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Sona Statistics for DirtyKexBM

Author's performance with Sona compared to the ranked average.

Value
Average
Games Played
9
Win %
48
Kills
2.7
Assists
13.3
Deaths
6.2
KA:D Ratio
2.6
Gold Earned
9.8K
Creep Score
23.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

I would recommend the Flash & Heal combo as primary for Sona in most cases. Reason being her CDR is not the greatest in the early game with only your starting items, thus giving you a secondary heal and Flash to engage or disengage. The double heal does allow you and your ADC a lot more sustain in lane and helps to stay alive in case of any Lvl3 or early ganks. The Exhaust & Flash is best when playing against a mobile team compisition EG. Bard(Support) Ezreal (ADC) LeBlanc (mid) Rengar (Jungle) and Riven (Top). Allowing your ADC or even Jungle to secure the kill and giving you the assists.

New Runes Back to Top

Masteries Back to Top

12 Points under Ferocity, these again focusing on increasing your AP damage as well as damage that your ADC puts down as well. I feel that the "Oppressor" mastery here is absolutely essential for Sona due to her passive on her E (Song of Celerity) which will slow the enemy champ and her ulti (Crescendo) which stuns any enemy champions it hits (1-5 Enemies). Thus allowing Sona to put out major damages from Lvl3 to Lvl18 in solo fights, ganks and team fights. The rest of my Points are put into Cunning ending in Thunderlord's Decree. Wanderer gives movement speed to get into lane quicker, Secret Stash for extra mana and health, Merciless is kind of self explanatory, Bandit is another i feel is essential. This mastery point is a great source of gold income for any support, 1 gold for each minion that an ally slays and on Sona, 3 gold for every Auto attack on an enemy. There will be a lot of autos cause you want to make full use of her Passive (Power Chord). Precision increases your Magic and Armor Pen. from the start of your game right through to Lvl18. And finally, Thunderlord's Decree, this allows so much poke and damage from early game and scales with all damaging items that you will buil on Sona. This Mastery Page is best for an aggressive support.

Abilities Back to Top

Q
W
E
Q
Q
R
W
Q
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
8
9
W
2
7
10
12
13
E
3
14
15
17
18
R
6
11
16

Max your Q first. Its your most damaging ability and it is able to poke at 2 enemies/targets at once. Your Aura on this ability gives your ADC/tagged ally bonus damage on their next attack. Follow up by leveling your W as this will increase your healing potential on yourself as well as injured allies. This is essential for lane sustain and team fights. The Aura on your W grants allies tagged by the zone a temporary shield and the more allies tagged, the longer the shield will last. Lastly you E should be maxed. This increase tagged allies and Sona's movement speed, great for disengaging, chasing down enemies or just getting to lane in a hurry. Spam Sona's abilities so that you can make full use of her Passive. The Passive has a different effect depending on which song Sona last played. Q's passive will increase your damage to an enemy, W will decrease the enemies damage output for a short period of time, E will slow the enemy hit.

Items Back to Top

Starting Items

    This should be your starting items, Spellthief's Edge allowing mana regen. AP and gold income. Poro Snack or Health potions with the rest of your starting gold to allow longer lane sustain. And Wards win lanes, Wards win games!!!!
    Next, my recommendation is to up your mana regen before building AP damage cause you will be spamming abilities in lane, without mana Sona is useless.
    For a slightly more defensive build against an AP orientated team/Bot lane... Still providing sufficient mana regen with some MR.

Core Items

    This is a AP orientated Build for an aggressive Sona support, providing slows, CDR, mana regen, and heavy amounts of AP. It helps to bulk up Sona allowing sustain. My personal Favourite <3. This build has given me a 80% win rate on Sona!
    This is for a defensive Sona. I only go this way when my team feeds or we have a jungle that babysits bot lane. It consists of AP, MR, Armor, 2 slows. The down side to this build is the 3 items containing actives, but if used right, you should not die

Situational Items

    Great items for a AP bot lane. You dont want to tank without AP, this you will have too much sustain with not enough damage. AP is your friend!!
    If the enemy team consist of AD champs, these items will just about ruin their game and their day.
    If you are losing your lane, any of these items should help depending on your situation.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Braum
    Hard
  • Leona
    Hard
  • Soraka
    Hard

VS

Braum

Hard

What can i say... He is just a general pain in the rear... He tanks, he pokes, he slows, he stuns, he knocks you up... Stay behind your minions to avoid his braumQ.png and CDR is key to beating him, the more Cooldown you have the more you can spam. Wait for his braumE.png to be down before using your Final (R) or your passive.

VS

Leona

Hard
sonaariaofperseverance.png these will keep you and your ADC alive but Leona's stuns, gap closes and general tankyness will give you a tough match up. sonahymnofvalor.png Poke Poke Poke and then Auto attack so you can lay down as much damage as possible. This should scare Leona into a more passive style pf play allowing you to win lane.

VS

Soraka

Hard

A good Soraka will poke you and heal her ADC consistently. Coming across this support means a MR early game is key to success and FOCUS the enemy support... No Soraka = No Heals = Squishy ADC. Stay out of her abilities by being very mobile, dont stand still, not even to level up. Mana regen is essential when facing Soraka, you wanna spam abilities to stay alive and poke as much as possible.

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