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Nasus Statistics for bladesofthunder

Author's performance with Nasus compared to the ranked average.

Value
Average
Games Played
3
6
Win %
100
44
Kills
8.3
4.7
Assists
7.3
6.1
Deaths
3.0
5.8
KA:D Ratio
5.2
1.9
Gold Earned
12.8K
11.8K
Creep Score
185.0
184.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png
Take this every game. So useful for escaping, initiating, and overall mobility since Nasus has no escapes or gap closers.

12.png
This should be taken every game too. Teleport allows you to make plays on the map, return top lane quickly, and overall make an actual impact on the game since top lane is basically an island in the middle of the ocean.

6.png
I mean you can take this but flash is better in almost every scenario. If you really feel that you need the engage that bad 9/10 times its better to just buy Righteous Glory.

14.png
Unless you want to try and cheese some bullshit Warwick or Mundo top never take this. Nasus is very mediocre/bad early and ignite will not suddenly make you a level 1 god.

New Runes Back to Top

Resolve Page:

Most games this is the page to take. Klepto has been nerfed into the ground. Resolve is much safer and is a much more consistent tree to receive bonuses from.
Grasp%20of%20the%20Undying.png?width=64
No other keystone makes sense on Nasus in this tree. Can't proc aftershock or guardian anyways so why bother even look at them? Either way grasp is a very strong keystone on Nasus. Since he is already auto based, it is never an issue to proc and the healing that he already gets from his passive stacks with is nicely. Bonus damage is also really nice early to be able to come away from early trades dealing a bit more damage than expected as well as adding to your late game scaling by gaining permanent health. 5 hp might not seem like a lot but it eventually adds up especially since you most likely will be running overgrowth which will give you additional PERCENT max hp.
Bone%20Plating.png?width=64orDemolish.png?width=64
More often than not the damage reduction from bone plate is a tremendous boost to Nasus early. Helps reduce the amount of harass you take before you start being able to afk Q the wave to heal for 200 hp each auto. Demolish can be nice to help push faster if you think you won't take too much harass or you're playing a split push comp but Nasus already melts towers late game so if anything its just a win more rune.
Conditioning.png?width=64orSecond%20Wind.png?width=64
Most of the time conditioning ends up being much more useful since it gives you much more late game scaling and the best of both worlds with magic resist and armor, but second wind can be good for some matchups. If you see the enemy top laner take some cancerous poke champion top and you're afraid you won't be able to sustain or avoid the damage, then second wind can help you get through a difficult early game. Again, conditioning is much more beneficial late and a lot of times I find Nasus to be able to sustain just fine without second wind, but if you're not confident then second wind added with doran's shield can really help your lane sustain and survivability early. Also iron skin and mirror shell aren't worth taking because the small amount of each individual stat makes almost no difference early when you could take second wind if you're really early and conditioning significantly outpaces both of them as well.
Overgrowth.png?width=64/Revitalize.png?width=64/Perseverance.png?width=64
Honestly all of these runes have their place and can be very strong. Most games it will come down to personal preference and team comps. The default rune is definitely overgrowth for that strong late game scaling that Nasus absolutely loves but there are situations where the other options can be better. Revitalize can be a very strong choice for more early sustain, since it works with lifesteal, and if your team has potent healers like Soraka, Janna, or Nami. On the other hand , unflinching can be a very strong choice as well if you see an immense amount of cc on the enemy team since Nasus can be very easily kited. Getting that extra tenacity can make a huge difference and let you one shot that enemy adc all that much easier.
Magical%20Footwear.png?width=64orPerfect%20Timing.png?width=64
With the nerfs to perfect timing and the change of rune tier for magical footwear, magical footwear ends up being the better choice for Nasus. The extra movement speed is very nice for gap closing, escaping, and chasing enemies. Also, the fact that you get them for free helps you get your core items faster as well as stay in lane longer to stack since it will appear right in your inventory if you have a slot for it. Perfect timing can be good to take if you're afraid of getting hard pressured  but since the activation time is now is 10 minutes, more often than not if you were going to get hard pressured and bullied it would've already happened and one stopwatch won't effect that.
Cosmic%20Insight.png?width=64
There is no other rune to take in your second secondary slot. More cdr means more stacks. More stacks means more damage. More damage means harder carry. Harder carry means easier win. Easier wins means more lp, honors, and progression. Take this every game.

Abilities Back to Top

Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
3
5
7
9
W
2
8
10
12
13
E
4
14
15
17
18
R
6
11
16
nasuspassive.pngNasus has 10 / 15 / 20% bonus life steal.

Very solid passive for Nasus. This is why Nasus is able to just farm away and sustain more than a majority of top laners. While Nasus might not build much AD, 10% is a very large number early on when your autos deal 80 damage. 8 hp base per auto attack gives a lot of sustain when farming and that's before even factoring in your Q. Since this lifesteal works on your Q damage, it gives a tremendous amount of sustain as you stack and reach higher stack numbers. At around 200 stacks that's 20 hp just from the stacks. There's also base Q damage as well as base auto attack damage to add in so it ends up healing for a beefy amount. Once this bonus reaches 20% , it becomes an absurd amount of sustain with a high stacked Nasus being able to heal for 300+ health per Q.

nasusq.pngNasus's next basic attack within 10 seconds gains 25 bonus range and deals bonus physical damage.
Mana: 20   CD: 8/7/6/5/4 seconds

Numbers: 30 / 50 / 70 / 90 / 110 (+ Siphoning Strike stacks)(+ Attack Damage)
If Siphoning Strike kills its target Nasus  gains 3 damage, doubled to 6 damage if it kills is a champion, siege minion, or large monster. 

This ability is Nasus' bread and butter. This is the ability that makes enemys run for the hills late game. Once this ability is stacked up, it WILL hit like a truck and you can almost solo carry some games. Farm this as much as you can in lane whenever it is off cooldown. Also works on wards, towers, and anything summoned (like illaoi tentacles and yorick ghouls). Max first every game and get 45% cdr as fast as possible to maximize stacking in lane.

nasusw.png Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and slowing their attack speed by half that amount, both increasing over the duration.

Mana: 80   CD: 15/14/13/12/11 seconds

Max Slow:
47/59/71/83/95%

Max Attack Speed Slow:
23.5/29.5/35.5/41.5/47.5%

This spell is one of the strongest single target cc spells in the game. At max rank can make the target almost immobile making it very difficult for your target to escape you. The added attack speed slow also makes it incredibly powerful against auto attack based champions since they won't be able to auto attack as fast. Max this second most games because it makes for very strong 1v1 potential against most ad top laners and allows for better gank follow up.

nasuse.pngNasus unleashes a spirit flame at the target location, dealing magic damage and reducing armor to enemies in the area.

Mana: 70/85/100/115/130   CD: 12 seconds

Cast Damage:
55/95/135/175/215 (+ 60% AP)

Damage in AOE:
11/19/27/35/43 (+ 12% AP)

Armor Shred:
15/20/25/30/35%

This spell is very beneficial to Nasus for wave clear since this is your only real way of dealing AOE damage besides your ultimate. Use it to help last hit under tower, shove lane hard, and deal bonus damage to targets in duels since it shreds a percent of their armor which will greatly boost your Q damage output.

nasusr.png Nasus empowers himself for 15 seconds, gaining bonus health, resistances, size, and 50 range on his basic attacks for the duration. Also reduces the cooldown of siphoning strike by 50%.

Bonus Health:
300/450/600
BONUS RESISTANCES:
15/35/55
Magic Damage Per Second:
3/4/5% (+ 1% per 100 AP) of target's maximum health
Bonus Resist Per Second:
1/2/3

This ultimate is an amazing ability for fighting. It increases all of your combat stats as well as doubling your damage output from the Q cooldown reduction. While Nasus does have a rather weak early game, once you reach level six this ability allows you to win many all in matchups and even some 2v1 matchups with the appropriate amount of stacks. Also, if your lane opponent leaves for an extended period andyou can shove under tower, don't be afraid to pop your ult to take the tower fast. The 50% cooldown reduction on your Q allows for incredible damage and makes it very easy to take your opponents towers if left alone for too long.

Items Back to Top

Starting Items

    Standard start
    Easy Lane (Mainly for faster stacks and better gold efficiency)
    Hard AD Lane
    Poke Lane

Core Items

    First Back
    First item against AD
    First item against AP
    Whichever boots make sense for the matchup. Purchase when it makes sense at some point between your first and second item.
    Second item
    Sample final build

Situational Items

    Against multiple auto attackers
    Against teams with heavy escape
    Against heavy crit
    Against heavy AP and damage over time users
    For heavy push and if you think your team can't teamfight and win
    To boost gap closing against very VERY heavy escape teams or if your team has zero engage
    If you want higher burst and don't find yourself needing added resistances
    If you're hard carrying your team and think the extra life will be able to swing the game.
    Upgrade ancient coin to this if you started it for free cdr and sell later.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Akali
    Medium
  • Cho'Gath
    Easy
  • Darius
    Hard
  • Dr. Mundo
    Easy
  • Fiora
    Medium
  • Gangplank
    Hard
  • Garen
    Medium
  • Gnar
    Hard
  • Illaoi
    Easy
  • Irelia
    Easy
  • Ivern
    Easy
  • Jax
    Easy
  • Jayce
    Hard
  • Kled
    Medium
  • Malphite
    Easy
  • Maokai
    Easy
  • Ornn
    Easy
  • Pantheon
    Hard
  • Poppy
    Easy
  • Renekton
    Medium
  • Riven
    Medium
  • Urgot
    Medium

VS

Akali

Medium

Her constant harass, stealth and burst are annoying but she can never all in you and kill you. Just farm under tower, play safe and once you get enough items/stacks smack the shit out of her.

VS

Cho'Gath

Easy

AFK farm lane. Your sustain matches his once you have enough stacks though you murder him.

VS

Darius

Hard

He has very heavy kill pressure on you. Bide your time and be careful because if he gets one kill up he can very easily snowball the lane. Once you have your items though you make very short work of him.

VS

Dr. Mundo

Easy

AFK farm. Sustain matches but you can never kill him. He also can't kill you though.

VS

Fiora

Medium

She will bully you alot and make laning hard but just play safe and farm under turret. If you come out of this lane even you actually came out ahead due to your scaling. If she ever makes the mistake of burning riposte though or making her lunge go on cooldown take advantage and beat the shit out of her.

VS

Gangplank

Hard

Laning phase you're gonna have zero pressure against this guy. Sure you can sustain his damage early but once he gets sheen there is going to be a period of time where you just  can't. He also can cleanse your wither so in 1v1 fights if he is good he can actually outplay  you very easily. Just sit back, farm, and eventually 2 shot him.

VS

Garen

Medium

He can keep up with you in sustain and never has any mana issues so he will just spam abilities non stop. He can also cleanse your wither with his garenq.png so make sure you save it until he has already burned his q. Overall you'll win late because eventually garen just becomes irrelevant but be careful in lane.

VS

Gnar

Hard

This little fucker is the most obnoxious champion you'll go against. You win all ins against him, but you'll never get the chance to because he'll just kite you like crazy and bounce away when you're almost close enough with wither. Just sit under turret,  farm, and pray for a jungle gank. Eventually you can farm to the point where you shit on him but it will take time. Just be patient.

VS

Illaoi

Easy

Just dodge E and you stomp on her. Make sure to stack off tentacles as well and you'll get rapidly ahead of the curve stack wise. 1v1 you actually beat her too as long as you time wither correctly. Overall a rather easy matchup against a champion many people would consider a solo queue terror.

VS

Irelia

Easy

She can't ever really all in you because you can disengage so well with wither. Bide your time and once you hit a point where you feel like you can very comfortably kill her finally turn around on her and beat her to a pulp if she q dashes on you. Your wither also takes away a large portion of her damage so use that to your advantage.

VS

Ivern

Easy

OMEGALUL?

VS

Jax

Easy

Relatively easy lane. Wither removes most of his damage just play around his counterstrike for trading and engaging. If it's down, you can veryu easily deal with him and bully him but if it's up be very careful and don't let him get the jump on you or block out damage from your q.

VS

Jayce

Hard

Monster poke and will be next to impossible to avoid. Can never fight him because he will easily disengage you with jaycethunderingblow.png. Just farm and push to late game when he is irrelevant.

VS

Kled

Medium

Very aggro lane but you out sustain him. Just farm under tower and outscale him later on. Also make him pay for roaming with ult by taking his towers very fast.

VS

Malphite

Easy

Just a farming lane with no kills.

VS

Maokai

Easy

Farming lane with no kills.

VS

Ornn

Easy

Farming lane but he can get a bit aggro with his damage. Just be safe and don't get caught by his ult.

VS

Pantheon

Hard

Has very heavy poke and good players can negate your q damage if they play properly. Farm under tower and just play extremely safe.

VS

Poppy

Easy

Farm lane no kills.

VS

Renekton

Medium

A good renekton player will poke you and zone you from cs. A bad player will try to zone you, take aggro damage as well as trading damage from you. Very skill based matchup.

VS

Riven

Medium

Completely depends on the skill of the riven. If she can combo well you might be in for a rough time, but if she is bad with her abilities you should stomp her since she has no innate sustain. Gauge your playstyle by her skill level.

VS

Urgot

Medium

Very obnoxious poke and dueling. Won't be able to easily fight him until you have two items so just farm until then unless there is a good opening but always beware of his ult.

About Me Back to Top

Hi, I'm bladesofthunder and I've played League since season 2. I didn't start taking League seriously until this past season when I hit gold for the first time. I thought I'd go ahead and make a Nasus guide since he is one of my favorite champions and is a great champion to grind solo queue with. He allows for solo carrying of some games and brings an immense late game once stacked properly. Overall, I hope you enjoy my guide and it helps you climb!

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