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All Guides Nautilus Guides [6.5] Nautilus Jungle Goes Where He Pleases
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Nautilus Statistics for Thyrez

Author's performance with Nautilus compared to the ranked average.

Value
Average
Games Played
1
7
Win %
100
43
Kills
3.0
2.9
Assists
16.0
10.9
Deaths
4.0
5.9
KA:D Ratio
4.8
2.3
Gold Earned
11.4K
10.3K
Creep Score
33.0
101.5
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

11.png - Obviously to help clear the jungle faster.

4.png - Helps you get out of sticky situations or helps you initiate when someone is out of position. A lot of the time there will be targets you want to prioritise and flashing onto them and applying your passive means they can't escape and allows follow up for your ulti and your teammates.

New Runes Back to Top

Masteries Back to Top

0/12/18 - Our main goal is be tanky and disruptive as hell. Going into the Resolve tree allows us to be even tankier.


Resolve - 18

Unyielding - You will be building lots of armour and MR so the extra helps! Either can be taken though.


Tough Skin - Your clears are kinda slow so over time this allows you to take a lot less damage.

Veteran's Scars - The flat health is way more effective than the extra 8% shield. We also need to help our early game as much as possible.

Perseverance - Personal preference can be used here but I think it's more valuable because it allows you to survive at low hp and bait A LOT of the time because you can suddenly shield too and you have lots of hp!

Swiftness - Tenacity is a rare stat and since you will be at the front of a lot of fights you will be hit by a lot of cc so this can help.

Strength of the Ages - Fits on tanks really well. Bonus hp on Naut is always good.

Cunning - 12

Wanderer - MS is a valuable stat on Naut so extra movement speed is helpful. Stacks with the MS quints too.

Runic Affinity - Ganking with buffs is a priority for Naut. Red is really helpful to be sticky and blue helps keep your mana up for ganks/farming, letting you stay around in the jungle.

Merciless - Although Naut doesn't have a lot of damage, mana problems aren't really an issue on Naut, I generally keep the first 1-2 blues and then its fine from there, you should be pushing turrets and ganking after 6.

Dangerous Game - Such a death-defying mastery! So good because it can help you alive many times and give mana back if needed too! Just really good.


Abilities Back to Top

W
E
W
Q
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
4
14
15
17
18
W
1
3
5
7
9
E
2
8
10
12
13
R
6
11
16

Start with W because it helps clear the fastest at level 1.


I then max W because it gives the fastest clear time and the shield helps reduce the damage you take in the jungle too.

Max E second to increase the slow potential and damage.

Max Q last because you only really need one point for the CC and not the damage.

Of course take your ultimate whenever you can at levels 6, 11 and 16.

SEE TIPS AND TRICKS FOR ABILITY.. WELL TIPS AND TRICKS!

Items Back to Top

Starting Items

    Standard jungle start

Core Items

    First/Second back
    Mid Game (after core) - If AD heavy take Dead Man's then Spirit. If AP heavy take Spirit then Dead Man's.

Situational Items

    Situation Items that can be your 5/6th buy - see notes for when to buy

Start With

Talisman, 3 pots and ward. Talisman is way more efficient than machete and the 3 pots are needed to survive the first early game clear.

Core

First/Second back - I always get Tracker's knife before boots. Tracker's knife also is better than the other jungle items because the red smite is not needed for dueling and the blue smite isn't needed because we have enough CC anyway. Swiftness boots allows us to really sticky on the enemy team and catch people out.

Mid Game (After Core) - Items that are really useful on Naut no matter what. Cinderhulk makes us tanky and do a bit of damage. Spirit Visage gives health, CDR and MR, generally a really efficient item. Dead Man's Plate gives us MS, armor and HP, all really vital stats on Nautilus.

Situational

3075.png - If their ADC is fed and the main threat. Or an auto-attacking champion like Xin is fed.
3102.png - If you need some extra MR and hp. The passive is always useful too.
3110.png - If they have high AS champs like 5.png96.png11.png102.png, etc.
3143.png - If they have at least 2 champs utilising crit like 157.png and the ADC.
3190.png - If the support doesn't get it, take this no matter what. Always useful.
3512.png - Nice defensive stats and the active can be useful for pushing other lanes.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Medium
  • Cho'Gath
    Medium
  • Dr. Mundo
    Medium
  • Hecarim
    Medium
  • Jarvan IV
    Medium
  • Kindred
    Medium
  • Lee Sin
    Easy
  • Master Yi
    Easy
  • Shaco
    Medium
  • Shyvana
    Medium
  • Udyr
    Hard
  • Volibear
    Hard
  • Xin Zhao
    Medium
  • Zac
    Medium

VS

Amumu

Medium

Basically on the same playing field as you - easy to counter-jungle with good ganks, good clears and good teamfights. An equal match-up.

VS

Cho'Gath

Medium

An equal playing field since both champs don't counter-jungle too much.

VS

Dr. Mundo

Medium

Jungles on low hp so probably most likely won't counter-jungle you. An even match-up.

VS

Hecarim

Medium

About an equal match-up. Hecarim isn't the greatest at counter-jungling but if you do face him it's more about which lane can respond quicker to the fight since Hecarim is squishy early-mid game. Most of the time you he won't invade your jungle though.

VS

Jarvan IV

Medium

This is a medium-hard. He can really zone your team in a teamfight but your Q CAN PASS THROUGH HIS ULTI - THIS IS SUPER IMPORTANT TO NOTE. You can use the Q to get out of it onto a minion, wall or enemy champion.


In terms of counter-jungle you will most likely loss a 1v1 but if your lane can respond quickly enough you can kill him.

VS

Kindred

Medium

VS

Lee Sin

Easy

If you face a good Lee Sin he will try to counter-jungle you as much as he can because Nautilus is a bad duelist with bad damage output.

VS

Master Yi

Easy

Save your CC for him.

VS

Shaco

Medium

This guy is known for being a counter-jungle nightmare. If you are above 80% hp you shouldn't worry too much if you run into this guy because you should survive by the time your lanes can come to help you.


He lacks teamfight presence compared to you and your teamfights should be stronger.

VS

Shyvana

Medium

If you face a good Shyvana she will try to counter-jungle you as much as he can because Nautilus is a bad duelist with bad damage output. Generally they are farming a lot though so they don't do that too much.

VS

Udyr

Hard

VS

Volibear

Hard

About an equal match-up. Volibear isn't the greatest at counter-jungling but if you do face him you will lose a 1v1. Most of the time you he won't invade your jungle though.

VS

Xin Zhao

Medium

If you face a good Xin Zhao he will try to counter-jungle you as much as he can because Nautilus is a bad duelist with bad damage output. Teamfights should be yours though.

VS

Zac

Medium

He jungles on medium health most of the time and doesn't counter-jungle that match up. An equal match up.

Ganking Back to Top

When going to gank if you have a chance to save your Q then do so. If you can run in and apply your passive without needing your Q then you can save it for when they flash or use an escape move to then close the gap. Also remember to activate your W AFTER your first autoattack because it resets the AA timer and applies it immediately. As soon as you hook use E for the slow and most of the time they will run from you so they will get hit many times by it.


Nautilus can do any type of gank (lane gank, pure running in gank). Once you have boots of swiftness wards won't matter because you will be so fast. Even if they start to run the chances are you can probably still catch them. You will have around 470 MS which is a lot more than most people.

Jungle Path Back to Top

ASK FOR HELP ON PULL! Your team should help you so they can really help your weak early game.

I generally like to start wherever the blue is.

You will need HEAVY GUARD on your first blue. I usually ward our river so we can see if they invade (which most of the time they do). If they do you can try to take their blue or just try to survive and go to red.

My path is Gromp (smite) -> Blue -> Wolves -> Raptors -> Red (smite) -> Golems -> EITHER: Gank if opportunity
                                                                                                                                                 : Recall, get items.

From there you have to assess whether you can gank and who needs help. If you can't do anything continue to jungle until opportunity arises with ulti.

What to do in teamfights Back to Top

EARLY (1-6)

Nautilus can't trade early. He has little damage, little hp and the CC isn't all that useful when other people don't have much damage either. You generally want to avoid skirmishes when another jungler is involved unless you think you can win ofcourse. Look for gank opportunities and if none, farm jungle.


MID (6-11)

You start to become a big stronger with some items. The damage increases a lot (noticeably but still not a lot of damage), the CC becomes useful and you are tanky. Most times if you fight dragon or 5v5 fights you will die. But this is okay because if you die, it means the rest of your team is having an easier time, hopefully they clean up after you. Don't try to initiate with your ultimate because by the time it hit the target (who should be a high priority (i.e. mid/adc) they will be at a safe distance. You generally want to initiate so use the hook when you feel best. It doesn't matter if you hook their tank, it just brings you closer to the rest of their team and let you wreck havoc.


LATE (11+)

Basically just the same as mid game. You should be tanky as hell right now with 3-4 major items. Don't be scared to engage at this point because you are just a beast and you will not die too quickly. Your ultimate makes people run. If you use it on the adc/mid they WILL run away. This is ok even if you can't follow up, you are atleast zoning them from the fight. If they do run, you can divert your attention to protecting your main damage dealers and CC.

General teamfighting advice

I feel like Nautilus is a lot better when fighting in the jungle and over objectives (i.e. baron and dragon). He is not so good at pushing towers but on the other hand is good at defending them (it's a good time for you to initiate) because you can fight in open space. Fighting under towers is the worst place for you. Like I just said OPEN SPACES (I.E. JUNGLE) IS THE BEST PLACE FOR YOU TO FIGHT).

You can also chase down targets because of your high mobility. I love it when a support has 3069_32.png because it allows for good initiating and good follow up.

If you need to GTFO from a fight, you should be the one to sacrifice yourself. Your CC will guarantee others get away. Better to not risk all of you getting caught.

Tips & Tricks Back to Top

Places you can hook to walls (through a wall) - credit to LoLesk213


Extremely good video on general tips for Nautilus (and jungle) - credit to Paladin14/Ranger14


- Using W after an autoattack will reset the AA timer (allowing to get two AA in the space of time for basically one)
- Stand in the middle of the wraith camps so your W can hit all the creeps (if you attack from the side there is always one small creep that doesn't get hit by the W aoe. Standing in the middle also lets your E hit more times. (See gif below)
ws1ikg.gif
- Your ulti can pass through terrain  - not really a tip but just remember this!
- Your Q can pass through SOME walls (see videos above). You can hook to destroyed turrets.
- Your Q can pass through Jarvan ulti and other similar terrain (Anivia wall - see gif)
                                          4rw6iu.gif
- Active W at 1:36 when doing Krugs so it comes back in time for blue buff.
- Your Q actually has a slightly longer range than it indicates, keep this is in mind.

Pros and Cons Back to Top

PROS

- A lot of CC
- Shield for jungle sustain
- Shield also for good jungle clear
- Ganks are amazing
- His passive can root many people for free
- Items fit really well with him
- Team fight presence is unmatched

CONS

- Has a weak early game
- Can easily be disrupted if he loses his first blue and counter-jungled
- Can be denied in teamfights if your team is initiated upon, meaning Nautilus can't hook a high-priority target
- Not a lot of damage
- LONG COOLDOWNS
- Slow MS
- Not much of a diverse build path

Invading Back to Top

Your team invading

Many people will try to invade Nautilus to deny his blue buff to slow down his jungle. Nautilus not having the first blue is a huge setback. To counter this, 80% of the time I ask my team to ward our river banana bush (the one that curves round on the side of the mid lane) and we go to take their blue. Sometimes it's a kill and sometimes it is a blue buff. This rarely goes wrong for me. I don't level a skill until it is needed. If I see someone I take Q for the hook and if nobody is there I take the W to just clear. Remember if you see someone you can always flash and use your passive to snare them and let your team catch up.

Being invaded

Unfortunately Nautilus has a terrible level 1 and cannot do much in level 1 fights. If you get invaded while you are at your blue, you should back off. You can either go to their blue if you think you can get there in time or just go and do the red and go back to get 1080_32.png to help for mana sustain.


About Me Back to Top

Nautilus is my most played champion in ranked. I am currently Plat 4 at the time of writing this. I hover around a 80% win rate with him. I appreciate any feedback since this is my first guide. Thanks! You can also check out my Nautilus stats here on LolKing.


If this guide helped you please give me a thumbs up, I would appreciate it! Thanks :D
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