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All Guides Talon Guides Yamikaze's Master Tier Guide to Mid Talon
28
1
Updated
5 months ago
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11.9K
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Talon Statistics for Yamikaze

Author's performance with Talon compared to the ranked average.

Value
Average
Games Played
834
5
Win %
60
45
Kills
9.2
8.1
Assists
5.7
5.8
Deaths
6.1
6.9
KA:D Ratio
2.4
2.0
Gold Earned
11.4K
11.6K
Creep Score
159.3
167.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

 4.png14.png: Run this for kill pressure in lane and throughout the game for every matchup except 4.png.




4.png1.png:  Versus 4.png, you want cleanse as his only escape/peel/hope of winning lane is his point to click stun. By taking cleanse, you can survive the guaranteed early gank from the enemy jungler. Also, it turns out that cleanse actually does more damage to TF than ignite as a cleanse into combo is way more damage than half a combo and ignite.

New Runes Back to Top

Masteries Back to Top

Here are some choice explanations:


6121.png > 6122.png - I used to run Feast for lane sustain but then I'd tilt whenever someone lived with 10 hp... so now I run Fresh Blood.


6142.png - Offers a more consistent boost of damage than Bounty Hunter and Battle Trance charges too slow for Talon's combos.


6361.png > 6362.png - I always run stormraiders. Let me explain why:
  1. You can proc stormraider's with half of your combo, so if they flash the second half you can still catch up and proc your passive.
  2. You can use it as an escape, meaning if an enemy ganks you or you want to quickly disengage a fight in lane, you can just aa-mQ-aa, proc stormraider's, and quickly jump out with e.
  3. On the other hand, TLD (Thunderlord's) only helps to win early trades with w-q-aa. Since most ranged AP mid lane matchups aren't going to be giving you many opportunities to trade in a way that procs TLD, it's often useless even in it's most useful scenario in mid. However, this also means that it's a viable mastery versus certain melee matchups top and mid. With that being said, I don't think the small benefit to lane trades outweighs the benefits of stormraider's in general.
  4. With stormraider's, you can rQ forward in lane, aa-w, then kite the second w back for a passive proc.
  5. Another argument is that Talon needs TLD to finish off enemies. However, the truth is that Talon will, in the majority of cases, overkill a squishy. If Talon can reach a high priority target, the target is almost certainly dead. However, if Talon cannot kill a target with one combo, he will need to aa a few more times to finish the kill. stormraider's helps with this too as it allows you to keep up for the last few autos.
  6. Talon can use his stormraider's to secure early leads (by finishing off enemies that flash your combo or by escaping with stormraider's in a situation where you'd otherwise die) and thus enable even more damage later in the game with more items than the enemy squishies, etc.
LIKE, SERIOUSLY GUYS. UNLESS YOU'RE FWII, DON'T TAKE TLD ON TALON.

Abilities Back to Top

W
Q
W
E
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
2
8
10
12
13
W
1
3
5
7
9
E
4
14
15
17
18
R
6
11
16

Standard R>W>Q>E max. Take talonw.png level 3 if the lane is pushed towards you. Take talone.png level 3 if the lane is pushed towards the enemy laner.

Items Back to Top

Starting Items

    Standard start
    Good for poke matchups.

Core Items

    Standard Full Build
    Full Build When Ahead

Situational Items

Starting Items:

127.jpg


1036.png + 2031.png  - I almost always start this item just for the extra damage in lane and to start building dirk asap. Whether you choose to run Refillable Potion or Health Potion is up to you. I recommend Refillable potion in matchups where you won't take too much poke or easier matchups such as Zilean or Viktor. On the other hand, Health Potion is more effective into difficult matchups where the extra sustain in lane is needed (3x Health Potion gives 450 hp while Refillable Potion only gives 250 hp). Keep in mind Refillable Potion is extremely cost-effective I personally always choose to run Refillable > Health Pot.

179.png

1054.png + 2003.png - Lane sustain. Really good for matchups where you have no kill pressure but will be poked hard (e.g. an Ori with armor runes and barrier).  

Core Items:

127.jpg

3147.png  - This item is the best first item on Talon. Although it no longer has the ooc (out of combat) movespeed, it's absolutely insane for your damage and combo. Further, after you buy Boots of Mobility, the missing ooc movespeed won't even be missed. Also, the passive is really nice for roaming as you can see when you've been spotted by a ward (even if the passive is down, your damage buff will start ticking down if you've been seen by a ward).

179.png

3117.png  - I buy these boots every game as they're the best boots for soloq Talon. These boots enable fast rotations and roams around the map and make up for the lack of ooc movespeed on Duskblade. I usually sell these for Tabi or Mercs in lategame.

179.png

3142.png  - Buy this after Duskblade and Mobis. Extra ooc movespeed and the active feel really nice on Talon.

179.png

3071.png  - Buy this after Dusk, Mobi, and Ghostblade. The health allows you to live a bit longer to either finish your burst or to get out alive and the 20% CDR will enable all your abilities to be used more often. The armor shred is also excellent as Talon's passive will instantly stack it to full.

179.png

3026.png  - Strong 5th item after the 4 above. This item has a nice build path that, once again, allows you to be a bit more tanky. However, the most important part of this item is the revive passive. The revive passive isn't JUST a revive. It also gives you time for your cooldowns to come up and, most importantly, acts as a deterrent for enemies to even hit you in the first place.

179.png

3033.png - A good item to finish off your build. You can replace GA with mortal reminder if the enemy team has a ton of armor.

Situational Items:

127.jpg

3814.png - I honestly hate this item. I really do. It's a shitty item. However, you want to buy it between Ghostblade and Black Cleaver in the following two scenarios:
When there is a very fed adc on the enemy team such as   Tristana or Vayne. The extra lethality and the spellshield will help you kill the enemy squishies that would otherwise live and 1v5 your team.
 When you forget to ban Janna or Lulu and you need the spellshield so you don't get rekt by peel and ardent abuse.


179.png

3123.png  - A situational item that you buy early on (around the time you finish duskblade to the time you finish ghostblade) and leave in your inventory. You buy this against champs that have healing as a major part of their kit such as Mundo, Soraka, Kayn, etc. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Easy
  • Anivia
    Hard
  • Annie
    Hard
  • Aurelion Sol
    Medium
  • Azir
    Easy
  • Brand
    Easy
  • Cassiopeia
    Easy
  • Corki
    Medium
  • Diana
    Easy
  • Ekko
    Easy
  • Fizz
    Medium
  • Jayce
    Hard
  • Kassadin
    Easy
  • Katarina
    Medium
  • LeBlanc
    Hard
  • Lissandra
    Easy
  • Lux
    Medium
  • Malzahar
    Medium
  • Mordekaiser
    Medium
  • Orianna
    Medium
  • Ryze
    Easy
  • Syndra
    Medium
  • Taliyah
    Medium
  • Twisted Fate
    Easy
  • Vel'Koz
    Easy
  • Viktor
    Easy
  • Vladimir
    Easy
  • Xerath
    Easy
  • Yasuo
    Medium
  • Zed
    Easy
  • Ziggs
    Easy
  • Zilean
    Easy

VS

Ahri

Medium

VS

Akali

Easy

VS

Anivia

Hard

VS

Annie

Hard

VS

Aurelion Sol

Medium

VS

Azir

Easy

VS

Brand

Easy

VS

Cassiopeia

Easy

VS

Corki

Medium

VS

Diana

Easy

VS

Ekko

Easy

VS

Fizz

Medium

VS

Jayce

Hard

This matchup is pretty hard primarily due to Jayce's ridiculous early game trading power. However, an overeager Jayce can still be punished quite easily if they spend too long in your w early on. Keep in mind that once your w goes on cd, a good Jayce will walk up to combo you with hammer form and chunk a large portion of your health. Similar to most hard lanes, a corrupting potion start isn't a bad idea if you don't feel confident in your laning. Playing passive and waiting for your roam items is also a good way to play this lane.

VS

Kassadin

Easy

VS

Katarina

Medium

VS

LeBlanc

Hard

VS

Lissandra

Easy

VS

Lux

Medium

This matchup is ranges from almost trivial to pretty difficult depending on your ability to dodge skillshots. If she misses snare at pretty much any point in the lane, walk up and w or even q her if you're not worried about a jungle gank. Generally speaking, however, it's quite hard to kill lux without a gank as they like to play back and passive. However, if they are playing far up to poke you, you have a good chance of killing her as you can poke her down with w. Once she hits 6, it becomes a bit harder to kill her as she has the potential to 1shot you with her combo. In order to kill her when her snare is up, use w-r and then walk to the side before q-aa (or even walk up next to her to melee q+aa). 

VS

Malzahar

Medium

VS

Mordekaiser

Medium

VS

Orianna

Medium

VS

Ryze

Easy

VS

Syndra

Medium

VS

Taliyah

Medium

VS

Twisted Fate

Easy

VS

Vel'Koz

Easy

VS

Viktor

Easy

VS

Vladimir

Easy

VS

Xerath

Easy

Like most other skillshot-based matchups, this one also comes down to whether or not you can dodge his q. The ability of Xerath players to aim their abilities seems to scale proportionally to your rank, so it will often be a lot easier to beat a low elo xerath than a high elo one (aside from the scriptors). The thing about Xerath is his passive requires him to get into aa range to regain mana. If you see he's about to do so, simply walk up and throw w and he will likely take both hits and you can proc passive with ease. If you are comboing him post-6, make sure you w-r-q-aa and sidestep after w-r so he can't hit his e.

VS

Yasuo

Medium

Most Yasuos like to e forward to harass mid laners at level 2. However, this doesn't work for Talon as you can easily land both parts of your w and q-aa him for the kill. Once he hits level 3 or 4, he will put a point in w and block your first w. You can play around this by starting a fight with ranged q and then throwing w either after he panics and uses his w or right afterwards before he can react. You choose between these two options depending on whether he starts to cast his w as you're about to land on him. If he cannot block your w, he will use his e to try and dodge your second w. There's a possibility for you to flash backwards to land your second w during this time, but keep in mind the position of his wall. After level 4, a good Yasuo will begin to outtrade you as his lifesteal will allow him to heal up faster than your potions. As a result, try to take less trades post level 2. To kill a level 6 Yasuo, walk up and q-aa then walk right on top of him instead of throwing w-r. When you are right on top of him, throw w-r and he won't be able to block the passive proc. However, his wall will likely block your second w and r, meaning unless he is low or you have a jungler to help, you won't be able to 1shot him.

VS

Zed

Easy

VS

Ziggs

Easy

VS

Zilean

Easy

Talon Combos Back to Top

In this section, rQ means ranged talonq.png and mQ means melee talonq.png.
127.jpg

Trading in Lane w/o Ult

  • W-rQ-AA
  • If the enemy target tries to side-step your second w, simply rQ forward and pull the second w towards you.
  • 179.png

More Trading in Lane w/o Ult

  • rQ-AA-W-AA
  • rQ-AA-W should proc your stormraider's. Use this to make sure the second w hits and then auto for a passive 
  • proc.
179.png

Standard Full Combo w/ Ult

  • W-R-rQ-AA
  • You can use this for all of your combos if you don't want to bother learning the other ones.
  • Can be used to dodge skillshots such as Lux's binding after you ult.
  • Use this when you're not in range to W-Q (see Quick Combo)
179.png

Full Combo w/ Melee Q (Max. Damage)

  • W-R-AA-Q-AA
  • Use this when you're close enough to run into melee range.
  • Skip the first AA before Q if you want to get the combo off faster.
179.png

Quick Combo

  • W-Q-R-AA
  • Talon's fastest combo. Use your ult around 3/4 of the way through your rQ. Your next aa (you will have to click again, as the aa doesn't go off automatically after rQ if you ult) will proc your passive as you've hit the target with 3 abilities (first w, q, first r).
  • You miss the damage from your second W in this combo. Use combo 3 if you want a bit more damage.
179.png

Chase Combo

  • R-rQ-W-AA
  • As the name suggests, use this to chase down an enemy target.
  • The way this combo works is you sacrifice the damage from the first part of your ult for the 40% movespeed to catch a running target. Keep in mind that your damage will be lower than usual as your first ult wont hit. Make sure to cancel the autoattack that goes off automatically after your rQ ends for a quick w-aa to proc your passive..
179.png

Proc'ing Passive w/o W

  • R-rQ-AA
  • Use this combo ONLY when you don't have W available. The trick to this combo is that if you cast your rQ at max range while in your ult, your rQ and the second half of your ult will close at the same time, enabling the auto after your rQ to proc your passive.
179.png

Walljump into Close Range Full Combo

  • E-R-AA-mQ-AA
  • Since you can cast your ult in the middle of e, use R before you land and then walk up to aa-mQ-aa and throw a W on the way out.

Laning Phase Walkthrough (Levels 1-9) Back to Top

Level 1

  • Always start with a point in W. Q first used to be viable but the nerfs earlier this season hit it too hard.
  • In melee matchups, walk up and land both parts of W and follow with an auto-attack. This will trigger stormraider's and allow you to easily disengage.
  • In ranged matchups, be careful of their early poke and stay far back. Farm the first 3 melee minions all at once with the first part of W.
179.png

Level 2 

  • The Level 2 Cheese: Hit an enemy champion with both parts of W and then F-Q-AA. This will kill almost every mid laner if you have been poking them with W level 1. Another way to use this cheese is to simply rQ-AA-W-AA. Remember to ignite early if they are running heal. 
  • Play slightly more aggressive and don't be afraid to leap forward with rQ to trade.
  • Against melee matchups, AA-Q-AA will win nearly every trade.
179.png

Level 3

  • Take a point in W if the lane is pushed towards you or is pushing towards you.
  • Take a point in E if the lane is pushed towards the enemy laner or is pushing towards them.
  • Start to play a bit less aggressive. Many mid laners such as Taliyah have a massive damage spike at level 3 as they are able to level all 3 of their abilities. However, Talon only has 2 abilities to trade with so he will start to lose some trades.
  • The Level 2 Cheese will still work but be a bit more wary.
179.png

Level 4


  • Take a second point in W if you haven't already.
  • Take a point in E if you haven't already.
179.png

Level 5

  • Take a third point in W
  • Watch your experience bar and try to hit level 6 before the enemy mid. If you are able to catch them out when you are level 6 and they aren't, you will almost always be able to kill them or at least burn summoner spells.
179.png

Level 6

  • Level up your ult.
  • Start looking for solo-kills in lane.
  • Look for roams with your ult or try to kill the enemy jungler by walking into the enemy jungle and warding it (be careful, only do this if you are sure you will win the 1v1 and then survive the mid lane follow-up).
179.png

Level 7

  • Take a fourth point in W 
  • Assuming you have Dirk in your inventory, you can now 1-shot back line casters with one w if you have the dirk passive up.
179.png

Level 8


  • Take a second point in Q
  • Be wary of throwing W, as you will not be able to 1-shot the enemy caster minions and they may die to your minions before you can autoattack them.
179.png

Level 9

  • Take a fifth point in W
  • You can now consistently 1-shot the enemy caster minions. This makes your roams much stronger as you can shove the wave faster.

Mid Game Macro Play Back to Top

Splitpushing:

Talon is a really strong splitpusher. This is because:
  • Great waveclear with W
  • REALLY hard to catch out due to E and R
  • Great at quickly bursting squishies that also want to farm side waves.
  • Allows you to join fights late.
The reason why I put "splitpushing" in quotations is that Talon cannot actually splitpush like you'd expect a trynd or nasus to splitpush. Rather, you want to be periodicly shoving bot lane then roaming, forcing the enemy team to constantly play on guard and in fear of your roams. This style of "splitpushing" is actually more efficient than the afk-farming most people will associate with the word.

You want to start splitpushing on Talon when either bot tower falls. When this happens, be sure to trade lanes with your ADC and support. It is much easier for Talon to farm a bot wave without towers than an ADC and support duo. As you do this, always look for opportunities to catch off a solo squishy and then force an objective. Further, if you see a fight about to begin, start walking towards your team. Remember to enter fights late if possible. Talon is great at cleaning up fights. Try push your lead if possible during this time, as Talon falls off lategame. Don’t be afraid to play for picks instead of splitting. Sometimes, it’s better to walk into the enemy jungle with duskblade’s passive up and to look for a pick than to splitpush.
179.png

Slow Pushing:


With this style of "splitpushing," knowing how to slow push will also be very important. Basically, the way it works is if your team has more minions, then your team's minions will slowly kill off the enemy minions at a faster rate than that your minions are being killed off. As a result, your wave will slowly grow in size as more minion waves continue to join. The longer you can hold a large wave in one place, the more minion waves will build up. As a result, you can easily set up a side wave to push into the enemy tower by simply clearing the ranged caster minions with one W and leaving the melee minions to be killed off by your larger wave. As the enemy melee minions hold your wave in place, more minions will join your wave and it will end up destroying the much weaker enemy wave, leading to a large minion wave crashing into the enemy tower.

Now, you might be asking, "why do I want to give the enemy a large wave?" Well, the answer is simple. SOMEONE on the enemy team has to clear this wave. If you are able to time a minion wave so that it will slowly build up and crash into the enemy bot tower while both teams are dancing at baron or your team is seiging a tower, the enemy team will be forced to either send someone to defend (and make the proceeding fight a 5v4) or to give up the turret as it falls to your minion wave. The reason why Talon is the best champion to do this is due to the ease he is able to clear ranged caster minions with one W and his high out of combat mobility, allowing him to quickly regroup with his team after he sets up the slow push.

Further, you can also set up slow pushes to bait enemy squishies to farm side waves. Simply sit in the enemy jungle as your wave builds up and, when the enemy squishy comes to solo farm it, simply kill them and shove the wave to tower. This is a bit risky as sometimes a member of the enemy team that you cannot kill will come to clear the wave and you will be essentially giving them a kill worth of gold in minions.

Playing From Behind Back to Top

Ok, you got ganked early or messed up the lane. Now you're staring at your 0-4 score wondering what you can do next. Well, due to Talon's feast-or-famine playstyle, it is often very hard to even do anything when you are behind. The most important factor when playing from behind is team composition and the state of the game.
  • If you are behind with an ap heavy team (e.g. you have a fed ap top/jungle), the enemy team will stack magic resist. As a result, you will still be able to do a ton of damage and should look for strong flanks in teamfights to quickly burst the enemy ADC (who will probably not have any armor, due to your lack of kills).
  • The same concept applies if the enemy has a squishy that is just as far behind as you are. Simply look for a flank and kill the enemy squishy to remain useful in fights.
  • On the other hand, if you have a heavy ad team composition, the enemy team will be stacking armor, making teamfights fights nearly impossible. Here, splitpush for as long as you can to stall out the game and hope your team can out-scale or the enemy team blunders.
  • If the enemy has a squishy that is just as far behind as you are, you should call for a group and flank to kill the squishy. Since the enemy squishy is also behind, they will not be able to survive your burst and you can remain relevant in teamfights.

Late Game Back to Top

When you play Talon, usually you want to end games before lategame. However, if a game does last this long (usually 35+ min), you’re going to want to commit to either pressuring a side wave with a splitpush or grouping with your team. If the enemy squishies are difficult to kill, hard to catch out, or if you can 1v1 the enemy splitpusher, then you should splitpush. However, if the enemy squishies are easy to quickly burst down, can be caught alone, or you cannot 1v1 the enemy splitpusher, then you should group with the team and pressure/defend objectives (depending on whether you’re winning or losing at this point). Remember that your goal in a fight is to enter after the enemy team has used their peel or cc and quickly burst down an enemy target. 

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