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All Guides Shyvana Guides On Wings of Fury S7 Jungle Shyvana
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Shyvana Statistics for Ad Astra per Asp

Author's performance with Shyvana compared to the ranked average.

Value
Average
Games Played
363
6
Win %
55
45
Kills
4.9
6.0
Assists
6.7
6.9
Deaths
4.1
5.8
KA:D Ratio
2.8
2.2
Gold Earned
11.9K
12.1K
Creep Score
68.0
90.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

11.png 

If you don't take smite you can't buy jungle items, and lose sustain.  Jungle items are very cost efficient but also give you bonus exp that you wouldn't otherwise get.  You don't even get level 2 off the first blue/red buff without a jungle item so don't even think about skipping on smite.

4.png 

The most versatile summoner spell there is.  Use it to escape, secure kills, position your ultimate (flash behind them and knock them back into your team) and more.

3.png 

Before its nerf some Shyvana really liked it but most don't use it anymore and I never really did.

New Runes Back to Top

Masteries Back to Top

This is what I always use as Jungle Shyvana.  You can take Battle Trance instead but never take Double Edged Sword on Shy you take a lot of damage all game.  The only advantage it'd have is slightly faster jungle clears since it works on non champions.  But so does Bounty Hunter and that's why I take it over Battle Trance. 

Going 18/0/12 is also fine with Fervor but I really miss both Grasp and the 15% tenacity and slow resist is amazing on Shyvana as people abuse CCing her and it makes you shake it off and keep hitting people.  Some have taken Stormraider's as well I don't prefer it.

Abilities Back to Top

W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
3
14
15
17
18
W
1
4
5
7
9
E
2
8
10
12
13
R
6
11
16

Most Shyvana will tell you to max Q before E but I find that E is a better investment with my setup.  This is because Q has its cooldown reduced by hitting things and E adds base magic damage and burst which goes very well with Trinity build to do a ton of burst damage.  Q also scales off AD which we don't buy a lot of in our build.  Enemies also don't expect a 220 damage fireball when they're running away so it really helps secure kills.  Also a TON of Shyv's damage comes from hitting marked targets so having the mark up more often is a lot more valuable than an AA reset with 2 hits imo, the base damage added to your kit early just really drives it over the edge.  It's also AoE, so using E on a line of minions before using W makes you clear waves very fast even without tiamat.  This is something "controversial" I've done a long time but I was happy when I found Siddd also maxed E first.

Note: This skill order is for the build in this guide, if you purchase AD items, then going Q first can be a better choice.

Items Back to Top

Starting Items

Core Items

    Core Rush Talisman -> Boots 1 -> Attack Speed components -> Phage Components -> Completed Triforce -> Skirmisher's Saber -> Boots 2 -> Cinderhulk
    Choose one. Merc is better because of the tenacity but if an AD champ is fed early or their team comp lacks a lot of CC or they are 3/5 AD damage dealers take tabi.
    Mid/Late game MR, choose one vs mixed damage teams, both vs fed AP. Visage is great but Abyssal is strong too.
    Mid/Late Game Armor, Choose one vs mixed damage teams, both vs fed AD/mostly AD teams. If they don't have crit, or you're super fed then Deadman's is better.
    Super Late Game Choices. Warmogs: only for push/poke where you need to be full hp all the time. This isn't generally something Shy is good at tho so usually don't buy it. Titantic scales very well late with cinderhulk. Frozen is good vs Hec and people with lots of kiting. Usually though I don't get any of these, I just get another one of the Armor items as late game ADC deal so much damage.
    Typical full build

Situational Items

    Vs Full AD teams this is actually very good. The lack of HP makes it not a good usual buy though.
    Now it has AD and not much armor and isn't very gold efficient. It can still be an ok buy fora more damage/diver oriented Shyvana but that's not what is featured in this guide.
    Aggressive items not listed elsewhere, viable but I never build them. Guinsoo: doesn't pay off till later in a fight and no defensive stats but good damage once it gets going. Wit's end: It ends up being too cheap an item so feels a wasted slot. BoRK: Very strong but late game the missing defense is hard to deal with for an item that does its damage over time. The sustain and active are nice though.
    Blue Smite can add CC to Shyvana's kit if that's what you're really after. I prefer to play to Shy's strengths though and increase her dueling potential with red smite. Bloodrazor is a good item on Shy but there's not much room in this build for it, you just end up not being able to take enough damage in my view.

Trinity Force rush build is what I use every game.  Some people don't know about trinity on Shyvana or understand why it is good or balk that it has wasted gold in the mana stat it gives.  The case for Trinity Force is that it gives all the stats Shyvana likes in one item, and usually to get all of them (CDR, Movement speed, Phage movement speed, on hit damage (via sheen procs), Attack Damage, HP, and Attack Speed) you have to build 3 items and still don't have it all in as big of amounts.  Example: Titanic, BoRK, Bloodrazer is a common build which lacks the CDR, phage movement speed and movement speed.  This is why other builds always feel slow and clunky to me, and seem to power spike so late.  Trinity rush is expensive but it's a very well spent slot.  The other case for Trinity is that it is a great early game item.  It gives you kill potential as well as proc's on turrets to help you get map control as well as solves your problem of being kited.  The strongest proof I have Trinity is good is Siddd is a Master Shyvana player who uses Trinity almost every game and I have used it myself to get plat on Shyvana.

So why go tank after?   Well, by the time you have Trinity completed, mid game is starting to roll around which means skirmishes will be common.  You will be focused because people identify you as a threat and you can't be effective if you can't live very long in this sort of environment unless someone else is doing the tanking for you.  In SoloQ very few tanks exist and tanks get to call the shots because unless they are terrible teammates they won't tend to engage without their tank.  Being able to call the shots means you get to control the game and that gets you wins if your shot calls are good.  It also lets Shyvana just be a bruiser, fight whoever she wants, and win.

Then is late game, instead of skirmishes you have full on team fights.  And people will use their CC on you even as a full tank because you still have threat to their carries and they know they can win if they can kite you out.  So I stack survival.  Due to all the stacked movement from Trinity and W though as well as R, it is nearly impossible to kite Shyvana out if the odds are at all fair (meaning you can't dive 4 people and do whatever you want as that would be broken but vs an AD and their support you shouldn't have a ton of problem vs anyone but Vayne though if the enemy team is far ahead it doesn't matter what champ you play).

So that's it in a nutshell.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Easy
  • Cho'Gath
    Medium
  • Elise
    Hard
  • Evelynn
    Easy
  • Fiddlesticks
    Easy
  • Gragas
    Medium
  • Graves
    Medium
  • Hecarim
    Medium
  • Ivern
    Hard
  • Jarvan IV
    Hard
  • Jax
    Medium
  • Kha'Zix
    Medium
  • Kindred
    Medium
  • Lee Sin
    Hard
  • Malphite
    Easy
  • Maokai
    Easy
  • Master Yi
    Medium
  • Nautilus
    Easy
  • Nidalee
    Easy
  • Nocturne
    Easy
  • Nunu
    Hard
  • Olaf
    Medium
  • Pantheon
    Hard
  • Rammus
    Medium
  • Rek'Sai
    Easy
  • Rengar
    Medium
  • Riven
    Medium
  • Sejuani
    Hard
  • Shaco
    Easy
  • Shen
    Easy
  • Shyvana
    Hard
  • Skarner
    Easy
  • Tryndamere
    Medium
  • Twitch
    Medium
  • Udyr
    Medium
  • Volibear
    Easy
  • Warwick
    Medium
  • Wukong
    Medium
  • Xin Zhao
    Easy
  • Zac
    Medium

VS

Amumu

Easy

Start at his blue if able it really hurts his ability to clear and gank.

Most Amu can't gank a ton successfully but watch out for the ones that do.

For counter ganking it's pretty easy to win unless he ganks mid with an annivia or something, then watch out for the chain CC + burst early.

You can duel him but be careful chasing early as he can stun you then run while his teammates collapse on you.

In general tanky matchups favor shy because she clears faster than them and does more damage.

VS

Cho'Gath

Medium

Start at his blue if able it really hurts his ability to clear and gank.

Cho ganks are hit or miss depending on skillshots but are usually hard to make work well.

I wouldn't waste time invading him as his knockup + silence combo is really annoying and he is hard to chase down with threat of people collapsing on you. 

You can easily out farm him.

Counter ganks are good as he usually blows his CC to try to catch people so after he uses that is when you strike.

Late game he bypasses all your passive armor/magic resist with his ult and he really negates a lot of your tankiness so be careful getting low around him as it will end you.  That's about the only threat he has though it can be a big one.  You beat him in duels but focused in teamfights he can finish you off and take away a lot of your presence in team fights as a result.

VS

Elise

Hard

Her early game tower dives that snowball other lanes is what you fear versing Elise.  Her teamfighting and mid/late game aren't great though so try to get to that point and make sure you secure early objectives or you will probably lose.  Infernal drakes you secure make her fall off even faster so make sure to get them.

VS

Evelynn

Easy

She can't duel you and if she tries to invade you when you are healthy hp just duel her she'll lose even with ignite unless she has red and you don't or she's fed.  Eve is really weak as a champion to make up for her stealth mechanic.  She can't win fights until she gets some gold and she can't farm well.  She depends on kills to do well and needs a lot of them.  Don't get discouraged even a 9/3 even is performing about average that game and still has a high chance of losing the game especially to a strong tanky fighter like Shyvana in the mid/lategame.  If you get turrets even though she gets kills you basically won anyway.  Another good strat is just group up vs her she can't get kills very easily if you are grouped.

VS

Fiddlesticks

Easy

His chain CC makes him hard to secure kills on but he is usually zero threat to you, just your team.  His gank pattern is slow too, usually revolving around his level 6 which has a giant cooldown compared to yours.  He can early dragon but he does it really slow.  Ward bushes where your team is going to be to avoid the dreaded flash ult surprise if he kills your carries you probably lose the game.

VS

Gragas

Medium

He's a pain to finish off/secure kills on and he can pick off carries with his ult and positioning.  The key vs gragas is you out duel him especially early and your ult will make you immune to his displacements.  You can also ult in front him to stop his mobility.  If you have better positioning than him in team fights you pretty much win but if you let him abuse his R and mobility then you will have a bad time.

He is another champ you can catch at their blue/red and really set them back and probably pick up a kill, but usually I just get drakes and do my usual pattern he isn't really a big enough threat till 6 which is when you're ganking by anyway, look to get advantage over him whenever possible though he can be a late game tanky squishie destroying team fight controlling terror done right and his early/mid aren't terrible.

VS

Graves

Medium

You out duel him unless he's super fed.  If their team has a ton of CC it can be hard to stay on him though.  His ganks aren't super strong but his damage and ability to get kills with burst and mobility is.  Focus obejctives and get down the first turret early as you can to force his early game to end early.  By objectives I mean solo early drake, gank at 6 and force down turret after, if their mid roams push down mid turret, etc just keep up pressure while farming constantly and ganking when it is a great use of your time (usually when your 6 is up and someone is pushing on the enemy team).

VS

Hecarim

Medium

He has a kit a lot like yours but he falls off after midgame harder and his early game is worse.  If you steal his early blue buff he is crippled.  He can also gank well pre-6 with his E and ghost. 

He will attempt to pick people off in team fights with R -> E combo.  Frozen Mallet counters a lot of his kit, especially his passive.  Basically you win just by being both more tanky and doing more damage than him and making him fight by focusing on objectives otherwise he'll just run away like the pony he is.

VS

Ivern

Hard

The highest winrate jungler for quite some time now.  He will usually start his red, then steal your blue.   You can either start your blue or steal his blue right after your red.  Don't take normal jungle paths vs this guy he'll screw it up for you due to his counter jungling.

You also can't really kill him due via invades to his crazy amount of cc and shields.

His ganks are weak but enable laners so watch for him to gank for strong early laners and snowball them or go bot lane and double up his CC with their support to ravage your adc.

Basically, your mid game is way better than his so make your plays there and control drake because he sucks at it.

VS

Jarvan IV

Hard

A good J4 goes all damage early and tank late just like you do.  The difference is a good j4's ganks are very successful even pre 6.  He also has armor shred. 

Most j4's go tanky too late to effectively deal with you though so midgame is your chance to even the score if he was harassing your team and very successful.  If behind in gold because you got early turrets then he becomes not a very big problem and you just have to protect your carries as if he were an assassin because that's kind of how he's built early.

VS

Jax

Medium

If Jax gets early kills, he is going to 1v1 you late game.  His ganks are subpar though and his clears aren't too amazing either.  He will be split pushing side lines a lot to get more items to hit his late game power spike earlier.  Punish him by hard engaging vs his team while he's playing farmville.  Definitely go after turret/objective advantage because he is going to make the late game pretty scary for you.

Remember not to stack armor vs him as like Shyvana he does mixed damage.  Randuins is still good though, as it slows his attack speed which slows his overall damage.

VS

Kha'Zix

Medium

He's not quite as good as Elise or Lee Sin at dominating early game but he still can and then if he gets fed will just hop around one shotting carries all game.  He can solo dragon around level 5 so watch for that too, his clear isn't super fast though and he depends on good early game to be anything more than useless later so if you can deny him that and secure objectives/drake then you can win.

VS

Kindred

Medium

Kindred is getting a rework in a few patches, but basically they gank well but not amazing, clear mid speed, and usually lag behind in exp due to chasing marks.  She can kite you over walls, and you can't duel her if her ult is up.  Team fights will revolve around how well her ult is used.  Try to catch a kindred out and make her use her ultimate before a teamfight.  Then the game is yours.  Don't focus on marks a ton, that just slows your clears down too.  If one is on gromp though you can setup a trap, if she is dumb enough to go for it.

VS

Lee Sin

Hard

Another meta jungler, he will gank the heck out of your lanes and try to snowball them.  His dueling potential sucks though so if your full hp and have red confront him, he'll run away low though you'll rarely secure a kill on him and I do not recommend chasing him.

You can ward his red and kill him there as he will fight for it 90% of the time and that will keep him from running away so you can secure a kill. 

Late game just make sure he doesn't kick a carry into the enemy team without paying dearly for it.  You can also use your Ult to avoid the knockback of his if you time it perfectly.

VS

Malphite

Easy

Tank matchups are easy because you don't have to worry about their early ganks.  Just focus on outscaling him in every way and objective control.  He's bad at everything but blowing up backline with his ult, but if you do objective control then it will be weak.  Turrets are worth a ton of gold and his split push sucks, his clear speed sucks, his drake damage sucks.  His one card is his ultimate is one of the better ones so don't let him use it in a way that gets your team deleted/combo'd or takes your carries out at the start of a fight.  Basically positioning and vision control beat him.

VS

Maokai

Easy

I haven't really seen him jungle since his rework to be perfectly honest but the main threat he'd pose is counter jungling you with his sapplings because they hurt.  He is a tank matchup though so in general you should do well vs him.

VS

Master Yi

Medium

Melee Hyper carries are one of the few things to outscale Shyvana late game.  His early ganks and duel potential are also very high.  Whether you win a duel vs him or not will depend how well he uses his gap closer/untargetable ability.  If he uses it to gap close on you, you should win the duel as long as you have skirmisher's saber (yi rushes saber so you should too, red smite is a must since he rushes it).  If he uses it to dodge your E or R, you can be in for a very bad time.  Try to kill him after he's used his gap closer on someone else and before he kills them and gets a reset that's your window of opportunity.

His wuju style true damage also gives him an edge even though you're a tank.  Don't just stack armor, Randuin's is a must vs him as it slows his attack speed and reduces crit damage.

If he is fed the only way to shut him down is burst and CC.  If he isn't fed he isn't a huge threat but it only takes one skirmish gone bad for him to get the gold he needs to start being a royal pain so make zero mistakes verse him and try to levy advantage from turret gold.  If he gets ahead it will take 2 people to kill him split pushing.

VS

Nautilus

Easy

Another easy tank matchup, he has CC for days and his shields are HP that your E shred won't take into account but at the end of the day he's just slow and annoying and enables other champs more than is a threat himself.  He can 1v1 carries even into late game though so if he's eying your fed ADC peel him off them.

VS

Nidalee

Easy

Unfortunately Nidalee is pretty hard to make work these days.  She takes exceedingly high levels of skill to pull off.  As far as clears go though she still has the 2nd highest jungle camps killed a game just behind Shyvana.  The real problem is she needs all that gold and exp AND kills to do much.  If she does get fed, cry for your team if you let her play the push poke or split push game.  Force team fights around objectives where it's very hard to be effective on nidalee and you force them to have to land spears mid teamfight which can go pretty poorly for them.  They also know jumping in is something they can only do once in a team fight if they wish to live.  You want to avoid letting Nid cleanup fights though or extended skirmishes.  Make sure you have a way to engage on your team.

VS

Nocturne

Easy

He waits till 6 to gank much just like you though just like you he can beforehand and see some success.   His clears are pretty decent but not as good as yours.  His main threat is him assassinating carries and snowballing other lanes post 6 and pushing down turrets after successful ganks.

You don't outduel him if he gets about 2-3 kills in gold ahead so be careful with that.  Skirmisher's saber can make up for a lot though.  In general he's harder to secure kills on than most jungler's because of his fear and movement speed boost.  You are overall stronger, the game here is if he gets good use of his ult he can win and if you make it not matter you win.  If he jumps on your carries you jump on him just instruct people to ping when he uses his ult so you know who to help.

VS

Nunu

Hard

A good Nunu will make your life a living hell, but they are very rare.

The good nunu will take your camps, your dragon, gank your laners, make their ADC attack and move super fast and you super slow, and more.

The good news is with trinity build, mercs or speed boots, and deadmans and spirit visage he is really not much a threat to you and you can still chase him down and teach him to stop monkeying around (har har).  But that's a lot of items to be effective vs him.  Counter ganking works well top lane as his duel potential isn't great unless he can kite and consume to heal up.  Anything to keep him in place or add more burst early usually spells his end.  Try to not get caught in his jungle though, it will almost always end badly for you as their team collapses on you since you're slowed so much.  You want to invade his jungle and have to in order to stay relevant but only do it on the side of the map you know he isn't on.

VS

Olaf

Medium

This guy will duel you due to his true damage mostly cutting through all your armor.  His kit depends on him zerging someone dead while his ult is up so he can't be kited in team fights.  However he can't kill both your carry and you so if he ults just focus him down and body block him in drake form actually works to slow him down enough you and your carry can dispatch him.

If he starts split pushing he doesn't have mobility so send a gank squad after him then get objectives.

VS

Pantheon

Hard

Try to not let him invade you early as that is what he wants to do, find you low, jump on you and finish you off.  He also pops out of bushes or strong early ganks and at level 6 will just ult lanes.  Just don't let him be too rewarded for anything he does and you win pretty easy.  Even if he IS rewarded though, try to keep hope on your team alive as late game with items you just decimate him as he becomes moslty a stun bot that puts himself at high risk to do anything in a teamfight.

The worst thing about early pantheon is his block mechanic though, it can make it hard to duel him as it can make your E -> W -> auto -> Q combo do almost nothing and then he runs from you till his abilities are up again.  Basically don't flirt with pantheon go hard or go home.

VS

Rammus

Medium

His ganking patterns are legendary.  His dueling potential isn't great though.  Most rammus don't seem to realize their loads of armor don't help at all vs your shred magic damage, W aoe, R and E base damage so just duel him.  If you R at the start of his Taunt you will also still do your full R so it's hard for him to catch you with Q E combos so don't be afraid to split push vs him.

The biggest threat is him ganking every lane every 12 seconds early game and being rewarded for it.  Drake pressure will tend to piss him off so solo early drake and he will often die to ward or try to secure dragon.  He also does dragon really slow so ulting 2-3 members of their team and smite steal while he's disabled from R and then killing his teammates with your team is a really effective way to get back in the game.

VS

Rek'Sai

Easy

She's not in a great spot right now and a tank matchup to boot.  She can't duel you and tries to snowball other lanes or breakup teamfights and disrupt them.  Her mobility isn't that great either so you can kill her if she is caught out farming which she is doing a lot.

Most Rek'Sai try to use their ult but if you engage hard and fast on the other team when she's not there she'll arrive too late to be any use and to be honest that's what causes most Rek'Sai to lose the game, it just always seems to happen for some reason.  It's hard to expect Shyvana's R engage so use that to force this outcome for an easier win.  Just make sure you actually win the 5v4.... and if you have ppl on your team that won't be team players you can out split push her easy.

VS

Rengar

Medium

Knife cat got nerfed and you rarely see him these days.  But if you do, know his early clears tend to leave him less healthy now which hurts his gank potential and duel potential.  He can still do tons of damage near brush though so don't fight him near brush.

Late/mid game just jump on him with your R if he jumps on a carry.  The disable and displacement will allow your carry to get away and by the time he can move again he should be low hp.

VS

Riven

Medium

If she uses her mobility, stun and burst effectively it's a rough game ending in sorrow.  If she doesn't then she's basically useless outside a 2-3s second distraction.

You also have a hard time securing kills on her solo due to her mobility so don't waste your time, just farm up, counter gank when you can, and do your objective control.  I run my normal jungle pattern vs her nothing too scary unless she does the gank fiesta and is successful.

VS

Sejuani

Hard

She ganks, she tanks, she's unkillable and has CC spam.  Her early clears are garbage though and you can duel her just kite out her passive a bit before really going in on her.  Her mid/late game revolves around just the amount of presence she can have in teamfights and ability to catch people out and then win the game because it's a 5v4.  Her early ganks are ok but her early clears hinder that part of the game so there's opportunity for Shyvana to shine vs her.  In mid/late game make sure you aim your ultimate where it will do the most good.  Whether to kill/threaten back line or peel your own carries.  If you're on the defensive or fighting blind in the jungle then she will probably control the team fight and you will lose.  It takes initiative to win, try taking sweeper and clearing their jungle and waiting with your team for picks or making them panic to dragon by starting it as soon as it spawns, well warded.

VS

Shaco

Easy

He has early game gimmicks and is a pain to secure kills on even if his early game is successful and he snowballs other lanes, just engage as 5 vs their split team late game and make a comeback.  He is really not that useful outside split pushing or catching people out late/midgame.  Do watch for his split pushing though hesitation costs a lot vs him.  He can early drake too so watch for that.

VS

Shen

Easy

He can add a lot of utility to his team and has ok ganks.  But his clears are kinda slow and I just never find him too threatening.  You out duel him pretty hard he just usually runs away by dashing over walls.

VS

Shyvana

Hard

Skill matchup :P  Plus she's a dragon and she will kick your arse.

VS

Skarner

Easy

Another easy tank matchup.  His biggest threat is his R, which unless he's dragging you through their entire team you can just R after and he can't usually catch you.  Control his mini objectives whenever you can though you don't want to be dealing with him moving extremely fast all over the map.

He's not really a very strong pick right now, he has to make plays around his ult to do well so just don't let him.

VS

Tryndamere

Medium

He's like a Yi in that he's a melee hyper carry and can outscale you.  His ganks are meh-ish but his ability to be a split pushing machine late game really sucks the fun out of things.  He can escape really well too.  If you can dispatch him quickly with 2-3 people then get objectives that's an easy way to win the game.  Otherwise you just have to keep up so much pressure he can't do anything without losing the game.  After you get an inhib or two his ability to split push is hindered and can give you room to get baron and close out the game.

VS

Twitch

Medium

Warn your teammates about his level 2 cheese gank with red and you should be ok.  If he gets fed early it's going to be a very hard, maybe unwinnable game.  He's really weak if you surprise him, but very strong if he surprises your team.  So be the one to pop out of the bush instead of him.  Warding his red and killing him while he takes it is very effective but sometimes expected.  Catching him roaming between lanes is good too.  If he never gets items he is worthless and very late game you can kill him in teamfights.

VS

Udyr

Medium

He's like a Shyvana in clear speed and farm potential but also can out duel you with tiger stance.  His team fighting tends to suck though and usually ends up just being a nuisance later game by split pushing.

VS

Volibear

Easy

He's not a very strong champ unless he gets pretty far ahead.  His ganks are hard to be successful though but his passive is the real thing I hate facing about him.  Fed volibear is scary, even or behind volibear is just dragon meat.  Given that it's hard for him to get fed then it's generally an easy matchup.

VS

Warwick

Medium

He can do level 3 drake just like you so watch for that with a ward I think he can actually do level 2 as I played a game drake was killed as soon as it spawned nearly.

Most WW don't do this though, they use their sustain for healthy clears then spend time ganking, then sustain back up and gank more.  A good WW can have high success ganks vs immobile lanes.  Invading early works really well, even if just to see if he starts red/blue.  If he starts bot, warn mid/top he will gank them around 3:10 mark.  If he starts top warn bot/mid he will gank them around 3:10 mark.  This goes for all jungler's but for WW case definitely tell your team and do this.

Mid/late game save your R to interrupt his R if you can, also if he leaps at you, you can dodge it with your R and even if he lands it you won't be cc'd till your flight stops.  The only thing to really fear is his sustain in team fights if he barely gets away expect him to show up again in 5-10s with full hp.

VS

Wukong

Medium

His early ganks and burst is what he banks on.  He doesn't have CC outside his ultimate though just like you.  His ultimate knocks people up yours scoops people up.  If you have an orianna or brand or aoe mage on your team you can easily win teamfights vs him.  If you ult during his ults windup too it'll also do nothing to you since you are immune to CC for the duration of your flight.

Be careful dueling him, if he just straight up brawls you he loses but good wukong's will use their clone effectively to wait out their 2nd set of rotations and if he does that you are in some danger of either being collapsed on and dying from his teammates or just straight being bursted.  If he used his burst tho on say someone else or a jungle camp don't hesitate to all in him.

VS

Xin Zhao

Easy

To be honest this guy never gives me trouble you can duel him and still have 85% of your hp left.  EXTREMELY early game he can duel you especially if he got some items over you.  Honestly if he has boots 1 and you don't, don't bother he will kite out your W and E mark and then turn on you.  If you both have equal items though I can't recall ever losing vs him.

His objective control isn't amazing nor his his split push.  The one thing you have to watch for is his mid/late game potential to use his knockup and slow to get picks on carries.  If he does that then forces an objective like say baron that can be game over.  Ward vs him and tell people to tread carefully or together or take the initiative and be the one to force objectives so he can't make unbalanced teamfights by getting free picks.

VS

Zac

Medium

Zac is either realy easy or really hard.

The easy Zac has low farm, low gank success rate, and is mostly just used for his mid/lategame CC and catch potential.

The hard Zac gets every lane snowballed by cheesing flinging himself over walls to gank and tower diving with his passive.

The first Zac is easy the 2nd one is stupid hard if he's successful.  If you find yourself vs the 2nd one buy wards and get scuttles and do everything you can so people know he's coming including warding his jungle pathing.  A ganking jungler that does nothing but waste time is going to be a pushover later.

Matchups in General Back to Top

Shyvana doesn't really have bad matchups in that she can duel pretty much anyone if she's full hp and has red.  She can be invaded in an early clear when low hp though.

The gank fiesta meta is Shyvana's biggest draw back, if the enemy jungler is elise or lee sin for example you have to worry about how much they are picking on your teammates.  You can slow them down a bit by taking one of their early buffs, or dueling them in the jungle, but usually ganks take a while to start taking off.  The first one they burn summoners, and the 2nd one is successful.  In games where they get kills even when your teammate burned flash is the games you have to watch out for as it will probably be a feed fest unless you pressure their jungler.  My favorite way to pressure the map is dragon control as it works with Shyvana's passive, followed by level 6 ganks and counter jungling.   Counter ganking is tricky but very rewarding when done right.  You can also duel their jungler and if not kill him set him really behind and make him not able to gank for another 60s or so.

Pro/Cons Back to Top

Pros

+ Carry and Tank at the same time: <-- this

+ Fury mechanic: Farm for gold and while you're hitting stuff your ult comes up faster S Y N E R G Y

+ Clear speed: Most jungle mobs cleared a game by the statistics, and has always been known to have one of the best jungle clears in the game

+ Duelist: one of the premier duelists in the game, early, mid and late game.  Early game only udyr tiger stance can really beat her as far as junglers go at least and late game only melee hyper carries assuming somewhat equal gold, mid game if you did objective control right the only thing that can duel you is a fed champion.

+ Drake Control: the 10% extra damage to drakes actually gives you a lot of pressure on dragon because you can finish it off solo so much quicker than most other junglers.  This creates global map pressure properly utilized and has single handily won me some games by tipping the game it my teams favor because we can use that pressure to get other objectives too.  With Talisman, Machete, and Dagger (300G attack speed item) and 2 smites up and at least one potion charge Shyvana can kill drake solo at as early as level 3 in about 20 seconds, though most clears do it level 4 and with no dagger.

+ Split Pusher:  She can take down turrets pretty fast and clear minion waves very fast as well.  She's also nearly impossible to catch with R up, especially combined with movement items like trinity and flash.

+ Versatile: she can adapt to many situations and build as tanky or as DPS as you need, though for SoloQ we will be building her early damage with mid/late tank almost every game

+ Dragon: :D :D :D

+ Gold: She's usually richer than most the other champions due to her farming and split pushing potential

+ Tanky Initiator: She can initiate teamfights pretty good especially with things like Orianna wombo.

+ Peeler: She can peel assassin's off carries very well with randuins and R.

Cons

- Her ult is her only CC, though it is underrated for what it can do for your team and is up often, it hurts her ability to gank early with much success.

- Kiting can ruin her day if there's enough CC.

- Hyper carries outscale her though there's only a few.  Yi, Trynd, Nasus and fed Vayne are things you should look out for very late game as well as ADC with lots of mobility if they get fed.

- Needs items to tank unlike true tanks with big damage reduction abilities in their kits or heals, so if you haven't bought both your MR and AR items yet and teamfights break out you're going to have a hard time being as effective.  Always remember your official job class is fighter, not full on tank, you can just out tank and out duel real tanks by having so much gold and exp from your farming and stacks of your passive.

- This goes for any champ but especially melee ones, if your team is behind you become more and more useless as the  game goes on.  Poke champs can still poke some, may be even get kills but melee are much more binary in that if things aren't going well for you then it starts going downhill faster than it might for ranged/mage champs or even support.  To counter that though you usually are ahead of most your teammates in gold.

- Teammates rarely play with Shyvana and can throw games just not understanding how she can be properly used.

- The current meta favors early game gank junglers ever since the exp buff for killing champs higher level than you.  This and other s7 changes like long respawns on camps results in gank junglers being able to gank up to every 15-20s and not fall very far behind in exp, or even be higher level than you.  There's things you can do to counter it outlined in this guide but it is something that is meta for a reason because it's hard to deal with, just not impossible as some would claim and you get more consistent results with shyvana imo.

- People avoid dueling you b/c they know you can kick their arse.


Gameplan Back to Top

Every high ELO player will tell you the need for a gameplan to win games.  This can shift between games as necessary depending on many factors, like champ you picked, team comp and so on.  The general way Shyvana wins games and knowing how to win games with Shyvana with the playstyle outlined in this guide however rarely changes and is very consistent so I will outline it for you here.

Synposis: You will have more gold, more experience, and win fights verse the other guys making up for a lack of CC and gank potential by mastering macro game and objective control.

Method for early game: You want to never stop farming unless you are doing something very important.  Solo drake if at all possible it is free Armor/MR and a boost to your teammates the rest the game.  Early drake also creates map pressure, you can bet on the other team warding 2nd drake and looking to kill it as it spawns whether they are ahead or not at least in higher elo, use that pressure to bait them for kills, split push for turrets, get rift, etc.  Look for lanes over extended and low hp as even pre 6 you can gank them.  If your HP is healthy, and someone on your team is low hp and over extended look to counter gank them.  A lot of players instinct is to run around helping teammates however you should NOT do this.  Your main goal instead is to never be wasting even a few seconds.  Hovering around a lane you expect might be ganked, or just showing without actually fighting or achieving anything with a gank are examples of time lost which is power lost.  Basically you want to be gaining gold like a madman, but also be useful to your team and apply pressure through early dragons, early turrets and ganks that are successful and over quickly.  Also every time your ult is up look to use it to gank and keeping farming/hitting stuff to make it come back up faster. 

Method for mid game: you want to continue keeping control of dragons and rift and getting turrets.  Every outer turret down is worth a ton of team gold so prioritize this to get your team fat.  Have good map awareness and don't get dragged into uneven fights that will lose you objectives and that will lose you the game.  Continue farming and push sidelines or mid if they're empty to apply pressure, but also try to not be absent from key skirmishes as this can also lose you the game.  The goal here is to keep up the pressure you created in early game via objective/turret control and squeeze the life out of them by pressuring turrets, controlling drakes, warding and clearing wards in their jungle and making picks if possible (don't engage if most their team is MIA though you'll get collapsed on and die). 

Method for late game:  Look to make better engages than the other team by either flanking their carries with your team, doing wombos on their carries or peeling off their assassins with your ult and helping your carries kill them.  You can also split their team by starting a fight vs their carries then ulting to your back line to kill tanks while their carries are stuck way far away for 3 seconds to try and get back in the fight.  Keep sidelanes pushed if at all possible it's quick to do on Shyvana and look for split pushers to be doing the same to your team.  A lot of this will come down to experience and a close game in late game is very risky and can go either way for very stupid reasons like a support caught warding or someone derping for even half a second and doing the wrong thing.  Try to not let it be a close late game as it's a gamble you want to be winning the map pressure and objective control game ALL game to have clean wins. 

General rules: Don't siege with Shyvana, it is a losing game you can't wave clear unless you can melee which you can't do in siege situations without risk of death or dragging your team into a losing fight so you can't effectively defend turrets most the time on Shy.  You also can't siege on the offense because if you walk up to hit a turret you will be focus fired, so only siege with your team if you have baron (which always group up with baron and siege) or know you can dive.  You have tons of other viable options.  Split push to apply pressure (don't let your team die 4v5), force the other team to come out for objectives (baron/drakes), or setup picks by controlling their jungle, or just use the map control to out farm them (this includes taking all their jungle camps).  This can tilt them and make their carries over extend for gold which gets your team free kills which should translate into an objective while that person is dead.

That's about it I will try to iterate over it and make it better thanks for reading.

Jungle Pathing Back to Top

Good pathing is the difference between a bad Shyvana and a great Shyvana.  Here are some very good paths for Shyvana to take depending on side however things happen and you should only expect to fully do these about 35% of the time.


Both Sides fast level 6:

Raptors -> Krugs -> Wolves -> Gromp -> Blue -> Recall and buy Talisman -> Raptors -> Krugs -> Red -> Wolves -> Gromp

You should get level 6 around 6:10 and raptors and krugs will be available again soon.  Feel free to gank as you're level 6 now.

Bottom Side:

Early Drake clear:
Raptors (150 bonus exp) -> Wolves (smite) -> Blue -> Gromp -> Recall and Buy Talisman -> Red -> Blast cone to Drake and kill Drake with 2 smites up -> Scuttle -> Krugs -> Raptors -> Wolves -> Gromp

You are now level 6, got a boost from drake and your passive and can get honey fruit or a scuttle and gank at level 6 before laners are level 6 you can get this at just before 6 mins if you got a leash then get scuttle and honey fruit and gank or if you're healthy hp enough just gank.

Top Side:

Early Drake Clear:
Raptors -> Red -> Krugs -> recall for Talisman -> Blue -> Wolves -> Gromp -> Scuttle -> Drake -> raptors -> krugs -> wolves -> gromp

This too will give you level 6 and an early drake but it is a bit slower than bottom side.


Invade patterns:
Top Side:
Start their blue and steal it -> raptors -> red -> recall for talisman and finish out the early drake topside pattern this can delay your level 6 but can be worth it to deny blue to some junglers.

Bottom side: 
Start their red and steal it -> your red -> your blue -> scuttle -> recall for talisman -> drake or do full clear

This is useful vs some junglers that really need red to gank including Lee.

If their team is smart and watches you can't do these but even in plat people are lazy most of the time.


Modifications on early drake and early level 6:

They took my blue or red:
Take scuttle and buy Talisman and the 300G attack speed item (dagger) on your first back.  Then do drake at level 3, it's doable even without red with just that and two smites and 2 hp potion charges.

They took my gromp and blue:  Go take the other jungler's camps or you'll be way behind.

They took my raptors and/or krugs: 
Just move on take a scuttle if you can and then invade and take the other jungler's camps and use that time to ward his jungle especially his buff and make him pay later for invading you by killing him as he takes a buff.

They took my dragon:  Rarely ever happens but if so, use that knowledge to try to take some of his other camps and most can't kill it in good time so they should be really behind in exp so leverage that.


Gank Patterns Back to Top

Shyvana's pre 6 ganks are notoriously poor.  That doesn't mean you should never do it though. 

The general gist of ganking with Shyvana is farm till 6, gank as soon as you hit 6, and then farm between ganks to build fury so you can gank again faster.  There are a ton of exceptions, all revolving around if it would be time well spent or a good use of your time which comes with judgement from experience but there are guidelines.

Any gank for any jungler should pass a checklist, Shyvana's is just more complicated than most:

General Gank Checklist to answer the question "can we force summoner spells or get a kill?":
1) Does my laner have CC or is the enemy low hp?
2) Is the laner far enough from the turret to actually gank or can we dive them?  The more pushed the better.
3) Are they close to me right now?  (You don't want to spend tons of time going bot to top just plan to eventually get top).
4) Does the enemy laner have mobility?  If so does my laner have mobility?
5) Is the enemy laner an early game laner like Darius or Pantheon?  What about my laner?
6) (Bot lane only) Do they have a lot of peel?
7) Do I know where the enemy jungler is?
8) If the enemy jungler shows up do I win?
9) Do I know where mid is?
10) If the enemy jungler and mid show up do I win?
11) Does top have TP up?
12) Do they have global ultimates up?  Do we have global ultimates up?
13) Is an objective like drake spawning soon?  If so they might be about to gank bottom lane or you could lose drake if you go top.
14) Is your laner too low hp to contribute or the other laner too fed to be able to kill without risk of one or both of you dying?  If their laner gets a kill and you get a kill, you actually set your laner way behind.
15) Is there a huge creep wave?  If so you'll be denying your laner CS and exp and potentially die 2v1.

So a lot to think about and pre 6 there's an additional checklist for Shyvana:
1) Can they kite me effectively?
2) Can my team engage effectively?
3) Can my laners get them to engage?
4) If I come in behind them, will I die before help arrives?

Counter ganking is also really complicated, but mostly revolves around knowing and predicting where the enemy jungler will be.  Deep warding is the easiest way to know this as is knowing which side they start on and watching creep waves and how they push will give you the tools to get better at it and be effective.  Ex. if they start top, they will get red, blue and level 3 then gank bottom if bottom is pushing, or mid if it's pushing.  If neither are pushing but top is, expect him to show there even though he started top, etc.

Carry or be Carried? On Poppin off Back to Top

League has a good deal of randomness to every game because there's so many variables and you play with different people almost every game.  Because of this, you never know just who might pop off, on your team or theirs.  It is generally best to be the one popping off and carrying as then you have the most control over the game however if this isn't the case and it can't be every game you need to know how to help that other guy shine and enable him.  That is the skill that comes from being able to be carried.  Basically if someone on your team is popping off, play around them because you'll get fat too from kills/assists and objectives and then you can win the game.

There is no shame in being carried, only losing because you have too much foolish pride to let someone else do the glory work.

If someone on the other team is popping off you have two choices, spend resources on them to stop them, or spend resources on your carries to try to get your team more ahead than theirs.  In general, the 2nd choice is better, play to the stronger side of your map and make it really strong rather than weakening yourself by spending a ton of resources on a probably lost cause.  There are times just a few ganks can put a laner back in the game, but knowing when this is viable or not comes with experience.

If you are carrying, focus on making smart plays and know your limits.  Bounty gold is extremely punishing so don't award it to the enemy team if possible especially if you're not even getting objectives for it.  Also don't be a newb carry and look for kills instead of looking to close out a game.  The longer a game goes if you are a ahead the bigger the risk.  This is because at some point, everyone is full item builds and gold leads/kill leads cease to matter only team comps and champions good late game do.  The longer the game goes too, the more chances your team has to make throws which can let the other team get back in the game.  Don't give them a chance if you want clean wins basically.

On Bloodrazer/Bork/Titantic Builds Back to Top

I have nothing against these types of builds I am simply sharing what was successful for me I suggest to other Shy players to stick with what works for them also but to also experiment as sometimes you will find an unlikely fit.  For example, in season 4 I got plat 2 on Shyvana by buying early locket and late game starks and focusing only on counter ganking bot lane and farming.  It worked actually incredibly well too and no one else was doing that... in fact locket wasn't even considered good by most Shyvana players kind of like Trinity isn't considered good by many now or maxing E first.

My play isn't just experiment though it is well researched and thought out.  For example, if you go to the lolskill site and start looking at all the top rated Shyvana players out there, almost none of them are playing Shyvana right now, at all.  The one exception I found was Siddd who was still spamming Shyvana games with lots of success and I liked things like how he maxed E first and was soloing drakes early and getting level 6 early and it just seems to me a lot of his success came from the fact he wasn't the same old Shyvana so many other Shyvana's had shelved because it wasn't working for them.

There are some high diamond players that use Titanic as a core item so it's still viable too, so again, if my guide and style don't suit you then feel free to play Shy however you like I'm not trying to force anything on anyone just share my version and how it has worked for me.

Thank you :)

About Me Back to Top

I've played league since it was released, I used to spam Katarina, Miss Fortune and Nasus but Shyvana caught my eye and I loved her theme as a half dragon so I played me some Shyvana and she got gold S3 and plat season 4 with her as my most played champ.

After that I felt kind of accomplished and quit league till S7 where she once again got me plat and I wrote this guide.  S4 was totally different in a lot of aspect though due to her mini rework and item changes but I still feel she's in a strong enough spot to climb with.

IRL I do boring code monkey work and run my own web dev business.  That's about all :D  Just hope you found this guide useful I enjoyed making it.

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