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All Guides Olaf Guides 4 Season NA Master / Challenger Tier Jungle Guide | Olaf | Updated for Season 8: [Patch 8.15] | www.twitch.tv/rocklee015
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Olaf Statistics for Rocklee015

Author's performance with Olaf compared to the ranked average.

Value
Average
Games Played
4
Win %
43
Kills
5.6
Assists
6.7
Deaths
6.2
KA:D Ratio
2.0
Gold Earned
10.9K
Creep Score
154.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

olaf headerr.png


6.png11.png Smite and Ghost:


Smite and Ghost are the two best summoner spells for jungle Olaf. Smite is standard for all Junglers due to its objective control, jungle sustain, and power when used with Chilling or Challenging Smite. And Ghost, which provides you with 28-45% increased movement speed for 10 seconds and will synergize perfectly with all of Olaf's abilities.



Smite and Flash is another viable option for jungle Olaf, but currently it's not as effective as running Ghost. Although it may provide you with an instant gap closer and outplay potential, it just doesn't synergize that well with your kit while playing in the jungle, you should only run Flash if you're playing Olaf in top lane. Ghost will be much stronger because it directly increases the effect of your abilities, allows you to gank more often, and scales very well.

New Runes Back to Top

Olaf Header Rune Pages.png


Predator.png?width=64 Domination 1: Predator


► This page gives you very high mobility, utility, and combat stats.

Domination: Predator adds an active effect to your Boots that grants a large amount of Movement Speed and causes your next attack or ability to deal bonus damage, Cheap Shot gives you bonus true damage to anyone with impaired movement, Zombie Ward gives you additional vision after killing an enemy ward, and Ingenious Hunter gives you scaling Active Item CDR for takedowns on each enemy champion. Sorcery: Celerity gives you bonus Movement Speed as well as scaling AD based off of your bonus Movement Speed, and Waterwalking gives you higher mobility and damage in the river.

The three things that you can swap out on this page are Zombie Ward Zombie%20Ward.png?width=32 for Eyeball Collection Eyeball%20Collection.png?width=32 if you prefer to have a minor increase in AD, Ingenious Hunter Ingenious%20Hunter.png?width=32 for Relentless Hunter Relentless%20Hunter.png?width=32 if you prefer to have the scaling out of combat Movement Speed for takedowns on each enemy champion, and Waterwalking Waterwalking.png?width=32 for Nimbus Cloak Nimbus%20Cloak.png?width=32 if you prefer to have increased Movement Speed that allows you to pass through units for 2.5 seconds whenever you use your ultimate.

Abilities Back to Top

Q
W
Q
E
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
2
14
15
17
18
E
4
8
10
12
13
R
6
11
16
Olaf Header Abilities.png


► Skill / Maxing Order


Always start with Undertow [Q] first in the jungle, it allows you to continuously throw and pick up your axes and will give you the maximum damage output and jungle clear at level 1. Take Vicious Strikes [W] at level 2 for the bonus life steal and increased Attack Speed. Put a second point into Undertow [Q] at level 3 for the extra damage to help you power farm and full clear your jungle. And take Reckless Swing [E] at level 4 for the bonus true damage.

Max Undertow [Q] first for the bonus damage and increased slow, this gives you the maximum damage output in the jungle and vs enemy champions. Max Reckless Swing [E] second for the reduced cooldown and increased true damage. And max Vicious Strikes [W] third for the increased life steal and Attack Speed.


► Ability Explanations


Olaf Passive Shorter.png
Berserker Rage [Passive] gives you bonus Attack Speed based on how much Health Olaf is missing. Because of this passive, it's actually worth letting yourself get low in the jungle while clearing if you want to have a faster clear and don't think that you'll be getting into a fight anytime soon, just be careful when doing it.

Olaf Q.png
Undertow [Q] allows you to throw an axe which deals physical damage to all enemies it passes through and slows them for 1.5-2.5 seconds based on the throwing distance. At the end of each throw there will be an axe on the ground that you can pick up to reduce the cooldown of Undertow [Q] by 4.5 seconds, this becomes increasingly effective with higher CDR. Throwing and picking up axes is what you'll need to do the entire game to put out the most damage and stick onto your targets, so always be aware of where your axes land and pick them up accordingly.

Olaf W.png
Vicious Strikes [W] gives you bonus life steal, increased Attack Speed, and increases healing from all sources whenever you get low on Health. The bonus life steal and increased Attack Speed help you farm and sustain yourself through the jungle, and the increased healing from all sources is extremely effective with your Berserker Rage [Passive], allowing you to sustain yourself for a long time at low Health. The healing bonuses will also scale very well with a Spirit Visage or allied champions with healing abilities like Soraka or Nami.

Olaf E.png
Reckless Swing [E] deals true damage to a single target at the cost of Olaf's own Health, but the Health cost is refunded whenever you kill a target with Reckless Swing [E], so it's good for last hitting jungle monsters and minions as you farm. The cooldown on Reckless Swing [E] is reduced by 1 second each time you land an auto attack and it will scale very well with Attack Speed and CDR.

Olaf R.png
Ragnarok [R] will give you a passive that increases your Armor and Magic Resist whenever Ragnarok [R] is inactive, but as soon as you activate Ragnarok [R], you lose the Armor and Magic Resist temporarily to get crowd control immunity, bonus AD, and increased Movement Speed. This will make you more squishy but it allows for you to bypass all enemy crowd control and stick onto enemy carries, you can also use this as an escape if you ever get caught out and need to break out of any crowd control effects. The best time to use this is when you are alone with the enemy carries and can focus them down quickly, use it too early and you may take too much damage before connecting to your target.

Items Back to Top

Starting Items

    Standard starting items. This will give you the most efficient early game sustain at level 1.
    Upgrade to Hunter's Potion if you want to alleviate Olaf's mana problems while farming.
    You can get Bami's Cinder on your first back as long as you can buy it in one buy, otherwise don't rush it.
    You can use either upgrade, but I usually prefer taking Skirmisher's Sabre in a majority of my games.
    Standard trinket for vision control. You can also use it for warding against or setting up invades.

Core Items

    Cinderhulk is the best enchant for Olaf currently. It will scale with every defensive item that you buy and will be very consistent in your builds.
    Take any of these Boot options situationally depending on the enemy team comp or your own personal playstyle.
    The Black Cleaver is your most core damage item. It will do well vs tanks and scale hard if you have a heavy AD team. It's a perfect item for Olaf.
    Standard defensive MR items. Build any of these situationally depending on what you need. Spirit Visage has amazing synergy with Olaf's healing.
    Standard defensive AR items. Build any of these situationally depending on what you need. Righteous Glory and Randuin's are both very good.
    Buy a Sterak's if you play vs little AP damage, and buy a Maw if you play vs heavy AP damage. Just make sure not to buy both at the same time.
    Standard 6 item build vs a balanced team. Swap out your defensive items situationally if you need to.
    Standard 6 item build vs an all AD team. Swap out your Righteous Glory for Dead Man's if you need to.
    Standard 6 item build vs an all AP team. Swap out your defensive items situationally if you need to.
    Standard 6 item carry build vs any team. Try not to overcap your CDR if you need to swap out your items.

Situational Items

    Warmog's Armor can be a great tank item to buy. The bonus Health and CDR feels good and the passive is very effective vs poke damage.
    Guardian Angel can be a great 4th or 5th item buy if you're fed. It gives you higher damage and has a great passive for resets or team fighting.
    Frozen Heart has always been a good item on Olaf, the only problem is that there's too much CDR in your builds to ever comfortably build it.
    Zz'Rot Portal is fun to buy, but it's rarely used. The mitigation, bonus Movement Speed, and Void Gate will give you higher map pressure.
    Knight's Vow isn't a terrible item if you're really far behind. The utility on it is very efficient for both you and the partner that you put it on.
    You can buy one of these to get a temporary power spike. Take Iron for the increased survivability or Wrath for the increased damage.
    At level 9 you can choose to upgrade your Warding Totem to one of these items. Usually I'll take Oracle for the extra vision control.
Olaf Header Item Notes.png

◄ Starting Items ►

1041.png2031.png Hunter's Machete / Refillable Potion:

Hunter's Machete / Refillable Potion are the best starting items for level 1. Since Olaf is mostly focused around auto attacking, you'll get the maximum benefit from the Life Steal and unique passive for higher jungle damage.

2032.png Hunter's Potion:

Upgrade to Hunter's Potion if you want to alleviate Olaf's mana problems while farming the jungle. This comes in handy if you ever get behind or lose your blue buff early, so consider buying this in most of your games.

3751.png Bami's Cinder:

You can get Bami's Cinder on your first back as long as you can buy it in one buy, otherwise don't rush it. This will make you slightly more tanky and put off your jungle item upgrade, if you can't buy this then just get your jungle item, boots, or Hunter's Potion.

3706.png3715.png Stalker's Blade / Skirmisher's Sabre:

You can use either upgrade, but I usually prefer taking Skirmisher's Sabre in a majority of my games. The general idea is that Stalker's Blade is better for ganking due to the Chilling Smite, and Skirmisher's Sabre is better for dueling due to the mark it provides. If you're good at landing your axes then Skirmisher's Sabre will provide you with more damage and will perform better than Stalker's Blade.

3340.png Warding Totem (Trinket):

Warding Totem is the best trinket you can start with early game. You can use it to ward against or set up invades, protect your laners, or get more knowledge on the enemy Jungler when you drop it in his jungle.

◄ Core Items ►


1401.png1413.png Enchantment: Cinderhulk:

Cinderhulk is the best enchant for Olaf currently. It will scale with every defensive item that you buy and will be very consistent in your builds. I'm still waiting for the day that Warrior will make a come back, but it's unlikely.

3009.png Boots of Swiftness:

Boots of Swiftness are good to buy sometimes, but only build them when you're playing against heavy AP or champions that have a lot movement slowing effects. Teams with heavy AD will destroy you if you ever buy these.

3047.png Ninja Tabi:

Ninja Tabi are pretty standard boots and are the best option for mitigating general damage. These boots will lower the damage you take from jungle monsters, lane minions, enemy champions, and turret shots. Making them ideal for turret diving and extremely effective vs heavy AD teams.

3158.png Ionian Boots of Lucidity:

Ionian Boots of Lucidity are extremely cost efficient for what they provide. They have the same amount of Movement Speed as the 1100g boots, 10% flat CDR, and 10% Summoner Spell CDR. These feel great as an early item, especially if you're snowballing, because they make your Ghost a very low cooldown. Just be careful that you don't overcap your CDR if you do end up buying these and sell them late game for Ninja Tabi or Boots of Swiftness.

3071.png The Black Cleaver:

The Black Cleaver is your most core damage item. It will do well vs tanks and scale hard if you have a heavy AD team. It's a perfect item for Olaf and will fit into all of your builds, the 20% CDR also feels great with your axes and the rest of your abilities. Build this as a 3rd item in most of your games.

3065.png Spirit Visage:

Spirit Visage is the best defensive Magic Resist item that you can buy for Olaf. It has Health, Magic Resist, CDR, Health Regen, and a unique passive that increases all healing received by 30%. Not only does this increase the healing from champions with healing abilities like Soraka or Nami, but it also increases the healing from your Vicious Strikes [W] as well. Build this as a 3rd, 4th, or 5th item in most of your games.

3190.png Locket of the Iron Solari:

Locket of the Iron Solari is still one of the best supportive items in the game, it has good mitigation as well as a shield active that scales with your bonus Health. Building this item vs heavy AP damage is good for your team if you need one, especially when used with a Gargoyle Stoneplate for the increased shield.

3194.png Adaptive Helm:

Adaptive Helm is a Magic Resist item that you buy when there are champions with AP damage casting the same spell over and over again on the enemy team. The item itself has pretty good stats, but you'll only build it when facing against champions like Azir, Cassiopeia, Corki, Kog'Maw, etc.

3075.png Thornmail:

Thornmail is a good item on Olaf and is usually built to get Grievous Wounds. This will do very well vs heavy AD teams, and sometimes it may be more beneficial just to buy the Bramble Vest component as you focus on completing your other items, just in case you don't need to rush Armor but still need the Grievous Wounds.

3143.png Randuin's Omen:

Randuin's Omen is one of your most core defensive items with a large amount of Health and Armor. The active is very useful whenever you play against melee teams or need to stick onto somebody. Build this as a 4th or 5th item in most of your games.

3193.png Gargoyle Stoneplate:

Gargoyle Stoneplate is another one of your core defensive items and is really good for team fighting since it has high mitigation and an incredible active. Typically you'll want to use this whenever you're around 3+ enemy champions or if you want to use Locket of the Iron Solari for major shielding. Since Locket has a scaling shield active that's +2%-36% of your bonus Health, if you activate Gargoyle Stoneplate around 3+ enemy champions to get 100% increased Health, then activate Locket, the shield becomes drastically increased.

3742.png Dead Man's Plate:

Dead Man's Plate is a standard defensive item but it can work very well with Olaf's kit. It has a large amount of Health, Armor, and bonus Movement Speed once you accumulate enough stacks from the passive. This item will help you connect to your targets easier and greatly increase your momentum around the map.

3800.png Righteous Glory:

Righteous Glory is a great item for Olaf whenever you're rush engaging someone. It provides you with decent stats, has a cheap cost, and makes chasing targets or landing your axes much easier. You can sell this late game when you hit 6 items for something better if you want, but it will always have great synergy with your kit no matter what.

3053.png Sterak's Gage:

Sterak's Gage scales nicely with any your builds and provides you with a solid amount of bonus AD based off of your Base AD, which scales from 68-128 from levels 1-18. The Health and shield also feel nice whenever you take a lot of damage or dive people, not to mention the +30% Tenacity you gain for 8 seconds helps you stick onto people much easier if your ultimate is down. Also note that if you do build into a Sterak's Gage that you cannot build into a Maw of Malmortius as well, as they share the same Lifeline passive.

3156.png Maw of Malmortius:

Maw of Malmortius is the best offensive Magic Resist item that you can buy. It gives you AD, MR, CDR, and a shield that absorbs magic damage when taken below 30% Health. And when triggered, the shield will also grant you bonus AD and Life Steal until you're out of combat, which is great if you're able to auto attack people. Also note that if you do build into a Maw of Malmortius that you cannot build into a Sterak's Gage as well, as they share the same Lifeline passive.

◄ Situational Items ►


3083.png Warmog's Armor:

Warmog's Armor can be a great tank item to buy. The bonus Health and CDR feels good and the passive is very effective vs poke damage. You can pretty much build it vs any team comp if you want to, the components are also very cheap and have good stats. I enjoy building this in heavy tank builds or whenever I play against heavy AP or poke champions.

3026.png Guardian Angel:

Guardian Angel can be a great 4th or 5th item buy if you're fed. It gives you higher damage and has a great passive for resets or team fighting. But remember that you'll still take a lot of damage when building this, so try not to recklessly waste the passive and sell it late game if you need to.

3110.png Frozen Heart:

Frozen Heart has always been a good item on Olaf, the only problem is that there's too much CDR in your builds to ever comfortably build it. You can sometimes fit it into your build if you're against a heavy AD team though, but it's rare.

3512.png Zz'Rot Portal:

Zz'Rot Portal is fun to buy, but it's rarely used. The mitigation, bonus Movement Speed, and Void Gate will give you higher map pressure. This can also be used as a temporary late game buy to help defend against super creeps if you really need to. Just buy Zz'Rot Portal, drop the Void Gate, and sell it back for the item that you had previously if you have enough gold. This will give you a free Void Gate for 2 minutes.

3109.png Knight's Vow:

Knight's Vow isn't a terrible item if you're really far behind. The utility on it is very efficient for both you and the partner that you put it on, the only problem is that it's very reliant on your partner performing well to get the maximum benefit out of the item. You also have to be in range of your partner a lot as well, but it's not that big of a deal because you'll be grouping most of the time anyway, the item just feels very good as a 3rd or 4th buy if you're really far behind because of how cheap it is.

2138.png Elixir of Iron:

Elixir of Iron is a temporary power spike that will give you +300 Health to help scale with all of your tank items, provide you with 25% increased Tenacity, and give your teammates a minor Movement Speed increase.

2140.png Elixir of Wrath:

Elixir of Wrath is a temporary power spike that will give you +30 AD to help scale with your damage items as well as provide you with self sustain that will heal you for 15% of any physical damage that you deal to enemy champions.

3363.png3364.png Farsight Alteration / Oracle Alteration:

Farsight Alternation and Orcale Alteration are both trinket upgrades that become available at level 9. Usually I'll take Oracle 99% of the time for the extra vision control, but Farsight can be fun for scouting the map.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Easy
  • Camille
    Easy
  • Cho'Gath
    Easy
  • Diana
    Easy
  • Dr. Mundo
    Medium
  • Ekko
    Easy
  • Elise
    Hard
  • Evelynn
    Easy
  • Ezreal
    Medium
  • Fiddlesticks
    Easy
  • Fizz
    Easy
  • Gragas
    Medium
  • Graves
    Medium
  • Hecarim
    Medium
  • Ivern
    Easy
  • Jarvan IV
    Medium
  • Jax
    Easy
  • Karthus
    Easy
  • Kayle
    Easy
  • Kayn
    Medium
  • Kha'Zix
    Hard
  • Kindred
    Hard
  • Lee Sin
    Easy
  • Malphite
    Easy
  • Malzahar
    Easy
  • Maokai
    Medium
  • Master Yi
    Hard
  • Nautilus
    Easy
  • Nidalee
    Hard
  • Nocturne
    Easy
  • Nunu
    Easy
  • Olaf
    Easy
  • Ornn
    Hard
  • Pantheon
    Medium
  • Poppy
    Easy
  • Quinn
    Easy
  • Rammus
    Hard
  • Rek'Sai
    Medium
  • Rengar
    Medium
  • Riven
    Easy
  • Rumble
    Easy
  • Sejuani
    Hard
  • Shaco
    Easy
  • Shyvana
    Medium
  • Sion
    Easy
  • Skarner
    Medium
  • Tahm Kench
    Easy
  • Taliyah
    Medium
  • Teemo
    Medium
  • Trundle
    Hard
  • Tryndamere
    Easy
  • Twitch
    Easy
  • Udyr
    Medium
  • Vi
    Easy
  • Volibear
    Easy
  • Warwick
    Medium
  • Wukong
    Easy
  • Xin Zhao
    Medium
  • Zac
    Medium

VS

Aatrox

Easy

Aatrox is a decent matchup for Olaf most of the time, but his combos and scaling can be very powerful. You should do fine against him in duels as long as you don't get caught by his The Darkin Blade [Q] aatroxq.png or Infernal Chains [W] aatroxw.png pre level 6, but if he ever hits you with them you'll need play defensively. Usually he'll just try to knock you up with his three The Darkin Blade [Q] aatroxq.png swings and use his other abilities to stick onto you, so try not to get hit by his abilities if you can help it. For team fights you'll almost always need to focus him with the rest of your team because of how strong his engages are. Just never underestimate his crowd control or damage output while fighting him and try to dodge his abilities whenever you can.

VS

Amumu

Easy

Amumu is a very easy matchup for Olaf. You out damage him at all stages of the game, can invade his jungle or duel him early game very easily, and will always outscale him as a tank. His main engage is Bandage Toss [Q] bandagetoss.png into Curse of the Sad Mummy [R] curseofthesadmummy.png once he hits level 6, so try your best to dodge his Bandage Toss [Q] bandagetoss.png or the fight may go heavily into his favor. Although sometimes it might be a good idea to body block it so that it hits you instead of your teammates, this can potentially save a lot of team fights.

VS

Camille

Easy

Camille is a very easy matchup for Olaf for the most part. Her damage is pretty consistent with the amount of catch potential she has, she can engage you from afar or disengage easily with her Hookshot [E] camillee.png, and her ultimate The Hextech Ultimatum [R] camiller.png will hold you in place long enough for her or her teammates to kill you. But since you're playing Olaf she can't really fight you without her team, so you shouldn't have a big problem in this matchup unless she lands a good ultimate on you.

VS

Cho'Gath

Easy

Cho'Gath will scale very well late game, but you'll have better ganks, better team fighting, and can immune all of his crowd control with your ultimate. The dangerous thing about Cho'gath is the true damage on his Feast [R] feast.png and the amount of damage his Feast [R] feast.png + Smite 11.png combo can do, so never force any major objective if you know they're both up.

VS

Diana

Easy

Diana is a very easy matchup for Olaf. You have better ganks, better team fighting, better scaling, and can invade her jungle or duel her extremely easily. Her ganks pre level 6 are pretty terrible since Lunar Rush [R] dianateleport.png is her only gap closer, but they have a lot of power on long flanks, so try your best to countergank whenever possible. Her general combo is Crescent Strike [Q] dianaarc.png > Pale Crescent [W] dianaorbs.png > Lunar Rush [R] dianateleport.png > Lunar Rush [R] dianateleport.png, while using Moonfall [E] dianavortex.png strategically at any point in between. Her damage is basically all burst with instant gap closers, but if you can manage to survive her combo, or dodge it, she'll have nothing but auto attacks to defend herself. So try your best to dodge her Crescent Strike [Q] dianaarc.png as much as you can so it doesn't reset her Lunar Rush [R] dianateleport.png and engage her afterwards. You shouldn't have a lot of trouble with this matchup unless she gets fed and you have low Magic Resist.

VS

Dr. Mundo

Medium

Dr. Mundo can be a difficult matchup for Olaf. He builds all tank items and can outscale you, does more damage, farms faster, doesn't use Mana, has a reliable kit, and can chase or force you out of the jungle very easily. Dr. Mundo is very underrated as a jungle champion, the constant slows from Infected Cleaver [Q] infectedcleavermissilecast.png, AoE damage from Burning Agony [W] burningagony.png, scaling damage from Masochism [E] masochism.png, and self sustain from Sadism [R] sadism.png makes him quite formidable. Unless you're way ahead of him for some reason always avoid any fighting him, because you'll just get chased down and die.

VS

Ekko

Easy

Ekko is an easy matchup for Olaf. The main problem is the mobility and utility in his kit, but you're able to duel him early and mid game as long as you don't walk into his Parallel Convergence [W] ekkow.png and get stunned, but even if you do you can just use your ultimate and run at him. You'll have to deal with how annoying it is to chase him when he uses Phase Dive [E] ekkoe.png or Chronobreak [R] ekkor.png to stall out fights or live. But for the most part your ganks and team fighting will be much stronger than his and you'll be able scale very well to mitigate his damage and counter his kit.

VS

Elise

Hard

Elise can be a difficult matchup for Olaf most of the time. Although she may be squishy she has very high damage, a ranged crowd control, gap closers, and will punish you heavily if she ever lands her Cocoon [E] elisehumane.png. Her combo is Cocoon [E] elisehumane.png > Volatile Spiderling [W] elisehumanw.png > Neurotoxin [Q] elisehumanq.png > Spider Form [R] eliser.png > Skittering Frenzy [W] > Venomous Bite [Q]. This is basically your entire health bar and it will happen every single time she lands a Cocoon [E] elisehumane.png on you, until you get your tank items. Her team fighting is very strong if she can land her Cocoon [E] elisehumane.png on somebody, but if she ever misses it she probably won't engage. Also never underestimate her gap close with Rappel [E] or even when she uses Venomous Bite [Q], both of which can be used to get her closer to land Cocoon [E] elisehumane.png. You'll have a lot of trouble in this matchup if you get behind, so do your best to dodge her abilities and scale for late game. You can also use your ultimate if you ever get hit with her Cocoon [E] elisehumane.png if you think it will get you killed otherwise.

VS

Evelynn

Easy

Evelynn can be annoying to deal with but it shouldn't be a big deal unless she starts snowballing. Her rework makes her pretty weak early game unless she can land a good flank or proc her Allure [W] evelynnw.png Charm on you. You shouldn't have a hard time dueling her unless she lands her fully charged Charm on you pre level 6, so don't be afraid to fight her. The matchup becomes very annoying once she gets Camouflage at level 6, so try to drop pink wards on jungle routes as frequently as you can to help your team with vision control. She has high burst in the right situations but her team fighting is very weak, her late game also tends to feel underwhelming most of the time. So just get your tank items, establish vision control, play better during team fights, and you should outscale her most of the time.

VS

Ezreal

Medium

Ezreal is one of the hardest matchups for anyone in the jungle right now, his damage and utility is just ridiculous and should hopefully be nerfed in season 8. So try your best not to overchase him and be careful of his level 2 cheese, whether he uses it to gank your laners or to invade your jungle, it's extremely difficult to deal with. But if you were ever able to catch him after his Arcane Shift [E] ezrealarcaneshift.png you'll usually be able to murder him. But a good Ezreal won't let you do that, he'll just keep pressuring all of your lanes while casually invading your jungle and there's not much you can do about it. The most ideal situation is when you're able to farm your entire jungle while having your laners not die to him for the first 5 minutes, but in soloq he always gets fed somehow, so always spam ping your laners if you know where he's at.

VS

Fiddlesticks

Easy

Fiddlesticks is an easy matchup for Olaf most of the time. You can deal more damage than he does, farm faster, and scale better. If you ever run into him somewhere in the jungle, his combo is always Terrify [Q] terrify.png into Drain [W] drain.png while using Dark wind [E] fiddlesticksdarkwind.png before or after the combo. Whenever this happens you'll have to either run away to interrupt the drain or try to sustain through it with your own healing. But if you ever catch him without his Drain [W] drain.png all he has is his Dark Wind [E] fiddlesticksdarkwind.png or auto attacks to defend himself until his cooldowns come back up. The main thing to try and prevent or avoid is his Crowstorm [R] crowstorm.png engage, if he ever fails this engage you can usually just win the fight afterwards, so be sure to help ward the areas where you think he'll be ulting from.

VS

Fizz

Easy

Fizz is an easy matchup for Olaf most of the time. His pre level 6 ganks aren't that strong, you can duel him early in the jungle, you have better team fighting, and will usually outscale him as long as he doesn't randomly get fed. But once he starts getting some of his items and has his Chum the Waters [R] fizzr.png, he becomes a big threat. Never underestimate the range or utility he has with Playful / Trickster [E] fizze.png and Urchin Strike [Q] fizzq.png, they're pretty busted when it comes to chasing people or engaging and have low cooldowns once he gets some CDR. But if he ever messes up his Playful / Trickster [E] fizze.png you can punish it pretty easily, so don't be afraid to go in if he does. You also farm faster than he does and can potentially counterjungle him a lot if he forces too many ganks or is on the opposite side of the map. You can also immune the crowd control of his Chum the Waters [R] fizzr.png with your ultimate if it ever hits you.

VS

Gragas

Medium

Gragas is an decent matchup for Olaf, you both have ways to outplay each other but he has much more crowd control than you do. The main focus in fights is trying to dodge his Barrel Roll [Q] gragasq.png, Body Slam [E] gragase.png, or Explosive Cask [R] gragasr.png, but mostly try to prioritize the Body Slam [E] gragase.png. If you can dodge Body Slam [E] gragase.png the fight immediately goes in your favor and you have a much better chance to kill him or force his Flash 4.png. Also be careful of his Body Slam [E] gragase.png + Flash 4.png combo, he can Flash during the animation of Body Slam [E] gragase.png to get extra distance or to redirect his charge slightly. Sometimes it will be obvious when he wants to do his combo if he starts his Body Slam [E] gragase.png really far away, but if you see it coming you can just use your ultimate and immune the combo. His Explosive Cask [R] gragasr.png is also super disruptive for you, since you're a melee style champion he can keep using it defensively to knock you into a bad spot for his team if you ever mess up your engages. You can also body block his Body Slam [E] gragase.png animation by standing in front of it if you have to to save a teammate.

VS

Graves

Medium

Graves is difficult to deal with for a lot of champions, the amount of damage, mitigation, and utility he has in his kit is pretty broken, but not as broken as it used to be. All of his damage is ranged so he can attack you from afar with auto attacks, End of the Line [Q] gravesqlinespell.png, or Collateral Damage [R] graveschargeshot.png. He can blind you for up to 4 seconds if you stand in his Smoke Screen [W] gravessmokegrenade.png making it so you can't see him or anyone else on his team until you step out of it. And he can also kite you with his Quickdraw [E] gravesmove.png as he continues to do damage to you as well as provide himself with mitigation for free. He also takes no damage in the jungle and can counterjungle you very well if you give him the opportunity, you can also do that to him as well, but he has a much easier time doing it to you. He will just kite you back during all team fights and try to get a good Smoke Screen [W] gravessmokegrenade.png off to blind you. You can still do good damage to him as Olaf though if you can catch him, the true damage on your Reckless Swing [E] olafrecklessstrike.png really helps damage through the mitigation on his Quickdraw [E] gravesmove.png. But avoid dueling him if you ever get behind and just play better during team fights and you should be fine.

VS

Hecarim

Medium

Hecarim should be a decent matchup for Olaf most of the time, unless he gets fed. If Hecarim has Ghost 6.png or Onslaught of Shadows [R] hecarimult.png up he can force a gank in most situations because it allows him an easier time to get behind the target with his Devastating Charge [E] hecarimramp.png, so try to get deep vision on him whenever possible to predict his movements. You can also counterjungle Hecarim early game fairly easily, so don't be afraid to walk into his jungle when he's pre level 6 and try to abuse him. If he ever starts to snowball though it becomes very difficult to stop his momentum because Onslaught of Shadows [R] hecarimult.png is so good for team fighting. But the good thing about Olaf into Hecarim is that you can usually beat him in most trades and can immune the fear on his ultimate with your ultimate. So Just try not to get behind early game, scout him out a little bit, and try to have better jungle pathing and you'll be fine.

VS

Ivern

Easy

Ivern is a very annoying to deal with, this matchup can be difficult because he has high amounts of crowd control, will always start in your jungle at level 1 and take one of your buffs almost instantly, usually your second buff, and has the potential to make you irrelevant most of the game. Invading him early game is a good strategy if you have an idea of what his jungle path is, usually he'll take your second buff and immediately run to cover that same buff in his own jungle, just in case you try to take it away from him. So if you ever see him running around in your side of the jungle, you can potentially do exactly what he's doing on the opposite side of the map in his jungle. This will make it so you aren't as far behind early game and allows you to still maintain some pressure. Ivern can instantly take jungle camps with Smite if he marks them, so also be aware of that. The good thing about Ivern vs Olaf is that he can never 1v1 you in the jungle, so if he ever walks into you, you'll almost always be able to force him out of the jungle or kill him. If Ivern ever misses his Rootcaller [Q] ivernq.png as well, that's another sign for you to push in and pressure him. The annoying thing is that if he ever lands his Rootcaller [Q] ivernq.png he can instantly dash to you and either slow you with Triggerseed [E] iverne.png or follow up with Daisy! [R] ivernr.png for additional crowd control. The good thing about this matchup is that if your ultimate is up he literally does nothing to you, so just try to play smart with early game pathing and try to avoid getting caught by Rootcaller [Q] ivernq.png when your ultimate is down and you should be fine.

VS

Jarvan IV

Medium

Jarvan IV is a difficult of a matchup for Olaf most of the time, dueling him can be hard if he lands his combo, and if he ever catches you out in a bad spot you can just die. Dodging the Demacian Standard [E] jarvanivdemacianstandard.png + Dragon Strike [Q] jarvanivdragonstrike.png combo will be your biggest priority, it will also put Jarvan IV into a bad spot if you do dodge it, since his primary engage is also his only disengage. The thing you need to watch out for is his Cataclysm [R] jarvanivcataclysm.png, this is the main reason why this matchup isn't easy, because he can just trap you for free whenever it's up if you're running Ghost 6.png, so consider running Flash 4.png into Jarvan IV depending on his team comp. His team fighting will outclass yours if he lands a good Cataclysm [R] jarvanivcataclysm.png engage, so if he ever forces an engage just focus him down with your team or rush engage his backline for free.

VS

Jax

Easy

Jax is an easy matchup for Olaf. You have much better jungle clear, higher impact when ahead, a safer kit, better team fighting, and higher mobility. The only time trading goes bad with him is if you attack into or get stunned by his Counter Strike [E] jaxcounterstrike.png and give him bonus damage. Aside from that his movements are very predictable and can be played around easily with your kit. Just avoid long trades with him when his Grandmaster's Might [R] jaxrelentlessassault.png is up and be aware that his Leap Strike [Q] jaxleapstrike.png can also leap to minions and wards if he needs gap close or disengage.

VS

Karthus

Easy

Karthus is pretty much a joke right now in the jungle, but he can do good damage sometimes if he somehow gets ahead. You should be fine to dodge most of his Lay Waste [Q] karthuslaywastea1.png damage unless you get caught his Wall of Pain [W] karthuswallofpain.png and get slowed. He's also very squishy early game and has to play extremely safe around you, because if he ever gets caught out by your axes he's basically dead every single time. The only things you need to worry about are his Requiem [R] karthusfallenone.png, late game scaling, and speed at taking Dragon and Baron. His Requiem [R] karthusfallenone.png does massive damage and can be used as a way to countergank you, so always take the damage from his ult into account when forcing a gank after he's level 6. During team fights, or whenever you catch him out of position, just use your ultimate to run through his slow and destroy him every time.

VS

Kayle

Easy

Kayle is pretty easy to deal with as Olaf. You can duel her very easily pre level 6 and will have more momentum than her throughout the game. Her power comes from using her ultimate Intervention [R] judicatorintervention.png on the right targets and doing massive AoE damage with Righteous Fury [E] judicatorrighteousfury.png during ganks or team fights. Her Intervention [R] judicatorintervention.png has a very short cooldown once she starts getting some CDR, so just try not to dedicate too hard once it's used unless you know that you can kill the target once it's over. She's pretty immobile for the most part, even with her Reckoning [Q] judicatorreckoning.png and Divine Blessing [W] judicatordivineblessing.png, so you shouldn't have any problems sticking to her if your axes land.

VS

Kayn

Medium

Kayn can be a difficult matchup for Olaf if he gets ahead. He has higher damage when he transforms, easier gank paths, and can choose between his Shadow Assassin or Darkin form situationally depending on the game. Kayn is easier to deal with early game than he is mid or late game because he won't be transformed, so try to take advantage of this if you can. Once he transforms into Shadow Assassin or Darkin the game will get much harder. Shadow Assassin provides him with more damage and carry potential that allows him to 1 or 2 shot you or your carries with a longer ranged Blade's Reach [W] kaynw.png. And Darkin is a more defensive form that provides him with more sustain and team fighting potential, giving his Blade's Reach [W] kaynw.png a knock up. He can also stall fights for a long time using Shadow Step [E] kayne.png and Umbral Trespass [R] kaynr.png to wait for his cooldowns to come up again, so try to establish an early lead against him otherwise he will just outscale and potentially carry the game.

VS

Kha'Zix

Hard

Kha'Zix is extremely strong and has always been relevant in the meta. He has much higher burst damage and good mobility in his kit, so dueling him can be difficult to do as Olaf even though you have high base damage. He has a fast level 3 jungle clear and will have equal or greater pace than you in the jungle. He's also able to use his Void Assault [R] khazixr.png Invisibility to dodge your attacks in between his Taste Their Fear [Q] khazixq.png cooldowns for extremely effective dueling. His mobility in the jungle with evolved Void Assault [R] khazixr.png is also very hard to deal with, as he gains Invisibility and Movement Speed upon entering each new bush, making it even harder to attack him. His evolved Leap [E] khazixe.png will also reset for any champion kill or assist, so try to be careful of this happening in the middle of a fight. Overall he's just a very hard champion to deal with in soloq, snowballs well, and has heavy damage at all stages of the game. The best thing you can do if he starts getting ahead is to farm up and play around your team as you prioritize killing him whenever he engages.

VS

Kindred

Hard

Kindred can be a difficult matchup for Olaf sometimes. Her scaling is decent and she'll beat you in a lot of skirmishes or team fights. She will kite you constantly with Dance of Arrows [Q] kindredq.png and Mounting Dread [E] kindredewrapper.png so try not to overchase her and fight outside the radius of her Wolf's Frenzy [W] kindredw.png whenever possible to reduce her damage. Her ultimate Lamb's Respite [R] kindredr.png is very good at stalling fights long enough for her cooldowns to come back up or her teammates to join the fight, but remember that you can also use it to save yourself from dying as well if you need to. Lamb's Respite [R] kindredr.png will save all units within the circle, this also includes Dragons and Baron, so she can actually use this right before you cast Smite 11.png if you aren't careful and save the objective, then try take it afterwards with her Smite 11.png.

VS

Lee Sin

Easy

Lee Sin is a fairly easy matchup for Olaf. You can lose in duels to him early game sometimes, but you should still be able to hold your own until you get your items completed and he can't kill you anymore, especially if he ever misses his Sonic Wave [Q] blindmonkqone.png. Lee Sin punishes you through mechanical outplays mostly, so just try not to be a in a bad position or he'll kick you into his team from a ward jump or Sonic Wave [Q] blindmonkqone.png > Dragon's Rage [R] blindmonkrkick.png combo and you'll probably die. Also be careful of his Sonic Wave [Q] blindmonkqone.png + Smite 11.png combo when forcing objectives because it will do more damage than your Smite 11.png combo if he lands it. You also can immune his Dragon's Rage [R] blindmonkrkick.png kick with your ultimate if you need to.

VS

Malphite

Easy

Malphite jungle is pretty terrible until he gets level 6 and shouldn't be too much of a problem for you until then. The annoying things about Malphite is that he usually builds pure tank and his Unstoppable Force [R] ufslash.png is a perfect ultimate for engaging. But the good thing is that you'll still be able to bully him early game very hard as Olaf, whether it be in duels, having better ganks, or just out farming him. Eventually he'll get so tanky that you just can't do much to him anymore, so it's important to have a good impact early game before the team fighting phase begins.

VS

Malzahar

Easy

Malzahar is an easy matchup for Olaf most of the time. His kit doesn't allow you to comfortably engage without your ultimate, but once you have your ultimate you can just rush engage him off cooldown most of the time. Without your ultimate you would have to go through his Call of the Void [Q] malzaharq.png silence and Nether Grasp [R] malzaharr.png just to get to him, and then you have to go through his Void Shift [Passive] which immunes all crowd control and gives him 90% damage reduction. And while all of this is happening you're also taking DoT damage from his Void Swarm [W] malzaharw.png and Malefic Visions [E] malzahare.png. Overall, just don't underestimate his DoT damage and only engage him whenever your ultimate is up and you should be fine.

VS

Maokai

Medium

Maokai is difficult for any melee style champion to deal with because of how good his kit is for crowd control and team fighting. You can usually duel him early game very well as long as you don't walk into his Sapling Toss [E] maokaie.png traps. His combo is usually Twisted Advance [W] maokaiw.png > Bramble Smash [Q] maokaiq.png > Sapling Toss [E] maokaie.png, with or without using his ultimate Nature's Grasp [R] maokair.png. This combo basically allows for him to lock you in place for so long that him and his teammates will have an easy time killing you. Also his Sap Magic [Passive] will be healing him frequently throughout the fight as long he's able to auto attack you. Nature's Grasp [R] maokair.png is very good for team fighting or catching people and will allow him to follow up on anyone that it hits. But if he ever gets behind he'll have a fairly bad game and you'll be able to constantly invade his jungle and outfarm him, his jungle clear is also much slower than yours after his initial level 3 Sapling Toss [E] maokaie.png clear, so if you can ever get an early lead try your best to run with it and become tankier than him. You can also use your ultimate to immune all of his crowd control if he tries to combo you, and it's a good idea to block his Nature's Grasp [R] maokair.png whenever you can if he tries to use it during team fights to help your team.

VS

Master Yi

Hard

Master Yi can be a difficult matchup for Olaf, it just depends on how fed he gets. All Master Yi will do is auto attack you to death if he starts snowballing, but if you snowball against him, you'll auto attack him to death as well. He can Alpha Strike [Q] alphastrike.png your axes if he's good or gets lucky, you won't be able to stop him from channeling his Meditate meditate.png if you ever get him low, and he can use Highlander [R] highlander.png to immune himself from your slows. Overall, he can be very difficult to deal with as Olaf and if he ever gets ahead you'll just lose, so just try your best to path well and play better during team fights.

VS

Nautilus

Easy

Nautilus is very similar to Maokai due to all of the single target crowd control that he has, but for me I find him much easier to deal with. You beat him in duels and can immune all of his crowd control with your ultimate. His combo is usually Dredge Line [Q] nautilusanchordrag.png > Staggering Blow [Passive] > Riptide [E] nautilussplashzone.png > Titan's Wrath [W] nautiluspiercinggaze.png, with or without his ultimate Depth Charge [R] nautilusgrandline.png. His Staggering Blow [Passive] is actually quite disrupting during any sort of fight, his auto attacks will root you in place once every few seconds for 0.5-1.5 seconds duration depending on what level he is. He can use it on multiple people back to back as he AoE slows your entire team. He has a lot of lockdown potential with his combo but you shouldn't have any trouble dealing with him whenever your ultimate is up.

VS

Nidalee

Hard

Nidalee is one of the hardest jungle matchups in the game for everyone, especially if you have a poor early game champion. She farms much faster than you, has infinite sustain with a blue buff, takes little damage from jungle camps, has low cooldowns, can invade you with little to no chance of getting punished for it, is extremely mobile across the map, and can attack you from long range then burst you with cougar form. This champion has literally been so oppressive for the last 3+ years in the jungle and it's sort of sad. If she ever lands a Javelin Toss [Q] javelintoss.png on you she can then go into her Aspect of the Cougar [R] aspectofthecougar.png form and Pounce [W] on you from a distance while at the same time using Takedown [Q], bursting you so hard that you almost die in less than 2 seconds every time. She's very squishy for the way she usually builds, but her constant heals from Primal Surge [E] primalsurge.png will keep her healthy enough to keep fighting even if you get the jump on her. There is still a chance that you can snowball against her, but it's very low, so just try to have good pathing, play better during team fights, and outscale her with defensive items. I would suggest banning her in higher elos.

VS

Nocturne

Easy

Nocturne is an easy matchup for Olaf most of the time, but he can snowball pretty easy in soloq when he builds damage. It can be hard sometimes to duel him in the jungle but since you're Olaf you should win almost every duel. His Duskbringer [Q] nocturneduskbringer.png will give him bonus Movement Speed and AD while fighting on the trail, if he ends up blocking anything with his Shroud of Darkness [W] nocturneshroudofdarkness.png he gains bonus Attack Speed, and Unspeakable Horror [E] nocturneunspeakablehorror.png will also allow him to put out more damage as well as terrify you for 1.25-2.25 seconds depending on the rank. He will usually build damage for the first 10-15 minutes of the game which makes him very vulnerable if you ever catch him out of position, and if he ever misses his Duskbringer [Q] nocturneduskbringer.png or uses Shroud of Darkness [W] nocturneshroudofdarkness.png on nothing, you will auto win the trade every time and force him to run away as he tries to channel Unspeakable Horror [E] nocturneunspeakablehorror.png on you. The thing you really have to worry about is his ultimate Paranoia [R] nocturneparanoia.png, it has high range, good damage, and will punish anyone out of position. He can also use it point blank to help burst his target if he needs to. But if he ever uses Paranoia [R] nocturneparanoia.png and doesn't kill his target, or chooses the wrong target, he can get put into a bad position that you can punish since he can't cancel the second activation of Paranoia [R] nocturneparanoia.png and has no reliable disengage. Also, use your ultimate to immune his Unspeakable Horror [E] nocturneunspeakablehorror.png if it means you'll get the kill on him.

VS

Nunu

Easy

Nunu is an easy matchup for Olaf. He can sometimes duel you in the jungle when he has red buff but it's very rare, and you will always outscale him, especially if he doesn't take objectives early. Nunu is a supportive Jungler that has crazy objective control with Consume [Q] consume.png + Smite 11.png combo, there is almost 0% chance that you will steal anything from him, and a very high chance he will steal anything from you. So typically you don't ever want to start an objective like Dragon or Baron unless he's dead or on the opposite side of the map. His Ice Blast [E] iceblast.png is also annoying because it slows you and your Attack Speed, but it will never allow him to win any trades against you unless you're already low or he has a red buff. But overall, unless he has really good laners, or ones that scale really well with his Blood Boil [W] bloodboil.png, you shouldn't have too much trouble dealing with him. Also his pre level 6 ganks are so terrible that he might try cheesing Dragon early game, whenever I play Nunu I take Dragon at 3 min 23 seconds every game to give you an idea, so try to keep good vision control at the jungle entrances and around Dragon. He may also try to invade you a lot if he's good, so try to counterjungle him as much as possible whenever you get the chance, especially if you see him on the opposite side of the map. And remember that you can use your ultimate to get out of his slows if you really need to.

VS

Olaf

Easy

Stop playing normal games.

VS

Ornn

Hard

Ornn can be a very annoying matchup for Olaf, especially when your ultimate is down. He builds all tank items, has percentage based damage, has a lot of crowd control, and can immune himself from all incoming crowd control for a short duration. You can win duels early game if you can dodge his abilities, but if you can't or he immunes your axe slow, the fight may not go in your favor. His Volcanic Rupture [Q] ornnq.png shoots out a fissure that will slow you and spawn a small magma pillar, Bellows Breaths [W] ornnw.png deals percentage based damage and immunes him from all crowd control for its duration, Searing Charge [E] ornne.png will displace or knock you up depending on if he hits a wall or not, and Call of the Forge God [R] ornnr.png will slow you on first activation then knock you up on the second activation. Overall, his kit is insanely good and will have greater scaling than yours, so try to establish a lead early game and remember to try and dodge whenever he forces an engage with Call of the Forge God [R] ornnr.png, or just use your ultimate to immune it and run through the rest of his combo.

VS

Pantheon

Medium

Pantheon is annoying to deal with for most melee style champions. He has high damage early game, a very basic but reliable kit, and can block your attacks constantly. You can still win duels against him, but just be careful to not get baited by his Aegis Protection [Passive] shield blocks. His kit is so old and basic but it's actually quite good because of the damage his abilities have. His combo is usually just Spear Shot [Q] pantheonq.png spam until you get low > Aegis of Zeonia [W] pantheonw.png > Heartseeker Strike [E] pantheone.png followed up with auto attacks and more Spear Shot [Q] pantheonq.png spam. His primary engage is Grand Skyfall [R] pantheonrjump.png, he can use it from a very long range and drop down into fights unexpectedly so try to avoid the giant circle you see on the ground whenever it happens. He can also have a really bad game if he gets behind, he takes a lot of damage in team fights if he ever tries to force an engage too hard with his Grand Skyfall [R] pantheonrjump.png, so if you ever see it coming always play defensively and just kill him immediately. Overall, you will always outscale him unless he snowballs really hard early game and can immune his stun with your ultimate during duels or team fights, so you shouldn't have too much trouble dealing with him.

VS

Poppy

Easy

Poppy isn't a very hard matchup for Olaf, but she can be very disruptive when your ultimate is down. You should do fairly well in duels vs her until she gets 2-3 defensive items, but the main problem is how annoying the crowd control in her kit is to deal with. She can slow you with Hammer Shock [Q] poppyq.png, stun you with Heroic Charge [E] poppye.png, and knock you far away with Keeper's Verdict [R] poppyr.png. These abilities are pretty much a nightmare for any melee style champion, but if she ever misses them you'll be able to punish her for it. Her late game is very solid with a full tank build, so try to establish an early or mid game lead before it gets to this point. Her ganks aren't anything special and her jungle clear isn't as fast as yours, so you should be able to punish her throughout the game constantly by having better ganks and outfarming her.

VS

Quinn

Easy

Quinn isn't a bad matchup for Olaf most of the time unless she gets the jump on you early game. You heavily outscale her, have way better team fighting, and are more reliable as a champion to have on a team. Duels will go in either favor, whoever catches the other one first will usually win the fight. Her pre level 6 ganks aren't that amazing but she can skirmish very well with her Blinding Assault [Q] quinnq.png and Vault [E] quinne.png. When she gets Behind Enemy Lines [R] quinnr.png at level 6 she gets a huge momentum boost and can gank anywhere she wants with extremely high Movement Speed, but if she takes any damage while in this form it will drop instantly. Just don't chase her too hard if she gets a good Vault [E] quinne.png combo off on you or if she's already in her Behind Enemy Lines [R] quinnr.png form. You'll always outscale her, so just try to play well early game, play smart during team fights, and try to make picks on her when you can and you should be fine. The good thing about this matchup is that if you ever land an axe on her she can't really get away from you.

VS

Rammus

Hard

Rammus can be a difficult matchup for Olaf whenever your ultimate is down, as well as any other melee style champion. He scales equally as well with defensive items, has a decent team fight, can catch you extremely easily, has higher mobility, and will gank more frequently. You can still duel him if you get ahead early game, but eventually you both will be too tanky to kill each other. He'll start to gank very frequently once he gets level 3, his combo will always be Powerball [Q] powerball.png > Frenzying Taunt [E] puncturingtaunt.png > Defensive Ball Curl [W] defensiveballcurl.png, with or without his ultimate Tremors [R] tremors2.png. His Powerball [Q] powerball.png allows him to gank or gap close freely with high Movement Speed and Frenzying Taunt [E] puncturingtaunt.png will hold you in place as he and his teammates kill you. Rammus has a very basic concept but he's still one of the best tank champions in the game, just be careful about how he moves on the map and try not to get caught in a bad spot with his Frenzying Taunt [E] puncturingtaunt.png. As a melee style champion it's very easy for him to catch you, and if he ever catches you during a 5v5 team fight you're going to take a lot of free damage or potentially die, so just be aware of when you can move in on him. You can use your ultimate to get out of his Taunt [E] puncturingtaunt.png if you really need to, but it leaves you vulnerable for the fight afterwards.

VS

Rek'Sai

Medium

Rek'Sai can be a difficult matchup for Olaf sometimes. She scales well, can build tank or damage depending on the game, has good jungle clear, better snowballing, better gap closers, high mobility, and doesn't use Mana. You can beat her in duels early game, but her damage is still very high most of the time and she can heavily outfarm. Her main damage comes from Queen's Wrath [Q] reksaiq.png and Furious Bite [E] reksaie.png after she knocks you up with Un-burrow [W], she can also use her Tunnel [E] to help gap close or disengage over a wall if she's losing. She can also use Tunnel [E] to create very unique gank paths, similar to any other champion that can go over walls, like Nidalee or Shaco. Her ultimate Void Rush [R] reksairwrapper.png is now one of her best abilities, it can be used to deal massive burst damage to low targets or as a long ranged gap closer. Also, an annoying thing about Rek'Sai is her Tremor Sense, she will be able to reveal your location from far away to her and her allies, so try your best not to get spotted. Overall, she has more potential than you as a champion and the game will usually be in her favor, but you can still do well vs her, just try to pick favorable duels in the jungle or farm up if you're behind and wait for team fights.

VS

Rengar

Medium

Rengar can be a difficult matchup for Olaf sometimes. He builds heavy damage, has high burst, high mobility, good sustain, and has a very good ultimate. You'll have a hard time dueling him in the jungle most of the time, especially if he starts to snowball or can dodge your axes. His damage mostly comes Savagery [Q] rengarq.png and auto attacks, his sustain comes from Battle Roar [W] rengarw.png, his crowd control comes from Bola Strike [E] rengare.png, and his engages comes from Thrill of the Hunt [R] rengarr.png or his Unseen Predator [Passive] while in the jungle. At max ferocity the effects on his 3 main abilities get amplified, but the main one to be concerned about is the empowered Bola Strike [E] rengare.png because it will root you in place. Rengar will have high mobility while dueling you in the jungle because of his Unseen Predator [Passive] bush leaps, usually if he gets the jump on you you're pretty much dead, especially since you run Ghost 6.png most of the time, so try to avoid dueling him unless it's very favorable. His pre level 6 ganks aren't that good so try not to feed him early game, because if he ever gets a kill on you and is able to take your jungle camps as well, he'll just hit level 6 sooner and begin snowballing with AD CDR items. So ward up the jungle entrances, farm your jungle efficiently, and only gank or invade when it's extremely favorable.

VS

Riven

Easy

Riven is an easy matchup for Olaf usually, but she has very high mobility, high damage, high burst, good crowd control, good team fighting, and builds almost all AD items. You can duel her fairly well if she gives you the chance, but a good Riven will just play around her mobility until the time is right to kill you. The problem with Riven is that she can always get away from you if she's good at wall hopping with Broken Wings [Q] riventricleave.png, she can also use it as a knock up on the 3rd cast if she needs to. Her Ki Burst [W] rivenmartyr.png can stun you as you're running towards her. Her Valor [E] rivenfeint.png is used as a shield but also as a short dash, which helps her position better to compliment her other abilities. And Blade of the Exile [R] rivenfengshuiengine.png is used to increase her damage and the range of her other abilities. So you may actually be able to beat her 1v1 in most cases, but if she's good at playing Riven you'll have a low chance of actually finishing her. Her team fighting is actually quite insane if she can land her crowd control and burst combos onto your carries, so just be prepared to play defensively and kill her if she's forcing an engage. The good thing is that if she ever gets behind in the jungle she has a terrible game because her clear speed is much slower than yours and she's required to build mostly AD items which will make her extremely squishy. You can also use your ultimate to immune all of her crowd control if you need to.

VS

Rumble

Easy

Rumble an easy matchup for Olaf most of the time, especially when your ultimate is up. He has decent clear speed, good scaling, good team fighting, but he can lose to you in duels if you're able to dodge his abilities. You'll be able to kill him in a lot of situations, but the main focus is just finding a way to stick onto him. The main ability that you need to dodge is his Electro Harpoon [E] rumblegrenade.png, this will slow you as you try to chase into him or his team, making it almost impossible to engage if it hits you or forcing you to use your ultimate. The other ability that you must avoid is his ultimate The Equalizer [R] rumblecarpetbomb.png, this is an amazing ultimate for damaging, slowing, and zoning an entire team. He tends to be fairly squishy until he gets his Zhonya's Hourglass and other AP Health items completed and doesn't build a lot of MR, so just realize that you can potentially do a lot of damage to him. Also be aware that when he reaches high Heat his abilities will be doing way more damage, so try not to get baited into a bad fight. Just don't stand in his Flamespitter [Q] rumbleflamethrower.png or The Equalizer [R] rumblecarpetbomb.png for too long and never underestimate his damage and you should be fine.

VS

Sejuani

Hard

Sejuani can be a hard matchup for Olaf. She has very high crowd control, amazing team fighting, great jungle clear, good dueling, good ganks, builds all tank items, and will always outscale you. You can still catch her out and duel her, but it gets harder the longer the game goes on. The amount of crowd control in her kit is ridiculous, her Arctic Assault [Q] sejuaniq.png will knock you up, her Winter's Wrath [W] sejuaniw.png will slow you and apply Frost stacks, her Permafrost [E] sejuanie.png will stun you at 4 stacks of Frost, and Glacial Prison [R] sejuanir.png will also stun you from a distance. Getting caught by any of this means you're going to have a hard time attacking anyone but the frontline. And even though your ultimate can immune all of her crowd control, she can still use her abilities on you after it's down, so try to be as proactive as possible when your ultimate is up. You can also use your ultimate to block her Glacial Prison [R] sejuanir.png mid air if you react fast enough, this can potentially win you the game.

VS

Shaco

Easy

Shaco is an easy matchup for Olaf. He has less damage than you, a slower clear speed, terrible team fighting, and will never outscale you. You should be able to duel him fairly well, even if he gets the jump on you. His combo is usually Deceive [Q] deceive.png > Jack in the Box [W] jackinthebox.png > Backstab [Passive] + Two-Shiv Poison [E] twoshivpoison.png, with or without using his ultimate Hallucinate [R] hallucinatefull.png. The most he can do early game is invade your jungle or spam gank your laners if they're overextending. If he takes your second buff at level 1 it's not a big deal as long as you start blue buff, this way you can still full clear the rest of your jungle without having any Mana issues. If he ever tries to kill you at your second buff, or you think he's going to, just ward the bush on your buff prior to starting it to see if he's already in there waiting for you. Usually you'll be close to 100% Health on your first clear by the time you get to your second buff, so just don't aggro it before checking the bush and you should be fine to duel him. Also remember when fighting Shaco that you can Smite 11.png his Jack in the Box [W] jackinthebox.png if you need to avoid taking damage or getting feared, this will come in handy in certain situations.

VS

Shyvana

Medium

Shyvana can be a difficult matchup for Olaf. She has high scaling, high dueling potential, high jungle clear, good damage, and gets very tanky. As good as Olaf is at dueling you can have issues when facing her, especially if she gets Skirmisher's Sabre or is running Exhaust 3.png. She has high amounts of damage from her kit, mainly focused around auto attacks and magic damage, and will brute force a lot of her fights. Twin Bite [Q] shyvanadoubleattack.png and Flame Breath [E] shyvanafireball.png will increase her auto attack damage, while Burnout [W] shyvanaimmolationaura.png provides her with bonus Movement Speed and magic damage to help her stick onto targets. And Dragon's Descent [R] shyvanatransformcast.png is her main engage, causing her to leap forward and knock enemies towards her, while also modifying her basic abilities. Basically you can win duels whenever she doesn't have Challenging Smite up or whenever she misses Flame Breath [E] shyvanafireball.png, but it will still be very close. The weaknesses of Shyvana is that her pre level 6 ganks are pretty bad, she gets kited extremely easily, and the only way she can reliably gap close is by using her Dragon's Descent [R] shyvanatransformcast.png. Just try not to get behind early game and clear your jungle efficiently because her counterjungling is very punishing.

VS

Sion

Easy

Sion is an easy matchup for Olaf. He has low damage, low jungle clear, slow abilities outside of his ultimate, and almost never builds damage. But his crowd control and team fighting can actually be quite good in certain situations. You'll almost always beat him in every single duel, but his abilities are very annoying whenever they land. His Decimating Smash [Q] sionq.png is a charged slow or knock up, Soul Furnace [W] sionw.png provides him with a shield and AoE magic damage, Roar of the Slayer [E] sione.png is a ranged slow, and Unstoppable Onslaught [R] sionr.png is his main engage that has a very long range and will knock enemies that it hits. He becomes completely useless in duels or team fights if he ever misses his crowd control, so try to maneuver around his abilities whenever possible, or just use your ultimate and run through everything. The main thing to avoid is the Decimating Smash [Q] sionq.png, if you can avoid this then you should automatically win the trade and force him to play defensively. Your ganks and team fighting should be better in most situations, so just play well and you'll be fine.

VS

Skarner

Medium

Skarner can be a difficult matchup for Olaf sometimes. He has an amazing ultimate, amazing catch potential, very high jungle clear, high mobility and utility, good crowd control, can build damage or tank depending on the game, and can beat you in duels on top of his Crystal Spires. You'll have a hard time dueling him most of the time, and if you do end up dueling him try not to fight on top of his Crystal Spires so he doesn't get the bonus Movement Speed, Attack Speed, and Mana Regeneration. His combo is Crystalline Exoskeleton [W] skarnerexoskeleton.png > Fracture [E] skarnerfracture.png > Crystal Slash [Q] skarnervirulentslash.png spam, with or without using his ultimate Impale [R] skarnerimpale.png. Usually the entire point of playing Skarner is to be able to land his Impale [R] skarnerimpale.png during ganks or team fights, and it's one of the best ultimates in the game for catching people. He will have an easier time catching you with his Fracture [E] skarnerfracture.png combo or Impale [R] skarnerimpale.png since you're a melee style champion, so never underestimate him and overextend or you're probably dead when your ultimate is down. Also remember that whenever a Crystal Spire gets taken by either team, it will show on the minimap for both teams, so try to use this to pinpoint enemy locations, especially Skarner's. But the good thing about this matchup is that your ultimate cancels out his Impale [R] skarnerimpale.png and he will almost never be able to use it on you unless he knows your ultimate is down, so just try to protect your carries from him if he ever tries to force an engage by slowing him down with your axes.

VS

Tahm Kench

Easy

Tahm Kench is a fairly easy matchup for Olaf. He has slow jungle clear, poor ganks, loses in duels frequently, and has mediocre scaling. You should do fine against him in duels, just be careful of his early game damage from Devour [W] tahmkenchw.png if he's able to get a combo off on you. His combo is usually Tongue Lash [Q] tahmkenchq.png > auto attack > auto attack > Devour [W] tahmkenchw.png > Tongue Lash [Q] tahmkenchq.png, with or without using his Thick Skin [E] tahmkenche.png to help mitigate damage. You always need to try and dodge his Tongue Lash [Q] tahmkenchq.png, because if you can dodge it the trade should go into your favor. Just be careful of Devour [W] tahmkenchw.png when chasing him, he can swallow you when he reaches three stacks to burst you, or stall for his teammates to arrive. He actually has a strong team fight when he uses Devour [W] tahmkenchw.png to save his teammates and there isn't anything you can really do about his ultimate Abyssal Voyage [R] tahmkenchnewr.png, just try not to get counterganked by it. The good thing about this matchup is that your ultimate counters everything in his kit, so you shouldn't have many problems dealing with him at all.

VS

Taliyah

Medium

Taliyah isn't a terrible matchup for Olaf. Her range and burst damage can make her very hard to duel most of the time though, but if you can ever dodge her abilities or force her onto worked ground, it's not so bad. Once you get your ultimate you can just run at her during fights. Her damage comes from poking you with Threaded Volley [Q] taliyahq.png, catching you with Seismic Shove [W] taliyahwvc.png, and kiting you with Unraveled Earth [E] taliyahe.png. Her combo is basically using all of these abilities at once if she ever catches you with Seismic Shove [W] taliyahwvc.png, so try your best to dodge it throughout the game. During the late game her Weaver's Wall [R] taliyahr.png can be used to control objectives or catch people out, so always take this into account if you know that its up before forcing objectives, diving turrets, or split pushing.

VS

Teemo

Medium

Teemo is a fairly annoying matchup for Olaf, as well as any other melee style champions. He can attack you a distance, blind you from attacking, kite you through bushes, and do heavy amounts of DoT damage from his auto attacks and abilities. You'll do fine against him in duels if you can catch him out with your abilites, otherwise he will probably beat you. Whenever you get close to him he'll just auto attack spam you while using Blinding Dart [Q] blindingdart.png to blind you and Move Quick [W] movequick.png to kite you. Once he hits level 6 you'll also have to run through any Noxious Trap [R] teemorcast.png shrooms he's placed on the ground, which will slow you and do massive damage if he's building AP. But if you can ever catch him, you should be able to put out decent damage most of the time, just try not to overchase him or you're probably dead. His team fight is strong if your team plays into his Noxious Trap [R] teemorcast.png shrooms, so try your best not to walk in obvious locations and sweep the area before pushing forward in the jungle or during sieges. You can use your ultimate to immune the slow on his Noxious Trap [R] teemorcast.png shrooms if you need to, but be careful because you'll be taking much more damage without the mitigation.

VS

Trundle

Hard

Trundle is a very hard matchup for Olaf. He has good damage, good dueling, high mobility, gets very tanky, can build damage or tank depending on the game, and will always outscale you. You have a chance to beat him early game in duels but you won't be able to fight him during the mid or late game at all when he has his ultimate. All of his damage comes from auto attacks and his Chomp [Q] trundletrollsmash.png, which has a very low cooldown and can also be used on turrets. His Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are used for catching people out or escaping bad fights. And his Subjugate [R] trundlepain.png is used to steal enemy stats and dramatically increase his fighting potential. You need to try and have better ganks than him to try to get your team ahead before the mid and late game hits and he begins to scale. Also, remember not to overchase him while his Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are active unless he's very low, because you will never catch him. And remember to always run away and never fight him whenever he uses Subjugate [R] trundlepain.png on you, it directly counters you since you build a lot of tank items and will always be on a shorter cooldown than your ult.

VS

Tryndamere

Easy

Tryndamere is an easy matchup for Olaf. He has less damage, less scaling, slower jungle clear, terrible team fighting, and always has to build into damage items regardless if he's behind or not. You should be fine to duel him in most situations, especially early game. Literally all of his damage comes from auto attacks and whenever he uses Spinning Slash [E] tryndameree.png, making him extremely item and crit reliant. His combo is usually just Mocking Shout [W] tryndamerew.png > Spinning Slash [E] tryndameree.png > auto attack spam, while using Bloodlust [Q] tryndamereq.png or Undying Rage [R] undyingrage.png situationally if he needs to. He pretty much offers nothing in a team fight except for a minor engage and auto attack damage, so if he ever tries to team fight just use your abilities on him and force him to play defensively. A good Tryndamere will just try to cheese you early game and then split push the rest of the game while dueling anyone that comes to stop him. But you shouldn't have that many issues dealing with a jungle Tryndamere because you can beat him in duels, have way better ganks, and way better team fighting.

VS

Twitch

Easy

Twitch is a fairly easy match up for Olaf. He's insanely squishy, never builds tank, and his only reliable playstyle is trying to cheese people early game. But his damage and team fighting can be quite overwhelming if he starts to snowball. You'll do fine against him in duels if you can catch him out with your abilities, otherwise he will probably beat you. Whenever you get close to him he'll try to use Ambush [Q] twitchhideinshadows.png or Venom Cask [W] twitchvenomcask.png to get away from you, but if you ever catch him when either of these are on cooldown, he's pretty much dead. Usually what he'll do is start red buff at level 1 then try to gank your laners immediately afterwards, typically mid lane, so make sure to warn or ping your team so that they don't get cheesed. His major strength aside from cheesing people is team fighting with his Spray and Pray [R] twitchfullautomatic.png. This will do massive AoE damage if he catches your team in a good choke, so you have to either kill him quickly or kite back whenever he uses it. He also has a very bad game if he ever gets behind, but it only takes one good team fight to get him back into the game as a carry. So just try to not let him get ahead early game and punish him whenever he steps out of position and you should be fine.

VS

Udyr

Medium

Udyr can be annoying to deal with for any champion, but he shouldn't be a big deal for Olaf unless he starts snowballing. He has good dueling, very good jungle clear, decent team fighting, and will scale well if he builds all tank items. You'll be able to beat him in duels as Phoenix Stance [R] udyrphoenixstance.png but not so much as Tiger Stance [Q] udyrtigerstance.png. He mainly just tries to abuse his Bear Stance [E] udyrbearstance.png and Turtle Stance [W] udyrturtlestance.png as he cycles in his damage stance. This provides him with high mobility and mitigation while still doing damage during any fight, and should not be underestimated. The good thing is that it can be easy to crowd control him during team fights since he's melee, but at the same time it can be hard with the bonus Movement Speed he gets from Bear Stance [E] udyrbearstance.png. Just try to have better ganks and team fights, don't give him an early lead, and don't get baited into long chases if he can spam his stances to get away. You can also use your ultimate to get out of his Bear Stance [E] udyrbearstance.png stun if you need to.

VS

Vi

Easy

Vi is an easy matchup for Olaf, but Vi has very high damage, good ganks, good team fighting, a good ultimate, and good jungle clear. You'll be able to beat her in duels if she ever misses her Vault Breaker [Q] viq.png, but if she lands it you're pretty much dead until you get more defensive items. Her combo is very simplistic and relies a lot on landing her Vault Breaker [Q] viq.png, she can use any combination of her abilities depending on the situation. A general combo would be Vault Breaker [Q] viq.png > Excessive Force [E] vie.png + Denting Blows [W] viw.png > Assault and Battery [R] vir.png as a finisher or to stall out for Vault Breaker [Q] viq.png to come back up again. She can punish players very hard if she's good, but if she ever misses her Vault Breaker [Q] viq.png or chooses to use Assault and Battery [R] vir.png at an incorrect time, she's basically dead because she has no way to get out of the fight. So try your best to dodge her Vault Breaker [Q] viq.png, try to have better ganks or counterganks, and try to catch her out as much as you can because you'll beat her in almost every duel.

VS

Volibear

Easy

Volibear is an easy matchup for Olaf. He has less damage, slower jungle clear, worse ganks, worse scaling, worse team fight, and has an even worse champion design. You should be able to beat him in every duel, just be careful not to get baited by the Health regen on his Chosen of the Storm [Passive]. His combo is usually Rolling Thunder [Q] volibearq.png > Majestic Roar [E] volibeare.png > auto attack spam > Frenzy [W] volibearw.png, with or without using his ultimate Thunder Claws [R] volibearr.png. Volibear has a really bad champion design and his ganks are probably the most one dimensional ganks in the entire game. His only engage comes from Rolling Thunder [Q] volibearq.png and it's so easy to stop with all of the crowd control in the game right now that the only reliable way he can engage a fight is with Flash 4.png. Just make sure to use your axes to slow him whenever he tries to engage team fights and try not to get flipped into a bad position from his Rolling Thunder [Q] volibearq.png and you should be fine. Also, remember that his Frenzy [W] volibearw.png + Smite 11.png combo puts out a lot of damage when securing objectives.

VS

Warwick

Medium

Warwick can be a difficult matchup for Olaf. He has massive sustain, high damage, high mobility, good crowd control, good ultimate, good jungle clear, can build damage or tank depending on the game, and will always scale well. You can duel him early game fairly well for the most part, but eventually you won't be able to do much when his ultimate is up and he gets a few items. His damage mainly comes from auto attacks and Jaws of the Beast [Q] warwickq.png, his mobility comes from Blood Hunt [W] warwickw.png, and his crowd control comes from Primal Howl [E] warwicke.png and Infinite Duress [R] warwickr.png. His combo when ganking will usually be Blood Hunt [W] warwickw.png > Jaws of the Beast [Q] warwickq.png + Primal Howl [E] warwicke.png > auto attack spam. He uses Infinite Duress [R] warwickr.png whenever he needs to engage or escape bad situations, it has huge range, lockdown, and will heal Warwick for 100% of the dmg it deals. He has very high dueling and skirmishing power whenever his cooldowns are up, so try to avoid fighting him unless you're noticeably far ahead and focus on your own level 6 ganks. The good thing about this matchup is that your ultimate immunes all of his crowd control, so don't be afraid to all in him if you need to.

VS

Wukong

Easy

Wukong is an easy matchup for Olaf most of the time. You have about equal scaling, you beat him in duels, have a faster jungle clear, and can countergank him easily. For duels you shouldn't have a hard time fighting him unless he gets ahead or catches you low in the jungle. His main combo is Decoy [W] monkeykingdecoy.png > Nimbus Strike [E] monkeykingnimbus.png > Crushing Blow [Q] monkeykingdoubleattack.png for quick engages, but if he uses his Crushing Blow [Q] monkeykingdoubleattack.png before his other abilities he'll do bonus damage to his target because of the Armor reduction it applies. His ultimate Cyclone [R] monkeykingspintowin.png is one of the main reasons people play Wukong, it's pretty much one of the best ultimates in the game and can shred an entire team or win team fights on its own with just the knock up. The only thing that you really have to worry about aside from the surprise factor of his Decoy [W] monkeykingdecoy.png, is if he ever gets fed and lands good Cyclone [R] monkeykingspintowin.png engages, because if he's good at landing them you're pretty much done for. Wukong also has a terrible game if he ever gets behind, since he needs to build AD items early it makes him really squishy and allows you to kill him much easier whenever he engages. You can also use your ultimate to avoid the knockup from his Cyclone [R] monkeykingspintowin.png whenever you see him engaging with it.

VS

Xin Zhao

Medium

Xin Zhao can be a difficult matchup for Olaf sometimes. He has decent scaling, high single target damage, decent jungle clear, good dueling potential, and very good team fighting whenever his ultimate is up. Duels can go in either favor, and whoever wins the duel will usually tend to snowball hard over the other. Similar to Master Yi, if he gets fed he just auto attacks you to death and if you get fed you do the same to him, but he's very good at dueling because of his single target abilities. His combo will usually be Audacious Charge [E] xinzhaoe.png > Three Talon Strike [Q] xinzhaoq.png > Wind Becomes Lightning [W] xinzhaow.png, with or without using his ultimate Crescent Guard [R] xinzhaor.png. His Determination [Passive] will also be doing damage and healing him during this time, every third auto attack. The knock up from Three Talon Strike [Q] xinzhaoq.png is very disruptive in duels and the rest of his kit just allows him to stick onto his target easier while increasing his stats. The weakness of Xin Zhao is in his playstyle, whenever he goes in he can't really get out without his teams assistance. So if he ever engages and his Crescent Guard [R] xinzhaor.png expires, or if it isn't up, he becomes a very easy kill target. You can also use your ultimate to immune the knockup on his Three Talon Strike [Q] xinzhaoq.png if you need to.

VS

Zac

Medium

Zac can be a difficult matchup for Olaf because of how tanky he gets and how good his kit is for ganks and team fighting. You can duel him early game, especially if he misses any of his abilities, but he'll be much harder to kill once he gets 2-3 tank items. Zac has great control, builds all tank items, and is extremely disruptive at all stages of the game. He has amazing engages with his Elastic Slingshot [E] zace.png and can follow up afterwards with his Stretching Strikes [Q] zacq.png and Let's Bounce! [R] zacr.png to put your team is terrible positions. Always try to track the position of where Zac is going to land with his Elastic Slingshot [E] zace.png by checking for his shadow on the ground, this way you can avoid the impact and have an easier time dodging the rest of his abilities. And also be careful when his Cell Division [Passive] is up, he can use it to bait you into bad fights, but otherwise the bloblets are very easy to kill, you can also Smite 11.png them. And make sure to use your ultimate to immune any of his crowd control effects if you need to.

Early, Mid, and Late Game Back to Top

Olaf Header Game Stages.png


► Early Game


Olaf's early game is primarily focused around farming and ganking overextended laners. He has an amazing jungle clear and can power farm very easily, so always make sure to start blue buff, put 2 points in Undertow [Q] at level 3 if you plan to power farm the jungle with axe spam. But usually you'll just complete two camps, go for scuttle, farm to level 3, and look for ganking opportunities around the map. And if you can't find any ganks, or end up falling behind for some reason, just go back and continue farming your jungle or potentially invade the enemies jungle depending on the situation. Just be careful when invading because if you ever get spotted by a ward and the enemy team decides to collapse on you when your abilities or Ghost are on cooldown, you'll most likely die every single time. So if you do ever plan to invade make sure your laners are winning or can help you immediately if you need it. Also, never be afraid to use your Ghost to force someone's Flash, because it will be an easy follow up gank since Ghost has a lower cooldown than Flash and it will help your laners get ahead and feel less pressured. And if you ever catch out an enemy laner that's overextended with your Undertow [Q], they're pretty much dead most of the time if you can keep on chaining it, or they will need to use summoners to get away from you.


► Mid Game


When mid game hits you should be power farming your jungle, counterjungling whenever possible, continuously ganking overextended laners, and grouping for objectives like Dragon or first blood turret. You'll also be able to dive and force ganks much easier once you get Ragnarok [R] at level 6, so try to take advantage of this whenever possible. You'll have an easier time chasing immobile targets with your Ghost or Ragnarok [R], but you can always make plays with your laners as long as they have some form of crowd control. You can also solo Dragons as well but you'll take a lot of damage if you do, this can potentially get you killed if an enemy walks by and sees you doing it, and potentially gift them a free Dragon as well, so usually it's safer to just wait for your team before taking it. A good place to gank most of the time is bot lane if you want to secure objectives, if you can manage to get kills on bot lane it will help secure the first blood turret, early Dragons, and start opening up the map.


► Late Game


Late game you should be focusing on controlling objectives and being a big tank for your team. You still do a good amount of damage through your base stats and your ultimate, but your main focus will be to soak as much damage and pressure as possible during team fights as you rush engage the enemy carries. Build to mitigate the enemy team's damage as much as possible and back out of a fight whenever you get low on Health and kite with your axes. Olaf's team fight can be pretty punishing if you get the jump on someone, so always make sure to establish as much vision control as possible so that you can bait objectives and chase down anyone who overextends trying to get vision.

Team Fighting Back to Top

Olaf Header Team Fighting.png

Team fighting with Olaf is pretty straightforward for the most part, your main focus is to try and dive the enemy backline as much as possible and kill their carries while soaking as much damage as possible. You always want to be throwing and picking up your axes while spamming Reckless Swing [E] on priority targets, and make sure to save your Ragnarok [R] if you aren't getting focused immediately so that you have more uptime with it whenever you connect to the enemy carries. Your team fighting is sort of reliant on your teammates following you up or assisting you in some way as you engage, you can't really force an engage by yourself most of the time because you're a very one dimensional champion with little to no mechanical skill, but as long as your teammates move up and help you as you dive then you should be fine. Just make sure never to engage a fight 1v5 and play defensively when you need to, kiting back enemies with your axes. The last thing is to never waste your Vicious Strikes [W] healing and auto attack as much as possible whenever you're low on Health to get the most out of your Berserker Rage [Passive].

Tips and Tricks Back to Top

Olaf Header Tips and Tricks.png

olafpassive.png Berserker Rage [Passive]:

There's not really a lot I can say about Berserker Rage [Passive] that I haven't said already. Just try to make use the bonus Attack Speed whenever you're low on Health as much as possible. And never be afraid to fight someone if you are low on Health, because the surprise factor of the bonus Attack Speed is deceptively effective, especially in duels.

olafaxethrowcast.png Undertow [Q]:

Something very minor to remember with Undertow [Q] is that whenever you throw an axe it has a minimum throw range of 400, but if you throw an axe directly into a wall it will shorten the range and drop right beside it. This allows you to spam axes and pick them up immediately when they drop, just be careful though because spamming your axes constantly will quickly drain your mana. Another thing to remember which is really huge, is that your axes actually provide you with minor vision for a brief moment whenever they land into Fog of War. This can be a very big deal whenever you're chasing people, scouting bushes, or checking to see if a major objective has been started by the enemy team.

olaffrenziedstrikes.png Vicious Strikes [W]:

You can use Vicious Strikes [W] in combination with your Berserker Rage [Passive] whenever you're low on Health to have much greater life steal through the increased Attack Speed, this can be used to bait people during duels or skirmishes. You can also use Vicious Strikes [W] creatively with any other form of healing, use it to increase the healing from your potions, from last hitting something with Reckless Swing [E], from teammates like Soraka or Nami, and even from the Honeyfruit in the river.

olafrecklessstrike.png Reckless Swing [E]:

You can cast Reckless Swing [E] in between your auto attacks and Undertow [Q] throws to cancel an auto attack animation, this will help a lot when trying to burst people or put out more damage. You can also use Reckless Swing [E] to lower your Health in the jungle for a faster clear with your Berserker Rage [Passive], just be careful not to drop your Health too low during the early game. And something very minor to remember is that whenever you buy a Gargoyle Stoneplate and use the active, it won't actually reduce the damage on your Reckless Swing [E], so remember to keep using it during this time.

olafragnarok.png Ragnarok [R]:

Aside from using Ragnarok [R] to immune all crowd control effects whenever you want to engage or if you get caught out, you can also use it as a way to put out more damage towards objectives or block enemy abilities. Ragnarok [R] will increase your AD by 40/60/80 per rank on activation, so if you ever need more damage while taking down first blood turret, Dragon, or Baron, don't be afraid to use. Another minor thing that you can do with Ragnarok [R] is block enemy abilities that would otherwise end up killing you or your teammates. If you can react quick enough you can use it to block abilities like Sejuani's Glacial Prison [R], Ashe's Enchanted Crystal Arrow [R], or Varus's Chain of Corruption [R]. This could potentially win you the game if you block something important for your team.

Lane Synergies Back to Top

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Olaf has great synergy with champions that have crowd control or movement slowing effects, Movement Speed increases, shields and mitigation, and hard engages / good follow up. These are just a handful of the champions that will synergize great with Olaf. Bard and Braum are both examples of champions with crowd control or movement slowing effects, which allows you to have more time to get onto your targets. Sivir and Zilean are both examples of champions with Movement Speed increases, which allows you to have an easier time maneuvering towards the enemy. Karma, Lulu, Morgana, and Orianna are all examples of champions with shields and mitigation, which allows you to survive longer whenever you dive into a fight. And lastly, Camille, Jarvan IV, Kled, and Ornn are all examples of champions with hard engage / good follow up, which allows you to have an easier time engaging and executing team fights.

Pros and Cons Back to Top

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Pros:

  • Has very good jungle clear.
  • Has high base damage.
  • Very good at dueling or skirmishing.
  • Very good at counterjungling.
  • It's hard to get away from him whenever he lands his axes.
  • He can dive turrets very easily with Ragnarok [R].
  • He's immune to all crowd control effects when Ragnarok [R] is active.
  • Has a very easy playstyle to learn.
  • He's such an underplayed champion that a majority of players will have no idea what his limitations are. (Always try to abuse this with Olaf)

Cons:

  • Has an extremely one dimensional playstyle.
  • Very reliant on landing axes.
  • Doesn't always have the most damage.
  • Doesn't provide a great countergank because of his lack of crowd control.
  • Requires a lot of team communication to do well.
  • Has very mediocre late game scaling.
  • Has very poor team fighting without the help of his team.
  • Can have mana problems.

About Me Back to Top

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► About Me


Hello everyone my name is Jordan, and I've been a gamer my entire life. For the past 10 years I've been mainly focused on staying in the top decimal percentage of players for online games, such as WoW, LoL, and Osu!. But as much as I've played online games, my real passion is for console gaming.


► League of Legends


I've been playing League of Legends for the past 5 years, and I'm a NA Challenger Tier Hecarim Main, 2900+ elo jungle. I've been in high elo ever since I started playing back in season 3 when I finished my first season in Diamond 1, and have been Master or Challenger Tier every single season since then. I'm mostly known for my Hecarim jungle gameplay and have just over 5600 ranked games with him, but I also play Evelynn, Rammus, Udyr, Shyvana, Nocturne, Skarner, Sejuani, Nunu, and Volibear depending on the current state of the meta.

Season 3: Diamond 1 2500 elo

Season 4: Master Tier 2850 elo
Season 5: Challenger Tier 2900 elo
Season 6: Master Tier 2550 elo
Season 7: Master Tier 2650 elo

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► Social Media Links


Be sure to check out my social media if you have any questions or if you're interested at all in watching my stream! If you'd like to know when I'm streaming, make sure to follow my Twitch, Facebook, Twitter, or join Discord to get live notifications! We have a small community, but everyone is welcome!

Twitch: http://www.twitch.tv/rocklee015
Facebook: https://www.facebook.com/Rocklee015
Twitter: https://twitter.com/Rocklee015
YouTube: https://www.youtube.com/Rocklee015
Discord Server: https://discord.gg/d3DMycY

Thank you for reading my Olaf Jungle Guide!
Hopefully it helps you carry your games with more knowledge and confidence as you become a better player! Take care! o/

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