All Guides Sion Guides [7.22] Sion Support - Crushing the Bot Lane
4 months ago

Sion Statistics for Sawyer Nelson

Author's performance with Sion compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top



Ignite is a catalyst to Sion's early game goal of widdling down the enemies health bar with sionq.pngsionw.pngsione.png and enables you to exert a lot more kill pressure on the enemy



Flash is standard on most champions here's some things that you can do specific on Sion with Flash.
  • sione.png > 4.png to instantly reposition to push a minion from the position you are flashing to, rather than where you initially cast E
  • 4.png > sionr.png Instantly be on top of an enemy champion and knock them up
  • 4.png past enemies an channel sionq.png behind them

New Runes Back to Top

Masteries Back to Top


Sorcery 5/5 - +2% damage on abilities adds up quickly when you are hitting the enemy with multiple sionq.pngsionw.pngsione.pngthroughout the laning phase
Expose Weakness 1/1 - All of Sion's abilities are AOE, and it's very likely that you cast them a couple times during a fight, so it's easy to apply this bonus for your team consistently.
Natural Talent 5/5 - All Abilities either scale off AD or AP
Double Edged Sword 1/1 - Increases all of Sion's Damage, the extra amount that you take really doesn't matter, since you are so tanky.


Recovery 5/5 - Free HP5 is nice
Tough Skin 1/1 - You are in a lane against 2 champions, so you take twice as many auto attacks than usual, -2 flat damage is easily worth for Sion.
Runic Armor 5/5 - Bonus Health Regen, Shields, and Healing. All of which Sion has / does a lot of.
Insight 1/1 - Reduced Summoner spell time gives the enemy less time to captilize on you have your 3.png14.png4.png on cooldown
Swiftness 5/5 - Tenacity is a must on Sion, he is slow as it is, and his sionq.png can be easily canceled, and in Sion's Passive form sionpassive.png all the enemy champions will be looking to CC / Slow you, so it is really important to have this slow and CC resistance

Stoneborn Pact - 5% total health builds up quickly with runes, items, and sionw.png, and being able to heal your allies as well during fights Sion is very likely to apply Stoneborn Pact to multiple enemies.

Abilities Back to Top


Skill Order

sionr.png > sione.png > sionw.png > sionq.png

sionpassive.png Passive

  • When Sion dies, after a brief channel time he comes back to life, but can only auto attack, and has 1 ability that speeds him up

sionq.png Decimating Smash

  • Sion Channels the ability I a short range cone, the longer you channel the longer it builds up, and will knock up enemies when charged long enough, other wise it just slows them.

sionw.png Soul Furnace

  • Grants Sion a shield based on his Max health, after 3 seconds ability can be cast again to explode shield and damage nearby enemies.
  • Also gives you +2 health per minion kill

sione.png Roar of the Slayer

  • Sion shouts in a direction, champions hit are slowed, damaged, and have their armor reduced
  • When cast on minions it will push them a short distance and all targets hit have all the effects listed above applied as well
  • Can also push pets malzaharw.pnginfernalguardian.pngivernr.png

sionr.png Unstoppable Onslaught

  • Charge in a target direction, can't be affected by CC while charging , targets hit are damaged and knocked up
  • Cover a large amount of distance
  • Set up for an easy sionq.png knockup

Items Back to Top

Starting Items

Core Items

Situational Items

Starting Items


3302.pngRelic Shield, 3 Biscuits, and a ward on cool down.

Relic Shield enables you to gain gold by last hitting minions, heals your ADC, and lets you stack your sionw.png passive

2010.png You trade your health for the enemies health a lot, so your 3 Health Pots are a lot more than the 1 Health Pot the enemy ADC, so you have a lot more potential HP to attempt to trade with.

3340.png You only get a Trinket ward 180 Seconds (3 minutes) so you need to have a good read on the Enemy Jungler potential location.


Once you get 2049.png Sightstone, you can switch to Sweeper, holding on to 3340.png is only beneficial if you are trapped on your side of the map.



Build Path 

3302.png > 3097.png > 2049.png > 3111.png > 3105.png > 1033.png > 3190.png > 3801.png > 1031.png > 3109.png > 3057.png > 3024.png > 3025.png

This is your Core build that you will get around Mid - Late game unless the game is very accelerated for you, you will likely not get past building more than just these items in most of your games.

Build gives you a very progressive for the stats you want at specific points in the game, Health > Armor & Magic Resist > Health + Armor > CDR


 3097.png - Gives you more Relic Stacks more often allowing you to obtain more gold from the time purchased to around 25 minutes
2303.png - Frees up an item slot,gives Sion 10% CDR, and one extra ward
3190.png - AOE Shield that scales off level, and gives Sion Armor & Magic Resist, just what Sion wants after 2303.png
3109.png - Enables you to absorb damage for a single carry
3107.png - AOE Heal your team, and AOE damage the enemy
3111.png - Unlike most supports Sion doesn't have to rush 3117.png
3025.png - Armor & CDR , Mana usually doesn't matter, but more importantly Iceborn's Slow passive is very valuable when Sion is in sionpassive.png, once you activate Death Surge, you an proc Iceborn's Slow Passive, enabling you to get more auto attacks on a slowed target

Situational Items

2045.png - When for some reason you don't purchase 3097.png early, and end up around mid game still sitting on, Ruby Sightstone lets you have 3107.png3190.png up more often
3110.png - Against team comps that have multiple Auto Attack based champions such as (39.png24.png222.png429.png10.png203.png96.png11.png133.png107.png18.png48.png23.png67.png19.png5.png157.png)

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Blitzcrank
  • Janna
  • Lucian
  • Lulu
  • Morgana



  • powerfist.png will cancel Sion's sionq.png
  • sionr.png away if you get hit by rocketgrab.png and you won't be pulled in
  • Don't fear him in lane, play around his hook being down, and try to understand your health limits.



  • Blue side start in in river bush and try to catch them coming to lane with a fully charged sionq.png
  • Don't have to try to kill Janna in lane free farm or out roam her
  • sione.png pushes minions quickly so most Janna's won't have the reaction time to eyeofthestorm.png in time



  • Easily dodges sionq.png with luciane.png
  • Bait his luciane.png with sione.png then sionr.png
  • Lucian is short ranged, making it easier to land poke onto him, but with his luciane.png makes it harder to all in him.



  • Try to cheese level 1 with sionq.png
  • She wins lane, don't worry about it just farm it out 3097.png
  • After landing sionr.png expect Lulu to lulur.png and wait to cast sionq.png so that it doesn't get canceled



  • blackshield.png blocks sionr.png and sionq.png knockup
  • sionr.png away if she cast soulshackles.png or darkbindingmissile.png
  • Just use sionq.png for damage in lane, don't wait to fully charge it since Morgana blackshield.png the knockup

Early Game Back to Top

  • Level 1 you should be looking to invade or setup in the bot lane bush that the enemy bot lane will be walking to lane through to hit them with a fully charged Q
  • Focus on Farming Relic stacks
  • Damaging the enemy with abilities
  • Only ward on your side of the map
  • Use the fog of war to your advantage
  • Expect the first gank around 3:00 minute mark
    Be watching the map for your team and ping the enemy jungler / laners out as they look for ganks on your team.

Laning Phase Back to Top

Sion’s goals in lane look like: 

  • Damaging enemy AD with
  • Farming with  Relic Shield optimally
  • Attempting to get sneaky full damage Qs in from the Fog of War
  • Sion’s mana pool during the laning phase is finite, so you need to be stacking the damage on the same target, or else you exhaust all your mana to only have 2 healthy enemy targets.
  • Using Sion’s E might push the wave, be mindful of the wave position in relation to Sion’s abilities, as you can easily find the wave being in front of the enemy tower, leaving you in an easy position to be ganked, and in no position to threaten the enemy with abilities
Even though you are a melee champion, Sion plays the laning phase as somewhat of a ranged mixed damage caster, with that being said, after landing a successful combo such as:
sione.png > push minion into enemy > channel sionw.png > move forward towards enemy hit > channel sionq.png > move forward > break sionw.png > and 1 Auto attack
This is usually the most you can get out of a trade, if you look to push it past that, you will invest so much from your health pool, to get maybe 1 more auto attack on the enemy, while they can cast all their abilities on you, so unless you know that you have kill potential / can take it further with an ability coming back up, and using 14.png.

Mid Game Back to Top

Don’t be afraid to instantly cast Sion’s ULT at any opportunity, even if the ULT doesn’t connect it stills lets you reposition and force the movement of most enemy champions
Still be looking for full charged Qs out of the fog of war
See “Warding”

Having an extended laning phase is also very beneficial for Sion Support, you get to keep potentially get value out of Max E , and farm relic stacks on cooldown.
Fighting around objectives is your best bet on Sion as well, you can ULT super deep into the enemy team, get a knock-up and probably die, and hopefully make good use of Sion’s Passive.
In any Aram situation, try not to be in an aram situation.

In any match you should be looking to control your team with influence from pings, don't play around pings as if your team is going to respond to them 100%, play around them as decision influencers, and use them as much as possible, or else you will look like a spectator of the game playing out.

Teamfighting Back to Top

In fights Sion can Peel, play Neutral, or Engage


sionq.png is very tricky to pull off properly. You have to play around the movement of the carry/carries you are peeling for an the target/targets looking to damage them. If you start the Q channel you can't stop it without a short delay, and it will go on cooldown, probably until the fight is over. So you have to be very wary of casting it on a whim. At the same time Q sionq.png has a channel time before it will knockup, so you have to cast it quickly when you have a sure idea of where to place it. You also have to factor in Flash 4.png 
sione.png Slow does help but won't stop any champion with a dash
sionr.png If you are right next to your carry that is being engaged on, you should have a free ULT on any target, be smashing Q sionq.png afterwards


Playing Neutral means you aren't 100% peeling or 100% engaging, so everything in between, this involves quickly clicking back and forth and being ready to punish the enemy stepping out of bounds, because they will most likely be alone.


You engage fights as a team not just as your champion Sion, if any other champions on your team can engage a fight you should probably let them go in first, if you leave your carries as you and 2-3 other champions dive into the enemy team, you leave your carries open to be attacked by the enemies assassins. Be mindful of this.

Late Game Back to Top

Late game on any champion is very delicate

On Sion you have tools to peel, fight in neutral ground, or to Engage.

You must avoid both teams randomly having all 5 members Mid as much as possible, both teams staring each other down for 3-5 minutes then having a coin flip of a fight isn't a fun,intelegent, or rewarding way of playing the game. You HAVE to keep pinging your team, never shut off and start only reacting. You need to force your team to execute on the correct plays. As Sion sionq.png out of the fog of war in a bush is as strong as ever late game, since your team should be in position to follow up, just make sure the bush you are setting up in isn't warded 3341.png2055.png

sionr.png A bad Sion ULT can throw a game quicker than a Dignitas Baron.

  • ULT onto a target with Flash up > You deserve to lose
  • ULT and not hit the enemy and keep going past them > You deserve to lose
  • ULT into a wall > You deserve to lose

Pros and Cons Back to Top


  • Huge amount of poke in lane
  • Great level 1 cheese with 14.pngsionq.png
  • Great itemization path


  • Missing and ULTs sionr.png creates very awkward positions
  • No inherent supportive abilities
  • Slightly more gold dependent than most supports.

Warding Back to Top

Warding with the 3340.png Warding Trinket

At the start of every game, your only options for warding before you get 2049.png Sightstone, is to use the 3340.png Warding Trinket.

The 3340.png Warding Trinket only gives you a 60 Second ward, that gives you a very small range of vision compared to a 2049.pngSightstone's Vison Ward.

The best way to make use of the Warding Trinket during the early laning phase, is to place it before the enemy jungler shows up, this will change every game depending on the enemy jungler, generally here are some good spots to trinket

Trinkets Outlined in Blue are for when you are on Blue Side
Trinkets Outlined in Red, hey you guessed it, are for when you are on Red Side.
Trinkets Outlined with both, work well on either side.

If you have full control over a lane, placing a trinket in the bot lane bushes isn't terrible as long as you play around the possibility of Gank timing windows properly.


3340.png / 3341.png
Once you get Sightstone, you generally want to switch to Sweeper, but you can make use of the trinket wards in a very extended laning phase, but after say 20 minutes, you will most likely NEED to switch to sweeper or you will be walking through enemy wards the entire game.

So when you get Sightstone the ENTIRE game changes. There are ways you SHOULD use, and ways you CAN use it.


Where to place a Sightstone Ward, has a LOT of  factors that go into why or when you should place a ward, hopefully this makes it simpler:

When To place a Ward

  • If you know the enemy is likely to come from an area in 1-2 minutes.
  • If the enemy has the ability to jump over walls, ward over the wall they would come from ex (9.png64.png)
  • So you can spot enemy champions moving from one lane to another in the fog of war.

When not to place a ward

  • You are near a bush and there isn't a ward in it
  • When you are in a lane and afraid that someone is in that bush you are going to ward
  • When you already have vision of the target you are try to ward against

Mid - Late Game Warding

  1. Do you have advantage and 2-3 champions with you > get a ward in their jungle
  2. Is the game even / you have no ally champions to assist with deep warding > Ward river / enterences to your jungle
  3. Are you behind / multiple towers have fallen > Ward your Jungle.

Here are all easy Warding spots.



Mid - Late game, you shouldn't be going on solo missions into the enemies side of the jungle to get a useless deep ward, only to find 5 champions and a grey screen. Any time you want to get a ward on the enemies side of the map, ping your laners / jungler to assist you with walking into the enemy jungle, who knows you might find a solo member of the enemy team instead and be able to pick up an easy kill.

SawyerGG Back to Top


Hi, my name is Sawyer I am 22, I have peaked Challenger 549LP [1] I've been playing League of Legends since the end of Season 3.

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