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All Guides Taric Guides Gems Are Truly Outrageous: Taric Support Patch 6.7
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Taric Statistics for Ackles

Author's performance with Taric compared to the ranked average.

Value
Average
Games Played
1
5
Win %
0
46
Kills
3.0
1.5
Assists
10.0
12.3
Deaths
5.0
5.1
KA:D Ratio
2.6
2.7
Gold Earned
7.7K
8K
Creep Score
44.0
51.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

3.png vs 14.png
First lets go over what each summoner does.
3.png Slows both enemy movement speed and attack speed and they deal reduced damage for 2.5 seconds
14.png Deals true damage over time on a target, reveals them, and applies grievous wounds, which decreases self healing done to them throughout the duration of the effect.

Advantages of 3.png

Take exhaust when you are against an assassin like 238.png 7.png 107.png 429.png
Exhaust them when they are a threat to a carry on your team. This will cause them to deal less damage as well as allow your team to kite them around as you fight.

Advantages of 14.png

Take ignite when you are against healers or lanes where you have kill pressure. Examples of champions you want to take ignite versus are 36.png 16.png 37.png.

New Runes Back to Top

Masteries Back to Top

Cunning or Resolve?

You definitely want to put points into both of these trees, but which one do you want to max out? I believe that this is purely situational. If you are against a squishy support like 37.png or 16.png you should take thunderlords. If you are against supports like 40.png take windspeakers blessing or thunderlords, and if you are against 12.png take bond of stone. Of course enemy marksmans matter as well but this is what i recommend you use. You probably cant go wrong with Thunderlords as of right now.

Cunning

Wanderer vs. Savagery

Take wanderer so you will be able to walk around the map faster. Also savagery is not that good since you wont be taking that much damage in lane due to the mass amounts of armor you have as well as imbue.png to keep you at high hp.

Runic Affinity vs. Secret Stash vs. Assassin

Secret stash is the only viable option here as you are never alone, and you dont recieve buffs all that often. You can also really never go wrong with 2009.png.

Merciless vs. Meditation

Meditation is the better option as 44.png has mana issues, and the bonus damage is not utilized properly on support champions.

Bandit vs. Dangerous Game

Bandit will help you receive more money in lane so this is the option to go. You will not be focused that hard in teamfights for dangerous game to be utilized properly.

Precision vs. Intelligence

Intelligence is what i would use because it allows for 45% cdr. This is good on taric especially with his passive that will be talked about later on.  Precision is not good on taric because he does not do enough damage to warrant going magic penetration.

Thunderlords vs. Windspeaker's Blessing

I did not include stormraiders here for obvious reasons, but i believe that both of these could work. I think windspeakers blessing would really only be good if you plan to go 3190.png as the bonus magic resistance and armor are quite strong. Otherwise i would go thunderlords due to you being able to dazzle.png than auto attack than shatter.png for it to proc. You can also take Bond of Stone, which you can never go wrong with as Taric.

Resolve

Recovery vs. Unyielding

Recovery is better early game which will help you in laning phase and throughout the midgame. I dont believe the bonus on unyielding is satisfying enough to take it.

Explorer vs. Though Skin

Go toughskin here because the +2 damage reduction from auto attacks will build up over time, especially in laning phase which will make you take a little bit less damage.

Runic Armor vs. Veteran Scars

Here take Veteran Scars because flat health benefits you in lane way more than the bonus on healing, shielding, and regeneration effects.

Insight vs. Perseverance

Take insight here for the lower cooldown on summoner spells. This is a very good mastery and will shorten the cooldown on your 4.png3.png14.png.

Abilities Back to Top

W
E
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
R
Q
Q
Passive
Q
3
14
15
17
18
W
1
8
10
12
13
E
2
4
5
7
9
R
6
11
16

Taric's Abilities


taricpassive.png Taric's Passive

Taric's Passive is called Gemcraft. Gemcraft applies onto taric after casting a spell, which causes his next auto attack to deal bonus damage based on armor as well as reduce his cooldowns. It has no innate cooldown so what you want to do is some combo like this dazzle.png -> AA -> shatter.png -> AA -> imbue.png -> AA. Theoretically you can do this in any order as long as you auto attack in between every spell for reduced cooldowns. Sometimes you wont have time to auto attack in between every ability, but try your best and use judgement on when you can squeeze in an auto attack.


imbue.png Taric's Q Ability

Taric's Q Ability is called Starlight Torch. Starlight Torch heals taric and the target tethered to him as well as a small radius around both people. This ability doesnt scale amazingly, takes a while to charge, and costs a lot of mana, but if you are taking a lot of poke in lane you can put 2-3 points in this ability at levels 4-5.


shatter.png Taric's W Ability

Taric's W Ability is called Bastion. Bastion applies a tether similar to Kalista that gives them a shield as well as duplicates the abilities cast by taric. This scales with armor, and you max this ability second due to CD's and larger shield.

dazzle.png Taric's E Ability

Taric's E Ability is called Dazzle. Dazzle is a skill shot stun. You max this ability first because it scales very well early with damage and stuns longer the higher rank the ability is. This ability is why Taric is not meta. Most supports usually have more CC to apply than just a single target stun, or provide more peel. But this ability does a decent amount of damage and is definitely not a weakness.

tarichammersmash.png Taric's Ultimate Ability

Taric's R Ability is called Cosmic Radiance. This after a short time makes allies near Taric and his tethered Ally immune to damage but not CC. Use this before a large teamfight breaks out, or for tower dives.

Items Back to Top

Starting Items

    This will provide tankiness for early game laning phase as well as bonus sustain for your ADC.

Core Items

    Core Items you may want to purchase.

Situational Items

    Get this item if you do not need the shield on locket. This item is great for soloqueue because it basically pushes a lane all by itself.
    If you are way ahead you can get this item for increased damage and sticking potential.
    Only get this if they have two or more assassins otherwise get Eye of Equinox.
    This is an all around good item due to the tankyness it has and the speed increase.

Starting Items

Always start 3302.png (relic shield). It helps sustain, and provides tank stats. The one downside to this item is that it regenerates a little bit less gold than the other two support items.


First Back


After your first back you can do many different things depending on your gold amount. Those things go as follows

0-300: 2043.png (1-2) 2003.png (1-3)

300-500:1001.png or 1028.png as well as 2043.png and 2003.png. If you already have the boots/ruby crystal either upgrade them or buy the other.

700-1000: 1001.png 1028.png 2043.png is ideal, but you can also get fully upgraded boots or 2049.png.

Other Purchases

The next item you should be completing is your 3401.png or 2303.png. This item has a great active (shield), which also slows after it has been on the target for a certain amount of time, but only get this item if they have two or more assassins..

2303.pngIf you are purchasing this item, purchase it after you get either tier 1 or tier 2 boots than proceed with your normal build. This will allow an extra item slot, as well as allow for you to build 3222.png or 3190.png sooner. It also has great base stats as well. What i would do if they do not have a champion that requires an urgent 3222.png is get 3512.png after your 3190.png or 3060.png as it provides a lot of tank stats. 

After you have 3401.png or 2303.png, you can start building 3222.png if they have a hard CC effect that is dangerous for your team to fight against, 3190.png if they have a lot of magic damage. This item is also good if they are all AD with a magic damage dealing support due to its shield. I would not get this item first in that situation though. 3050.png is a great item if you are winning bot lane or have an adc that scales well late game and with crit chance and is also great due to shatter.png which scales with more armor. Do not get this item until later or not at all if you have 42.png96.png6.png429.png. During this period, you upgrade your boots,  my favorite being 1328.png. Distortion boots are great because it enables you to engage with flash more often, or escape if you make a mistake. Definitely purchase 1328.png if your flash is almost up and if you are your primary source of engage, otherwise if movementspeed is an issue go for 1326.png, and if you are looking to peel heavily you may want to try 1327.png. You may not have mobility boots but most of the time you either want 1328.png1326.png1327.png.

BUY PLENTY OF 2043.png PLEASE.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Hard
  • Ashe
    Hard
  • Bard
    Hard
  • Blitzcrank
    Medium
  • Brand
    Hard
  • Braum
    Easy
  • Caitlyn
    Medium
  • Corki
    Medium
  • Draven
    Easy
  • Ezreal
    Easy
  • Graves
    Easy
  • Janna
    Hard
  • Jinx
    Medium
  • Kalista
    Hard
  • Kog'Maw
    Medium
  • Leona
    Medium
  • Lucian
    Medium
  • Miss Fortune
    Easy
  • Morgana
    Hard
  • Nami
    Easy
  • Sivir
    Hard
  • Sona
    Easy
  • Soraka
    Easy
  • Thresh
    Medium

VS

Alistar

Hard

Alistar is a pretty hard matchup because what you do, he can do the exact same thing but he has to be in melee range to do it. If he headbutt.pngpulverize.png combos your AD dazzle.png the enemy AD because if you dazzle.png him, he will just ferocioushowl.png and one of you guys will die. Take 3.png in this matchup, and bait out headbutt.pngpulverize.png combo. Than counterengage if you still have dazzle.png and the only thing Alistar can do is watch. This is hard still because late game he has amazing engage that is very hard to deal with as well as innate tankyness which makes him hard to kill.

VS

Ashe

Hard

Ashe is a hard match up due to her kite-ability. Basically this means that you have stunning Ashe, let alone walking up to her. Her asheQ.png slows you so you cannot get in range of her. Her asheR.png also stuns and slows you to make it even harder.  I recommend that you stay in the bushes in this match up, and make sure you place fairly deep wards so you cannot get punished for not having an escape, or a lot of crowd control. I would place a ward by mid lane and in the tri-bush so you have enough notice to retreat if you see the enemy jungler. An

VS

Bard

Hard

Bard is marked as a hard matchup due to his insane poke in lane against melee supports with his auto attacks and his bardQ.png, as well as his bardR.png to disengage when you dazzle.png a target. Against bard, i recommend you try to engage on the enemy marksman when bard goes to collect chimes. This will make it so he is not in position to back up the marksman and will atleast force summoner cooldowns. Otherwise, just ward and wait for them to make a mistake, and when they make a mistake capitalize on it with dazzle.pngshatter.pngtarichammersmash.png burst damage.

VS

Blitzcrank

Medium

Blitzcrank is marked as a medium matchup because of blitzcranks ability to snowball lanes if he lands a rocketgrab.png. If he fails to land a rocketgrab.png take advantage of it and go in for trades with dazzle.png but if he hooks your marksman the only think you can really do is dazzle.png and try to help your marksman get away. If you make it past early game without falling behind it is considered a win because of the massive teamfight pressure you will have with your dazzle.png and tarichammersmash.png. You can win lane as well just only engage if his rocketgrab.png is on cooldown and make sure you ward bushes so he cant rocketgrab.png you without vision.

VS

Brand

Hard

Brand is a pretty hard matchup for almost any support due to his brandconflagration.pngbrandblaze.pngbrandfissure.png combo doing a lot of damage as well as his passive. In order to win this lane try not to get all inned early and also try to engage on him with dazzle.png if his brandblaze.png is on cooldown. This will make it so you can atleast win the trade fairly easily and you cannot get slowed or stunned. Make sure that you get  3190.png in this matchup fairly early.

VS

Braum

Easy

Braum is a pretty easy matchup besides the fact that he can braumE.png your dazzle.png. I marked him as easy because you are pretty tanky early game which means that if the enemy jungler doesnt gank you, you should not really die in this matcup. Just engage on the enemy marksman to force braumE.png and your marksman should be able to win the trade if you imbue.png him and shatter.png the enemies. Make sure you ward so you can roam a little bit but otherwise as long as your marksman doesnt get caught out alone you should be fine. 

VS

Caitlyn

Medium

Caitlyn is annoying due to her large auto attack range. She can poke you quite easily but if you dazzle.png her she cant get away from it and you basically auto win the trade. Just watch out for stepping on caitlynentrapment.png and 4.pngdazzle.png on her lategame if your team is in position. This lane is pretty fun and as long as the enemy isnt a 16.png you should have a little bit of kill pressure. If she caitlynentrapment.png's poorly try to capitalize on it and imbue.png her poke.

VS

Corki

Medium

Corki's laning phase is pretty easy to outplay because he only wins lane if he can land phosphorusbomb.png and missilebarrage.png just dodge these abilities, and imbue.png up. One issue with corki is that he deals a lot of magic damage so get 3105.png fairly early on, and dont feel forced to max shatter.png in this matchup. You may want to max dazzle.png and try to kill him if you see the opportunity. Watch out for his carpetbomb.png (i mean the package) and if he uses it poorly make sure to capitalize on it.

VS

Draven

Easy

Draven is a pretty easy matchup due to him having high damage early game. Your shatter.png really helps in this matchup, and should only be used if he does not have a dravenspinning.png. Try to dazzle.png him after he autoattacks so he cannot pick up his dravenspinning.png. Also take 3.png in this matchup as he does not do to well against it. Engage on him if his support isnt there and if you dont fall to far behind you should be ok. Dont be scared to ask for jungler ganks as if you shut down 119.png its a pretty free win.

VS

Ezreal

Easy

Ezreal is a fairly easy lane EARLY GAME. bit his lategame is quite an issue for almost every support due to 3025.png. Try to dazzle.png when his ezrealarcaneshift.png is on cooldown, and heal the harass from his ezrealmysticshot.png. In this matchup take advantage of him when he only has 3070.png by forcing fights as long as you have decent ward coverage. If he is even with you thats an issue so dont be afraid to zone in the lane bush if your marksman has a 1038.png advantage. He is quite squishy so you can all in to force 4.png7.png pretty easily.

VS

Graves

Easy

Graves is an easy matchup due to his short range. Just try to abuse the fact that he can only auto twice without reloading and try to not get pinned against a wall for his gravesclustershot.png. His gravessmokegrenade.png is pretty disruptive so if you dazzle.png him try to watch out for it, or you may be put in a stick situation. Watch out for his burst with gravesclustershot.pnggraveschargeshot.png by taking 3.png and just wait till your ADC has an advantage or a powerspike to engage. Take short trades in lane so you dont get bursted this means dazzle.png->AA->shatter.png->AA, and than run away.

VS

Janna

Hard

Janna is really anoying to lane against because she makes it impossible for you to actually get to the enemy you want to engage on by using her howlinggale.png, her sowthewind.png, and her reapthewhirlwind.png. She is quite squishy though so either engage on her if she is trying to auto attack you, or engage on the enemy adc when her eyeofthestorm.png is on cooldown. You can also engage on her or her adc if they are alone. Just be careful about getting kited and poked while you try to walk up to them to get a dazzle.png off. Just peel late game and it is a pretty even matchup.

VS

Jinx

Medium

Jinx is marked as medium in my opinion because she has advantages and disadvantages to laning versus taric. The advantages are her long range with jinxQ.png, her slow with jinxW.png, and her zoning potential with jinxE.png. If you engage when she jinxQ.png's to gun form you may be able to win the trade but her rocket form is way to long. Her disadvantage is she lacks an escape besides her passive so if you dazzle.png her, you should be able to do decent damage to her as long as you dont get counter engaged on or ganked.

VS

Kalista

Hard
kalistapassive.png is the reason why Kalista is a pretty hard matchup. I recommend that you dazzle.png her when you dont have many kalistaE.png stacks on you. This will make it so you can easily win the trade because she will be forced to attack you instead of starting from 0 stacks of kalistaE.png on your marksman. 3.png is key to winning this matchup as it completly shuts her down and dont engage to hard on her support after she is level six due to kalistaR.png.

VS

Kog'Maw

Medium

Kogmaw has some extreme health shred on tanks due to his kogmawbioarcanebarrage.png. He also makes it very hard to get to him due to his kogmawvoidooze.png, and the range increase on his kogmawbioarcanebarrage.png sure doesnt help. I recommend that you engage on him when his kogmawbioarcanebarrage.png is on cooldown. He does not have any escapes so he is quite easy to engage on lategame with 4.pngdazzle.png, but your stun only lasts 1.6 seconds so make sure you have followup. 3.png is very good versus kogmaw.

VS

Leona

Medium

Leona does a lot of damage with her leonapassive.png, her leonazenithblade.pngleonasolarbarrier.pngleonashieldofdaybreak.pngleonasolarflare.png. Basically her entire kit helps with killing your ADC. To avoid this take 3.png for sure and if she lands leonazenithblade.png on your ADC, simply just dazzle.png the enemy adc and shatter.pngtarichammersmash.png with auto attacks. This will allow your ADC to counter engage and make it an even trade or favor it towards your team because you can imbue.png up the damage taken. Just try not to fall behind because if you do you are screwed and make sure you ping whenever Leona is roaming.

VS

Lucian

Medium

Lucian has a level 2 powerspike where he will almost always try to lucianE.png ->AA -> lucianQ.png ->AA. This means that as soon as he lucianE.png's in assuming your level 2, dazzle.png him and just watch as he loses the trade. Dont go to far in because it will allow him to lucianQ.png you, but the 200-300 damage that you will do in that trade will make him respect your damage. Especially since it can happen multiple times every time he goes for a lucianE.png. Just block lucianR.png late game if needed or just dazzle.png him to cancel it. Be careful in laning phase and you should do fine.

VS

Miss Fortune

Easy

Miss Fortune is an easy matchup due to all of her damage being off of her abilties basically in lane phase. Make sure she does not crit you with her missfortunericochetshot.png, and dazzle.png her missfortunebullettime.png if it does not put you so far out of position. She is pretty weak right now which makes this lane pretty easy if she does not snowball from early kills. Just imbue.png her poke and wait to engage till you either see an advantage or your jungler is there.

VS

Morgana

Hard

I dont need to say much about this matchup other than blackshield.png is over powered versus taric. She can just blackshield.png whoever you dazzle.png, so if a gank is coming just force her blackshield.png prior to it or on the target you arent focusing. She will likely only get one point in blackshield.png for early game so if you get 2-3 points in dazzle.png and with your taricpassive.png , your dazzle.png will have a way shorter CD (like 10 seconds) that you can take advantage of. Late game if she soulshackles.png just dazzle.png her so your team can get away.

VS

Nami

Easy

As long as you dont get caught by her namiQ.png you should be ok. Also try not to be kited to hard when she namiE.png's as whoever it is effecting will slow you when they auto attack you. She is quite squishy so you can all in her by dazzle.pngshatter.pngtarichammersmash.png'ing her pretty easily. Just take 14.png as well unless the enemy marksman is 119.png429.png and take advantage of how squishy and low range she is.

VS

Sivir

Hard

The only reason this matchup is hard is due to dazzle.png and spellshield.png. If you engage on her when spellshield.png is on cooldown you should be perfectly fine. Just dont get his from both directions of her spiralblade.png and dont stand in the minion wave for her ricochet.png. If her spellshield.png is not on cooldown flank her, and try to force her spell shield has your dazzle.png is very hard to predict from melee range.

VS

Sona

Easy

Her poke is a little annoying, but not super hard to deal with due to your imbue.png. If she walks up to try to sneak in a sonahymnofvalor.png after you are level six all i her with dazzle.pngshatter.pngtarichammersmash.png. Take 14.png in this matchup and just kill her since she will be super squishy at almost every single stage of the game.  If her 4.png is on cooldown just flank her if you guys are ahead and she will die basically every time.

VS

Soraka

Easy
astralblessing.png Is the only reason why every single bot lane main hates this champion. She is very easily bursted so if you dont get caught in her infuse.png, just dazzle.png her and do the auto attack in between each ability until she dies or uses 4.png3.png. As taric in this matchup you want to take 14.png and you can burst her at level 6. Try not to engage on the enemy marksman unless she isnt there because she can just keep astralblessing.png and regenerating health.

VS

Thresh

Medium

Thresh is a medium matchup because it is more dependent on how your ADC performs than most other matchups. If he threshQ.png's her and threshR.png's if they dont have flash they are pretty much dead so just try to hang in there and stall early game. Thresh likes to roam after his first back so if he is seen elsewhere try to dazzle.png the enemy marksman or just zone him by standing inbetween the enemy and your creeps. Late game just get 3222.png and you can out pressure thresh in teamfights with your tarichammersmash.png and dazzle.png and shatter.png.

Synergy Back to Top

429.png
I believe that Kalista is great with Taric due to Taric's one main disadvantage of not having a way to get to the enemy marksman. Kalistas kalistaR.png is great for that and good comboing with your dazzle.png. Also if you dazzle.png -> AA, Kalistas kalistaW.png will proc. If you win early when she spikes, get 3025.png and continue to dominate. I would engage at lvl 2 and 3 which is when Kalista out damages and has a lot of kill pressure.

51.png 
Caitlyn and Taric have great synergy due to them both having roots/stuns that can be easily paired with each other. Cait is also a safe laner due to her large range which makes it so the enemies have to come closer to you to attack her. dazzle.png gives Caitlyn enough time to caitlynyordletrap.png which provides longer snare time and bonus damage due to her caitlynpassive.png. It is also very easy to peel for her and stay by her due to her having long range and her movements being more predictable than others.



222.png
Jinx and Taric are a great pair. Jinx has long range, as well as great damage. If taric dazzle.png's and jinx jinxE.png's they will be rooted and allow for jinx to get a few auto attacks off, her jinxW.png off, and her jinxR.png, which will have a lot of kill pressure on someone squishy paired with your ult, especially if she gets a crit off. Also Jinx is great at trading early which allows for Taric's semi weak lane phase to succeed.


18.png
Trist and Taric are a fear in the bot lane due to insane burst damage that Tristana has early game with her detonatingshot.png and her bustershot.png. At level two-three, they have a very strong all in with dazzle.pngshatter.png and detonatingshot.pngrocketjump.png. This will allow you to chunk pretty decently. This is also nothing compared to level six burst when both of them get their ultimates, its pretty much a guaranteed kill versus supports like 37.png16.png or marksmans like 67.png15.png.

Marksmans That I Would Not Play With Taric Back to Top

202.png

Jhin is not an ADC i would play with Taric due to one things in his kit. His lack of mobility. Sure Taric's dazzle.png synergizes well with Jhin due to allowing an easy jhinW.pngjhinE.png, but if Jhin is ever out of position he is toast. Taric just isnt as forgiveable to play as 412.png 12.png 40.png so he is better with more mobile ADC's or ADC's that atleast have gap closer. Maybe if Jhin recieves a buff this lane will be more potent due to kill potential but currently i just dont see it.


110.png
Varus does not mesh that well Taric as well. The only synergy they really have going is dazzle.png helps Varus land all of his abilities. This is not that good because Taric is more of a caster, so Taric is better with supports that have hard peel like 40.png12.png or if you want to go aggressive 412.png.



96.png
Kog'maw is the last ADC that i will talk about that doesnt exactly work well with Taric. At lower elos people will have a hard time kiting with such high attack speed. This means that they will need to stand almost still inorder to maximize their damage. This is why Taric is not someone i would play with Kog'Maw. He needs strong disengage supports like 40.png, or supports that have amazing peel like 117.png. Even in higher elos, Kog'maw needs to be protected even more so i would not play Taric with him.

What to do late game? Back to Top

Early game you really just want to sit back, and wait for the enemy to misplay or wait for a gank, but what should you do late game?

Taric is best used as either a second source of engage or a peeling threat. Since target gives allies bonus damage with his tarichammersmash.png, it is best that he stays near the carries. He can also shred the enemy front line's armor with shatter.png, heal people with imbue.png, and apply the aura to nearby targets if he is peeling with 3105.png or windspeakers blessing. Taric can also bait baron or force baron very easily because not only can he tank, and shred baron with his ultimate, but his ultimate will have around a 15-30 second cooldown if you use your taricpassive.png properly while fighting it. Taric is great at peeling with his lock on stun dazzle.png, and shouldnt be used to engage unless you have a man up advantage or you have 117.png or 25.png or someone else to peel for your team while you engage. His engage is not that strong so if you flash in make sure you have backup in range to follow up within 1.6 seconds which is the length of your stun.

Summoner Spells Cooldown's Back to Top

As a support player, timing summoner spells are very important for you to do. Not only does it help you remember when they come off of cooldown, but it also tells your jungler information that could help him gank your lane. I recommend that you use time stamps in your chat log. This puts the time in the game before whatever is typed and allows you to type something like "f Janna." This signifies that Janna used her flash, and if you are unable to type the timer atleast it notifies your team that she does not have an escape. I also recommend you type this for ultimate abilities. If you are busy and cannot type the time her summoner spell comes back up that is ok, just wait till you recall and than you can type it. Cool downs go as follows for normal summoner spells without the mastery to reduce cooldown, or distortion enchant.


4.png- 5 minutes

3.png- 3 minutes

12.png- 5 minutes (4.5 second cast)

7.png- 4 minutes

14.png- 3 minutes 30 seconds

6.png- 3 minutes 30 seconds

If you do not know if they are running the reduced cool down timer mastery just click tab, and hover over enemy summoner spells and it will give you the cooldown of the spell.

Make sure you take advantage of enemies when they do not have flash. If they do not have any summoner you can easily roam and gank when they do not have summoners by 4.pngdazzle.png.

Early Game Warding Locations Back to Top

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Blue Side Wards

1- Throughout laning phase, this is your go to ward to protect you from ganks. If you have no clue where the enemy jungler is throw a ward in this bush and you will be fairly safe from ganks. While this bush is warded you cannot extend towards the enemy tower because if the jungler comes, it will be too late for you to retreat

2- This ward is best paired with ward number 5, and is most commonly placed once you have sightstone. These two wards are very efficient. This ward helps you spot the enemy before they ganks after pathing from red or krugs. If 5 is warded as well, the only ways you can get ganked is if they use a gap closer over the dragon wall or through a lane gank, so watch out for that

3 and 4- These wards are what is known as deep warding the enemy jungle. The wards can be placed at any of the bushes by the bottom side camps. This allows for you to see the enemy jungler through his clears as well as where he is not. This provides valuable knowledge and if you see him leave for top side you can play more aggressive.

5- This ward is paired well with number 2 as stated earlier. It also helps out mid lane from being ganked from the bottom side of the map.

9- Place this ward to protect from lane ganks. This ward is also a good place for your top laner to teleport to if he is using that summoner spell.


Red Side Wards

1- Again like blue side this is your go to ward to protect you from early ganks. This bush is good to place if the lane is at a neutral point, but be careful pushing up if you have no idea where the enemy jungler is. Usually this is the main bush to ward, and if you are pushing hard, ward closer to dragon.

2- This ward is a defensive ward for you to place. Place this ward if your jungler is being invaded, or you have a feeling that the enemy mid laner will look to roam towards bottom lane.

5- Use this ward to protect your mid laner from the enemy jungler. Be careful placing this as your only river ward as they can path from blue to bottom lane without seeing you.

6 and 7- These wards are deepwards to track the enemy jungler. Place these wards if you get ahead to be able to invade and roam easily. This also provides valuable information to your team about where the enemy jungler is.

8- This ward is to protect you from lane ganks, as well as a good place to put a ward for a friendly teleport. 

About Me Back to Top

Hi my name is Accels (I am Accels) and i am a highly ranked masters support player on the North American Server. My Stream is http://twitch.tv/accelslol. If you want to see some masters support gameplay and commentary, throw me a follow there to see when i will be going live. Also if you guys want any other guides for champs even if they arent on support let me know :).



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I have been playing League since season two, and taric is one of my favorite champs. I mained him throughout season 2 and three, and even play him sometimes now even though he isnt considered meta. Thanks for reading and good luck summoners!

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