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All Guides Pyke Guides OP Killer Support [8.11] Pyke Support Guide
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Pyke Statistics for HIGH APM LOW BMI

Author's performance with Pyke compared to the ranked average.

Value
Average
Games Played
0
Win %
0
Kills
0.0
Assists
0.0
Deaths
0.0
KA:D Ratio
0.0
Gold Earned
0
Creep Score
0.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

14.png
Ignite helps with your burst, to secure a kill.

4.png

Flash is standard on most champions, Pyke is no exception it allows you to engage or escape.

You can charge Q pykeq.png then 4.png to gain distance then throw the hook.
You can also Flash past enemies to land a stun with E pykee.png

New Runes Back to Top

Electrocute.png?width=64Electrocute is automatically proc'd from Pyke's basic combo in Q pykeq.png > E pykee.png > Auto Attack. Electrocute will give you the most burst damage than any other rune.
Sudden%20Impact.png?width=64 Sudden Impact will give you more damage from abilities and Auto Attacks after using Flash or Dash 4.pngpykee.png
Zombie%20Ward.png?width=64 Remember you are a Support, Zombie Ward simply makes your wards last longer, not super impactful, but is a ok rune.
Relentless%20Hunter.png?width=64 Get more movement speed every time you get a kill or assist, great for Pyke's movement around the map

Magical%20Footwear.png?width=64 Not having to spend 300G on boots free's up your itemization timing
Cosmic%20Insight.png?width=64 5% CDR for Skills, Summoner Spells, and Items is overall useful on Pyke

Minion%20Dematerializer.png?width=32 You can run minion dematerializer if the enemy team has multiple Banner of command users

Abilities Back to Top

Q
E
E
W
E
R
E
W
E
W
R
W
W
Q
Q
R
Q
Q
Passive
Q
1
14
15
17
18
W
4
8
10
12
13
E
2
3
5
7
9
R
6
11
16
555.png
Skill Order
pyker.png dot-pattern.png pykee.png dot-pattern.png pykew.png dot-pattern.png pykeq.png

pykepassive.png Passive 

Pyke can't gain gain HP from any source other than leveling up, instead HP is converted into AD 

When Pyke takes damage from Champions he gains Grey Health, once you enter the fog of war he rapidly regenerated the Grey Health
  • Any time you take a trade in lane move into a bush or slightly away from the minion wave to regen health, like a lot of health.
  • You lose a lot of gold value by buying HP items on Pyke


pykeq.png Bone Skewer

Pyke can insta cast to stab immediately in front of him dealing more damage and slowing enemies hit

or

Pyke can hold Q to charge up the Bone Skewer that then works like a hook, and will drag the 1st enemy hit by it towards him
  • After landing a charged Q pykeq.png immediately cast E pykee.png to stun the target
  • Remember you have to hold down Q to build up the hook, insta casting it should be deliberate.



pykew.png Ghostwater Dive

Pyke becomes camouflaged and gains movement speed for 5 seconds
Casting any other ability cancels this ability
When you cast this nearby enemies gain a circle around themselves notifying them that you are near
  • Use this ability to get around the map, or from one lane to another, 
  • Use this ability to escape from fights or to engage them



pykee.png Phantom Undertow

Pyke dashes leaving a phantom behind him, after 1 second the phantom returns to Pyke Stunning and damaging enemies hit
The Stun duration scale with points in this ability (which is why you max it first)

  • Don't lead with this ability, it's much easier to have a lined up E pykee.png after you land a Q pykeq.png pull, if you E pykee.png towards enemies they will naturally move away from you
  • Flash 4.png past enemies that are trying to escape to hit them with the Phantom


pyker.png Death from Below


Pyke strikes a nearby X shaped area executing enemies below a certain amount of health, also damaging other enemies hit, if Pyke kills an enemy with this ability the gold is shared to the last ally who damaged that champion, and the cooldown is reset for a brief duration and doesn't cost addition mana to recast.
  • If you hit a champion with this ability you will blink on top of them alive or dead
  • If you don't hit a champion you won't blink to the cast location
  • Be ready to cast this in fights, when enemies health bars are red cast it on them.


Items Back to Top

Starting Items

Core Items

Situational Items

3301.png Coin gives you 5% CDR & +5 Movement Speed, and lots of gold generation, and upgrades into the very cheap and valuable 3096.png 
2031.png Pyke's Passive pykepassive.png makes you heal SO much for free, so you really don't need to start with 3 health 2003.png pots, and refillable lets you have constant value, and eventually sells for 60g.
3340.png Free ward on cooldown & gains extra value from Zombie%20Ward.png?width=32


Example Full Build

3096.png > 3117.png > 3193.png > 3026.png > 3142.png > 3147.png

It's building Gargoyles stone plate 1st item makes you very tanky, and the active is very useful giving you AD if you are around enough enemies, if you get ahead early you can rush either 3142.png 3147.png

You don't have to build any AD items to be useful a full tank build 3193.png3050.png3742.png will work fine, you just have to play more around your Q pykeq.png pulls and ULT during teamfights.

3026.png Guardian Angel gives you lots of AD & Armor, and the passive lets you play super aggressive without fear of dying 
3142.png Ghostblade enables you to have more damage, higher execute range from ULT because of the bonus AD, and more mobility from the active.
3147.png Duskblade gives you more damage because of it's passive, but the utility of finding wards with it is also pretty useful as a support.
3060.png Banner is a good item, the movement speed from 2053.png is really useful, and the defensive stats are also good, and the active lets you have better seige or control a side lane minion wave.
3742.png Gain movement speed, AD, and Armor, good choice of item for Pyke.
3050.png Zeke's can work well, giving you and a binded ally more utility.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Bard
    Medium
  • Blitzcrank
    Medium
  • Fiddlesticks
    Medium
  • Karma
    Easy
  • Morgana
    Hard
  • Rakan
    Easy
  • Taric
    Hard

VS

Bard

Medium

Bard Scales hard in damage, and has a generally easy laning phase against Pyke, if you pull him, you can kill him, especially in lower elo, when they move forward for damage just Q pykeq.png them, but the higher you go the more passive the play. 


VS

Blitzcrank

Medium

Blitzcrank only gains advantage if he gets a pull, it’s simple to dodge his hook, just stand in your minion wave, and if he approached you E pykee.png away.


Mid game if he lands. Pull his burst will most likely kill you.

VS

Fiddlesticks

Medium

Don’t stand in the minion wave to avoid Fiddlestick’s E fiddlesticksdarkwind.png spam.

Expect him to ULT crowstorm.png from the fog of war. 
When he channels W drain.png look to CC him 

VS

Karma

Easy

It's easy to catch out Karma when she moves forward to lane a Q karmaq.png in lane, then you charge up pykeq.png to hook her.

And catching her out, out of lane is very when she moves out of a lane.

VS

Morgana

Hard

Morgana has a very good matchup into pyke because she can deny both his Q & E by using black shield blackshield.png 


darkbindingmissile.png Morgana Qs can also really deny Pyke's engage, and can catch him out in general.

VS

Rakan

Easy

Rakan can be an easy kill if you land a quick pykeq.pngpykee.png 


You can dodge his engage with E pykee.png as well 

Avoid his Q rakanq.png in lane by standing in the minion wave 

VS

Taric

Hard

Taric gets a free laning phase against Pyke for the most part, and scales harder, and late game can deny him a lot with his ULT taricr.png


Taric can also buffer E tarice.png stun on anyone pyke pulls including himself.

Early Game Back to Top

Early Game you spend the early levels not doing much in lane, if you can land a good Q pykeq.png you can gain a good advantage or even attempt an all in, other than that Pyke doesn’t do much in lane. 


Pyke’s laning is also pretty safe, any poke you take is easily healed from Pyke’s Passive pykepassive.png & health pots, but if you get engaged on than you don’t have ways of escaping CC after getting hit, you can avoid most incoming CC with E pykee.png but you have to cast it fast enough. 

If you lane is pushed out you should look to roam, but try not to over roam until you are level 6, roams are a lot easier once you have the execute from ULT pyker.png
Not roaming at all is also bad is most matchups, Pyke gains huge value helping a jungler in the river, ganking a lane, or simply moving into the fog of war to threaten the enemy team with missing pings. 

Be ready to play the laning phase fairly passively, you don’t have to over do it, Pyke scales hard, and is more useful in the Mid - Late Game. 

Mid Game Back to Top

Mid Game Pyke can become a roaming nuisance for the enemy team, with W pykew.png 3117.png  You can move around the map very quickly, to gank lanes, to ward, or to show on vision a insight threat. 


You should look to make plays on the vunuarable enemy champions, those that are squishy, with no escapes, and that are mispositioned no the map ( to far up in lane, moving into the jungle, going out of their way to ward) be ready to punish these champions, as that is how Pyke can really start to pop off in the Mid Game, by gaining multiple free kills / assist / gold shares pyker.png 

Don’t over force plays and make them onto the fed enemy champions, pick off the weak. Once you ULT you can go back to standard laning while waiting for ULT cooldown, gaining gold and XP for lane minions.

During the Mid game you may have some down time in which you can ward around the river, reset, to have more wards, than be able to reward when they clear vision. 

Late Game Back to Top

Late Game you want your team to start fights, and set you up for ULTs pyker.png 


It’s easiest to start fights around Baron / Elder Dragon, setup vision 2055.png3364.png than catch out enemies coming to check Baron with Q pykeq.png 
During big team fights its fine for you to set back and wait for ULTS, if you move into multiple enemy champions, you can be somewhat tanky, but you aren’t unkillable, so sticking around in a fight for Auto attacks rather than kiting when your Q & E pykeq.pngpykee.png are on cooldown, and waiting for an ULT opportunity is fine.

If the map is being played more chaotically than you still can get to fights very far away from you with W pykew.png, and obviously finish off enemies with ULT pyker.png

Remember that Pyke doesn’t offer much to his ADC, you don’t offer a shield or heal, only brief CC abilities, so in fights try to play around them, since enemies will most likely be diving your ADC that has little tools of their own, a charged up Q pykeq.png to fling someone to you, and away from your carry can win fights.

Pros and Cons Back to Top

Pros

Easy Kit & Fun to Play
pyker.png execute is hugely impactful in team fights 
Really strong Roaming potential

Cons
Long Q & E Cooldown, limits teamfighting impact
Not as useful when you or your team is behind, compared to a standard Shield support with better defensive itemization.
Pyke’s usefulness scales with player skill

Sawyer Back to Top

cPxc3ob.png   


Hi, my name is Sawyer I am 22, I'm going to be the Best North American League of Legends Support player there ever was. I currently write guides for Lolking, coach, and stream on twitch to financially sustain myself. 

I believe in the power of Games, and think they will have a great impact on the future.

Twitch

You can see Challenger Support gameplay live on my Twitch stream ,for the love of god please follow lol.


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$15 per hour coaching or $20 for 2 Hours.

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