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All Guides Pantheon Guides Bakin in the Jungle/Top Lane 6.21
100
2
Updated
2 years ago
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Pantheon Statistics for phreaky1234

Author's performance with Pantheon compared to the ranked average.

Value
Average
Games Played
28
7
Win %
75
45
Kills
6.4
7.5
Assists
5.9
6.7
Deaths
3.9
6.8
KA:D Ratio
3.1
2.1
Gold Earned
11.1K
11.5K
Creep Score
162.7
124.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Smite is necessary if you want to jungle because if the enemy team has a smite and your team doesn't you will lose out on a lot of objectives against good players. 


Ignite is for top lane for added kill pressure. I go teleport when I think I will be useless in the laning phase, which is very rare.


Flash for getting that quick gap closer with flash + w! Vital to get to carries and make plays!

New Runes Back to Top

Masteries Back to Top

12-18-0

I think in this meta you must get Thunderlord's Decree because the amount of burst this keystone gives is vital plus the armor pen from Precision.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16

R>Q>E>W


Aegis Protection
Aegis Protection

After basic attacking and/or using an ability 4 times, Pantheon will block the next incoming turret attack or basic attack from an enemy champion, siege minion or large monster.

Passive- Great at clearing in jungle, skirmishes. You can use it to save your life quite a few times when you dive turrets if need be. 

Spear Shot

Spear Shot

ACTIVE: Pantheon hurls his spear at the target enemy, dealing physical damage.


Certain Death.png CERTAIN DEATH BONUS: Spear Shot will critically strike against targets below 15% of their maximum health.

Q- Primary source of damage early on that you want to be maxing after your ult. Scales great with armor pen and some AD. The passive crit from your E also applies to spears so this can grab you a lot of kills if you combo it correctly.

Aegis of Zeonia
Aegis of Zeonia

ACTIVE: Pantheon leaps onto the target enemy, dealing magic damage, Stun icon stunning them for 1 second and refreshing Aegis Protection.png Aegis Protection.


W- Meant primarily as a gap closer right after you ult or you gank a lane. Most of the time you want to go onto enemy carries to lock them down and E them right after. Also, remember that it refreshes passive which can be useful in turret dives or in fights generally. It deals magic damage, which doesn't benefit you much so don't max until you maxed out Q and E (and ult).

Heartseeker Strike
Heartseeker Strike
Certain Death
CERTAIN DEATH - PASSIVEPantheon gains 100% critical strike chance when targeting an enemy unit below 15% of their maximum health with a basic attack. Spear Shot.png Spear Shot will also critically strike targets within that threshold.

ACTIVE: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 second intervals, dealing double damage to enemy champions.

E- Pantheon's E passive is what makes him surprisngly bursty and good at skirmishes. Once you get someone low enough, you begin to crit them with your spears and autos. Crucial part of his kit in dominating the game. Also, his acitve portion does quite a bit of damage when you max it out, but can be interrupted by hard CC so care for that. The best combo is to W -> E -> Q  or W -> Q -> E (when your E isn't completely maxed yet or you need Q damage immediately) Also protip: If you're in a bush and the enemy doesn't have vision of you. You can E from the bush and they won't see you damaging them until they walk in or ward the bush. That's really useful for jungle Pantheon if you meet the jungler or if you're ganking from a brush.

Grand Skyfall
Grand Skyfall

ACTIVE: Pantheon begins channelling and, if left uninterrupted for 2 seconds, will leap into the air and become untargetable. He will then begin plummeting toward the ground at the target location, striking after 1.5 seconds and becoming targetable once more.

Enemies within 700 units of the point of impact take magic damage and are Slow icon slowed by 35% for 1 second. The magic damage diminishes over the area down to 50% to enemies at the edge.


If the channel is cancelled, Grand Skyfall is put on a 10 second cooldown.

R- I think this can really separate good Pantheons from mediocre ones because the way you prepare this can be crucial to catching out carries by surprise or it can lead your team to their deaths. You can initiate really well with this ult if their team is pushing your outer or inner turrets and are grouped. It causes panic and spreads everyone out generally. Also slows, which can be useful to catching up to the carries.

Just be careful not to bait your team with your ult into bad fights. Think about the situation. As time goes on, you will get a better idea of when and where to ult.

Items Back to Top

Starting Items

    Standard jungle start
    IF YOU DONT GET THE TRACKER'S KNIFE: This is preferable over the blue smite because the range on smite is so small that if you're able to get that close you should just W instead.
    Get this at level 9. You need at least one of these on your team for denying vision. Since you are always moving around, junglers should get this generally.
    This is the buy I always get. The refillable just pays off so hard and often I find that going an offensive start just isn't the same as getting the mana you back.

Core Items

    Damage Items- My general Path is Warrior=> Black Cleaver (BC)/Ghostblade Generally don't get hydra because it's too costly for jungle income and you don't need to clear waves of minions. But if it suits your play style, you can replace one of the damage items with this. Since Last Whisper has gotten nerfed substantially, I would say go ghost blade after warrior enchantment and then BC. For extra damage on squishies instead of BC you can go dusk blade.
    MR ITEMS AFTER DAMAGE- Banshees is best above all else on Panth. You dont utilize the passive of visage as well because you dont build much life steal or health regen. If your support doesn't want to build locket and your carries need it, only then should you build it. If you're a legitimate damage threat to their team (most times you aren't at this point cause you get kited), then you build GA.
    ARMOR/Health items AFTER DAMAGe- Deadman's plate best above all else. So cost efficient and the most fun. If all AD, I would go warmogs or thornmail or frozen heart depending on the types of AD. (CAItlyn, tryndamere)- thornmail (vayne)- frozen heart if you dont have it on your team already; Warmogs isn't too great unless they dont have many max/health damage kits (like vayne, kog maw, vi, etc)
    Boots- Get swifties since the movespeed is really nice for kiting and catching enemies. If you really need it, then get tabis for auto attackers like tryndamere or irelia.
    Place it in the normal sneaky spots like the bush near the backside of red or in the river bushes. Almost always worth it.
    Late game- if you went at least 4 damage items then you want wrath, if not probably iron is your best option at this point.
    EXAMPLE TOP FINAL BUILD (lots of damage but squishy)
    EXAMPLE FINAL JUNGLE BUILD (lots of damage but squishy)
    Example top build vs AD (not as much damage but less squishy)
    Example top build vs AP (not as much damage but less squishy)
    Example top build vs balanced team (not as much damage but less squishy)
    super meta build (go for undying grasp as keystone if you do this build)

Situational Items

    Decent Damage/MR Item- Only if they have lots of magic damage should this be picked up early because that shield will help you out tons early on without having to go for a Banshees and miss out on AD. Upgrading into Maw is good as well if you plan on getting more MR since it scales off bonus MR.
    dont get these unless you're trolling

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Medium
  • Dr. Mundo
    Easy
  • Elise
    Hard
  • Evelynn
    Easy
  • Fiddlesticks
    Easy
  • Gragas
    Medium
  • Hecarim
    Easy
  • Jarvan IV
    Easy
  • Kha'Zix
    Hard
  • Kindred
    Medium
  • Lee Sin
    Medium
  • Master Yi
    Easy
  • Nautilus
    Easy
  • Nidalee
    Medium
  • Nocturne
    Easy
  • Nunu
    Easy
  • Olaf
    Easy
  • Pantheon
    Hard
  • Poppy
    Easy
  • Rammus
    Easy
  • Rek'Sai
    Easy
  • Rengar
    Medium
  • Sejuani
    Easy
  • Shaco
    Easy
  • Shyvana
    Easy
  • Skarner
    Easy
  • Trundle
    Medium
  • Udyr
    Easy
  • Xin Zhao
    Easy
  • Zac
    Easy

VS

Aatrox

Easy

Not normally jungled anymore, but you should be able to put more pressure and duel him early on pretty easily. Just bait out his Q and try to dodge the slow from E.

VS

Amumu

Medium

He will outscale you, so pressure his lanes early on. If you want to, cheese him at one of his buffs but I've found that just delays you and him and prevents you from making the plays you normally can. Just try to focus on the fact that if you successfully counter gank him, he'll get screwed a lot harder and put you and your lane ahead. 


Skills to watch out for: curseofthesadmummy.png Ult CC locks you for quite some time so try to move out of range if possible.

VS

Dr. Mundo

Easy

Since you don't have an innate escape, stay away from this guy after 6 unless you have the burst to kill him or your team with you. He will chase you down after 6 and outdamage you or slow you until his teammates catch up with you. His ganks are weak imo so you should get more successful ganks than him.

VS

Elise

Hard

I've seen good elises carry games, but she's decent right now. So after the buffs, it may be difficult mid game since she's pretty slippery. But, I think you can definitely outplay her if you get the jump on to her before she cocoons you.


Skill to watch out for: eliseE.png E-Cocoon

VS

Evelynn

Easy

You can outduel her just about anytime IF SHES NOT FED. You have an ult that helps you counter gank, so try to save it for when she ganks so you can turn it around hopefully. She's not usually gonna bother trying to counter jungle you, but rather on camping a lane and snowballing them ahead. If she goes tank, you're gonna have a harder time dealing with her. But if she goes AP or AD, I think she can get chain CC'd and blown up.

VS

Fiddlesticks

Easy

Get the tracker's knife and warding trinket and ward up his jungle. You can try to pick him off if he ever gets too low. His silence ruins your kit so hard since you're an AD caster and he just wrecks your team from the stupidest places. He runs away from you pretty easily too and you don't have the mobility to catch up to him usually. Just make sure you stay away from clumping with your team near walls or bushes. Even when you focus him, he can zhonyas while his carries chip away at you and your team. But when this guy falls behind, it's gonna suck because you'll generally have more vision around his jungle.


Skills to watch out for: terrify.png and fiddlesticksdarkwind.png- Late game if you're too close to carries and you get silenced/feared you will take a lot of damage if not die for free. It's only ok late game to get silenced/feared if your team is doing work on the enemy carries as well.

VS

Gragas

Medium

Pretty dominant dude. He's tanky as hell but his nerfs have brought him down. With that, I think you'll be able to deal with him more easily. Just treat him like a tank and try to ignore him unless he's free-lo. He can also build runic echoes which is decently strong on him too.


VS

Hecarim

Easy

In the jungle, kinda alright. He needs to farm a lot to get his items, so you need to pressure the lanes before he starts ramping up with the trinity. 

VS

Jarvan IV

Easy

Easily out-trade him pre-6. Post-6 he can dunk you if you're not careful. Dodge his E-Qs if possible. Try to counter gank because without the E-Q combo he's already committed to a fight unless he has flash up.

VS

Kha'Zix

Hard

Easily beat him all stages of game until he gets last whisper and a defensive item. Kinda like you since hes AD Caster but he's more assassin than bruiser, so that allows for you to beat him until super late game. He's pretty good right now, so unless you get the jump onto him he'll either jump away or kite with his khazixR.png and beat you unless you're ahead enough.

VS

Kindred

Medium

Get the tracker's knife and ward before taking away scuttle crabs from her. She's Kalista 2.0 so you're most likely never going to win against her since you can't lock her down with W and burst her before she runs away (unless you're very fed). In fact, I suggest not taking Pantheon into this matchup since she negates burst and she even beats you in the jungle.

VS

Lee Sin

Medium

Out damage in straight all-ins. He has a lot of potential for outplays so post-6 watch for the kick. I would actually use Pantheon to counter lee sin because I think panth just does really well against lee sin.


Skill to watch out for: blindmonkqone.png The sonic wave (q) sets up a lot of his plays so try to dodge this and play some mind games.

VS

Master Yi

Easy

This guy farms and just cleans up fights. Against devourer Yi, you must snowball the lanes early. If he tries to fight you early-mid, you can wreck him. Just be careful about his Q screwing up your Q or W since that can go through sometimes. Don't let him scale into sated without making his lanes suffer. Just a tip- i think jungle wukong does really well against him as well. 

VS

Nautilus

Easy

Can't really kill this guy unless he's committed in a fight, so dont focus him unless he's the only one nearby. Watch for hooks when you're squishy without defensive items.

VS

Nidalee

Medium

She's been nerfed to medium now. If she builds ROA, will be harder to kill her but offsets damage. If she goes for ludens and AP, then just lock her down before she pokes you all to death. 

VS

Nocturne

Easy

He's decent right now, but I think you can play around him and get your lanes ahead. His spell shield is strong against you (an ad caster).

VS

Nunu

Easy

Nunu excels at objective and jungle control, so grab the tracking knife and the oracle lens so you can keep a track of where he tries to ward in your jungle. If he doesn't ward much in your jungle and try to counter jungle then the Nunu isn't playing the matchup correctly and you should be able to get off good ults and get yourself and the team ahead. 

VS

Olaf

Easy

Usually maxes Q, so try to avoid those. Past level 9-11, I would avoid 1v1ing him unless you're far ahead. But he's generally vulnerable to kiting if he doesn't have ult. And his ult's kinda on a long CD (100/90/80) Juggernaut items make him pretty good in the meta right now but he's better top lane.

VS

Pantheon

Hard

Impossible to win. Just absolutely broken champ :)

VS

Poppy

Easy

Generally can goes either warrior or cinderhulk for jungle item and then builds tanky. His w is very annoying for Pantheon since thats blocks your only gap closer and hard CC if used while its up.

VS

Rammus

Easy

The guy sucks. He has to dominate early-mid game before carries get QSS (which I advise you tell your carries to get once they complete their core items) which we know you definitely do better. His Q makes it easy for him to gank, but you got your ult so just drop onto his carries and annihilate them. Sometimes, he will taunt you if you're the threat so just be careful of that.

VS

Rek'Sai

Easy

She's been bogged down by nerfs, so you probably won't see her much now. Care for pre-6 fights since she is strong then and make sure you clear tunnels near your side of jungle and when you can, clear the ones in her jungle (make sure she's dead if you go into their jungle) 

VS

Rengar

Medium

Just make sure he doesn't get successful ganks by counter ganking him. If he falls behind, he's not gonna do squat against your team. Hit-or-miss champ. If he does well, get vision wards and make sure your carries aren't too pushed up in the lane without their turret nearby.

VS

Sejuani

Easy
No one really plays her much now in soloq since her damage got nerfed (thank god) but shes still a difficult matchup for pantheon just not as brutal as before.

VS

Shaco

Easy

You can duel him easy, but the problem lies in whether your laner will back you up. If their laner and him continuously screw you, there's nothing you can do but hope that the other laners will carry you. Care for shaco clones. If he ults in your vision he will have damage items- if he does it in the bushes I don't believe he has items. Watch for the 14.png he usually carries.

VS

Shyvana

Easy

Clears pretty well, but no CC. You can't lock her down, so don't bother unless she just used W or her ult's down. Devourer makes her pretty good now, so don't let her scale into late game without paying for it somehow (get your lanes ahead or make sure to control dragon and scuttles).

VS

Skarner

Easy

He's ok now, so you shouldnt have a problem with him. Just watch out for surpression if you have most of the damage on your team.

VS

Trundle

Medium

You should just avoid trundle unless you gain an advantage especially if he built cinderhulk because then he'll be useless to focus. His trundleQ.png steals AD so not a good 1v1 unless you get the jump on him and have an advantage.

VS

Udyr

Easy

He gets kited pretty hard early-mid game, but you have a gap closer. So, he may just farm or camp a lane. Generally what I see in jungle Udyr. Once late game comes, hope you have a strong team or lead because he can wreck you for sure by then or if he's still weak he may just splitpush and be a nuisance the rest of the game. Just be sure not to overcommit resources to him if he is weak. His recent nerfs have been pretty deadly.

VS

Xin Zhao

Easy

Relies on ganks to snowball ahead, but like you once he commits he really can't kite you away from him. So pre-6 youll wreck him, but post-6 once he gets 2 or 3 core items just be wary. 

VS

Zac

Easy

Seems to be making a comeback. He's pretty strong but with all tanks as pantheon you generally don't want to mess with them and go for the backline.

Pros/Cons of Playing Pantheon Back to Top

Pros:

  • Strong burst damage especially with E passive- pantheon_heartseeker.png
  • Global Presence with R-pantheon_grandskyfall_jump.png
  • Strong early-mid game with pantheon_throw.png
  • Decent Ganks even without ult
  • Good Skirmisher (2v2s, 3v3s)
  • On-demand targeted CC with W- pantheon_leapbash.png
  • Can also escape in sticky situations with pantheon_leapbash.png
  • Passive-pantheonpassive.png is so godly for diving turrets with your laners or even skirmishing
  • Can switch to top lane in champ select if jungle is unfavorable somehow

Cons:

  • Falls off late game, but can stay relevant with good ult placement on backline
  • Not the best at jungle farming
  • Can feel useless if team is behind and you can't pull of successful ganks
  • No innate escape
  • Mana costs are high enough to prevent you from spamming spells too often (easily manageable tho imo)
  • Not long ranged and gap closer pantheon_leapbash.png has relatively long cooldown so must use it wisely when commiting

When should I play Pantheon? Back to Top

If your team needs help getting ahead in the early game, you play Pantheon. If your team needs damage, you play Pantheon. If your team has too many late-game scaling champs, you play Pantheon. If you have too much magic damage in top and mid lane, you play Pantheon. If you need to win, you play Pantheon.

Top Laners:
If you have a tank in top lane like 54.png or 31.png, they can set up really well with Pantheon. Even 92.png or 58.png can set up well too. None of the enemy top laners are ever an issue for me. If the enemy has a tank top laner like 14.png or 57.png, don't invest too much unless they are asking to get ganked pushing up their lane. You definitely want to gank champs like 75.png ,8.png13.png or 17.png because they tend to scale into mid/late game very well. 

Mages:
If enemy has zone of control mages like 34.png or 74.png, I suggest against picking Pantheon. However, no "escape" mids like 134.png157.png, 61.png131.png84.png69.png1.pngare easily gankable and baitable thus you should take Pantheon. Just be careful of baiting your laner or getting counter ganked.

Supports:
If enemy has heavy disengage supports/champs like 40.png16.png, or 223.png, you can pick Pantheon but it will be tough so just look for times in between their cooldowns. Most supports will generally be a thorn in the side since they are so packed with CC, but sometimes they will leave their AD to roam or they have windows of opportunity when their spells are on cooldown. 

Marksman:
Most marksman are not an issue, but I dislike 18.png and 67.png if they get ahead. Tristana just jumps away really easily from you and can always ult you away. Vayne can deny your pantheon_leapbash.png with her vaynecondemn.png and turn the tables around if you're not strong enough. Other ad carries are also a nuisance when they get ahead but I find most of them manageable.

You will learn with time which spells you need to avoid and what time to go in as you play more games with Pantheon. Practice is key.

Camp Clearing Back to Top

Red side: Gromp (smite) -> Blue buff -> Wolves -> Back -> Red Buff (sometimes smite for health) -> First gank 

Blue side: Krugs (smite) -> Red buff -> Raptors -> Back -> (If lanes don't look gankable for a while) Gromp (smite) -> Blue buff

After my third camp, I generally go back because I'm too low to confidently gank. Also, if you gank after this and fail I feel like it's a large waste of time and resources -> you end up falling behind in exp and gold.

The reason why I do gromp sometimes is because blue buff doesn't give back health so its almost a waste to smite blue after coming back with a full mana bar. But sometimes I smite blue anyways just to get to top/mid faster.

ALWAYS TRY TO BE AT ABOVE 2/3 HEALTH WHEN GANKING! You don't want to die to the enemy jungler counter ganking or the enemy laner. It's a lower elo mistake that's made too often.

Ganking Lane Gank/Teamfight Combos Back to Top

This is gonna be complicated so bear with me. It really depends on which champ you're ganking and how you approach them. 


Normal No-ult ganks


Top Lane Ganks (generally easy gankability)

For blue side, the best way for Pantheon to gank is usually through the tri bush. For red side, ganking through the river is generally your best option. Generally if you go behind the enemy laner to gank them, try to get your laner to force an all-in and start using gap closers especially anything like 39.png ireliagatotsu.png or 24.pngjaxleapstrike.png so they can't just jump out of the gank onto you. Then if your laner isn't going to die and you're more worried about the enemy laner juking you so they can escape, once you get close enough use pantheon_throw.png -> pantheon_heartseeker.png -> Save the pantheon_leapbash.png for their flash/ghost/gap close. But if you really need to lock down the enemy for your laner to either catch up to you and put some damage down or save your laner use the PREFERRED pantheon_leapbash.png->pantheon_heartseeker.png -> pantheon_throw.png combo. I say the latter combo is much more reliable so I preferred it. The first combo is once you get a good idea of how much damage champs can deal and what their escapes are. I also do pantheon_leapbash.png ->pantheon_throw.png -> pantheon_heartseeker.png because I like to guarantee that my spear will hit them before they flash out or I get CC'd by someone.


Mid Lane Ganks (generally varying gankability)

I think this lane can actually vary from easy to really hard. Pantheon best ganks from the narrow path between the mid bushes and the wraiths walls on both sides. I love ganking 157.png or 134.png with no escapes and usually they need to play aggressive in lane setting up easy ganks. But things like 7.png or 99.png are just difficult due to their escapability/long range. So with someone like 157.png aggressive/no on-demand CC (unless he has nado) PREFERRED pantheon_leapbash.png ->pantheon_throw.png -> pantheon_heartseeker.png. I prefer this combo because a lot of mid laners have enough burst to kill you so its usually better to lock them down and kill them quickly if possible. Very rarely do you use pantheon_throw.png -> pantheon_heartseeker.png -> pantheon_leapbash.png in this lane. Also avoid ganking zone control mages like 34.png or 74.png because you can easily die to them 2v1 since you have no escapes. The only time I would gank is if they are really pushed up without proper vision.

Bot Lane Ganks (generally pretty challenging)

I find bot the hardest to gank normally, so that's why I like saving my ult for this lane. Go through the river on both sides to gank unless you can make an educated guess/know the tri bush isn't warded. The support wards in the river or in the tri bush on both sides making it difficult to walk up to them especially after 6 since you don't come in fast enough to surprise them. You can bait some supports like 89.png pretty easily into casting all their abilities in an all-in, but someone like 40.png you can usually forget about trying to gank them normally unless you have another solo laner with you as well. But if you gank this lane normally without ult PREFERRED pantheon_leapbash.png ->pantheon_throw.png -> pantheon_heartseeker.png.

Ult Ganks

Normal Lane Ganks (Top, Mid, Bot)

80% of the time you want to take the PREFERRED pantheon_leapbash.png ->pantheon_throw.png -> pantheon_heartseeker.png. That's because the enemy laner is usually running away from your ult (it does a lot of damage if you don't know especially in the center) so you need to gap close and lock them down. The other 20% of the time the enemy laner is going to just sit there attacking your laner to try and win the all in. So, then you must make a call as to whether your laner is in danger of dying in which case you pantheon_leapbash.png first. Or if you're pretty confident that you got this you can greed and do  pantheon_throw.png -> pantheon_heartseeker.png -> Save the pantheon_leapbash.png for their flash/ghost/gap close instead.



Ult Teamfights

The best way to gank for Pantheon is a well-placed ult. I find that around mid game sometimes bot will rotate over to mid and stack on top of each other while sieging the tier 1 mid tower. 
If you ult, first thing to do is use W. The tricky part comes with experience, but you need to make a judgement call to determine if you need to get the Q damage in first, which is usually stronger and more guaranteed than e since you max it first. If you think you won't get CC'd immediately as you drop in then E first then Q. 

pantheon_leapbash.png->pantheon_throw.png/pantheon_heartseeker.png

Example: Say you want to drop onto81.png112.png, and 412.png first take into account possible escapes (Ezreal Q and Thresh lantern if he's far back). Then you choose an AOE region to drop onto and attempt to ping multiple times to signal your team to go in (especially a tanky support like 12.png or 201.png) Now as the teamfight erupts, check to see who does the most damage in the mid game. Normally I would pick 112.png to focus so if he used his viktorgravitonfield.png already on the initiator then jump on to him and pantheon_leapbash.png->pantheon_heartseeker.png ->pantheon_throw.png. Watch for the thresh hook threshQ.png and flay threshE.png too though since they interrupt your pantheon_heartseeker.png. If 112.png didn't viktorgravitonfield.png then you should pantheon_leapbash.png ->pantheon_throw.png -> pantheon_heartseeker.png to get the spear damage in!
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