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All Guides Poppy Guides Optimized tanky build
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Poppy Statistics for Wavyzio

Author's performance with Poppy compared to the ranked average.

Value
Average
Games Played
4
Win %
44
Kills
4.3
Assists
7.5
Deaths
5.4
KA:D Ratio
2.2
Gold Earned
10.2K
Creep Score
142.4
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Classic summoner spells to play in the jungle. 

You can also try to play with an other spell than the flash but it's harder to stun with the E and it reduce the probability to make nice moves.

New Runes Back to Top

Masteries Back to Top

Masteries which increase resists. and give/increase shields are the bests. They're little bit more efficient than HP regen. masteries.

Savagery and Runic Affinity can be used like for almost every other junglers.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16
Max the Q because it's the biggest source of damage. Try to use it correctly to touch enemies 2 times each time.

After, max E is a good option. At the lvl 5, this spell can be used several times per fight. Good skill, it's important to stun enemy champ. with, at each time it's possible.

The W is good too but don't need to be maxed before the late game. We only need mecanics of this spell, so only one point is necessary in early. After, max it to increase the bonus resists. when you have a lot of them, in late game.

The ultimate has to be upgraded each time it's possible. Try to use it on the enemy frontline to break the game. It's not really easy to use it very well every time.

Items Back to Top

Starting Items

    Starter for the blue side.
    Starter for the red side.
    Classic early game.

Core Items

    Optimal effective health build.
    Against 100% AD damage.
    Against 100% AP damage.

Situational Items

    Different boots for different situations.
    Interesting items against AD damage.
    Other interesting items. Work well with the Cinderhulk Enchant.
    Buy it in late game, it gives a bonus HP.
Buy HP in early game is better than resist. but after, the maximum effective health required the equilibrium between HP and resists.

(About resists.) These numbers are the total amount of armor/magic resist., it's not the effective armor/magic resist.

Early game stats: 
- 2 032 HP
- 110 armor
- 97 magic resist.

Early game stats to get the maximum effective health: 
- 2 000 HP
- 167 armor
- 196 magic resist.

When I said "early game", it's only with 1401.png bonuses included in stats calculations.

Maximum stats: 
- 4 000 HP
- 433 armor
- 493 magic resist.

Some stats calculations: 
Based on 5 items (without the jungle item).

HP/resist. balance of items to keep the maximum effective health: 
Resist. are based on the % AD/AP damage of enemy champs.
50% HP + 50% armor/magic resist.

Against: 

100% AD damage / 0% AP damage: 
- 433 armor (5 items)
- 0 magic resist.
50% HP + 50% armor

80% AD damage / 20% AP damage: 
- 347 armor (4 items)
- 99 magic resist. (1 item)
50% HP + 40% armor + 10% magic resist.

60% AD damage / 40% AP damage: 
- 260 armor (3 items)
- 197 magic resist. (2 items)
50% HP + 30% armor + 20% magic resist.

40% AD damage / 60% AP damage: 
- 173 armor (2 items)
- 296 magic resist. (3 items)
50% HP + 20% armor + 30% magic resist.

20% AD damage / 80% AP damage: 
- 87 armor (1 item)
- 394 magic resist. (4 items)
50% HP + 10% armor + 40% magic resist.

0% AD damage / 100% AP damage: 
- 0 armor
- 493 magic resist. (5items)
50% HP + 50% magic resist.

After 1401.png3083.png is the best option if nobody is already fed but the equilibrium to get the maximum effective health has to be reached quickly before that.

About boots: 

Don't buy 3117.png if 3742.png is already bought and vis versa.
Buy 3111.png in almost every situations.
Buy 3009.png if you are ahead.
3047.png is interesting against 2 or more AD champs fed.
3158.png can be usefull in several situations. Buy it only if you're ahead.

About the different upgrades of the jungle item: 

3711.png is a good option, it's probably the most used upgrade in high elo because wards are one of the most important aspects of the game.
3715.png is a viable alternative but probably not the best.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

About the build Back to Top

It's not the best balanced build bewteen damage and tankiness. It's more focused on the EHP (Effective Health Points) and different ways to optimize it while remaining viable.

Don't forget to upvote if you like it and comment if you want to say something interesting about it.


Don't forget to check out my utility build: Optimized healing/shielding build.

Thanks for reading,

Wavyzio

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