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Updated
11 months ago
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Nasus Statistics for redlanternrankor

Author's performance with Nasus compared to the ranked average.

Value
Average
Games Played
6
4
Win %
33
45
Kills
3.7
4.4
Assists
1.3
5.6
Deaths
3.7
5.4
KA:D Ratio
1.4
1.9
Gold Earned
9K
11.2K
Creep Score
165.0
183.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Always want to run teleport so you can make plays or not miss farm when backing. Flash is more safe, ghost is better to run down people and not get kited. Really good with Stormraiders.

New Runes Back to Top

Masteries Back to Top

Savagery to help with getting last hits. Biscuits for extra sustain. Intelligence is really good to hit 20 cdr level one and also lets you get a bit more MR. Everything in Resolve is to help keep you in lane.

Abilities Back to Top

Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
3
5
7
9
W
2
8
10
12
13
E
4
14
15
17
18
R
6
11
16

Q max for maximum stacking. I like W max second because now with doing % armor instead of flat it scales better at one point. W also lets you reach carries in mid game easier and really guts their damage with the attack speed slow. 

Items Back to Top

Starting Items

    Usual start, good against poke like Jayce
    This is for lanes where you won't get poked down as much, or need to save the money on pots

Core Items

    Take one or the other. You NEED one of these. Triforce for snowballing and IBG for a more defensive lane
    Really really good for you. Increases passive healing and how much health ult gives you along with CDR. Only skip if its against a full AD team
    For anti-kite, these are useful pretty much every game

Situational Items

    Helps stop AD Carries with passive aura
    Shuts down people like Tryndamere who have innate healing
    Take this if Frozen Heart makes you go too over CDR cap, or need the protection from crits
    Helps run down carries
    Good for more MR and also pushes waves while you're not there.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Renekton
    Hard
  • Riven
    Medium
  • Rumble
    Hard
  • Teemo
    Medium
  • Tryndamere
    Hard

VS

Renekton

Hard

Skill matchup that is in Renekton's favor. His harass pushes wave so if you survive that and farm under tower you win. Taking some smart early trades can be decent also, like hitting him with nasusq.png while he has low fury so he can't retaliate

VS

Riven

Medium

This match up is pretty easy once you have the hang of Nasus but you are still against Riven. Most of this lane is avoiding early fights. With sheen and 6 you can turn on her if she uses riventricleave.png to engage. If she is near and recently used rivenfeint.png you can easily force and win a fight with wither.

VS

Rumble

Hard

Auto pushes wave and harasses you pretty well while you are under tower. Rush Spirit Visage in this lane to survive.

VS

Teemo

Medium

Personally it feels like a skill matchup. You need to let him push you under tower but from there you're fine. If he tries to blind you to prevent stacks bait him out. If you stacked decent and have sheen you can kill him at level 6, and from there you should be able to just snowball

VS

Tryndamere

Hard

You CANNOT let tryn trade with you early, especially with a full fury bar. His crits will destroy you and then he will heal any damage with his tryndamereq.png. Survive and try to stack. Going 3047.png Ninja Tabi into this is also pretty decent. About mid game you should start winning trades. His damage is severely hindered by nasusw.png Wither. That combined with enough stacks should mean you win fights.

Early Game Back to Top

Early game is all about playing safe and stacking. You never want to use nasuse.png Spirit Fire because it pushes your wave, and turret is your friend. If you''re running the Mastery page I recommend then while you are near turret you will be much harder to force out of lane. Focus should be on just last hitting and stacking up Q damage. For the most part you can just ignore lane opponent and run away because you will sustain back up damage with passive. On your first back you need to make a decision, "how is this lane going?". If you are doing well and stacking, you can get away with going sheen first item. Otherwise you will be wanting to pick up the resist for your opponent. 3211.png Specter's Cowl is an amazing early item against magic damage poke laners or Teemo. Against a physical damage laner you can go either 3076.png Bramble vest or 3024.png Glacial Shroud, depending on opponent. In a massively losing lane you NEED to build tank. Without stacks you are fairly useless. Tank stats will let you stay in lane longer to pick up more. Just don't die.

Mid Game Back to Top

This is about when you hit level 9. Around now is when you are strongest while doing well. Most carries won't have the items needed to melt you, while you have ult and passive to tank with Q stacks to do damage. Regardless of if you won or lost lane you need to make a decision on how you play the rest of the game. You can either split push top a lot, looking to tp for fights. Or you can group with your team. Depending on how big you are changes how you play these roles. If you have about 200 stacks you can split push fairly fearlessly. You should be able to 1v1 anyone, and maybe 2v1 depending on tank stats. Splitting is safer than grouping if you went only triforce since you won't have tank stats to keep you alive during the fights. While grouping your job will be more of a diver. Wait until you see big cc blown then go onto their biggest threat. 


If you are behind and decide to split you HAVE to play careful otherwise you will just give up free gold. Watch the enemy team and have wards. The plan here is to catch up and hopefully get big enough where the enemy team underestimate you. If you group while behind you better have built tanky or again, you're just going to be free gold. Your job in team fights while behind is to peel for your carries. Try to land nasuse.png Spirit Fire on their tanks to help your team deal damage. If someone dives onto your carry you can seriously hold them back with Wither, and your Q should still deal enough to deter them.

Late Game Back to Top

Late game Nasus is sort of awkward at times. At this point you should be strong enough to at least 1v1 someone on the opposing team. At this point in the game you should figure out which role your team needs. If they can survive a 4v5 it's really good for you to split push. Keep an eye on the enemy team and run when they go missing. If your team needs you to group you should try to act as a flanker. Be looking out for assassins and kill them if you can before a fight breaks out. You should be positioning to take out a high value enemy and give them minimal time to fight back. ADCs are going to end up being your priority since they have the sustained damage to take you down. Some fights you should be trying to keep your carries alive. At this point in the game they are going to usually be more valuable to the team than you. If you need to keep them alive make sure to keep Wither on the enemy ADC so that you keep their damage low and maybe help out your assassin. Stick near your ADC though so that if someone jumps on them you can smack them with nasusq.png Q and mess them over. 

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