All Guides Sion Guides CHOO CHOOOOO!!!!
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Sion Statistics for 6poolZergRusher

Author's performance with Sion compared to the ranked average.

Value
Average
Games Played
19
5
Win %
53
46
Kills
3.9
3.6
Assists
11.5
8.6
Deaths
6.1
5.4
KA:D Ratio
2.5
2.3
Gold Earned
11.7K
10.3K
Creep Score
106.7
152.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

OK - so many of you will freak out and wonder where flash is. Sion doesn't require flash nor should he utilize it 80% of the time. Ignite gives you a really great kill potential top and his ult can act as his only means of escape (if necessary) and all the other times just let yourself die... USE YOUR PASSIVE!!!

New Runes Back to Top

Masteries Back to Top

Pretty basic - take anything that makes you have more resistances or more health. These are pretty customizable but the key ones are the unyielding, swiftness (because theres only a couple sources of tenacity) and strength of ages.


I take mana regen because you use alot of spells and bandit is nice for an extra source of gold. Against some of the harder matchups consider taking more regeneration masteries like perseverance, recovery and runic armor to help sustain through the early laning phase.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

cannibalism.png > crypticgaze.png > deathscaressfull.png > enrage.png 


Glory in Death Passive: Glory in Death


This is why I take TP/ignite and not flash. Sion likes to die close to his enemies and then pummel them. Most people ignore you after your death and you can easily pick up a few carry kills after death if people are low or not paying attention. Use your E on someone right before death to apply the slow to give yourself a better chance. Suiciding at level 1 for a buff steal is always a nice pickup too but its doesnt grant level 2 now so its not as big an advantage in lane as it was.



Decimating Smash Decimating Smash (Q)


Use of this skill is probably the make or break for Sion players. A great zoning/clearing tool both in laning phase and during teamfights. A multiple knockup during teamfights can really decide battles. If they are simply ignoring you and diving your carries don't be afraid to help peel. It's a massive disrupt that can give your carries a chance to dish out the damage uninterrupted.


Soul Furnace Soul Furnace (W)


Another great tool at your disposal with multiple uses. Tanking more damage is always nice, but don't disregard the reactivate damage either as it works on % health. If you notice people barely popping your shield in lane throw another point into it so you can get that extra burst damage off. This also stacks health infinitely on creep kills so make sure your last hitting well, especially cannon minions.


Roar of the Slayer Roar of the Slayer (E)


Landing this is what sets up your entire burst combo in lane. Two different modes of application though. Applying directly to a champion cause armor shred and slowing, but has limited range. If however, you apply to a lane minion it has an absurd range and can slow and damage multiple targets in its path but wont apply armor shred to anything but the minion. Hitting an opponent with this in lane and following up with your Q/W can stack on a ridiculous amount of damage in short order. Also very useful against armor stacking top laners.



Unstoppable Onslaught Unstoppable Onslaught (R)


Not the easiest skill to land, but one of the more epic and fun skills nonetheless hah. Once you get used to steering you can get away from practically anything and its almost a sure engage even if you miss since you will then be behind their entire team. It does some pretty sick damage and CC too. Recommend using it nearly point blank range after your Q/E in lane so as not to miss, especially if your opponent(s) have dashes. The stun and damage ramp up significantly so if you see a good opportunity vs a 5 man group hit the R and face check an entire team like the raid boss you are. CHOO CHOOOOO!!!!

A note: there are some champions that can stop your ult:  34_64.png wall, 59_64.png ult, 48_64.png pillar, 268.png ult

Items Back to Top

Starting Items

    Corrupting potion is a typical start as it provides good sustain for both mana and health and provides for good one hit walk away trades - Sion's specialty
    Good starts as well depending on situation. Doran's Ring can be used to good effectiveness vs ranged top laners when maxing E. Shield vs auto attackers
    good first back pickups - dont underestimate rejuv bead / charm. They are cheap and can help you swing a bad lane in your favor.
    GET THIS AND KEEP ONE ON THE MAP 24/7!!

Core Items

    This is usually my first completed item. Since your in everyone's face all the time the burn damage is great and helps with waveclear as well. If your against an AP lane picking up a null magic mantle / Spectre's cowl is usually enough until after you complete this.
    Pick one against balanced teams. Spirit visage is usually my go to because of the 10% CDR, but if your support doesnt get locket play team and get it. All the stats are great on Sion
    Typical full build - you will do a surprising amount of damage and be a CC eating machine with this type of layout - no extra damage required and you have 40% CDR. If you are against more than 1.5 sources of AP consider swapping the warmogs for locket or Banshee Veil

Situational Items

    More good items, see comments

OK so there's really no set rule on when to build what, but you should consider building almost all tank items no matter what their team comp is. Even if you are getting a ton of kills (it happens), build tank. It's the most surefire way to carry the team and absorb all the deadly CC.



3025.png 

Iceborn complements Sion great. the 20% CDR, extra on hit proc slow and damage, and of course the armor are all great things on him. Another extra benefit is the extra slow proc you get as your passive kicks in and your use death surge your first auto attack while dead applies the iceborn slow helping you to hunt down your first target.


3053.png

Sterak's Gage is only Meh IMO. It provides some relief from burst but it doesn't really give any tanky stats besides health. It does give you some much needed damage... but I just feel you are better taking a true tanky item in place of this. If you are somewhat ahead it is a good item to help you snowball - what I would consider tanky damage


3071.png

Black Cleaver is a good item and provides an abundance of CDR. You will be squishy though so you must play a safer style than typical. Your team will do a lot more damage, as you can easily stack armor shred on multiple targets using your Q. A good item if you will be facing a lot of tanks to help your carries whittle them down.


3102.png

A good option and something to consider if the enemy team has a ridiculous amount of CC and or a lot of AP damage. Mostly you will just take CC to the face and tank through it considering how much health you have at most points of the game... but there are times that this is needed. I still prefer taking locket/Spirit visage because they both give CDR but this is still a viable option.


3156.png

Maw is a good option for when you want more damage but still need MR. I don't recommend this highly but I have used it before to good effect in some rare instances, mostly when extremely fed and I still want some tank stats for later.


3742.png

Deadman's is a good item... but I feel there are better options either with CDR or with some damage included. You already move extremely fast using your ult. The slow proc is nice but again you have a ton of CC already in your kit and this provides zero CDR. Still a very viable item though.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Cho'Gath
    Easy
  • Darius
    Medium
  • Dr. Mundo
    Easy
  • Ekko
    Easy
  • Fiora
    Hard
  • Gnar
    Hard
  • Graves
    Hard
  • Hecarim
    Medium
  • Illaoi
    Medium
  • Irelia
    Medium
  • Jax
    Easy
  • Jayce
    Easy
  • Kayle
    Easy
  • Kennen
    Easy
  • Malphite
    Easy
  • Maokai
    Medium
  • Nasus
    Easy
  • Nautilus
    Easy
  • Nidalee
    Medium
  • Olaf
    Medium
  • Pantheon
    Medium
  • Poppy
    Hard
  • Quinn
    Hard
  • Renekton
    Hard
  • Riven
    Medium
  • Rumble
    Easy
  • Ryze
    Easy
  • Shen
    Medium
  • Singed
    Easy
  • Swain
    Easy
  • Teemo
    Easy
  • Trundle
    Easy
  • Tryndamere
    Medium
  • Vladimir
    Medium
  • Volibear
    Medium
  • Wukong
    Medium
  • Yasuo
    Hard

VS

Aatrox

Easy

Just build thornmail and you win. Play safer levels 1-6 and don't let him get an easy kill on you. He does have that lifesteal BS and early it really helps him until you get a thornmail.

VS

Cho'Gath

Easy

Not a hard matchup but I'd recommend getting boots a priority. At the later stages call for ganks to help keep him at minimum stacks because he gets so fat you wont be able to kill him alone.

VS

Darius

Medium

This isnt hard but you can get behind if you aren't careful. Darius damage is for real and you dont have any escapes so play a little safer than typical until you get a lead and some armor. Just stick to your bursty combo and minimize his ability to use his and you will come out on top. Don't let him stack up 5 stacks on you and still have his grab up. Make sure he's wasted his grab before you go in to duel.

VS

Dr. Mundo

Easy

If Mundo plays cleaver toss you wont kill him so just concentrate on CSing and not getting hit in the face with flying cutlery. if he makes the mistake of getting up close and personal show him whats up and shove his face in. Late game hes just a huge nuisance that you wont be able to kill.

VS

Ekko

Easy

If you play correctly and wait for him to dash onto you this is an easy match. wait for him to waste his dash and then follow it up with your entire combo. He wont survive more than a few of these. Build equal armor/MR and continue to push his face in

VS

Fiora

Hard

Fiora can ruin your day. She has high mobility, a slow, and if she lands her E by blocking your Q your in for a rough day. You can still lay some damage on her if she plays incorrectly because shes a much higher skill champ than you are but after level 6 your chances of killing her are drastically reduced unless she plays VERY poorly. Even if she does she can just disengage and leave. Build a sunfire and thornmail and just tank all her damage while CSing as best you can. At the later stages of the game you will take so long to kill that it won't even be worth her time so just get big and beefy and look for map opportunities. Your teamfight is a lot better than hers late game so long as you land your skills so just try to disrupt her diving on your squishies and play peel.

VS

Gnar

Hard

This match will test you. This is one of the few i might recommend going double dorans ring and maxing E. If you can keep his health low he wont be able to be a hop without consequences. If he does hop be sure to take advantage... but watch his red bar for transformation. If Gnar play correctly you won't win this lane, but you can still come out ahead late game by keeping up in CS and picking good engages (when he doesn't have mega gnar). Unlike you, he isn't always in boss tank mode.

VS

Graves

Hard

Top graves can really put a crimp in your style. With his dash and smokescreen he can make landing skills nearly impossible and his Q punishes you for getting up close and personal. Stay even on farm and take advantage of any of his missteps. Double doran E max poke is a good strategy to make him think twice before zoning you. Done correctly you should be able to farm and just tank up to be nearly unkillable.

VS

Hecarim

Medium

Ignite comes in useful here as his lifesteal/regeneration is immense. Try not to fight him while his dread is up and near creeps as he will just outsustain you. He moves fast and has quite a big burst potential as well as he deals AP damage with some of his abilities so dont underestimate it. I recommend letting him come to you while wasting his escape abilities. Sit back, poke, CS, and wait for him to screw up and capitalize. 

VS

Illaoi

Medium

Pre level 6 push her face in as hard as possible... post level 6 never engage unless you have a clear advantage and ignite up. If she grabs your soul try and zone her using your Q/W/E. Just run if she ults... don't even mess with that. Being tentacle slapped isn't fun nor is it good for your health. 

VS

Irelia

Medium

Irelia plays right into your hands. All of her skills require her to be close to you... which is great since you love bear hugging mofos. Easy matchup if you destroy her early game. If you play passive and let her farm she will shred you and for the love of god watch out for the jungler. If the jungler gets her a few kills this will become nightmarish.

VS

Jax

Easy

Jax is tricky but very squishie to your combo that doesn't rely on auto attacking so trade well and keep him at a distance while zoning him and you should be just fine. Later on when he has 3-4 items you wont be able to kill him but he really shouldn't be able to kill you either so its not that big of a deal. Just team up and cause him as much disruption as possible during teamfights.

VS

Jayce

Easy

Jayce is too weak to put up much of a fight. One combo and hes almost dead so just avoid his nasty poke and wait for him to be out of position and unleash hell on him

VS

Kayle

Easy

Kayle is no threat until late game. Go double doran ring and push her right out of lane. She wont be able to poke you from CS and you will control everything that happens up until team fight phase. Once she hits 4-5 items and does ridiculous damage she might be a problem for your team but she still wont be able to kill you.

VS

Kennen

Easy

Kennen is similar to Kayle, go double dorans and max E and push him right out of lane. If he builds sustain/AD even better for you as he wont be a threat in teamfights. Just continue to make his life miserable and he wont be able to farm AND poke so he will have to make a choice. If he picks poke just ignore his ass and farm up and continue to put damage on him 

VS

Malphite

Easy

easiest of easy lanes. basically an AFK lane if you want but i always manage 3-4 kills on him. he doenst have any escapes so if you land your slow you can devastate him. if he plays safe just freeze lane and get a massive CS lead on him and then dive all day long.

VS

Maokai

Medium

An annoying champ but not hard in the early stages if you play right. wait for him to WQ you then begin charging your Q... otherwise you will just be interrupted all day long. At level 6 he has opportunities to kill you so long as he dodges some of your skills since his are easier to land and his ult makes him really beefy. Late game avoid engaging him because he will slowly whittle you down and you wont be able to escape unless you pop your ult.

VS

Nasus

Easy

Easy lane. You can play this however you want. If Nasus just decides to tower hug and play Q farm just put a couple points in E and make his life absolute hell. You can also use your Q and W for zoning purposes near his tower but just be sure to ward well. If this lane gets out of control you will have a true beast on your hands. Late game no matter what you do you wont be able to fight him so just try to CS better than he does and be there for your team by teleporting and ulting down a lane every once in awhile.

VS

Nautilus

Easy

This derpy dude is easy to deal with so long as his jungler doesnt come rescue him. He has no escapes but he is very tanky so dont concentrate on him killing him unless hes really outa position. Tower diving can be really bad and keep good ward coverage for his jungler.

VS

Nidalee

Medium

She does a ton of damage regardless of what she builds and in cat form she can dodge almost anything and escape easily. Play tanky defense and consider putting points in W and E to help you poke her while still farming. She swowballs pretty easily and you dont have a high chance of killing her so just farm and get big and dont get hit by spears.

VS

Olaf

Medium

This guy can actually out poke you and in a straight up duel he regens so much even with ignite on him that you wont be able to trade up close and personal. keep chipping away at him until hes low health and then he wont be able to hard engage if you have ignite up. Just play safely and dont underestimate his damage when hes at low health.

VS

Pantheon

Medium

He's squishie so a couple combos on him and hes dangerously low on health. Force him to use all his spells and not just his spears and he will run out of mana quickly. bait his stun then begin charging up your Q and land your combo. Build some regen and armor and you should begin to win this lane around level 6-7. 

VS

Poppy

Hard

This evil brat can do everything you do only better and she has pretty good mobility so landing your skills is hard. Be really careful of walking near walls and her shield is overpowered strong. the only thing you have on her is your ultimate but hers negates anything you might try to do so just play safe, poke at range, and build tanky. You wont win this lane at any stage of the game so just keep an eye on your lanes to try and make plays elsewhere by teleporting or ulting down a lane.

VS

Quinn

Hard

I havent tried maxing E on Quinn but typical play style gets beaten pretty badly. She's very mobile and has disrupts to stop your Q. She does an absurd amount of damage and snowballs hard so be really careful of your engages.  One of the few matchups that you should probably play very passive and build doran shield.

VS

Renekton

Hard

Very hard matchup. He doesnt have massive kill potential post level 6 but you wont be able to kill him either and he controls the minion wave regardless of what you do. He has so much regeneration that poking him is pointless and hard engaging is nearly impossible to win trades. His slice and dice makes him mobile enough that landing your Q is a lesson in futility and his ult will make sure he escapes and/or trades and regens enough that you wont kill him regardless of how out of position he is. You wont win this so just farm and look for opportunities around the map

VS

Riven

Medium

Some Sion's find riven a hard matchup but i've always curb stomped her. She can be tricky if she gets help from her jungler and her mobility makes landing skills hard but just wait for her to engage and waste her kit and follow up with your combo. She has ZERO health regeneration so if you beat her face in a couple times early and zone her she wont be the massive killing machine late game that shes capable of. Late game keep her in ward coverage and don't let her flash combo your squishies and you should be fine. Help peel if you can and dont duel her past the 2 item mark... it wont end well for you.

VS

Rumble

Easy

Hes an annoying poke champ with a kit similar to yours but he doesn't deal as much outright burst as you do. throw a couple points in E and keep tagging him with that while hiding behind minions and you should do just fine. His flamespitter clears the creep wave really easy so don't even try to stand in the wave in the beginning... you'll just take damage for nothing. Mid game his ult really hurts and you don't have a good way to disengage other than your ult so be careful. by then you should have itemized pretty well anyway and have a good size CS lead hopefully if you played your cards right so the damage shouldn't be overwhelming. 

VS

Ryze

Easy

Ryze doesn't hurt you early game but his burst combo can be pretty devastating if you don't build MR. One of the few top lane AP champs id recommend rushing your MR item before your armor item. When he rune prisons you just start charging your Q and hes basically got two choices: continue trying to hurt you and get hurt massively or just discontinue and go back to farming. If he plays really aggressive pre 6 and doesn't respect your damage push his face in. I can usually manage a few kills before mid/late game when he gets massive damage potential and you should stop screwing with him.

VS

Shen

Medium

Shen actually has a decent shot at making your life miserable. He builds similar to you and gets a decent sized shield and dashes so hitting him with your spells can be hard. He also has a great shot at making better map plays than you so his team impact potentially large. I dont have any surefire ways of beating him other than landing your combo's and keeping him at low health so that when he does decide to ult he can be killed easily. Keep him in sight range as stopping his ult is possible... just hard. Mid game he actually can whittle you down in an extended engagement so keep engages short and bursty.

VS

Singed

Easy

Singed is a no brainer easy lane. Since you dont have to be in kissing distance to do damage you can sit back and spell him all day long. EZ PZ lemon squeezie

VS

Swain

Easy

taking ignite vs this punk is required. you should be able to demolish and demoralize this guy pre 6 and deny CS. Don't let jungle interfere and youll win this easily. 

VS

Teemo

Easy

teemo is redic easy to beat since you dont auto alot and you can spam E on him. Just build double dorans and throw down damage. He will struggle to even CS under the pressure. several kills are easily accomplished.

VS

Trundle

Easy

Trundle can actually be a giant pain. Pre 6 hes not much of a killer but once he hits 6 you wont be able to duel him very well with all his regen and his ult. Concentrate on gaining an early lead with your bursty skills and then turning that into a zoning/CS lead. His pillar can stop your ult so beware of that and make sure you don't get caught out. Typically you can just run away from him even though you'll take punishment he shouldn't be able to outright kill you unless you're stupid.

VS

Tryndamere

Medium

build thornmail and profit. His early game is stronger than yours and he has some mobility so wait for him to waste his spin then go in hard and burst his face. Thornmail is a necessity, don't even try going for anything else besides a little health first. try to deny him as much CS as possible... don't roam on this guy as he can catch back up easily. Make sure his jungle doesn't work you over as you push him hard under tower. Late game just don't get caught by him as he will shred you hard and unless you pop ult you wont escape.

VS

Vladimir

Medium

Early game Vlad is nothing to be worried about. If played correctly you can bait his troll pool then unleash hell on him. He can't regenerate fast enough without his first few items so you have a good kill potential. After level 6-8 you probably wont kill him without help but you can still be a giant nuisance to his farming. Just keep his CS in check and then look for opportunities elsewhere.

VS

Volibear

Medium

Volibear can actually kick your butt if you let him get his way. He needs to be up close and personal for his autos though so take advantage of your mid range spells and punish him hard if he considers getting up close and personal. I recommend keeping him at a distance and playing safe until you pop his passive. Once that's out of the way then feel free to hard engage so long as you see an advantage. Ignite keeps him honest and scared so don't be afraid to throw down ignite if the trade looks close. If nothing else pop that passive while ignites on so he has to play a little safer than normal. 

VS

Wukong

Medium

Jukong is pretty sneaky but if you just wait for him to engage on you with nimbus strike and then begin charging your Q you should be able to land a whole combo and destroy the sneaky slut. If he clones and you miss not a big deal as he will run out of mana quick if he has to clone every time he engages. Be careful in the early stages before you have armor though because he can put out a lot of damage and his kill potential is probably better than yours. I'd recommend running cloth armor to start on this one just to mitigate some of that early damage.

VS

Yasuo

Hard

Yasuo is a giant douche. He has high mobility, high damage, CC, and once he hits six he has innate armor penetration with his ult. He's an absolute nightmare to try and land your skills on if he has a creep wave to dash around to and you can't see which minions hes used the dash on and which he hasn't so predicting his movement is hard. I've never beaten a good yasuo in top lane while he has a minion wave to bounce around on. The only suggestion I have is to keep away from your own creep wave and if possible sit in HIS creep wave. That way he has to walk up to you in order to do anything... but that's also extremely risky. It puts you in dangerous ganking position and you would have to walk through yasuo to get away. I don't recommend this unless you are very confident and or have a lead. Otherwise play SUPER safe and just let him push into your tower. Concentrate on CS and just don't die as your passive wont catch him. Call for ganks. This is one of the few matchups that you just dont win.

About Me Back to Top

I am a gold player who's played for 3 seasons now. I know I'm not a pro and I don't try to play like it. I believe you must play this game within your skill/ability and its very reliant on your team's skill/ability so trying to use some of the pros builds/strategies just doesn't work at this ELO. Being a better player is more about understand that and playing around your ELO than utilizing a challengers guide. You aren't a challenger so why would their build work for you?


That's my theory anyway. I hope you have as much fun playing Sion as I do and I hope this guide helps you. Give me an upvote if you agree about the whole don't follow pro guides because you aren't a pro player or comment why you don't think thats the case and we can discuss in the thread!

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