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All Guides Rengar Guides [6.16] 100% Crit Rengar Guide (Lower Gold and below)
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Updated
2 years ago
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Rengar Statistics for Lupala

Author's performance with Rengar compared to the ranked average.

Value
Average
Games Played
59
5
Win %
64
39
Kills
10.1
6.6
Assists
6.5
5.3
Deaths
6.5
7.2
KA:D Ratio
2.6
1.7
Gold Earned
13.6K
11.1K
Creep Score
63.8
150.7
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

11.png You are jungling and you need Smite, obviously.

4.png The standard for all junglers. Flash for securing kills or escaping after a risky takedown. Also flash doesn't interrupt your stealth.

14.png You want early pressure and kills? That's your way to go. But as you improve with him you won't need it, since you will be able to get kills early on without Ignite. Isn't very strong in mid to late-game imo.

3.png Exhaust is kind of the opposite of Ignite. You don't have as much early pressure and it's weak early. But it can change the outcome of a (team)fight in late. It reduces the attack speed by 30% and the damage output by 40%, it's 
especially great in a 1v1 vs high-damage fighters like 11.png 92.png and many assassins who try to fight you like 238.png105.png131.png and so on.
6.png I dont't use it personally, but if you don't think you will need Flash very much you can take Ghost, it's not so bad since it has a lower cooldown and lasts for quite a while, also good for escaping.

12.png Not recommended for beginners. You can ult + tp and be stealthed after the tp. Needs to be used well or else it's a wasted summoner spell slot. By taking this spell you give up extra damage or moblity.

1.png Take only when the enemy team has very hard cc, but I don't really use it either.

Forget about the other sumoner spells.

New Runes Back to Top

Masteries Back to Top

I like Stormraider's Surge more, because you can more easily escape after taking out squishy champs, or if the enemies don't die immediatly you can easily chase them shortly to kill them.
Thunderlord's Decree if you want more early pressure and generally more burst damage. I recommend it for beginners.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
2
14
15
17
18
E
3
8
10
12
13
R
6
11
16

Standard for full damage Rengar.

Items Back to Top

Starting Items

    If you still have gold you can decide between shoes or a second long sword. I prefer Skirmisher's for better 1v1 potential.
    For when the enemies are heavy AD/AP.
    If you like to be more mobile.

Core Items

    First item, don't forget to use its passive when ganking.
    Again for better 1v1, since it reduces the damage by 12%.
    Seems odd, but it gives you max cooldown reduction.
    A must have for any crit build.
    At this point your AAs and Statikk's passive will always crit, gives you a nice boost of damage.

Situational Items

    If ahead you can sell your shoes and get one of these.
    When full get this always when you port back into base.

You're probably going to be confused why I play without life steal. The thing is your jungle item gives you life steal against monsers which gives you sustain in the jungle, moreover you have your W spell if you're low to heal yourself.


Your role is to take out squishies, not be able to fight for a longer time in teamfights. Life steal is useless, because in teamfights you get so much cc that you won't be able to fight very much and you need to fight for life steal to be useful. In late you will have around 350 - 400 ad times 2.5, because every single aa will hit critically, that's three attacks on adcs or apcs, and with this build you have quite much attack speed. The only difficulty here is to find the best situation to use your ult and kill them off-guard.

Matchups Back to Top

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