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All Guides Rumble Guides Rebuilt, Recalibrated, Recharged!
6
1
Updated
1 year ago
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Rumble Statistics for The Ming Dynasty

Author's performance with Rumble compared to the ranked average.

Value
Average
Games Played
104
3
Win %
65
43
Kills
6.7
5.1
Assists
7.6
7.2
Deaths
4.9
6.4
KA:D Ratio
2.9
1.9
Gold Earned
12.1K
10.7K
Creep Score
187.2
164.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png

Flash is an extremely versatile spell, capable of both defensive and offensive options. Specifically for Rumble, 4.png is very useful throughout the game from escaping early game ganks to catching opponents out of position late game with your potent 4.png + Equalizer combo. Flash is pretty much a must on most champions because of the plays you can make with it and its potential.

12.png
Teleport is also very versatile because its effectiveness spans from early game, allowing you to teleport back to lane and teleport bot lane for (counter)ganks, to late game, allowing you to split push while your team pushes for objectives.

New Runes Back to Top

Masteries Back to Top

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16

Your first skill point should be put into your Q (Flamespitter) because Rumble is quite weak early game and you want to safely CS until Level 4, where your kill potential and damage starts to increase with every level.


NOTE: At level 1, Rumble is one of the weakest top laners, so do not try to fight your enemy laner. Settle with farming with your E and getting any experience possible to hit level 2. Many impatient Rumble players lose themselves the lane by being greedy and trying to take CS although they're getting zoned out.

At level 2, you want to take a point in your Q (Flamespitter), which is your main damage spell, allowing you to trade back with opponents.

At level 3, take a point in your W (Scrap Shield). The shield will allow you to trade back and mitigate any harass from your enemy laner.

After level 3, continue to max Q whenever possible and start forcing favorable trades and punishing your enemy laner whenever they get close to farm.

The skill progression is pretty straight forward: Max Q whenever possible. The only decision you have to make is whether to max W or E after maxing your Q. This depends on a number of factors: whether you want to play aggressively or defensively, whether you are winning or losing in your matchup, and what the enemy team is composed of. Personally, I prefer to max E, unless I'm either losing a matchup or the enemy laner can put out huge bursts of damage.

Items Back to Top

Starting Items

    Standard Start
    Free vision
    Extra Max Health
    Against AD opponent in lane

Core Items

    Standard Core Items (AP, Magic Pen, Health)
    Mid Game Core Items
    Late Game Core Items
    Better vision option
    Against AD opponent in lane
    Further Vision
    Slow and Liandry's Proc

Situational Items

    Need Damage
    Against AP heavy team

Starting Items

1054_32.png2003_32.png

Doran's Shield and a Health Potion are a standard start for most top lane champions. It offers some early tankiness and sustain with the Health Regen. The potion is also a source of sustain to stay in lane and endure trades. I would recommend this build if you are playing in any elo or playing seriously.

1028_32.png2003_32.png2003_32.png

This is the starting build I use almost 95% of games now, due to the nerfs on Doran's Shield. It gives me more max health and a little more sustain to duel with the enemy laner. Unless the enemy laner is very autoattack reliant, I will always go for this start

Core Items

3020_32.png

Sorcerer's Shoes are almost always your best option for boots are Rumble because they synergize well with your kit by providing magic penetration to increase the damage of your spells.

3136_32.png / 3151_32.png

Liandry's Torment / Haunting Guise is a crucial part of your build because all the stats it offers are perfect for Rumble's kit. Extra AP, tankiness, and magic penetration are basically all the stats you want on Rumble. On top of that, the passive is a DOT that is proc'd by spells and the damage of the DOT is doubled by movement-impaired opponents. This means your harpoons and your ultimate with proc the double damage DOT and when you build your other core item, Rylai's Crystal Scepter, your Flamespitter will also proc the double damage DOT as well as constantly refreshing the DOT duration as long as opponent stand in your ultimate.

3191_32.png

If you are laning against an AD champion or facing an AD heavy team, investing in a Seeker's Armguard can mitigate their damage. With its passive, you also get a little bit more armor and AP to give you an edge in trades. Also, buying this item early allows you to transition in Zhonya's earlier, which is almost always crucial to Rumble's item build.

Late Game Core Items

3157_32.png

Zhonya's should be your third or fourth item in your build because it offers additional tankiness and extra AP so you can dish out more damage all while staying alive in teamfights. It's active is extremely useful because it allows you to become invincible when you get caught out or to wait for you abilities to come back up. Usually, it is efficiently used when you use Flamespitter on your ultimate and pop the Zhonya's active so that opponents will be taking massive DOT and AOE damage and unable to fight back for a few seconds, which can turn the tides of a fight.

3001_32.png

Abyssal Scepter is very effective if especially against an AP team due to it's magic resist stats as well as it's aura, which reduces enemies' magic resist by 20 if they are in it's range. Combined with your other three magic penetration items, you get 35% MR shred + 50 flat MR penetration, meaning if an opponent has 80 MR, which is average for a champion with one MR item, they are left with 2 MR in the aura. This virtually means they are taking true damage. Add on the magic penetration runes and the % magic penetration mastery and they have negative MR, meaning you do more damage than true damage.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Akali
    Easy
  • Alistar
    Medium
  • Cho'Gath
    Medium
  • Darius
    Medium
  • Diana
    Medium
  • Dr. Mundo
    Medium
  • Ekko
    Medium
  • Elise
    Easy
  • Fiora
    Hard
  • Garen
    Medium
  • Gnar
    Medium
  • Illaoi
    Medium
  • Irelia
    Medium
  • Jarvan IV
    Medium
  • Jax
    Medium
  • Jayce
    Medium
  • Kayle
    Easy
  • Kennen
    Medium
  • Kha'Zix
    Medium
  • Lee Sin
    Medium
  • Lulu
    Medium
  • Malphite
    Easy
  • Maokai
    Easy
  • Mordekaiser
    Easy
  • Nasus
    Easy
  • Nidalee
    Easy
  • Olaf
    Medium
  • Pantheon
    Medium
  • Rek'Sai
    Hard
  • Renekton
    Medium
  • Rengar
    Medium
  • Riven
    Hard
  • Ryze
    Medium
  • Shen
    Medium
  • Shyvana
    Medium
  • Singed
    Easy
  • Swain
    Medium
  • Teemo
    Easy
  • Tryndamere
    Medium
  • Udyr
    Easy
  • Vayne
    Medium
  • Vladimir
    Easy
  • Volibear
    Medium
  • Wukong
    Easy
  • Xin Zhao
    Hard
  • Yasuo
    Easy
  • Yorick
    Medium
  • Zac
    Easy
  • Zed
    Easy

VS

Aatrox

Medium

VS

Akali

Easy

VS

Alistar

Medium

VS

Cho'Gath

Medium

VS

Darius

Medium

VS

Diana

Medium

VS

Dr. Mundo

Medium

VS

Ekko

Medium

VS

Elise

Easy

VS

Fiora

Hard

VS

Garen

Medium

VS

Gnar

Medium

VS

Illaoi

Medium

VS

Irelia

Medium

VS

Jarvan IV

Medium

VS

Jax

Medium

VS

Jayce

Medium

VS

Kayle

Easy

VS

Kennen

Medium

VS

Kha'Zix

Medium

VS

Lee Sin

Medium

VS

Lulu

Medium

VS

Malphite

Easy

VS

Maokai

Easy

VS

Mordekaiser

Easy

VS

Nasus

Easy

VS

Nidalee

Easy

VS

Olaf

Medium

VS

Pantheon

Medium

VS

Rek'Sai

Hard

VS

Renekton

Medium

VS

Rengar

Medium

VS

Riven

Hard

VS

Ryze

Medium

VS

Shen

Medium

VS

Shyvana

Medium

VS

Singed

Easy

VS

Swain

Medium

VS

Teemo

Easy

VS

Tryndamere

Medium

VS

Udyr

Easy

VS

Vayne

Medium

VS

Vladimir

Easy

VS

Volibear

Medium

VS

Wukong

Easy

VS

Xin Zhao

Hard

VS

Yasuo

Easy

VS

Yorick

Medium

VS

Zac

Easy

VS

Zed

Easy

Early Game Back to Top

Early Game (~Level 1-6)

When you hit Level 2, you want to be able to trade back with your opponent. Therefore, you take one point in your Q (Flamespitter). At Level 3, you will have all your skills, so you put a point in your W (Scrap Shield). This also increases your ability to trade by giving you a shield to negate incoming damage and allows you to chase your opponents in situations like a gank from your jungler.

At Level 4 and 5, your damage and kill potential begins to ramp up since your Q does a very high amount of damage if opponents stand in it for the full duration.

At Level 6, you'll have your ultimate (The Equalizer), so you have the ability to deal huge amounts of AOE with opponents standing in your ultimate. Combo'd with your other three spells, it gives you immense trading power and a great defense against 2v1's (Refer to Early Game in Playstyle). Make sure to place your ultimate in a position where it deals the most damage to the greatest number of champions, unless there is a champion that requires specific focus (i.e. a fed AD carry).

At Level 6, I usually play very aggressively to force the enemy jungler to gank my lane. When the jungler and my top lane opponent get very close, I make sure to be around 40 to 60 Heat and I drop my ultimate in a line, beginning from my position to their position so that they not only take damage immediately, but they will take damage if they choose to fight me on my ultimate. This either results in the enemies falling back or committing for a kill. If they choose to back off, either resume farming or go all in if they are low.

However, if they commit for a kill, then you have to turn and fight them on your ultimate. But, I must make an important note on Heat management in this situation. If your Heat bar allows you to cast 3 spells, then use a non-Danger Zone Scrap Shield to block off incoming damage, and trade back with a Danger Zone Flamespitter and Electro Harpoon. If you do all of these things correctly and you hit the skillshots and your opponents sit on the full duration of the ultimate, you usually do roughly 700-900 damage after applying resists and your magic penetration runes and items. Then, you chase your opponents while you are Overheated, which usually do around 125 damage. This means that if you land just 2 autoattacks on one opponent, you will have done around 1000 to 1200 damage, which is usually enough to kill them.

In laning phase, the key is to only trade if your Q is available. Always use Q in Danger Zone! The 50% bonus damage is absolutely vital for winning trades.


Mid Game Back to Top

Mid Game (~Level 6-11)

During the mid game, you usually try to pressure or push in your laner and try to roam, whether it's through roaming mid or to teleport bot lane for a gank. Your strength is in team fighting and not split-pushing or laning, so the earlier you reach your core items and group with your team, the higher impact you will have on the game.

Late Game Back to Top

Late Game (~Level 12-18)

(Coming Soon)

Final Comments Back to Top

That's pretty much all I have for now. I just started updating the guide again since last updating a year ago. Let me know if there's any questions you have in the comments.
If you ever want to get Rumble lessons or watch me play Rumble or any other top laner, feel free to add me. My IGN is TheMingDynasty. I also stream pretty inconsistently, but if I'm live, come check out my stream and hopefully you can pick up a few tips on how to play Rumble!

To watch my stream, go to : http://www.twitch.tv/mingyin924
Leave a comment if you want certain matchups explained or stuff like that!
I also main top lane so I play alot of other top lane champions other than Rumble.
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