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All Guides Singed Guides [7.24] ME SINGED ME RUN FAST (WIP)
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Singed Statistics for AIways Chase Me

Author's performance with Singed compared to the ranked average.

Value
Average
Games Played
1
7
Win %
0
45
Kills
4.0
3.7
Assists
5.0
7.3
Deaths
8.0
6.5
KA:D Ratio
1.1
1.7
Gold Earned
10.2K
10.7K
Creep Score
155.0
184.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

12.png - Teleport

I can’t even begin to explain how amazing this summoner is. It’s ridiculously safe, yet incredibly punishing when ahead. When ahead, it helps you transition your lead to other lanes. When behind, it helps you get back into the game. It helps you be with your team, even if you’re on the other side of the map. You can 12.png to gank botlane, or 12.png to baron when your team needs you. Overall makes you a global threat instead of simply a lane threat, unlike 14.png, which is only good in lane. This is why people take 12.png over 14.png, despite Singed's incredibly strong laning phase.

For your other summoner, you have the following two options:

4.png - Flash
Having no gapcloser, 4.png creates a gapcloser (albeit a very high cooldown one) when you would otherwise lack one.
4.png is better than 6.png because it adds something to 27.png's kit that he doesn’t have: a gapcloser. 4.png on Singed will also take some by surprise, as they don’t expect him to have a blink. A grave mistake, when you 3800.png into their team and 4.png megaadhesive.png fling.png their poor 8/0 67.png into your team over and over again.
Take 4.png when you’re against a matchup that you can’t get close to with ghost, or else when you’re against a team where it is absolutely crucial to get to their backline, and 6.png won’t be enough.

6.png - Ghost
So, after some reevaluation of 6.png and some talks with friends of mine, I’m convinced that ghost is still very viable on Singed. Old Singed had 6.png as a necessity, but ever since the passive change, it hasn’t been as good because your passive is a free 6.png. Your passive makes you easily surpass 700 MS in teamfights without any other speed boosts. 6.png makes you lack a gapcloser of any type, and has more counterplay because it’s more predictable. However, 6.png has better synergy with your kit and has a lower cooldown. You can kite your enemy or keep up with them with ghost. In addition, if you take Celerity, you get more AP from your MS. In teamfights, it can be used as a substitute for 3800.png, and is up very frequently.
Take 6.png in easy/immobile matchups, or else anyone you can run down after their initial combo.

Alternative Summoners

14.png - Ignite

14.png technically has the best synergy with 27.png's lane bully playstyle, but is almost never taken due to losing out on 12.png, which makes him lose out on the map pressure that can win him the game. This makes 14.png that much worse on Singed, at least in my opinion. You have more lane pressure with 14.png, but when your laner 12.png's bot and wins them a fight, you'll be sitting top, unable to do anything. Not to mention that if you lose lane, 14.png is basically useless. Some 27.png mains are in high diamond and above using primarily 14.png, so it's certainly not bad. 12.png vs 14.png is less of a debate than 4.png vs 6.png - there are clear benefits that 12.png brings that 14.png does not - but it works for some people, so I suppose you can try it out.

It’s worth noting that if you take Summoner%20Specialist.png?width=3214.png is a good option to start with and make your already oppressive laning phase even more so.

11.png - Smite

Oh boy, 11.png 27.png. It's honestly a ton of fun if you're proxying, and you can really screw over their jungler if you use it well. However, there are a couple of problems. First, you lose out on global pressure from 12.png. Second, proxying is just bad at the moment. It's not worth dying to create pressure due to the snowbally meta, and if your opponents are any good, they'll utilize the gold to push their lead. In addition, 27.png isn't a scaling champ, so farm isn't super important. Your laning phase is ridiculously strong, and proxying makes you completely avoid your oppressive laning phase. Maybe if you're against a hard matchup, but even then it's more worth it to roam than to farm.

1.png - Cleanse

Ehhhhhhhhh. Just grab a 3140.png. Much better than wasting an entire summoner spell slot.


3.png - Exhaust

Not much to say here. Never really taken it, but can be taken against burst champs or else other high damage champions. It has the same drawbacks of 14.png, but doesn't have much synergy with your playstyle. Wouldn't really recommend.

21.png - Barrier

Same as above, except even less synergy since it's solely defensive, whereas 3.png can be used offensively.

7.png - Heal

Save as above but even worse because it has a longer cd, heals less, and gets countered by grevious wounds.

New Runes Back to Top

You have a few choices on Singed in terms of keystones. In order, the best keystones (in my opinion) are:

Inspiration - Unsealed Spellbook - versatile and allows switching summoners.
Sorcery - Aery - more damage for your poke
Domination - Predator - better roams
Resolve - Aftershock - more tank


I’ll be going in depth with these explanations soon™.

Abilities Back to Top

Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
4
14
15
17
18
E
2
8
10
12
13
R
6
11
16
Always max insanitypotion.png > poisontrail.png > fling.png > megaadhesive.png. Can’t really think of any exceptions to this.

singedpassive.png - Noxious Slipstream

When Singed passes within 225 range of a champion, he drifts off of them, gaining 20% bonus movement speed for 2 seconds. This effect has a champion-unique 10 second cooldown.

Have you ever been frustrated because you always get kited by much more mobile ranged champions? Ever wanted to play 27.png without needing to build 3800.png every game? Have no fear, singedpassive.png is here!
This passive is what makes you obnoxiously fast. You are very difficult to stick onto, and very difficult to get away from, and this is largely thanks to singedpassive.png.
In lane, it helps you give the tiny burst of MS to fling.png your opponent, or helps you disengage if your opponent engages on you.
In teamfights, with tier 2 boots, you easily surpass 700 MS in a teamfight.
Overall, this passive is amazing, and a huge step up from his old boring mana into health passive. Even though he's less tanky now, he can run - and he can run fast.

poisontrail.png - Poison Trail

Range: 20
Cost: 13
Toggle: Singed leaves a poison cloud behind him for 3.25 seconds. Enemies standing in the cloud's trail are poisoned for 2 seconds, taking 5 / 7.5 / 10 / 12.5 / 15 (+10% of ability power) magic damage every 0.25 seconds for the duration (continually refreshes while remaining in the affected area), for a total of 40 / 60 / 80 / 100 / 120 (+80% of ability power) magic damage over 2 seconds.

Probably what 27.png is most well known for. Rule #1 of league is to not chase 27.png - and this ability is why.
This is the bread and butter of his kit. Always max this first. There is NEVER a reason to not max this ability first.
It's your main damage source, your zoning potential, your wave clear - everything. Your kit revolves around your poisontrail.png.
There are many ways to use this ability. You can poisontrail.png in front of a low minion on your side, zoning the enemy from the minion. You can use it to trade, keeping your enemy in your poison as you run beside them. You can use it defensively, acting as an indicator to not chase (which doesn’t work in low elo, but then you get free kills because they chase so it works either way). It’s a DoT and AoE, which means that it has very good synergy with 3151.png3116.png is also super useful on him because of the permaslow potential that you have, given how fast you are and how easy it is to apply your poisontrail.png onto enemy champions.
Oftentimes with the bruiser build you will top the damage charts because of how easily you can apply the poison to all 5 enemies, and combined with your 3151.png3116.png, the enemy will be melting while permaslowed by 20%. It’s really, really punishing, especially when you’re ahead.
Going the Font%20of%20Life.png?width=32 build, this with 3116.png will apply Font%20of%20Life.png?width=32 stacks, the DoT will constantly refresh it,  and with 3504.png, you will heal your adc even more and give them extra onhit damage and attack speed.
With any other build, this ability is basically useless past 25 or so minutes. The base damage is pretty low, and especially late game, will barely make a difference. That doesn’t mean you should leave it off completely, but it has very little effect on teamfights most of the time.

megaadhesive.png - Mega Adhesive

Range: 1000
Cooldown: 17 / 16 / 15 / 14 / 13
Cost: 60 / 70 / 80 / 90 / 100
Singed covers the target area with a potent adhesive for 3 seconds, slowing by 40% and grounding all enemies within.

Welcome to a 92.png’s worst nightmare. For quite a while, this ability was kinda useless considering the dash heavy meta and how clunky it felt. It still feels somewhat clunky, but it’s actually really useful now. All those annoying hypermobile champion with a thousand dashes per second (92.png and 429.png say hi) now have a counter to their ridiculous mobility: grounding. In case you don’t know, grounding doesn’t let a champion use any blinks or dashes. This includes, but is not limited to, Kalista passive, Riven riventricleave.png and rivenfeint.png, Renekton renektonsliceanddice.png, Yasuo yasuodashwrapper.png and yasuorknockupcombow.png, and of course, 4.png. Riven dashing in to trade with you? Grounded. Yasuo wants to yasuodashwrapper.png around the minion wave? Grounded. Akali wants to akalishadowdance.png away? Grounded. Darius dariusexecute.png? Grounded. Camille camillee.png? Grounded. Every single dash or blink that most champions seem to rely so much on is completely unable to be used, and they’re helpless until the megaadhesive.png runs out or they get out of the range. It’s truly glorious. I love this ability, and it can really help you turn the tides of a fight.

fling.png - Fling

Range: 125
Cooldown: 10
Cost: 80 / 95 / 110 / 125 / 140
Singed flings an enemy over his shoulder (500 units), dealing 50 / 65 / 80 / 95 / 110 (+75% of ability power) (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health) as magic damage. If the flung enemy lands into Mega Adhesive Zone, they will be snared for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.

Holy shit do I love this ability. It’s one of three flips in the game, and the better one too (sorry 106.png and 6.png). It synergizes really well with his trolly playstyle by either making ti harder to catch you or making it very easy to get them. Both make you extremely obnoxious (or should I say obNoxus haHAA) for the enemy to deal with.
As stated before, it is a very versatile move. It’s a really good engage to bring the enemy closer, or else a really good disengage to take the enemy away from your side. Think you’re getting away? fling.png. Think you’ve locked me down? fling.png. It’s also really good to engage teamfights (although with squishier builds I wouldn’t recommend engaging to begin with), since it brings anyone on their team in the middle of your own. Just for god’s sake please don’t flip their 57.png54.png111.png, etc. into the middle of your team. It will end badly. Really badly. Trust me. Unless they are completely isolated or else you can burst them down fast enough, do not flip a tank into your team. It will only make it easier for them to engage on you.
There are a lot of things that you can do with his fling.png, but I’ll cover that in the Singed Tips and Tricks section. For now, these are the basics of this ability, but it can do so much more.

insanitypotion.png - Insanity Potion

Range: Self-cast
Cooldown: 120 / 110 / 100
Cost: 100
Singed drinks a potent brew of chemicals, granting him 35 / 60 / 85 ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds.

This is the steroid of all steroids, and really the only thing that has made 27.png somewhat prevalent before his mini rework. His ult gives him insane amounts of stats. Lvl 1 gives him 2791.25 gold worth of stats. Lvl 2 gives him 4785, and lvl 3 gives him 6778.75 gold worth of stats. That is absolutely insane. Don’t be afraid to use this ability, the downtime on it is relatively low (95 / 85 / 75).
You keep the stats from insanitypotion.png for 25 seconds, which is longer than the duration of most teamfights. Never fight without it. This gives so many free stats that it’s never worth fighting without it. This is the ability that makes you tanky while being able to dish out insane damage. When you turn this on, you’re activating man mode. You are committed to the fight, and you will be making it hell for the enemy team. Without ult, you are very squishy mid to late game, so it is absolutely crucial that you fight with insanitypotion.png.

Items Back to Top

Starting Items

    Starting items - seal most of the time, ring if you really really need the extra mana regen (since dark seal extra regen is more than the health from ring).
    Rush items - in order, corrupting pot for sustain, boots to catch up to them, and an extra seal for more AP and potion regen. Shield is only in poke heavy matchups.

Core Items

    Bruiser core items - Liandry's first if they're very mobile, Rylai's otherwise. Fill the rest with tank items.
    Utility core. Order is RG - Rot - Sightstone - Locket. Replace RG with Rylai's if you have ghost, unless you really need RG.
    If you're taking font of life, you need a Rylai's and maybe a Censor.

Situational Items

    If you're constantly getting cucked by cc, grab this.
So there are 3 main builds that I will be covering in this guide. These builds and their core items are as follows:

Bruiser - 3116.png3151.png, other tank items 
Utility - 3800.png/3116.png3512.png2045.png3190.png other tank items
Font of Life - 3116.png3504.png (optional)

Each build has its own uses and times where it shines, so use each build in the certain situations you see fit.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Akali
    Easy
  • Annie
    Easy
  • Camille
    Easy
  • Cassiopeia
    Medium
  • Darius
    Medium

VS

Aatrox

Easy

Meme champion for a reason. Basically a shittier 23.png (who’s also a shit champion). Kite him out, zone him, don’t let him fill his blood well, and he’s an easy matchup.

VS

Akali

Easy
An assassin champion who needs kills to be relevant, this matchup is heavily in your favor. She is a high burst, mobile champion - but only mobile when it comes to sticking on you. This means that it’s often difficult for her to escape without the help of jungle camps or a minion wave. She also has to get into melee range to dish out her damage, which means you can fight back very easily. fling.png her when she gets close to you, and take heavy damage in runes. You beat her pre 6 because your fling.png does just about as much damage as her q does, and you have sustained damage. You beat her post 6 because your insanitypotion.png gives tank stats to survive her burst and it gives you some extra damage. If you somehow fall behind, your megaadhesive.png grounding stops her from using her akalishadowdance.png or akalismokebomb.png, and she won't be able to get onto you. Overall a very easy matchup, and I would even suggest lane swapping with your midlaner if she’s mid.

VS

Annie

Easy

A rare matchup, and not too difficult. She has a lot of damage, but being a tank you should be able to survive her burst. She’s also immobile, meaning she’s susceptible to jungle ganks. You have better roams, you're actually a tank, and heavily out-DPS her if you get in melee range. Very early on, you're probably gonna get poked a lot, so don't let her poke you too hard. Get some early MR if you’re having trouble. Watch out for her burst, as she can hurt some, especially post 6, but otherwise you should be fine.

VS

Camille

Easy
It’s not ridiculously easy to win, but still rather simple. She’s melee, meaning you can automatically zone her from creeps with your poison. Her camilleq.png is melee range, and her camillew.png is slow and easily dodgeable. Make sure not to trade when she gets her passive shield up, and if she engages on you with her e, it should be a free kill as long as you don’t get hit by her second camilleq.png (which does everyone's favorite true damage). You have better burst damage in laning phase and better sustain damage, so long as you dont let her utilize her shield well. If you’re behind, I wouldn’t suggest engaging post 6, when you’re <50% health, as she can camiller.png you and you’ll be a sitting duck.

Quick tip: you can ground her while she’s in her camillee.png on the wall, and she can’t move at all. I’ve never done it, but I’ve seen it happen before, and it’s great.

VS

Cassiopeia

Medium

A rare matchup, but holy fuck is it annoying. She has insane kiting potential with her cassiopeiae.png, and her cassiopeiaq.png gives her MS if she lands it. Most of the time, she’ll bring 6361.png, making it even harder to catch her. If you’re poisoned when she uses her cassiopeiae.png, she will do bonus damage and heal - and her cassiopeiaq.png and cassiopeiaw.png both poison you. The only thing that doesn’t make me dodge every game against her is that she is squishy and has no dashes, but that doesn’t stop her from having insane DPS. If you can in melee range, you can maybe kill her - but that assumes you can get in melee range first without getting kited to death, which is very difficult unless she misses her cassiopeiaq.png. Overall, winnable, but still heavily in her favor. Aim to survive lane, don't feed her too much, and you should be ok because your mid game is far superior to hers.

VS

Darius

Medium
Ah, the 122.png matchup. Feared by many beginner 27.png players, and a godsend for more experienced players. Once you get the hang of the matchup, you really shouldn’t have a problem vs him. It probably takes the most practice of all matchups I've faced. and very very winnable if you know what you're doing. If you get ahead and keep playing smart, he gets stomped and it's honestly pretty sad to see how helpless he is.
One of the most important things is to dodge the edge of his dariuscleave.png at all costs. If he hits it, he pretty much auto wins the trade the majority of the time. Also, walk inside of the dariuscleave.png, not outside. He will generally walk towards you, not away from you, meaning that it’s easier to dodge the outer edge of his dariuscleave.png if you go towards him. The CD is pretty high early on, so if he misses it, it’s a good chance to go in on him.
Another big mistake that I always see people do is they fling right after Darius uses W. I die a little inside when people do that. His dariusnoxiantacticsonh.png slows you by 90%, and he has a hook (dariusaxegrabcone.png). If you fling.png him while you're slowed, he will hook you and then gratz you just played yourself. If he hasn’t used his hook, flipping him while slowed still lets him easily land the heal on his dariuscleave.png.
When you trade, you usually wanna go for quick trades. You can extend them a bit, but don't trade too long, especially if he hasn't used his hook yet, since if he gets 5 stacks of dariuspassive.png, he can fuck you up real good.
Overall, 122.png's kit relies a lot on enemies making mistakes. Don't make those mistakes, and you win the matchup easily. However, if you do make those mistakes, you could be in for a rough ride.

Quick tip: Your megaadhesive.png stops 122.png from using his dariusexecute.png, since it’s technically a dash. You can use this to your advantage to stop him from executing you when he has 5 stacks on you.

About Me Back to Top

If you happened to stumble across this guide and have no idea who I am, please be aware this is a WIP, and honestly probably wont even be looked at for a while as I finish it up eventually xd


Hey guys! I'm Always Chase Me, a Singed one trick in NA with over 1 million points over all my accounts. I peaked at P2 on my original account (Always Chase Me) before it got permabanned, and am currently at Platinum II on my new account (AIways Chase Me, with an i instead of an L). Feel free to add me if you'd like.


I first found Singed near the end of S5 after watching a video highlighting his stupid playstyle and what he was known for, and I thought the champion was absolutely hilarious, so I boguht him. I found his playstyle to be a ton of fun, and the rest is history. I found my true love in proxy Singed, which is sadly not viable anymore, but I still find the champion to be very fun to play and actually somewhat viable despite his trolly kit.


This guide was made to be a foundation for new players to learn Singed, and hopefully answer some questions about everyone’s favorite (or least favorite) mad chemist.


What is Singed? Back to Top

So, to start, what is 27.png? What does he do? The answer depends on the build, but generally, he is a strong lane bully against most melees. His job is to dominate the lane, create pressure via roams and tp ganks, and become a mid game monster, ending the game before late game comes around where he falls off faster than an Aatrox main's elo. Of course, this is in an optimal scenario, and this does not always happen, but this is how you should aim for the majority of your games to go.

Pros
- Fast
- Always somewhat tanky
- Fast
- Lots of outplay potential
- Fast
- Rarely ever a bad pick for your comp
- Fast
- Very good laning phase vs most melees
- Fast
- Disgustingly strong teamfighting potential
- Fast
- Somewhat versatile
- Fast
- Super trolly kit that somehow works
- Fast
- Did I mention he goes fast?

Cons
- Falls off HARD late game
- Kit is rather simplistic
- Not a real con, but if you enjoy your fancy keyboard combos and whatnot (aka Riven players), definitely not the champion for you, and can easily get boring for you
- Gets kited hard without passive/RG (which happens more often than you might think)
- No blink/dash

After reading through that list and if it sounds good to you, good for you! Read through the rest of the guide to get you started.

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