, and movement speed to stay in range. Wither cripples him completely for 5 seconds.
- When he's very low on health, you can walk up to him to bait his ultimate. Save your wither till its about to run out then kill him.
- If he spins onto you when his ultimate is down, activate your ultimate and all in him. He has no escapes.

VS

Vladimir

Hard

Pre 6 difficulty: 9/10

Post 6 difficulty: 8/10


Overview:

- This sucks.
- Vlad has insane sustained damage with powerful kiting power.
- His spell vamp means that he can bully you under your tower while he heals back the tower shots with his spell vamp. 
- Brutal lane if the Vladimir is extremely aggressive.
- Much stronger than you in team fights due to his AOE ultimate. 
- Scales nearly as well as you, and he is capable of fighting you late game if he has rylais. 


Pre 6:

- Vlad will look to zone you as early as level 1. At level 1, only walk up to farm if he uses his Q to last hit. At early levels his Q has a long cooldown.
- His Tides of Blood will push the wave so you can farm under tower.
- But he can bully you under tower with hardly any consequence.
- You will get zoned hard early if Vlad is any decent.
- So just focus on not dying. If you are low health, just recall.

Post 6:

- Vlad has powerful sustained burst damage after 6. He will continue to harass you for every stack you get.
- If he gets cooldown reduction items like Lucidity, he will constantly shove the lane then harass you under your tower non stop, making you cry in the corner.
- Best time to fight him is after you completed your Spirit Visage. However, he will still beat you in most trades simply because he will kite you while dealing damage. If you are going to fight him, all in him with your ultimate.
- For the most part, you will need jungler assistance if you want to kill this guy.

VS

Wukong

Medium

Pre 6 difficulty: 7/10

Post 6 difficulty: 5/10


Overview:

- Relatively annoying lane.
- Wukong has the tools to deny you and if he is hyper aggressive he can give you a hard time.
- His ultimate makes him extremely powerful in team fights as it deals insane damage and has AOE knock.
3364_32.png


Pre 6:

- Wukong does solid damage with his E and Q. Good Wukongs will shred your armour with Q before E-ing you. 
- His E pushes the wave so you can farm nicely near your tower.
- Focus on playing safe, Wukong out trades you early so don't bother trading. 
- If Wukong constantly combos you, he will run out of mana. If he is out of mana then you can farm safely.


Post 6:

- Wukong has a strong power spike at 6. It can set up ganks with the enemy jungler.
- If Wukong builds damage and you get a good number of stacks, then you've already won your lane. You out trade him while being more tanky.
- Pretty straightforward lane from level 7 onwards. Smack him with Qs when he is at melee range while farming it up on minions.
- Oracles lens nullify any decoy outplays he can make.

VS

Yorick

Medium

Pre 6 difficulty: 7/10

Post 6 difficulty: 2/10


Overview:

- Treat this like a Heimer lane. He pokes you hard with his ghouls so focus on stacking them to eliminate their threat.
- Yorick does hybrid damage so its difficult to build against him. So rush cooldown reduction items and buy 5 health potions.
- If you survive lane, he will become a stacking machine for your Q.

Pre 6:

- This is the only time when Yorick can get ahead of you. 
- His ghouls will push the lane. Let it push to your tower so you can farm.
- As your stacks are very weak early, focus on auto-Qing the ghouls instead of simply Qing it.


Post 6:

- Always cap cooldown reduction first. Whenever he uses his ghouls on you, stack them.
- You will come to a point when you will beg Yorick to use his ghouls on you as they are free stacks.

VS

Zac

Easy

Pre 6 difficulty: 5/10

Post 6 difficulty: 3/10


Overview:

- Not a difficult lane. Zac does not have much kill potential on Nasus.
- Zac has very strong sustain, and synergises very well with ganks.


Pre 6:

- Dodge his Q, that is his main damage source.
- But don't bother trading with him early because of his blob sustain and he has two lives from his passive.
- Since Zac does not have strong kill pressure on you early, farming against him is great. Focus strictly on farming and rush Health/Magic Resist items.


Post 6:

- Once you get enough stacks, you can look to be aggressive against Zac. If he uses his Elastic Slingshot offensively, punish him.
- Step on his blobs to deny his sustain.
- Wear him down with Qs. If you manage to pop his passive then drop a Spirit Fire on him so it does AOE damage.
- If you find difficulty killing Zac, then just strictly focus on farming. Zac can't deny you at this point.

VS

Zed

Easy

Pre 6 difficulty: 6.5/10

Post 6 difficulty: 4/10


Overview:

- He is just like any assassin top laners who is desperate for kills to snowball.
- Not a very hard lane for Nasus if you play this right.
- Zed will roam to get kills, so ping MIA when he is not in lane.
- Survive till you get items and you'll be golden. 


Pre 6:

- Dodge his Q.
- Don't let Zed get many autos on you for free, especially when you are below 50% HP.
- Zed's Q and E will push the wave so you can farm under tower nicely. Freezing the lane near your tower will be difficult because he can spawn a shadow to hit double shuriken and force you to unfreeze it or take huge damage.
- Zed is very mobile with his shadows, so don't bother trading with him. As always, focus on farming. 


Post 6:

- Zed has a strong powerspike at 6. If he tries to all in you, wither and walk away.
- Continue farming till you build armour items and get enough stacks. You will get to the point when Zed can't touch you. 
- Smack him with Qs and wear him down. You can even opt to zone him off minions and starve him from farm.
- Only dive Zed when he is really low on health, because his ult and shadows can outplay you if you are not careful.

Pros and Cons of picking Nasus Back to Top

Pros:

1. Easy to learn
2. Scales infinitely
3. Ticking time bomb
4. Insanely powerful split pusher
5. Capable duelist
6. Decent sustain

Cons:

1. Extremely weak early
2. Prone to crowd control
3. Heavily abusable
4. Useless if behind
5. Easy to counter
6. Heavily dependent on farm

Item comparisons Back to Top

1. Trinity Force 3078_32.png VS Iceborn Gauntlet 3025_32.png (Damage items)


3078_32.png:
- Superior sheen damage proc (Bonus physical damage equal to 200% AD)
- Anti-kite with Phage proc (Basic attacks grant 20 MS) + 8% movement speed
- Gives other beneficial stats (HP, Mana, AD, AS, crit chance) that add up. 
- 10% CDR
- But provides no resistance stats.

3025_32.png:
- Inferior sheen damage proc (Bonus physical damage equal to 125% AD)
- Anti kite with icy passive (Creates ice field that slows enemies by 30%)
- Gives tanky stats (60 armour)
- 20% CDR
- 800g cheaper than Trinity Force

Verdict: 3078_32.png.

With the current meta tank champions, Iceborn Gauntlet is mainly built for players who want to build Nasus as a tank, especially if the enemy team comp is all AD. Unfortunately, Tank Nasus is outclassed by other champions such as Sion and Gnar. If one wants to cap CDR, there are other alternatives such as Frozen Heart and Spirit Visage, making the CDR component nearly redundant. The anti kite benefits cancel each other out since TF increases your MS while IBG decreases your target's. Trinity Force outclasses Iceborn Gauntlet in terms of raw damage output and it serves as a noticeable powerspike to Nasus' Q damage. And while Trinity Force is much more pricier than Iceborn Gauntlet, the item offers way more stats and a much stronger sheen proc. So given the above reasons, Trinity Force is superior, even against a full AD team comp. 


2. Frozen Heart 3110_32.png VS Ohmwrecker 3056_32.png (Armour items)


3110_32.png:
- More armour (100 armour)
- More CDR (20%)
- Aura that reduces attack speed of nearby enemies by 15%

3056_32.png:
- Less armour (50 armour)
- Less CDR (10%)
- Offers 300HP
- Powerful passive that increases MS near turrets including fallen ones.
- Facilitates tower diving with the active that disables turrets for 3 seconds.
- 200g more expensive than Frozen Heart

Verdict: In normal circumstances, 3110_32.png. When purely split pushing, 3056_32.png

Frozen Heart makes Nasus more beefier because it provides double the armour of Ohmwrecker. Additionally, it provides more CDR meaning that Nasus can stack slightly faster. With runes and masteries giving 20%, this item caps it to 40%. However with Ohmwrecker, you need another 10% CDR from other items such as Kindlegem related items to cap it. Frozen Heart also gives a nice chunk of mana pool for him to use his abilities a bit more liberally. Ohmwrecker is superior for split pushing because of the passive and active. It facilitates tower diving even through inhibitor turrets because you get a huge bonus move speed near towers, and the tower disable can negate tower shots for 3 seconds. This bonus MS also applies to fallen towers, meaning that you can reach enemy territory faster. You can get both if the enemy team is all AD and you start the game with 10% CDR, but if thats the case finish Frozen Heart first since it gives more CDR.


3. The Black Cleaver 3071_32.png VS Last Whisper 3035_32.png (Armour Penetration items)


3071_32.png:
- 20% CDR
- Same AD (40)
- 400 Health
- Anti kite with Phage proc (Basic attacks grant 20 MS)
- Armour shreds armour by 5% for 6 seconds, stacks up to 6 times capped to 30%.

3035_32.png:
- Same AD (40)
- Flat 35% armour penetration
- 700g cheaper than Black Cleaver

Verdict: 3035_32.png.

The 2 main reasons why the Black Cleaver is bought on Nasus is for the CDR and armour penetration. While it is an excellent item by itself on Nasus, the stats provided that makes this item viable are outclassed by other items. The 20% CDR may seem appealing, but Frozen Heart is a better buy that also provides 20% since it provides resistances that is a high priority stat on Nasus. Last Whisper gives 35% flat armour penetration, while you need to attack 6 times to reduce armour to 30% for Black Cleaver. Naysayers will argue that your teammates will also benefit from the armour shredding as well while they don't from Last Whisper, but Nasus is mainly a split push champion, and even in team fights you need time to fully apply the armour penetration on tanks. The Phage passive is slightly redundant if you are getting Trinity Force since it does not stack. Both Black Cleaver and Last Whisper provide the same amount of AD. The only stat that is not mentioned is 400 Health, which is worth the additional 700g. However considering that there are superior alternatives to the other stats it offers, Last Whisper is simply better due to its much more reliable armour penetration.

TLDR: The Black Cleaver by itself is a superior buy to Last Whisper, but the 2 primary stats to why it is a sought buy have superior items that provides those needed stats (3110_32.png is better for the 20% CDR, 3035_32.png is better for the armour penetration).

Regardless, The Black Cleaver is still a solid buy on Nasus, and can be even a possible first rush buy. However, I only ever suggest rushing Black Cleaver against favourable matchups because you need resistances in order to survive lane. Don't rush this item simply to cap CDR, you will still lose trades against difficult matchups like Riven. Unfortunately, the Phage passive does not stack with Trinity Force, but do NOT ever skip Trinity Force for this item. If anything, get both since the passive armour shredding will make the sheen proc even more relevant against tanks.  Though Last Whisper would shred tanks a bit more effectively.

Early Game (levels 1-9) Back to Top

Pre 6:


The early game is what makes or breaks a Nasus. Survive the early levels and you become strong throughout. Die and get zoned to the ends of the Earth.

Nasus cannot trade directly with anyone early game because his Q does 0 damage. Strictly focus on farming, you want that Q to deal damage later into the game. Always let the lane push towards you so you can farm safely under your tower.

While most champions out trade you, it dosen't mean that you should allow them to damage you for free at every circumstance. If you get engaged on in your minions, you can fight back by trading autos and smacking them with Qs. The minions will add up to do a lot of damage. Only use wither when the engage was fully committed, as it costs a lot of mana and Nasus has a small mana pool early game.

Chug your potions at 50-60% HP, keep your health high to prevent your lane opponent from having any windows of opportunity to kill you.

You will get zoned against early game bullies like Riven or Darius. Against them you have to wait till the minions push towards your tower before you farm. Don't ever get chunked down unnecessarily. Normally it is not worth 1 cs if you are to lose a big chunk of your health.

Use your best judgment to know when to go up to cs. While playing safe is a must early game, it is also bad to miss cs that you could have gotten for free because that delays Nasus' strength and keeps you from being able to trade with your lane opponent later on.

If you can predict which minion the turret will hit, you can auto a ranged minion that the tower is about to hit. And if you are lucky enough, you will have time for your second auto to last hit the minion. Normally, you would want to stack ranged minions when they are low on health. For melee creeps, last hit it with your auto after the tower hits it twice.

Always focus on stacking cannon minions because they give +6 stacks instead of +3.

Another issue is your mana pool. Only use your wither when absolutely necessary. Never use Spirit Fire early on because it consumes a lot of mana and it pushes the wave. If the enemy laner is smart, he can freeze the wave and zone you off creeps. Always have a decent mana pool so you can use wither defensively if you need to escape.

For the same reason if your opponent is a mana-based champion and runs out of mana, then you're free to farm.

When you are anticipating a tower dive, only use Wither when your lane opponent is taking tower shots. Wither is your best defense against tower dives.

Regarding ganks, you will always lose 2v2 because Nasus is that weak early. So ask your jungler to gank only if its a free kill. Even if you burn their flash, it is generally not worth it unless he is coming top again soon after.

Nasus has no presence early game because he needs to farm. As such, ping MIA if the enemy laner is missing because he might try to pick off kills somewhere else.

Level 6 is a huge power spike for most top laners. Respect that and play back until you get level 6 yourself.


Post 6:


By level 6, you should have around at least 60 stacks. Even at this point, you will still lose trades because your stacks are still very weak. Continue farming as per normal.

At level 7, you get increased lifesteal. Sustaining in lane becomes noticeably easier, especially after you get items. You can look to trade with your lane opponent when you have around 120 stacks. When trading, lock them down with Wither then throw a Spirit Fire down at their feet before smacking them with Qs.

Always use your 12.pngto get back to lane. You don't want to miss stacks to the tower. Also, you wouldn't want to teleport to other lanes early, you won't be as useful as the opposing top laner assuming he teleports as well. Your stacks are not strong enough to pose any threat. To make things worse, you will be losing out on stacks and give your lane opponent the possible advantage.

Freeze the minion wave near your tower now that you have the sustain to tank minion damage. Manipulate it so it will always be pushing towards your side. And if your lane opponent attempts to shove it into your tower, throw a spirit fire under his feet and chunk him. This is when stacking is easiest. You get the most cs while making it hard for your lane opponent to farm.

Once you get near 200 stacks, you can start to harass your lane opponent under their tower. Hit them once with Q then back off. Rinse and repeat.

When you want to all in, activate your ultimate first. You want to deal max DPS while having the bonus health to survive tower shots. Never get greedy by holding onto your ultimate only to fail the dive and lose your advantage. Unless if your lane opponent is very low on health.

Against AD top laners, you rush either Frozen Heart or Ohmwrecker. Against AP, rush Spirit Visage. When you complete your first item while staying even, you've won your lane. Translate it into a true victory by killing your lane opponent and make them pay for bullying you earlier.

After completing your first item, buy sheen for more damage. Continue mauling your lane opponent down with Qs and force him out of lane. 

As always, buy wards to sniff out enemy jungler ganks. The last thing you want to happen is to tower dive only to get ganked.

Don't take early towers. They hinder your stacking because you have to overextend to cs, making you prone to ganks. Instead, let minions take the tower while you stack. 

Don't get rift herald. It's a waste of time.




Mid Game (levels 10-15) Back to Top

By this time, you have taken the first tower. Continue split pushing while ramping up in stacks. Make sure you take the second tower to increase your map pressure. 


You should have completed two core items at this stage of the game (eg.3110_32.png+3078_32.png). If your lane opponent is even in gold at this point, you should be dumping on him 1v1. 


You can also opt to teleport to help other lanes and secure objectives such as dragon. A good teleport can snowball other lanes very hard, while a bad teleport can waste a summoner spell for nothing.

Dragon objectives are important because they provide specific buffs. Second Dragon is the most important since it makes you deal extra damage to towers. In Sirhcez's term, the "Gates Dragon".

When split pushing, ward up. Pull 2-3 people towards you so you draw insane pressure so your team can take other objectives.

Keep stacking and you will only get stronger. You need to make sure your stack number is high enough to intimidate the enemy team to send more than one person to stop you.

Late Game (levels 16-full build) Back to Top

This is when Nasus is strongest. Keep split pushing, regardless of whether you are ahead or behind. If you are behind, they will send 1 for you, making it a 4v4 for your team. If you are ahead, they will send 2 for you, making it a 4v3 for them. Your team has to apply pressure on other sides of the map and secure objectives.


It is best for you at this time of the game to split bot lane while your team stays near baron. The damage output the baron nashor gives is equal to a champion so your team should pressure the baron objective. If the enemy team sends their entire squad for you, tell your team to start baron. Always instruct your team to take objectives while you apply pressure because objectives win games. If they send either the jungler or the ADC to stop you, dive them. Jungler because they have baron control with their smite, and ADC because they are the team's main source of damage. 3056_32.png makes this very easy for you to pull off.

When sieging against one defending enemy champion, Q the tower once then back off. Rinse and repeat, you will eventually take down the tower.

Alternatively, you can group up and team fight alongside your team. However, you are outclassed by most of the tanks in the current meta in terms of team fight effectiveness, so you are better off split pushing. When sieging enemy turrets as a team, do the same as when you are sieging solo. Q the tower once then back off. Use your Spirit Fire for wave clear if necessary.

Warding is absolutely necessary at this point of the game because getting caught out can lose you many important objectives due to long death timers.

How many stacks should you aim for at X minutes? Back to Top

10 minutes


Awful: 50
Bad: 90
Average: 120
Good: 150
Godlike: 180


20 minutes


Awful: 180
Bad: 240
Average: 300
Good: 400
Godlike: 500


40 minutes


Awful: 300
Bad: 400
Average: 550
Good: 800
Godlike: 1000

Split pushing as Nasus Back to Top

Nasus excels greatly at split pushing. The Q stacks works on towers meaning that the higher your stacks, the faster you melt towers. Normally, you should wait till you finish 3078_32.png before you start hard split pushing.


If you're ahead, split pushing is also a very good way to maintain your lead. This is because when you pressure towers, you will constantly force the enemy to constantly react to you while your team pressures other objectives. A fed Nasus will be able to take two opponents at once if he plays his cards right. 

It is always best to pressure top lane mid game so if the enemy sends 2-3 after you, you can secure the dragon objective. From mid game onwards, it is best to pressure bot lane because if they send 2-3 for you, they will lose baron control. If you do manage to backdoor the bot lane inhibitor, it paves the way for your team to secure baron objectives because the enemy team will be forced to respond to the super minions flooding their base. Whenever backdooring the inhibitor, always drop a ward so you can use it to backdoor their Nexus if super minions are pushing and you have vision of the enemy team.

However, never split push if the enemy team is MIA, because they can end up all going top for you while your team is not securing objectives. You need vision control so you know when its safe to push towers, and when its better to back off. It is always good to use your trinket wards in addition to buying some sight wards of your own so you have vision of their jungle when split pushing. In such a scenario, don't hard push the wave, only go for the Q stacks. Once you have vision of at least 3 enemy champions, then hard push the wave.

One drawback of split pushing is if your team gets caught in a 4v5. If its up, teleport to the team fight in any way possible. If they get caught and your teleport is down, DON'T RECALL if the death timers are not long enough for the enemy team to end the game. Recalling is pointless because you cannot stop the entire enemy team from taking your inhibitor towers. Make sure you alone take objectives to make up for the mistakes your team has done. For example, when your team gets caught in a 4v5, ignore them and take towers all the way to the inhibitor. Die for it if need be because the super minion pressure will be worth it. However, it is always worth trading a few deaths to stop recalls for taking down the inhibitors or nexus towers. This is because taking down nexus towers paves the way for backdooring the nexus when the enemy team least expects it.

You can also save Teleport for backdooring the nexus towers and then to kill the Nexus. But your teammates to know how to, as Sirhcez and Trick calls it, "Stop the Ports". If your teammates dosen't stop the ports, then your backdoor is a failure.

If you intend to purely split push, get 2137_32.png because it increases the move speed of your minions plus it helps you deal bonus damage to towers. 


Team fighting as Nasus Back to Top

Depending on how you build Nasus, you can either dive the back line or peel for your carry. However, try not to teamfight if possible, you make the most out of your stacks by split pushing. Teamfighting requires you to target properly, and you cannot get many Q stacks off due to the time needed to reach your target as well as taking damage.


When a team fight breaks out, always start off by activating your ultimate. It gives you bonus health, maximises your overall DPS and gives AOE magic damage.

If you have Trinity Force, you should aim to nuke the AD and AP carries with your Qs. Save your Wither to lock down targets most adversely affected by Wither such as their front line and their AD carry. However, if you are getting kited, then move to the nearest target so you can maximise the number of Q damage put down in a team fight. Don't over chase and end up getting killed without dealing damage that you could have put down on another target instead.

If you are a full tank Nasus, then you can opt to peel for your carry. Be the front man and soak up initial damage, forming a physical wall between the enemy team and your carry. Your Qs won't hurt as much, but you'd be much more durable in team fighting. The advantage here is that you can maximise the number of Qs put down in fights due to your insane team fight longevity, though you will be relying mostly on your stacks only, rather than being heavily aided by the Trinity Force sheen proc.

Wither target priorities (from most important to least):
1. AD Carry
2. AD Frontline
3. AP Frontline
4. AP Carry
5. Support

AP Nasus Back to Top

No.

Countering Nasus Back to Top

During laning phase


It's quite self explanatory. Against a Nasus, you have a free lane in terms of using early game. Make sure you get every single cs possible. And harass him whenever he goes for a stack.


It is generally inevitable that you will push the lane. Slowly push it so you can deny him from getting his stack levels early. 


If the lane is pushing towards you, freeze it. Zone him away from minions so he will be forced to use Spirit Fire to push the wave or last hit. When you get to that point, he's screwed.


Nasus' wither and Spirit Fire costs a lot of mana. If he spams it he will run out of mana. A manaless Nasus is an easy kill.


Depending on your level 6 power spike, you can utilise your level 6 advantage over Nasus being level 5 to completely zone him off from minions. If he goes too close you can all in him with your ultimate. 


His only defensive ability is Wither. Bait it out before going ham on him. If he uses Wither prematurely you can all in him because he has no other defense to it.


Unless you are sure that you can kill Nasus, never fight him during his ultimate.


Ignite helps a lot in beating Nasus since it cuts his regeneration in half. Teleport is fine too if you're confident with your laning abilities.


Nasus is a ticking time bomb. You kill him early you greatly extend the timer. You allow him to stack, you shorten the timer. The only way to defuse the bomb is to destroy their Nexus.


3123.png3033.png cuts his regeneration in half. Same for 14.png.


TLDR: Pretty straightforward, you have to deny his stacks. Early Jungle assistance is possible to keep him down.




Outside laning phase


If you destroyed Nasus in lane, you must end the game before he ever becomes relevant.

When Nasus split pushes, send someone who has strong wave clear to stop him. Send a beefy member or a support to stop him and Nasus will ignore him while smacking your turrets to hell. Make sure you ward properly so you know whether he is split pushing or not. However, if he is splitting bot lane, never ever send your jungler or ADC to stop him because the jungler is needed for baron control and the ADC is the team's main source of damage. Look out if he has 3056_32.png.  When he does you better respect his split push because he can dive the defending champion by disabling the turret then using the extra MS from its passive to get in range and maul him down with Qs.

The problem is, Nasus still has team fight presence while split pushing because he has Teleport. So baiting out his teleport is very important so he cannot pull some backdoor strat for 5 minutes.

In teamfights, peel Nasus off your AD carry, never EVER let him get his Qs off a squishy high DPS member like the AD or AP carry. Crowd control is your best friend here, as you need it to kite him until you kill him. If necessary, exhaust him. This cuts his raw damage in half for 2.5 seconds.

When you know Nasus' teleport is down, you can look to stay grouped and look for hard engages if possible. If you see their Nasus splitting a side lane, be decisive in your decision to hard engage because the next thing you know, he will be at your inhibitor towers. Be decisive and engage on them hard, so you can take full advantage of the 5v4 situation. You and your team can also hide in the jungle so you can frighten their Nasus into thinking that you are sending the entire team for him when you are baiting their 4 team members to come out of their base so you can take kill all 4 of them and win the game. 

If Nasus teleports to try to backdoor, RECALL IMMEDIATELY. He has the damage and wave clear to end the game if left unchecked. When he takes down an inhibitor, pink ward the are around it so he cannot teleport to any ward for backdooring. Be very decisive when you play against a split push Nasus. Any hesitation and you would lose crucial defense points such as your inhibitor. 

Final Words Back to Top

I really hope you have enjoyed this guide. I want to make it as comprehensive as possible to cater both new and veteran players alike. Nasus has always been one of my favorite champions, and I only pick him if I really want to win games. I have put in a lot of effort into making this guide in hopes that this guide would stand out among others. Do leave some feedback in the comments on your opinions of the guide, and how it could have been better. Your suggestions are greatly appreciated.



GL and HF :)

-Annoying Orange

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