No One Hides From The Twilight's Eye (In depth guide on Reworked Shen)
Summoner Spells Back to Top
New Runes Back to Top
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Matchups Back to Top
Despite what you might think, you actually have some kill pressure over him during the early game, before he finishes his first item. However, the only way you can actually kill him or zone him is if he makes a mistake.
Said shortly, if he plays over-aggressive against you, you might be able to win. Shen should be able to get ahead on most trades at this point, provided he shields Aatrox's and dodges his .
Pretty simple match-up early on. Borders with medium after 6.
her empowered auto when you're marked, try disengaging before she procs it.
- Try denying her early on, before 6. She doesn't provide much gank pressure, but care using if you don't have vision.
- Keep your blade behind her wave.
- her autoattacks when you're marked by her .
- her when she places her or if you find the chance. Try not being marked before-hand.
- Obviously, don't get poked around too much by her . Many max nowadays, and rush (never seen one rushing so far, neither i know if it is worth). Whatever, you rush against her. Consider sitting on it and going if she went for the tanky route.
- Her 6 is quite strong, definitely stronger than yours if she has all three stacks. Don't get too cocky, unless you're very far ahead. You have greater map pressure, and she can't stop your ult, so make use of it.
- Call MIA if she leaves post 6. You don't want Akali to get fed off ganks.
Hard lane if your jungler doesn't gank you. There's pretty much no point in the game where you can fight him; don't try to unless he is low or you can kill him. Focus on farming and making plays with your .
- Ganks. Ganks. Ganks.
- Seriously, ask for ganks. He is free.
- A gank never hurts. Unless he gets a double.
- Golden tip: Darius is weak to ganks.
- All right, i'll stop saying ***ASK FOR GANKS***.
- His does more damage and heals him if it hits you on the tip; either dodge it or get hit by the handle.
- His bleed does insane damage: don't trade in extended fights. Even better, don't trade at all.
- Dodge his AA + + AA combo.
- Lv 6 his ult is incredibly strong. Be careful.
- away only after he pulled you with his .
- Take .
- Ask for ganks.
Other than that, don't ever find yourself inside his , neither near his shadow after he is 6.
Ultimately, Shen can stand his ground early on; after lv 6 Fiora should beat him in straight up fights, if given the chance. At least that's how it should go, if even skilled.
You don't want to let the lane go passive, but neither you can afford to play stupidly aggressive. Play it slow and smart, and don't get poked down.
Try forcing short trades when you have your empowered autos up, either when she comes close to minions or when her is down by forward. Care doing so when her is up.
- Tough if she's good. Don't play passive, but pick your fights carefully.
- - her -vital proc.
- Keep your vitals in a difficult spot for her to reach. The best is towards your tower. If you get a bad vital, just get out of her sight until it drops, then come back.
- her second or as much as you can of her . In teamfights use your and to her marked target, if you can/needed.
- Be smart about your : use it badly and she'll it, either stunning you or avoiding your only disable. NEVER engage with it after 6 if her is up and you can't kill her.
- can help you to stand your ground against her early on.
If you're looking for a champion to deny the Pirate, Shen is not who you want. Fighting Gangplank is not really an option as the Eye of Twilight because he can cancel your with his ; moreover, his harass, combined with his , is really painful to endure in the long run.
- You can't really fight him at any point of the game, unless you're fed as fuck. Call your jungler, as he is pretty easy to gank if you got a CC other than your .
- Shield his
- Dodge his . away if necessary.
- Be careful after 6 when you ult away, as his can turn the tides of your gank.
- Late game he becomes a beast, capable of splitting against you and killing you with ease.
Honestly, this match-up starts pretty easy and gets harder once he grabs his , reaching the pick of difficulty when his is completed.
It should go a bit like this:
- Pre-6, trades should always go to you as your out-damages his by far, and because your shield completely negates his .
- Lv 6+ he gets kill pressure on you since his does magic/true damage based on your missing heath.
- After he'll deal insane damage with his .
- Start .
- Your lv-1 destroys his. Look for trade opportunities, and shield his with your passive.
- Before your outdamages his by a fair amount. Don't let him bully you! Fight under it like a man, he can out-trade you only if you run from it.
- Care from 6 onwards, especially if you're the villan; don't stay ever at low health around him.
- only against his if your passive is down. Else, save it for after his has ended.
- Peel him off your carries! If he reaches them, he'll probably spin2win on their corpses!
One sided lane. Gnar is a strong lane bully who actually scales amazingly into late game due to his high base damage, tankiness and utility. His weaknesses are early aggression when in Mini Gnar's form and fights when he just transformed back from Mega Gnar's.
- Pretty difficult mach-up if he is good. He is all-around better than Shen late game in fights when in Mega Gnar's form, and can make difficult for him ulting away early on.
- Don't let him proc his on you.
- You can fight him pre-6 when he is in Mega-Gnar's form if you can juke his stun. is an excellent tool to do so.
- He is pretty difficult to gank when in Mini Gnar's form. Especially pre-6, though, he is an easy target when in Mega Gnar's form. Coordinate with your jungler.
- Late game, the basic strategy as Shen is to force Gnar's to deal with your split-push, then ulting away when he has just reverted to his Mini form. If he manages to engage on your team, you'll probably lose the fight.
It's an hentai match-up, and that means you have to be afraid of two things: tentacles, and where your hand goes, as you may become blind. Luckily, just watching Illaoi's face should prevent you from harming yourself.
- Her . Toxic skill, use your minions as cover. If she hits it you'll almost surely become a vessel. That's why you don't want to let her shove you in. Counter push as best as you can, 'cause under tower it's pretty simple for her to hit you with it and .
- Her . God, it does so much damage and makes her so tanky. Your taunt is your only way to get out of that damned ult, so never use it to engage. If you do and she uses it, you're done for.
- Beware of her tentacles: each time one hits, she gains back health.
- Don't get shoved in, as she can harass you really easily under tower with her + .
- Don't taunt aggressively post 6
- If you happen to get hit by her and you can't retaliate, just back off and play safe until you've destroyed the tentacles.
- Ask for ganks, especially before 6. She is really free.
Not really hard, but underestimating his damage output will cost you a lot. You both got 0 sustain in your kit, but he can out-trade you easily if you play bad trades. Moreover, his does pretty high damage and reduces your armor by 10 to 26%.
- Trade only with your FAST Q up.
- Q-shield or W his AA + + AA combo.
- Don't waste your Q empowered autos on his
- defensively if his is up to dodge it. If you're good, taunt back on your sword and activate W, in case he back on you. offensively if it's down and you're in position to trade.
- Lv 6 gets tougher the least your lead; dodge with your W or shield his third empowered hit, and especially now don't play in long fights.
- After , he destroys you in all-ins.
- Just farm. She doesn't have enough damage to threaten you much, unless you give her the opportunity. Might be boring before your first buy, but after a should be really simple.
- - can help withstand her damage.
- away when she you.
- can help reducing some of her AA harass when farming. That's really good, because her ult has reduced cooldown each time she lands one off.
- An early gank should do the trick.
- Take and focus on snowballing other lanes along with your .
First: take . Chances are you're not gonna kill him if he's anywhere decent. Moreover, it's not like killing him will make you capable of snowballing, and due to his ult he can be as behind as you want and still be useful.
Srsly, just call your blade each time he tries to you from afar (bad malphite), or when you trade. He'll probably play his at least, and you'll have soaked all its damage. Even if he s you after he'll have lost the trade and the damage he did to you won't be much.
WHAT'S IMPORTANT IS THAT YOU PLAY YOUR THREE AUTOS (or even just two) AND GET OUT.
- Definitely tougher than it used to be, but still nothing too bad. Your goal is not killing him; is outfarming him and making your team snowball.
- To deny him you want to play the smart guy game: drain his mana, and push him under tower. This way you'll even prevent him from teleporting around. Killing him is a bonus, but.... that's not really gonna happen if he is decent.
- He has no lane presence, nor damage, once he is OOM.
- Time your - right. If he tries to poke you with , you'll prove he is bad because he'll just waste mana. If he is smarter than that, and only s you when you trade, just force some short fights and shield it.
- Be very careful: extended trades are NEVER in your favor due to his AS slow + , but before 6 are not that dangerous. After he gets , never ever ever try to force a long trade. He has the damage to kill you.
- I like to sit on and then going for sunfire. If you get behind, or the enemy mid laner has a lot of magic damage, just complete your . Despite your decision, grab at least cowl.
- Oh btw, activate your when he activates his . Even sooner if you wish, the trade shouldn't last long if you play it correctly.
Honestly, a really boring match-up. Treat it like a malphite's, but a little harder. He out-damages and out-sustains you at any point during the laning phase and ends up being a lot tankier than you later on. your only advantages over him are your AoE and map pressure.
Farm up for a or an early into . You might even opt for an early , if you're confident he won't drive you out of lane after-wards.
- Focus on farming as he out-damages and out-sustains you. Focus on pushing yourself, as he'll try to keep you under tower.
- Either juke or shield his , and avoid traiding into it.
- Lv 6 he can stop your with his /.
- Late game he is a better tank than you. Try to put your team ahead before this point, and land as many as you can.
If your jungler ganks this is a super free lane, so be sure to call him. Otherwise, it will become a farm feast under tower. You can't kill Mordekaiser because of his stupid sustain + passive shield, and he can't kill you because his only threatening skill is his , which is dodged by your . You can kind of slow his pushing, but in the end you're the one who'll get under his own tower. His and are not enough to push you out of lane, so his poke shouldn't too difficult to handle. Just miss the least CS you can.
- Farm lane. He can't kill you if your is up and you can't kill him, but you offer much more map pressure after 6. He can't really get to your carries if you do your job later on, so pretty easy lane overall.
- He can't stop your ult.
- Don't die if his ult is on you.
- his and rush at least .
- You can't kill him because of his sustain, don't waste health trying to unless your jungler comes.
Early on this match-up is really easy, i often like starting against him. The Cane has a really horrible laning phase, and his damage comes solely from his , which needs time to get strong. As Shen you shouldn't have too many problems denying him a bit early on, provided you play smart against him.
- Smart = smart. Against Nasus most players like to mindlessy push, which is fine if your jungler comes to towerdive him; however, especially in solo que, this scarcely happens. Don't push too much, try to freeze lane outside of your tower for your jungler to gank and fight only for the minions you can defend. Be sure to remember this too: he has sustain, you don't.
- If your goal is simply denying Nasus, pick a champion that is not Shen. Though i said you can potentially deny him, there are far better characters who fit better the job. Level 6 your priority stays the same: snowballing your team, so you can end the game fast enough for Nasus to never be relevant.
And no. You can't even hope to splitpush against Nasus at this point.
- Smart trades are mandatory against Nasus. Don't push the lane, keep in mind that he has sustain while you don't and be wary of ganks because of his .
- You cancels Nasus if he lands it on you. It won't, however, dodge it for your minions, as they'll get hit anyway.
- Don't trade while under his . As long as your passive and are up, his shouldn't concern you.
- Lv 6 your goal should be snowballing your team. If he built magic resistance, you won't be able to fight him anymore.
- is a good start against him. Take after, at most delay to avoid pushing him early on. Trust me, it's pretty much useless to rush a damage item just to deny him, focus on your team not on killing him. At that point, he'll be able to solo you anyway unless you're massively ahead, but you'll find yourself too squishy to be the tank your team needs.
Borders with medium, but if he is good you'll have an hard time.
You used to rely on your Vorpal's Blade sustain and your ability to poke/farm at distance to farm this lane, but now is not an option anymore.
Ultimately, the best way to trade with him will still get you out-traded, and his sustain will crush you.
Take Q lv 1, fight with your shield up and possibly only if the blade collides with him.
- Harder than pre-work, but you have some kill potential lv 1-2. If you can grab a kill in these first levels, the lane might become a little easier.
- Trade with your shield up and your Q, W right after it wears off or as soon as he activates . Disengage a bit before your dodge ends.
- Taunt away immediately if he locks you in a chain.
- His goes over your dodge.
- Rush health for his true damage. Farm with your shield up if he can at you.
- He can't stop your ult, but he'll get your towers fast if you leave.
- . Absolutely. You can't really hope to kill him unless he screws up HORRIBLY, and since he pushes fast you'll want something to come back to lane if your ult fails.
- He can't stop your ult.
Honestly, this match-up isn't too hard... but take it lightly and she'll wreck you.
Poppy's damage comes solely from her , and by a small portion from her autoattacks, which you can dodge through your . You are stronger than her in extended trades if you can avoid her . Don't waste your damage on her shield.
- -shield her first activation, move or to avoid the second.
- Poppy's lv 1 is pretty weak if you can avoid her second . Fight her when your shield is up.
- Try positioning the blade behind her wave only if she doesn't try to stop you.
- Her cancels your .
- Don't stand near walls; her can stun you on them.
- Rush .
- Her and can both stop your ult. Take care.
Play around that by Q-shielding in to safely farm; try to dish out an empowered autoattack if he tries to harass you, but don't over-commit. He has sustain, you don't.
- If he stuns you before you activate your W, taunt him after if you're in position to.
- If he wastes his stun on your W, taunt him immediatly and destroy him.
- If he does not waste his stun on your W fight him until the dodge is about to drop, then walk/taunt away.
- Safely farm lv 1 with your shield. Good Renektons won't trade autoattacks with you, and will just poke with .
- Be really careful when he has rage.
- Your W dodges his .While good Renektons will hardly fall for it, this gives you a nice window to trade with him using your Q. Disengage right after if he still has his stun, taunting away if needed.
- Do your best to Q-shield his when trading.
- This lane should become quite simple after sunfire.
- A good Rengar can be boring early on but less experienced players should be pretty easy lanes. Anyway, be very careful at early levels, and before your first buy in general: he can dish out a lot of damage.
- Standard combo: - + . If he wastes his , feel free to keep the trade going a little longer. Else, back off a moment before your dodge ends.
- is viable, as you have some kill pressure on him. allows you to make his life even tougher though.
- After 6, if he is MIAO, pay good attention to your map as he's probably going for a gank somewhere.
Stays medium. Easier than before, but more punishing if you make a mistake. How you trade is crucial in this match-up. Taking 1 or more armor quints will make for a really simple lane against all but the best Rivens.
- Being quick with your - can save you a lot of hp.
- Different Rivens manage differently their combo.
- If she engages with or you immediatly, activate right after and right away.
- If she leads with , when you and disengage with , - should be easier to pull off. her immediatly as she comes in to trade, activate your when the taunt ends and kite back in your wave.
- It's better if you don't take the initiative in this match-up.
- Try not to waste your Q damage on her .
- her back if she has all her skills down, unless her ult is up.
- Be really careful once she gets her ult, and never dare fighting a Riven with unless you're massively ahead.
- is really good against her, as armor screws her completely. are of the utmost importance, unless the enemy team has a lot of CCs.
You stand a chance in the early levels, before he pumps up his . Before lv 3-4 you should be able to win straight up trades if you don't eat freely his poke, but a good Rumble won't fight you so soon. After he grabbed you won't stand a chance unless massively ahead.
- Get an advantage in the first few levels if you can. Avoid him after lv 5 if you are even.
- He pushes the lane fast, especially after lv 4. Call your jungler, he is really free.
- His skills do more damage after 50% heat. Try to avoid fighting him at this point.
- Weave around when fighting him to avoid some of his damage.
- in if you are positive that you'll win the trade, possibly when his is down. Remember: you can't get out once it's down, especially against his .
- when he is overheated.
Not really that hard of a match-up, but he still has a few advantages over you.
First of all he is ranged; however his range isn't that high, and if he wishes to harass you he'll open himself up for a .
That's what you wanna do: rush ; play aggro when he is far from reaching his passive by at him and through him; farm well and try to push him under tower if you can. He is pretty bad at CSing under it. Viceversa, if you're the one pushed under tower, call your jungler. Trust me, he is free all game.
is probably the only way you'll ever be able to grab a kill off her, but it's really not worth it.
If she started she might be tougher to deal with. Nothing to be afraid of; she'll push really fast, so call out your jungler.
- One of the few match-ups i would rarely pick Shen into. She's not a counter because of her damage, but due because of her insane split-push potential. One bad ult will cost you a lot.
- She does a lot of magic damage; pick at least as first item.
- Trade only when your - is available, and keep the fight short. Your passive will mitigate some of her , but don't fight on it for too long. Kite back in your wave once your shield drops. her empowered autos and her .
- You won't be able to out-fight her anymore once she has completed one or two items.
- Take . Despite having some kill potential on her by running , it's not really worth losing all top lane for a little advantage.
- Her can stop your .
Of all the unkillable tanks match-ups you can find yourself into, Sion is probably the worst (gnar excluded). I actually think, and that's my humble opinion, that Sion is actually quite a good pick against Shen.
- Mixed damage.
His does magic damage, and it's a really annoying and easy to land poke ability. His too, if he manages to proc it on you.
On the contrary, his is a little bit harder to hit but is AD, like his
- Insane waveclear. He's likely to push you under tower right from lv 2-3, and keep you there all early game, making difficult for you using your .
- His . Splitting against him later on will prove difficult because his engage is scary to say the least. Moreover, since he pushes you under tower constantly, he'll be able to gank other lanes with ease, though your should help you in that matter.
Toxic match-up. Literally. If he goes AD well... cya nerds
Depending on his build, he might be in position to take towers really fast. Be conservative with your ult if that's the case. Other than that, his kill pressure on you is limited if you avoid acting stupid and give up a few CS.
- Ask your jungler for a couple of early ganks. Before 6 is really easy to gank a teemo, especially with your .
- His is not dodged by your .
- Avoid playing aggressively: he'll win long trades, moreover his + are perfect tools for him to kite you away, and his completely negates your damage.
- Abuse brushes. Care after 6 as you might find a surprise in them......
- Rush , no matter his build. Go for after if he's going AD.
Horrible match-up: be wary of picking Shen into the troll. He has sustain, a lot of damage, an AS and MS buff and a pillar to cut your disengage. Moreover, his ult makes you squishy as fuck, and he EATS tower. Use your ult wisely and ask for lots of ganks.
Borders with hard. Tryndamere is a real pain in the ass to deal with, and if left alone he'll just take all top lane without trouble. I wouldn't advise picking Shen into the barbarian; but if you do, know that you should be able to keep him at bay early on, before he has his first item completed.
If he tries to extend the trade by at you, away. Never taunt him after 6 or if his red bar is half+ filled.
Anyway, this is the point where tryndamere gets most useful against you, because he'll be able to take down your towers really fast when you ult away. This is why i'd suggest to take , so he can't just demolish all your lane.
- Care lv 1 and 2 if his red bar is filled. Zone him from autoattacking the wave if it's empty.
- Standard combo: + and away. If he at you to extend the fight, to escape.
- You have limited pressure on him if he is decent; ask for some early ganks.
- Use wisely your ult as he can crush your towers while you're gone.
- and are great items to counter him.
- Care after 6: he has 5 second of invincibility, so don't stay with low health under tower and don't get baited in stupid all ins.
- Take . You have limited kill pressure on him at any point of the laning phase but, most important, he can crush your towers in a matter of seconds if you ult badly.
Honestly, this match-up can either be PRETTY EASY or REALLY PAINFULL.
It all depends on your jungler. Vayne will almost surely push the lane, thus opening herself to a gank. If yours is an aggressive jungler, with at least a gap closer and a bit of damage, she is free all game. Viceversa
Hey! You're screwed!
- You can't really do much on your own against her, but she is pretty vulnerable to ganks. Just hope your jungler comes.
- Don't get stunned on walls by her .
- Don't let her proc her third hit on you. Abuse the time you earn from your passive and .
- Her can be used to avoid your taunt. If she succedes, you're in a lot of troubles.
Can either be medium or hard depending on his playstile. If he pushes you under tower like crazy it's pretty hard. If he keeps the wave towards the middle it's ok.
Well, if you have a jungler with damage, ask for some early ganks. Else, farm up the best you can for your . After 6 your goal is making the rest of your team snowball as hard as you can. He pushes like crazy, but luckily he takes towers pretty slowly.
I'd suggest running as your kill potential on him is pretty damn low if he doesn't suck, but if none on your team has you might opt for it.
- Being aggressive early is not really smart anymore after the reworks so avoid doing that. Ask for early ganks or just farm up the best you can.
- . his , it's pretty telegraphed when he starts walking up to you. When his bar becomes red, get away or at least rise your shield: his next will do a shit-load of damage.
- His can be blocked by allies: abuse your minions, and shield your squishies later on if you can.
- is recommended, but if noone in your team has you might take the latter.
It's a really simple match-up if you pay attention to his insane lv 1 and lv 2 cheese. However, never end up in an extended trade against him. Fight only when your dodge and, possibly, passive are up.
A good Yasuo is a pretty rough match if your jungler doesn't help you. A bad one is a joke, plain and simple.
Another boring lane. Killing a decent Zac is quite tough so that's not your goal in this lane. Treat the match-up somewhat like Malphite's, with the difference that Zac is resourceless and has sustain but lacks sustained damage, the shield and the AS debuff.
Remember to step on his blobbles if you're in position, to crush his sustain.
- Boring match-up, but not too hard if you can avoid getting pushed under tower. Counter-push as hard as you can if he tries.
- Step on his bubble to chunk his sustain. Obviously, only if you are in position to do so.
- Force trades lv 1 when your passive is up.
- Dodge his ; it's not that hard, unless you find yourself under your tower.
- Ask for ganks pre-6 if he is over-extended. His is his only escape, but your should be fast enough to stop him.
- Lv 6 it's vital not to get pushed in. He doesn't take towers fast, and that's really good for you, but he has two skills to stop your ult.
- If he goes AP or it's even, rush . Else, you might go for right away.
- Like against Malphite, take . Killing him is tough, unnecessary and doesn't make him useless; he'll still be a walking CC no matter how behind he may be, so putting more pressure on the map is more effective than crushing him.
About me and Shen Back to Top
- Durable fighter and laner - "You'll never kill a good Shen"
- Still able to dish out great damage while being tanky due to his new Q
- AOE dodge for him and his allies!
- Insane map pressure after 6, and ability to save an ally with his ult
- Energy Based champion
- AoE Taunt
- Strong Late Game
- Interesting kit after the update
- Finds trouble fighting champions with lots of sustain in lane
- Weak to Waveclear
- Requires a lot of Map Awareness
- No 1 v 1 ultimate
- Low energy regen without Q up. 400 energy, but still basic energy regen.
- No in-kit sustain anymore
- Base stats a little low
Shen In The Current Meta
When to pick Shen
Dodging (not que) Back to Top
By dodging i mean using the new feature added in the rework: Spirit's Refugee.
Said shortly two things are needed above anything else in order to learn how to use this skill: awareness and positioning.
In Lane Use
Try not to waste your shield by using your dodge at the same time; you want to make the most out of both, considering you got no sustain in your kit.
If the enemy is autoattack reliant, this combo will avoid you a huge amount of damage.
Use it to safely farm
Try to dodge important skills, or activate it right before a stun so that you're covered from additional damage while disabled.
Hold the wave, or trade inside the enemy minions
Ideally you'd prefer to cover anyone who is focused by an autoattacker, but this is often impossible. You need to prioritize.
- Who are the enemy targets your dodge affects?
- Who is being targeted by these targets?
- Who is most important protect?
By important i don't mean strictly the one that is vital to keep safe, but the one that needs more help. For example, if your ADC is the priority in your team, but he has either another peel or is perfectly safe dealing with his opponent, you might prefer to switch priority to that poor little who is being focused by that big bad . This way, you'll deny the enemy ADC and Amumu will feel loved! That's an happy ending!
- Who can you help?
Don't try too hard reaching the other side of the teamfight if you're not in position to help the most important target. Fast thinking and fast acting is the key more often than not. Help the ones you are in position to help.
I take this chance to explain what i meant before by "Having a wide vision of the team-fight". Everything still comes down to your and your sword's positioning. Compared to pre-rework, you actually HAVE the power to affect two different places at once, ult aside.
You can taunt in one place and activate your dodge in a completely different one! For example, you can taunt the enemy ADC while activating your shield for your backline. You won't have much damage, but you'll make up by bringing here astounding utility.
This is really advanced material, incredibly difficult to pull off and that requires a good piece of coordination with your team too, aside from luck. But trust me, manage to do it even once and you'll feel like the hero of the game.
Taunting Back to Top
How to Taunt (step by step tutorial)
- Get out of home.
- Find someone.
- Tell: wat da fuk do ya wan', candy?
- Get beaten up to death.
Taunting in lane
- Never use it.
Seriously, that's the worst thing you can do. It's a skill, and an energy based one. It has a lot of potential if you use it at the right time: you take 50% AA reduced damage while the enemy is taunted, while you keep damaging him at the fullest. Plus, he gets minion aggro, which is additional damage.
If you're getting harassed by ranged poke, or someone is coming for a trade you can't win, use it to get out of range.
I'm not saying to spam it, but look for the right moment to use it.
- Only use it to escape or to assist the jungler.
Again, wrong. These are the bots i was speaking about, the ones that exist only for teamfights and ults. They get freely harassed, because they are afraid to retaliate. I don't want you to be one of them, i want you to have balls and be a bully. Learn to taunt when that is escaping laughing.
- Engage at the wrong moment.
If you do this, it's because you are a bit like me: overly aggressive. You need to realize, like i did, that as Shen you got no escapes once your taunt is down (aside from flash). And after 6 you need to remember that you got no 1 v 1 ultimate; many champions will be stronger than you in all-ins.
Engage with taunt when you know the enemy won't be able to all-in you right after, when you know you won't get punished hard if you miss it.
Basicly, here are my advices for when to taunt your opponent in lane:
- When you have a big wave to fight by your side. 10 minions do a lot of damage early on, they'll hurt more than yourself.
- Your jungler is ganking.
- When the enemy can't retaliate, either because you're fed or they have precious skills on cooldown.
- To disengage.
You just played all three empowered autoattacks on that but she turned her true damage on and your W has dropped? Dash away if your wave isn't big enough to fight her. Now, when taunting away i want you to be able to do a specific thing when is possible: taunting your opponent too. This means: you taunt backwards while taunting the enemy too. By doing this they'll enter in your wave or lose CS, plus you'll add your taunt magic damage to your combo. It's not necessary to be behind your opponent to hit him, it's enough to be really close to him, almost as if you two were colliding.
- To counter-engage.
The most basic one. That just wasted her cooldown. She is laughing DON'T YOU HEAR HER? Well, i do. Taunt her if her ult is down or you're near your tower. You'll hurt her a lot.
- To taunt away under the enemy tower.
Before you get sunfire, when you have a pretty big wave under your enemy's tower, you can just taunt him away. If he hits you before, he'll get a lot of damage from minions. If he didn't, he might still lose a few CS.
- To taunt your opponent under your tower.
Well, that's obvious isn't it?
Taunting in Teamfights
Well, your goal at this point is peeling for your jinx if no other in your team can. If you can keep her alive, you should be well and fine.
My friend, that's the worst case you can find yourself into, the reason why people say you can't carry as Shen. That's because you rely on your team to do actual damage... you can't just solo the back line usually.
At this point, if you're forced to fight, just peel. Try taunting as many as you can, possibly hitting the key targets. That's all you can really do, other than ulting someone you think can still do something. But honestly, good old Shen split-pusher is often better in these situations, if your team is smart at least.
Taunt + Flash
- it's even easier to react, like flashing right after you flashed. Or that might just dash away. That's the first reason, the SURPRISE.
- You can change the direction of your taunt. First rule: you dash FORWARD. No exceptions. But if you taunt + flash, you can then change your direction to the one you flashed to. Why doing this? See next point.
- You can taunt multiple people. Let's say you're in a teamfight. Two opponents are lined in front of you, the other is a bit far away, maybe to the left. You can taunt the first two, then flash to the other if you can reach it. Three men taunt instead of two, plus it looks cool and you'll feel like a boss.
- You will find yourself ON the enemy. When you taunt, even if it is at max distance, you'll lose some precious moments walking backwards to reach your target again. Flashing on him while taunting won't waste a single moment of your 1.5 secs taunt.
How to Stand United Back to Top
In being a good Shen surely matters how you play the laning phase, the taunts you pull off... but the most important thing is how you use your ultimate, Stand United.
- Map Awareness.
You kill a minion -> you take a fast look at the minimap.
You walk in summoner's rift with a drink and a chick -> you keep watching the minimap.
Note: you know that BIG SQUARE on the side of the SKILLS BAR? That's the minimap. Most players don't even know what that is, but now you do!
You. Are. Welcome.
You see the health of a teammate dropping low? Switch the visual to him.
You see two portraits colliding on the minimap, one of an ally and one of an opponent? Switch the visual there.
You see the enemy jungler in a lane? Switch the visual to him.
- to Analyze the Situation.
When you turn the visual on the action, you have but a few seconds to realize what's happening.
In those few moments you got, i want you to ask yourself some very specific things:
- How healthy is everyone?
- Can i turn the tides of the fight if i join?
- Who should i ult?
- How much damage does the enemy have?
- Will my ally live with my ult?
- Is it worth to potentially/surely lose my turret for what we might potentially gain?
Now, it's not a matter of " If you can answer all of these questions... ". If you take Shen, you have to be able to in just a few moments. Train and train more, learn to stay calm when under pressure and you'll get faster.
- to Ping you're Coming!
This should be obvious, but not doing it might ruin a great occasion and waste a flash.
I want you to ping 10 times in a row you're coming in! Use G + Right Mouse Movement to be fast, and keep spamming it.
- Zero Map Awareness = Lost occasions
- Not Analyzing the Situation = Wasting ultimate, time, resourcess
- Not pinging you're coming = See above
"The power over Life and Death is in My R"
MASTER STAND UNITED
Making really great use of your ultimate is not ulting when there's trouble nearby, no... to master Stand United you need to
Make Things Happen
Now, I want you to go in a game right after you finished to read this guide and see how you can force ults around the map to grab an advantage for your team.
Ult at the right moment
If you ult too late, your ally will either die or be too low to fight by your side.
But if you ult too soon, the enemy will just run away.
Abuse other champions skills
Do you have a ? Ult him once he's grabbed someone; you'll find yourself in the middle of the fight, right where you want to be.
Tricks and Tipps
- You can ult an ally by putting the cursor over his portrait, and pressing R.
- Learn to use F2/F3/F4/F5 to move the visual immediately over other champions.
- Always start walking backwards, possibly under your tower, when you see an ult occasion.
- If you only need to give your allies a shield, but you don't want to leave lane, just be sure your opponent is in a position where he can stop you easily: he will if he has a CC.
Early Game Back to Top
Early game as Shen really depends on who your opponent is and his playstyle, but there's one thing i always expect from you: never die.
What i mean for "Being a threat" isn't to trade mindlessly just to get yourself killed; is about finding an opening: waiting for the enemy to expose his weak spot. When you go in because the enemy screwed up by not respecting you because you let him think you were weak: that's how you kill an enemy; that's how he realizes you're a threat. When he considers you a threat, you get control of the lane. When you have control over the lane, you set up the pace; he'll stop forcing things and will just answer to your actions.
Else, just play the Farmville game and make plays with your ult.
If you're forced to stay under tower because your opponent is pushing you constantly, call your jungler for help. If he doesn't, that's when you find how good you really are with Shen: realizing when is good to ult away when you're under pressure is an important skill you have to improve when playing him.
Mid Game + Grouping + Side Waves Management Back to Top
Mid game starts as soon as the first teamfights happen, and usually the bot lane joins to the middle; not a rule of thumb, but often ends up like this.
Before this phase you should have ulted probably at least once or twice, and that's why i'm not exaggerating by saying that you can make or break the mid game for your team.
In reality, things are rarely that easy. Either because you're behind or because the enemy laner outscales you hard (//......), your pressure against your enemy laner should start dropping off, unless you're like against or such.
Despite this, you should be fairly tanky at this point and able do dish out a respectable amount of damage even without offensive items. Usually you should be able to solo most ADCs, except and the fed ones.
You group when the side waves allow you to.
- The enemy wave will push towards yours, killing EVERY SINGLE minion it finds. TL-DR, the enemy team will lose all that farm if no one of them pushes along the creeps.
- The enemy team will gain pressure, because YOU KNOW that YOU'LL HAVE TO go back to defend your tower eventually... from that HUGE BIG ENORMOUS wave top.
Point 2 CAN BE good too because you'll get some free time to push/join your team/..., and you get ALL that farm if you get back in time for it.
Late Game Back to Top
Honestly, late game (35/40+ mins) is something you never want to reach unless your team is behind.
- Someone like / and peel for her/him, as they'll shot them easily with their anti-tanks kit.
- To draw their attention on the side lanes and joining your team in a 5 v 4 or 5 v 3. You can't kill them and they can't kill you, but just keeping them busy will do the trick. and are wonderful items to pull off this strategy.
If you end up in a team-fight against them, you HAVE TO peel them from your carries. Luckily, your is a god-like ability against them, and your counters their burst.
Team Comps and Shen's Role Back to Top
Aight, Shen's role in a team highly depends on the comp he finds himself into and the opponent's. We've already said that.
- Terrifying poke
- Strong engage through Gragas or Azir initiation
- Amazing split-push with Jax.
- Wave-clear and siege
- Jungle fights ('s wall, 's tornado)
- Really weak early game, though very safe. Objectives are to be secured before and start rolling out.
- Well focused hard engages.
- Instagibbing / through mobile assassins (/ vs if Azir has Zhonyas). A can prevent initiation by blowing him up immediatly.
- Forcing baron or dragon. Poke teams excel at sieging, but, especially this one, finds more difficult fighting in wide areas.
- Weak 1 v 1, except for .
Playing AGAINST this team as Shen
Shen's role is making his team snowball during the early/mid game. Incredibly important objectives to secure are:
- Ocean Dragon to sustain their poke.
- Mountain Drake. If they get it, they'll get everything off your enemy map in a matter of seconds.
- Fire Dragon. Their poke is already incredible, adding damage to it will literally make it so strong to melt anyone.
- Baron. If they get baron, any chance to stop them blows up. Viceversa, they can't abuse their wave-clear as easily against minions buffed by baron.
Key items to counter the enemy team:
- to slow Jax's split-push
Playing WITH this team as Shen (instead of Jax)
Hybrid Pen. vs Magic Pen. Marks Back to Top
All right, i didn't want to put them on the runes section simply because i wanted to keep it short and simple.
Physical damage is more important the lower the max health of your target; viceversa, the tankier (in health) your target, the higher your magical damage. Hybrid pen. helps keeping the damage high in both fronts, making you better both against squishies and tanks.
Conclusions Back to Top
Hey guys, i'm happy you read my guide and hope you liked it! Be sure to give me feedbacks if you didn't, so i can improve it.