All Guides Teemo Guides [Detailed Teemo Jungle][SOLO BARON! ON-HIT][6.23][UPDATED]
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Teemo Statistics for Sovereign Kitten

Author's performance with Teemo compared to the ranked average.

Value
Average
Games Played
340
7
Win %
49
46
Kills
4.8
5.1
Assists
7.2
6.0
Deaths
5.5
6.4
KA:D Ratio
2.2
1.7
Gold Earned
11.3K
11.1K
Creep Score
106.8
164.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

6.png is a very very, good choice for Teemo especially now that there are plants that throw you over walls who needs flash!? Ganks will feel like ganks being able to rush into lane with 3117.png and in general being extremely fast, faster than anyone else, you could even build into 3742.png which goes even further to being a quick scout.

Yes, you can choose 4.png but consider mixing it up a bit by using 6.png or 3.png you won't regret it, if you are a decent Teemo that can kite well and not get caught otherwise just use flash.

New Runes Back to Top

Masteries Back to Top

This specific build does not give you a massive boost in AP at all, the entire game you will never be above 250 AP or AD they will be the same at full build and due to thunderlords-decree.png Thunderlord's Decree mastery which scales higher damage based on 30% AD and 10% AP it might not seem like much but trust me when I say it gives the best results for melting.

Alternatively you could choose fervor-of-battle.png Fervor of Battle which by level 18, gives you roughly an added 60 on hit damage which should technically bump up to 120 due to 3124.png although I still prefer thunderlords-decree.png Thunderlord's Decree both are equal but thunderlords-decree.png Thunderlord's Decree is so much better being able to activate from your Q or E passive when they are just about to die but close but no cigar graves.png

Abilities Back to Top

Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
1
8
10
12
13
W
3
14
15
17
18
E
2
4
5
7
9
R
6
11
16

Because of the changes to the jungle you are going to need a BLUE or RED leash, if you take Q first it will give your bot lane the ability to tank a few shots for you so you do not have to worry about losing any HP, although you can still start E first. Either or is fine.

Items Back to Top

Starting Items

    Basic Start to clear Jungle Trash quickly and efficiently. (Remember to kite) You're going to rely more so on the Hunter's Potion in most cases, regular potions just don't cut it against early game Krugs and Raptors, It's better to play safe than to play sorry.
    Your first back should be around 1300 gold, after your rotation and gank.
    Third back depending on how the game is playing out, buy boots into greaves. Otherwise build into whatever you need.

Core Items

    Once you have Skirmisher / Chilling BloodRazor decide on what you want to get as a secondary item. Since I play with a lack of early AP, I tend to rush Guinsoo's Rageblade as my second item followed by Hurricane.
    Normal Final Build (Solo Baron/Tanks/ADC)
    MR Final Build (No Tanks)
    Counter CC & Damage!
    Fun Chasing Build! (If you're insanely fed against AD champs)
    Fervor Build! (If you tend to go fervor)

Situational Items

    is really only needed for that extra defensive support to counter a one shot champions ult / combo. You just need to time the channel correctly otherwise it's a wasted item. I would recommend it to anyone that has a fear or worry about staying alive when they gank though there are better alternatives that this item though.
    If you need more MR protection from getting one shot (LeBlanc, Rumble, Annie) the recent change (6.22) which removed 10% Armor pen and replaced it with 10% cooldown is pretty depressing but it will still keep you alive, shame the damage will suffer a few hundred damage.
    this is completely up to you, you can opt to get this as your second item followed by boots and Guinsoo but it is also acceptable to choose it as a last time or mid item the clears are fast and the damage is relatively the same if you took Guinsoo but I prefer Guinsoo
    If there is no CC or you are not the prime focus in a team fight or are FED grab this to be more efficient at staying alive to have amazing sustain to stay in a fight long enough.
    if you are the prime focus of everyone's ULT (Zed, Fizz, Ziggs, Naut etc) and if there is just way to much focus on you alone.
    to give yourself a fighting chance if your Zhonya's doesn't work out too well and you get shut down constantly.
    If you're in trouble and can not outrun people or chase them down, and the team has significant AD grab Dead Man's as it will help with getting around quickly, it synergizes well with swiftness and cloud drakes.
    a very, very useful item, it works well with this kit, you can take it in placement of Hextech Gunblade and it helps if you're being shut down and focused by everyone's ult like Fizz, everyones CC like Naut, Morganna, Thresh. You get the idea it removes all debuffs. if you upgrade it to Mercurial Scimitar
    Will go even further to keeping you extremely healthy against AP champions like Morgana with her snare and other champions. Don't be afraid to go full MR and drop Guinso / BOTRK you only need one of them to really do massive damage.
    will help you survive AP champions and also scale well with your life steal by 20%
    If you need to stop people from running off (Riven, Udyr, Lulu) or if you just prefer playing with fervor you're going to need mallet in the early long run.
edge-of-night.gif Edge of Night
is really only needed for that extra defensive support to counter a one shot champions ult / combo. You just need to time the channel correctly otherwise it's a wasted item. I would recommend it to anyone that has a fear or worry about staying alive when they gank though there are better alternatives that this item though.

runaans-hurricane.gif Runaan's Hurricane
this is completely up to you, you can opt to get this as your second item followed by boots and Guinsoo but it is also acceptable to choose it as a last time or mid item the clears are fast and the damage is relatively the same if you took Guinsoo but I prefer Guinsoo

maw-of-malmortius.gif Maw of Malmortius
If you need more MR protection from getting one shot (LeBlanc, Rumble, Annie) the recent change (6.22) which removed 10% Armor pen and replaced it with 10% cooldown is pretty depressing but it will still keep you alive, shame the damage will suffer a few hundred damage.

the-bloodthirster.gif The Bloodthirster
If there is no CC or you are not the prime focus in a team fight or are FED grab this to be more efficient at staying alive to melt their TANKS / ADC.

hextech-gunblade.gif Hextech Gunblade
If there is no CC or you are not the prime focus in a team fight or are FED grab this to be more efficient at staying alive to melt their TANKS / ADC.

frozen-mallet.gif Frozen Mallet
If you need to stop people from running off (Riven, Udyr, Lulu)

liandrys-torment.gif Liandry's Torment
If you're getting invaded a lot and need your shrooms to harass them out of your jungle.
You can sell it later if needed otherwise you can just go enchantment-runic-echoes.gif Enchantment: Runic Echoes

zhonyas-hourglass.gif Zhonya's Hourglass
if you are the prime focus of everyones ULT (Zed, Fizz, Ziggs, Naut etc)

guardian-angel.gif Guardian Angel
to give yourself a fighting chance if your Zhonya's doesn't work out too well and you get shut down constantly.

dead-mans-plate.gif Dead Man's Plate
If you're in trouble and can not outrun people or chase them down, and the team has significant AD grab Dead Man's as it will help with getting around quickly, it synergizes well with swiftness and cloud drakes.

quicksilver-sash.gif Quicksilver Sash
a very, very useful item, it works well with this kit, you can take it in placement of Hextech Gunblade and it helps if you're being shut down and focused by everyone's ult like Fizz, everyones CC like Naut, Morganna, Thresh. You get the idea it removes all debuffs. if you upgrade it to mercurial-scimitar.gif Mercurial Scimitar

mortal-reminder.gif Mortal Reminder
after getting BLOODRAZOR, BOTRK, GUINSO, if you don't need any more damage or toughness or sustain you can take this item if they have build up AR.

spirit-visage.gif Spirit Visage
will help you survive AP champions and also scale well with your life steal by 20%

banshees-veil.gif Banshee's Veil
Will go even further to keeping you extremely healthy against AP champions like Morgana with her snare and other champions. Don't be afraid to go full MR and drop Guinso / BOTRK you only need one of them to really do massive damage.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Easy
  • Anivia
    Hard
  • Diana
    Hard
  • Ekko
    Medium
  • Elise
    Easy
  • Evelynn
    Medium
  • Fizz
    Hard
  • Graves
    Hard
  • Illaoi
    Easy
  • Irelia
    Hard
  • Jarvan IV
    Easy
  • Katarina
    Hard
  • Kayle
    Hard
  • Kindred
    Medium
  • Kled
    Hard
  • Lee Sin
    Medium
  • Maokai
    Easy
  • Master Yi
    Medium
  • Nasus
    Easy
  • Nautilus
    Medium
  • Nidalee
    Medium
  • Pantheon
    Medium
  • Rek'Sai
    Medium
  • Rengar
    Hard
  • Shaco
    Medium
  • Shyvana
    Medium
  • Taliyah
    Medium
  • Trundle
    Easy
  • Tryndamere
    Easy
  • Udyr
    Easy
  • Xin Zhao
    Easy
  • Yorick
    Medium
  • Zac
    Hard

VS

Aatrox

Easy

Early on you can't take him on too much if you don't avoid his knock up but once you've built Bloodrazor and have a majority of your on-hit effects he will melt quickly, it's best to focus him down in team fights since his passive is super annoying.

Your team normally will have problems if he is fed, leaving it up to you to blind and counter him.

VS

Amumu

Easy

So long as he doesn't get ahead you will melt him, easy enough to just dodge his skill shot.
The problem most tend to have with him is you can't run from him due to his Q R combo, especially if he builds 3116.png

Stay on your toes, in the late game you out scale him.

VS

Anivia

Hard

It would be wise to gank her when her mana is mostly depleted she is a hard champ to deal with but you want to harass her passive as much as possible to give your laner a better chance against her.

I would personally never go near her until I build up 3156.png but that's just me.

VS

Diana

Hard

Diana will pretty much one shot you if you do not build to counter her AP burst, Maw of Malmortious works well, along with Banshee's Veil. Her Q comes at you as a Cresant moon, so try to anticipate where it will be coming from and you should be able to counter her gap closer.

VS

Ekko

Medium

If he builds the same kind of On-Hit-Build you will have trouble early on, until you start vamping up. If you notice he is building full AP you're going to be in for a world of hurt, build the MR build do not build glass on-hit.

VS

Elise

Easy

I actually really like going up against Elise jungle, she tends to be a very weak champion in most of the games, there are some good Elise players that can do some crazy things with her, but overall it will go either 2 ways.

She gets behind, and you deny her hard.

or

She gets fed and there is nothing you can do about it.

VS

Evelynn

Medium

Watch out for early invasions, control wards and protect your bot/mid laners, and for the love of god tell your team to carry control wards at all times, so long as your low elo, and have to constantly remind them.

It's only 75 gold, so buy it.

She is really easy to deal with, but hard to cope with if fed enough.
Kiting is pretty pointless as her kit is really mobile so blow ghost, w and kite as much as you can.

VS

Fizz

Hard

The same thing with the other AP burst champions, build 3156.png and build 3102.png into the on hit build. They will do nothing to you and most likely focus your ADC down instead.

VS

Graves

Hard

Even without his cigar he is still a very hard jungler to go up against due to his counter blind + huge burst, I would advise to build some armor and get Teemo stealth passive jumps on him, going in head on 1v1 will always get you killed if you do not kite him well.

VS

Illaoi

Easy

Tentacle hentai lady does a lot of damage, but you should not fear her. She is after all just a hentai lady.

Jokes aside, make sure you avoid her illaoiE.png 
You will come out on top, so long as you avoid her tentacles and if she if really fed. Build accordingly to what she is, if she is full AP build MR if she is AD for some reason, build a little bit of armor.

She really isn't that hard to deal with, just don't chase her into a bush that E W R Q combo is going to hurt like a b-

VS

Irelia

Hard

Watch out for her Invasion she is still dangerous even while you're in the jungle playing On-Hit Effects because she has a stun and also gap close, so play it safe around her and try to get the jump on her rather than the other way around.

VS

Jarvan IV

Easy

Jarvan can go either way, he is relatively and easy matchup to go up against.
You don't have to worry about his gap close, you just have to try your best to avoid his Q there is nothing you can do about his R so long as you can dodge the Q you can counter with a blind and melt, otherwise you're most likely going to die mostly to his skillshot.

VS

Katarina

Hard

Same thing as Diana she is a gap close AP champion, build 3156.png and 3102.png and you will have no problem against her even if she is fed.

VS

Kayle

Hard

Is a huge pain in the ass, I personally have a lot of problems fighting a good Kayle, especially if they build on-hit which they mostly always do, my only advice would be to stay out of her range, and use brush to get the jump on her, you can't stop her magic damage from her active E if I remember correctly.

Get help, CC help preferably.

VS

Kindred

Medium

She is pretty simple, pre-level 6 but when she gets ult the easiest thing to do is time your blind as her ult ends and you will finish her off, using brush to your advantage is also key.

Some people really hate her, but she is honestly not that much of a issue to deal with as teemo.

You can find her most of the times in your jungle trying to hunt marks.

VS

Kled

Hard

KLED is one of those new champions, hes honestly easy to go up against. He will always mostly scale up his HP which this build melts extremely fast. You just need to wear down skarll, then blind and drop everything you have on him he is his most powerful in his Skarl state remember that he runs away slower so exhaust + slow + his own slow running = free kills.

*HINT* If you hear his ult and know hes coming for you, just stand still he can't target invisible targets.

VS

Lee Sin

Medium

Lee has been for along time a counter to Teemo but if you play your cards right and get the jump on him or out play him in a counter jungle, he WILL fall off by late game and you will come out on top the only thing that is dangerous is his Ult, Q combo that is all he can do to kill you. Just avoid his skill shot that's all you got to do.

I would always prefer a Lee Sin in my games over a VI or HEC.
He is really easy to deal with.

VS

Maokai

Easy

Most Maokai players tend to build into full tank which can be annoying but thankfully...

On-hit effects deals tremendous damage to all forms of tanks unless they build straight armor and magic resist with 0 bonus HP.

Then you may have some issues since on-hit works well against higher and higher levels of HP.

I shouldn't have to say, kite.

VS

Master Yi

Medium

Save your blinds for him in a Team Fight. Focus him down first as he is very difficult to deal with and could go either way, allow him to finish his Q before using a blind otherwise you will throw the fight quickly.

This can go either 2 ways he gets fed and there is nothing you can do, or you outplay his kit.

VS

Nasus

Easy

Arf! Arf!

Most Nasus players tend to rely so much on building their Q damage up, all you have to do is kite him with 6.png there is nothing else he can really do to you, if dives you when he sees you. (Once you've build some MR it counters him extremely well, and there is nothing he can do.) 1416.png3124.png3153.png

VS

Nautilus

Medium

Most people build him Tanky and that's good for you since you will melt tanks in seconds. Do not be afraid of him just dodge his grapple.

However if he builds into a drugged up on-hit flailing his anchor around like a feather, things may be more difficult just blind after he knocks you up.

VS

Nidalee

Medium

The only problem is a Nidalee jungler is that she is very mobile, being able to get out of your sight by merely activating W over walls.

Despite this, she can't harm you in a close encounter, her spear deals more damage the further it travels so taking a frontal assault from her will end up with you coming out on top.

Stay in range rather than outside her range.

VS

Pantheon

Medium

Unlike fighting him in lane if you get the jump on him first you can take him down early. He is still dangerous early to mid game but easy late, so long as you have peel and are not just blindly running into his Q W E combo.

VS

Rek'Sai

Medium

Rek'sai is pretty simple to deal with, being a mostly auto reliant to her fury stacks, wait until she knocks you up, follow up with a blind immediately after, she will melt if you know what you're doing, remember to kite, standing still will get you killed, try to avoid her void pulse while burrowed.

VS

Rengar

Hard

What with the changes to 6.22 assassin update and the rework he has received rengar has become a nightmare to jungle against. If nobody has banned him, insta-ban him.

Unless you want to have a bad time, I refuse to play against him these days he used to be simple now hes cheese. *Nom nom*

VS

Shaco

Medium

Watch out for Invasion, ward do not let him deny your jungle, if he chooses ignite, ask your team to do a 5 man invasion.

Ward effectively to gain the upper hand on him and his kit.

VS

Shyvana

Medium

Try to avoid her, she has no stuns but you can't block her aoe damage and it's hard to outrun her. You do get caught, ping for assistance if you are close to a team mate, and kite as best as you can while blinding her autos.

If you are fed however you can just punch her in the face and spam /laugh

VS

Taliyah

Medium

This could go either way, she is very vuln when shes inside her aoes but extremely dangerous when you are being chased in the open, you will melt her, but the same is for you if you can't use her weakness to your advantage.

Rush into her weak zone, avoid her knockback and focus her down.

Jungle is more of a hassle to deal with since she has so much free room to run around.
It's a bad idea to chase.

VS

Trundle

Easy

If hes ahead it will be pretty difficult but hes very easy otherwise.

Timing your blind for his Q empowered auto will save you to trouble of taking too much damage when he initiates his attack. Kiting is a tad bit harder with him, just try your best and if you can't outrun him, stand still and pray hes alone.

VS

Tryndamere

Easy

A Tryndamere is pretty easy to deal with, making sure you keep out of his auto range is ideal, once he is low he will most likely try to all in you with his undying rage. Kite him when he uses undying rage, you'll be fine.

Taking 6.png will save you the trouble of having to put much effort in your kiting.
Save your blind for when he uses undying rage in most cases, unless you need to blind him early.

VS

Udyr

Easy

Once you get Bloodrazor, he will be very very very easy to focus down he can not 1v1 you in this build unless he is fed or has somebody with him, you can deny his jungle if you're careful, just do not chase him ever, unless you have ghost off cooldown.

VS

Xin Zhao

Easy

You will absolutely destroy him, you counter him 100% however if you are dying to him then you're doing something horrifically wrong.

Xin is a highly Auto-Reliant champion, your blind lasts 1.5 to 3 seconds.
If he builds 3814.png make sure you try and keep your distance from him until it is turned off, otherwise your blind will be negated.

You should not have any issues with him though, there is nothing a Xin can do to a ahead Teemo. Deny is jungle, and be there for your team to blind.

VS

Yorick

Medium

What with the rework to Yorick and all, he tends to be easy and hard at the same time, you just have to avoid his E W Q combo.

It will hurt a lot if you don't you can out damage him otherwise.

VS

Zac

Hard

Having the highest KDA winrate of season 6, he still is a relatively banned champion.
I would highly recommend banning him, along with the other strong winrate champions.

If you have no choice but to go up against him however, play super aggressive early game, and take his passive down along with his RED / BLUE buffs.

Try as much as you can to cripple him.

Introduction & Confirmation. Back to Top

Wanna Solo Baron?2a66c4e05dd7759b4e11130b1d07d19e.gifHow about that lame Elder?
4970dc834caef1694861fe4c26c62f2b.gif

Have you grown tired of playing stalkers-blade-runeglaive.gif Stalker's Blade - Runeglaive Teemo? Don't get me wrong! The damage is great! The movement speed is amazing, you can outrun and chase down pretty much everyone and kite forever! BUT you are also easily countered by high MR and 2055.png3364.png3147.png3814.png so your max potential are gone by that point. Your Q being part of your high burst damage.

I decided I wanted to change things up and find the build that works for MY playstyle preferably and learn from my own personal experience. That being a Carry but also a Teemo, most people think that Teemo is nothing but a little Rat with absolutely no support in team fights, or ganking or really anything late game but with the change of patch 6.12 a lot more games are making it to late game due to the change in respawn timers, BloodRazor, Berserkers Greaves.

This in it's own right is TRUE Teemo does not have any stuns, hard cc's or cc's at all for that matter making it a lot harder to get ganks against any high CC champions. He does have FREE ward coverage that just waste the enemies time clearing an gives you vision, movement-speed, the ability to become a living ward and the infamous BLIND that counters the entire meta of ADC.

This build is a ADC/AP Secondary/MAIN On-Hit Carry, in most scenarios even better than most ADCs depending on how well they are in terms of preforming and not over-extending their lane pushing phase and the whole feeding issues most games have.


This is my first guide but please understand that I would not call myself a ranked player because I don't really see the point in the ranking past Gold V if you're just doing it for fun and for the free skin, that and I don't have people to play with. So I just Solo Q Norms... But I do know this build is pretty damn fun in any scenario be you up against champions that scale damage off your AP or Melting tanks / waves (unless the enemy team has nothing but CC and focusing you specifically then you're pretty much dead)

This guide is to help people realize that even though Teemo is a late game champion and has little presence he still has the potential in certain environments and at late game he is an absolute monster.


Confirmation: Yes it is a risk to play Teemo jungle in Ranked on high elo but that is where experience in playing Teemo comes in.

1: Learn to master ward coverage and vision for your entire team.
2: Learn when to invade and counter a Jungler that has slower clears.
3: Learn to think objectively and not being so reliant on skills (This basically means think about every situation, can the enemy out damage you and outplay you?) Rather than running in or running away.

If you get down the kiting and constant moving playstyle, you never stay still for too long or waste precious time and build quickly you will always come out on top in a 1v1 always. You just need jungle awareness to avoid being invaded which is easier said than done since warding is a prime issue in norms / ranked

Summoner Spells, Items (Damage), Mastery & Runes! Back to Top

People are claiming that with the new update of 6.22, that items like these...
duskblade-of-draktharr.gif Duskblade of Draktharredge-of-night.gif Edge of Night have completely crippled Teemo to the point where it is pointless to play him, just please, play him and stop looking at LCS / High tier players.

Play him for fun, have fun, the skill comes from how he is played and by how skillful you are playing him, just because you have problems getting to Master/Challenger right now with him doesn't make him any less broken.



ghost.png Ghost is a very very, good choice for Teemo especially now that there are plants that throw you over walls who needs flash!? Ganks will feel like ganks being able to rush into lane with boots-of-mobility.gif Boots of Mobility and in general being extremely fast, faster than anyone else, you could even build into dead-mans-plate.gif Dead Man's Plate which goes even further to being a quick scout.

Yes, you can choose flash.png Flash but consider mixing it up a bit by using ghost.png Ghost or exhaust.png Exhaust you won't regret it, if you are a decent Teemo that can kite well and not get caught otherwise just use flash.


Most people try to max out Teemos potential by going for liandrys-torment.gif Liandry's Torment as the second item, while it is great for shroom damage and I have tried it many times, it really does not work too well with this build when you are in the jungle you use them for max ward coverage, that and it's the main reason everyone hates him getting KS when dead or finishing someone off after running through 5 of them.

Besides tossing it over the Baron / Dragon wall from a distance to slowly melt them or even steal the buff (rarely) this is normally why people hate Teemo aside from the torment shroom damage does to them, if they are not constantly checking for shrooms you will always know where their Jungler is or their entire team to help with a counter play or avoiding a gank.


This specific build does not give you a massive boost in AP at all, the entire game you will never be above 250 AP or AD they will be the same at full build and due to thunderlords-decree.png Thunderlord's Decree mastery which scales higher damage based on 30% AD and 10% AP it might not seem like much but trust me when I say it gives the best results for melting.

Alternatively you could choose fervor-of-battle.png Fervor of Battle which by level 18, gives you roughly an added 60 on hit damage which should technically bump up to 120 due to guinsoos-rageblade.gif Guinsoo's Rageblade although I still prefer ThunderLord both are equal but Thunderlords is so much better being able to activate from your Q or E passive when they are just about to die but close but no cigar graves.png

stalkers-blade-bloodrazor.gif Stalker's Blade - Bloodrazor
guinsoos-rageblade.gif Guinsoo's Rageblade
blade-of-the-ruined-king.gif Blade of the Ruined King
berserkers-greaves-alacrity.gif Berserker's Greaves - Alacrity you can choose boots-of-swiftness-alacrity.gif Boots of Swiftness - Alacrity
Due to Teemos Camouflage passive if you're using brush and idling to your advantage you shouldn't need Greaves and Swiftness will do wonders.
wits-end.gif Wit's End
maw-of-malmortius.gif Maw of Malmortius
runaans-hurricane.gif Runaan's Hurricane Runaan's can be exchanged for more survivability about AP or just more sustain, if your team has no wave clear then go for Runaan's.

This specific build is great for every situation, be you up against a diana.png or morgana.png especially katarina.png It is mostly a counter AP build really maw-of-malmortius.gif Maw of Malmortius and banshees-veil.gif Banshee's Veil will make you a walking tank to them.

But if you find that the enemy team has absolutely no AP or no Tanks and are just AD champs you can change up the following items to match this list.

stalkers-blade-bloodrazor.gif Stalker's Blade - Bloodrazor
guinsoos-rageblade.gif Guinsoo's Rageblade
blade-of-the-ruined-king.gif Blade of the Ruined King
berserkers-greaves-alacrity.gif Berserker's Greaves - Alacrity you can choose boots-of-swiftness-alacrity.gif Boots of Swiftness - Alacrity
wits-end.gif Wit's End
hextech-gunblade.gif Hextech Gunblade
runaans-hurricane.gif Runaan's Hurricane


stalkers-blade-bloodrazor.gif Stalker's Blade - Bloodrazor
Deals 4% of the Target's current health as bonus physical damage (On-Hit)
blade-of-the-ruined-king.gif Blade of the Ruined King
Deals 8% of the Target's current health as bonus physical damage (On-Hit)
wits-end.gif Wit's End
Steals 25 Magic Resist and deals 40 bonus magic damage (on hit)
runaans-hurricane.gif Runaan's Hurricane
Deals 15 physical damage (On-Hit) and effects breech off to other targets.
guinsoos-rageblade.gif Guinsoo's Rageblade
Basic attacks Deal an additional 15 magic damage on-hit.
Every 4th range attack makes all other on hit effects happen twice.


Let's assume you have an alistar.png with a base HP at 2415.4 without any armor or MR/Armor we will deal.
+ 4% - 96.616 /PD
+ 8% - 193.232 /PD
+ 40 /MD
+ 15 /PD
+ 15 /MD

Grand total of: 304.848 Physical Damage
55 Magic Damage per hit.

This does not include shroom poison damage ticks, or E poison ticks nor the effects of exhaust.png Exhaust an more importantly it does NOT include the base 215 PD and 200 AP damage from basic attacks.


With the effects of guinsoos-rageblade.gif Guinsoo's Rageblade on every fourth hit.

+ 8% = 193.232
+ 16% = 386.464
+ 80 /MD
+ 30 /PD
+ 30 /MD

Grand total of: 609.696 Physical Damage
110 Magic Damage per hit.

This does not include shroom poison damage ticks, or E poison ticks nor the effects of exhaust.png Exhaust an more importantly it does NOT include the base 215 PD and 200 AP damage from basic attacks.

This means that to kill Alistar you would have to hit him 7 times which in 2.50 attack speed is practically 4 hits.

greater-quintessence-of-attack-speed.png Greater Quintessence of Attack Speed x2
greater-quintessence-of-scaling-ability- Greater Quintessence of Scaling Ability Power x1
greater-mark-of-attack-speed.png Greater Mark of Attack Speed x2
greater-mark-of-precision.png Greater Mark of Precision x7
greater-seal-of-scaling-armor.png Greater Seal of Scaling Armor x9
greater-glyph-of-scaling-ability-power.p Greater Glyph of Scaling Ability Power x9

I prefer using scaling runes over Base 1's and 1.2 runes because by level 6-9 you'll have already gotten the benefit of them and get more as you level since early Teemo is pretty weak regardless. If you feel like you want base 1's and 1.2's then by all means go for it.

IF THE ENTIRE enemy comp is full AP however then just go for scaling MR and build the MR full build as you will get stomped on hard if you do not. If it's that bad where there is nothing but CC and AP you're going to have to build for peel.

NOTE: With the recent change of 3124.png (25%+ Attack Speed on top of the 8% on-hit it is reliable to drop Attack Speed ) it is ideal to drop your AS runes for Hybrid pen, or what ever other marks you prefer. My play-style however is highly dependent on early high attack speed, by 15-20 minutes, I normally have around 2.00 attack speed with just two items, Blood and Guinsoo.

You can give up x7 AS marks for x2 AS Quints and replace AS marks with precision marks.

The downside to this, is if you're an attack speed ho like myself, you will notice a lot of issues early on like your auto's canceling early and making kiting a lot slower.(If you don't make up for the AS early by switching quints) due to this I would highly recommend getting at least 10% Attack speed at the start, otherwise you can take 0% and build whatever you feel comfortable in.

Jungling! Back to Top

On Hit Teemo's main objective is to USE SHROOMS for ward coverage, because in Ranked everyone's using Oracles/Wards and building MR half the time you're going to be useless, on hit is EXTREMELY aggressive, you have the damage to take down all objectives and gain control more so than you do on AP.

The fun part is there is literally no way to counter it, no amount of armor or MR will save you. The only thing that could is CC.

Following the changes to the jungle such as Gromp taking his sweet ass time, Krugs being a handful and Raptors being pesky it is time for a new path clear, I tend to follow this new strategy in my games now. smite.png Smite will now heal you on every camp, so use it when you feel the need to, also the rivers plants (exclusive to the river) are a good source of HP if you need it.
965ef331eefd5d2a32eb1d73c7efc32a.jpg

Starting BLUE
You have to get a Leash BLUE -> Wolves -> Gromp -> Scuttle -> Gank -> RED -> Gromp -> GANK or Raptors then Back.

Starting RED
You have to get a leash on RED -> Wolves -> Gromp -> BLUE -> Scuttle -> GANK -> Raptors -> Krugs.


GANK only when you know it is wise
Do not go in if your team mate pings while hes under their tower (obviously)
Unless they are being pushed right up under their towers, and you are nearby you want your first item by 7-8 minutes rather than any time later, so try and get a early kill but don't go overboard or you will be under-leveled and poor.

While clearing as a Teemo you have to understand he is a very squishy champ but if you practice you can mitigate all incoming damage from the first 2 jungles pulls from level 1-4 without using a single potion due to his kiting ability and Blinds to prevent Blue / Gromp / Red from damaging you while you run past them to continue the kite.

This normally gives you the upper hand against specific jungle champs that have no ability to mitigate the majority of the first few pulls, making you healthy enough to survive an invade if you happen to get invaded, and enough to kite them to death NEVER TANK CAMPS!

Shroom Coverage Back to Top

As I stated earlier, this specific build does not have you playing defensive offensive like you do with Max AP Teemo, here is a rough example as to where you should be dropping your shrooms, ideally you want to give your team mates a equal coverage or at least the ones who are suffering to ganks often giving them a heads up before it occurs.
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Teamwork & Ganking! Back to Top

Teemo has pretty much no CC, nothing to contribute to a team fight besides one blind and shrooms that can easily be negated or avoided, that being said if you play smart and have team mates with strong CC like blitzcrank.png thresh.png lux.png janna.png braum.png leona.png morgana.png then ganking will be a lot more easier for you as once Teemo is spotted he can get killed pretty quickly against his counters especially against a mid lane.          katarina.png fizz.png annie.png

You don't even need a CC, you just need the know how as to avoid being caught, and just be an overly positive team mate, and if your team is against you playing Teemo just hope they understand that Teemo Jungle is a thing and actually know what you're doing practice in BOT games before you even try to play norms, get the path and kiting down and make sure your team is diverse.

However Teemo is a natural ADC counter especially against jhin.pngkogmaw.png ashe.png tristana.png jinx.png

Teemo will counter any ADC with his blind and melt every tank with this build that is his kit.

You want to avoid ganking mid lane if there is a Katarina, Annie, or any one shot AP champion there until you have at least grabbed hexdrinker.gif Hexdrinker to mitigate most of the damage and not be killed immediately. Hopefully your mid laner does well as your team can not rely on you 24/7 to be camping every lane.

It's a very scary lane when it's fed.

Your targets are Bot an Top lane most of the times against.
jhin.png kogmaw.png ashe.png tristana.png jinx.png dr-mundo.png jarvan-iv.png poppy.png teemo.png galio.png
really anybody that is a Tank or is Squishy/ADC you will be good against including a large pool of junglers.

Pros & Cons Back to Top

PROS

+Cute
+Swift
+Ward Coverage
+Amazing Damage
+Natural Tank/ADC counter.
+Melts Dragon and Baron solo.


CONS

-Very Squishy.
-Focused A lot
-Countered by CC and heavy AP Champions.
-Getting a kill with a Shroom when they run away from a fight or walk over your shroom is sometimes always impossible.
-Makes your team mates have 0 faith in you as a human.

Damage & Matches Back to Top

6f0519cb7c56ed2b77f960b3e0710cff.png

The Damage that Teemo can deal is massive, but you need to have good positioning and a good team that know how to group to actually use him damage, which most norm games do not know how. It's normally every player for themselves. Nobody wants to dive head on even if they are a tank.


d26973c348c0de43eb71c39186788f7b.png

In this specific case our Singed was never with the Team and always fighting 1v5 for 2 minutes before dying, we could have won if he didn't dick around and group front line for us.


3e979b4932a11878d5da0b73fc4e8a34.png
068a4fa349573beb1d7ce96e2561074f.png
bbea8abe8127dd45cc92b708617ef162.png

In this specific match-up we were up against a lot of Tanks and Soraka Support and had a LB MIA. This just goes to show how effective this build is on Teemo as it will literally destroy Tanks and all squishies.

ca6ab3e21249b9d1d4902b752e8ceff4.png

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