All Guides Taric Guides Hidden OP: Taric Jungle
8 months ago

Taric Statistics for Honchkrow

Author's performance with Taric compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Smite + Flash is pretty much always better, but hypothetically Ghost could be pretty useful.

New Runes Back to Top

Primary Rune Tree

Taric is a very flexible champion so there are a number of options you could go with, but I always prefer the Resolve Tree.

You have two options for your keystone: Guardian.png?width=32Guardian or Aftershock.png?width=32Aftershock. Both are good for different reasons.

Guardian has a natural synergy with Taric’s kit and can help give you the MS for some ganks to help you land your CC, while Aftershock makes Taric’s dueling even stronger while also bolstering his beefiness throughout the game. I generally prefer Aftershock, simply because Taric can be a bit squishy to start and Aftershock makes a noticeable difference in how much longer he is able to survive, while also adding a little bit of damage that can end up clinching early kills. 

Then the choice is between Perseverance.png?width=32Unflinching and Demolish.png?width=32Demolish. Unflinching is good for the tenacity of course, but don’t underestimate the power of Demolish, even on a jungler. Being able to gank a lane and apply even a single Demolish proc to a tower can really make a difference when it comes to first turret gold and destroying turrets in general.

Conditioning.png?width=32 Conditioning is the obvious choice for the third rune, nothing else is really reliable.

Revitalize.png?width=32Revitalize is the last pick because you will be spamming heals pretty much every second when you are in combat and the 5%/15% at low hp more than makes up for the lost max HP(especially as you won’t be building too much HP to begin with).

Secondary Runes

Inspiration is the one I prefer after a lot of testing. Magical%20Footwear.png?width=32Magical Footwear is super gold efficient which helps you get over the slight gold hump that buying Tear/Tiamat creates. The 5% CDR from Cosmic%20Insight.png?width=32Cosmic Insight is quite nice to have as well.

The other option is the ever-popular sorcery branch, with Celerity.png?width=32Celerity and Waterwalking.png?width=32Waterwalking. This gives you a lot of early MS, but you lose some of the gold efficiency the Inspiration tree provides. The%20Ultimate%20Hat.png?width=32Ultimate Hat is also a solid option in order to help reduce that long CD Ult early in the game.

Abilities Back to Top


This is the section where I'm supposed to explain all the information you should know anyway, but hey I guess this is needed for some reason. 

Items Back to Top

Starting Items

    There are essentially 2 major build paths for Taric. The Tear build(which I favor) and the Tiamat build. The preference is up to you- I like the Tear build due to the threat it gives you later in the game with the upgrades to Muramana or Seraphs, but Tiamat also has its uses in its early game power and clear speed of camps like Raptors. You start Machete + Faerie Charm for Tear Build, or Machete + Rejuv Bead for Tiamat Build.

Core Items

    These items give Taric everything he needs- Mana, CDR, Armor, and a slow. Note that the order here should be Stalkers Blade, Tear, Cinderhulk, Iceborn Gauntlet, with tier 2 boots somewhere in the middle of all that.

Situational Items

    After you complete your core your build becomes very flexible because Taric himself is very flexible. You’re basically looking for anything that gives you HP and CDR. You also want to upgrade your Tear or Tiamat to its final form here.

Generic Build Order

1041.png + 1004.png > 3706.png > 3070.png > 1401.png > 3025.png > 3111.png/3047.png > 3001.png > 3004.png 

Item Explanations

After your starting items, on your first back(anytime after you have 650+ gold) you want to buy your jungle item and, if you have the cash, a  2055.pngControl Ward. 3706.pngStalkers or 3715.pngSkirmishers are both viable choices, but Taric badly wants any extra CC he can get so Stalkers will nearly always be the right choice.  

3070.pngTear is the next item to complete before you finish your Cinderhulk. You want it early so you can transform it for your 4th item. Remember that 3077.pngTiamat is also a viable option instead of Tear.

You now want to finish 1401.pngCinderhulk and work towards your 3025.pngIceborn Gauntlet(IBG). I recommend getting the 3057.pngSheen part of IBG first, as it really empowers your burst damage and clear speed. 

After IBG finishes is when you now have a lot more freedom with your build. Your build becomes very flexible because Taric himself is very flexible. You’re basically looking for anything that gives you HP and CDR. I recommend completing at least one of the below items first before completing your Tear item or Tiamat item. 

3001.pngAbyssal Mask is a very strong option when up against strong AP- the Catalyst passive is extremely efficient on Taric. 3065.pngSpirit Visage is also great to have for AP threats, as the passive synergizes with your heals.  3109.pngKnight's Vow can be quite good as well for when you have one guy you really need alive, as well as being one of the few armor items that gives HP and CDR. 3800.pngRighteous Glory is strong, especially if you lack engage. And for pure health, you can't beat 3083.pngWarmogs. You kinda have to use your head at this point and think what you need and what the team needs. 

Non CDR tank items like 3075.pngThornmail and 3143.pngRanduins can be viable as well, but CDR is such a strong stat on Taric that I generally prefer the ones I listed above. Again, tank itemizations requires you to look at the enemy team and evaluate the threats you are facing and what item will best combat them.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

Playstyle Back to Top

Why Play Taric Jungle? 

Here's why you might pick Taric over anyone else in the jungle(besides the fact that he is an outrageous pick). Taric is just a busted champion at the moment. If you use your ult correctly and can land stuns you will be insanely impactful. Proper ults can just win teamfights for you nearly single-handedly.  But why jungle with him specifically? Here are a few of his key strong points. 


Taric with double buffs is one of the strongest early duelists in the game, so long as you aren’t as nearly 0 mana when you fight. There are very few champions that can take him in a 1v1 early game when he has blue thanks to his passive. This means that you have a lot of freedom early game. You can threaten to invade on slower junglers, or camp in a bush where you think they might gank from and destroy them. The best part is that most of them won’t know any better to run away because no one actually plays against Taric jungle. 

Note that you still have to be careful. While you are insanely strong with blue, if you start the fight OOM or close to it, and miss a stun, things can go south for you very quickly since Taric has no natural escapes in his kit. The best way to understand Taric's strength is to practice taking fights with him, even 2v1 sometimes, and learn when you can push your limits for those 2v1's and low HP fights, and when you can't. 

Baron Power Plays

Taric also has a very strong baron, particularly since as Jungle you will have far more gold than a Support will. If at any point you win a teamfight and have a 1-2 man advantage over the enemy team, you can take baron pretty much for free thanks to the healing from proccing his passive. Baron baits are also easy to execute since you start a baron without actually losing any real HP on your team. 

Blue Based Objective Taking 

Any time Taric has a blue buff is a time to take an objective. You can solo Rift Herald, Dragon, and turrets in a timely fashion, or just win fights. This, of course, comes with a caveat- as Taric you are likely going to want to take second blue as well as first blue(and maybe even third blue!), which can be hard on some mids who rely on it. 

Sustained Lanes

Taric, while strong in all the ways noted above, is also still very good at the whole healing thing. A lot of the time you can walk into a lane after a gank, failed or otherwise, and top off your laners HP by proccing your passive on lane creeps. If your mid laner is pushed to tower, you can even do a camp like Raptors and heal them through the wall as you use your Q to clear. Just make sure your laners are aware of this when it's happening as they might try to take a back that is unnecessary. 


In general, once you hit midgame jungle Taric is pretty similar to him as support- the primary difference is that you will be a lot tankier and able to frontline in a way support Taric can’t due to your more tanky itemization. Your role in fights will change a lot based on the makeup of the current game. Sometimes you will want to stick with your carries and make sure you can buy time for your ult to drop on them while you peel assassins and heal and shield. Other times you'll be leading the charge and diving the backline with a partner so as to smash the enemy carries as fast as possible. You can't learn which is right in which situation from a guide - the only way to figure it out is to play a lot of games and watch replays to see how you should be playing fights out. 

Clear(and what to do early game) Back to Top

Clear will vary depending on what side you are on. Like most junglers, I recommend you start bot side in either case. If you are on blue side, you should start E so that 1) you conserve mana and 2) you can bait your laners into giving you a stronger leash than they would if you spammed Q to clear, which would clear it fast but you’d go OOM and have a tough time clearing your second buff. From there go straight to blue, taking the explodey plant over to it rather than walking all the way around, and clear it with all of your mana, using q and e every time you proc your 2 passive hits. 

You are now level 2. At this point, there are a number of options you have. You can clear Gromp to hit level 3, and then walk to river to look for a gank top or mid. You can also look to invade or countergank, thanks to the strength of Taric's early dueling power with blue buff. Against slower junglers, you can clear till level 3 and invade them at red, usually winding up with a kill if you land your stun. Taric is strong at invades thanks to the power of his duelign with double buffs. Remember that when you are invading it's always good to make sure that at least one of your lanes have lane priority. This means that they have the enemy laner shoved into tower, which makes any invade you execute a lot safer because they will be able to follow up much more easily than the other laner. 

On Red side, you can clear much more freely due to having blue from the get-go, so you can do Gromp or Wolves if you like- the pathing you take should change depending on what you are trying to do. You can do cheese level 2 ganks, clear different camps- with Blue in your pocket from the get-go, you have more freedom to experiment with pathing. You still can't go wrong with Blue > Gromp> Red clear though. 

Ganks Back to Top

Taric is quite strong at ganking even though he only has a single CC, just because you can cast that CC from your teammate. His 2v2 is also quite good due to the power of his kit, especially when you have mana available.  Generally its pretty simple, you gank with him like anyone else, just remember that when you are using your stun from your teammate, it’s casting from them, not you. Without understanding this or taking it into account you will miss a lot of stuns that should theoretically be easy to hit. 

Once Taric is level 6, you get to towerdive pretty much with impunity thanks to ult. Just walk into any lane and smash people by turning invincible. I don’t recommend preemptively ulting just to do normal ganks- 90% of the time it's going to feel like a big waste.

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