Content guides
GUIDES:

Highly Rated Guides
Champions:

Highest Win Rate

Most Popular
Leaderboards:
All Guides Riven Guides Learn From Your Mistakes - Riven Guide (Season 8 Updated)
11
0
Updated
4 months ago
Views
2.5K
Comments
0

Riven Statistics for NoFcksGiven

Author's performance with Riven compared to the ranked average.

Value
Average
Games Played
106
12
Win %
44
39
Kills
7.0
5.8
Assists
4.1
5.3
Deaths
3.3
6.8
KA:D Ratio
3.3
1.6
Gold Earned
13.8K
11.4K
Creep Score
194.7
157.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

For Summoner Spells, you should always take Flash and Teleport.

  • Map pressure is extremely important in Season 8, having Teleport enables you to be at opposites ends of the map from your team without risking a 4v5.

  • Teleport also gives you more freedom as you can roam Bottom and Teleport back to Top, or Teleport to join your team in a fight elsewhere on the map.

  • Flash enables you to escape from bad situations and also gives you an engage tool for pesky enemies you cannot reach.

New Runes Back to Top

Riven Runes: Season 8 Edition


Electrocute.png?width=64

After trying several builds, I firmly believe that Electrocute is the most powerful keystone on Riven. Electrocute simply deals the most damage out of all the keystones, and that's Riven's primary objective.. dealing assassin-like damage.


Main Subs:

Sudden%20Impact.png?width=32 Sudden Impact - Riven has 4 low cooldown dashes which can proc this.

Eyeball%20Collection.png?width=32 Eyeball Collector - Right now Riven does best when it comes to catching out targets and following up on team engages. Due to this, I believe this is better than Zombie Ward, however Zombie Ward is more useful if you plan to do a lot of split pushing.

Relentless%20Hunter.png?width=32 Relentless Hunter - Easily the best of the three. Riven cannot use Ravenous Hunter because her abilities are all classified as AoE's, which cuts the healing down to 1/3 effectiveness. The movement speed really helps getting around the map to help teammates and also with cleaning up fights.


Secondary Subs:

Absolute%20Focus.png?width=32 Absolute Focus - Really strong in lanes where the enemy is melee and doesn't have a lot of poke tools. Against Ranged enemies or champions with a lot of poke ( 41.png or 80.png ) use Transcendence instead.

Transcendence.png?width=32 Transcendence - Better keystone for late game, and gives a bit of a mid game spike to Riven with the free 10% CDR. Riven has a lot of use for most of the AD CDR items available and this rune allows better usage of them when stacked past the 40% mark.

Gathering%20Storm.png?width=32 Gathering Storm - Easily the BEST secondary rune in the entire game currently, even more so on Riven. Riven is all about getting items, snowballing, and scaling into the game, and this rune gives loads of AD to Riven for free. Free stuff is awesome, just take it.


231.png

Some information about why I dislike the others:

Press The Attack / Lethal Tempo: Press%20the%20Attack.png?width=32Lethal%20Tempo.png?width=32

Riven doesn't have much use for attack speed (or gain much damage out of it).

Fleet Footwork: Fleet%20Footwork.png?width=32

Fleet Footwork scales with Critical Strike Chance. Riven's passive doesn't scale with Critical Strikes, so she can't fully utilize that statistic.

Predator: Predator.png?width=32

The cooldown is just way too long for the small amount of damage Predator deals. The movement speed is also overkill as Riven has a lot of mobility (especially with Ghostblade and Boots) already.

Dark Harvest: Dark%20Harvest.png?width=32

Forces Riven to make trades in set windows. This is REALLY bad in lane because trades become predicable and the enemy can simply wait for the keystone to expire before engaging. Potentially powerful against careless or less skilled enemies, but generally is not going to be useful against better players.

Summon Aery: Summon%20Aerie.png?width=32

Aery was really strong at release, but the nerfs were enough for it to not deal quite enough damage for Riven. The shielding effect also does not work on Riven's Valor, so it's not very efficient either.

Arcane Comet: Arcane%20Comet.png?width=32

Comet is actually not a bad keystone on Riven. It deals pretty decent damage and Riven's cooldowns are low enough to multi proc it in team fights. The reason I don't use it, is because Electrocute always out damages Comet and is more impactful when attempting to all-in a squishy target.

Phase Rush: Phase%20Rush.png?width=32

I originally believed this would be great against Nasus or Tryndamere, but I was sorely mistaken. The lack of damage on this keystone makes it REALLY BAD. It's never worth it to use on Riven because you won't win trades against other keystones that deal damage.


Grasp of the Undying: Grasp%20of%20the%20Undying.png?width=32

Grasp scales health. Riven doesn't have anything which scales health so you will lose out on the healing and the damage part of the keystone.

Aftershock: Aftershock.png?width=32

This is the only other keystone I currently consider viable (in Solo play). Using Black Cleaver / Streak's Gauge / Titanic Hydra Riven can have some beef on her while still dealing some nasty damage using this keystone. Overall, I think Electrocute is better in most cases but in a squishy team comp where you are the only engage, this keystone is definitely a good choice.

Guardian: Guardian.png?width=32

This keystone is not efficient for several reasons:
  • Doesn't deal damage.
  • Has a long cooldown.
  • Scales only Ability Power and Health.
If you are playing Support Riven, this keystone can probably work but outside of that, better to avoid it.

Unsealed Spellbook: Summoner%20Specialist.png?width=32

Unless you are at the top of the ladder (Master Tier / Challenger), this keystone is NOT efficient. It's currently believed to be the strongest keystone, however its usage is strictly based around team play. It's a small world near or above Master tier and players frequently face each other, something that doesn't happen in other tiers. This keystone gives a lot of CDR on Summoner Spells, as well as the ability to swap them. 

The price of this keystone is very similar to Phase Rush in that you lack a lot of damage however, and you are not going to win trades 1v1 against another player utilizing a damaging keystone (without Jungler assistance). If you are duo queue, it's probably fine but if not, I highly recommend sticking to Electrocute.

Glacial Augment: Glacial%20Augment.png?width=32

This keystone has no damage making it very difficult to win trades against other players who are using keystones which deal damage. Glacial is even less practical on Riven than Spellbook as Riven has enough Crowd Control to lock down targets even without the slow (meaning you simply don't need the slow to begin with). Highly recommend avoiding this keystone.

Kleptomancy: Kleptomancy.png?width=32

Kleptomancy is a fun keystone to play around with, however it's a very hit or miss mechanic which can backfire if you begin falling behind to the enemy laner (or die to a gank in lane more than once). Klepto doesn't give any damage, but the items it gives can make up for it.  The real challenge comes down to actually proc'ing the item and if you fall behind, you are basically playing without any keystone at all. I'm not a huge fan of gambling, so in my preference I really recommend Electrocute instead of this keystone.

231.png

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16

SKILL ORDER


Generally you will always max in this order:

  1. Blade of the Exile - R
  2. Broken Wings - Q
  3. Valor - E
  4. Ki Burst - W

However if you find yourself in a really annoying match-up such as someone playing their duo in the top lane instead of bottom, or matched vs a champion like Quinn or Malphite then maxing Valor - E first becomes a more favorable option.

  1. Blade of the Exile - R
  2. Valor - E
  3. Broken Wings - Q
  4. Ki Burst - W
There's also the option for maxing your Ki Burst - W as your 2nd ability. Generally this IS NOT a safe choice however it can definitely snowball you if you can succeed at netting a kill or two early on the enemy laner. When you start Q -> W your mindset should be playing very aggressive at level 2 trying to kill the enemy laner. This will leave you very vulnerable to level 2 ganks and also could put you behind in match-ups where the enemy laner is stronger than you early. Only start take or start maxing W as your 2nd ability when you are certain you will be able to kill and maintain your lead over the enemy laner.

  1. Blade of the Exile - R
  2. Broken Wings - Q
  3. Ki Strike - W
  4. Valor - E

USING YOUR ABILITIES (COMBOS)

When first learning Riven, or beginning to learn mastering Riven, there's many things you must learn beforehand that help you in the long run. For starters you need to become VERY familiar with the range on each of your Broken Wings C-C-Combo (Q) as well as your Valor (E).

Valor (E) and her last C-C-Combo (3rd Q) can be used to cancel the animation of ANY of Riven's abilities as well as the Hydra active animation. By shielding into your abilities and Hydra active you will thus be able to cast much faster than normal.

The highest burst Riven can do is achieved almost literally by mashing your keyboard. By pressing these skills literally 1 after the other you will cancel all of them doing an insane amount of damage in an extremely short amount of time.

Main Combo Pattern:

  1. Valor (E)
  2. Auto Attack Target (Only if you are within range as you can cancel the end part of the animation with the next ability.)
  3. Ki Burst (W)
  4. Broken Wings (Q)
The important part to remember is if you missed your auto attack after Valor (E) you will have 3 stacks of your passive so be sure to land an auto attack before you press your next Broken Wings - C-C-Combo.

  1. Auto Attack
  2. Broken Wings (Q)
  3. Auto Attack
  4. Broken Wings - C-C-Combo (Q)
  5. Auto Attack
  6. Broken Wings - C-C-Combo (Q)


Second Combo Pattern:

After level 6 you now have different ways to use your abilities since you've acquired your ultimate skill Blade of the Exile (R). When using your ultimate you will almost ALWAYS want to cancel the animation with Valor (E) because it basically stuns you while using it for roughly .25 seconds. By using Valor (E) then immediately pressing Blade of the Exile (R) you can still move freely without waiting on the mini stun from Blade of the Exile. However since you are now forced to put your Valor (E) on cool down you can no longer begin your Main Combo pattern without waiting for Valor's cool time. This gives you two options

  1. Wait and perform Main Combo
  2. Switch To Second Combo:
  • Valor (E) ->>> Immediately Cast Next
  • Blade of the Exile (R)
  • AUTO ATTACK, if possible (Very Important!!!)
  • Broken Wings (Q)
  • Auto Attack
  • Broken Wings - C-C-Combo (Q)
  • Auto Attack
From this point you have two options (assuming the enemy is still alive),

Route 1
  • Ki Burst (W) to lock down target
  • Auto Attack
  • 3rd Broken Wings - C-C-Combo (Q) TOWARDS where the enemy is moving [to keep yourself in a position to kill them] or AWAY from the enemy [in situations where you need to escape].
Route 2
  • 3rd Broken Wings - C-C-Combo (Q)
  • Auto Attack - Time the next skill so the knock up DOESN'T OVERLAP
  • Ki Burst (W)
  • Auto Attack
You're probably wondering what the difference is, in the first route you use 3rd Broken Wings - C-C-Combo to give yourself distance on your opponent. By landing Ki Burst (W) first you are able to use that brief moment to either move PAST the enemy with your final Broken Wings, or get away if you notice more enemies have arrived and staying would be a poor choice. Please note that you CAN cancel your Ki Burst by using the Broken Wings first however DO NOT do this as you will be overlapping the two crowd controls, which is a waste.

The 2nd route won't gain you much distance however you can chain your Crowd Control much easier and there's FAR less room for error (missing your 3rd Broken Wings - C-C-Combo). Always use the latter if you are unsure about how the enemy will react as using Broken Wings PAST the enemy could end up putting you in a worse position if you target moves the opposite direction you were predicting (for example Shen taunting downwards after the stun wears off and you jumped up the lane completely missing him).

At some point in all of this your Valor (E) will come off cool down since you used it at the very beginning of the engage, remember it's best to save your Valor (E) until one of your other abilities comes off cool down, if possible, to allow you to animation cancel for your main combo. Stalling or baiting your enemy around until your abilities come back off cool down will be the best course of action as even at low health you can 100-0 someone with your main combo when you have a lead.


Wall Hopping:

After you've become adept at learning the Main Combo pattern and the Second Combo Pattern you should begin practicing timing between your abilities between each interval of CDR (10%, 15%, 20%, 35%, 40%). As you become familiar with your cool downs you will be able to take on the skill of wall hopping, which can be done with Riven's 3rd Broken Wings - C-C-Combo (Q) ability.

* * *

For more information on skill uses I suggest watching Box Box's lesson on Combos, Animation Cancel, and Wall hopping.

Items Back to Top

Starting Items

    Always start with this. It's just THE BEST. Trust me okay?

Core Items

    The bread and butter of Riven, in harder lanes always start Hammer first then Cleaver.
    When you have a lead, always grab Dirk first into Ghostblade. With Relentless Hunter you will be crazy fast.

Situational Items

    Against heavy AP get Maw, AD Assassins get Death's Dance, Against everything at once, get GA.
    No reason to upgrade this until 6 items, just grab it if you need the wave clear.

CORE Itemization:


  1. Starting out grab Doran's Shield [1054.png] and a Health Potion [2003.png]. Currently this is THE BEST start out of all the items. Season 8 everything does damage everywhere in loads and the Shield helps contain that and keep you healthy.

  2. 3134.png <-- #1 Best Item Season 8

    If the enemy is not building armor on their first back (or if they just didn't back yet), ALWAYS grab a Serrated Dirk. It doesn't matter if it's against a Garen, do it. The early Lethality is really strong and even if you cannot kill your laner, your potential to pick up a kill getting ganked or from roaming sky rockets with it.

  3. 3142.png --> Mobility

    Upgrade your Serrated Dirk into Ghostblade when you have the gold. Combined with 5 stacks of Relentless Hunter you will have almost 500 movement speed even without boots. With this build you don't even need boots and can build more damage faster without losing the mobility.

  4. 3071.png --> CDR

    CDR is a must have for Riven, Cleaver gives you a lot.. and even more movement speed on hit / kill, along with a tad of health for survival.

From here what you build is really situational. I almost always get a Guardian Angel as my 3rd item, followed by a Vamp Scepter and Tiamat. Depending on the game, you might need something different. Generally the best 3rd items to build however are Guardian Angel, Maw of Malmortius, and Death's Dance.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Cho'Gath
    Hard
  • Darius
    Medium
  • Dr. Mundo
    Easy
  • Fiora
    Easy
  • Gangplank
    Easy
  • Garen
    Medium
  • Gnar
    Hard
  • Illaoi
    Medium
  • Irelia
    Medium
  • Kennen
    Hard
  • Lee Sin
    Medium
  • Malphite
    Easy
  • Nasus
    Medium
  • Rengar
    Easy
  • Teemo
    Medium
  • Trundle
    Hard
  • Vayne
    Easy
  • Vladimir
    Easy
  • Volibear
    Hard
  • Wukong
    Medium
  • Yasuo
    Medium

VS

Aatrox

Easy
Dodge his abilities and make sure you Ignite him right before he dies so his passive heals less.

Ignite! 14.png

VS

Cho'Gath

Hard

Most Cho'Gath players will Start Vorpal Spikes (E), so play aggressive level 1 and try to kill him. If you are a newer or less skilled Riven player I highly suggest maxing Valor (E) first instead of Broken Wings (Q) in this match up.



Teleport! 12.png

VS

Darius

Medium

Darius is a very tricky match-up that can go either way. Don't tunnel on farming as you always need to be wary of his pull when it's not on cool down. Bait his pulls by using the mobility of your Q & E.

 

Teleport! 12.png

VS

Dr. Mundo

Easy
You can struggle really hard in this match-up if you come unprepared, make sure you take this!

 Ignite 14.png

I also recommend maxing [[Q -> W -> E ]] order in this match-up as early you will be able to destroy him in any trade before he hits level 6.

VS

Fiora

Easy

When playing vs Fiora I highly recommend running Ignite. Make sure she doesn't land her Riposte slow on you because she will easily be able to follow up with Lunge and proc her passive while you are slowed, getting away before you are able to get much damage off on her.


When going all-in save your Knock-Up and Stun for when her Riposte is on cool down. Unlike old Fiora, she can't out trade you simply by auto attacking so Ability --> Auto Attack her anytime she's willing to attempt a trade on you.

Ignite! 14.png

VS

Gangplank

Easy

Gangplank is a fairly easy lane for Riven. 

Start with Valor [rivenfeint.png] and avoid being hit by his Powder Kegs [raisemorale.png] and Parrrley [parley.png].

You can't really proxy easily on GP anymore due to his newly discovered wave clear after the rework so just poke him down as much as you can without missing CS. After level 6 try to bait out his Remove Scurvy [removescurvy.png], after he uses it he can't use it for a long time which will allow you to zone him really hard or kill him instantly if he decides to get greedy for CS.

VS

Garen

Medium

This match-up can be a nightmare if you play it recklessly. Garen's Decisive Strike (Q) is an ability that can silence you, the activation lasts 4.5 seconds and only has an 8 second cool time. Basically this means that even if he wastes you have no meaningful window to trade in. Most players will tell you to Valor (E) Garen's silence, however DON'T do this. 


Instead, in order to beat Garen in lane, you want to let him run at you however keep right at the edge of his range so he can never quite hit you with his Silence. As soon as he turns to run away immediately combo him with your E -> W -> Q (cancel all of them) then use your last two Q's to move away from him.

1036.png x1 & 2003.png x3

Teleport! 12.png

VS

Gnar

Hard

Against a good Gnar there's not much you can do. He's ranged, he slows, he stuns, he's tanky, he's fast and can escape... Gnar is everything you don't want to play against as Riven. Never fight him when he turns dinosaur mode and make sure you never let him land his Boomerang on you. If he gets too close when his rage bar is low immediately combo him and try to kill him however never blow your Flash trying to do so.


1036.png x1  &  2003.png x3

Teleport!

12.png

VS

Illaoi

Medium

This match-up gets very hard at later stages of the game but starts off fairly easy.


  • Broken Wings [riventricleave.png] -> Auto Attack -> Ki Burst [rivenmartyr.png] -> Valor [rivenfeint.png] out, rinse repeat. Before level 6 Illaoi can't even come close to contesting your trades in terms of damage output.

  • Don't get greedy for her tentacles but make sure that you try to hit them whenever possible. They can only absorb 2 attacks so when she goes to CS hit one, then wait a while and the next time you see a window kill it.

  • Stand in the middle of your creep waves, Illaoi can't steal your soul if there are minions blocking you.

  • After Illaoi is level 6 don't engage her anymore.. after this point you will likely need another players assistance. I recommend grouping helping mid take their tower or asking your jungler to assist you with killing her.

VS

Irelia

Medium

When playing Irelia watch her mana and ability usage. Focus farming and anytime you see Irelia waste one of her abilities immediately try to force a trade with her. Before level 9 you should be able to easily win any trade if any one of her abilities is on cool down.

VS

Kennen

Hard
This is by far the hardest of any match-ups you can ask for as Riven. Hug your turret, play safe, and beg your jungle to come gank for you. If you fight Kennen you WILL die and you WILL keep feeding him for the rest of the game. He has huge poke range, he can disengage you with his passive stun, and he can disengage you with the move speed from his E. Unless he's really bad, you're never going to be in range to land anything on this guy, and even if you Flash in he's going to stun you and possibly kill you with his burst damage.

1036.png x1 & 2003.png x3

Teleport!

12.png

VS

Lee Sin

Medium

Lee Sin basically does the same thing you do, except he's a ton harder to do it with. This match-up varies drastically depending on just how good the enemy Lee Sin is at using his abilities. Keep track of his timers and the lane gets much easier. If he misses his Q or E early then you can force a trade with him easily. After 6 you can trade with him whenever you want if he didn't get a lead on you before then.


In short -> focus farming, dodge his abilities, and force trades on him if he doesn't hit you with one of his abilities.

Standard Longsword + 3 potions in this lane.

12.png & 1036.png x1 + 2003.png x3

VS

Malphite

Easy

Playing against Malphite requires good reaction time. Max your Valor first and use it to soak the damage from his Q and the lane will turn into a big farm fest where you out-scale him by a large amount.

VS

Nasus

Medium

If you want to beat Nasus try to keep the lane Frozen on either your side or in the center of the lane. If you push Nasus under his turret or allow him to freeze the wave on his side you prevent yourself from being able to kill him and he gets to free farm his Siphoning Strike. Winning a Nasus lane requires game sense and knowledge. 

  • Zone Nasus early and never stand in his Spirit Fire, especially when trading with him. If you are committing to a trade make sure you save your Valor to move out of his Spirit Fire.

  • Punish Nasus when he is CS'ing however don't over commit to fighting him. Even with Nasus lifesteal passive, he can be poked down. Farm with auto attacks, poke Nasus with Q and use your Valor to move away so he is unable to retaliate damage back to you.
Ignite! 14.png

VS

Rengar

Easy

Playing against Rengar is fairly easy. Stay away from the bushes and Q the opposite direction when he jumps towards you then combo him [[E + W + Q]]  and use your last Q to move AWAY from him since he'll likely be running towards a bush to jump on you again. After doing this a few times you won't need to move away from him anymore, just use the knock-up to finish him.


Maxing [[Q -> W -> E]]

1036.png x1 + 2003.png x3

Teleport! 12.png

VS

Teemo

Medium

To win this lane, there are a few things that you need to remember.

  1. A little Magic Resist early goes a long ways.
  2. Your Abilities still damage Teemo even when Blinded.
  3. Lifesteal is your best friend.
Early on you will likely be very frustrated as Teemo will keep smashing you with his Blinding Dart and auto attacking you, however I am sharing with you the secret to life today to keep the devil from knocking on your door... Broken Wings Charging. 

Beating Teemo is a lot easier than it seems, you just don't know that yet. While you are CS'ing use your Broken Wings and hold it as long as you can before using it each time. This creates windows where Teemo will actually be unsafe to attack you. On your first Broken Wings play back a ways so he cannot attack you. On the second cast you can move closer and use your Valor to absorb his Blinding Dart. If this is the case, make sure you Valor TOWARDS Teemo to block his Dart. He will likely think he is safe and try to keep attacking however after your 3rd C-C-Combo your Broken Wings will shortly be off cool down once more AND you will no longer be blinded. You will quickly catch him and be able to combo him without the blind. When you are turning to run your Valor will be coming off cool down once more the absorb his counter harass if he is not dead yet.

Teleport! 12.png

VS

Trundle

Hard

The King of Trolls is an incredibly painful match-up.


  • Never fight Trundle before level 3. If he is walking at you aggressively BACK UP. Don't even think about contesting a trade with him.

  • Save Valor [rivenfeint.png] to go through his Pillar of Ice [trundleE.png]. 

  • Poke on Trundle but ensure you don't receive counter engage from Trundle. He heals from anything that dies so he will out sustain you by a massive amount. To fight Trundle effectively wait until he needs to go for a CS and Broken Wings [riventricleave.png] -> Auto -> Ki Burst [rivenmartyr.png] then walk back out. Don't use your Valor yet [rivenfeint.png] because he's going to smack you with his Pillar of Ice [trundleE.png]. When he does, just Valor [rivenfeint.png] through it to safety.
1036.png x1 & 2003.png x3

Teleport!

12.png

VS

Vayne

Easy

In this lane your level 1 can make or break you. Zone Vayne as hard as you can without taking too much damage at level 1 and if possible try for first blood on her. If you die to Vayne or just can't kill her then basically you lose control of the lane until level 6. If you can't zone Vayne just sit at the back and attempt to CS the best you can't without dying. Don't get greedy for any CS because it's not worth it.


As crazy as it sounds, you don't need boots even against Vayne. Against Vayne or laning vs mostly any ranged enemy.. you will want to use something I call " Broken Wings Charging". While you are CS'ing, hold every Q as long as you possibly can before activating the next one. Use your last Broken Wings to jump towards Vayne and it will be almost off cool down once more meaning you essentially have 4 Broken Wings to reach Vayne instead of 3. That one extra Broken Wings use will completely cancel her Condemn knock back, meaning you are far more likely to reach her.

Teleport! 12.png

VS

Vladimir

Easy

This match-up is easy as long as you play it correctly. Make sure you take Ignite anytime you are against Vlad or if the enemy team has one. Even if you are not laning against him, you will still want Ignite because at some point you are likely going to need to kill him.


Start Longsword + 3 potions.. max Q first. At level 1 he's a free kill if he doesn't play back a ways, just hit him the face with your full Q + Auto combo with Ignite and he's dead. After level 1 you can still force trades with him any time you please, just make sure you ALWAYS save shield for after he pools so you can combo him immediately afterwards.

Ignite! 14.png

VS

Volibear

Hard

This match-up really sucks.


  • Currently there isn't much you can do against Volibear. Get whatever CS you can and make sure you don't feed him. If you haven't died, ask your jungler for help. If Volibear is fed however don't bother asking your Jungle for help because a fed Volibear will likely just 1v2 both you and the Jungler, just try your best and keep your head up.

  • Rush your Sterak's Gauge ASAP in this match-up, before you even have Black Cleaver. His Frenzy will destroy Riven.

  • If you see Volibear waste his Rolling Thunder [volibearq.png] you can safely poke him using counter combo: Broken Wings [riventricleave.png] -> Auto Attack -> Ki Burst [rivenmartyr.png] -> Valor [rivenfeint.png] to get away.

VS

Wukong

Medium

Playing against Wukong requires good reaction time and movement prediction. Shield his Q's with your Valor (E) and cancel with Ki Burst (W) -> Auto. This will lock him in place for a split second before he is able to decoy and shielding some of his damage will help you win trades. If you're struggling be sure to pink ward one of the bushes in the top lane so you can see him when he uses his Decoy to attempt running back after Q'ing in at you.


You don't need anything fancy in this match-up, Longsword + 3 potions with Teleport.

1036.png x1 + 2003.png x3

Teleport! 12.png

VS

Yasuo

Medium

When playing against Yasuo in lane the key is to understand positioning. Yasuo is going to trade with you by using his mobility on the minions and the lack of vision in the bushes. Avoid standing in front of your creep wave when possible. Yasuo will move past your creep upon using Sweeping Blade and if you are already behind the creep it will be much more difficult for him to get free damage on you.


When you need to go into your minion wave to last hit pay close attention to where Yasuo is standing and the direction he is facing. This will allow you to analyze where he will end up if he attempts to dash into one of your creeps.

If you shut down Yasuo early this lane is one of the easiest match-ups however if you give him first blood or allow him to zone you it becomes far more difficult to catch up again.

Teleport! 12.png

Advanced Riven Techniques Back to Top

1.) Passive Stacking & Jungler Leashing


Once you have 10% or more CDR you can permanently keep your passive going. Just remember that each passive stack lasts for roughly 5 seconds. At level 1 you are limited to your Q's cool times which is roughly 3 / 3 / 4 seconds then add on 5 seconds from the last cast for how long your passive will last. It's really hard to hit the exact timer on your Broken Wings so plan a little shorter when leashing for your jungler at level 1. (1:28 currently is about the ideal time to start stacking your passive for a leash [12 seconds]).

You should continue to keep this charged in lane whenever possible as it helps last hitting and can also help you win a trade if the enemy engages you. Cast your Q and hold as long as the timer allows each time. At 35% CDR this basically will give you an endless Broken Wings cool time and can be used to catch opponents off guard with how much distance you can cover.

231.png
2.) Counter-Combo

Riven's Ki-Burst can be used mid cast of any Broken Wings charge. It has some tricky timing to do smoothly however engaging from a Q -> W allows you to save your Valor for soaking counter harass. Using this can really screw you in close knit situations however. Any time you are low health always engage from E -> W as there's a good chance you will die before you get the stun off if you do not.

231.png

3.) Knock-up Wind Slash

This is a little harder than it appears however if you throw your Wind Slash you can immediately use any Broken Wings charge to move. This is super useful in keeping you opponent from dodging or flashing out of your Wind Slash and can even be combined with Ki-Burst for an insane damage burst. (Wind Slash -> 3rd Broken Wings -> Ki Burst).

231.png

Fast Combo? Back to Top

Many Riven players live and die by "The Fast Combo" and while it has its uses I am here to tell you that it's not as important to learn as die hard Riven mains would like to make it seem. Here's an explanation:


  • The first problem with fast combo is that it requires your target to not be moving. How many League of Legends games have you ever played where your enemy just bends over and allows you to dump a full combo on him?

  • When you fast combo the only ability that you are using is Broken Wings. At max CDR this puts your Broken Wings on roughly a 6 second cool timer. If you are unable to kill your target with your fast combo you have no escape outside of the short cast range on your Valor and 99% of the time your enemy will just walk you back down the lane and kill you if they survive.
Essentially fast combo is only useful in situations where you are certain you can 100-0 your opponent or lower their health so much that you are certain they will not be capable of fighting back. In the majority of games there will be very few windows where you will have these opportunities.


Loading comments...

Comments
Top
There are no comments yet. Log in to post the first comment!

Send Feedback