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All Guides Sona Guides Preseason Sona Guide. Been Diamond for a Minute. [Update in Progress]
11
2
Updated
5 months ago
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Sona Statistics for chipndip1

Author's performance with Sona compared to the ranked average.

Value
Average
Games Played
746
6
Win %
52
46
Kills
2.4
2.4
Assists
13.1
12.2
Deaths
3.5
5.9
KA:D Ratio
4.5
2.5
Gold Earned
9.3K
8.6K
Creep Score
16.6
22.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash

This is pretty much mandatory on almost everyone in the game. Learn the types of walls you can Flash over and take this every game so you can stay alive. You don't need a Sona guide to tell you that much.

Ignite

Honestly, I just take Exhaust. The point of Ignite is that it's great early pressure, but Sona's looking to be pretty decent early and hella strong late, and Exhaust is just way better late. Sure, you could be fighting Soraka, but that's what Executioner's Calling is for. Tell your adc to get it relatively early if you see Soraka so you don't have to pick and choose between winning lanes and not dying to enemy assassins and divers.

Exhaust

This is your main summoner spell if you're like me. It reduces movement and damage dealt (used to reduce attack speed too but Riot decided it was overkill), so it's a great way to live through a tough situation forced on you by enemy ganks and dives. Using it in unison with your W passive can take a massive chunk out of someone's damage dealing potential towards your team.

New Runes Back to Top

The New Runes

Finally got through playing around with the new runes for a while. This is the setup I'll be going with for a solid bit.

Aery helps with in-lane harass and shielding.

Manaflow Band keeps your mana up.

Celerity is for kiting. You could go Absolute Focus here for better damage output, as well.

Gathering Storm is for your later game phases. Scorch, after the nerf, is kind of a toss-up in overall effectiveness. For a champ like Sona, odds are you're not gonna aim for a super early stomp, regardless. Gathering Storm is a strong mid/late game investment.


For secondary options, I run Magical Footwear since it effectively saves 650 gold on boots expenses, and Cosmic Insight since it's a pretty good stat stick rune.

Abilities Back to Top

Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
3
5
7
9
W
2
8
10
12
13
E
4
14
15
17
18
R
6
11
16

Your Passive

Your passive gives you AoE auras that empower other champs with things (this is really more in the spell than the passive in practice, but if you read the passive's info, it says the passive is doing it, so yea...) depending on what spell you used, from shields to damage to movement speed. It also gives an empowered AA on every third spell that deals bonus damage and has different effects based on what move you last used. The color of your passive while it's around you changes so you know what you're currently packing and it doesn't go away until you hit something. If you use something else it'll just changes to that color. R doesn't get a passive, though, nor does it add to your passive's stacks.

Your Q

This is the button you're gonna wear out while playing this character. It's got 850 range for the 2 bolts, and these bolts will go to the nearest enemy targets, prioritizing champions, but note that you're probably going to be at around 550 range (thus effective trading range for most adcs) since the empowered AA has a reach of 550 (which is your AA range). When your Powerchord passive is up, you get a stronger multiplier on your damage boost from the Powerchord passive on top of the extra magic damage Q gives (it's possible for her hands to stop glowing blue while still having the blue ring or vice versa, so they're two different things that just hit at the same time) ON TOP of the bolts you shoot, thus solidifying Q as your damage button. That said, this is the Powerchord passive you'll usually be using in-lane. It gains a good deal more damage and it's a decent bit of surprising burst that people may not see coming.

As far as using Q goes, you'll want to be spamming it often. It's got a low mana cost and decent damage for the laning phase. Since you don't have hard cc until level 6, the fear of death will have to be your crowd control. As much as you should be trying to make sure you get the bonus damage from your AAs in pretty much every time you hit Q, you won't be able to land it every time, so use your judgement so you can find a happy medium between going the extra mile for more harass and keeping yourself from getting killed in a stupid fashion.

Your W

This move is part shield, part heal. It shields any ally for 1.5 seconds for about the same amount it'll heal you and your most injured ally, so for two people, the effective health gained from this (for 1.5 seconds) is actually decent. The Powerchord AA that comes from this move grants a 25% damage debuff for a few seconds that can really help out in a pinch, depending on the situation. Don't spam W to heal damage done. Use W to block incoming damage instead. That's how you squeeze out your mana's worth for this move.

Now, before I had a separate paragraph explaining how important it was that you shouldn't waste your mana on spamming W to heal. After the update, I'm using that paragraph to tell you that the W Powerchord passive, the one that decreases damage dealt, is criminally underused and is probably her best powerchord in her kit. Dead serious. Not even joking. Healing someone + shielding someone + using this powerchord has come in clutch for me on multiple occasions. The reduction of damage from the enemy makes trading in your favor so easy if they don't Blitz pull you or something crazy. Use this on enemies when scrapping in elongated fights or when trying to save someone, and make sure to tap your allies with the shield too. Use this powerchord more and you'll see improvement. Guaranteed.

Your E

E is now useful...but you're not getting it at level 3. Basically, this move gives you a decently powerful movement speed buff for up to 7 seconds as long as you don't get hit, but even if you do get hit, you get a movement speed increase for at least 3 seconds. Your allies also get a weaker speed boost for 3 seconds. The Powerchord here gives a 40% slow for 2 seconds, which is useful for escaping slower targets or chasing down people that get caught out now that this move's been buffed to its current iteration. At later stages in the game, you can cast accordingly to repeat this Powerchord and keep people slowed down while your team's cleaning people up. Get this move at level 4 and max it last.

Your R

Sona's time to shine as well as her time to be demonized by the whole team boils down to her ult. It's a skill shot with 1000 range that shoots in a decently wide, straight line. It's pretty quick and it stuns for 1.5 seconds...or rather, it forces the enemy to do a sped up version of their dance animation for 1.5 seconds. It's always fun to hit Master Yi with this thing, but on a serious note, you're gonna want to land this as effectively as possible every time you use it. A wasted ult leaves you WAY more gimped than you'd expect. Also, now ranking it gives you base cdr to your basic spells. This STACKS with your cdr you build, so you should still max your cdr for the best results.

Items Back to Top

Starting Items

    Well, coin is officially busted in gold generation, so until that's checked out, start coin. NEVER STE UNTIL FURTHER NOTICE. JUST COIN.

Core Items

    Sweeping when you get Sightstone, Oracle when you hit 9. Simple, right?
    Just putting this here to say this: We don't use boots no more. Don't buy boots. Just rush Censor and press E. Eventually you get to 450 speed without boots, which is plenty for moving around the map.
    The support standard. You ward with it.
    Even more dough on the go! Get this on first back so you get 40 gold per drop.

Situational Items

    You're not gonna see this item used that often on Sona...especially NOW. It's got point runner now, but even then, itemization is at a point where we have a variety of great options so we don't have to branch out too hard just to fill item slots.
    You really don't need this anymore, but get it as a last item if you just GOTTA have it. Even then, I'd opt for something else with more ap on it.
    I'm not too keen on this item. Doesn't give mana regen, but instead it gives max mana. It gives a whopping 100 ap, but Sona's scalings are poor. Current tune of this guide mixes ap items with the support standard, but even then, I wouldn't get *this* ap item.
    This item is now core. Like...*indisputably* core. Now this gives 5 ap per 25% mana regen and it trimmed half of that ridiculous 20% cdr. Sure, Riot nerfed its ap by 10, but it's made up for rather quickly given how it gives an extra 20 from its own 100% mana regen...so it actually gained 10 from 40. I currently build this after Ardent Censor, but I build it third after Redemption in games I'm on the back leg on.
    This is gonna be your first built item in most situations unless you really need Redemption as a life line. Riot buffed this thing up to give scaling attack speed, and then they nerfed the dreaded Locket/Redemption combo, so now Ardent Censor stands tall as the primary Sona first built support item. Great for sieging objectives fast and dealing more damage in fights.
    Been using this more. It gives you 20 ap when using Athene's, and it gives 100% mana regen. Also gives 20% heal/shield power. It's worth the pick up.
    This thing now scales with bonus health...which is something we just don't build. Thus, it's hard to justify building this guy as much. We offer tons of burst healing to compensate for the lack of this thing at this point, so we can freely skip it. If you think you need it, get it, but I don't think you do.
    If you're going into those heavy ap routes, get this, but is there really a need after 7.12?
    If the game drags long enough, you can get this. Makes your W rather ridiculous in strength, but most games won't go this long so don't just bank on landing this guy.
    We've gone back to building tear in most games. Without boots, ya gotta have something to keep your mana in line while moving around. Also, landing the right power chord takes switching through your expensive spells, ending off with the one you want. Takes a lot of mana.
    In a normal scenario, we'd be getting Watcher's. Until coin's balanced out, we're getting Eye of the Oa$i$.
    Thing's been nerfed into line. Instead of synergizing with Locket, it's now been tuned to synergize with other heal/shield items and Windspeaker's. With Ardent and WSB on, this thing's burst heal is as good as ever...just not as a first item.
    If you bought Dark Seal early, depending on the match, you either make this or sell the Seal. If you can't keep the thing stacked, you can just sell it later anyway. Still, good ap on this thing if you don't die. I personally build tear because, by late game, you'll get the 140+ ap this thing gives at full stacks anyway, and it's permanent.
    If you're going into one of those ap heavy routes, this is kind of mandatory to bust through peoples' mr. Those builds aren't the greatest by late game, but they're there.
    It's actually quite nice for building AP + HP. Slow helps a bit, especially when people lack dashes. This coupled with your Powerchord can keep people cc'd for extended periods of time. It's a pretty good last item buy.

About item building

We don't build boots no more, and coin is our new gold item. You're gonna want Ardent and Athene's in that order in every match. After vision and those two, Crucible and Redemption are good choices. You can also make a tear after Ardent Censor for the late game shield (if it drags that long). Rylai's makes a good build topper if the enemy is decently kite-able. If not, higher ap buys makes for a bigger shield.

I wouldn't use a full on ap build in this day and age. I also wouldn't forgo ap outright in this day and age. I DEFINITELY wouldn't take Spellthief's Edge in this day and age. Take coin. Get the healer items. Don't build boots. You'll have a little room to freestyle on your last item slot or two, anyway. Just don't mess up your core.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Annie
    Easy
  • Ashe
    Hard
  • Bard
    Easy
  • Blitzcrank
    Hard
  • Brand
    Hard
  • Braum
    Medium
  • Caitlyn
    Hard
  • Corki
    Medium
  • Draven
    Medium
  • Ezreal
    Medium
  • Graves
    Easy
  • Janna
    Medium
  • Jhin
    Hard
  • Jinx
    Medium
  • Kalista
    Medium
  • Karma
    Easy
  • Kog'Maw
    Medium
  • Leona
    Hard
  • Lucian
    Medium
  • Lulu
    Easy
  • Lux
    Easy
  • Malzahar
    Medium
  • Miss Fortune
    Hard
  • Morgana
    Medium
  • Nami
    Medium
  • Nautilus
    Easy
  • Quinn
    Medium
  • Rakan
    Medium
  • Shen
    Easy
  • Sivir
    Medium
  • Sona
    Medium
  • Soraka
    Medium
  • Tahm Kench
    Easy
  • Taric
    Easy
  • Thresh
    Medium
  • Tristana
    Medium
  • Trundle
    Easy
  • Twitch
    Easy
  • Urgot
    Easy
  • Varus
    Medium
  • Vayne
    Easy
  • Vel'Koz
    Medium
  • Xayah
    Medium
  • Ziggs
    Medium
  • Zilean
    Hard
  • Zyra
    Hard

VS

Alistar

Medium

Alistar used to be a worse match-up, but now that he can't just heal spam all your damage, along with the fact that his knock up from Q doesn't stun after you land without his E stacks, it's not as bad as it used to be. He can still hard-engage the crap out of you, and I'd be wary of him if he's playing with Jhin, but it's not as bad as before, and you can bully him around a bit with harass.

VS

Annie

Easy
This match-up is largely in your favor because all the system changes benefit Sona significantly more than Annie in the support role. Windspeaker's allows you to soak up her harass until six, and to boot, her spells cost way more mana than your Q, so if you can properly react to her spells and keep the pressure up, you can steadily bully her and her adc out of lane. Just don't give her a lead or else she'll snowball and ruin the whole match. Still, the match-up is normally in your ball court, so it's gonna be labeled "easy" for now.

VS

Ashe

Hard

The reason why this match-up is hard is post 6. That ult is a free pick button, and if you get hit, you're basically toast. Also, she can easily keep pressure on with her consistently slowing autos, her widespread W, and she can avoid ganks that could possibly help you out by using her E. It isn't the worst if you get the upper hand, and she has no aggressive escape option if you make a play on her, but the moment she gets the upper hand, she'll keep it...and it sucks because she literally has a button for that.

VS

Bard

Easy

Bard's an easy match-up for Sona on average. His sustain takes time. Yours is a heal and a shield and can be used whenever you like. To boot, your W remains relevant for the match's duration. Bard's is really only useful for healing during the laning phase. Sona can basically just outdo Bard's utility as a whole, save a couple of things like traveling through walls and literally freezing an opponent's progress on taking objectives. The real issue with Bard is that he can just run off and attempt to win mid lane when he's fed up with your shit. Still, as far as your laning goes, you beat Bard if you aren't getting stunned over and over.

VS

Blitzcrank

Hard

If he pulls you, you die. The issue is that he's got a movement speed boost by level 3 and that'll make it much easier for him to do that. Focus damage on the adc since Blitz will be hard to kill without a gank. If you see a chance, you can try to kill Blitz himself, but focus your damage on the enemy adc. Even if your adc gets caught, try to heal/shield them with W, Exhaust the enemy adc, and Q + AA the enemy adc. If the enemy adc is low enough on health, they might regret Blitz landing that pull, but this is a hard match-up for you.

VS

Brand

Hard

Sona doesn't do too hot against high damage from ranges higher than 550. This is Brand. This is a problem.


His W is hard to avoid without mobility, which we don't have. His Q is a clean death sentence, or it'll at least burn sums. His R takes advantage of Sona's need to stay close to allies. He also builds Rylai's, which is a constant slow, which Sona doesn't appreciate. I'd focus him in lane since he has no sustain and he's pretty dang squishy, but does more damage than his marksman probably will. This isn't as hard as Zyra to fight, but it's not that easy.

VS

Braum

Medium

Don't get stunned or you'll probably die, as per usual. Outside of that ever-looming threat, his Q has less immediate threat than a hook because it takes follow-up hits to activate the hard cc attached to it. Braum's other normal spells are all defensive, and his ult...try to dodge that. The main thing to look out for is his shield, though. If he gets it right, he can eat up your Powerchord AA with it, and since you're primarily damage and harass, this is straight up BAD for you. Bait the shield by using your Q without the AA to see if he uses the shield in response to the bolts, then get another Q with the AA off before the shield comes back up. Either that or just move up and AA without using Q and see if he shields the stupid star. xD


Side note: Don't team fight in corridors when Braum is on the enemy team. You won't land a good ult.

VS

Caitlyn

Hard

Should have updated this the last time I updated this guide. Yea, this is PAINFUL when you get to the higher elos. Trap head shots have their own damage that's significantly higher than her normal head shots. Good Cait players, who'll put traps right under you as soon as you get cc'd, are going to burst you down with repeated head shot AAs. She also has more range than you, and you're too squishy to risk stepping on traps since it doubles her AA range to people that step on them and makes her headshot hit significantly harder when activated by them. Honestly, I'd save a ban for her any time she's popular...and she's popular right now. Don't risk it.

VS

Corki

Medium

This is a pretty comfortable lane, but if Corki gets an inch he'll take a mile. Dodge his Q (the lobbed bomb) and harass with your Q. If he turns on the machine gun, peel out because it does damage AND reduces your defense for him to do more damage with his autos that he can shoot while shooting the machine gun. His Valkyrie will get him out of trouble if he sees it coming. The main problem here is finishing him. If he uses W and flies out, just be glad in it and have your adc push or retreat accordingly. I don't see a team winning against a fed Corki unless his entire team is dead weight, so don't feed him.


If he's starting to get too much of an advantage, play safe and wait for a gank. Don't let him score kills.

VS

Draven

Medium

Go in the for the Q poke when he's going for a minion. If he's not spinning 2 axes, he's gonna need to catch the axe before hitting you, so it gives you time to hit him and peel out. If he DOES get a hit on you, shield/heal it and keep backing out. When you want the kill, ult his ass. I mean, you know where he's gonna be (near the landing spots for his axes)...it's not like he's gonna change up anytime soon.


The problems come from his high kill potential on you. He's easy to read, but a single misread can end you or bring you close to it. He can also stick to you to keep the punishment going. Keep him on his toes and don't mess up or get caught by his support. You gotta be on your toes here. DO NOT LET HIM SNOWBALL. And a friendly reminder: W passive works wonders for not dying. Use it.

VS

Ezreal

Medium

So Ezreal's now a bit harder to deal with, mainly because we're squishier than we want to be. Also, he just snipes with Q all lane whenever he's feeling pressured, rather than actually being in range to be auto'd. It's not the worst, but man it's kind of annoying.


Pro tip: Do not Flash + Ult this guy unless he already used his E. Bait that, then Flash + Ult.

VS

Graves

Easy

Graves was a harder fight...but now...not really. His range is so short you can just bully his shit in. He also can't shoot past minions while harassing. Just avoid getting blown the hell up by his Q, and avoid getting owned by his support, and you should honestly be fine. If you're Bronze/Silver and you don't know how to position or dodge his Q, this fight is gonna hurt because he's actually hitting you. The key to making this fight easy is not getting hit by anything he does, which should be easy since his AA range is 425 and his Q is hella delayed. Just watch for his support, though. Graves is tougher than other adcs to kill, so if he does manage to get ahead, you're in for a bad time.

All this aside...when's the last time he's been in bot lane?

VS

Janna

Medium

The problem with this match-up is that her shield is up almost as much as your Q is + it gives the recipient damage + it's strong enough to block basically all of your damage. Fighting around her shield is extremely taxing, and her ult shoving you away from people you ulted WHILE healing them makes the match-up worse. She'll cock-block any attempt you make at getting your team kills if she's any good. HOWEVER, she's gonna have a hard time killing you. Not the easiest killing her side, but your side should be relatively aight unless there's Caitlyn or Draven or something on their side. This match-up's ultimately neutral. It's gonna vary a good bit depending on your adcs.

VS

Jhin

Hard

Yo, I didn't have Jhin here and NO ONE TOLD ME!? Cray...


Anywho...yea, this match-up varies. If they build the Essence Reaver build, you should be fine. If it's the armor pen build, this match-up is horrible. Avoid getting rooted by his W, especially if he's paired with champs that can already cc you like Alistar or Leona. Also avoid getting killed from afar by his ult. He's an easy gank, so when you hit level 4 and your jungler's coming in, hit him with your E Powerchord to slow him down, seeing how the slow is pretty long. A bad marksman match-up is easier to deal with than a bad support match-up, so there's that. If you don't feed, you can survive this.

VS

Jinx

Medium

It's an easier match-up at first, but those traps can net her free money (300 gold). That's the main thing. Q her primarily when she's using Pow-Pow while aiming at minions. If her Fishbones is on, just don't even bother until she switches back (she will). She's pretty easy to kill if you get a good opportunity since her traps won't stop you from ulting her or chunking her health bit by bit, even if you get caught. W her rocket shots if you see them coming. She has no escape plan, so you can set up ways to finish her off when you see the chance.


Don't let her take an inch. Starve her and the whole game will be easy, and it's not that hard for Sona to starve Jinx. If she gets fed...you're probably gonna lose harder than if Vayne got fed...>_>

VS

Kalista

Medium

Kalista used to be a hard match-up. Just not true anymore, though. Everything you do tracks her. She's really squishy and she doesn't have much damage or pressure without gold, which no one has in-lane. Her ult is going to be the biggest threat...that and the threat of getting super-rended. Poke with caution until you're ready for a bigger play and I think you should be fine. Your W Powerchord should also put any damage she does in its place with a 25% reduction to damage dealt. Honestly she isn't used enough to get a good grasp on the match-up anymore.

VS

Karma

Easy

The chick can do WAY more damage than you can from WAY longer ranges. To boot, she has shields too. However, she can miss...you won't. If you can dodge the R+Q from Karma, you should be fine. If you can't, hit W before the hit to cushion it and try to last. You can put some damage on Karma, but I'd put most of it on the enemy adc. Even if Karma's low, she can just tone down the aggression and shoot R+Q from a long range, so unlike others, she can still have presence even when playing safe.


The good news is that Karma falls off hard. Really hard. Too hard for comfort, actually. So if you don't feed her early, the game essentially becomes a 4v5.  She has no answer for your ult, and she can't kill you without weakening you first, so not feeding her isn't too hard either. If you feed, you're gonna have a bad time, but ultimately I'd say this is an easy match-up.

VS

Kog'Maw

Medium

So Kog just keeps on changing. Unfortunately, I haven't played against a single one since the update hit and Guinsoo's got nerfed into not being bloody op. I'm leaving this as a medium level match-up solely due to lack of experience.

VS

Leona

Hard

So after Leona's mini-rework reduced her damage, Riot up and reduced EVERYONE'S mr while giving Leona access to Aftershock, which is basically another dose of her W. Even after nerfing her combo's damage by like 40 total, one good all-in auto-snuffs you since everyone's generally taking more magic damage from tanks.

VS

Lucian

Medium

Due to lethality changes, Lucian's early game isn't nearly as potent as it was before when he cut through squishy champs like a 1000 degree knife through any object. You have range on him, but be wary about getting hit by his Q or taking too many hits of his R. Also, bait his E before using R. You don't want that frustration. >_>

VS

Lulu

Easy

Not too much special stuff to talk about on this match-up. Poke them and stuff and dodge the Q if she's doing it without E. Stay behind minions since Lulu's Q deals less damage after hitting someone, ult if you find the chance or ult if you need to save yourself...yada, yada. Pretty basic fight, actually. Try not to fight her adc while they're huge (they get bonus health) or shielded because her shield's pretty thick. However, she's most likely going to use this ult on defense, so just back off when she does it unless you know you and your adc are not gonna die. Also, she can move Pix to different targets and have Pix shoot attacks from THAT point rather than from right above her. Regardless, the fight's pretty simple and easier than other people you could be fighting. Focus her adc as per usual, but it's possible to put pressure on her if her adc is getting that fat shield a bit too often.

VS

Lux

Easy

If she gets rolling, you might be in for a bad time. However, she's pretty much as squishy as you are, and all her abilities suck without some scaling investment, so you have a clear advantage during lane unless you feed. You should honestly WANT the enemy to pick Lux support. It's freelo.

VS

Malzahar

Medium

Medium match-up, but in your favor now that he's been nerfed. His voidlings don't harass like they used to...which was honestly his main claim to the lane before now. So for the first five levels, you can use Q to constantly keep his passive down. The issue is that he can EASILY pick you dead with his ult after 6, especially if your adc doesn't have some stun or displacement to stop his ult with. I mean, you kinda do the same thing, but not as hard as he does.

So this lane is ultimately Malz feeding his ass off or Malz landing a kill every time his ult's up. Aim for the former, and don't forget to remove his passive with Q before ulting him.

VS

Miss Fortune

Hard

MF hurts. MF hurts A LOT. I hope you understand what I'm saying...cause she HURTS. Her new passive, Double Up, synergizes with both crits and her damn Q. In an ideal setup, she can rip someone's hp IN HALF. In ONE Q. Do NOT get hit by that shit. It's gonna ruin your laning against her. Her ult also got repeated buffs, but now it's too strong so now that move can also rip you to shreds by itself. 100 -> 0. Not even playing.


MF used to be a decent match-up, but now all her new damage makes this match-up loathsome. If she kills you, she can run with the lead. If she kills your adc, she can run with the lead. If she lands a Q or two, she's gonna force you and your adc to play passive, making cs'ing harder while she pressures you. Rito pls...

VS

Morgana

Medium

Her stupid Black Shield isn't fun for you. Her Q, as a friend of mine would say, "...is like hitting someone with Texas". Her W...is a joke to you, so don't worry about it. Her ult is probably gonna burn your Flash. If you avoid getting rooted, the match-up is really easy and painless. If she gets her tempo going and lands her Q, you basically gotta run for the hills.


Side note: Make sure to NOT Exhaust or ult someone that's Black Shielded. Remove the shield with Q first if you can.

VS

Nami

Medium

This match-up is highly skill dependent. The better the Nami, the worse for you, The better you are, the better you dodge the bubble despite the enemy Nami being good. Her W can out-heal your Q unless you build some damage quickly, but your Q costs less mana. Nami will be looking to finish you or your adc with a bubble, and you'll be looking to wear out Nami and her adc with Q spam. Your ults are...relatively similar, but Nami can chain cc off her own ult while you can burst someone's health with a follow-up Powerchord Q + AA. Just focus on dodging bubbles and you should be pretty fine.Put most of your Q's into the adc and get Nami killed in the proceedings after her adc dies. This fight may be difficult, because where Sona has more damage output than Nami, Nami has more utility, meaning better engage and better disengage. Better disengage = she can peel her adc out of a situation better than you can, denying your lane kills.

VS

Nautilus

Easy

Should have updated this a good long while ago, but yeah, you actually bop Naut pretty hard. Naut's lockdown gives breathing room to retaliate in between his pull and his auto, so you can shield and/or reduce some damage right quick, and that's probably the main selling point of this match-up. He's easy to poke and his shield eats up a good deal of mana. He has no sustain in the lane and his peel is kinda iffy until he gets his ult. The other hooking champs tend to be some crap with the pressure they apply, but there's something about Nautilus with how big and clumsy he is that gives Sona room to buzz around him without getting clapped. You should be pretty confident here unless you get camped or mess up. If that happens...yeah...not good.

VS

Quinn

Medium

So this fight is like...either all you or all her:


- She's a great duelist. She can initiate on someone and straight knock their health bar out. Not a good thing for you. She can combo into her bonus damage passive as well. She can even catch you out anywhere on the map, outspeed you, and assassinate you.

- She's extremely susceptible to your harass and ult outside of her potential to hit you hard in kind, so if you get her weak, you can coordinate a finishing blow pretty easily. This means that if Quinn gets too cocky, she'll just hand you 300 gold. Outside of Q, she can't really do much if you zone her out, so you can render her helpless if you get the upper hand.

So basically, this fight is about living fast and dying hard. Either Quinn starves or you're starving. Not much room for anything in the middle.

VS

Rakan

Medium

Alright, so here's my thing with this match-up: Rakan lanes are hard to judge. There's context where Rakan makes the lane miserable after level 6, but there's context where this lane's as easy as a Kench lane. It's hard to put my finger on if he's a problem or not.

Pre-6, you have advantage. Rakan players would probably be afraid of this lane for a good minute, giving you time to poke and harass. After 6, Rakan's all-in pattern with ult can simply get you killed out-right. Depending on how pre-6 went, you're gonna need to be shy of fighting him post-6. After lane, Sona steadily regains advantage in team fights because Rakan's ult gets stuffed by hers so long as she's not caught in it, but falling too far behind may just seal the game before that. All in all, be careful in the lane phase while you're bullying Rakan, but yes, he's weaker than you early and later.

VS

Shen

Easy

Just another top laner that shouldn't be in the lane, derping around for no reason. If you bully him and his adc hard enough, he'll fall back. It's not like he has much to work with anymore now that he has no sustain.

VS

Sivir

Medium

It's dudes and dudettes like these that really force a player to learn how to bait reactions. If you're on 2 stacks instead of 3 and you know the move is up for use, throw an auto and bait the damn thing. Just don't let her shield you when you're trying to use your Powerchord Q + AA. If necessary, just let her shield a Q without your AA and then hit her with the full thing before the shield comes back. Also, don't let her shield your ult. Hell, if you want, use E and Q to see if she shields on reaction to you moving while near her, then hit her with whatever. Just don't let her shield your important shots.


Outside of that annoying spell shield, she has a very low AA range, so bullying is easy (save the shield), but her W and Q may force your W a bit, especially if you don't hide behind minions.

VS

Sona

Medium

This is you. If you're playing ranked, you won't even have to fight you in the first place.

VS

Soraka

Medium

Soraka's been changed quite a bit. Due to all those changes and nerfs, and the fact that Ignite keeps her from healing people like crazy (again), let's say it's tough to kill her, but it's not too bad trying to keep yourself and your adc healthy. Hit her over her adc when you can and dodge her Q skill shot so she can starve. Your success here will depend on how well you and your adc can dodge her Q. Also, tell your adc to get an early executioner's.

VS

Tahm Kench

Easy

Tahm is a weird one. In any other role, he's actually a huge pain. However, in bot lane, it's actually not that bad as long as you avoid his tongue lashing move. If you're gonna get hit, use W before it lands to cushion it and try to E out before he gets to you to land those autos. If he eats you, you're probably gonna die, but it's hard for him to eat people, including Sona. If you ult before he eats his adc, he'll just eat him after your ult and peel out. With this said, you should bully the adc and force him to eat the adc, then cc Tahm and they both won't be able to move. Then you can finish off the adc easy. Either that or get the adc low enough to kill them before Tahm eats them (not that easy because Tahm eats rather fast, but you got an aoe stun after 6 for that). Just don't get Tahm rolling. A rolling Tahm is a big issue. A rolling Tahm with a rolling adc is most likely double the trouble.

VS

Taric

Easy

Taric's laning phase isn't the hottest in the land like he may be. Actually, until he gets his ult, the lane is similar to poking down a lesser Leona. He's easily bullied into a corner as long as the match-up is even, so lane is yours as long as you don't mess up too many times. If you do, his mid game will look like his late game, and his late game is as magnificent as his abs are. So try to avoid that.


Side note: Just because someone's invincible doesn't mean they can't be cc'd. Don't hesitate to do that if you need to do that.

VS

Thresh

Medium

If he hooks you, you die. However, THIS hook is the easiest to dodge in the game. It's got the longest start-up so it's easier to dodge. Sure, he doesn't face where he's throwing it, but so long as you're already moving somewhat perpendicular to the direction he's facing, it'll be relatively easy to dodge this in comparison to...any other hook in the game. Getting hit means you're straight dead without a prayer unless you Flash out, but hey, it's easier to dodge! Once again, harass the adc, but this time, Thresh is far more vulnerable than the other hookers (lel) during the early-game, so Thresh actually can be killed if he gets too cocky. Still, focus the adc in most scenarios.

VS

Tristana

Medium

So Trist hasn't changed too much...ish.


If she's ahead, she'll jump all over you. If she's behind, she's dead meat. During the laning phase while the game's still neutral, you gotta trade since your AA range is basically her range (550). If she uses her E, be mindful of when you hit W. Sometimes they'll get more hits off, so W right away, but other times it's better to wait for her E to almost go off, then hit W so you don't take full damage from it. It's hard to pin Tristana down due to her W allowing her to jump out of trouble, but she's decently easy to bully if she doesn't get rolling. Keep her from rolling and you'll be fine.

VS

Trundle

Easy

I mean, he has no way to reach you, so it's free poke all lane long until he either gets lucky or gets a gank. If he DOES get his hands on someone, use your W or E powerchords to mitigate damage taken while you shake him off. Not much reason to lose this lane unless you get camped or something.

VS

Twitch

Easy

As long as he doesn't get rolling, this is gonna be easy...just like most hyper-carry champs. Keep an eye on him as much as you can, because he's gonna want to pull something by disappearing. If he leaves your sight, get in a safe spot that you can reliably react to him reappearing somewhere with. Listen up, too, because you can hear when he's trying to pull a fast one on you unless he was WELL out of range beforehand.


Outside of Ambush mechanics, you can run him down relatively easy with Q spam, as per usual. If he ults, either ult him back and turn the odds against him or ult him back and BACK THE HELL OUT. You don't want to take free shots from that thing. Also, it skewers, so he can shoot your buddy and it'll hit you both. Just keep him from starting up and you should be fine. If he gets rolling, he's gonna get out of hand and you're gonna lose both the lane and the match EASY. Don't doubt it for a second. If he starts showing signs of dominating the lane, get the jungler to help quickly.

VS

Urgot

Easy

Urgot has been DRASTICALLY changed. If he still has a presence in bot lane, I need to see it more before filling this out again. Otherwise, I'll be removing this match-up.

VS

Varus

Medium

This match-up entirely depends on how many times he can land his Q. If it's a lot, you're screwed. If it's not that much, you're fine. His ult can also cc multiple people, and Sona hates getting cc'd...especially from long ranges. Despite this, he can't dash or blink, so harassing him isn't the worst. He has no real escape tools, so you can set up ganks or a flash -> ult play and you should be able to waste him if you do it right.


Site could still use a numerical scale. Easy/Medium/Hard is so...inflexible...

VS

Vayne

Easy

Sona is pretty good at applying constant pressure in a lane as long as she doesn't get hit back too hard. Vayne...can do this, but as a late-game champ, she doesn't like early-game pressure regardless. If she uses Tumble, don't trade until she returns to her normal stance. If she uses ult...peel the HELL out of there or ult her and follow up with a Powerchord + AA. Not wise to fight her solo no matter who you are unless you are fed. She's one of the best duelists in the game. If she gets fed, you will probably lose the game. However, as Sona, you're well equipped to keep that from happening.

VS

Vel'Koz

Medium

There's a solid give and take here. On one hand:

- Sona has sustain. Vel doesn't.

- Sona's harass is way cheaper than Vel'Koz's. Getting damage earlier rather than later can amplify this advantage.

- Sona's ult is an aoe stun that's pretty hard to miss when you're relatively close (like that 550 range I was telling you about). Combine it with something like mobi/swifty boots and you can effectively zone and punish Vel'Koz and his adc.

on the other hand:

- Vel'Koz's reach is freaking annoying.

- Vel'Koz's can insta-wipe both you and your adc with his ult if he lines it up right.

- Vel'Koz has hard cc without having to spend an ult on it.

I'd say your W timing and your ability to dodge geometry class will be the ultimate deciding factor here.

VS

Xayah

Medium

This one's kinda "medium", but a tad easier than other medium difficulty marksmen due to Xayah's low ranged AAs. I mean, her passive's AAs are longer ranged, but half damage, so it's fine. Avoid her blade-caller move since that's where her massive damage reward comes from and harass her with Q since she has to farm within your Q range. If you have ult, bait her ult first, then fire. It's gonna feel real bad if she dodges your ult with hers, then chunks your hp with blade-caller.

VS

Ziggs

Medium

Final verdict? It's mostly neutral, but more in Ziggs' favor. During your first bout in lane, he's weak. It's after this, when he gets to buy, that he gets significantly tougher. Best way to beat him is to get him killed before his first back. Marksmen with longer ranges are better for this one. If HE gets kills, you're probably in trouble.

VS

Zilean

Hard

You know, time is a funny thing. Time allows for change. Change of opinions. Change of your very physical appearance. Change of your health bar...from full to empty.

Here's the issue, here: Zilean's range on his MASSIVE MS slow is higher than your auto range. If he slows you, he double bombs. If he double bombs, you take a ton of damage and die. So you basically can't fight the guy with your passive if he knows he can exploit you in this manner. Absolutely DO NOT use Kleptomancy rune setups against Zilean. You'll be punished extremely hard for it.

VS

Zyra

Hard

So Zyra's rework made her a better zoning support option that keeps enemies at bay with raw damage. Sona has to get close to hit things. Obviously this doesn't add up to anything good. Your shield can't soak up her damage either. It's just too much.


Play the lane out passively the minute you start seeing trouble. You don't want Zyra of all things snowballing.

Champ Summary Back to Top

HERE WE GO AGAIN, BOYS!

So Sona was a team fighting support that had bad bases and scalings and power in random places. Now Sona is designed to scale into a louder and stronger threat as the game's length extends. Her early-game is weaker than before, but her late-game is way stronger...comparable to the likes of other popular enchantress supports like Soraka and Janna.


Pros:
-She's simple to learn.
-She has a wide variety of tools.
-W Powerchord is pretty clutch.
-Her in-lane harass is consistent. You can't miss it.
-Her ult is good cc follow-up.
-Stomps low elo pretty easy.
-Out of combat mobility is pretty sweet with Swifty/Mobi boots + E.
-Item synergy is both simple and effective (Ardent/Locket/Athene's/Lich is a great setup and all work together)
-Aoe benefits are very potent during the later stages of the game.

Cons:
-No hard cc outside of your ult.
-Extremely easy to kill if cc'd or blocked from escape.
-Ganking for Sona is kinda hard. Ganking Sona is kinda easy. It's very hard to feel comfortable while pushed up.
-Risk reward during the early-game isn't exactly fun against all-in champs/play styles.
-Play-making potential is overall low without Flash.
-Ult cd is very long early.
-Mana will be a constant issue until you build a Chalice item.
-If they beat you to level 2...brace yourself...

Synergy Back to Top

This is a section dedicated to champs you REALLY want on your team.


222.png: This gives you a lot of harass in-lane between Jinx's rockets and your Q. Also, if you land ult, Jinx can pull off a combo by throwing her chompers onto stunned targets. Get your Q harass going because Jinx's early game isn't the coolest, and you're gonna be her answer to that.

429.png: Kalista's damage modifier has been greatly reduced, especially during the early game. However it's still a good passive to have paired with someone that primarily auto attacks in tandem with casting spells. The main issue is that, between you and Kalista, it can be hard to coordinate who ults first, however I tend to prefer it to be her ult first followed by Sona's. Makes it real easy to hit everyone with Sona's ult without whiffing.

81.png: You get pretty strong harass here. Also, he can save himself so you can just focus on you.

51.png: Her traps can zone and constrict the enemy laners, she can make good use of your Q's aura, and she can save herself...which is great since you lack the cc to save anyone during laning.

22.png: Ashe's ult + your ult. It's a no-brainer. Also, Ashe's W is strong harass early, and your Q is strong harass period. Make sure Ashe ults first though so you can safely get into position to re-stun the target. Besides, Ashe's ult stuns longer the longer it flies, so obviously have it go first, burn the timer on the stun, and then use your stun.

119.png: Like, it's just a lot of targeted damage. Perfect pairing between a talkative guy and a silent woman. Go figure.

Other adcs aren't bad at all, really, but they don't strike me as all too "amazing" with Sona. Sona's so generalized she can kind of kick it with anyone and have similar output in the lane. Best picks are those with strong poke options...or Draven's ridiculous damage and snowballing.

Approaching the Laning Phase Back to Top

So this section used to be a big general guide on how my thought process went while the game went on. However, I think it'll be better to give general advice on the laning phase instead. The laning phase is extremely important in forecasting the rest of the match, so I think this would be a good spot to hammer out some general advice.

With that said, your goal is to use your Q to whittle the enemy down so they don't get the gall to all-in you. If an attack is coming your way, use W before it lands on either you or your adc. E will help you maneuver around the lane and land your Q + AA as well as dodge hooks and snares. Speaking of which...

Hooks and Snares

Sona's number 1 enemy. Getting hit by one cashes you in immediately, or at least burns your summoner spells. It's pretty hard to just pick Sona and enjoy when you got an enemy Blitz or Morgana on the enemy team. Still, there's tips on how to dodge these things. Basically, you're gonna want to make either a perpendicular line or an acute angle with the trajectory of the incoming attack. I wish I had a gif of gameplay to make an example with, but trust me on this. Think of it as an oncoming train. It's much easier to avoid an oncoming train if you simply get off the tracks than it is to literally outrun the train, right? Same thing for Morgana's Q, or Blitz's Q...or Thresh's Q...or whatever. The closer to 90 degrees you make the angle, the easier it is to simply dodge an oncoming skill shot, even if it's up-close. Now, will this always work? No, because some people catch on and prepare for slight deviation when throwing skill shots. Still, it raises your odds. If you're having issues dodging them, I recommend buying boots after Frostfang.

Alright, now for the rest of this

Good match-ups

These are match-ups like Karma, Lulu, Annie, Twitch, some off-meta nonsense that isn't ranged, or so on. Basically, they're guys you can bully for free. You pretty much gain advantage after level 2, so rush your adc to that and get aggressive. If your adc wants to shove the enemy under turret, let them unless the enemy jungler is an early-game jungler. It's gonna take a bit of feeding to really screw these match-ups up, but if you do, play the lane back and wait for help. Still, you shouldn't feed too bad in these match-ups.

"Eh" Match-ups

These are so-so match-ups like Janna, Soraka, and Jinx. Basically, these are more about your match-up knowledge and skill in the lane than anything else. These guys can't clean kill you too easily, but I would advise you stay on your toes. For match-ups like these, shoving or letting them push comes down to the strat you're going for and who specifically the enemy is. For someone like Jinx, I'd advise bullying her while letting the wave push into you, then daring her to try to cs when she's low. For someone like Vayne, who has lousy waveclear...yea...just put her under turret.

Bad Match-ups

These are your hooks and snares that aren't Thresh or Jinx, and some others that shield themselves from your pressure while offering strong kill pressure themselves. For guys like these, I say keep the wave on your side of the map as much as possible...or rather, convince your adc to do so. See, what people don't remember, no matter the elo, is that the closer you are to your turret, the closer you are to safety. In a bad match-up, that's the difference between recalling and respawning, if you get what I mean. Besides, how are you go going to do jack to a Blitzcrank when he's under his own turret? If he grabs you, you're clean dead, no take-backs. If you're up against any bad match-ups I listed above, for most of them, try staying on your side of the map until you get help getting an advantage or you just cash in on a good opportunity.

Ward Spots Back to Top

Took me a bit to make a map I thought was decent. Basically, I color-coded little dots on a map that show spots I usually ward and the reason why I warded it. These are NOT absolute, and there's more than one spot because it's up to you to pick which spots you want to utilize yourself:


Red dots: Laning phase wards and I'm on red side. Some people might want to teleport to the in-lane bush to blindside your opponents. The ward spot behind Dragon and Red Buff is especially useful.

Blue dots: Laning phase wards and I'm on blue side. Some people might want to teleport to the in-lane bush to blindside your opponents.

Yellow dots: Prepping for Dragon and I'm on blue side. The deeper yellow dot is not mandatory, but it's good to have both entrances to red side's blue jungle warded. since they'll probably be coming from that direction.

Light yellow dots: Prepping for Dragon and I'm on red side.

Purple dots: Prepping for Baron and I'm on red side.

Pink dots: Prepping for Baron and I'm on blue side.

Green dots: Someone's splitting in this area. These are deep precautionary wards so they don't get picked too easily. I'm on blue side.

Orange dots: Someone's splitting in this area. These are deep precautionary wards so they don't get picked too easily. I'm on red side.

Black dots: On either side, we're shoved into our base and we need to see out of it.

White dots: On either side, we're shoving into their base and we need to see into it.

ward spots.png

Your Team Fighting Back to Top

What you aren't gonna do...


  • You ARE NOT going to be the team's main engage (outside of select few Flash engages). You die way too easy for that.
  • You're NOT gonna spam W in the laning phase. It eats too much mana too early on to freely spam.
  • You ARE NOT going to be at the back of the fight during the whole fight, because the ranges you'll be operating under will be about 400 - 550 of your targets for most of what you'll be doing in a fight (Giving W's shield to as many people as possible, prioritizing the most dead team mates you got, and throwing Powerchord at the enemy team's squishiest champs you can reach).
  • You ARE NOT going to build a crap ton of mid-laner items. Even with coin being busted, you don't make enough gold to fund that type of play style.
  • You ARE NOT going to refuse building a Sightstone. Stop being cheap. It's one item slot that'll LITERALLY pay for itself in due time.
Due to the in general stuff in Sona's kit, there's a lot of things people want Sona to be and a lot of things they think Sona can do...and she can...but she can't do them WELL (at least until later in the game). That's the main issue.


What you are gonna do...


Basically, you're going to enhance the effectiveness of your team, just like you'd expect coming from this champ. 
  • You can't engage, but with someone else's engage, you can fly in behind them and ult a good number of enemy champs and help to keep them helpless for longer. 
  • You can't necessarily heal people that wel early onl, but you can definitely use the heal and shield together to keep your team around longer. Once you get your core...and a tear, you'll be the whhaaaambulance you were meant to be.
  • Your speed up isn't strong enough to engage on teams with, but it's good enough to keep your allies sticking to champs or help them get away from some champs. 
  • Your Q is a thing, but you're gonna use this on people that aren't paying attention to you so you don't get blown the hell up. 
Outside of lane, you go from independently poking people down and locking people down with your ult to following-up on decisions made by the team. That's what Sona does best in team fights in my opinion, anyway.

About Me Back to Top

I think it's long overdue to finally edit the "About Me" section.

So for season 5, I just started out in League. I found a champion that I connected with, and I ended up grinding the Bronze out of my body until I was Plat.

Season 6, we dealt with Dynamic Queue and I put myself on the grind stone again to make myself Diamond material...even if it's low Diamond.

Season 7, the goal's "mid Diamond". D3 is a comfy little spot I'd like to see myself resting at for the season if I can make it. Yes, the champ played to that point is probably primarily gonna be Sona. I'm not some sleeze that's gonna make a Diamond Sona guide while mainly playing a bunch of other non-related champions while barely playing the champ in question... >_>

Side Notes Back to Top

WE BACK! I'm going to be updating this whole thing in due time. It's probably showing its age by now in some spots, anyway. That isn't RIGHT now, hence the "updating" tag, but regardless, it'll be soon enough.

Also, for some reason, this site bugs out and doesn't allow me to respond to people that post here. Idk why it's done this but it has for months. For a sticky'd guide, this feels REALLY bad, man. Not sure if it's fixed. Here's hoping.

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