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All Guides Shyvana Guides Split King: World Famous Shyvana
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Updated
2 months ago
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Shyvana Statistics for Split King

Author's performance with Shyvana compared to the ranked average.

Value
Average
Games Played
147
4
Win %
60
46
Kills
6.5
5.8
Assists
5.4
6.6
Deaths
4.7
5.3
KA:D Ratio
2.6
2.3
Gold Earned
12.3K
11.8K
Creep Score
66.4
175.7
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

I used to run 3.png and 11.png but after 3.png was nerfed to no longer reduce armor, mr or attack speed, I felt like 4.png was a better option. I cannot think of a better choice than 4.png right now. It fits perfectly with my new Dragon controller strategy, as it allows me to use 4.png around the dragon pit. This is especially important since I will be taking the first dragon much earlier than I get level 6, so 4.png is my only escape at this point. See the video guide for further info.

New Runes Back to Top

Season 8 completely changed the game. As Shyvana players we love that, because she is currently insanely strong!!!

Watch the Season 8 guide update video in the "Season 8" Section to see the runes in action.

Press%20the%20Attack.png?width=64
This is the strongest rune on Shyvana. Take this if you like winning games :)

Glacial%20Augment.png?width=64
This rune is also strong, but it requires a different playstyle. If you run Glacial Augment you should focus on ganking and team fights. I will not go into detail about Glacial Augment though, as this is a split pushing guide. NOTE: After patch 8.4 taking Press the Attack is now a MUST!

Triumph.png?width=64
Triumph is the strongest rune in this tier by a landslide, Shyvana does not use mana and Overheal.png?width=32 Is a terrible rune.

Legend%20Alacrity.png?width=64 vs Legend%20Tenacity.png?width=64 vs Legend%20Bloodline.png?width=64
This is the only rune choice I change depending on what champions I face. If there is a lot of cc that counters Shyvana on the enemy team you should take Tenacity. If there is little to no cc you can pick either Bloodline or Alacrity, both are strong. If you use Bloodline you can delay the purchase of Warmog. Alacrity really helps with clear speed and turret destruction though. The choice is yours :)
The Tenacity has been buffed and is now worth even more.

Last%20Stand.png?width=64
Last Stand is better than [[Coup de Grace]] on Shyvana. This is because Shyvana is quite tanky and can stay within the Last Stand threshold for a long time. Watch the end of the season 8 guide video to see how strong this can be. 

Gathering%20Storm.png?width=64
I take this because I am the Split King and I need to scale into the late game. It also happens to be the best choice in the Sorcery tree for Shyvana. Why do I use Sorcery as the secondary tree? I do that because of Transcendence (But I also REALLY LIKE Gathering Storm :D )

Transcendence.png?width=64
This is a must in order to complete my build. I need 40% CDR to be strong, and this rune does exactly that. As a bonus blue buff also gives attack damage late game :) 

Abilities Back to Top

E
Q
W
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
2
8
10
12
13
W
3
4
5
7
9
E
1
14
15
17
18
R
6
11
16

Yes, burnout is a great ability, but when it comes to killing a single target with a lot of health e and q are just better, but after that maxing w is the only possible choice. 

The Video Guide covers this topic extremely well. 

Hold your horses I am about to throw math at your face. I would not recommend actually reading it all. I hated doing it. But if you do feel like you want the explanation as to why I max Twin Bite second, feel free to read it. I will sum it up. With this build maxing Twin Bite is far superior to maxing flame breath. MATH DOES NOT LIE



WARNING THERE IS A LOT OF MATH, AND IT IS VERY BORING:

Twin Bite Rank 1:
9 Seconds Cooldown.
140% Damage.

Twin Bite Rank 5:
5 Seconds Cooldown.
200% Damage.

9/5 = 1.8
200/140 = 1.43

1.8*1.43 = 2.574

In other words, Twin Bite Rank 5 deals roughly 260% damage of what Twin Bite Rank 1 does.
So a 160% INCREASE in damage.


Flame Breath Rank 1:
12 Seconds Cooldown
86 Damage.(60 + 30% AD is added as base damage from level 9, for fair calculations)

Flame Breath Rank 5: 
8 Seconds Cooldown
260~ Damage

12/8 = 1.5
260/86 = 3

3*1.5 = 4.5

In other words, Flame Breath Rank 5 deals 450% damage of What Flame Breath Rank 1 Deals
so a 350% Increase in damage. Which is vastly more than Twin Bite. 

But What if Shyvana is in dragon form? Well, the bonus damage from dragon form does not come from ranking up the skill, but from levels, so Flame breath increases in power
despite not putting points into it. I could do the calculation on that as well but it is pointless as these calculations are not very useful in the real world. They just show how much
each skill increases in power relative to itself with each rank. What we want to know is: Which Shyvana is strongest. The one that has rank 5 Flame Breath or the one that has Rank 5 Twin Bite? 

There are a few things to consider:
Twin Bite is Melee single target but can be used on turrets!
Flame Breath is AOE and Ranged, But cannot be used on turrets!
As a Split pusher the turret part is quite important, but since Flame Breath helps in wave clear, so that we get faster to said turret, I would say they are somewhat even in
that aspect. Flame Breath being the winner because it is ranged.

Flame Breath does however not scale nearly as well as Twin Bite does, ESPECIALLY if you run Trinity Force like I do. Further more Twin Bite is greatly amplified by Fervor of Battle.
It benefits more from the stacks AND helps generate stacks faster. Twin Bite also benefits greatly from Bloodrazor, which Flame Breath gets no benefit from at all. 

SO MUCH TO CONSIDER! I am however not a fan of guess work. So I will do the math. Math never lies.

When I am done getting my second skill to rank 5, I usually have Trinity Force and Bloodrazor (Deadmans Plate as well, but it does not add any damage to either of the skills.)

I am level 13 when I get Rank 5 in my second skill so I will have 102 base attack damage. I get roughly 8 damage from my Natural Talent mastery at this point, and trinity force gives 25 damage.
With 8 stacks of Fervor of Battle, I get another 48 damage.

I will have 27% Cooldown Reduction at this point.

102+8+48+25 = 183 Attack Damage.

So, Rank 5 Flame Breath will deal 
220+0.3*183 = 275 Damage

Every 
8*0.73 = 6 Seconds.

Resulting in a DPS of 275/6 = 46
But this is in human form, and Flame Breath is far more powerful in dragon form.

While a dragon, Flame Breath deals 135 more damage on hit as well as leaving an AOE DOT on the ground. 1 Tick of this dot is almost always applied, adding another 95 damage.
Thus, the dps in dragon form is (275+135+95)/6 = 84 

(I know that I have not yet taken into account the fact that the on hit damage from Flame Breath is also up more often, but I keep it out for simplicity, simply because a high rank of Twin bite also procs the on hit more often)
ALRIGHT.... Moving on to Twin Bite. 

Twin Bite is harder to calculate due to the way it's cooldown works.

The cooldown is 5*0.73 = 3.65 seconds.
But it is also reduced every time I aa.
instead of calculating this, I have simply tested it, and I knock off roughly 1.3 Seconds of the cooldown.
3.65-1.3 = 2.35 Seconds cooldown.

The attack damage is still 183, But there is also 20 on hit damage from burnout. 
Bloodrazor also deals 4% of max health damage per hit. The typical level 13 has about 1500 health, but it will obviously be far more powerful on a high health target.
4% of 1500 is 60

Meaning we deal 183+20+60 = 263  Per hit
Twin Bite Attacks Twice, so obviously, it deals 263*2=526 damage.
Resulting in a DPS of 526/2.35 = 224.
Which is FAR greater than the DPS of Flame Breath at rank 5.
and this is without even taking the Spell Blade passive on Trinity force into account!!! 
Low cd on Twin Bite means smooth proc rate for Spell blade = very high DPS.

Obviously, the calculations do not stop here. Because when I have rank 5 Flame Breath I still use rank 1 Twin bite for damage and vice versa
So We have to know the DPS of those rank 1 Spells to get the actual difference in Rank 5 Twin Bite and Rank 5 Flame Breath.

Twin Bite Rank 1
9*0.73 = 6.6 Seconds CD
140% damage.
It still hits twice though!

so it deals 183*1.4 = 265 damage.
2*20 + 2*60 = 160
265+160 = 425 damage. 

I tested rank 1 cd as well. It gets reduced by exactly 2.5 seconds (5 aa's)
so the cooldown is 6.6-2.5 = 4.1

The DPS is therefore 425/4.1 = 60

Flame Breath Rank 1
12*0.73 = 8.8 Seconds CD
60+0.3*183 = 115

The DPS is therefore 115/8.8 = 13


Twin Bite Rank 5 + Flame Breath Rank 1 DPS:
224+13 = 237

Flame Breath Rank 5 + Twin Bite Rank 1 DPS:
46+60 = 106 

Conclusion Twin Bite wins by a land slide. These calculations are without Spell Blade!!!
Twin Bite Rank 5 in human form even beats Flame Breath Rank 5 In dragon form by 93 DPS.

To double test, I have also tested DPS on target dummies.
Rank 5 Twin bite: 900 DPS
Rank 5 Flame Breath: 800 DPS
But target dummy testing should be taken with a grain of salt, they have 10000 hp, so bloodrazor and Flame Breath on hit effect deals waaaay too much damage.

Items Back to Top

Starting Items

    If you have not noticed by now. The runes, the leveling order, and the items are designed for 1 thing. A very specific early jungle route. So there will be no Hunter's Talisman as first item.
    Buy this at your first back.
    If you have any money to spare when you get to base feel free to invest in a rejuvenation bead. Shyvana has decent base regen, and rejuvenation beads sells for 106g, so even if you are going to sell them later, they essentially only cost 46g, cheaper and more effective in the long run than a single health potion. I love this item :D

Core Items

    Once you have your Machete and Talisman, you have to do 1 of 2 things. If the enemy team is ad heavy buy Ninja Tabi before completing the jungle item. More mobility and less damage taken in the jungle is insane for such a small price
    If the enemy team is ap heavy then you should complete the jungle item before buying Merc Treads, as Merc treads don't help you in any way in the jungle. Buying basic boots is always a good choice though
    Finish Merc Treads immediatly after buying Bloodrazor
    If the enemy team is ad heavy, you continue by buying Dead Man's Plate and then Trinity Force
    If the enemy team is ap heavy then you buy Wit's End and then Warmog. Wit's End is so insane on Shyvana as a counter to magic damage, every single component of it makes Shyvana insanely strong. Please note that Wits End is sold in the final build. Unless you are against 5 mages or something insane like that ;)
    This is the end game build in most cases. Notice that i have no boots. Boots do not provide enough stats to justify being in my end build, Dead Man's Plate, Trinity Force and Zz'Rot is all the Movement speed i need. The Randuins Omen is the least important item, and if there is more ap than ad on the enemy team then replace Randuin with something that gives mr
    When it is time to buy my second big item I can usually see where the game is headed. If the enemy ADC is getting out of control I highly recommend that you buy Randuin instead of Deadman. Also if there is more than one enemy champion that builds crit items (like a Yas or Tryndamere) you should ALWAYS buy Randuin's Omen instead of Deadman's Plate

Situational Items

    Some setups have cc that is crucial to get out of, and in that case using a Scimitar is the best option.
    If the enemy team has equal AD and AP on their team and a total lack of hard cc, but still quite a few slows, then you should buy Boots of Swiftness. But this only happens in 1 out of 20 games or so. I still sell them in the end though
    When I have 3 ocean dragons and can use extra MR, i replace my warmogs with Spirit Visage. Warmog's Passive will not be needed because the ocean drakes will do the job, especially when amplified by 30%.
    Titanic Hydra is a great item! no doubt about that. I just don't use it as it does not fit my playstyle very well.

If you have any questions as to why i build like i do, feel free to make a comment and i will try to answer as quickly as possible.


The Wit's End path is actually the one that I have the highest winrate with. It really is that strong. But only if you can justify buying magic resist. Don't buy it vs Tryndamere :P



My Shyvana is all about that 3078.png. With the max cdr shyvanadoubleattack.png will be able to active the SPELLBLADE with almost 100% uptime, and since Steraks Gage boosts base damage, That SPELLBLADE is going to deal huge amounts of damage.

In short: This Shyvana is insanely tanky, yet she still cuts through towers and players like butter. Throw down a 3512.png and Nexus will be gone in no time. Don't worry Bob will do his job (watch the video section to get the reference)

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Elise
    Medium
  • Kha'Zix
    Easy
  • Lee Sin
    Medium
  • Nunu
    Hard
  • Vayne
    Hard
  • Volibear
    Easy
  • Warwick
    Hard

VS

Elise

Medium

Elise is EXACTLY like Lee but deals magic damage, play against her like you would play against lee

VS

Kha'Zix

Easy

Shyvana is way too tanky with this build to be taken out by an assassin like Kha'zix. I have very high win rate against this creature. All jungle assassins seem to be easy to beat as Shyvana.

Some might call Elise and Lee for assassins too but they are very strong early and weak late, assassins like Kha does not have a very strong early, his late won't be good either as Shyvana is too tanky

VS

Lee Sin

Medium

Playing against Lee Sin is like playing against time itself. There is no way Shyvana can outperform Lee in the early game if Lee knows what he is doing that is. Shyvana WILL, however, outperform Lee in the late game no matter what.

So survive the early game and victory will be yours. Lee ganks a lot early so the drake should be free which will help you get to the late game a bit faster ;)

VS

Nunu

Hard

Nunu excels at being very annoying early game. He will steal your camps, but at the same time, he can also take dragon really fast. Nunu cannot be out smited as his Consume+Smite deals too much damage. The constant Ice Blast is also really good at making Shyvana useless as her ultimate will be the only way to close the gap

Tell your top laner to defend your buff early, and put a ward, so Nunu can't cheese you. Don't do drake or counter jungle unless you know where Nunu is. Hang in there and get to the late game

VS

Vayne

Hard

Why is Vayne here? Well, She is by far the hardest ADC to face as Shyvana. She has mobility and cc, and to make it all worse, she also deals % hp true damage, meaning you can't build defensive items to counter her. If a ban spot is open, feel free to put her there. 

If she gets picked I would advise that you try to shut her down before she becomes a problem

VS

Volibear

Easy

Shyvana generally has an easy time against low mobility champs that have to fully commit to deal damage. Shyvana beats Volibear in 1v1's even if Volibear is vastly ahead

VS

Warwick

Hard

I often ban Warwick when playing as Shyvana as his Blood Hunt passive directly counters my ability to kill dragons safely in the early game. It is however not the end of the world if he isn't banned.

Introduction and Video guide. Back to Top

                                     imageedit_22_9846069298.png
WHO is the Split King and why would you want to read a guide by me? 
I am a Diamond 1 player, and I am known for about 3 things: Split Pushing, Late game dominance, and unusual playstyle. I also spend a fair amount of time on my youtube channel. 

WHY would you read my guide? Well because I am one of the best Shyvana players in the world. LolSkill rates me as the 32 best Shyvana in the world. But I would like to point out that if you are looking for a guide on how to play Shyvana like everyone else does, this guide is not for you. This is the Split King Way. 

Watch my video guide to learn more:



For advice on how to carry in even high elo, watch this commentary game:


To see my Shyvana in all her glory watch this Clip:



Season 8 Back to Top

Feel free to enjoy some Season 8 DOMINATION. Press The Attack really shines on Shyvana


BEHOLD! THE MIGHTY SEASON 8 GUIDE!


Why play Shyvana? Back to Top

Honestly right now there are a quite a few better junglers out there. But Shyvana has not been a weak champion at any point since her release. She stays reliable.

BUT She COULD be the best jungler for YOU!. I mean right now she is the best jungler for me, and there has to be someone out there with a playstyle close to mine. If I can play her this well at the top of the ranked ladder then anyone can atleast get some value out of her.

I encourage you to try her out for a few games, and see how it goes. If you lose 10 out of 10 games then it is time to find another champion that fits you better. But who knows, you might just be the next big Shyvana player. I wish you luck.


Early Game: Dragon Control Back to Top

Shyvana is the best dragon slayer in the game and at the same time she has a passive that rewards her even further for slaying dragons. That is why I now Specialize in securing dragons for my team. I kill the first dragon at the 4 min mark, and then I keep the dragon supply flowing everytime they spawn. 

Let me show you how this wins me games. Imagine the enemy team has a Lee Sin. A jungler that is known for his early game pressure through ganks. Shyvana simply can't keep up with Lee Sin in early ganks. So I must do something different. Just surviving till late game is one way to do it, as my late game Shyvana has a the value of 3 Lee Sins. But this method relies too much on my teammates ability to play defensively. 

Let's say Lee Sin has a high impact game and that he has somehow killed or assisted in killing 3 people before the 4 min mark. But then at the 4 min mark I kill an Infernal dragon. What does that mean? It means that I now have 5 more armor and magic resist permanently as well as 8% more ad and ap permanently. The rest of my team obviously also have the 8% ad and ap. THAT IS HUGE. If I have a Riven top lane with 100 ad, I just gave her 8 ad by killing the dragon, which is about 300g in value. In other words I gave my Riven a kill worth of stats simply by slaying the dragon. If I went AFK now, that bonus would eventually be 16 ad when she gets to 200 ad and so on. So killing the dragon essentially is the same as giving my team a TRUCKLOAD of gold. I actually did more by slaying the dragon than Lee did with his 3 kills/assists. This is, however, the best case scenario when the first dragon is infernal. But the other dragons are quite powerful as well, especially early on. I can consistently get 5 dragons for my team in Diamond Ranked games. That is just HUGE. (Cloud drake actually has a higher win rate than Infernal)

Keep in mind that after I hit 6 I start killing people as well. 

You should also know that if the first dragon is an Infernal Dragon, there is a far higher change for the second and third ones to be Infernals as well. 
The Winrate of the dragons are as following: Cloud > Infernal > Mountain > Ocean
As of season 8 I no longer rush dragon if it is an Ocean dragon. I only take it if I have time to spare.  

THE MOST IMPORTANT THING TO DO WHEN PLAYING SHYVANA THE WAY I DO, IS THIS: DO NOT DIE EARLY ON. Play Safe, and encourage your team to do the same. I am running scaling runes for a reason. Also, remember that Shyvana can take out the Herald very fast aswell, further helping her team through other means than ganks.


Mid Game: Adapt. Back to Top

When the Dragon and Herald are dead, it is time to choose a lane you want to dominate. I always adapt my build so it fits with the lane I decide to camp. Example: If the jungler and mid are ad champs, that opens up the botlane for me. I can itemize against physical damage well knowing that if I stick to bot I am well equipped to deal with anything the enemy team throws at me. I could still do this if mid is a mage but then i would have to back off everytime mid is missing. 

I rarely camp mid. The lane is short so it is hard to abuse my high movement speed. Also, since it is the center of the map, it is very unpredictable what happens there. Everything goes so to speak. 


Essentially: Look at top and bot and decide which one is easier to fight. The choice is often an easy one. Would I rather gank a Tristana and a Janna, or a Rumble? Obivously Rumble, as Tristana and Janna can keep me at bay, Rumble can't. If their jungler is Elise the choice is even better, since I can then go with my Wit's End-Warmogs build and be able to deal with both Rumble and Elise. 

If all lanes are very hard to gank, feel free to spend your time counter jungling instead. It is pretty safe after level 6.

Late Game: Split Push!!! Back to Top

Late game is simple. Start split pushing and keep split pushing till their nexus is a thing of the past. If you don't know how to split push. Read up on it or play another champion. Not split pushing as Shyvana is a crime against humanity.

I can quickly sum up how to split push:
Put deep wards so you can see the enemy team coming a mile away. If there are too many people to handle, back off. Not entirely, just enough for the enemy team to turn around, and then continue split pushing. (Warmog will ensure that you are always topped off)


If they send only 1 or 2 that you are confident about killing. Well kill them and put their heads on spikes to remind people to stay far away from you. 

That is mostly it. In rare cases I intentionally pretend to overextend just to hold back the enemy team for a while, so my team can kill Nashor, take out an inhibitor, kill a dragon, and so on. I do not play for KDA I play to win, and I do not mind dying for the greater good. (if the greater good has something to do with winning)
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