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All Guides Sejuani Guides 4 Season NA Master / Challenger Tier Jungle Guide | Sejuani | Updated for Season 8: [Patch 8.15] | www.twitch.tv/rocklee015
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Sejuani Statistics for Rocklee015

Author's performance with Sejuani compared to the ranked average.

Value
Average
Games Played
53
5
Win %
47
40
Kills
3.5
3.6
Assists
10.0
10.1
Deaths
4.6
5.4
KA:D Ratio
2.9
2.5
Gold Earned
9.9K
10K
Creep Score
35.1
126.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Sej Header Summoners.png


4.png11.png Smite and Flash:


Smite and Flash are the two best summoner spells for jungle Sejuani. Smite is standard for all Junglers due to its objective control, jungle sustain, and power when used with Chilling or Challenging Smite. And Flash, which provides you with an instant gap closer and outplay potential.

New Runes Back to Top

Sej Header Rune Pages.png

Aftershock.png?width=64 Resolve 1: Aftershock


► This page gives you very high mitigation, self sustain, and combat stats.

Resolve: Aftershock gives you high mitigation after you immobilize an enemy champion for 2.5 seconds, then you'll explode dealing scaling magic damage to all nearby enemies. Bone Plating gives you additional mitigation from spells or attacks after you take damage from an enemy champion, Conditioning gives you flat + scaling Armor and Magic Resist at 10 minutes, and Overgrowth gives you additional permanent max Health when minions or monsters die near you. Precision: Triumph restores Health on takedowns, and Legend: Alacrity gives you scaling Attack Speed.

The two things that you can swap out on this page are Overgrowth Overgrowth.png?width=32 for Unflinching Perseverance.png?width=32 if you need the additional Tenacity and Slow Resistance, and Legend: Alacrity Legend%20Alacrity.png?width=32 for Legend: Tenacity Legend%20Tenacity.png?width=32 if you need even more additional Tenacity.

vvvvvvv.png

Aftershock.png?width=64 Resolve 2: Aftershock


► This page gives you very high mitigation and mobility.

Resolve: Aftershock gives you high mitigation after you immobilize an enemy champion for 2.5 seconds, then you'll explode dealing scaling magic damage to all nearby enemies. Bone Plating gives you additional mitigation from spells or attacks after you take damage from an enemy champion, Conditioning gives you flat + scaling Armor and Magic Resist at 10 minutes, and Overgrowth gives you additional permanent max Health when minions or monsters die near you. Sorcery: Celerity gives you bonus Movement Speed as well as scaling AD or AP based off of your bonus Movement Speed, and Waterwalking gives you higher mobility and damage in the river.

The two things that you can swap out on this page are Overgrowth Overgrowth.png?width=32 for Unflinching Perseverance.png?width=32 if you need the additional Tenacity and Slow Resistance, and Waterwalking Waterwalking.png?width=32 for Nimbus Cloak Nimbus%20Cloak.png?width=32 if you prefer to have increased Movement Speed that allows you to pass through units for 2.5 seconds whenever you use your ultimate.

vvvvvvv.png

Aftershock.png?width=64 Resolve 3: Aftershock


► This page gives you very high mitigation, mobility, and CDR.

Resolve: Aftershock gives you high mitigation after you immobilize an enemy champion for 2.5 seconds, then you'll explode dealing scaling magic damage to all nearby enemies. Bone Plating gives you additional mitigation from spells or attacks after you take damage from an enemy champion, Conditioning gives you flat + scaling Armor and Magic Resist at 10 minutes, and Overgrowth gives you additional permanent max Health when minions or monsters die near you. Inspiration: Magical Footwear gives you free boots at 10 min and increases your Movement Speed, and Cosmic Insight gives you increased overall CDR scaling.

The only thing that you can swap out on this page is Overgrowth Overgrowth.png?width=32 for Unflinching Perseverance.png?width=32 if you need the additional Tenacity and Slow Resistance.

vvvvvvv.png

Fleet%20Footwork.png?width=64 Precision 1: Fleet Footwork


► This page gives you very high mobility, self sustain, and combat stats.

Precision: Fleet Footwork gives you healing and bonus Movement Speed on your auto attacks, Triumph restores Health on takedowns, Legend: Alacrity gives you scaling Attack Speed, and Coup de Grace gives you bonus damage to champions below 40% Health. Sorcery: Celerity gives you bonus Movement Speed as well as scaling AD or AP based off of your bonus Movement Speed, and Waterwalking gives you higher mobility and damage in the river.

The only thing that you can swap out on this page is Waterwalking Waterwalking.png?width=32 for Nimbus Cloak Nimbus%20Cloak.png?width=32 if you prefer to have increased Movement Speed that allows you to pass through units for 2.5 seconds whenever you use your ultimate.

Abilities Back to Top

E
W
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
3
14
15
17
18
W
2
4
5
7
9
E
1
8
10
12
13
R
6
11
16
Sej Header Abilities.png


► Skill / Maxing Order


Always start with Permafrost [E] first in the jungle, it allows you to deal high single target damage and will give you the maximum damage output and jungle clear at level 1. Take Winter's Wrath [W] at level 2 for the bonus knockback and kite potential. And take Arctic Assault [Q] at level 3 for the gap closer and knockup so that you're ready to gank after 3 camps.

Max Winter's Wrath [W] first for the maximum damage output in the jungle and vs enemy champions, also the low cooldown helps a lot with kiting or sticking onto enemies while applying Frost stacks. Max Permafrost [E] second for the increased magic damage and stun duration. And max Arctic Assault [Q] third for the reduced cooldown, making it a lot easier to engage or disengage fights.


► Ability Explanations


Sej Passive.png
Fury of the North [Passive] is an excellent passive that will help you in pretty much every situation. The slow immunity becomes extremely useful against certain champions, like Jhin or Singed. The extra mitigation will give you the upper hand during most duels or ganks. And Icebreaker will give you very high single target damage during the early game against jungle monsters, the Rift Scuttler, and enemy champions.

Sej Qzzzz.png
Arctic Assault [Q] is your main form of engaging outside of your Glacial Prison [R], and it's your only way to escape or gap close during ganks or team fights. It can also be used to dash over walls or to get you into a better position to land your Winter's Wrath [W] or Glacial Prison [R] while looking for an engage.

Sej W.png
Winter's Wrath [W] is your most used ability. It has a fairly short cooldown and provides you with AoE damage, a slow, and a knockback against jungle monsters and lane minions. The knockback is actually quite useful when used to kite or control jungle camps, it will damage and group up all of the monsters together on the first flail, and then damage and apply a slow on the second flail. Winter's Wrath [W] will also apply Frost stacks for each flail hit on enemy champions, large monsters, and epic monsters. Making it easier to get your Permafrost [E] + Icebreaker combos off.

Sej E.png
Permafrost [E] will be your most consistent form of crowd control. The passive will provide you with Frost stacks whenever you or allied melee champions auto attack enemy champions and large monsters, this allows you to proc your Icebreaker every single time that you're able to get the stun off. Remember that the Frost stacks will apply exceptionally fast whenever you fight with allied melee champions, and the stun has a travel time between you and your targets location. Knowing how to use Permafrost [E] + Icebreaker combos will greatly influence the outcome of your games, so always be ready to use them whenever possible.

Sej R.png
Glacial Prison [R] is your primary engage, it has amazing crowd control and will be extremely influential in the outcome of mid and late game team fights. This ultimate may have gotten nerfed from what it used to be on the old Sejuani, but at least now it rewards you for executing an engage properly with it. I explain all about it in the "Tips and Tricks" section down below, but basically the further your ultimate travels, the more powerful it becomes. Using it from long range will increase its stun duration, apply bonus slows, and bonus magic damage. And if you ever want to apply the double stun without messing it up, always remember that it's Permafrost [E] > Glacial Prison [R], not Glacial Prison [R] > Permafrost [E]. Riot set it up this way because it would be way too easy to do otherwise.

Items Back to Top

Starting Items

    Standard starting items. This will give you the most efficient early game sustain at level 1.
    You can get Bami's Cinder on your first back as long as you can buy it in one buy, but it's very greedy.
    You can use either upgrade, but I usually prefer taking Skirmisher's Sabre in a majority of my games.
    Standard trinket for vision control. You can also use it for warding against or setting up invades.

Core Items

    Cinderhulk is the best enchant for Sejuani. It will scale with every item that you buy as well as increase the damage on your Winter's Wrath [W].
    Take Ninja Tabi vs heavy AD teams and take Mercury's Treads against heavy AP teams with crowd control. Don't buy any other boot options.
    Warmog's Armor is your most core item and will be built in every single one of your games. This synergizes perfectly with your items + abilities.
    Standard defensive support items. Build either of these situationally to have increased efficiency whenever you group and start team fighting.
    Standard defensive MR items. Build either of these situationally for the passives that they provide. Usually I get Adaptive Helm most of the time.
    Standard defensive AR items. Both of these items will also be very core for your builds, they have amazing stats and provide great survivability.
    Standard 6 item tank build vs an all balanced team. Swap out Ninja Tabi for Mercury's Treads if you need to.
    Standard 6 item tank build vs an all AD team. Swap out Knight's Vow for Thornmail if you need to.
    Standard 6 item tank build vs a heavy AP team. Swap out Adaptive Helm situationally if you need to.

Situational Items

    Thornmail is a good item on Sejuani but I normally don't build it unless I need to get Grievous Wounds. This will do very well vs heavy AD teams.
    Spirit Visage is a good MR item for Sejuani, but I normally don't build it unless I have a support with healing on my team, like Soraka or Nami.
    Dead Man's Plate is still usable vs all AD teams, but I almost never build it because all of the other defensive items are way more useful to have.
    Elixir of Iron is the best elixir choice for Sejuani. Since you build all tank, the bonus Health and Tenacity will prove to be extremely useful.
    At level 9 you can choose to upgrade your Warding Totem to one of these items. Usually I'll take Oracle for the extra vision control.
Sej Header Item Notes.png

◄ Starting Items ►


1039.png2031.png Hunter's Talisman / Refillable Potion:

Hunter's Talisman / Refillable Potion are the best starting items for level 1. Since Sejuani is always able to use Winter's Wrath [W] in the jungle to AoE the camps, you get the maximum benefit from having the Mana Regen and unique passive for higher jungle sustain.

3751.png Bami's Cinder:

You can get Bami's Cinder on your first back as long as you can buy it in one buy, but it's very greedy. If you buy this before your jungle item you should try to have a lead over the enemy Jungler if possible, but it's still fine regardless.

3706.png3715.png Stalker's Blade / Skirmisher's Sabre:

You can use either upgrade, but I usually prefer taking Skirmisher's Sabre in a majority of my games. The general idea is that Stalker's Blade is better for ganking due to the Chilling Smite, and Skirmisher's Sabre is better for dueling due to the mark it provides. But since I normally don't have any problems ganking as Sejuani, I tend to go for Skirmisher's Sabre for the increased efficiency.

3340.png Warding Totem (Trinket):

Warding Totem is the best trinket you can start with early game. You can use it to ward against or set up invades, protect your laners, or get more knowledge on the enemy Jungler when you drop it in his jungle.

◄ Core Items ►


1401.png1413.png Enchantment: Cinderhulk:

Cinderhulk is the best enchant for Sejuani. It will scale with every item that you buy as well as increase the damage on your Winter's Wrath [W].

3047.png Ninja Tabi:

Ninja Tabi are pretty standard boots and are the best option for mitigating general damage. These boots will lower the damage you take from jungle monsters, lane minions, enemy champions, and turret shots. Making them ideal for turret diving and extremely effective vs heavy AD teams.

3111.png Mercury's Treads:

Mercury's Treads are also a standard boot option, you buy these whenever you play vs champions that have heavy crowd control or AP damage. Champions like Alistar, Leona, Morgana, Veigar, Ryze, Kennen, Maokai etc.

3083.png Warmog's Armor:

Warmog's Armor is your most core item and will be built in every single one of your games. The massive amount of Health, CDR, and the amazing Warmog's Heart passive will give you the best synergy with your items and abilities. Build this as a 3rd item in almost every single one of your games, especially if you get fed.

3143.png Randuin's Omen:

Randuin's Omen is one of your most core defensive items with a large amount of Health and Armor. The active is actually quite useful when you play against melee teams or need to stick onto somebody. Build this as a 3rd or 4th item in most of your games.

3193.png Gargoyle Stoneplate:

Gargoyle Stoneplate is another one of your core defensive items and is really good for team fighting since it has high mitigation and an incredible active. Typically you'll want to use this whenever you're around 3+ enemy champions or if you want to use Locket of the Iron Solari for major shielding. Since Locket has a scaling shield active that's +2%-36% of your bonus Health, if you activate Gargoyle Stoneplate around 3+ enemy champions to get 100% increased Health, then activate Locket, the shield becomes drastically increased.

3001.png Abyssal Mask:

Abyssal Mask is a Magic Resist item that you can buy in rare situations, but usually I'll just go for Adaptive Helm instead. The only time I would ever choose Abyssal Mask > Adaptive Helm would be when my team is mostly AP damage and needs the 10% bonus magic damage Aura from the passive.

3194.png Adaptive Helm:

Adaptive Helm is a Magic Resist item that you buy when there are champions with AP damage casting the same spell over and over again on the enemy team. The item itself has pretty good stats, but you'll only build it when facing against champions like Azir, Cassiopeia, Corki, Kog'Maw, etc.

3109.png Knight's Vow:

Knight's Vow is a pretty good item for Sejuani still. The utility on it is pretty efficient for both you and the partner that you put it on, the only problem is that it's very reliant on your partner performing well to get the maximum benefit out of the item. You also have to be in range of your partner a lot as well, but it's honestly not that big of a deal because you'll be grouping most of the time anyway, the item just feels very good as a 3rd or 4th buy for how cheap it is.

3190.png Locket of the Iron Solari:

Locket of the Iron Solari is still one of the best supportive items in the game, it has good mitigation as well as a shield active that scales with your bonus Health. Building this item vs heavy AP damage is good for your team if you need one, especially when used with a Gargoyle Stoneplate for the increased shield.

◄ Situational Items ►


3075.png Thornmail:

Thornmail is a good item on Sejuani but I normally don't build it unless I need to get Grievous Wounds. This will do very well vs heavy AD teams, and sometimes it may be more beneficial just to buy the Bramble Vest component as you focus on completing your other items, in case you don't need to rush Armor.

3065.png Spirit Visage:

Spirit Visage is a good Magic Resist item for Sejuani, but I normally don't build it unless I have a support with healing on my team, like Soraka or Nami. The stats on this item are actually insanely good for you in the proper scenario. If you ever play against a heavy AP team and you have a Spirit Visage, Warmog's Armor, and a healing support, you'll pretty much never die during any siege or team fight.

3742.png Dead Man's Plate:

Dead Man's Plate is still usable against all AD teams, but I almost never build it because all of the other defensive items are way more useful to have. It just doesn't make sense to buy this over Randuin's Omen and Gargoyle Stoneplate on regular games. But this item does have good Health, Armor, and bonus Movement Speed on it.

2138.png Elixir of Iron:

Elixir of Iron is a temporary power spike that will give you +300 Health to help scale with all of your tank items, provide you with 25% increased Tenacity, and give your teammates a minor Movement Speed increase.

3363.png3364.png Farsight Alteration / Oracle Alteration:

Farsight Alternation and Orcale Alteration are both trinket upgrades that become available at level 9. Usually I'll take Oracle 99% of the time for the extra vision control, but Farsight can be fun for scouting the map.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Amumu
    Easy
  • Camille
    Easy
  • Cho'Gath
    Medium
  • Diana
    Easy
  • Dr. Mundo
    Medium
  • Ekko
    Medium
  • Elise
    Medium
  • Evelynn
    Easy
  • Ezreal
    Hard
  • Fiddlesticks
    Easy
  • Fizz
    Easy
  • Gragas
    Medium
  • Graves
    Medium
  • Hecarim
    Easy
  • Ivern
    Medium
  • Jarvan IV
    Medium
  • Jax
    Easy
  • Karthus
    Easy
  • Kayle
    Easy
  • Kayn
    Medium
  • Kha'Zix
    Medium
  • Kindred
    Easy
  • Lee Sin
    Easy
  • Malphite
    Easy
  • Malzahar
    Medium
  • Maokai
    Medium
  • Master Yi
    Medium
  • Nautilus
    Easy
  • Nidalee
    Hard
  • Nocturne
    Easy
  • Nunu
    Easy
  • Olaf
    Medium
  • Ornn
    Medium
  • Pantheon
    Easy
  • Poppy
    Easy
  • Quinn
    Easy
  • Rammus
    Medium
  • Rek'Sai
    Medium
  • Rengar
    Medium
  • Riven
    Easy
  • Rumble
    Easy
  • Sejuani
    Easy
  • Shaco
    Easy
  • Shyvana
    Medium
  • Sion
    Easy
  • Skarner
    Medium
  • Tahm Kench
    Easy
  • Taliyah
    Medium
  • Teemo
    Easy
  • Trundle
    Hard
  • Tryndamere
    Easy
  • Twitch
    Easy
  • Udyr
    Medium
  • Vi
    Easy
  • Volibear
    Easy
  • Warwick
    Medium
  • Wukong
    Easy
  • Xin Zhao
    Medium
  • Zac
    Medium

VS

Aatrox

Medium

Aatrox isn't a terrible matchup for Sejuani most of the time, but his combos and scaling can be very powerful. You should do fine against him in duels as long as you don't get caught by his The Darkin Blade [Q] aatroxq.png or Infernal Chains [W] aatroxw.png, but if he ever hits you with them you'll need play defensively. Usually he'll just try to knock you up with his three The Darkin Blade [Q] aatroxq.png swings and use his other abilities to stick onto you, so try not to get hit by his abilities if you can help it. For team fights you'll almost always need to focus him with the rest of your team because of how strong his engages are. Just never underestimate his crowd control or damage output while fighting him and try to dodge his abilities whenever you can.

VS

Amumu

Easy

Amumu is a very easy matchup for Sejuani. You out damage him at all stages of the game, can invade his jungle or duel him early game very easily, and will always outscale him as a tank. His main engage is Bandage Toss [Q] bandagetoss.png into Curse of the Sad Mummy [R] curseofthesadmummy.png once he hits level 6, so try your best to dodge his Bandage Toss [Q] bandagetoss.png or the fight may go heavily into his favor. Although sometimes it might be a good idea to body block it so that it hits you instead of your teammates, this can potentially save a lot of team fights.

VS

Camille

Easy

Camille is a very easy matchup for Sejuani for the most part. Her damage is pretty consistent with the amount of catch potential she has, she can engage you from afar or disengage easily with her Hookshot [E] camillee.png, and her ultimate The Hextech Ultimatum [R] camiller.png will hold you in place long enough for her or her teammates to kill you. But since you're playing Sejuani and build pure tank the entire game, you'll start to majorly outscale her during the mid game or whenever you get a lead.

VS

Cho'Gath

Medium

Cho'Gath will scale very well late game, but you have better ganks, better team fighting, and better scaling for the most part as Sejuani. The dangerous thing about Cho'gath is the true damage on his Feast [R] feast.png and the amount of damage his Feast [R] feast.png + Smite 11.png combo can do, so never force any major objective if you know they're both up.

VS

Diana

Easy

Diana is a very easy matchup for Sejuani. You have better ganks, better team fighting, better scaling, and can invade her jungle or duel her fairly easily. Her ganks pre level 6 are pretty terrible since Lunar Rush [R] dianateleport.png is her only gap closer, but they have a lot of power on long flanks, so try your best to countergank whenever possible. Her general combo is Crescent Strike [Q] dianaarc.png > Pale Crescent [W] dianaorbs.png > Lunar Rush [R] dianateleport.png > Lunar Rush [R] dianateleport.png, while using Moonfall [E] dianavortex.png strategically at any point in between. Her damage is basically all burst with instant gap closers, but if you can manage to survive her combo, or dodge it, she'll have nothing but auto attacks to defend herself. So try your best to dodge her Crescent Strike [Q] dianaarc.png as much as you can so it doesn't reset her Lunar Rush [R] dianateleport.png and engage her afterwards. You shouldn't have a lot of trouble landing any of your crowd control against her, so just play smart and you'll be fine.

VS

Dr. Mundo

Medium

Dr. Mundo can be a difficult matchup for Sejuani. He builds all tank items and can outscale you, does more damage, farms faster, doesn't use Mana, has a reliable kit, and can chase or force you out of the jungle very easily. Dr. Mundo is very underrated as a jungle champion, the constant slows from Infected Cleaver [Q] infectedcleavermissilecast.png, AoE damage from Burning Agony [W] burningagony.png, scaling damage from Masochism [E] masochism.png, and self sustain from Sadism [R] sadism.png makes him quite formidable. Unless you're way ahead of him for some reason always avoid fighting him, because you'll just get chased down and die.

VS

Ekko

Medium

Ekko can be a difficult matchup for Sejuani. The main problem is the mobility and utility in his kit, but you're able to duel him early and mid game as long as you don't walk into his Parallel Convergence [W] ekkow.png and get stunned. You'll have to deal with how annoying it is to chase him when he uses Phase Dive [E] ekkoe.png or Chronobreak [R] ekkor.png to stall out fights or live. But for the most part your ganks and team fighting will be much stronger than his and you'll be able scale very well to mitigate his damage.

VS

Elise

Medium

Elise can be a difficult matchup for Sejuani. Although she may be squishy she has very high damage, a ranged crowd control, gap closers, and will punish you heavily if she ever lands her Cocoon [E] elisehumane.png. Her combo is Cocoon [E] elisehumane.png > Volatile Spiderling [W] elisehumanw.png > Neurotoxin [Q] elisehumanq.png > Spider Form [R] eliser.png > Skittering Frenzy [W] > Venomous Bite [Q]. This is basically your entire health bar and it will happen every single time she lands a Cocoon [E] elisehumane.png on you, until you get your tank items. Her team fighting is very strong if she can land her Cocoon [E] elisehumane.png on somebody, but if she ever misses it she probably won't engage. Also never underestimate her gap close with Rappel [E] or even when she uses Venomous Bite [Q], both of which can be used to get her closer to land Cocoon [E] elisehumane.png. You'll be able to team fight much better if you can land your crowd control, so do your best to dodge her abilities and scale for late game.

VS

Evelynn

Easy

Evelynn can be annoying to deal with but it shouldn't be a big deal unless she starts snowballing. Her rework makes her pretty weak early game unless she can land a good flank or proc her Allure [W] evelynnw.png Charm on you. You shouldn't have a hard time dueling her unless she lands her fully charged Charm on you, so don't be afraid to fight her. The matchup becomes very annoying once she gets Camouflage at level 6, so try to drop pink wards on jungle routes as frequently as you can to help your team with vision control. She has high burst in the right situations but her team fighting is very weak, her late game also tends to feel underwhelming most of the time. So just get your tank items, establish vision control, play better during team fights, and you will outscale her.

VS

Ezreal

Hard

Ezreal is one of the hardest matchups for anyone in the jungle right now, his damage and utility is just ridiculous and should hopefully be nerfed in season 8. So try your best not to overchase him and be careful of his level 2 cheese, whether he uses it to gank your laners or to invade your jungle, it's extremely difficult to deal with. But if you were ever able to catch him after his Arcane Shift [E] ezrealarcaneshift.png you'll usually be able to murder him. But a good Ezreal won't let you do that, he'll just keep pressuring all of your lanes while casually invading your jungle and there's not much you can do about it. The most ideal situation is when you're able to farm your entire jungle while having your laners not die to him for the first 5 minutes, but in soloq he always gets fed somehow, so always spam ping your laners if you know where he's at.

VS

Fiddlesticks

Easy

Fiddlesticks is an easy matchup for Sejuani. You can actually deal more damage than he does, farm faster, and scale better. If you ever run into him somewhere in the jungle, his combo is always Terrify [Q] terrify.png into Drain [W] drain.png while using Dark wind [E] fiddlesticksdarkwind.png before or after the combo. Whenever this happens you'll have to use Arctic Assault [Q] sejuaniq.png to interrupt the drain, or just stack your Frost stacks quickly with Winter's Wrath [W] sejuaniw.png and auto attacks and stun him immediately. But if you ever catch him without his Drain [W] drain.png all he has is his Dark Wind [E] fiddlesticksdarkwind.png or auto attacks to defend himself until his cooldowns come back up. The main thing to try and prevent or avoid is his Crowstorm [R] crowstorm.png engage, if he ever fails this engage you can usually just win the fight afterwards, so be sure to help ward the areas where you think he'll be ulting from.

VS

Fizz

Easy

Fizz is an easy matchup for Sejuani. His pre level 6 ganks aren't that strong, you can duel him early in the jungle, you have better team fighting, and you'll usually outscale him as long as he doesn't randomly get fed. But once he starts getting some of his items and has his Chum the Waters [R] fizzr.png, he becomes a big threat. Never underestimate the range or utility he has with Playful / Trickster [E] fizze.png and Urchin Strike [Q] fizzq.png, they're pretty busted when it comes to chasing people or engaging and have low cooldowns once he gets some CDR. But if he ever messes up his Playful / Trickster [E] fizze.png you can punish it pretty easily, so don't be afraid to go in if he does. You also farm faster than he does and can potentially counterjungle him a lot if he forces too many ganks or is on the opposite side of the map.

VS

Gragas

Medium

Gragas is an decent matchup for Sejuani, you both have ways to outplay each other and have about the same amount of crowd control. The main focus in fights is trying to dodge his Barrel Roll [Q] gragasq.png, Body Slam [E] gragase.png, or Explosive Cask [R] gragasr.png, but mostly try to prioritize the Body Slam [E] gragase.png. If you can dodge Body Slam [E] gragase.png the fight immediately goes in your favor and you have a much better chance to kill him or force his Flash 4.png. Also be careful of his Body Slam [E] gragase.png + Flash 4.png combo, he can Flash during the animation of Body Slam [E] gragase.png to get extra distance or to redirect his charge slightly. Sometimes it will be obvious when he wants to do his combo if he starts his Body Slam [E] gragase.png really far away, but if you see it coming you have a quarter of a second to react with your Flash to get away. His Explosive Cask [R] gragasr.png is also super disruptive for you, since you're a melee style champion he can keep using it defensively to knock you into a bad spot for his team if you ever mess up your engages. You can also body block his Body Slam [E] gragase.png animation by standing in front of it if you have to to save a teammate.

VS

Graves

Medium

Graves is difficult to deal with for a lot of champions, the amount of damage, mitigation, and utility he has in his kit is pretty broken, but not as broken as it used to be. All of his damage is ranged so he can attack you from afar with auto attacks, End of the Line [Q] gravesqlinespell.png, or Collateral Damage [R] graveschargeshot.png. He can blind you for up to 4 seconds if you stand in his Smoke Screen [W] gravessmokegrenade.png making it so you can't see him or anyone else on his team until you step out of it. And he can also kite you with his Quickdraw [E] gravesmove.png as he continues to do damage to you as well as provide himself with mitigation for free. He also takes no damage in the jungle and can counterjungle you very well if you give him the opportunity, you can also do that to him as well, but he has a much easier time doing it to you. He will just kite you back during all team fights and try to get a good Smoke Screen [W] gravessmokegrenade.png off to blind you. You can still do good damage to him as Sejuani sometimes if his abilities are on cooldown, but avoid dueling him if you ever get behind and just play better during team fights and you should be fine.

VS

Hecarim

Easy

Hecarim should be an easy matchup for Sejuani, unless he gets fed. If Hecarim has Ghost 6.png or Onslaught of Shadows [R] hecarimult.png up he can force a gank in most situations because it allows him an easier time to get behind the target with his Devastating Charge [E] hecarimramp.png, so try to get deep vision on him whenever possible to predict his movements. You can also counterjungle Hecarim early game fairly easily, so don't be afraid to walk into his jungle when he's pre level 6 and try to abuse him. If he ever starts to snowball though it becomes very difficult to stop his momentum because Onslaught of Shadows [R] hecarimult.png is so good for team fighting. But the good thing about Sejuani into Hecarim is that your entire kit counters what he does. You have mass amounts of crowd controlm build pure tank items, and have a better team fight. So Just try not to get behind early game, scout him out a little bit, and just scale for team fights.

VS

Ivern

Medium

Ivern is a very annoying to deal with, this matchup can be difficult because he has high amounts of crowd control, will always start in your jungle at level 1 and take one of your buffs almost instantly, usually your second buff, and has the potential to make you irrelevant most of the game. Invading him early game is a good strategy if you have an idea of what his jungle path is, usually he'll take your second buff and immediately run to cover that same buff in his own jungle, just in case you try to take it away from him. So if you ever see him running around in your side of the jungle, you can potentially do exactly what he's doing on the opposite side of the map in his jungle. This will make it so you aren't as far behind early game and allows you to still maintain some pressure. Ivern can instantly take jungle camps with Smite if he marks them, so also be aware of that. The good thing about Ivern vs Sejuani is that he can never 1v1 you in the jungle, so if he ever walks into you, you'll almost always be able to force him out of the jungle or kill him. If Ivern ever misses his Rootcaller [Q] ivernq.png as well, that's another sign for you to push in and pressure him. The annoying thing is that if he ever lands his Rootcaller [Q] ivernq.png he can instantly dash to you and either slow you with Triggerseed [E] iverne.png or follow up with Daisy! [R] ivernr.png for additional crowd control. Just try to play smart with early game pathing and try to avoid getting caught by Rootcaller [Q] ivernq.png.

VS

Jarvan IV

Medium

Jarvan IV shouldn't be too difficult of a matchup for Sejuani, but dueling him is hard if he lands his combo, and if he ever catches you out in a bad spot you can just die. Dodging the Demacian Standard [E] jarvanivdemacianstandard.png + Dragon Strike [Q] jarvanivdragonstrike.png combo will be your biggest priority, it will also put Jarvan IV into a bad spot if you do dodge it, since his primary engage is also his only disengage. The thing you need to watch out for is his Cataclysm [R] jarvanivcataclysm.png, but usually he will never use it on you if he knows your Arctic Assault [Q] sejuaniq.png is up, since you can use to to get over the wall. His team fighting can be as good as yours if he lands a good Cataclysm [R] jarvanivcataclysm.png engage, so just try your best to peel him when he engages and land a good Glacial Prison [R] sejuanir.png on his team to counteract his Cataclysm [R] jarvanivcataclysm.png if possible.

VS

Jax

Easy

Jax is an easy matchup for Sejuani. You have much better jungle clear, higher impact when ahead, a safer kit, better team fighting, and higher mobility. The only time trading goes bad with him is if you attack into or get stunned by his Counter Strike [E] jaxcounterstrike.png and give him bonus damage. Aside from that his movements are very predictable and can be played around easily with your kit. Just avoid long trades with him when his Grandmaster's Might [R] jaxrelentlessassault.png is up and be aware that his Leap Strike [Q] jaxleapstrike.png can also leap to minions and wards if he needs gap close or disengage.

VS

Karthus

Easy

Karthus is pretty much a joke right now in the jungle, but he can do good damage sometimes if he somehow gets ahead. You should be fine to dodge most of his Lay Waste [Q] karthuslaywastea1.png damage unless you get caught his Wall of Pain [W] karthuswallofpain.png and get slowed. He's also very squishy early game and has to play extremely safe around you, because if he ever gets caught out by your crowd control he's basically dead every single time. The only things you need to worry about are his Requiem [R] karthusfallenone.png, late game scaling, and speed at taking Dragon and Baron. His Requiem [R] karthusfallenone.png does massive damage and can be used as a way to countergank you, so always take the damage from his ult into account when forcing a gank after he's level 6.

VS

Kayle

Easy

Kayle is pretty easy to deal with as Sejuani. You can duel her very easily pre level 6 and will have more momentum than her throughout the game. Her power comes from using her ultimate Intervention [R] judicatorintervention.png on the right targets and doing massive AoE damage with Righteous Fury [E] judicatorrighteousfury.png during ganks or team fights. Her Intervention [R] judicatorintervention.png has a very short cooldown once she starts getting some CDR, so just try not to dedicate too hard once it's used unless you know that you can kill the target once it's over. She's pretty immobile for the most part, even with her Reckoning [Q] judicatorreckoning.png and Divine Blessing [W] judicatordivineblessing.png, so you shouldn't have any problems landing your crowd control on her.

VS

Kayn

Medium

Kayn can be a difficult matchup for Sejuani sometimes. He has higher damage, easier gank paths, and can choose between his Shadow Assassin or Darkin form situationally depending on the game. Kayn is easier to deal with early game than he is mid or late game because he won't be transformed, so try to take advantage of this if you can. Once he transforms into Shadow Assassin or Darkin the game will get much harder. Shadow Assassin provides him with more damage and carry potential that allows him to 1 or 2 shot you or your carries with a longer ranged Blade's Reach [W] kaynw.png. And Darkin is a more defensive form that provides him with more sustain and team fighting potential, giving his Blade's Reach [W] kaynw.png a knock up. He can also stall fights for a long time using Shadow Step [E] kayne.png and Umbral Trespass [R] kaynr.png to wait for his cooldowns to come up again, so try to establish an early lead if you can. The good thing is that your team fighting is much more reliable than his and you can lock him down very easily with your crowd control most of the time.

VS

Kha'Zix

Medium

Kha'Zix is extremely strong and has always been relevant in the meta. He has much higher burst damage and good mobility in his kit, so dueling him can be difficult to do as Sejuani. He has a fast level 3 jungle clear and will have equal or greater pace than you in the jungle. He's also able to use his Void Assault [R] khazixr.png Invisibility to dodge your attacks in between his Taste Their Fear [Q] khazixq.png cooldowns for extremely effective dueling. His mobility in the jungle with evolved Void Assault [R] khazixr.png is also very hard to deal with, as he gains Invisibility and Movement Speed upon entering each new bush, making it even harder to attack him. His evolved Leap [E] khazixe.png will also reset for any champion kill or assist, so try to be careful of this happening in the middle of a fight. Overall he's just a very hard champion to deal with in soloq, snowballs well, and has heavy damage at all stages of the game. The best thing you can do if he starts getting ahead is to farm up and play around your team fighting, because your crowd control will be what wins you the game.

VS

Kindred

Easy

Kindred is an easy matchup for Sejuani most of the time. Her scaling is decent and she'll beat you in a lot of skirmishes, but your crowd control, team fighting, and item builds will outscale her. She will kite you constantly with Dance of Arrows [Q] kindredq.png and Mounting Dread [E] kindredewrapper.png so try not to overchase her and fight outside the radius of her Wolf's Frenzy [W] kindredw.png whenever possible to reduce her damage. Her ultimate Lamb's Respite [R] kindredr.png is very good at stalling fights long enough for her cooldowns to come back up or her teammates to join the fight, but remember that you can also use it to save yourself from dying as well if you need to. Lamb's Respite [R] kindredr.png will save all units within the circle, this also includes Dragons and Baron, so she can actually use this right before you cast Smite 11.png if you aren't careful and save the objective, then try take it afterwards with her Smite 11.png.

VS

Lee Sin

Easy

Lee Sin is a fairly easy matchup for Sejuani. You can lose in duels to him early game, but you should still be able to hold your own until you get your defensive items completed and he can't kill you anymore, especially if he ever misses his Sonic Wave [Q] blindmonkqone.png. Lee Sin punishes you through mechanical outplays mostly, so just try not to be a in a bad position or he'll kick you into his team from a ward jump or Sonic Wave [Q] blindmonkqone.png > Dragon's Rage [R] blindmonkrkick.png combo and you'll probably die. Also be careful of his Sonic Wave [Q] blindmonkqone.png + Smite 11.png combo when forcing objectives because it will do more damage than your Smite 11.png combo if he lands it.

VS

Malphite

Easy

Malphite jungle is pretty terrible until he gets level 6 and shouldn't be too much of a problem for you until then. The annoying things about Malphite is that he usually builds pure tank and his Unstoppable Force [R] ufslash.png is a perfect ultimate for engaging. But the good thing is that you also have an amazing ultimate, more crowd control, better farming, and better scaling. Eventually you'll both get so tanky that you just can't kill each other anymore so it's important to have a good impact early game before the team fighting phase begins. But even when they do begin, your team fighting should more reliable than his, unless he's always able to land 5 man ultimates.

VS

Malzahar

Medium

Malzahar is an annoying matchup for Sejuani. His kit just doesn't allow you to comfortably engage or land your crowd control. You have to go through his Call of the Void [Q] malzaharq.png silence and Nether Grasp [R] malzaharr.png just to get to him, and then you have to go through his Void Shift [Passive] which immunes all crowd control and gives him 90% damage reduction. And while all of this is happening you're also taking DoT damage from his Void Swarm [W] malzaharw.png and Malefic Visions [E] malzahare.png. But if you can somehow manage to get past all of this, or if his Void Shift [Passive] and Nether Grasp [R] malzaharr.png are on cooldown, you can actually kill him pretty quickly. He's very immobile without his abilities so just don't force bad fights or recklessly chase him when they're up and you should be fine. Also try to break his Void Shift [Passive] before ever using your Glacial Prison [R] sejuanir.png, otherwise he'll immune it.

VS

Maokai

Medium

Maokai is difficult for any melee style champion to deal with because of how good his kit is for crowd control and team fighting, but fortunately Sejuani's crowd control is just as good. You can usually duel him early game as long as you don't walk into his Sapling Toss [E] maokaie.png traps. His combo is usually Twisted Advance [W] maokaiw.png > Bramble Smash [Q] maokaiq.png > Sapling Toss [E] maokaie.png, with or without using his ultimate Nature's Grasp [R] maokair.png. This combo basically allows for him to lock you in place for so long that him and his teammates will have an easy time killing you. Also his Sap Magic [Passive] will be healing him frequently throughout the fight as long he's able to auto attack you. Nature's Grasp [R] maokair.png is very good for team fighting or catching people and will allow him to follow up on anyone that it hits. But if he ever gets behind he'll have a fairly bad game and you'll be able to constantly invade his jungle and outfarm him, his jungle clear is also much slower than yours after his initial level 3 Sapling Toss [E] maokaie.png clear, so if you can ever get an early lead try your best to run with it and become tankier than him.

VS

Master Yi

Medium

Master Yi can be a difficult matchup for Sejuani, it just depends on how fed he gets and if you can land your abilities onto him. All Master Yi will do is auto attack you to death if he starts snowballing, but if you snowball against him he won't be able to do any damage to you. Remember that you can also interrupt his Mediatate [W] meditate.png with any of the crowd control from your abilities. The only thing to worry about is that he can Alpha Strike [Q] alphastrike.png your abilities if he's good or gets lucky, nothing feels worse than when your Glacial Prison [R] sejuanir.png gets dodged, so try your best to time it correctly.

VS

Nautilus

Easy

Nautilus is very similar to Maokai due to all of the single target crowd control that he has, but for me I find him much easier to deal with. You can beat him in most duels usually and can do everything he does but better. His combo is usually Dredge Line [Q] nautilusanchordrag.png > Staggering Blow [Passive] > Riptide [E] nautilussplashzone.png > Titan's Wrath [W] nautiluspiercinggaze.png, with or without his ultimate Depth Charge [R] nautilusgrandline.png. His Staggering Blow [Passive] is actually quite disrupting during any sort of fight, his auto attacks will root you in place once every few seconds for 0.5-1.5 seconds duration depending on what level he is. He can use it on multiple people back to back as he AoE slows your entire team. He has a lot of lockdown potential with his combo but you should be able to tank through it or block most of his engages, so it should be fine.

VS

Nidalee

Hard

Nidalee is one of the hardest jungle matchups in the game for everyone, especially if you have a poor early game champion. She farms much faster than you, has infinite sustain with a blue buff, takes little damage from jungle camps, has low cooldowns, can invade you with little to no chance of getting punished for it, is extremely mobile across the map, and can attack you from long range then burst you with cougar form. This champion has literally been so oppressive for the last 3+ years in the jungle and it's sort of sad. If she ever lands a Javelin Toss [Q] javelintoss.png on you she can then go into her Aspect of the Cougar [R] aspectofthecougar.png form and Pounce [W] on you from a distance while at the same time using Takedown [Q], bursting you so hard that you almost die in less than 2 seconds every time. She's very squishy for the way she usually builds, but her constant heals from Primal Surge [E] primalsurge.png will keep her healthy enough to keep fighting even if you get the jump on her. There is still a chance that you can snowball against her, but it's very low, so just try to play better in team fights and outscale her with defensive items. I would suggest banning her in higher elos.

VS

Nocturne

Easy

Nocturne is an easy matchup for Sejuani most of the time, but he can snowball pretty easy in soloq when he builds damage. It can be hard to duel him in the jungle, his Duskbringer [Q] nocturneduskbringer.png will give him bonus Movement Speed and AD while fighting on the trail, if he ends up blocking anything with his Shroud of Darkness [W] nocturneshroudofdarkness.png he gains bonus Attack Speed, and Unspeakable Horror [E] nocturneunspeakablehorror.png will also allow him to put out more damage as well as terrify you for 1.25-2.25 seconds depending on the rank. He will usually build damage for the first 10-15 minutes of the game which makes him very vulnerable if you ever catch him out of position, and if he ever misses his Duskbringer [Q] nocturneduskbringer.png or uses Shroud of Darkness [W] nocturneshroudofdarkness.png on nothing, you will auto win the trade every time and force him to run away as he tries to channel Unspeakable Horror [E] nocturneunspeakablehorror.png on you. The thing you really have to worry about is his ultimate Paranoia [R] nocturneparanoia.png, it has high range, good damage, and will punish anyone out of position. He can also use it point blank to help burst his target if he needs to. But if he ever uses Paranoia [R] nocturneparanoia.png and doesn't kill his target, or chooses the wrong target, he can get put into a bad position that you can punish since he can't cancel the second activation of Paranoia [R] nocturneparanoia.png and has no reliable disengage.

VS

Nunu

Easy

Nunu is an easy matchup for Sejuani. He can sometimes duel you in the jungle when he has red buff but will always get outscaled, especially if he doesn't take objectives early. Nunu is a supportive Jungler that has crazy objective control with Consume [Q] consume.png + Smite 11.png combo, there is almost 0% chance that you will steal anything from him, and a very high chance he will steal anything from you. So typically you don't ever want to start an objective like Dragon or Baron unless he's dead or on the opposite side of the map. His Ice Blast [E] iceblast.png is also annoying because it slows you and your Attack Speed, but it will never allow him to win any trades against you unless you're already low or he has a red buff. But overall, unless he has really good laners, or ones that scale really well with his Blood Boil [W] bloodboil.png, you shouldn't have too much trouble dealing with him. Also his pre level 6 ganks are so terrible that he might try cheesing Dragon early game, whenever I play Nunu I take Dragon at 3 min 23 seconds every game to give you an idea, so try to keep good vision control at the jungle entrances and around Dragon. He may also try to invade you a lot if he's good, so try to counterjungle him as much as possible whenever you get the chance, especially if you see him on the opposite side of the map. And remember that whenever he starts to channel his Absolute Zero [R] absolutezero.png you can interrupt it with any of your crowd control.

VS

Olaf

Medium

Olaf can be a difficult matchup for Sejuani sometimes. He has insane dueling power with extremely high sustain, has high chase potential, can build tanky or AD and still do well, and can immune himself to all crowd control. You can still beat him in duels early game before he gets items, but it can still be difficult because of his sustain. He has constant slows on a low cooldown with his Undertow [Q] olafaxethrowcast.png, he gets massive healing from Vicious Strikes [W] olaffrenziedstrikes.png when he's low on Health, has true damage on his Reckless Swing [E] olafrecklessstrike.png, and can immune your crowd control with his Ragnarok [R] olafragnarok.png, as well as any other crowd control or movement slowing effects. He has a pretty one dimensional playstyle and his champion kit is very old, so he may have a hard time making plays sometimes, but if his ganks ever connect they're pretty unstoppable. The one good thing about this matchup for you is that you will have a much greater impact during team fights with all of your crowd control.

VS

Ornn

Medium

Ornn can be a very annoying matchup for Sejuani. He builds all tank items, has percentage based damage, has a lot of crowd control, and can immune himself from all incoming crowd control for a short duration. You can win duels early game if you can dodge his abilities, but if you can't or he immunes your crowd control, the fight may not go in your favor. His Volcanic Rupture [Q] ornnq.png shoots out a fissure that will slow you and spawn a small magma pillar, Bellows Breaths [W] ornnw.png deals percentage based damage and immunes him from all crowd control for its duration, Searing Charge [E] ornne.png will displace or knock you up depending on if he hits a wall or not, and Call of the Forge God [R] ornnr.png will slow you on first activation then knock you up on the second activation. Overall, his kit is insanely good and will also have great scaling like yours, so try to establish a lead early game and remember to try and dodge whenever he forces an engage with Call of the Forge God [R] ornnr.png.

VS

Pantheon

Easy

Pantheon is annoying to deal with for most melee style champions, but for Sejuani it shouldn't be so bad. He has high damage early game, a very basic but reliable kit, and can block your attacks constantly. You can still win duels against him, but just be careful to not get baited by his Aegis Protection [Passive] shield blocks. His kit is so old and basic but it's actually quite good because of the damage his abilities have. His combo is usually just Spear Shot [Q] pantheonq.png spam until you get low > Aegis of Zeonia [W] pantheonw.png > Heartseeker Strike [E] pantheone.png followed up with auto attacks and more Spear Shot [Q] pantheonq.png spam. His primary engage is Grand Skyfall [R] pantheonrjump.png, he can use it from a very long range and drop down into fights unexpectedly so try to avoid the giant circle you see on the ground whenever it happens. He can also have a really bad game if he gets behind, he takes a lot of damage in team fights if he ever tries to force an engage too hard with his Grand Skyfall [R] pantheonrjump.png, so if you ever see it coming always play defensively and just kill him immediately. You will always outscale him unless he snowballs really hard early game, so you shouldn't have a big problem dealing with him.

VS

Poppy

Easy

Poppy isn't a very hard matchup for Sejuani, but she can be very disruptive. You should do fairly well in duels vs her until she gets 2-3 defensive items, but the main problem is how annoying the crowd control in her kit is to deal with. She can slow you with Hammer Shock [Q] poppyq.png, stun you with Heroic Charge [E] poppye.png, and knock you far away with Keeper's Verdict [R] poppyr.png. These abilities are pretty much a nightmare for any melee style champion, but if she ever misses them you'll be able to punish her for it. Her late game is very solid with a full tank build, so try to establish an early or mid game lead before it gets to this point. Her ganks aren't anything special and her jungle clear isn't as fast as yours, so you should be able to punish her throughout the game constantly by having better ganks and outfarming her. The annoying thing about this matchup is that she can stop your Arctic Assault [Q] sejuaniq.png with her Steadfast Presence [W] poppyw.png, so just be mindful of when it's up.

VS

Quinn

Easy

Quinn isn't a bad matchup for Sejuani most of the time unless she gets the jump on you early game. You heavily outscale her, have way better team fighting, and are more reliable as a champion to have on a team. Duels will go in either favor, whoever catches the other one first will usually win the fight. Her pre level 6 ganks aren't that amazing but she can skirmish very well with her Blinding Assault [Q] quinnq.png and Vault [E] quinne.png. When she gets Behind Enemy Lines [R] quinnr.png at level 6 she gets a huge momentum boost and can gank anywhere she wants with extremely high Movement Speed, but if she takes any damage while in this form it will drop instantly. Just don't chase her too hard if she gets a good Vault [E] quinne.png combo off on you or if she's already in her Behind Enemy Lines [R] quinnr.png form. You'll always outscale her, so just try to play well early game, play smart during team fights, and try to make picks on her when you can and you should be fine.

VS

Rammus

Medium

Rammus can be a difficult matchup for Sejuani, as well as any other melee style champion. He scales equally as well with defensive items, has a decent team fight, can catch you extremely easily, has higher mobility, and will gank more frequently. You can still duel him if you get ahead early game, but eventually you both will be too tanky to kill each other. He'll start to gank very frequently once he gets level 3, his combo will always be Powerball [Q] powerball.png > Frenzying Taunt [E] puncturingtaunt.png > Defensive Ball Curl [W] defensiveballcurl.png, with or without his ultimate Tremors [R] tremors2.png. His Powerball [Q] powerball.png allows him to gank or gap close freely with high Movement Speed and Frenzying Taunt [E] puncturingtaunt.png will hold you in place as he and his teammates kill you. Rammus has a very basic concept but he's still one of the best tank champions in the game, just be careful about how he moves on the map and try not to get caught in a bad spot with his Frenzying Taunt [E] puncturingtaunt.png. As a melee style champion it's very easy for him to catch you, and if he ever catches you during a 5v5 team fight you're going to take a lot of free damage or potentially die, so just be aware of when you can move in on him. But usually you'll have a better team fight than him if you can land your abilities properly, so the only difficult part should be dealing with his early and mid game ganks.

VS

Rek'Sai

Medium

Rek'Sai can be a difficult matchup for Sejuani. She scales well, can build tank or damage depending on the game, has good jungle clear, better snowballing, better gap closers, high mobility, and doesn't use Mana. You have the potential to beat her in duels early game, but her damage is very high most of the time and will usually beat you in trades. Her main damage comes from Queen's Wrath [Q] reksaiq.png and Furious Bite [E] reksaie.png after she knocks you up with Un-burrow [W], she can also use her Tunnel [E] to help gap close or disengage over a wall if she's losing. She can also use Tunnel [E] to create very unique gank paths, similar to any other champion that can go over walls, like Nidalee or Shaco. Her ultimate Void Rush [R] reksairwrapper.png is now one of her best abilities, it can be used to deal massive burst damage to low targets or as a long ranged gap closer. Also, an annoying thing about Rek'Sai is her Tremor Sense, she will be able to reveal your location from far away to her and her allies, so try your best not to get spotted. Overall, the game will have equal opportunities for both of you to snowball, but your team fighting will be much greater than hers usually, so just try to not give her a big lead early game and you should be fine.

VS

Rengar

Medium

Rengar can be a difficult matchup for Sejuani. He builds heavy damage, has high burst, high mobility, good sustain, and has a very good ultimate. You'll have a hard time dueling him in the jungle most of the time, especially if he starts to snowball. His damage mostly comes Savagery [Q] rengarq.png and auto attacks, his sustain comes from Battle Roar [W] rengarw.png, his crowd control comes from Bola Strike [E] rengare.png, and his engages comes from Thrill of the Hunt [R] rengarr.png or his Unseen Predator [Passive] while in the jungle. At max ferocity the effects on his 3 main abilities get amplified, but the main one to be concerned about is the empowered Bola Strike [E] rengare.png because it will root you in place. Rengar will have high mobility while dueling you in the jungle because of his Unseen Predator [Passive] bush leaps, usually if he gets the jump on you and your Flash 4.png is down you're pretty much dead, so try to avoid dueling him unless it's very favorable. His pre level 6 ganks aren't that good so try not to feed him early game, because if he ever gets a kill on you and is able to take your jungle camps as well, he'll just hit level 6 sooner and begin snowballing with AD CDR items. So ward up the jungle entrances, farm your jungle efficiently, and only gank or invade when it's extremely favorable. The good thing for you is that if you ever get ahead, or make it to mid or late game, your team fighting will be much greater than his.

VS

Riven

Easy

Riven is an easy matchup for Sejuani usually, but she has very high mobility, high damage, high burst, good crowd control, good team fighting, and builds almost all AD items. You can duel her fairly well if she gives you the chance, but a good Riven will just play around her mobility until the time is right to kill you. The problem with Riven is that she can always get away from you if she's good at wall hopping with Broken Wings [Q] riventricleave.png, she can also use it as a knock up on the 3rd cast if she needs to. Her Ki Burst [W] rivenmartyr.png can stun you as you're running towards her. Her Valor [E] rivenfeint.png is used as a shield but also as a short dash, which helps her position better to compliment her other abilities. And Blade of the Exile [R] rivenfengshuiengine.png is used to increase her damage and the range of her other abilities. So you may actually be able to beat her 1v1 in most cases, but if she's good at playing Riven you'll have a low chance of actually finishing her. Her team fighting is actually quite insane if she can land her crowd control and burst combos onto your carries, so just be prepared to play defensively and kill her if she's forcing an engage. The good thing is that if she ever gets behind in the jungle she has a terrible game because her clear speed is much slower than yours and she's required to build mostly AD items which will make her extremely squishy.

VS

Rumble

Easy

Rumble an easy matchup for Sejuani most of the time. He has decent clear speed, good scaling, good team fighting, but he can lose to you in duels if you're able to dodge his abilities. You'll be able to kill him in a lot of situations, but the main focus is just finding a way to stick onto him. The main ability that you need to dodge is his Electro Harpoon [E] rumblegrenade.png, this will slow you as you try to chase into him or his team, making it almost impossible to engage if it hits you. The other ability that you must avoid is his ultimate The Equalizer [R] rumblecarpetbomb.png, this is an amazing ultimate for damaging, slowing, and zoning an entire team. He tends to be fairly squishy until he gets his Zhonya's Hourglass and other AP Health items completed and doesn't build a lot of MR, so just realize that you can potentially do a lot of damage to him. Also be aware that when he reaches high Heat his abilities will be doing way more damage, so try not to get baited into a bad fight. Just don't stand in his Flamespitter [Q] rumbleflamethrower.png or The Equalizer [R] rumblecarpetbomb.png for too long and never underestimate his damage and you should be fine to outscale.

VS

Sejuani

Easy

Stop playing normal games.

VS

Shaco

Easy

Shaco is an easy matchup for Sejuani. He has less damage than you, a slower clear speed, terrible team fighting, and will never outscale you. You should be able to duel him fairly well, even if he gets the jump on you. His combo is usually Deceive [Q] deceive.png > Jack in the Box [W] jackinthebox.png > Backstab [Passive] + Two-Shiv Poison [E] twoshivpoison.png, with or without using his ultimate Hallucinate [R] hallucinatefull.png. The most he can do early game is invade your jungle or spam gank your laners if they're overextending. If he takes your second buff at level 1 it's not a big deal as long as you start blue buff, this way you can still full clear the rest of your jungle without having any Mana issues. If he ever tries to kill you at your second buff, or you think he's going to, just ward the bush on your buff prior to starting it to see if he's already in there waiting for you. Usually you'll be close to 100% Health on your first clear by the time you get to your second buff so just don't aggro it before checking the bush and you should be fine to duel him. Also remember when fighting Shaco that you can Smite 11.png his Jack in the Box [W] jackinthebox.png if you need to avoid taking damage or getting feared, this will come in handy in certain situations.

VS

Shyvana

Medium

Shyvana can be a difficult matchup for Sejuani. She has high scaling, high dueling potential, high jungle clear, good damage, and gets very tanky. You'll always have issues when dueling her, especially if she gets Skirmisher's Sabre or is running Exhaust 3.png. She has high amounts of damage from her kit, mainly focused around auto attacks and magic damage, and will brute force a lot of her fights. Twin Bite [Q] shyvanadoubleattack.png and Flame Breath [E] shyvanafireball.png will increase her auto attack damage, while Burnout [W] shyvanaimmolationaura.png provides her with bonus Movement Speed and magic damage to help her stick onto targets. And Dragon's Descent [R] shyvanatransformcast.png is her main engage, causing her to leap forward and knock enemies towards her, while also modifying her basic abilities. Basically you can win duels whenever she doesn't have Challenging Smite up or whenever she misses Flame Breath [E] shyvanafireball.png, but it will still be very close. The weaknesses of Shyvana is that her pre level 6 ganks are pretty bad, she gets kited extremely easily, and the only way she can reliably gap close is by using her Dragon's Descent [R] shyvanatransformcast.png. Just try not to get behind early game and clear your jungle efficiently because her counterjungling is very punishing. The good thing is that you can kite her fairly easily whenever you hit your Winter's Wrath [W] sejuaniw.png, and will have much better team fighting with your crowd control. And if you ever get behind just try to farm up and only take favorable ganks.

VS

Sion

Easy

Sion is an easy matchup for Sejuani. He has low damage, low jungle clear, slow abilities outside of his ultimate, and almost never builds damage. But his crowd control and team fighting can actually be quite good in certain situations. You'll do fine when dueling him, but his abilities are very annoying whenever they land. His Decimating Smash [Q] sionq.png is a charged slow or knock up, Soul Furnace [W] sionw.png provides him with a shield and AoE magic damage, Roar of the Slayer [E] sione.png is a ranged slow, and Unstoppable Onslaught [R] sionr.png is his main engage that has a very long range and will knock enemies that it hits. He becomes completely useless in duels or team fights if he ever misses his crowd control, so try to maneuver around his abilities whenever possible. The main thing to avoid is the Decimating Smash [Q] sionq.png, if you can avoid this then you should automatically win the trade and force him to play defensively. Your ganks and team fighting should be better in most situations, so just play well and you'll be fine.

VS

Skarner

Medium

Skarner can be a difficult matchup for Sejuani. He has an amazing ultimate, amazing catch potential, very high jungle clear, high mobility and utility, good crowd control, can build damage or tank depending on the game, and can beat you in duels on top of his Crystal Spires. You'll have a hard time dueling him most of the time, and if you do end up dueling him try not to fight on top of his Crystal Spires so he doesn't get the bonus Movement Speed, Attack Speed, and Mana Regeneration. His combo is Crystalline Exoskeleton [W] skarnerexoskeleton.png > Fracture [E] skarnerfracture.png > Crystal Slash [Q] skarnervirulentslash.png spam, with or without using his ultimate Impale [R] skarnerimpale.png. Usually the entire point of playing Skarner is to be able to land his Impale [R] skarnerimpale.png during ganks or team fights, and it's one of the best ultimates in the game for catching people. He will have an easier time catching you with his Fracture [E] skarnerfracture.png combo or Impale [R] skarnerimpale.png since you're a melee style champion, so never underestimate him and overextend or you're probably dead. Also remember that whenever a Crystal Spire gets taken by either team, it will show on the minimap for both teams, so try to use this to pinpoint enemy locations, especially Skarner's. But the good thing is that your team fighting will be much stronger than his, so just try to protect your carries from him if he ever tries to force an engage and make him to ult you instead.

VS

Tahm Kench

Easy

Tahm Kench is a fairly easy matchup for Sejuani. He has slow jungle clear, poor ganks, loses in duels frequently, and has mediocre scaling. You should do fine against him in duels, just be careful of his early game damage from Devour [W] tahmkenchw.png if he's able to get a combo off on you. His combo is usually Tongue Lash [Q] tahmkenchq.png > auto attack > auto attack > Devour [W] tahmkenchw.png > Tongue Lash [Q] tahmkenchq.png, with or without using his Thick Skin [E] tahmkenche.png to help mitigate damage. You always need to try and dodge his Tongue Lash [Q] tahmkenchq.png, because if you can dodge it the trade should go into your favor. Just be careful of Devour [W] tahmkenchw.png when chasing him, he can swallow you when he reaches three stacks to burst you, or stall for his teammates to arrive. He actually has a strong team fight when he uses Devour [W] tahmkenchw.png to save his teammates and there isn't anything you can really do about his ultimate Abyssal Voyage [R] tahmkenchnewr.png, just try not to get counterganked by it.

VS

Taliyah

Medium

Taliyah can be a difficult matchup for Sejuani sometimes. Her range and burst damage make her very hard to duel most of the time, but if you can ever dodge her abilities or force her onto worked ground, it's not so bad. Her damage comes from poking you with Threaded Volley [Q] taliyahq.png, catching you with Seismic Shove [W] taliyahwvc.png, and kiting you with Unraveled Earth [E] taliyahe.png. Her combo is basically using all of these abilities at once if she ever catches you with Seismic Shove [W] taliyahwvc.png, so try your best to dodge it throughout the game. During the late game her Weaver's Wall [R] taliyahr.png can be used to control objectives or catch people out, so always take this into account if you know that its up before forcing objectives, diving turrets, or split pushing.

VS

Teemo

Easy

Teemo is a fairly annoying matchup for Sejuani, as well as any other melee style champions. He can attack you a distance, blind you from attacking, kite you through bushes, and do heavy amounts of DoT damage from his auto attacks and abilities. You'll do fine against him in duels if you can catch him out with your abilites, otherwise he will probably beat you. Whenever you get close to him he'll just auto attack spam you while using Blinding Dart [Q] blindingdart.png to blind you and Move Quick [W] movequick.png to kite you. Once he hits level 6 you'll also have to run through any Noxious Trap [R] teemorcast.png shrooms he's placed on the ground, which will slow you and do massive damage if he's building AP. But if you can ever catch him, you should be able to put out decent damage most of the time, just try not to overchase him or you're probably dead. His team fight is strong if your team plays into his Noxious Trap [R] teemorcast.png shrooms, so try your best not to walk in obvious locations and sweep the area before pushing forward in the jungle or during sieges. The good thing is that your team fight will still be a lot stronger than his if you can land your ult, so just play patiently throughout the game and look for favorable ganks and good opportunities to engage and you'll be fine.

VS

Trundle

Hard

Trundle is a very hard matchup for Sejuani. He has good damage, good dueling, high mobility, gets very tanky, can build damage or tank depending on the game, and will always scale well. You have a chance to beat him early game in duels but you won't be able to fight him during the mid or late game at all. All of his damage comes from auto attacks and his Chomp [Q] trundletrollsmash.png, which has a very low cooldown and can also be used on turrets. His Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are used for catching people out or escaping bad fights. And his Subjugate [R] trundlepain.png is used to steal enemy stats and dramatically increase his fighting potential. You need to try and have better ganks than him to try to get your team ahead before the mid and late game hits and he begins to scale. Also, remember not to overchase him while his Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are active unless he's very low, because you will never catch him. And remember to always run away and never fight him whenever he uses Subjugate [R] trundlepain.png on you, it directly counters you since you build all tank items and will always be on a shorter cooldown than your ult.

VS

Tryndamere

Easy

Tryndamere is an easy matchup for Sejuani. He has less damage, less scaling, slower jungle clear, terrible team fighting, and always has to build into damage items regardless if he's behind or not. You should be fine to duel him in most situations, especially early game. Literally all of his damage comes from auto attacks and whenever he uses Spinning Slash [E] tryndameree.png, making him extremely item and crit reliant. His combo is usually just Mocking Shout [W] tryndamerew.png > Spinning Slash [E] tryndameree.png > auto attack spam, while using Bloodlust [Q] tryndamereq.png or Undying Rage [R] undyingrage.png situationally if he needs to. He pretty much offers nothing in a team fight except for a minor engage and auto attack damage, so if he ever tries to team fight just use your abilities on him and force him to play defensively. A good Tryndamere will just try to cheese you early game and then split push the rest of the game while dueling anyone that comes to stop him. But you shouldn't have that many issues dealing with a jungle Tryndamere because you can beat him in duels, have way better ganks, and way better team fighting.

VS

Twitch

Easy

Twitch is a fairly easy match up for Sejuani. He's insanely squishy, never builds tank, and his only reliable playstyle is trying to cheese people early game. But his damage and team fighting can be quite overwhelming if he starts to snowball. You'll do fine against him in duels if you can catch him out with your abilities, otherwise he will probably beat you. Whenever you get close to him he'll try to use Ambush [Q] twitchhideinshadows.png or Venom Cask [W] twitchvenomcask.png to get away from you, but if you ever catch him when either of these are on cooldown, he's pretty much dead. Usually what he'll do is start red buff at level 1 then try to gank your laners immediately afterwards, typically mid lane, so make sure to warn or ping your team so that they don't get cheesed. His major strength aside from cheesing people is team fighting with his Spray and Pray [R] twitchfullautomatic.png. This will do massive AoE damage if he catches your team in a good choke, so you have to either kill him quickly or kite back whenever he uses it. He also has a very bad game if he ever gets behind, but it only takes one good team fight to get him back into the game as a carry. So just try to not let him get ahead early game and punish him whenever he steps out of position and you should be fine.

VS

Udyr

Medium

Udyr can be annoying to deal with for any champion, but he shouldn't be a big deal for Sejuani unless he starts snowballing. He has good dueling, very good jungle clear, decent team fighting, and will scale well if he builds all tank items. You should be able to beat him in duels as Phoenix Stance [R] udyrphoenixstance.png but not as Tiger Stance [Q] udyrtigerstance.png. He mainly just tries to abuse his Bear Stance [E] udyrbearstance.png and Turtle Stance [W] udyrturtlestance.png as he cycles in his damage stance. This provides him with high mobility and mitigation while still doing damage during any fight, and should not be underestimated. The good thing is that it can be easy to crowd control him during team fights since he's melee, but at the same time it can be hard with the bonus Movement Speed he gets from Bear Stance [E] udyrbearstance.png. Just try to have better ganks and team fights, don't give him an early lead, and don't get baited into long chases if he can spam his stances to get away.

VS

Vi

Easy

Vi is an easy matchup for Sejuani, but Vi has very high damage, good ganks, good team fighting, a good ultimate, and good jungle clear. You'll be able to beat her in duels if she ever misses her Vault Breaker [Q] viq.png, but if she lands it you're pretty much dead until you get more defensive items. Her combo is very simplistic and relies a lot on landing her Vault Breaker [Q] viq.png, she can use any combination of her abilities depending on the situation. A general combo would be Vault Breaker [Q] viq.png > Excessive Force [E] vie.png + Denting Blows [W] viw.png > Assault and Battery [R] vir.png as a finisher or to stall out for Vault Breaker [Q] viq.png to come back up again. She can punish players very hard if she's good, but if she ever misses her Vault Breaker [Q] viq.png or chooses to use Assault and Battery [R] vir.png at an incorrect time, she's basically dead because she has no way to get out of the fight. So try your best to dodge her Vault Breaker [Q] viq.png, try to have better ganks or counterganks, and play better during team fights because that's where you'll mostly beat her.

VS

Volibear

Easy

Volibear is an easy matchup for Sejuani. He has less damage, slower jungle clear, worse ganks, worse scaling, worse team fight, and has an even worse champion design. You should do fine against him and be able to win most trades, just be careful not to get baited by the Health regen on his Chosen of the Storm [Passive]. His combo is usually Rolling Thunder [Q] volibearq.png > Majestic Roar [E] volibeare.png > auto attack spam > Frenzy [W] volibearw.png, with or without using his ultimate Thunder Claws [R] volibearr.png. Volibear has a really bad champion design and his ganks are probably the most one dimensional ganks in the entire game. His only engage comes from Rolling Thunder [Q] volibearq.png and it's so easy to stop with all of the crowd control in the game right now that the only reliable way he can engage a fight is with Flash 4.png. Just make sure to use your abilities on him whenever he tries to engage team fights and try not to get flipped into a bad position from his Rolling Thunder [Q] volibearq.png and you should be fine. Also, remember that his Frenzy [W] volibearw.png + Smite 11.png combo puts out a lot of damage when securing objectives.

VS

Warwick

Medium

Warwick can be a difficult matchup for Sejuani. He has massive sustain, high damage, high mobility, good crowd control, good ultimate, good jungle clear, can build damage or tank depending on the game, and will always scale well. You can duel him early game fairly well if you land all of your abilities on him, but eventually you won't be able to do much when his ultimate is up and he gets a few items. His damage mainly comes from auto attacks and Jaws of the Beast [Q] warwickq.png, his mobility comes from Blood Hunt [W] warwickw.png, and his crowd control comes from Primal Howl [E] warwicke.png and Infinite Duress [R] warwickr.png. His combo when ganking will usually be Blood Hunt [W] warwickw.png > Jaws of the Beast [Q] warwickq.png + Primal Howl [E] warwicke.png > auto attack spam. He uses Infinite Duress [R] warwickr.png whenever he needs to engage or escape bad situations, it has huge range, lockdown, and will heal Warwick for 100% of the dmg it deals. He has very high dueling and skirmishing power whenever his cooldowns are up, so try to avoid fighting him unless you're noticeably far ahead and focus on your own level 6 ganks. The good thing is that your team fighting should be much better than his, so try to abuse your crowd control the best that you can.

VS

Wukong

Easy

Wukong is an easy matchup for Sejuani. You have better scaling, you beat him in duels, have a faster jungle clear, and can countergank him easily. For duels you shouldn't have a hard time fighting him unless he gets ahead or catches you low in the jungle. His main combo is Decoy [W] monkeykingdecoy.png > Nimbus Strike [E] monkeykingnimbus.png > Crushing Blow [Q] monkeykingdoubleattack.png for quick engages, but if he uses his Crushing Blow [Q] monkeykingdoubleattack.png before his other abilities he'll do bonus damage to his target because of the Armor reduction it applies. His ultimate Cyclone [R] monkeykingspintowin.png is one of the main reasons people play Wukong, it's pretty much one of the best ultimates in the game and can shred an entire team or win team fights on its own with just the knock up. The only thing that you really have to worry about aside from the surprise factor of his Decoy [W] monkeykingdecoy.png, is if he ever gets fed and lands good Cyclone [R] monkeykingspintowin.png engages, because if he's good at landing them you're pretty much done for. Wukong also has a terrible game if he ever gets behind, since he needs to build AD items early it makes him really squishy and allows you to kill him much easier whenever he engages.

VS

Xin Zhao

Medium

Xin Zhao can be a difficult matchup for Sejuani. He has decent scaling, high single target damage, decent jungle clear, good dueling potential, and very good team fighting whenever his ultimate is up. You'll usually have problems dueling him for the most part, so unless he's low on Health or you're very fed, I would just avoid him. Similar to Master Yi, if he gets fed he just auto attacks you to death and if you get fed he won't do a lot of damage to you, but he's very good at dueling because of his single target abilities. His combo will usually be Audacious Charge [E] xinzhaoe.png > Three Talon Strike [Q] xinzhaoq.png > Wind Becomes Lightning [W] xinzhaow.png, with or without using his ultimate Crescent Guard [R] xinzhaor.png. His Determination [Passive] will also be doing damage and healing him during this time, every third auto attack. The knock up from Three Talon Strike [Q] xinzhaoq.png is very disruptive in duels and the rest of his kit just allows him to stick onto his target easier while increasing his stats. The weakness of Xin Zhao is in his playstyle, whenever he goes in he can't really get out without his teams assistance. So if he ever engages and his Crescent Guard [R] xinzhaor.png expires, or if it isn't up, he becomes a very easy kill target. And don't ever make the mistake of using your Glacial Prison [R] sejuanir.png into his Crescent Guard [R] xinzhaor.png.

VS

Zac

Medium

Zac can be a difficult matchup for Sejuani because of how tanky he gets and how good his kit is for ganks and team fighting. You can duel him early game, especially if he misses any of his abilities, but he'll be much harder to kill once he gets 2-3 tank items. Zac has great control, builds all tank items, and is extremely disruptive at all stages of the game. He has amazing engages with his Elastic Slingshot [E] zace.png and can follow up afterwards with his Stretching Strikes [Q] zacq.png and Let's Bounce! [R] zacr.png to put your team is terrible positions. Always try to track the position of where Zac is going to land with his Elastic Slingshot [E] zace.png by checking for his shadow on the ground, this way you can avoid the impact and have an easier time dodging the rest of his abilities. And also be careful when his Cell Division [Passive] is up, he can use it to bait you into bad fights, but otherwise the bloblets are very easy to kill, you can also Smite 11.png them. And something to remember is that you can interrupt the channel on his Elastic Slingshot [E] zace.png with your Arctic Assault [Q] sejuaniq.png, Permafrost [E] sejuanie.png, or Glacial Prison [R] sejuanir.png if you have to, this will prevent any engage or disengage from happening and potentially net you a kill. Also another huge thing to remember, is that you can interrupt his Elastic Slingshot [E] zace.png mid air with your Arctic Assault [Q] sejuaniq.png, this is extremely useful for saving your team from an engage and it's very easy to do.

Early, Mid, and Late Game Back to Top

Sej Header Game Stages.png


► Early Game


Sejuani's early game is extremely safe. She has great jungle clear, strong early ganks, and can counterjungle or take the Rift Scuttler extremely easily with her Permafrost [E] + Icebreaker combos. The good thing about Sejuani is that her ganks and farming are always solid, even when she gets behind. Usually you'll complete two camps, go for scuttle, farm to level 3, and look for ganking opportunities around the map. And if you can't find any ganks, or end up falling behind for some reason, just go back and continue farming your jungle or potentially invade the enemies jungle depending on the situation. Just be careful when invading because if you ever get spotted by a ward and the enemy team decides to collapse on you when your abilities or Flash are on cooldown, you'll most likely die every single time. Your main focus is to safely transition out of the early game, look for ganks after you get level 3, and get to level 6 as soon as possible, which shouldn't be too difficult.


► Mid Game


Mid game is when you'll start completing most of your core items like Cinderhulk, Boots, and Warmogs Armor. This is also the time when you'll start transitioning into team fights around Dragon, Rift Herald, and turrets. This stage of the game is wonderful for Sejuani because of how strong her Glacial Prison [R] and Permafrost [E] are for team fighting. Once you start fighting over objectives the game can dramatically shift into your favor if you can land one good Glacial Prison [R]. A lot of team fighting will happen around first blood turret or in the Dragon pit usually, especially if there's an Infernal Drake up, so make sure to group up with your team whenever your Glacial Prison [R] is up and play towards your win conditions during team fights. And remember to always use your Permafrost [E] as much as possible during any team fight that happens.


► Late Game


Sejuani's late game is very strong at 6 items, but what's more important and far more game changing, is being able to land your Glacial Prison [R] engages. If you choke and end up missing a critical engage it can instantly give the advantage to the enemy team and lose you a major objective or even cost you the game. You won't be doing a lot of damage during the late game, but your crowd control is very influential for your teams damage output during team fights or whenever you make a pick. All it takes is one stun from Permafrost [E] or Glacial Prison [R] and your team can win the fight, so prioritize engaging with Arctic Assault [Q] and Glacial Prison [R] then peel the enemy frontline from your carries as much as possible with your Permafrost [E] and Winter's Wrath [W] as they kill everybody.

Team Fighting Back to Top

Sej Header Team Fighting.png

Team fighting is Sejuani's greatest strength as a champion. Her abilities are some of the best in the game for crowd control and she's still considered one of the best team fighting Junglers in the entire game. Basically, your job in every team fight is to land your Glacial Prison [R] on a kill target or on as many people as possible, preferably from long range so that you can get the increased stun duration, AoE magic damage, and AoE slows. Your next priority is to use your Permafrost [E] on any targets with enough Frost stacks, mainly the enemy frontline to help peel for your team. Use your Arctic Assault [Q] to help you get in position for Glacial Prison [R], act as a follow up engage, or as a way to additionally peel for your carries. Winter's Wrath [W] will also help you peel or engage, as well as apply Frost stacks to anyone it hits. Sadly, you won't be doing a lot of damage during the late game team fights, but your crowd control will greatly enhance your carries so that they can.

Tips and Tricks Back to Top

Sej Header Tips and Tricks.png


Remember that Fury of the North [Passive] will allow you to run over any sort of slow as long as the Frost Armor is active. This means that you can run over things like Jhin's Captive Audience [E] or Singed's Mega Adhesive very easily and still be immune to slows for 2 seconds after taking damage. Also never underestimate how much damage your Icebreaker will do to stunned targets, especially if you end up doing the double stun combo of Permafrost [E] > Glacial Prison [R], this also does insane damage to jungle monsters during the early game.

sejuaniq.png Arctic Assault [Q]:

You can extend the range of your Arctic Assault [Q] by using Flash at the end of the animation, this is good for long range gap closing or to catch enemy champions off guard while fighting. It also allows you to stack Frost stacks faster because if Sejuani hits an enemy champion with Arctic Assault [Q] she'll then stop and instantly begin auto attacking them without having to right click. Aside from that just remember that you can charge over walls with Arctic Assault [Q] and that enemy champions can body block you if they stand in front of it, so try to avoid getting blocked because it could mess up a kill, end up killing you, or mess up potential Smite steals.

sejuaniw.png Winter's Wrath [W]:

Remember that once Winter's Wrath [W] has been cast the direction cannot be changed, so always try to aim it properly at your target. But a way to quickly change the hit area of your Winter's Wrath [W] is to use Arctic Assault [Q] or Flash during the cast animation, this will cause your flails to have extended range or slightly alter the direction. Also, Winter's Wrath [W] is very good at kiting or chasing down enemies because the second flail will always applies a slow, and whenever you have max rank in Winter's Wrath [W] with just 20% CDR, you can continuously proc Frost stacks from a range while kiting.

sejuanie.png Permafrost [E]:

Permafrost [E] will sometimes go off multiple times during a fight on different champions, just be ready to use it whenever the ability is available and pick your targets accordingly, because sometimes you can just throw a stun out for your team as you chase down another target in preparation. Something to always note is how fast your Frost stacks will apply whenever you play with other melee champions, this is where Sejuani gets amazing synergy and great use out of her Permafrost [E]. During ganks or team fights this will be extremely noticeable, so just use Permafrost [E] whenever you see the opportunity and remember how quickly your Frost stacks will apply.

sejuanir.png Glacial Prison [R]:

The biggest thing to understand about your Glacial Prison [R] is how powerful it is when cast from long range. The further it travels, the more powerful it becomes. Whenever you cast Glacial Prison [R] from max range the stun will increase from 1 to 2 seconds, it will create an AoE storm that slows other enemies by 30% for 2 seconds, and then after the storm is over the ground will shatter, dealing AoE magic damage and slowing all enemies by 80% for 3 seconds. So try your best to land ults from long range to get these bonuses, but also remember that short range ults are just as impactful if they can secure an important kill. Another important thing to know about using the stun from Glacial Prison [R] is that if you use it after stunning someone with your Permafrost [E], the stuns will chain off of each other, but if you ever try to use Permafrost [E] after Glacial Prison [R], the stun chain won't go off and the combo will get wasted. So always remember that it's Permafrost [E] > Glacial Prison [R], not Glacial Prison [R] > Permafrost [E].

Lane Synergies Back to Top

Sej Header Lane Synergies.png

117.png61.png3.png114.png24.png59.png164.png48.png150.png85.png240.png110.png

Sejuani has great synergy with champions that have crowd control or movement slowing effects, heavy engage or follow up, or melee designs. These are just a handful of the champions that will synergize great with Sejuani. Lulu, Orianna, and Varus are all examples of champions with crowd control or movement slowing effects, which allows you to have an easier time getting onto your targets. Galio, Gnar, and Kennen are all examples of champions with heavy engage or follow up, being able to make big plays off of your crowd control or vice versa. And lastly, Fiora, Jax, Jarvan IV, Camille, Trundle, and Kled are all examples of champions with melee designs. Melee champions will help you get Frost stacks much faster with their auto attacks, allowing you to Permafrost [E] stun more targets during ganks or team fights. My favorite synergy is to play with melee champions or champions that have heavy engage or follow up.

Pros and Cons Back to Top

Sej Header Pros and Cons.png

Pros:

  • Has a solid early jungle clear with high damage and good sustain.
  • Has an amazing ultimate.
  • Has 4 forms of crowd control.
  • Has a very effective item build, extremely cost efficient.
  • Has very good ganks and gank paths.
  • Has very good kiting and peeling.
  • Has amazing team fighting and pick potential.
  • Synergizes very well with all melee champions.
  • Decent skirmishing.
  • Becomes extremely tanky.
  • Still considered the best tank Jungler in the game for high elo.

Cons:

  • Has mediocre damage scaling, you'll notice it during the mid or late game.
  • If you ever mess up your Arctic Assault [Q] it can put you in a really bad position.
  • Hard to get Permafrost [E] stuns if you ever miss your Winter's Wrath [W] flails.
  • Missing your Glacial Prison [R] can really alter the momentum or outcome of a game.
  • Can't build AP anymore.

About Me Back to Top

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► About Me


Hello everyone my name is Jordan, and I've been a gamer my entire life. For the past 10 years I've been mainly focused on staying in the top decimal percentage of players for online games, such as WoW, LoL, and Osu!. But as much as I've played online games, my real passion is for console gaming.


► League of Legends


I've been playing League of Legends for the past 5 years, and I'm a NA Challenger Tier Hecarim Main, 2900+ elo jungle. I've been in high elo ever since I started playing back in season 3 when I finished my first season in Diamond 1, and have been Master or Challenger Tier every single season since then. I'm mostly known for my Hecarim jungle gameplay and have just over 5600 ranked games with him, but I also play Evelynn, Rammus, Udyr, Shyvana, Nocturne, Skarner, Sejuani, Nunu, and Volibear depending on the current state of the meta.

Season 3: Diamond 1 2500 elo

Season 4: Master Tier 2850 elo
Season 5: Challenger Tier 2900 elo
Season 6: Master Tier 2550 elo
Season 7: Master Tier 2650 elo

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► Social Media Links


Be sure to check out my social media if you have any questions or if you're interested at all in watching my stream! If you'd like to know when I'm streaming, make sure to follow my Twitch, Facebook, Twitter, or join Discord to get live notifications! We have a small community, but everyone is welcome!

Twitch: http://www.twitch.tv/rocklee015
Facebook: https://www.facebook.com/Rocklee015
Twitter: https://twitter.com/Rocklee015
YouTube: https://www.youtube.com/Rocklee015
Discord Server: https://discord.gg/d3DMycY

Thank you for reading my Sejuani Jungle Guide!
Hopefully it helps you carry your games with more knowledge and confidence as you become a better player! Take care! o/

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