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All Guides Shaco Guides AD Shaco Top - Dominate Solo Queue in S6 *6.17 Updated*
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2 years ago
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Shaco Statistics for Pomsky

Author's performance with Shaco compared to the ranked average.

Value
Average
Games Played
5
8
Win %
20
42
Kills
3.4
6.1
Assists
2.6
6.4
Deaths
7.6
5.9
KA:D Ratio
0.8
2.1
Gold Earned
10K
10.9K
Creep Score
164.2
140.0
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

I firmly believe that regardless of the role Shaco is in, ignite is a MUST on him. He is a very snowbally champion and the extra damage that ignite can provide for your burst is just too useful to pass up. The other advantage of taking ignite is that many top laners run flash/TP, meaning you have a combat summoner spell while they don't. 


Teleport should be taken simply because you'll be the top laner and more than likely you will be split-pushing at some point in the game. Carrying TP will allow you to split push safely knowing that you can join your team in a moment's notice.

"But doesn't every champion need some sort of escape summoner spell?! Where is Flash??"

You have your handy-dandy Q instead! Shaco's Q is the same range as Flash, is on a way lower cooldown, makes you invisible, and guarantees a critical strike. So fuck your flash! We don't use that summoner spell around these parts.

I added exhaust in there as well, I can see how Shaco could benefit from that in certain match-ups, however I still personally prefer ignite.

Ignite/Exhaust if you plan on going full ham, I think the utility TP provides is nice though.



New Runes Back to Top

Masteries Back to Top

These masteries are the best way to go for our style of Shaco, aka squishy psycho killer clown. These masteries offer tons of damage, especially with the new Assassin mastery that they added this patch :)

Abilities Back to Top

W
E
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
R
Q
Q
Passive
Q
3
14
15
17
18
W
1
8
10
12
13
E
2
4
5
7
9
R
6
11
16
shacopassive.png

"Shaco deals 20% bonus damage when striking a unit from behind."

This passive is pretty crucial for dealing maximum damage to your target, however there are a lot of more subtle uses that it offers as well, especially for top lane Shaco.

If you get engaged on in lane, try to deal one or two more autoattacks as they are walking back to the creepwave. These extra autoattacks are often the key to making a losing/even trade turn into a winning trade for you.

When clearing jungle camps (namely the level one camp) place your boxes behind the monsters so that when the monsters focus the boxes, they will turn their back to you and allow you to land your passive much easier.

Finally, when late game hits and you become an assassinating monster, make sure to attack your sad, squishy targets from behind. Often times, landing one late-game auto on a squishy target from behind will lead to an easy one-shot.

deceive.png

"Shaco teleports nearby and becomes invisible for 3.5 seconds. His next basic attack within 6 seconds will critically strike, dealing 140/160/180/200/220% damage (normal critical strikes deal 200% damage)."

Ooo baby this ability is sexy. 

Shaco's Q is the reason we don't need Flash. Anything you can Flash over on on the rift, Shaco's Q will be able to work as well. Not only that, but it can be used to clear extra large gaps (as long as your Q's range covers more than 50% of the obstacle). In the top lane, I love using this on the red-side wall near tribush and the river. 

On red side, walk back to your tribush and your opponent will probably assume you're going back there to drop a ward. Instead, Q over the walk and into the river. This will take practice, but once you can clear that gap consistently it basically allows you to self-gank your lane if that makes sense.

The most important detail with Q is making this decision:

Do I want to enter stealthed, or do I want to make a stealthy escape?

Sometimes it is smart to save your Q for the middle of a trade, juking out your opponent while simultaneously guaranteeing a critical strike. Other times, activating Q first and walking in with the element of surprise is better. Learning how to intelligently use this move will literally be a life-saver.

Typically I max this last, however if you are snowballing hard them max this second.

jackinthebox.png

"Shaco creates a Jack in the Box at the target location. It will become invisible after 2 seconds and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them. Its attacks deal 35/50/65/80/95 (+0.2 AP) magic damage and it lasts for 60 seconds while invisible or 5 seconds while firing."

Taking your W at level one is crucial as it allows you to take an early jungle camp. If your jungler is not starting on your side, start placing your boxes at 0:45 at the nearest camp. When monsters spawn, you will have 4 boxes placed and taking the camp solo will be easy. If your jungler does start on your side, place 2 boxes starting at 0:45 and then go to lane and set up more boxes.

As far as the rest of the game, boxes offer an insane amount of overall utility. They are vision, CC, damage, etc. I max them second because E offers more reliable early game damage and the 1 point in W is enough to get through lane phase still. It is important to constantly be placing these, particularly in places where you feel the enemy team will be trying to attack you from. 

Also, be sure to place some of these behind you in lane so that if you do get ganked and Q happens to be on cooldown, you can simply walk backwards and rely on the Fear from the boxes to save you.

To truly master how these boxes work in lane, I highly recommend looking up  the Shaco main Pink Ward. Pink Ward plays AP Shaco, however many of his concepts (particularly the Illuminati Shaco triangle of death and doom) will still work well for AD Shaco, so do your research.

twoshivpoison.png

"Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks apply a Two-Shiv poision for 2 seconds, reducing the Movement Speed by 10/15/20/25/30% and also reducing Attack Speed by 20/22/5/25/27.5/30% if the target is a minion or monster. Active: Deals 50/90/130/170/210 (+100% Ability Power) (+1.0 per bonus Attack Damage) magic damage to target enemy and applies Two-Shiv Poision for 3 seconds."

I max this ability first because even though it deals magic damage, the poke damage for AD Shaco is still significant once you get a few levels in it. 

In certain matchups your E will be a reliable form of poke damage, in others it can be used to last-hit minions at a distance. 


hallucinatefull.png

"Shaco vanishes briefly and reappears with a clone that lasts up to 18 seconds. The clone deals 75% of Shaco's damage and receives 50% increased damage. On death, the clone detonates, dealing 300/450/600 (+100% Ability Power) magic damage to nearby enemies. The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability."

This ability is just tits. Straight up tits.

If I had to mention one ability that separates good Shaco players from great ones, it is this one. Your ability to fully utilize your ultimate for all that it can offer you is key to learn. Your ult can be used to:
  • Provide extra damage during a fight
  • Confuse your enemy
  • Split push
  • Tower dive
  • Dodge abilities/turret shots upon activation (including Karthus ult and other would-be death threats)
  • Scout through a jungle with no wards
  • Bait
And sooooooooooooo much more. LEARN HOW TO UTILIZE YOUR CLONE. 

Items Back to Top

Starting Items

    Simply the best choice

Core Items

    I like to rush this first, it gives a good amount of damage and provides you with a handy autoattack reset to increase your burst damage.
    These are the first 3 items I get every game. They provide damage, sustain, and burst.

Situational Items

    This is my final build for most games
    optional items to fill in as you see fit

This is the balls to the wall, no looking back "fuck you, I'm Shaco" build. These items are meant to help you assassinate champions to claim objectives and snowball the game. Obviously it looks  risky building pure damage, but bear in mind that you can go invisible, create a clone, set traps, etc. Cleverly using your spells will allow you to stay alive and deal ridiculous amounts of damage.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Cho'Gath
    Medium
  • Darius
    Hard
  • Diana
    Medium
  • Dr. Mundo
    Medium
  • Ekko
    Easy
  • Fiora
    Easy
  • Fizz
    Medium
  • Gangplank
    Medium
  • Garen
    Medium
  • Gnar
    Medium
  • Gragas
    Easy
  • Hecarim
    Hard
  • Heimerdinger
    Medium
  • Illaoi
    Medium
  • Irelia
    Medium
  • Jarvan IV
    Easy
  • Jax
    Easy
  • Jayce
    Easy
  • Kennen
    Medium
  • Lee Sin
    Easy
  • Lissandra
    Medium
  • Malphite
    Medium
  • Nidalee
    Easy
  • Renekton
    Medium
  • Rengar
    Easy
  • Riven
    Easy
  • Rumble
    Medium
  • Ryze
    Hard
  • Shen
    Easy
  • Singed
    Medium
  • Sion
    Medium
  • Tahm Kench
    Medium
  • Teemo
    Medium
  • Tryndamere
    Easy
  • Vladimir
    Medium
  • Volibear
    Medium
  • Wukong
    Easy
  • Yasuo
    Easy
  • Yorick
    Medium

VS

Aatrox

Medium

VS

Cho'Gath

Medium

VS

Darius

Hard

You can actually win early game if you outplay him, but late game Darius is just silly.


Fucking.

Silly.

VS

Diana

Medium

VS

Dr. Mundo

Medium

VS

Ekko

Easy

VS

Fiora

Easy

VS

Fizz

Medium

VS

Gangplank

Medium

VS

Garen

Medium

VS

Gnar

Medium

Burst him down when he is mini, don't fight when hes big

VS

Gragas

Easy

VS

Hecarim

Hard

Fuck this guy, he is going to take TP/Ignite as well and he got really strong with the new masteries. He will probably be able to outtrade you so don't be afraid to call for your jungler's help. Keep boxes near you in case he tries to horsey charge

VS

Heimerdinger

Medium

VS

Illaoi

Medium

VS

Irelia

Medium

VS

Jarvan IV

Easy

VS

Jax

Easy

This match up is easy UNLESS he starts snowballing, then it gets really fucking difficult. Also, Jax's late game is insane which WOULD be a problem if you didn't specialize in snowballing games and winning early. The key here is to try to end the game as fast as possible

VS

Jayce

Easy

VS

Kennen

Medium

VS

Lee Sin

Easy

VS

Lissandra

Medium

VS

Malphite

Medium

I usually try to split-push against Mal. He is a significantly better team fighter than you are, but if you constantly keep him pushed under his tower he will be more hesitant to join his team.


If he leaves lane to teamfight, use your clone to push towers hard.

VS

Nidalee

Easy

VS

Renekton

Medium

This looks awful on paper but you can outplay him. Wait for his spells to be on CD and then go in for a trade

VS

Rengar

Easy

VS

Riven

Easy

VS

Rumble

Medium

VS

Ryze

Hard

Maybe its just me, I hate laning against this champ

VS

Shen

Easy

VS

Singed

Medium

VS

Sion

Medium

VS

Tahm Kench

Medium

VS

Teemo

Medium

Early game is hell but once your E starts to do significant damage, poke him down and then all-in with ignite. Use that kill to snowball yourself

VS

Tryndamere

Easy

VS

Vladimir

Medium

VS

Volibear

Medium

VS

Wukong

Easy

VS

Yasuo

Easy

VS

Yorick

Medium

Introduction/About This Guide Back to Top

Hey guys, my name is Pomsky. I started playing league during Season 3. In Season 5, I finished in Platinum tier and am hoping to hit Diamond in Season 6.


AD Shaco Top happened because I love playing Shaco but I suck at jungling. I have mained Top since the beginning of  playing LoL and I feel really comfortable in the role, so I decided to see if Shaco would work. As far as the meta is concerned, this Shaco build may not be the most, err, correct. However, I'm telling you that I carry games hardest in Plat when I'm playing Shaco Top. Your ability to control the game and snowball the shit out of yourself is so rewarding. I love being a Shaco main and learning this champ is sincerely rewarding. Here are some things you need to know if you're going to read this guide:

  • When you start trying this build out, you will feed. It won't last one game either. More than likely, you will feed the first few games you try this out. Shaco is a WEIRD playstyle and its not something you're going to learn in one day. That being said,
  • Once you've learned the general playstyle, I guarantee you will have loads of fun. I've played this game for years now and I've never had anywhere near the level of fun I have when I'm playing this build. 
  • When you pick Shaco Top, people might get irritated with you (especially in lower elos). Don't let these haters stop you! They are only angry because they do not understand. Kindly explain you aren't trolling and go on with the game. If people continue to harass you, just mute them :)
  • People are going to get tiled as fuck on all chat so be ready to laugh at your poor victims hehe

It's a game guys, remember to have fun. This build is designed for an exciting, dynamic playstyle that is high-risk high-reward. The more practice you put in, the more success you will have!

I get first blood quite often, here's how Back to Top

Getting first blood as Shaco is obviously a huge bonus. Since you've already taken an early jungle camp, getting first blood in addition to that will basically win you the lane. If you sense your opponent is someone that you can just outright kill, go for it. Sometimes your early damage from E + thunderlords + ignite catches people offguard and makes that first blood possible. MOST people won't be that foolish though, so here is what I do (I'm going to try and break this down as detailed as possible):


1. Take early jungle camp

2. Walk to lane and lay some damage on your opponent. You have flask so you can afford to take damage, trade with your opponent even if its a losing trade for you. The key here is to not die while simultaneously chipping away at your opponent's health.

3. You need to at least have 1 point in each spell, so once you're level 3 and you've dealt some damage to your opponent, push the wave out and then go back and shop

4. Usually you can buy a long sword after that, then TP back to your tower

5. Since the wave is pushed out, your opponent will not see that you TP'd back to your tower. Walk towards the minions, but use your Q right before you get into vision range of the enemy laner. 

6. Walk behind the enemy, drop a box behind them, and then use your auto-E-auto combo to proc thunderlords. He will try to turn and run, but the box will fear him and start attacking him as well. While he is feared, auto attack one more time and drop your ignite.

I swear I get so many first bloods with this method, I'd say about 50% of the time they also blow their flash solely out of panic.

Early Game Back to Top

Start W and head to a jungle camp. If your jungler needs a leash on your side, wait until 0:45 and then place 2 boxes at his camp. From there, walk to lane and set up more boxes.


Ideally, your jungler will not need a leash (if you are duo'ing with a jungler/sense he is a cool person, kindly ask him to start on the other side. The jungler has the final decision, but taking an early camp is extremely beneficial for Shaco). at 0:45, begin placing your boxes towards the back of the camp. Continue to place boxes in the same spot as soon as the spell comes off CD. By the time jungle monsters spawn, you will have 4 boxes placed in the camp and you will be able to easily take it with your boxes + Backstab.

This early camp is a major boost to your lane phase. The camp will die quickly, so if you do it right you'll be able to walk to lane after without missing any CS. You will also hit level 2 as soon as TWO creeps dies. Taking the early camp puts you at essentially a whole creepwave ahead of your opponent before they've even had a chance to CS. Use this early advantage to bully your opponent. They keep trying to engage on you? Place boxes around you to zone them. Are they playing scared? Shove the lane and damage them whenever you can. 

Something to note about early game Shaco is that your mentality about pushing should be different. Normally, it is dangerous to push hard early as a squishy champion because the enemy jungler can pickup an easy kill. With Shaco, its significantly different. If you have boxes placed in good spots, you can easily turn a jungle gank into a double kill for yourself similar to something Heimerdinger would do. If your boxes aren't positioned in such a way, you'll still be able to Q and safely walk away while invisible. 

Many junglers will see a squishy top laner pushing hard and go up to gank you simply because that is their instinct. This is perfect because it will most likely either result in a kill or double kill for you while you will be able to escape most of the time. Even if you don't get any kills from their gank, your ability to juke/survive ganks is pulling the enemy jungler to your side of the map. When they gank you like this, your team has the opportunity to take dragon, start a 4v3 fight elsewhere, or make numerous other moves. Pushing hard and drawing this attention to yourself is very beneficial for your time and ironically is beneficial for you too.

Since you have ignite, don't be afraid to trade with your opponents. Shaco does a surprising amount of damage early and the ignite typically catches people offguard in the Top lane. If you get early kills, snowballing/attracting jungle attention will be that much easier.

Mid Game Back to Top

Top lane Shaco applies a crazy amount of splitpush pressure during this phase of the game. You have boxes to ward/create an escape route, Q to escape, and a clone to help you push extra hard. If the opportunity to splitpush is there, take it.


If you can't splitpush, look to gank Mid lane/invade their jungle/help take Dragon. If you know your team is going to go for dragon and you know you're going to be a part of the fight, try to place as many boxes around the pit of possible. Putting boxes in bushes, pathways, the river, Dragon entrance, etc. will be a surprising form of CC and can lead to an easy pick for you or your team before the fight starts. If the fight starts without you guys getting a pick, your boxes will still provide valuable CC.

This phase of the game is when you should try to use the personal lead you got in the early game to help put your entire team ahead instead of just you.

Also, even though you are the Top laner, you still have an excellent kit for getting picks. Don't be afraid to try to make plays and kill squishies!

Late Game Back to Top

Ideally, the game will be over by this point. If you find yourself in late game though, fear not; Shaco hits a hard powerspike as soon as he buys Trinity Force. Late game is all about objectives and winning the game. Shaco is excellent in this stage if you know what to do. Since death timers are incredibly long during this phase, getting one solid pick can sometimes mean GG. Ward the enemy jungle, place boxes, and try to find that crucial pick to help your team win the game. You will literally make squishy targets disappear so utilize that strength.


If your team decides to go for Baron, apply the same rules I discussed earlier for Dragon fights. Shaco can be surprisingly good in teamfights if you focus squishies and use your abilities to cause confusion in the teamfight. The clone is also very important for these fights so don't forget to use it!

Your sole focus during this stage of the game should be getting picks, taking objectives, and winning the game.

Split Pushing Back to Top

This is a key aspect of Top Shaco's game so I figured I'd add a little section for it. Shaco pushes really hard with this build and the clone adds extra pressure as well, so I recommend split pushing when its viable to do so (aka your teams doesn't need you and there is no opportunity to get a pick). This will allow you to farm up gold to get ahead, continue bullying the other top laner, and apply global map pressure. You are also putting the opposing jungler in a tough situation because even though you are applying tons of pressure, killing Shaco is a really difficult endeavor and junglers hate to waste time.


When you're pushing, put boxes behind you and in chokepoints that lead into the jungle. If a jungler comes out of their jungle to gank you, the box will stop them and you can run away. If they continue to chase, the boxes behind you will stop them. Are they still chasing you? Press Q and laugh maniacally. Shaco is such a pain to gank so be sure to be that annoying, tilt-inducing split pusher you were born to be :)

This is also safe because if you're split pushing and your team suddenly needs you, you have your teleport.

Team Fighting Back to Top

Shaco's teamfighting can be surprisingly potent if you make the right moves. If you know a fight is going to happen, place as many boxes in that area as you can. Once the fight is under way, you can choose to ult right at the beginning OR save it for a more opportune moment such as dodging a particular ability. Most of the time, I'd say its smart to just ult at the beginning of the fight to confuse the enemy team. 


Your clone not only deals nice additional damage but it can also be used as a bait. If you and your team are waiting in a bush and the enemy team is coming, bait them with your clone by sending only it out first. The enemy team will blow spells to kill your clone, and then when your team comes out of the bush and initiates afterwards the opposing team will have certain spells on CD. 

Never initiate. You are incredibly squishy and even though your kit is good for outplaying people, an entire team will just swallow you up if you try to go in first. Wait for someone else to initiate, then Q and look for a squishy to one-shot. You are an assassin, so you should be prioritizing their damage-dealers and looking for key moments in which you can kill them. Once you've killed someone, the element of surprise of you popping out + deleting one of their carries will force the enemy to continue fighting or to run away. This kind of solo queue confusion is where Shaco thrives and you should be taking full advantage of this. 

The best strategy for teamfighting when it comes to Shaco is to try and get a pick before the fight even starts, but if you find yourself in a brawl these tips will help you succeed :)

Questions/Concerns? Back to Top

Thank you guys for reading my guide, this is my first one so I'm hoping I was able to help some people out with this. I'll continually update it as things change, but if you have any comments or questions feel free to let me know! Either ask here or on LoL, I'm Pomsky on the NA servers so feel free to add me if you like.



PEACE :)
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