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All Guides Shen Guides [S6] Shen guide to jungle
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Shen Statistics for Âutistic screech

Author's performance with Shen compared to the ranked average.

Value
Average
Games Played
6
5
Win %
33
43
Kills
3.0
3.2
Assists
8.7
10.2
Deaths
4.7
5.1
KA:D Ratio
2.5
2.6
Gold Earned
9.5K
9.5K
Creep Score
139.7
117.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

INTRODUCTION

SHEN THE EYE OF TWILIGHT

Shen is a support/cc heavy tank Toplaner/Jungler who excels in protecting his carries in the blink of an eye whether it be taunting enemy frontliners/carries with Shadow dash [E], Blocking autos from the enemy with spirits refuge [W] Dealing a decent amount of damage with Twilight Assault [Q] or protecting his ally with Stand united [R].



Shen in the jungle 11.png

Shen works really well in the jungle, with fast clearing speed, tankyness and decent ganking potential, your main goal for shen is to be that tanky frontliner who is able to soak up the damage while protecting your carries with your W/R all the while posing a threat for the enemy withthe unexpected Flash Taunt [E] combo that follows up with a kill.

Shen is very good at both ganks and applying lane pressure, his ganks are strong with a 1.5 second Taunt on Shadow dash [E] and a decent amount of damage from Twilight assault [Q] and throw in Spirits refuge to negate the damage [W] which can easily result in an easy kill. Shen has a very strong lane presence when it comes to split pushing top or bottom lanes, His Q deals a hefty amount of damage to minions giving him a decent time split pushing along with ZZ'rot3512.png makes him a real pain to deal with, ontop of that If your team gets caught off guard while you push, you can instantly ult, flash/taunt and change the tides of a fight in the blink of an eye.

New Runes Back to Top

Masteries Back to Top

This is probably the best set up for shen it Helps with overall camp clear and tankyness, Strength of ages is a go to, gives health and once stacked gives a % of health back once you reach 300 stacks (30 camps/big monsters)

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

 Passive - 

Ki Barrier
STATIC COOLDOWN: 10
Ki Barrier

After using an abilityShen shields himself from 52 - 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds. Abilities that successfully affect champions reduce Ki Barrier's cooldown by 4 - 7.5 (based on level) seconds.

Shen's power manifests as a Spirit Blade that he can control with abilities.


Ability - Q

Twilight Assault
RANGE: 200
 
COST: 140 / 130 / 120 / 110 / 100 ENERGY
 
COOLDOWN: 8 / 7.25 / 6.5 / 5.75 / 5
Twilight Assault

ACTIVE: Shen recalls his Spirit Blade to his location and deals bonus magic damage on his next 3 basic attacks within 8 seconds. Enemies the blade collides with are Slow icon slowed by 35% when moving away from Shen for the next 2 seconds.


If the Spirit Blade collides with an enemy champion, those attacks each deal additional 2% (+ 0.5% per 100 AP) of target's maximum health bonus damage and gain 50% bonus attack speed.


Empowered attacks against non-champions deal additional damage, but their damage is capped.







 Ability - W

Spirit's Refuge
COST: 40 ENERGY
 
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Spirit's Refuge

ACTIVE: Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby, granting allies in the zone 100% dodge chance.






                                   Ability - E

                                                   
Shadow Dash
RANGE: 600
 
COST: 180 ENERGY
 
COOLDOWN: 18 / 16 / 14 / 12 / 10
Shadow Dash

PASSIVE: Shadow Dash.png Shadow Dash's and Twilight Assault.png Twilight Assault's damage recovers 30 / 35 / 40 energy

ACTIVE: Shen dashes in the target direction, dealing physical damage to all enemy champions he hits and Taunt icon taunting them for 1.5 seconds.

  •    



                                   Ability - R

Stand United
RANGE: Global
 
COOLDOWN: 180 / 150 / 120
Stand United

ACTIVE: Shen channels for 3 seconds, granting the target allied champion an Stand United Minimapabsorption shield that lasts up to 5 seconds.

  • SHIELD: 250 / 550 / 850 (+ 130% AP)

Upon completing the channel, Shen and his Spirit Blade blink to the ally's location.

Items Back to Top

Starting Items

Core Items

    First back get these two, swifties are a must on your first back
    Second back item to get
    zz'rot, such an underrated item, its a must on shen while split pushing. BREACH THOSE GATES

Situational Items

    Iceborn is and overall good item to get, gives a bit of tankyness and a decent slow that can help with ganks/teamfights. Trinity force is good for overall stats, AS a sheen proc and ad/health. Rylai's is good for a few reasons, gives a tiny bonus to your R shield, Slows on Q/E and decent health Maw is a decent item for an enemy AP heavy comp, gives a decent amount of stats and an okay shield

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Easy
  • Cho'Gath
    Easy
  • Elise
    Medium
  • Fiddlesticks
    Medium
  • Gragas
    Easy
  • Graves
    Medium
  • Jarvan IV
    Easy
  • Jax
    Medium
  • Kha'Zix
    Easy
  • Kindred
    Medium
  • Lee Sin
    Medium
  • Rek'Sai
    Easy
  • Shyvana
    Easy

VS

Aatrox

Easy

VS

Amumu

Easy

VS

Cho'Gath

Easy

VS

Elise

Medium

VS

Fiddlesticks

Medium

Fear and silence can be a pain in the backside, making him a "medium" champion to go up against

VS

Gragas

Easy

VS

Graves

Medium

I put graves at a Medium because his overall burst/damage is high but W counters his autos so he is Manageable to deal with. Plus a E>Q>W combo can deal a decent amount of damage vs him and make him useless in a team fight.

VS

Jarvan IV

Easy

VS

Jax

Medium

VS

Kha'Zix

Easy

VS

Kindred

Medium

VS

Lee Sin

Medium

VS

Rek'Sai

Easy

VS

Shyvana

Easy

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